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Build outrageous poker hands in Balatro, a highly addictive roguelike deckbuilder where clever Joker combinations can turn modest scores into millions. Discover powerful cards, manipulate your deck, overcome escalating blinds, and chase victory across increasingly difficult stakes.
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0 / 32 Completed
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Platinum Path
EARLY GAME Start by learning Balatro's core mechanics and winning your first run on White Stake. Each run consists of eight Antes, with Small Blind, Big Blind, and Boss Blind encounters. Build your score using Jokers, Planet cards, and deck upgrades while learning how Chips, Mult, and xMult work together. Prioritize a reliable scoring strategy, maintain enough money to earn interest, and experiment with different Jok...
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Trophy: Platinum
Balatro platinum trophy
Type: Platinum
How to Unlock
Earn all 31 other trophies in Balatro to unlock the Platinum. You'll need to master the game's eight Stake difficulties, win on Gold Stake with all 15 decks, complete all 20 Challenge Mode runs, and discover 100% of the Collection. The biggest hurdle is Completionist++, which requires earning a Gold Sticker on all 150 Jokers by winning Gold Stake runs with each one in your final Joker lineup. Expect a lengthy grind that rewards patience, adaptability, and a solid understanding of Joker combinations. There are no online trophies or missable trophies.
Tip
Enable **Display Stake Stickers During Run** in the settings to track your progress toward Completionist++. Work on collecting Gold Stickers while completing your Gold Stake deck victories to avoid unnecessary extra runs.

Trophy: Astronomy
Discover every Planet card
Type: Bronze
Category: Collectible
How to Unlock
Discover all **12 Planet cards**. Nine Planet cards correspond to standard poker hands and can appear naturally in shops and Celestial Packs. The remaining three require you to play their associated special poker hands before they become available: - **Planet X:** Five of a Kind. - **Ceres:** Flush House. - **Eris:** Flush Five. Use cards such as **Death**, **Cryptid**, or the **DNA** Joker to duplicate ranks, then modify suits with Tarot cards to create the required hands. Once you've played each special hand, find and use its corresponding Planet card. Discover all 12 to unlock Astronomy.
Tip
Check the Collection menu to identify missing Planet cards. The **High Priestess** Tarot card, Celestial Packs, and Blue Seals can provide additional opportunities to discover them.

Trophy: Cartomancy
Discover every Tarot card
Type: Bronze
Category: Collectible
How to Unlock
Discover all **22 Tarot cards**. Tarot cards can appear in the shop, Arcana Packs, and through certain Joker abilities. Unlike some other collectible types, all 22 Tarot cards are available from the beginning of the game. Acquire and use each unique Tarot card at least once to register it in your Collection. You can track your progress through the Collection menu, where undiscovered cards remain marked.
Tip
Purchase Arcana Packs regularly and prioritize Tarot cards you haven't discovered yet. Jokers such as **Cartomancer**, **Hallucination**, and **Vagabond** can generate additional Tarot cards during runs, making it easier to complete the collection.

Trophy: Clairvoyance
Discover every Spectral card
Type: Silver
Category: Collectible
How to Unlock
Discover all **18 Spectral cards**. Spectral cards are rare consumables found primarily in Spectral Packs. They can also appear in Arcana Packs after purchasing the **Omen Globe** Voucher, or directly in the shop when using the Ghost Deck. Acquire and use each unique Spectral card to register it in your Collection. Remember that **The Soul** and **Black Hole** are particularly rare. The Soul can appear in Arcana and Spectral Packs, while Black Hole can also appear in Celestial Packs.
Tip
Use the **Ghost Deck** to increase your opportunities to find Spectral cards. Check your Collection regularly and prioritize any cards still marked as undiscovered.

Trophy: Completionist
Discover 100% of your collection
Type: Gold
Category: Collectible
How to Unlock
Discover **100% of the Collection**. You must unlock and discover every required collectible entry, including: - **150 Jokers** - **15 Decks** - **32 Vouchers** - **22 Tarot cards** - **12 Planet cards** - **18 Spectral cards** - **5 Card Editions** - **32 Booster Packs** - **24 Skip Tags** - **30 Blinds** Many items become available naturally, but certain Jokers, Vouchers, and decks have specific unlock requirements. Check the Collection menu for missing entries and complete their conditions before acquiring them during subsequent runs. The five Legendary Jokers—**Canio, Triboulet, Yorick, Chicot, and Perkeo**—are particularly important because they can only be obtained through the rare Soul card.
Tip
Track your missing Collection entries as you work toward Completionist+ and Completionist++. Use normal, unseeded runs, and prioritize undiscovered cards whenever they appear. Seeded and Challenge Mode runs do not count toward Collection completion.

