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Join Zidane, Vivi, Garnet, and an unforgettable cast on a journey across Gaia, where kingdoms clash and ancient secrets stir. Explore lively towns, master turn-based battles, learn abilities from equipment, and experience a heartfelt fantasy adventure full of charm and wonder.
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Platinum Path
EARLY GAME FINAL FANTASY IX is a classic turn-based RPG with a surprisingly demanding Platinum. Your journey begins in Alexandria and expands into a sprawling adventure filled with memorable characters, hidden treasures, optional bosses, and some of the most unforgiving minigames in the series. Learn how abilities are gained from equipment, explore every location thoroughly, and make frequent manual saves. The Platin...
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Trophy: Heroes of Gaia
Collect all trophies.
Type: Platinum
How to Unlock
Earn all 51 other trophies in FINAL FANTASY IX to unlock Heroes of Gaia and claim the Platinum. This is a demanding Platinum that combines story completion, missable events, rare collectibles, optional bosses, lengthy grinds, and difficult minigames. Simply finishing the main story won't get you particularly close to completing every requirement. The biggest challenges include Hail to the King, which requires 1,000 consecutive successful jump-rope attempts; Bloodlust, which requires defeating 10,000 enemies; Movie Critic, which requires viewing 79 qualifying Active Time Events; and The Ultimate Sword, which requires obtaining Excalibur II before the in-game clock reaches 12 hours. Several trophies can also become permanently unobtainable within a playthrough if you advance the story without completing their requirements. Following a missable trophy checklist and maintaining multiple manual saves are essential. Although the Platinum is technically possible in one playthrough, two playthroughs are recommended. Use your first run to complete the story, collect treasures, finish side quests, and tackle the larger grinds. Reserve the second for missed opportunities and a carefully planned Excalibur II speedrun. A third run dedicated to Excalibur II is a reasonable alternative if combining everything proves too demanding. The PS4 version includes several helpful pause-menu modifiers, including High Speed, 9999 damage, Battle Assistance, and Safe Travel. These do not disable trophies. However, the permanent boosters found in the configuration menu—Master Abilities, Lv/Mag Stone Max, and Gil Max—disable trophies on the affected save file. Avoid activating them while pursuing the Platinum. Once every other trophy has unlocked, Heroes of Gaia will be awarded automatically. Gaia is full of unforgettable characters, enormous challenges, and enough hidden activities to keep even an experienced adventurer occupied. Earning this Platinum means mastering nearly all of them. It's quite an achievement, especially considering that one of your greatest enemies is a skipping rope.
Tip
Keep separate manual saves throughout the story, particularly before major towns, one-time minigames, and locations that become inaccessible. Start a checklist for missable trophies before beginning your playthrough. Movie Critic and Driving the Hard Bargain are especially important because they involve requirements spread across multiple story sections. Use the trophy-safe pause-menu modifiers to reduce combat grinding and make the Excalibur II speedrun more manageable. Don't attempt every difficult objective simultaneously. Separating collectibles, cleanup, and speedrunning into different playthroughs can make the Platinum considerably less stressful.
Warning
The permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max disable trophies for the affected save file. Do not activate them during your Platinum attempt. Multiple trophies are missable, and progressing beyond certain story events can permanently close off their requirements within that playthrough. The Ultimate Sword requires reaching and collecting Excalibur II before 12 hours of in-game time have elapsed. The PS4 and PS5 backward-compatible versions use the same PS4 trophy list. There is no separate native PS5 Platinum for this release.
Trophy: A Round of Applause
Have the nobles demand an encore.
Type: Bronze
Category: Missable
How to Unlock
Impress the nobles during the opening swordfight between Zidane and Blank until they demand an encore. A Round of Applause is an early-game missable trophy tied to the theatrical performance of *I Want to Be Your Canary*. During the opening section of FINAL FANTASY IX, Zidane participates in a staged swordfight against Blank aboard the Prima Vista. The audience evaluates your performance based on how accurately you execute the button prompts. Your objective is to perform well enough that the nobles demand an encore. Although the trophy itself only requires the nobles' approval, you should aim to impress all 100 nobles. Doing so creates an opportunity to receive a Moonstone from Queen Brahne, which is required for Over the Moon. Because both objectives occur during the opening sequence, completing them together is strongly recommended. **Step 1 — Begin the Opening Performance** Start a new game and progress through the introductory events aboard the Prima Vista. After the initial conversations and preparations, the theatrical performance begins in Alexandria. During the play, Zidane and Blank perform a choreographed swordfight for the audience. The sequence becomes an interactive minigame requiring you to follow a series of button prompts. Each prompt displays a PlayStation button that must be pressed correctly as the staged battle continues. The buttons appear in a random sequence, so you can't memorize one fixed pattern and repeat it on every attempt. **Step 2 — Execute the Swordfight** Watch the prompts carefully and press the corresponding buttons as they appear. Accuracy is important, but timing also affects the quality of the performance. According to the supplied trophy guide, pressing each button immediately isn't always enough to achieve the best result. Your inputs should follow the rhythm of the choreographed swordfight so the performance appears convincing to the audience. The random button sequence can make some attempts easier than others. The supplied guide notes that combinations involving Square and Circle can be more forgiving than sequences repeatedly alternating between Triangle and Cross. Concentrate on maintaining a consistent rhythm rather than rushing through the prompts. If you press the wrong button or lose the timing, the performance score can suffer. However, the game allows you to repeat the swordfight before committing to the next story sequence. **Step 3 — Check the Audience's Reaction** After the swordfight ends, the game displays the audience's response. You'll learn how many nobles were impressed and whether Queen Brahne enjoyed the performance. To unlock A Round of Applause, you must perform well enough that the nobles demand an encore. If the audience doesn't demand another performance, select the option to try again. Repeat the swordfight until you achieve the required response. A Round of Applause unlocks once the nobles request an encore. You don't need to continue the story or complete an additional conversation for this particular trophy. **Step 4 — Aim for All 100 Nobles** Although the encore is the requirement for A Round of Applause, you should continue attempting the swordfight until all 100 nobles are impressed. This is important for Over the Moon, a separate Gold trophy requiring you to obtain all four Moonstones in the game. One Moonstone is associated with achieving the best possible performance during the opening swordfight. After impressing all 100 nobles, continue the story until you take control of Steiner in Alexandria Castle. Speak with Queen Brahne at the earliest opportunity to receive the Moonstone. Don't advance through the surrounding story events before claiming the reward. The Moonstone is one of only four available during the game, and missing this opportunity can prevent you from earning Over the Moon on that playthrough. **Step 5 — Continue the Story** Once the nobles have demanded an encore and you've secured the perfect audience result, continue the story normally. A Round of Applause is now complete. You don't need to win another swordfight, perform a particular combat action later in the game, or maintain the audience's approval through additional events. The trophy is connected exclusively to this early theatrical sequence. If you're attempting a single-playthrough Platinum, make a manual save whenever the game provides an opportunity before progressing beyond this section. If you've already moved past the performance without earning the trophy, you'll need to reload an earlier save or attempt it during another playthrough. There's no general Chapter Select feature for returning to the opening swordfight. A Round of Applause is a fitting introduction to FINAL FANTASY IX's trophy list. Before Zidane has properly begun his adventure, he's already being judged by an audience of demanding nobles. Most heroes prove themselves by defeating monsters. Zidane must first demonstrate that he can swing a sword convincingly enough to satisfy a room full of theatre critics.
Tip
Aim to impress all 100 nobles rather than stopping as soon as A Round of Applause unlocks. The perfect performance is important because it provides access to one of the four Moonstones required for Over the Moon. Watch each button prompt carefully and maintain the rhythm of the staged swordfight. If you don't achieve the required result, choose to repeat the performance. Once all 100 nobles are impressed, continue until you control Steiner and speak with Queen Brahne to claim the Moonstone. Don't leave this objective for later. It's one of the earliest permanently missable opportunities in the game.
Warning
A Round of Applause is missable. You must impress the nobles enough that they demand an encore during Zidane and Blank's opening swordfight. If you fail to achieve the required response and choose to continue the story instead of retrying, you can lose the opportunity on that save. The button prompts are randomized, so don't rely on a memorized sequence. **Impressing all 100 nobles is especially important for Over the Moon.** After achieving the perfect result, speak with Queen Brahne while controlling Steiner to obtain the associated Moonstone. Don't confuse earning A Round of Applause with collecting the Moonstone. They are separate requirements. If you've already advanced beyond the sequence without meeting the trophy conditions, you'll need an earlier save or another playthrough. The pause-menu combat modifiers don't automatically complete the swordfight minigame.
Impress the nobles during the opening swordfight between Zidane and Blank until they demand an encore.
A Round of Applause is an early-game missable trophy tied to the theatrical performance of I Want to Be Your Canary. During the opening section of FINAL FANTASY IX, Zidane participates in a staged swordfight against Blank aboard the Prima Vista. The audience evaluates your performance based on how accurately you execute the button prompts.
Your objective is to perform well enough that the nobles demand an encore.
Although the trophy itself only requires the nobles' approval, you should aim to impress all 100 nobles. Doing so creates an opportunity to receive a Moonstone from Queen Brahne, which is required for Over the Moon.
Because both objectives occur during the opening sequence, completing them together is strongly recommended.
Step 1 — Begin the Opening Performance
Start a new game and progress through the introductory events aboard the Prima Vista.
After the initial conversations and preparations, the theatrical performance begins in Alexandria.
During the play, Zidane and Blank perform a choreographed swordfight for the audience.
The sequence becomes an interactive minigame requiring you to follow a series of button prompts.
Each prompt displays a PlayStation button that must be pressed correctly as the staged battle continues.
The buttons appear in a random sequence, so you can't memorize one fixed pattern and repeat it on every attempt.
Step 2 — Execute the Swordfight
Watch the prompts carefully and press the corresponding buttons as they appear.
Accuracy is important, but timing also affects the quality of the performance.
According to the supplied trophy guide, pressing each button immediately isn't always enough to achieve the best result. Your inputs should follow the rhythm of the choreographed swordfight so the performance appears convincing to the audience.
The random button sequence can make some attempts easier than others.
The supplied guide notes that combinations involving Square and Circle can be more forgiving than sequences repeatedly alternating between Triangle and Cross.
Concentrate on maintaining a consistent rhythm rather than rushing through the prompts.
If you press the wrong button or lose the timing, the performance score can suffer.
However, the game allows you to repeat the swordfight before committing to the next story sequence.
Step 3 — Check the Audience's Reaction
After the swordfight ends, the game displays the audience's response.
You'll learn how many nobles were impressed and whether Queen Brahne enjoyed the performance.
To unlock A Round of Applause, you must perform well enough that the nobles demand an encore.
If the audience doesn't demand another performance, select the option to try again.
Repeat the swordfight until you achieve the required response.
A Round of Applause unlocks once the nobles request an encore.
You don't need to continue the story or complete an additional conversation for this particular trophy.
Step 4 — Aim for All 100 Nobles
Although the encore is the requirement for A Round of Applause, you should continue attempting the swordfight until all 100 nobles are impressed.