Trophy: Extreme Couponer
Discover every Voucher
Type: Silver
Category: Collectible
How to Unlock
Discover all **32 Vouchers**. Balatro contains 16 standard Vouchers and 16 upgraded versions. Each upgraded Voucher has a specific unlock requirement that must be completed before it can appear in future runs. Check the Collection menu to identify locked Vouchers and view their unlock conditions. Once unlocked, you must find and **purchase each Voucher** during a regular run to register its discovery. Upgraded Vouchers generally require their corresponding standard version to be purchased earlier in the same run before they can appear.
Tip
The **Anaglyph Deck** can help you discover Vouchers more quickly. Save Double Tags and activate a Voucher Tag to generate multiple Vouchers in the next shop. Keep enough money available to purchase them. Use regular, unseeded runs for Collection progress.

Trophy: Legendary
Discover a Legendary Joker
Type: Bronze
Category: Collectible
How to Unlock
Discover a **Legendary Joker** for the first time. Legendary Jokers are obtained through **The Soul**, a rare Spectral card that can appear in Arcana and Spectral Packs. Using The Soul creates one of five Legendary Jokers: Canio, Triboulet, Yorick, Chicot, or Perkeo. Open these packs whenever possible and look for The Soul. Make sure you have an available Joker slot before using it so the Legendary Joker can be created.
Tip
You can search for The Soul more efficiently by restarting runs until a **Charm Tag** appears on an early Blind. Skipping that Blind opens a free Mega Arcana Pack, giving you five chances to find The Soul.

Trophy: Card Discarder
Discard at least 2500 Cards
Type: Bronze
Category: Grind
How to Unlock
Discard a cumulative total of **2,500 cards** across your runs. Select cards you don't want to play and use the Discard action during Blinds. Every discarded card counts toward the trophy, and your progress carries over between runs. You'll likely earn this naturally while working toward the Platinum, particularly when searching for specific poker hands across repeated attempts.
Tip
Discard up to five cards at once whenever practical. The Red Deck provides an extra discard per round, while the Wasteful Voucher and Drunkard Joker can increase your available discards. Discarding 2,500 cards also unlocks the **Recyclomancy** Voucher.

Trophy: Card Player
Play at least 2500 Cards
Type: Bronze
Category: Grind
How to Unlock
Play a cumulative total of **2,500 cards** across your runs. Every playing card used in a poker hand contributes to the total. Progress carries across multiple runs, so you don't need to play all 2,500 cards in a single attempt. This trophy should unlock naturally while working toward the Platinum, especially during the many runs required for Gold Stake victories and Gold Stickers.
Tip
Playing five-card hands such as Flushes or Straights will increase your total more quickly. The Blue Deck and Grabber Voucher provide additional hands per round, giving you more opportunities to play cards. Reaching 2,500 cards also unlocks the **Nacho Tong** Voucher.

Trophy: Completionist+
Win with every deck on Gold Stake difficulty
Type: Gold
Category: Grind
How to Unlock
Win a run on **Gold Stake difficulty with all 15 decks**. Each deck has its own Stake progression. You must complete White, Red, Green, Black, Blue, Purple, and Orange Stake with a deck before unlocking Gold Stake for that deck. Then defeat the Ante 8 Boss Blind on Gold Stake to register its completion. Gold Stake includes all previous restrictions, including Eternal Jokers that cannot be removed, Perishable Jokers that become debuffed after five rounds, and Rental Jokers that cost $3 per round. Focus on building consistent scoring combinations, maintaining your economy, and adapting to each deck's strengths. Favor reliable strategies such as Pair or High Card builds when appropriate, since they require fewer discards and less deck manipulation.
Tip
Track your Gold Stake victories across all 15 decks. While completing these runs, keep Jokers without Gold Stickers in your final lineup whenever possible to make simultaneous progress toward Completionist++.
Warning
Winning Gold Stake with one deck does not unlock Gold Stake for the others. Every deck must progress through its own Stake difficulties.

Trophy: Completionist++
Earn a Gold Sticker on every Joker
Type: Gold
Category: Grind
How to Unlock
Earn a **Gold Sticker on all 150 Jokers**. A Joker receives a Gold Sticker when you defeat the Ante 8 Boss Blind on Gold Stake while that Joker is in your final lineup. You do not need to activate its ability during the winning hand; it simply needs to remain equipped when the run is completed. Use decks you've already mastered on Gold Stake and prioritize Jokers that still need Gold Stickers. You can earn several stickers in one successful run by finishing with multiple unstickered Jokers, including Negative Jokers that occupy no additional Joker slots. Enable **Display Stake Stickers During Run** in the settings to identify which Jokers still need Gold Stickers. Build strong scoring combinations early, then replace unnecessary Jokers with unfinished ones when your run is secure enough to survive the change.
Tip
The **Anaglyph Deck** can be especially useful when combined with Negative Tags, allowing you to carry additional Jokers into a Gold Stake victory. Blueprint and Brainstorm can help maintain scoring power while other Joker slots are dedicated to collecting stickers. The five Legendary Jokers also require Gold Stickers. They are obtained through **The Soul** Spectral card, making them among the more difficult Jokers to finish.
Warning
Only successful Gold Stake runs award Gold Stickers. Jokers sold or destroyed before the winning lineup is registered will not receive credit. Seeded runs and Challenge Mode runs do not count.

Trophy: 1,000K
Score 1,000,000 Chips in a single hand
Type: Silver
Category: Misc
How to Unlock
Score **1,000,000 Chips with a single poker hand**. Build a strong scoring combination using upgraded poker hands, additive Mult, and Jokers that multiply your score. Position xMult Jokers after your additive Mult Jokers to maximize their effectiveness. Useful combinations include **Hanging Chad** with **Photograph**, which repeatedly triggers Photograph's multiplier when a face card scores first. Glass Cards and Steel Cards can provide additional multiplicative scoring. If you haven't reached one million by Ante 8, continue into **Endless Mode** to improve your build and attempt higher-scoring hands.
Tip
Scoring 1,000,000 Chips in one hand also unlocks **The Idol** Joker. This trophy is considerably easier once you understand retrigger effects and how multiple xMult bonuses combine.

Trophy: 100,000K
Score 100,000,000 Chips in a single hand
Type: Gold
Category: Misc
How to Unlock
Score **100,000,000 Chips with a single poker hand**. You'll need a powerful scoring build that combines additive Mult, multiple xMult effects, and card retriggers. White Stake is recommended because its lower difficulty makes it easier to develop your build and continue into Endless Mode. One effective combination is **Hanging Chad + Photograph**. Photograph provides x2 Mult when your first played face card scores, while Hanging Chad retriggers that card twice, repeatedly activating the multiplier. Other strong options include **Baron + Mime** with Steel Kings held in hand, **Bloodstone + Oops! All 6s** with Hearts, or Glass Cards combined with retrigger effects. Blueprint and Brainstorm can make these combinations even stronger.
Tip
Position your Jokers carefully to maximize scoring. Retrigger effects are especially valuable because they can activate multiplicative bonuses several times within the same hand. Scoring 100,000,000 Chips also unlocks the **Stuntman** Joker.

Trophy: 10K
Score 10,000 Chips in a single hand
Type: Bronze
Category: Misc
How to Unlock
Score **10,000 Chips or more with a single poker hand**. Build your score using Jokers that provide additional Chips and Mult, then strengthen your most frequently played poker hand with Planet cards. This is an early scoring milestone and should unlock naturally as you work toward your first completed run. You can earn it on White Stake without needing Endless Mode.
Tip
Scoring 10,000 Chips in one hand also unlocks the **Oops! All 6s** Joker, which doubles listed probabilities and is useful for trophies such as Shattered.

Trophy: Ante Up!
Reach Ante 4
Type: Bronze
Category: Misc
How to Unlock
Reach **Ante 4** for the first time. Each Ante contains a Small Blind, Big Blind, and Boss Blind. Defeat the Boss Blind in Ante 3 to advance to Ante 4 and unlock the trophy. Focus on building a reliable scoring combination with Jokers and Planet cards. Early Flushes can provide strong scores, while upgrading your most frequently played poker hand will help you keep pace with increasing Blind requirements. You don't need to win the entire run, and this trophy can be earned on the default White Stake difficulty.
Tip
Reaching Ante 4 also unlocks the **Showman** Joker for future runs.