This is important for Over the Moon, a separate Gold trophy requiring you to obtain all four Moonstones in the game.
One Moonstone is associated with achieving the best possible performance during the opening swordfight.
After impressing all 100 nobles, continue the story until you take control of Steiner in Alexandria Castle.
Speak with Queen Brahne at the earliest opportunity to receive the Moonstone.
Don't advance through the surrounding story events before claiming the reward.
The Moonstone is one of only four available during the game, and missing this opportunity can prevent you from earning Over the Moon on that playthrough.
Step 5 — Continue the Story
Once the nobles have demanded an encore and you've secured the perfect audience result, continue the story normally.
A Round of Applause is now complete.
You don't need to win another swordfight, perform a particular combat action later in the game, or maintain the audience's approval through additional events.
The trophy is connected exclusively to this early theatrical sequence.
If you're attempting a single-playthrough Platinum, make a manual save whenever the game provides an opportunity before progressing beyond this section.
If you've already moved past the performance without earning the trophy, you'll need to reload an earlier save or attempt it during another playthrough.
There's no general Chapter Select feature for returning to the opening swordfight.
A Round of Applause is a fitting introduction to FINAL FANTASY IX's trophy list. Before Zidane has properly begun his adventure, he's already being judged by an audience of demanding nobles. Most heroes prove themselves by defeating monsters. Zidane must first demonstrate that he can swing a sword convincingly enough to satisfy a room full of theatre critics.
Aim to impress all 100 nobles rather than stopping as soon as A Round of Applause unlocks.
The perfect performance is important because it provides access to one of the four Moonstones required for Over the Moon.
Watch each button prompt carefully and maintain the rhythm of the staged swordfight.
If you don't achieve the required result, choose to repeat the performance.
Once all 100 nobles are impressed, continue until you control Steiner and speak with Queen Brahne to claim the Moonstone.
Don't leave this objective for later. It's one of the earliest permanently missable opportunities in the game.
A Round of Applause is missable.
You must impress the nobles enough that they demand an encore during Zidane and Blank's opening swordfight.
If you fail to achieve the required response and choose to continue the story instead of retrying, you can lose the opportunity on that save.
The button prompts are randomized, so don't rely on a memorized sequence.
Impressing all 100 nobles is especially important for Over the Moon. After achieving the perfect result, speak with Queen Brahne while controlling Steiner to obtain the associated Moonstone.
Don't confuse earning A Round of Applause with collecting the Moonstone. They are separate requirements.
If you've already advanced beyond the sequence without meeting the trophy conditions, you'll need an earlier save or another playthrough.
The pause-menu combat modifiers don't automatically complete the swordfight minigame.
Trophy: A-Hunting We Will Go
Win with Vivi during the Festival of the Hunt.
Type: Bronze
Category: Missable
How to Unlock
Ensure Vivi wins the Festival of the Hunt during your first visit to Lindblum. A-Hunting We Will Go is a missable trophy associated with the Festival of the Hunt, a competition held during the early portion of FINAL FANTASY IX. During the festival, Zidane, Freya, and Vivi compete to determine who can achieve the best result by defeating monsters throughout Lindblum. Under ordinary circumstances, you control Zidane and attempt to earn points by fighting enemies around the city. However, A-Hunting We Will Go requires Vivi to win. The unusual challenge is that Vivi doesn't accumulate points in the same way as the other competitors. Instead, you'll need to arrange for Zidane and Freya to be eliminated, leaving Vivi as the winner by default. This event occurs only once during the story, so completing the trophy during your first visit to Lindblum is essential. **Step 1 — Prepare Before the Festival** Progress through the main story until you arrive in Lindblum for the first time. Eventually, you'll participate in the Festival of the Hunt. Before beginning the competition, save your game. This is particularly important because the festival result is determined during a one-time story event. If Vivi doesn't win, you won't be able to repeat the competition later during the same playthrough. The safest approach is to create a dedicated manual save before the event so you can reload if anything goes wrong. **Step 2 — Begin the Festival** When the Festival of the Hunt begins, you'll control Zidane. A timer appears, and you can travel through different districts of Lindblum while fighting monsters. Normally, defeating enemies increases Zidane's score. For this trophy, however, your goal isn't to defeat as many monsters as possible. Instead, you'll need to reach a particular encounter involving Zidane, Vivi, and Freya. The encounter takes place against a monster called Zaghnol. **Step 3 — Wait for Zaghnol** Travel to Lindblum's Business District. Move toward the area near the Synthesis Shop. Wait until the festival timer reaches approximately four minutes and thirty seconds remaining. At this point, Zaghnol becomes available. Approach the monster to trigger the encounter. The battle includes Zidane, Vivi, and Freya. This is the important opportunity to influence the festival's final standings. **Step 4 — Eliminate Zidane and Freya** During the Zaghnol battle, your objective is to reduce both Zidane and Freya to zero HP while keeping Vivi alive. On Zidane's turns, target Zidane with his own attacks. Do the same with Freya, allowing her to damage herself. When Vivi can act, use him to attack Zidane or Freya if either character needs additional damage to reach zero HP. Continue until both Zidane and Freya have been knocked out. Be careful not to eliminate Vivi. If Vivi is defeated as well, you risk failing to produce the required result. Once Zidane and Freya have both been eliminated while Vivi remains standing, the event concludes with Vivi becoming the winner. **Step 5 — Receive Vivi's Victory** After the encounter, the Festival of the Hunt ends. With Zidane and Freya disqualified, Vivi is declared the winner by default. Allow the following dialogue and award sequence to finish. A-Hunting We Will Go unlocks when Vivi's victory is recognized. You don't need to obtain a particular score, defeat a certain number of monsters beforehand, or finish the festival with time remaining. The essential requirement is that Vivi wins the competition. **Why the Strategy Works** The Festival of the Hunt ordinarily rewards players for accumulating points through combat. However, the trophy requires a particular character to win rather than a particular score. By allowing Zidane and Freya to be knocked out during the Zaghnol encounter, you remove the other competitors from contention. Vivi can then claim victory without needing to defeat monsters for points. This makes the trophy fairly simple once you understand the intended outcome. The challenge isn't combat difficulty; it's knowing to deliberately sacrifice the characters you would normally try to keep alive. If you're using the 9999 damage modifier or Battle Assistance, consider disabling them for this encounter if they interfere with your ability to control the battle. You want precise control over which characters are damaged and when, not an accidental instant defeat of Zaghnol. After the festival, the story continues normally regardless of the winner. There are no additional conditions for A-Hunting We Will Go. The Festival of the Hunt sounds like a competition designed to celebrate the strongest fighters in Lindblum. Yet the easiest way to earn this trophy is to have Zidane and Freya defeat themselves while Vivi watches. It's an unusual sporting strategy, but the judges apparently have no rule against winning through the complete collapse of the competition.
Tip
Save immediately before the Festival of the Hunt. When the event begins, head toward the Business District and position Zidane near the Synthesis Shop. Wait until the timer reaches approximately four minutes and thirty seconds remaining, then engage Zaghnol. During the battle, deliberately knock out Zidane and Freya while keeping Vivi alive. Use Vivi to help damage the other two characters if necessary. Avoid defeating Zaghnol before the required knockouts occur. If the festival ends with anyone other than Vivi as the winner, reload your pre-festival save and try again.
Warning
A-Hunting We Will Go is missable. The Festival of the Hunt occurs during your first visit to Lindblum and cannot simply be replayed later. **Vivi must win the festival.** A victory by Zidane or Freya doesn't satisfy the trophy requirement. Simply allowing Zidane to be knocked out isn't enough. Freya must also be eliminated so Vivi can win by default. Keep Vivi alive during the Zaghnol battle. Don't use an offensive modifier or automated battle setting that accidentally defeats Zaghnol before you can control the result. If you advance beyond the festival without Vivi winning, you'll need an earlier save or another playthrough. The trophy isn't awarded for the number of monsters defeated or the points earned. It is tied specifically to Vivi being declared the winner.
Trophy: Beating the Ragtime Blues
Correctly answer all the questions in Ragtime Mouse's pop quiz.
Type: Bronze
Category: Missable
How to Unlock
Correctly answer all 16 questions asked by the Ragtime Mouse and encounter him again to receive confirmation of your perfect score. Beating the Ragtime Blues is a missable trophy associated with the Ragtime Mouse, a special enemy that appears in forested areas of Gaia's world map. Unlike ordinary monsters, the Ragtime Mouse challenges you to answer questions about FINAL FANTASY IX's world, characters, and history. You'll need to answer every question correctly to earn the trophy. A single incorrect answer prevents you from achieving the perfect result required for Beating the Ragtime Blues, making this one of the game's more important save-sensitive objectives. **Step 1 — Find the Ragtime Mouse** The Ragtime Mouse appears through random encounters while traveling in certain forests on the world map. You can begin encountering him during the original Disc 1 portion of the story. His encounter is recognizable because the battle introduction uses distinctive music rather than the ordinary battle theme. Instead of attacking, he'll present a statement and ask you to decide whether it's true or false. Two targets appear during the encounter. The circle symbol represents True, while the cross symbol represents False. To submit your answer, select the appropriate target and attack it. The Ragtime Mouse will then reveal whether your choice was correct. **Step 2 — Answer Every Question Correctly** There are 16 questions in total. The first 15 statements can appear in varying order, while the final question is always the same. Use the following answer list to avoid making an irreversible mistake. **All Ragtime Mouse Questions and Answers** 1. Prima Vista means "Love At First Sight." — False 2. Conde Petie is a village of Goblins. — False 3. Only one desert exists in the entire world. — False 4. Fossil Roo is a tunnel that connects Treno to Alexandria. — False 5. "I Want To Be Your Canary" was written by Lord Afon. — False 6. The Theatre Ship Prima Vista was built in Artania Shipyards. — False 7. The 15th Lindblum War started in 1600. — False 8. Bobo Bird is a bird that brings fortune. — False 9. Treno's Cafe Carta is Members Only. — True 10. Lindblum's Air Cabs operate around the clock. — True 11. Berkmea Cable Cars have been running for eight years. — True 12. The Theatre Ship Prima Vista uses Mist as its source of energy. — True 13. Some Mus are friendly and do not attack. — True 14. Lindblum Castle is larger than Alexandria Castle. — True 15. Chocobo Forest is located between Lindblum and South Gate. — True 16. You can defeat Ragtimer. — True The final question is always number 16, so you won't encounter it until the earlier questions have been answered. Pay close attention to the wording of each statement, especially those involving similar locations or names. The Ragtime Mouse isn't testing your ability to defeat enemies. He's testing whether you've paid attention to the world around you. **Step 3 — Understand the Encounter Limits** The number of Ragtime Mouse encounters available during earlier story sections is limited. According to the supplied trophy guide, the original disc structure follows these encounter allowances: Disc 1 permits up to four encounters. Disc 2 permits up to six additional encounters. Disc 3 permits up to six additional encounters. During Disc 4, encounters are available without those earlier restrictions until the quiz is completed. This means you don't need to finish the quiz during the first half of the game. You can safely continue working on it during the endgame, provided you've answered every previous question correctly. However, don't attack randomly or guess an answer simply because you expect to encounter him again later. One wrong answer can invalidate the perfect-score requirement. **Step 4 — Improve Your Chances of Finding Him** Random encounters with the Ragtime Mouse can be frustrating because ordinary enemies also appear in forested regions. The supplied trophy guide describes a method that can help influence the encounter. First, travel to a suitable forested area on Gaia's world map. Activate Safe Travel from the pause menu to prevent random encounters while positioning yourself. Once you're standing inside the forest, use the Moogle Flute to summon Moguo and save your game. After saving, disable Safe Travel. Instead of running normally, move very slowly through the forest using small directional inputs. Try to avoid moving quickly enough to produce obvious rustling effects around your character. Continue moving carefully until a random encounter begins. If the encounter is the Ragtime Mouse, answer the question correctly. If an ordinary enemy appears instead, you can reload your saved game and attempt the method again. This approach isn't a guaranteed way to force the Ragtime Mouse to appear, but it can make repeated attempts more manageable. After successfully answering a question, save your game again before searching for the next encounter. This is particularly important because the trophy depends on maintaining a perfect quiz record. **Step 5 — Complete the Final Encounter** After you've answered the first 15 questions correctly, continue searching for the Ragtime Mouse. He'll eventually present the final question concerning whether you can defeat Ragtimer. The correct answer is True. Select the circle target and submit the answer. After completing all 16 questions correctly, you'll need to encounter the Ragtime Mouse once more. During this final encounter, he'll congratulate you for your performance. Beating the Ragtime Blues unlocks after receiving this confirmation. The trophy doesn't necessarily unlock immediately after answering question 16. The additional encounter is part of the completion process. You don't need to defeat a conventional boss, collect a special item, or complete another side quest. The entire requirement revolves around answering the questions correctly and obtaining the Ragtime Mouse's final acknowledgment. Because the quiz can be completed during Disc 4, it's possible to combine the later encounters with other endgame objectives. However, if you've previously answered a question incorrectly and saved afterward, you'll need to load an earlier save or attempt the trophy during another playthrough. Beating the Ragtime Blues is a fitting challenge for FINAL FANTASY IX because the game contains an enormous amount of optional dialogue, worldbuilding, and character history. Unfortunately, the Ragtime Mouse has decided that the appropriate way to celebrate that writing is to administer a surprise examination in the middle of a forest. At least there's no essay section.