Trophy: Ante Upper!
Reach Ante 8
Type: Bronze
Category: Misc
How to Unlock
Reach **Ante 8** for the first time. Progress through a single run by defeating each Ante's Boss Blind. After beating the Ante 7 Boss Blind, you'll advance to Ante 8 and unlock the trophy. As the required scores increase, strengthen your build with Jokers that provide Chips, additional Mult, and multiplicative xMult. Keep an eye on your economy so you can afford useful upgrades between Blinds. You only need to reach Ante 8, not defeat its final Boss Blind.
Tip
Reaching Ante 8 unlocks the **Flower Pot** Joker. If your build is strong enough, continue through the final Boss Blind to earn Heads Up for your first completed run.

Trophy: Big Hands
Have 80 or more cards in your deck
Type: Silver
Category: Misc
How to Unlock
Increase your deck to **80 or more playing cards** during a single run. Most decks begin with 52 cards, so you'll need to add at least 28 additional cards. Play on White Stake and purchase **Standard Packs** whenever possible to add cards to your deck. The **DNA** Joker can permanently duplicate a card when your first played hand of a round contains only one card. **Certificate** adds a random playing card with a Seal at the beginning of each Blind, while **Marble Joker** adds a Stone Card whenever you select a Blind. Spectral cards such as **Familiar**, **Grim**, **Incantation**, and **Cryptid** can also increase your deck size.
Tip
The **Magic Trick** Voucher allows playing cards to appear for purchase directly in the shop, providing another way to expand your deck. Blueprint or Brainstorm can copy certain card-generating Jokers to accelerate progress.

Trophy: Flushed
Play a Flush with 5 Wild Cards
Type: Bronze
Category: Misc
How to Unlock
Play a **Flush consisting of five Wild Cards**. Wild Cards count as every suit and can be created using **The Lovers** Tarot card, which converts one selected playing card into a Wild Card. They can also appear in Standard Packs. Build up at least five Wild Cards in your deck, then draw and play all five together as a Flush. Use discards and deck manipulation to improve your chances of drawing the required cards.
Warning
The played hand must register as a regular **Flush**. A Straight Flush, Flush House, or Flush Five made with five Wild Cards will not satisfy this trophy. Choose cards with different ranks to avoid accidentally forming a higher-ranking hand.

Trophy: Heads Up
Win a Run
Type: Bronze
Category: Misc
How to Unlock
Win your first run by defeating the **Ante 8 Boss Blind**. Each run consists of eight Antes, with increasingly demanding score requirements. Build a reliable scoring combination using Jokers, Planet cards, and deck enhancements to survive until the final Boss Blind. Prioritize Jokers that provide Chips, Mult, and xMult. Maintain a healthy economy so you can afford upgrades between Blinds, and pay attention to Boss Blind effects that could disrupt your strategy. White Stake is the easiest difficulty for earning this trophy.
Tip
Try focusing on one consistently playable poker hand, such as Pair or Flush, and upgrade it throughout the run. Position multiplicative xMult Jokers after additive Mult Jokers to maximize your score.

Trophy: High Stakes
Win a run on at least Gold Stake difficulty
Type: Gold
Category: Misc
How to Unlock
Win a run on **Gold Stake difficulty or higher**. Progress through White, Red, Green, Black, Blue, Purple, and Orange Stake with the same deck to unlock Gold Stake. Then defeat the Ante 8 Boss Blind on Gold Stake to earn the trophy. Gold Stake combines all previous difficulty restrictions and introduces **Rental Jokers**, which cost $3 per round to maintain. You'll also encounter Eternal Jokers that cannot be removed and Perishable Jokers that become debuffed after five rounds. Focus on maintaining a strong economy, building reliable scoring combinations, and avoiding Jokers whose restrictions could undermine your run.
Tip
Your first Gold Stake victory also counts toward Completionist+, which requires winning on Gold Stake with all 15 decks. Keep any Jokers without Gold Stickers in your final lineup when possible to make progress toward Completionist++.

Trophy: Low Stakes
Win a run on at least Red Stake difficulty
Type: Bronze
Category: Misc
How to Unlock
Win a run on **Red Stake difficulty or higher**. First, complete a run on White Stake with any deck to unlock Red Stake for that deck. Select Red Stake and defeat the Ante 8 Boss Blind to earn the trophy. Red Stake removes the reward money normally earned from Small Blinds, making your early economy slightly more restrictive. You can still earn money from unused hands, interest, and other sources. Focus on building a reliable scoring strategy while preserving enough money for important shop purchases.
Tip
Completing Red Stake unlocks the **Zodiac Deck**. This trophy also unlocks if you win on a higher Stake difficulty.

Trophy: Mid Stakes
Win a run on at least Black Stake difficulty
Type: Silver
Category: Misc
How to Unlock
Win a run on **Black Stake difficulty or higher**. Progress through White, Red, and Green Stake victories with the same deck to unlock Black Stake. Then complete a Black Stake run by defeating the Ante 8 Boss Blind. Black Stake introduces **Eternal Jokers**, which cannot be sold or destroyed. It also retains the restrictions from Red and Green Stakes, including reduced Small Blind rewards and faster score scaling. Choose Eternal Jokers carefully because they occupy a Joker slot for the remainder of the run. Prioritize reliable scaling and maintain a balanced combination of Chips, Mult, and xMult.
Tip
Completing Black Stake unlocks the **Anaglyph Deck**. Eternal Jokers can also be useful because they survive effects that would normally destroy other Jokers.

Trophy: Nest Egg
Have $400 or more during a single run
Type: Bronze
Category: Misc
How to Unlock
Accumulate **$400 or more at one time during a single run**. This trophy requires you to hold $400 simultaneously, not earn that amount cumulatively. Play on White Stake to make managing your economy easier, and prioritize money-generating Jokers, interest upgrades, and profitable Skip Tags. The **Anaglyph Deck** is particularly useful because it grants a Double Tag after every Boss Blind. Save several Double Tags, then activate an Economy Tag or another profitable money Tag to multiply the reward.
Tip
Jokers such as **Rocket**, **To the Moon**, and **Bootstraps**, alongside the Seed Money and Money Tree Vouchers, can help you accumulate money while maintaining enough scoring power to survive. Continue into Endless Mode if you need additional rounds to reach $400.

Trophy: Retrograde
Get any poker hand to level 10
Type: Bronze
Category: Misc
How to Unlock
Upgrade any poker hand to **Level 10 during a single run**. Each poker hand starts at Level 1 and can be upgraded using its corresponding Planet card. Focus on one frequently played hand, such as Pair or Flush, and acquire enough Planet cards to raise it by nine levels. The **Telescope** Voucher guarantees that Celestial Packs contain the Planet card for your most-played hand. The Nebula Deck starts with this Voucher, making it a useful choice.
Tip
The **Burnt Joker** upgrades the poker hand represented by your first discard each round, while **Space Joker** has a chance to upgrade hands when played. Both can help you reach Level 10 without relying entirely on Planet cards.

Trophy: ROI
Buy 5 Vouchers by Ante 4
Type: Bronze
Category: Misc
How to Unlock
Purchase **five Vouchers by the end of Ante 4** during a single run. Normally, only one Voucher becomes available per Ante, so you'll need an additional opportunity to purchase a fifth. Look for a **Voucher Tag**, which adds another Voucher to the next shop, or purchase the **Hieroglyph** Voucher to reduce your Ante by one. The Yellow Deck is useful because it starts with an extra $10, making early Voucher purchases easier. Buy every available Voucher and make sure you have enough money for the fifth before defeating the Ante 4 Boss Blind.
Tip
The Anaglyph Deck is another strong option. Save its Double Tags and activate a Voucher Tag to generate multiple additional Vouchers in the next shop.

Trophy: Royale
Play a Royal Flush
Type: Bronze
Category: Misc
How to Unlock
Play a **Royal Flush** during a Blind. A Royal Flush consists of an **Ace, King, Queen, Jack, and 10**, all sharing the same suit. Draw these five cards and play them together to unlock the trophy. You can improve your chances by using Tarot cards such as **The World**, **The Sun**, **The Moon**, or **The Star** to convert cards into your chosen suit. The Checkered Deck also makes Flush-based hands easier by containing only Spades and Hearts.
Tip
Before playing your first Royal Flush, consider **discarding one instead** to unlock the powerful Brainstorm Joker. You'll then need to assemble and play another Royal Flush to earn Royale.