Tip
Keep the complete answer list available whenever you're exploring forested regions. Don't rely on memory or guess unfamiliar statements. Save immediately after every successful Ragtime Mouse encounter so you can reload if you make a mistake during a later question. The safest approach is to use separate manual saves before searching for encounters and after answering questions. If you're having trouble finding him, try the slow-movement method described in the supplied guide. Use Safe Travel to reach a suitable forest, save with Moguo, disable Safe Travel, and move carefully until an encounter occurs. Remember that the final question is followed by an additional congratulatory encounter. Continue searching even after answering all 16 statements correctly.
Warning
Beating the Ragtime Blues is missable. You must answer all 16 questions correctly. A single incorrect answer prevents you from achieving the perfect quiz result required for the trophy. If you make a mistake, reload a save from before that encounter rather than continuing. Don't confuse the True and False targets. Circle represents True, while Cross represents False. The first 15 questions can appear in varying order, so read the statement carefully before choosing. The final question is always "You can defeat Ragtimer," and the correct answer is True. After answering all 16 questions correctly, you must encounter the Ragtime Mouse again to receive his congratulations and unlock the trophy. The quiz can be completed during endgame cleanup, but an earlier incorrect answer can still invalidate the run. Avoid defeating the wrong target through careless inputs or automatic battle actions during the quiz encounters.
Trophy: Dragon Lady
Defeat Behemoth in the Treno weapon shop using Dagger.
Type: Bronze
Category: Missable
How to Unlock
Defeat the Behemoth in Treno's weapon shop using Dagger. Dragon Lady is a missable combat trophy that requires defeating a powerful Behemoth in a special one-on-one battle. Unlike ordinary encounters, this challenge takes place inside the Treno weapon shop and allows you to choose a single character from your current party to face the monster. The important requirement is that **Dagger must be the character who defeats the Behemoth**. Winning the battle with anyone else won't satisfy the trophy, and the monster doesn't respawn after being defeated. The encounter becomes available during the original Disc 4 portion of FINAL FANTASY IX, making this a late-game objective. **Step 1 — Travel to Treno** Once you've reached the endgame, return to Treno. Enter the weapon shop, where you'll find the shopkeeper offering a special monster challenge. Speak with the shopkeeper and select the option to participate in the battle. The challenge takes place inside the shop rather than in an ordinary dungeon or overworld location. Before accepting, make sure Dagger is in your active party. The game allows you to choose which available character participates, but Dragon Lady specifically requires Dagger. If she isn't in your party, leave the shop and adjust your party composition before returning. **Step 2 — Prepare Dagger** The Behemoth is considerably more dangerous than an ordinary random enemy. According to the supplied trophy guide, the monster is Level 71 and has 24,123 HP. Its attacks include Strike, Meteor, Counter, and Heave. Meteor and Heave are particularly dangerous because they can inflict substantial damage, potentially defeating Dagger before she has an opportunity to recover. Since this is a solo encounter, you won't have another party member available to heal or revive her. Before entering the battle, equip Dagger with suitable defensive equipment and support abilities. Auto-Regen is especially useful because it can restore HP during the fight. Auto-Life is another valuable option if you have access to it, providing an opportunity to recover after a fatal attack. Make sure Dagger has sufficient MP and access to reliable healing. Her Eidolons can provide significant damage, making summoning an effective offensive strategy. You don't need to defeat the Behemoth using a particular attack. Any successful victory with Dagger satisfies the requirement. **Step 3 — Challenge the Behemoth** Return to the Treno weapon shop and speak with the shopkeeper. Accept the monster challenge and select Dagger as your combatant. Once the battle begins, keep an eye on her HP and avoid allowing the Behemoth to overwhelm her through consecutive attacks. Use healing when necessary and take advantage of strong summons to damage the monster. The Behemoth's Counter ability means repeated offensive actions can provoke additional danger, so maintaining enough HP to survive unexpected damage is important. If you're struggling, you can use the trophy-safe 9999 damage modifier available through the pause menu. With this modifier enabled, successful damaging attacks can deal 9,999 damage, dramatically shortening the encounter. Since the Behemoth has 24,123 HP, approximately three successful attacks at that damage amount will be enough to defeat it. However, the modifier doesn't prevent the Behemoth from attacking, so you should still prepare Dagger to survive. **Step 4 — Win with Dagger** Continue attacking and healing until the Behemoth's HP reaches zero. Once Dagger wins the battle, Dragon Lady unlocks automatically. You don't need to complete any additional conversation or collect a separate reward for the trophy. If Dagger is defeated during the challenge, you won't receive a normal Game Over. Instead, you'll be returned to the weapon shop. This allows you to adjust her equipment and attempt the challenge again. However, if you defeat the Behemoth using another character, the encounter is completed without satisfying Dragon Lady. Because the monster doesn't respawn, this permanently closes the trophy opportunity on that save file. For that reason, making a manual save before the battle is strongly recommended. Dragon Lady is best attempted during endgame cleanup, after Dagger has access to better equipment and more powerful abilities. There's no time limit, so you can prepare as thoroughly as necessary before challenging the monster. Treno's weapon shop is apparently confident enough in its security arrangements to keep a Behemoth available for customer entertainment. Most businesses offer discounts or loyalty rewards. Treno prefers seeing whether its customers can survive a one-on-one fight against a giant monster. At least Dagger gets a trophy for participating.
Tip
Save immediately before entering the weapon shop's Behemoth challenge. Make sure Dagger is in your active party and select her when the game asks which character should fight. Equip strong defensive gear, healing options, and Auto-Regen or Auto-Life if available. Use summons to deal substantial damage while maintaining enough HP to survive the Behemoth's attacks. If you want to simplify the encounter, enable the trophy-safe 9999 damage modifier. The Behemoth can then be defeated with approximately three successful damaging attacks. If Dagger loses, adjust your preparation and try again. Losing the challenge doesn't permanently remove the opportunity.
Warning
Dragon Lady is missable. **The Behemoth must be defeated by Dagger.** Defeating it with Zidane, Steiner, Vivi, or any other character won't unlock the trophy. The Behemoth doesn't respawn after a successful victory, so winning with the wrong character can permanently prevent Dragon Lady from being earned on that save file. Always create a separate manual save before accepting the challenge. The encounter becomes available during the original Disc 4 portion of the story. The Behemoth is Level 71 and has 24,123 HP. Its powerful attacks can quickly overwhelm an unprepared Dagger. A failed attempt doesn't cause a normal Game Over, allowing you to return and try again. The pause-menu 9999 damage modifier doesn't disable trophies. However, the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max do disable trophies for the affected save file. Don't confuse this Behemoth challenge with ordinary enemy encounters elsewhere in Gaia.
Trophy: Driving the Hard Bargain
Purchase all items available from Stiltzkin.
Type: Bronze
Category: Missable
How to Unlock
Purchase all eight item packages sold by Stiltzkin throughout FINAL FANTASY IX. Driving the Hard Bargain is a missable trophy requiring you to buy every special item bundle offered by Stiltzkin, the traveling Moogle dressed in yellow. Stiltzkin appears at specific locations as the story progresses. Each time, he offers a package containing three items for a fixed price. You must purchase all eight packages during the appropriate story opportunities. If you advance too far without buying one, Stiltzkin moves on, and the missed package cannot be recovered later in that playthrough. This makes Driving the Hard Bargain an important trophy to track from the beginning of the game. #### All Eight Stiltzkin Purchases 1. **Burmecia — 333 Gil:** Soft, Potion, Ether. Purchase this package during your visit to Burmecia in the original Disc 1 portion of the story. 2. **Cleyra — 444 Gil:** Ether, Potion, Phoenix Pinion. Buy the package while exploring Cleyra before the story advances beyond the area. 3. **Fossil Roo — 555 Gil:** Phoenix Pinion, Remedy, Ether. Purchase this package during your visit to Fossil Roo. This location becomes inaccessible later, so don't leave without buying it. 4. **Conde Petie Mountain Path — 666 Gil:** Magic Tag, Tent, Ether. Find Stiltzkin along the mountain path and purchase his bundle before continuing your journey. 5. **Alexandria, Disc 3 — 777 Gil:** Phoenix Pinion, Hi-Potion, Elixir. Purchase the package during your return to Alexandria in the original Disc 3 portion of the story. 6. **Oeilvert — 888 Gil:** Hi-Potion, Emerald, Elixir. Find Stiltzkin during the Oeilvert section and buy his package before leaving. 7. **Bran Bal — 2,222 Gil:** Diamond, Ether, Elixir. Purchase the bundle while progressing through Bran Bal. 8. **Alexandria, Disc 4 — 5,555 Gil:** Moonstone, Ruby, Elixir. Find Stiltzkin at the Alexandria steeple during the endgame and purchase his final bundle. After successfully purchasing the eighth package, Driving the Hard Bargain unlocks automatically. The final package is particularly valuable because it contains a Moonstone, one of the four required for Over the Moon. Purchasing every bundle therefore contributes toward more than one Platinum requirement. One complication is that Stiltzkin won't sell a package if your inventory is already full of one of its contents. If he refuses to complete the sale, check your item quantities. You may need to sell or use some items to make enough inventory space. Keep sufficient Gil available whenever you approach a new story location. The first packages are inexpensive, but later bundles become considerably more costly. It's also worth remembering that the game uses the original PlayStation release's four-disc structure in many trophy guides. The modern PS4 version doesn't require changing physical discs, but the references remain useful for identifying when Stiltzkin's appearances occur. You don't need to equip, consume, or retain the items after purchasing them. The trophy tracks your successful purchases from Stiltzkin. Unlike many optional activities that can be completed during endgame cleanup, Driving the Hard Bargain cannot be safely postponed. Each package must be purchased while Stiltzkin is available. Stiltzkin is one of Gaia's most enthusiastic traveling merchants, apparently determined to sell emergency supplies in places where adventurers are least likely to have spare Gil. His business model is questionable, but his dedication to finding customers in dangerous locations is genuinely impressive.
Tip
Keep a checklist of all eight Stiltzkin purchases and mark each one immediately after buying it. Save before entering important locations, especially Burmecia, Cleyra, Fossil Roo, Oeilvert, and Bran Bal. Always speak to Stiltzkin when you encounter him, even if you believe you've already purchased his latest package. Carry spare Gil and avoid filling your inventory completely with common items. If Stiltzkin refuses to sell, make room and try again before advancing the story. The final Alexandria package contains a Moonstone, so purchasing it also helps toward Over the Moon.
Warning
Driving the Hard Bargain is missable. You must purchase all eight Stiltzkin packages during their specific story opportunities. Simply speaking with Stiltzkin or finding him at every location isn't sufficient. You must actually complete each purchase. If you advance beyond a location without buying its package, that opportunity may be permanently lost for the current playthrough. Fossil Roo and other story-specific locations become inaccessible later, so maintain separate saves before entering and leaving them. Stiltzkin can refuse to sell a package if you're carrying the maximum quantity of an included item. Make inventory space and purchase the bundle before continuing. The final Alexandria package costs 5,555 Gil and contains a Moonstone required for Over the Moon. There is no general Chapter Select feature for replaying missed Stiltzkin purchases. If you miss a package, you'll need an earlier save or another playthrough to recover the trophy.
Trophy: Found in the Shuffle
Beat the Nero Brothers' shuffling game nine times in a row.
Type: Bronze
Category: Missable
How to Unlock
Win nine consecutive rounds of the Nero Brothers' shuffling minigame in Alexandria. Found in the Shuffle is a missable minigame trophy that requires successfully identifying a particular Nero Brother after the brothers rapidly switch positions. The challenge takes place during the original Disc 3 portion of FINAL FANTASY IX, when you return to Alexandria and temporarily control Zidane. You'll encounter three nearly identical brothers who offer a shell-game-style challenge. One brother is identified at the beginning of each round, and you must track his position as the brothers shuffle. To earn Found in the Shuffle, you must correctly identify the selected brother **nine times in a row**. The later rounds become extremely fast, making this one of the more demanding observation-based minigames in the game. It's also missable because the activity disappears after you advance the Alexandria story. **Step 1 — Reach the Appropriate Alexandria Sequence** Progress through the story until the original Disc 3 return to Alexandria. During this section, you'll eventually gain control of Zidane. The Nero Brothers' minigame becomes available while you're free to explore Alexandria before continuing the main story. Don't travel to Alexandria Castle to see Dagger until you've finished the challenge. Doing so advances the story and closes the opportunity. Make a manual save before beginning the minigame if possible. **Step 2 — Find the Nero Brothers** While controlling Zidane, travel to Alexandria's main plaza. Head toward the upper-right section of the square, where the weapon shop is located. Enter the shop. Inside, you'll find three brothers who look almost identical. Speak with them to begin the shuffling minigame. You'll be asked to pay a small amount of Gil to participate. Once you've agreed, the brothers stand in a row and prepare to exchange positions. **Step 3 — Understand the Rules** At the beginning of each round, the game identifies one of the three brothers. Your task is to follow that brother as all three rapidly move around and exchange places. When the shuffling stops, you'll be asked to identify his final position. The possible answers are Left, Center, and Right. Choose the position occupied by the originally identified brother. If you answer correctly, you win the round and advance to the next challenge. If you select the wrong position, your consecutive winning streak ends. The trophy requires nine correct answers in succession. Winning nine rounds across multiple separate attempts doesn't satisfy the requirement. **Step 4 — Complete the Early Rounds** The first few rounds move at a manageable speed. Watch the designated brother carefully and follow his movements as the three characters change positions. Concentrate on the selected brother rather than trying to track all three simultaneously. Once the brothers stop, choose the final position. During the earlier rounds, careful observation is generally enough to identify the correct answer. However, the challenge becomes substantially harder as your winning streak increases. **Step 5 — Prepare for Faster Shuffling** By approximately the fifth round, the brothers begin moving much more quickly. The rapid position changes can make it difficult to follow the designated character accurately. Even if you've been successful during the opening rounds, the later challenges may require a different approach. Fortunately, you don't necessarily need to rely entirely on real-time observation. The supplied trophy guide recommends using your PlayStation's gameplay capture functionality to record the shuffling sequence. You can then review the recording and identify the selected brother's final position before submitting your answer. **Step 6 — Use Gameplay Recording to Track the Brothers** Before beginning a difficult round, make sure your PlayStation's capture functionality is available. Allow the brothers to perform their shuffling sequence. Once they stop moving and the game asks you to select Left, Center, or Right, save a video clip containing the shuffle. Open the recording using your PlayStation's media viewer, or review the footage on another supported device. Examine the sequence carefully. Pause or advance through the recording in small increments to track the selected brother as he changes positions. The goal is to follow his exact movements until the final arrangement is visible. Once you've determined whether he ended on the left, in the center, or on the right, return to the game and select the corresponding answer. Repeat this process for the later rounds as necessary. The availability of frame-by-frame playback and other playback controls depends on your PlayStation system and media viewer. If your console's built-in playback controls aren't precise enough, a separate device capable of reviewing recorded footage may be useful. Avoid launching unrelated applications that could close the game while you're attempting the challenge. **Step 7 — Win Nine Consecutive Rounds** Continue playing until you've answered nine rounds correctly without making a mistake. The difficulty increases significantly, so don't rush your answers during the later stages. If you're unsure which position is correct, review the recording again rather than guessing. After your ninth consecutive correct answer, Found in the Shuffle unlocks automatically. You don't need to complete a tenth round or receive a separate reward. The trophy is awarded for the nine-round winning streak itself. **Why Found in the Shuffle Is Missable** The Nero Brothers are available for this particular minigame only during Zidane's Alexandria story sequence. Once you progress to the events involving Dagger at Alexandria Castle, the opportunity disappears. You cannot return to the same challenge during endgame cleanup. This makes it essential to complete all nine rounds before continuing the main story. If you fail a round, you can attempt the challenge again while the minigame remains available. However, if you've already advanced beyond the story window, you'll need an earlier save or another playthrough. **Planning the Trophy Efficiently** Found in the Shuffle pairs naturally with Track Star because both occur during the early Disc 3 return to Alexandria. Complete Track Star while controlling Vivi, then complete Found in the Shuffle when control returns to Zidane. Don't advance either character's story segment until its associated trophy has unlocked. This approach allows you to secure both missable minigames during the same portion of your playthrough. The Nero Brothers' challenge is essentially an elaborate version of a street-corner guessing game, except the participants become increasingly fast until following their movements feels like watching a group of teleporting performers. Zidane may be an accomplished thief, but apparently even he needs video evidence to keep up with Alexandria's most enthusiastic shell-game operators.
Tip
Complete Found in the Shuffle during the early Disc 3 Alexandria sequence while controlling Zidane. Visit the weapon shop in the upper-right section of the main plaza before traveling to Alexandria Castle to see Dagger. Track the identified brother rather than attempting to follow all three equally. For the faster rounds, record the shuffle using your PlayStation's gameplay capture feature. Review the recording carefully before selecting Left, Center, or Right. If the playback controls allow it, use slow playback or frame-by-frame examination to follow the selected brother's movements. Don't guess during the later rounds if you can review the footage. Complete Track Star and Found in the Shuffle during their respective Alexandria story segments to avoid needing another playthrough.
Warning
**Found in the Shuffle is missable.** You must win nine consecutive rounds of the Nero Brothers' minigame. Your victories don't accumulate across failed streaks. Selecting the wrong position resets your consecutive progress. The minigame is available during the early Disc 3 Alexandria sequence while controlling Zidane. Advancing the story by going to Alexandria Castle to see Dagger closes the opportunity. The later rounds become extremely fast, so ordinary observation may be unreliable. Recording and reviewing gameplay can help, but be careful not to launch an application that causes FINAL FANTASY IX to close. If you leave the story window without completing the nine-round streak, you'll need an earlier save or another playthrough. The trophy isn't connected to Tetra Master, despite both activities involving repeated wins.
Trophy: Mister Nice Guy
Gain the favor of all friendly enemies.