Play a Royal Flush during a Blind.
A Royal Flush consists of an Ace, King, Queen, Jack, and 10, all sharing the same suit. Draw these five cards and play them together to unlock the trophy.
You can improve your chances by using Tarot cards such as The World, The Sun, The Moon, or The Star to convert cards into your chosen suit. The Checkered Deck also makes Flush-based hands easier by containing only Spades and Hearts.
Before playing your first Royal Flush, consider discarding one instead to unlock the powerful Brainstorm Joker. You'll then need to assemble and play another Royal Flush to earn Royale.
Trophy: Rule Bender
Complete any challenge run
Type: Bronze
Category: Misc
How to Unlock
Complete **any Challenge Mode run**. Challenge Mode becomes available after winning regular runs with five different decks. Open the Challenges menu and select one of the available challenges. Each challenge changes the starting cards, available items, or gameplay rules. Defeat the Ante 8 Boss Blind under those conditions to complete the challenge and unlock Rule Bender.
Tip
**The Omelette** is a reasonable first challenge. It begins with five Egg Jokers and disables several normal income sources. Preserve some Eggs to increase their sell value, and look for Temperance Tarot cards to convert that value into money.

Trophy: Rule Breaker
Complete every challenge run
Type: Gold
Category: Misc
How to Unlock
Complete **all 20 Challenge Mode runs**. Unlock Challenge Mode by winning with five different decks, then complete each available challenge by defeating its Ante 8 Boss Blind. Challenges use modified rules and starting conditions, so each requires a different approach. Only five challenges are available initially. Completing challenges unlocks additional ones until all 20 become accessible. Most can be completed with a strong understanding of Joker combinations and economy management. **Golden Needle** and **Jokerless** are among the hardest. Golden Needle allows only one hand per round and charges money for discards, so prioritize powerful hands and reliable income. Jokerless removes Joker slots entirely, requiring you to rely on Planet cards, deck enhancements, and Glass Cards for scoring.
Tip
Complete the challenges on their preset difficulty without worrying about Gold Stake progression. Challenge Mode runs do not contribute toward Completionist+ or Completionist++.

Trophy: Shattered
Break 2 Glass Cards in a single hand
Type: Bronze
Category: Misc
How to Unlock
Break **two Glass Cards in a single played hand**. Use **Justice** Tarot cards to convert playing cards into Glass Cards, or acquire them through Standard Packs. Once you have several Glass Cards in your deck, play a hand containing at least two of them. Each Glass Card normally has a **1-in-4 chance of breaking** when scored. Both cards must break during the same hand for the trophy to unlock.
Tip
The **Oops! All 6s** Joker doubles the breaking chance to 1-in-2 per Glass Card. Try building a hand containing four or five Glass Cards to increase your chances of breaking two simultaneously.

Trophy: Speedrunner
Win a run in 12 or fewer rounds
Type: Silver
Category: Misc
How to Unlock
Win a complete run in **12 rounds or fewer**. A normal run contains 24 Blinds across eight Antes. Since Boss Blinds cannot be skipped, you must skip at least 12 Small and Big Blinds while still defeating the Ante 8 Boss Blind. Attempt this on White Stake, preferably with a deck you're comfortable using. Build a powerful scoring setup early, then skip Blinds whenever possible without sacrificing essential upgrades or money.
Tip
The **Throwback** Joker is especially useful because it gains x0.25 Mult for each Blind skipped, rewarding the strategy required for this trophy. Strong early Joker combinations and profitable Skip Tags can help compensate for the shops and income you'll miss. Completing a run within 12 rounds also unlocks the **Merry Andy** Joker.

Trophy: Tiny Hands
Thin you deck down to 20 or fewer cards
Type: Silver
Category: Misc
How to Unlock
Reduce your deck to **20 or fewer playing cards** during a single run. The **Abandoned Deck** is recommended because it starts with only 40 cards instead of the usual 52. Play on White Stake and prioritize effects that permanently remove cards from your deck. The **Hanged Man** Tarot card destroys up to two selected cards, while **Immolate** removes five random cards. The Trading Card Joker can also destroy one card per round when your first discard contains exactly one card. Continue removing cards until your deck contains 20 or fewer, at which point the trophy unlocks.
Tip
An early **Trading Card** Joker is particularly useful because it provides consistent card removal while earning $3 for each successful activation.