Type: Bronze
Category: Missable
How to Unlock
Gain the favor of all nine friendly enemies by giving each one the item it requests. Mister Nice Guy is a missable trophy connected to FINAL FANTASY IX's friendly enemy side quest. Throughout Gaia, you'll occasionally encounter unusual enemies that approach your party peacefully rather than attacking immediately. Instead of fighting, these creatures ask for particular items. Your objective is to find all nine required friendly enemies and satisfy their requests. Although the encounters resemble ordinary random battles, the correct approach is to give the requested items to the creatures rather than attacking them. Completing the entire sequence also provides an important advantage against Ozma, the game's optional superboss. **Understanding Friendly Enemy Encounters** Friendly enemies can appear in specific areas of Gaia's world map. Unlike ordinary monsters, they generally approach with distinctive music and request an item during the encounter. When you encounter one, open your item menu, select the requested item, and target the friendly enemy. After receiving the correct item, the creature will leave peacefully and award Ability Points and, in many cases, another useful item. These rewards help you progress through the remaining friendly enemy encounters. The quest contains nine qualifying creatures. You must complete every one of their requests to unlock Mister Nice Guy. The creatures can be encountered across different parts of Gaia, although the final friendly Yan requires the previous eight encounters to have been completed. **Friendly Enemy 1 — Mu** Location: Forests and plains between the Ice Cavern and Dali. Requested Item: 1 Ore. Reward: 10 AP and a Potion. The friendly Mu is one of the earliest creatures you can encounter. When it asks for an Ore, select the item from your inventory and use it on the Mu. Once the item has been accepted, the creature will leave peacefully. **Friendly Enemy 2 — Ghost** Location: Plains near Treno, South Gate, and Quan's Dwelling. Requested Item: 1 Ore. Reward: 10 AP and a Hi-Potion. The friendly Ghost behaves similarly to the Mu. Find it through a random encounter and give it an Ore. Don't mistake the friendly version for an ordinary hostile Ghost encountered elsewhere in the game. **Friendly Enemy 3 — Ladybug** Location: Forests and plains around Black Mage Village and Conde Petie. Requested Item: 2 Ore. Reward: 20 AP and an Ether. The Ladybug requests two pieces of Ore rather than one. Make sure you have enough available before searching for it. Once both pieces have been provided through the item interaction, the encounter will conclude successfully. **Friendly Enemy 4 — Yeti** Location: The large forest outside Madain Sari. Requested Item: 2 Ore. Reward: 20 AP and an Elixir. The Yeti can be found in the forested area surrounding Madain Sari. Give it two pieces of Ore to satisfy its request. After completing this encounter, you'll have finished the portion of the quest involving Ore. **Friendly Enemy 5 — Nymph** Location: Forests and grassy areas near the Iifa Tree. Requested Item: 3 Ore. Reward: 30 AP and an Emerald. The friendly Nymph is particularly important because its reward is an Emerald, which you'll need for a later encounter. Give the Nymph three pieces of Ore. Once it leaves, keep the Emerald in your inventory rather than selling it or using it for synthesis. **Friendly Enemy 6 — Jabberwock** Location: Western Forgotten Continent, near Oeilvert. Requested Item: 1 Emerald. Reward: 40 AP and a Moonstone. Find the friendly Jabberwock and give it the Emerald obtained from the Nymph or another suitable source. In return, you'll receive a Moonstone. This encounter is especially valuable because the Moonstone also contributes toward Over the Moon, which requires obtaining all four Moonstones available during the game. Don't spend or synthesize the Moonstone before completing the next friendly enemy request. **Friendly Enemy 7 — Feather Circle** Location: Lost Continent, near the Chocobo tracks and the beach used during the journey toward Esto Gaza. Requested Item: 1 Moonstone. Reward: 30 AP and a Lapis Lazuli. The Feather Circle requires the Moonstone obtained from the friendly Jabberwock. Use the Moonstone on the creature to complete its request. You'll receive a Lapis Lazuli in return. Keep this reward for the next qualifying encounter. **Friendly Enemy 8 — Garuda** Location: Forests around Popos Heights. Requested Item: 1 Lapis Lazuli. Reward: 40 AP and a Diamond. The friendly Garuda can be encountered in the forested area around Popos Heights, accessible through the region above Gizamaluke's Grotto. Give it the Lapis Lazuli obtained from the Feather Circle. The Garuda will reward you with a Diamond. Keep the Diamond because it's required for the final friendly enemy. **Friendly Enemy 9 — Yan** Location: The forest on Vile Isle, southwest of the Iifa Tree. Requested Item: 1 Diamond. Reward: 50 AP and a Rosetta Ring. The friendly Yan is the final creature in the sequence and becomes available after the previous eight friendly enemy requests have been completed. Travel to Vile Isle and explore the forest near the mountainside. Be careful because this area is also known for extremely dangerous hostile Yan encounters. When the friendly Yan appears, give it the Diamond obtained from the Garuda. After receiving the item, the friendly Yan will reward you with a Rosetta Ring and acknowledge your successful completion of the quest. Mister Nice Guy unlocks automatically once all nine friendly enemies have been satisfied. **Why This Quest Matters for Ozma** Completing the friendly enemy quest also affects the optional battle against Ozma. Normally, many physical attacks cannot reach Ozma because of its unusual position during combat. After completing the friendly enemy side quest, your party gains the ability to reach Ozma with ordinary physical attacks. This makes the superboss encounter considerably more manageable, especially if you prefer using physical attackers rather than relying entirely on spells and other ranged abilities. For this reason, completing Mister Nice Guy before attempting To Ozma and Back is strongly recommended. **Avoiding the Missable Item Problem** Mister Nice Guy is considered missable because certain requested items are limited or difficult to replace. The Emerald and Moonstone are especially important. If you sell, synthesize, or otherwise consume the necessary items before completing their associated friendly enemy encounters, you may leave yourself unable to satisfy the remaining requests. The safest approach is to preserve the rewards from each friendly enemy until you've given them to the next creature in the chain. You should also maintain separate manual saves before using limited gemstones. One unusual encounter worth mentioning is Gimme Cat, which appears near Daguerreo and asks for an item. Despite its request, Gimme Cat doesn't count toward the nine friendly enemies required for Mister Nice Guy. You can ignore it for this particular trophy. Completing the quest requires patience because the encounters are random, but the process itself is straightforward once you've identified each creature's location and requested item. The friendly enemies of Gaia provide a welcome change from the usual monster encounters. Instead of attacking your party, they politely request valuable gemstones and reward you for your generosity. It's a remarkably civilized arrangement, although by the time you've handed over an Emerald, a Moonstone, and a Diamond, Zidane may begin wondering whether he's an adventurer or an exceptionally trusting jewelry merchant.
Tip
Complete the friendly enemy quest progressively as new regions become accessible. Keep track of which creatures you've already satisfied and preserve the gemstones awarded by the later encounters. The most important exchange sequence is Nymph to Jabberwock, Jabberwock to Feather Circle, Feather Circle to Garuda, and Garuda to Yan. This sequence converts an Emerald into a Moonstone, the Moonstone into a Lapis Lazuli, and the Lapis Lazuli into a Diamond needed for the final Yan. Save before spending or synthesizing rare gemstones. The friendly Yan is best attempted after completing the other eight encounters and preparing your party to survive the dangerous hostile enemies found on Vile Isle. Finish Mister Nice Guy before fighting Ozma to make ordinary physical attacks effective against the superboss.
Warning
Mister Nice Guy is missable. You must satisfy all nine qualifying friendly enemies. Encountering them without giving the required items doesn't count. Don't sell or synthesize the Emerald, Moonstone, Lapis Lazuli, or Diamond needed for the later exchanges until you've completed the relevant requests. The Moonstone obtained from Jabberwock is also one of the four required for Over the Moon. Obtaining it counts toward that trophy even if you later give it to Feather Circle. Gimme Cat doesn't count toward Mister Nice Guy, despite requesting an item. The final friendly Yan becomes available only after completing the previous eight encounters. Be cautious when searching Vile Isle because hostile Yan enemies can be extremely dangerous. If you permanently lose access to a required limited item, you may need to reload an earlier save or complete the quest during another playthrough. The trophy is separate from To Ozma and Back, but completing this quest first provides a significant advantage in that boss fight.
Trophy: Movie Critic
View 79 Active Time Events.
Type: Silver
Category: Missable
How to Unlock
View all 79 qualifying Active Time Events throughout FINAL FANTASY IX. Movie Critic is one of the most demanding missable trophies in FINAL FANTASY IX. It requires viewing 79 qualifying Active Time Events, commonly abbreviated as ATEs. Active Time Events are short optional scenes that show what other characters are doing while your current party explores a town or location. They provide additional dialogue, character development, humor, and worldbuilding. When one becomes available, an Active Time Event notification appears on the screen. You can normally press the controller's touch pad to open the list of available scenes. Some events play automatically, while others require specific movement routes, dialogue choices, party members, earlier interactions, or carefully timed story progression. The main difficulty is that several ATEs can disappear permanently if you leave a location, trigger the next story event, or visit screens in the wrong order. **For the Platinum, follow a dedicated ATE checklist from the beginning of the game.** Trying to reconstruct missed events during endgame cleanup is not a reliable strategy. **Step 1 — Understand the ATE Requirement** According to the supplied PSNProfiles guide, FINAL FANTASY IX contains 83 Active Time Events in total. Three tutorial-related events do not count toward Movie Critic. Another pair consists of mutually exclusive events, meaning only one can be viewed during a single playthrough. Consequently, the trophy requires watching all 79 qualifying events available during your run. You cannot make up for a missed qualifying event by repeatedly viewing another scene. Each required ATE must register individually. Because there is no convenient in-game checklist showing exactly which qualifying events you've viewed, keep your own record throughout the adventure. **Step 2 — Begin Tracking ATEs in the Evil Forest** The early story introduces Active Time Events in the Evil Forest. Watch the available scenes as they appear, paying attention to the order in which they're offered. The supplied guide identifies the following events in this area: - The Forest Keeper - Time to Escape - Girl Who Was Left Behind - My Little Baby - Orchestra in the Forest - Do As I Say, Not As I Do My Little Baby requires viewing Time to Escape first. The tutorial events Teach Me, Mogster! Lesson 1 and Lesson 2 don't contribute toward the trophy. Even at this early stage, it's worth developing the habit of checking the ATE menu before leaving a screen or progressing the story. **Step 3 — Complete the Dali Events** During your first visit to Dali, watch the following qualifying events: - Vivi, Confused - Dagger Tries - Cat's Eye - Cat's Eye 2 - Dagger Tries Harder - Queen Brahne's Steiner Some of these scenes require specific actions. For Dagger Tries Harder, view Dagger Tries, visit the farm on the eastern side of town, and then move to another screen. Queen Brahne's Steiner requires the earlier Dagger Tries Harder and Cat's Eye events. Speak with Dagger in the weapon shop after satisfying the prerequisites. Don't rush through the town's story objectives until these scenes have appeared. **Step 4 — Complete the First Lindblum Visit** During your first visit to Lindblum, several additional events become available. These include Small-Town Knight in a Big City, Vivi's Shopping, Steam Engine, What Can I Do?, and Baku and His Crew. Some trigger automatically, while others appear after visiting particular districts or leaving the Tantalus hideout. One important preparation step occurs before leaving Lindblum: recruit Quina from Qu's Marsh as soon as practical. The supplied guide notes that certain later ATEs depend on having Quina in your party. If you're attempting Movie Critic during your first playthrough, recruiting Quina early prevents avoidable complications. **Step 5 — Rescue the Burmecian Family** During your visit to Burmecia, rescue the Burmecian family before advancing beyond their location. Although this action doesn't immediately unlock an ATE, it's required for The Rally, an event that becomes available much later during the third visit to Lindblum. After entering the palace area, investigate the appropriate doorway rather than immediately progressing up the spiral staircase. If the family isn't rescued, the later event won't become available. This is one of the reasons Movie Critic is particularly difficult: some prerequisites occur hours before the scenes they unlock. **Step 6 — Follow the First Treno ATE Route** Your first visit to Treno during the original Disc 2 portion of the story is one of the most important sections to follow precisely. The supplied guide recommends viewing the events in this order: 1. Treno Tradition — Available when you first control Steiner at Treno's entrance. 2. Pursuit — Follow Dagger along the left route. 3. Confusion — Continue following Dagger down the steps. 4. Ambition — Travel toward the Card Stadium. 5. Meeting Place — Return to Treno's entrance, then take the right route. 6. Unexpected Visitor — Continue toward the next area. 7. Crime and Punishment — After Doctor Tot reveals Gargan Roo, descend the ladder, then return up and exit his tower. The order matters because visiting particular areas can advance the story or remove earlier scenes. Save before entering Treno and avoid improvising your route until you've viewed all the required events. **Step 7 — Complete Cleyra and the Second Lindblum Visit** During Cleyra, the qualifying scenes include No Yummy-Yummies!, There a Mushroom!, Don't Hate Me, and I-I Haven't Hurt Anyone. The first two depend on having Quina in your party. During the second visit to Lindblum, watch The Third Jewel, Brahne's Fleet Arrives, and How Infuriating. Some of these play automatically through story progression. After rescuing Dagger in Alexandria, Friendship also plays automatically. Even when an event is automatic, record it on your checklist so you know which scenes have already been completed. **Step 8 — Follow the Conde Petie Route** The first visit to Conde Petie contains another series of events that should be viewed in a specific order. The supplied guide identifies the following sequence: 1. Vivi and the Couple — Available upon entering Conde Petie. 2. Quina Accused — Travel left through the nearby hallway. 3. Quina Can't Communicate — Continue left into the inn. 4. Dagger and William — Follow the required route toward the right side of the village. 5. Hungry Bryan — Continue to the item shop and speak with Vivi after reaching the upper area. Complete these scenes before progressing the village's story. During your second visit, you'll also need Nuptial Joy. To trigger it, choose the dialogue option suggesting that Vivi and Quina should get married too. Missing this choice prevents the associated ATE from appearing. **Step 9 — Complete Black Mage Village** The first visit to Black Mage Village is another route-sensitive section. The required events are: - Everyday Life - Life on the Run - Gourmand's Nose - Different Language - Visitor, Not Invader - Life Cycle The supplied guide describes a route through the village that allows all six scenes to appear. Begin by viewing Everyday Life. Continue around the village to trigger Life on the Run and Gourmand's Nose. Then visit the relevant areas near the entrance, Chocobo Stable, cemetery, and Synthesis Shop to trigger the remaining scenes. Speaking with Vivi inside the Synthesis Shop advances the story, so don't do so until you've viewed the earlier events. **Step 10 — Complete Madain Sari** During your first visit to Madain Sari, the qualifying events include: - Vivi's Feelings - Dagger's Feelings - Eiko's Feelings - Eiko's Kitchen - Eiko's Kitchen 2 These events depend on visiting particular areas in sequence, including the Eidolon Wall, central fountain, and Eiko's kitchen. Eiko's Kitchen 2 has additional movement and conversation prerequisites. Follow the supplied ATE guide's Madain Sari route carefully rather than advancing through the story as soon as the next objective becomes available. **Step 11 — Complete the Disc 3 Alexandria Events** During the third visit to Alexandria, the qualifying events include: - It's So Big - Long Time No See - To Fly High - Artemicion - I Forgot! - Clowns on a Dark Night I Forgot! becomes available when Vivi rejoins Zidane through story progression. Clowns on a Dark Night plays automatically. This is also the section containing Track Star and Found in the Shuffle, two separate missable minigame trophies. Complete both minigames during their relevant character-control windows while continuing to monitor the available ATEs. **Step 12 — Follow the Second Treno Visit Carefully** During the original Disc 3 card tournament, Treno contains another complicated group of ATEs. The supplied guide identifies: - Eiko Talks Life - How We Ended Up Here - Memories by the Water - City People - Good Old Days - Lessons of Life - Home Sweet Home or Hippo's Prize - Hallucination - Premonition During How We Ended Up Here, you'll choose between two routes that eventually lead to mutually exclusive events. Either route can satisfy the trophy's overall requirement. However, you must follow the conditions for whichever event becomes available. During Good Old Days, choose the dialogue option expressing interest to unlock Lessons of Life. Hallucination is especially important because it's a prerequisite for another ATE during the next Lindblum visit. Don't advance the card tournament before confirming that the relevant events have appeared. **Step 13 — Prepare for the Third Lindblum Visit** The third visit to Lindblum contains some of the most easily missed ATEs in the entire game. The supplied guide lists: - My Fault - Something Washed Ashore - Self-Reproach - Deep Anger - My Hammer - The Rally - No Free Lunch - Give Me My Money Several require earlier preparation. My Fault depends on selecting the appropriate dialogue when speaking with Blank and visiting the telescope before triggering other story interactions. Something Washed Ashore requires viewing Hallucination during the previous Treno visit. The Rally requires rescuing the Burmecian family much earlier in the game. Give Me My Money has a particularly unusual requirement: you must have fewer than 50 Gil during the relevant Lindblum sequence. Visit the Gysahl Pickle stand in the Business District while carrying less than 50 Gil, then continue toward boarding the Blue Narciss. The event becomes available through the resulting interaction. This is an especially easy requirement to miss because most players have accumulated far more than 50 Gil by this stage. Make a backup save before the sequence and deliberately reduce your available Gil when preparing for the event. **Step 14 — Complete the Remaining Late-Game Events** The fourth Lindblum visit includes Team and Recovery, both of which play automatically. Bran Bal contains four qualifying events: 1. Place to Call Home 2. Where the Heart Is 3. Came into the World 4. The Truth These require visiting the inn and nearby screens in the correct order while controlling Eiko. Finally, Pandemonium contains The Lift. To trigger this unusual event, set the lift switch to 0 and attempt to use the lift from each of its three available positions, allowing the pulse barrier to reject your attempts. Return to the switch and change it to 2. Repeat the attempts at all three positions. After completing the required unsuccessful attempts, return to the switch to make The Lift available. This is one of the final qualifying events and can easily be missed by players who simply solve the lift puzzle and progress. **Step 15 — Unlock Movie Critic** Once you've viewed all 79 qualifying Active Time Events, Movie Critic unlocks automatically. There is no separate NPC to visit and no additional reward to collect. If the trophy doesn't unlock, one or more qualifying events have been missed. Because many ATEs disappear permanently after story progression, you'll need to identify the missing event and reload an earlier save if one is available. Otherwise, another playthrough may be required. Movie Critic is one of the strongest arguments for completing FINAL FANTASY IX's Platinum across multiple carefully planned runs. A casual first playthrough allows you to enjoy the story naturally, while a dedicated second playthrough makes it easier to follow the required ATE route without distraction. The trophy asks you to appreciate nearly every optional character scene in FINAL FANTASY IX, which sounds like a pleasant way to experience the story. Unfortunately, the game's definition of film criticism includes rescuing families hours in advance, deliberately carrying almost no money, and repeatedly walking into a malfunctioning lift. Gaia's entertainment industry has unusually strict attendance requirements.
Tip
Use a complete chronological ATE checklist from the beginning of your playthrough. Save before every major town and any section involving complicated movement routes. Recruit Quina early so the Quina-dependent ATEs can appear. Rescue the Burmecian family to unlock The Rally later. Follow the precise first-visit Treno, Conde Petie, and Black Mage Village routes. During the second Treno visit, choose the appropriate dialogue in Good Old Days and view Hallucination. During the third Lindblum visit, prepare fewer than 50 Gil for Give Me My Money. Complete Bran Bal's events in order and deliberately trigger The Lift in Pandemonium.
Warning
**Movie Critic is highly missable.** You must view all 79 qualifying Active Time Events. Some events become unavailable if you advance the story, visit screens in the wrong order, or make an incompatible dialogue choice. Three tutorial-related events don't count toward the trophy. One pair of late-game events is mutually exclusive, so you only need the qualifying event available on your chosen route. The Rally depends on rescuing the Burmecian family much earlier in the story. Give Me My Money requires having fewer than 50 Gil during its relevant Lindblum sequence. The Lift requires intentionally failing the lift puzzle in specific ways before solving it. The game doesn't provide a reliable, comprehensive checklist of qualifying ATEs. Movie Critic generally cannot be repaired through ordinary endgame cleanup if a required story-specific event was missed. Maintain multiple manual saves and follow a chronological guide rather than attempting to reconstruct the requirements afterward.
Trophy: My Little Airship
Obtain a miniature copy of the Prima Vista.
Type: Bronze
Category: Missable
How to Unlock
Collect three rare coffees and deliver them to Morrid at Observatory Mountain near Dali to receive a miniature Prima Vista. My Little Airship is a missable side-quest trophy that requires obtaining a miniature replica of the Prima Vista, the theatre ship featured prominently at the beginning of FINAL FANTASY IX. To receive the model, you'll need to collect three unusual coffees from locations across Gaia and deliver them to Morrid, an elderly man living at Observatory Mountain near Dali. The required coffees are Moccha Coffee, Kirman Coffee, and Burman Coffee. Although the task sounds straightforward, two of these coffees are missable, and the exchange must be completed before the original Disc 4 portion of the story. Once you reach that point, Observatory Mountain becomes inaccessible, preventing you from completing the quest. **Step 1 — Locate Morrid** Morrid lives at Observatory Mountain near Dali. You'll encounter the area during the early portion of the game while exploring the surroundings of Dali. Speak with Morrid to learn about his interest in rare coffees. He wants three particular varieties and offers a miniature Prima Vista in exchange for completing his collection. You don't need to collect the coffees in a specific order, but all three must be delivered before the story closes access to Observatory Mountain. **Coffee 1 — Moccha Coffee** Location: South Gate, near Lindblum's Dragon's Gate. Moccha Coffee can be found inside a treasure chest hidden among the bushes near South Gate. During your travels, visit the area outside Lindblum's Dragon's Gate. Explore toward the far-right side of the location and examine the bushes carefully. You'll find the treasure chest containing Moccha Coffee. Collect it and keep it in your inventory for Morrid's exchange. This coffee is missable because access to certain locations changes as the story progresses. The safest approach is to collect it during your first available opportunity rather than assuming you can return later. **Coffee 2 — Kirman Coffee** Location: Eiko's house in Madain Sari. During the story, you'll visit Madain Sari and explore the house belonging to Eiko. Enter the house and head toward the kitchen area. Look between the two tables on the left-hand side of the kitchen. You'll find Kirman Coffee at this location. Interact with the appropriate spot to collect it. Kirman Coffee is comparatively straightforward to obtain, but it's still worth collecting immediately while you're visiting Madain Sari. Once you've obtained it, keep it for Morrid. **Coffee 3 — Burman Coffee** Location: Dali, during the original Disc 3 Treno Card Tournament period. Burman Coffee is the most complicated of the three and requires taking advantage of a particular story window. During the Treno Card Tournament portion of the story, leave Treno and travel back toward Dali through South Gate. Once you reach Dali, head to the Mayor's House. The mayor won't be present, giving Zidane an opportunity to investigate the interior. Inside, examine the desk repeatedly. According to the supplied guide, you'll need to inspect it three times until the nearby boy displays a sleeping indication. Once the boy is asleep, examine the heater. You'll obtain the Mayor's Key. With the key in your possession, leave the Mayor's House and head toward the windmill. Use the Mayor's Key to unlock the door in the northeastern corner. Enter the newly accessible area. You'll reach the enclosure containing a Chocobo. Look toward the right side of the area, where a treasure chest is partially concealed by the foreground vegetation. Open the chest to obtain its first item. Then examine the same chest again. The second interaction awards Burman Coffee. This additional search is important because collecting the initial item doesn't automatically give you the coffee. After obtaining Burman Coffee, confirm that you now possess all three required varieties. **Step 2 — Return to Morrid** Once you've collected Moccha Coffee, Kirman Coffee, and Burman Coffee, return to Observatory Mountain near Dali. Speak with Morrid and complete the coffee exchange. He'll accept the three varieties and reward you with a miniature copy of the Prima Vista. My Little Airship unlocks automatically after you receive the model. You don't need to equip the item, complete a separate battle, or use the miniature airship in another activity. Receiving the replica is sufficient. **Step 3 — Complete the Quest Before Disc 4** The most important part of this trophy is finishing the exchange before advancing into the original Disc 4 portion of the game. Observatory Mountain becomes inaccessible after that transition. Even if you've collected all three coffees, you won't be able to claim the miniature Prima Vista if you've already lost access to Morrid. For that reason, finish the quest during Disc 3 as soon as you've obtained Burman Coffee. Don't postpone the exchange until endgame cleanup. The quest doesn't require any difficult battles, advanced character levels, or large amounts of Gil. Its challenge comes from recognizing the limited opportunity to obtain Burman Coffee and remembering to return to Morrid before the relevant location becomes unavailable. My Little Airship is a fitting side quest for FINAL FANTASY IX because the Prima Vista plays such an important role in the opening chapter. After participating in an elaborate theatrical kidnapping aboard the real vessel, Zidane eventually earns a miniature version by collecting coffee for an elderly enthusiast. It's an unusual reward, but at least the replica is unlikely to crash into a forest.