Trophy: You Get What You Get
Win a run without rerolling the shop
Type: Bronze
Category: Misc
How to Unlock
Win a complete run **without rerolling the shop**. Start a run on White Stake and defeat the Ante 8 Boss Blind without using the shop's Reroll option at any point. You can still purchase Jokers, Vouchers, and Booster Packs normally. The **Plasma Deck** is a strong choice because its scoring mechanic makes early runs easier with reliable Chips-generating Jokers. Focus on building a powerful combination from the items naturally offered in each shop.
Tip
Avoid rerolling even when the cost is reduced to $0. Free rerolls still count as rerolls and will prevent the trophy from unlocking.

Start by learning Balatro's core mechanics and winning your first run on White Stake. Each run consists of eight Antes, with Small Blind, Big Blind, and Boss Blind encounters. Build your score using Jokers, Planet cards, and deck upgrades while learning how Chips, Mult, and xMult work together. Prioritize a reliable scoring strategy, maintain enough money to earn interest, and experiment with different Joker combinations. Your first successful run will unlock Heads Up alongside the progression trophies Ante Up! and Ante Upper!.
As you gain experience, begin unlocking additional decks, Jokers, and Vouchers while working toward miscellaneous trophies. Try winning a run without rerolling the shop for You Get What You Get, preferably on White Stake. Nothing is missable, and there are no online trophies, so focus on understanding the game rather than forcing every achievement immediately. The Platinum is a marathon, and the cards have a habit of reminding you who's in charge.
Begin progressing through the eight Stake difficulties, starting with Red Stake and working toward Gold Stake. Each difficulty introduces additional restrictions, including Eternal, Perishable, and Rental Jokers at higher Stakes. Completing Red, Black, and Gold Stake runs will earn Low Stakes, Mid Stakes, and High Stakes. Experiment with different decks and prioritize reliable economy, scaling Jokers, and strong scoring combinations. You'll eventually need Gold Stake victories with all 15 decks, so progress across multiple decks instead of leaving every difficult run until the end.
Work on expanding your Collection while completing miscellaneous trophies such as Speedrunner, Nest Egg, Tiny Hands, Big Hands, and 100,000K. Use White Stake or Endless Mode where appropriate to make these objectives easier. You should also begin discovering all Planet, Tarot, Spectral, and Voucher cards, paying attention to unlock requirements for anything still missing. Challenge Mode becomes available after winning with five different decks, but there's no need to finish every challenge immediately.
Your biggest objectives are Completionist+ and Completionist++, which account for most of the Platinum's difficulty and time investment. Completionist+ requires winning on Gold Stake with all 15 decks, meaning each deck must progress through its own Stake difficulties. Develop strategies around each deck's strengths, and avoid relying on a single Joker combination for every run. Gold Stake is demanding, but learning when to preserve money, replace underperforming Jokers, or abandon a risky strategy will make your victories more consistent.
Completionist++ requires earning a Gold Sticker on all 150 Jokers. A Joker receives its Gold Sticker when you win a Gold Stake run with it in your final Joker lineup. Track which Jokers still need stickers and prioritize unfinished ones whenever you have a strong run. Enable the in-game option to display Stake Stickers, and use your preferred decks for repeated Gold Stake attempts. This will likely be the longest part of the Platinum, so expect plenty of failed runs along the way.
Finish discovering everything required for Completionist, including any remaining Jokers, Vouchers, Planet cards, Spectral cards, and other Collection entries. Check the Collection menu to identify missing unlocks, then target their requirements in regular runs. Complete any outstanding miscellaneous trophies on White Stake where possible. Remember that seeded runs and Challenge Mode runs do not count toward normal Collection progression or Stake-related accomplishments.
Finally, complete all 20 Challenge Mode runs for Rule Breaker, which also earns Rule Bender along the way. Each challenge changes the normal rules, starting conditions, or available cards, so adapt your strategy rather than trying to force the same build every time. Golden Needle and Jokerless are particularly demanding and may require several attempts. Once every trophy is complete, the Platinum will unlock. If you're struggling with a specific Joker combination, challenge, or Gold Stake deck, Ask Gami can help you work out a more effective strategy.
Coming Soon
Completion-help videos for this guide are still being prepared.