Tip
Collect Moccha Coffee during your early visit to South Gate and Kirman Coffee while exploring Eiko's house in Madain Sari. Save before beginning the Treno Card Tournament section of Disc 3. During that story window, return to Dali and enter the Mayor's House to obtain the Mayor's Key. Use the key at the windmill and remember to search the hidden chest twice to collect Burman Coffee. Once you've obtained all three coffees, return directly to Morrid at Observatory Mountain. Complete the exchange before advancing to Disc 4. Keep a separate manual save before leaving Treno and another after receiving the miniature Prima Vista.
Warning
My Little Airship is missable. You must obtain all three coffees and deliver them to Morrid before the original Disc 4 portion of the story. Moccha Coffee and Burman Coffee are particularly important because their opportunities can be lost through story progression. Burman Coffee is obtained during the Treno Card Tournament period by returning to Dali, collecting the Mayor's Key, and opening the hidden chest at the windmill. The chest must be searched twice to obtain the coffee. Simply collecting the three coffees doesn't unlock the trophy. You must return to Morrid and receive the miniature Prima Vista. Observatory Mountain becomes inaccessible during Disc 4, so the exchange cannot be postponed until ordinary endgame cleanup. If you miss Burman Coffee or lose access to Morrid, you'll need to reload an earlier save or attempt the quest during another playthrough. The miniature Prima Vista is separate from the full-sized theatre ship and doesn't provide a usable method of transportation.
Trophy: Out of Harm's Way
Guide all the residents of Cleyra to safety.
Type: Bronze
Category: Missable
How to Unlock
Successfully guide all the residents of Cleyra to safety during the Alexandrian attack by selecting the correct directions during the evacuation sequence. Out of Harm's Way is a missable story-event trophy that requires protecting the civilians of Cleyra during the original Disc 2 portion of FINAL FANTASY IX. Unlike many of the game's combat trophies, this objective doesn't depend on defeating a powerful optional boss, collecting rare equipment, or completing a lengthy minigame. Instead, you'll need to make a specific sequence of dialogue choices while guiding frightened residents through the settlement during an enemy invasion. Although the evacuation occurs naturally as part of the main story, the trophy is not automatic. Choosing the wrong directions can cause residents to be lost, permanently preventing the trophy from unlocking during that playthrough. The safest approach is to save before the evacuation and follow the correct dialogue sequence without deviation. **Step 1 — Progress to Cleyra** Continue through FINAL FANTASY IX until your party reaches Cleyra during the original Disc 2 portion of the story. Cleyra is a settlement built high within an enormous tree, protected from the surrounding desert by a powerful sandstorm. The town is inhabited by Burmecians and Cleyrans, and its story becomes closely connected to the conflict between Alexandria and Burmecia. During your visit, you'll explore the settlement, encounter important characters, and participate in several mandatory story events. Eventually, Alexandria launches an attack against Cleyra. This is the event that leads to the evacuation sequence required for Out of Harm's Way. **Step 2 — Complete the Story Events Before the Invasion** Continue through Cleyra's main story until the events surrounding the settlement's sacred jewel have progressed. Your party will eventually become involved in defending the town against Alexandrian forces. During this portion of the story, you'll face several enemy encounters while traveling between Cleyra's settlement and the lower sections of its enormous tree. At one point, you'll encounter Alexandrian soldiers who attempt to draw your party away from the settlement. After dealing with these enemies, return toward the town. You'll discover that the situation in Cleyra has become increasingly dangerous. The evacuation sequence begins as you encounter residents attempting to escape the advancing forces. **Step 3 — Save Before the Evacuation** Before beginning the evacuation sequence, create a separate manual save at the nearest available opportunity. This is one of the most important precautions for Out of Harm's Way. The game presents several dialogue choices in succession, and selecting an incorrect option can cause the trophy requirement to fail. You won't receive an immediate notification identifying which residents have been lost. The consequences become clear later in the sequence. If you accidentally select the wrong direction, reloading an earlier save is the safest way to correct the mistake. Don't rely on being able to repeat the evacuation after the story advances. **Step 4 — Guide the First Group to the Right** As the evacuation begins, you'll encounter the first group of frightened residents. They ask your party which direction they should take to avoid the enemy soldiers. Choose **"Let's head right!"** This sends the first group along the correct escape route. Don't select the alternative direction. After making your choice, continue following the story events until you encounter the next group of residents. The correct choices are important because the residents' survival depends on the routes you recommend. **Step 5 — Guide Dan's Family to the Left** During the next part of the evacuation, you'll encounter Dan's family and other fleeing residents. They'll ask for guidance about which route to take. Choose **"Let's go left!"** This is the second required direction. It's important to remember that the correct sequence isn't simply to keep directing everyone the same way. The safe route changes depending on the group's current location. After directing Dan's family left, continue through the next screen. You'll soon be asked to make another decision. **Step 6 — Cross the Bridge to the Right** At the next decision point, the residents need guidance about crossing a bridge. Choose **"Cross the bridge to the right!"** This is the third required choice. The bridge route is important because it allows the civilians to avoid the immediate danger. Don't choose the opposite direction. After making the correct selection, continue through the evacuation sequence. If you've followed the directions properly, the residents should be progressing toward safety. **Step 7 — Warn the Residents That Cleyra Isn't Safe** Near the end of the evacuation, you'll be asked whether the settlement is safe. Choose: **"We're not safe yet."** Depending on the dialogue presentation, the equivalent response may appear as **"Not yet."** This is the fourth and final recommended answer. Rather than assuring the civilians that the danger has passed, you must acknowledge that the threat remains. This completes the sequence of decisions needed to guide the residents safely through the attack. **Complete Dialogue Sequence** For quick reference, the correct choices are: 1. **"Let's head right!"** 2. **"Let's go left!"** 3. **"Cross the bridge to the right!"** 4. **"We're not safe yet."** Follow these answers in the exact order shown. The first three decisions determine the escape route, while the final response acknowledges the continuing danger. **Step 8 — Continue Through the Story Events** After the evacuation choices, the story continues through several important scenes involving Cleyra and its inhabitants. You'll witness events involving General Beatrix and the sacred jewel. Allow the story sequence to proceed normally. Out of Harm's Way doesn't necessarily unlock immediately after selecting the fourth response. Instead, the trophy registers after the subsequent story scenes confirm that the residents have been successfully guided to safety. If you've selected the correct directions, the trophy should unlock during the aftermath of the evacuation. **Step 9 — Speak With the Saved Residents** After the relevant events, you'll have an opportunity to speak with the civilians you rescued. Several residents offer rewards in gratitude for your assistance. According to the trophy guides, these rewards are associated with the people who successfully survived the evacuation. Although collecting every reward isn't a separate requirement for Out of Harm's Way, speaking with the rescued residents is worthwhile. It provides confirmation that your decisions successfully protected them and allows you to collect useful items. Don't rush through this opportunity if you're also working toward Another Man's Treasure. Items received from NPCs can contribute toward your overall treasure-hunting progression when they qualify for that system. **Step 10 — Confirm the Trophy** Once the successful evacuation has been recognized, Out of Harm's Way unlocks automatically. You don't need to defeat an additional optional enemy, revisit Cleyra, or complete a separate rescue quest. The trophy is tied specifically to guiding all the residents through this story sequence. If the trophy doesn't appear after the relevant scenes, an incorrect dialogue choice may have caused one or more residents to be lost. In that situation, reload your pre-evacuation save and repeat the sequence using the correct answers. If you've already progressed too far without preserving an earlier save, you'll need to complete the evacuation correctly during another playthrough. **Why Out of Harm's Way Is Missable** The Cleyra evacuation is a one-time story event. Once the relevant sequence concludes, you cannot simply return to Cleyra and repeat the decisions. The story also brings major changes to the settlement, permanently affecting your ability to revisit its locations. This means ordinary endgame cleanup won't allow you to recover the trophy. Unlike trophies requiring a collectible that can be obtained later, Out of Harm's Way depends entirely on decisions made during a particular moment in the story. Fortunately, the correct dialogue sequence is short and easy to follow once you know it. The main risk comes from choosing directions instinctively without realizing the decisions are connected to a trophy. **Combining Out of Harm's Way With Other Objectives** The Cleyra sequence also contains opportunities relevant to other Platinum requirements. During your initial exploration, collect the available treasure chests and hidden items to contribute toward Another Man's Treasure. Pay attention to Active Time Events for Movie Critic. The Cleyra events associated with that trophy include No Yummy-Yummies!, There a Mushroom!, Don't Hate Me, and I-I Haven't Hurt Anyone. Some depend on having Quina in your party, making early recruitment important. If you're following a complete Platinum walkthrough, finish these exploration and ATE objectives before advancing the invasion sequence. Then create a manual save and complete the evacuation using the four correct dialogue responses. This approach helps avoid needing a separate playthrough for objectives associated with the same story location. **Recommended Platinum Strategy** Out of Harm's Way is best completed during your main trophy-focused playthrough. There's no benefit to delaying it, and there are no additional preparation requirements beyond reaching Cleyra and saving before the evacuation. You don't need strong equipment, a high character level, or any rare consumable items. The mandatory combat encounters can be handled normally. If you're using trophy-safe battle modifiers, they won't interfere with the dialogue choices required for the evacuation. However, avoid rushing through dialogue while High Speed is enabled if you're concerned about selecting the wrong response. The evacuation depends on careful choices, not quick reactions. Follow the four-step sequence, allow the story to continue, and confirm that the trophy has unlocked before moving on. Out of Harm's Way is a fitting final entry in FINAL FANTASY IX's trophy list. After exploring ancient ruins, hunting legendary weapons, playing hundreds of card matches, and defeating some of Gaia's strongest monsters, this trophy asks you to do something considerably more important: help ordinary people survive a dangerous situation. For once, the correct solution isn't a powerful spell or a legendary sword. It's simply knowing which way everyone should go. Fortunately, Zidane's party proves that good directions can be just as valuable as good combat skills.
Tip
Create a separate manual save before the Cleyra evacuation. Follow the exact dialogue sequence **Right → Left → Right → Not Safe Yet.** The first group must go right. Dan's family must go left. At the bridge, direct the residents right. When asked whether the area is safe, answer that it isn't safe yet. Don't rush through dialogue choices, especially if you're using High Speed. After the evacuation, allow the story scenes to continue until the trophy unlocks. Speak with the rescued residents to obtain their available rewards. Complete Cleyra's treasure collection and Active Time Events before advancing through the area's major story events.
Warning
**Out of Harm's Way is missable.** You must successfully guide all the residents of Cleyra to safety during the original Disc 2 invasion sequence. Choosing the wrong directions can cause residents to be lost and prevent the trophy from unlocking. The required sequence is **Right, Left, Right, then "We're not safe yet."** The trophy isn't awarded simply for reaching Cleyra or completing the mandatory story battles. Don't assume the trophy has failed if it doesn't appear immediately after the final dialogue choice. The unlock occurs after the relevant subsequent story scenes. The evacuation is a one-time story event and cannot be repeated during ordinary endgame cleanup. If you select an incorrect answer, reload a save made before the evacuation. If you've progressed beyond the event without earning the trophy or preserving an earlier save, another playthrough may be necessary. There are no special combat or equipment requirements. The trophy-safe pause-menu modifiers don't invalidate the rescue, but they don't choose the correct dialogue options for you.
Trophy: Over the Moon
Obtain 4 moonstones.
Type: Gold
Category: Missable
How to Unlock
Obtain all four Moonstones available during a single playthrough. Over the Moon is a Gold trophy requiring you to collect every Moonstone in FINAL FANTASY IX. Unlike ordinary healing items or equipment, Moonstones are extremely limited. The supplied trophy guide identifies only four obtainable Moonstones throughout the game. Two are associated with story-specific opportunities that can be permanently missed. The other two come from a friendly enemy encounter and Stiltzkin's final item package. Importantly, **you don't need to possess all four Moonstones simultaneously**. The trophy tracks whether you've obtained each one. You can spend or use a Moonstone after receiving it without losing the progress associated with that acquisition. However, you should preserve the Moonstone needed for the friendly enemy side quest until you've completed the relevant exchange. **Moonstone 1 — Impress All 100 Nobles** Location: Alexandria, during the opening theatrical performance. The first Moonstone is associated with the swordfight between Zidane and Blank at the beginning of the game. During the performance of I Want to Be Your Canary, follow the button prompts accurately enough to impress all 100 nobles. The audience's reaction is determined by your timing and accuracy. If you don't impress all 100 nobles, choose to repeat the swordfight. Continue until you achieve the perfect result. Afterward, progress through the story until you gain control of Steiner inside Alexandria Castle. Speak with Queen Brahne at the earliest opportunity. She'll reward you with a Moonstone for the outstanding performance. This Moonstone is missable because the opportunity disappears after progressing beyond the relevant story sequence. It's also associated with A Round of Applause, so complete both objectives together. **Moonstone 2 — Conde Petie Mountain Path** Location: Conde Petie Mountain Path, during the original Disc 2 portion of the story. While exploring the mountain path, you'll encounter several statues containing colored stones. The four stones are Red, Blue, Yellow, and Green. Collect all four stones from their corresponding locations throughout the area. Once you have the complete set, locate the structure near Stiltzkin's position on the mountain path. The supplied guide identifies the relevant structure as being one screen to the right of Stiltzkin. Interact with the structure and place the four colored stones into it. Doing so rewards you with a Moonstone. This is another missable opportunity because the mountain path's associated story sequence can no longer be completed in the same way after you advance. Before leaving the area, confirm that you've obtained the Moonstone and purchased Stiltzkin's item package for Driving the Hard Bargain. **Moonstone 3 — Friendly Jabberwock** Location: Western Forgotten Continent, near Oeilvert. The third Moonstone is obtained through the friendly enemy side quest. While exploring the world map, you'll occasionally encounter friendly creatures that request particular items rather than attacking. One of these creatures is the friendly Jabberwock. The friendly Jabberwock appears in the western region of the Forgotten Continent, around Oeilvert. When encountered, it requests one Emerald. Give it an Emerald from your inventory. In return, the Jabberwock awards a Moonstone and Ability Points. This Moonstone contributes toward Over the Moon. It also plays an important role in Mister Nice Guy because the next friendly enemy, Feather Circle, requests a Moonstone. You can give the Moonstone to Feather Circle after obtaining it without losing the acquisition progress toward Over the Moon. The important requirement is that you've received the Moonstone from Jabberwock. Don't sell or synthesize the necessary Emerald before completing the encounter. **Moonstone 4 — Stiltzkin's Final Package** Location: Alexandria Steeple, during the original Disc 4 portion of the story. The final Moonstone is included in Stiltzkin's last item package. Stiltzkin is the traveling Moogle who sells bundles of useful items at specific locations throughout Gaia. For his final appearance, visit Alexandria's steeple during the endgame. Speak with him and purchase the package containing a Moonstone, Ruby, and Elixir. The package costs 5,555 Gil. After completing the purchase, you'll receive the final Moonstone. If you've already obtained the previous three, Over the Moon unlocks automatically. This final purchase also contributes toward Driving the Hard Bargain, which requires buying all eight of Stiltzkin's packages throughout the story. Make sure your inventory has room for the items. If Stiltzkin refuses to sell because you're carrying the maximum quantity of a particular item, use or sell enough to complete the transaction. **Step 5 — Confirm All Four Acquisitions** Review the four Moonstone sources: 1. Queen Brahne's reward for impressing all 100 nobles. 2. The four-colored-stone puzzle on Conde Petie Mountain Path. 3. The reward from giving an Emerald to the friendly Jabberwock. 4. Stiltzkin's final Alexandria package for 5,555 Gil. Once you've obtained Moonstones from all four sources, Over the Moon unlocks automatically. You don't need to complete another quest, equip them, or speak with a particular character. The trophy tracks obtaining the Moonstones, not retaining all four in your inventory. **Avoiding a Missed Moonstone** The first two Moonstones require special attention. The Queen Brahne reward is available only during the opening Alexandria sequence. If you fail to impress all 100 nobles or neglect to speak with the Queen while controlling Steiner, you'll lose the opportunity. The Conde Petie Mountain Path Moonstone requires collecting all four colored stones and placing them into the appropriate structure before progressing beyond the relevant area. If you leave without completing the puzzle, you may be unable to recover the reward later. The Jabberwock and Stiltzkin Moonstones are easier to plan around, but they still depend on completing their respective interactions correctly. For a single-playthrough Platinum attempt, mark each Moonstone as soon as it's obtained. Maintaining a dedicated save before the opening swordfight and another before leaving Conde Petie Mountain Path can prevent considerable frustration. Over the Moon sounds like a trophy celebrating an emotional moment, but its actual requirement is collecting four extremely scarce gemstones from unrelated activities scattered across Gaia. One comes from a theatrical performance, another from a mountain puzzle, another from a polite monster, and the last from a traveling merchant. It's a wonderfully chaotic treasure hunt, and somehow Stiltzkin still manages to charge full price for his contribution.
Tip
Obtain the first Moonstone during the opening Alexandria sequence by impressing all 100 nobles and speaking with Queen Brahne as Steiner. Collect all four colored stones on Conde Petie Mountain Path and complete the statue puzzle before leaving. Save the Emerald obtained through the friendly enemy side quest so you can give it to Jabberwock for the third Moonstone. Purchase Stiltzkin's final package in Alexandria during Disc 4 for 5,555 Gil. Work toward A Round of Applause, Mister Nice Guy, and Driving the Hard Bargain alongside Over the Moon because these trophies share important requirements. Keep a written checklist of the four Moonstone sources.
Warning
**Over the Moon is missable.** There are only four Moonstone acquisition opportunities identified in the supplied guide. The opening Queen Brahne reward requires impressing all 100 nobles and speaking with her during the correct Steiner sequence. The Conde Petie Mountain Path Moonstone requires collecting all four colored stones and completing the puzzle before advancing beyond the area. The friendly Jabberwock requires an Emerald in exchange for its Moonstone. Stiltzkin's final Moonstone is included in his 5,555-Gil package at Alexandria Steeple during Disc 4. You don't need to possess all four Moonstones at the same time. Obtaining each one is what matters. Giving the Jabberwock Moonstone to Feather Circle for Mister Nice Guy doesn't invalidate Over the Moon. Don't confuse Moonstones with the colored stones used in the Conde Petie Mountain Path puzzle. If you miss either of the early story-specific Moonstones, you'll need an earlier save or another playthrough to complete the trophy.
Trophy: Peek-A-Boo
Free Kuppo from a wall in Fossil Roo.
Type: Bronze
Category: Missable
How to Unlock
Use the mining pickaxe in Fossil Roo to free Kuppo, the Moogle trapped behind a wall. Peek-A-Boo is a missable miscellaneous trophy associated with the excavation minigame inside Fossil Roo. During the original Disc 2 portion of FINAL FANTASY IX, you'll travel through Fossil Roo and encounter a treasure hunter who offers a pickaxe in exchange for a Potion. Although the mining activity primarily allows you to search for hidden items, one of the walls conceals a trapped Moogle named Kuppo. Your objective is to uncover the wall and free Kuppo. This is substantially easier than The One Ring, the other trophy associated with Fossil Roo's mining activity, because Kuppo's location is fixed rather than determined by a random treasure reward. However, Peek-A-Boo is still missable because Fossil Roo becomes inaccessible after you leave it through the main story. **Step 1 — Find the Treasure Hunter** Progress through Fossil Roo until you encounter the treasure hunter offering the pickaxe minigame. Speak with him and agree to provide a Potion. Once you've received access to the pickaxe, you can excavate certain walls in the surrounding area. If you've already been working toward The One Ring, you'll have completed this preparation. You can earn both trophies during the same mining session. **Step 2 — Locate Kuppo's Wall** Move toward the upper portion of the excavation area. According to the supplied trophy guide, the wall containing Kuppo is located toward the right side of the upper floor. Look for a suspicious section of wall with protruding rocks and an appearance suggesting that it can be excavated. Unlike the ordinary mining surfaces used to obtain random treasures, this particular wall hides the trapped Moogle. Approach the wall and position Zidane close enough to interact with it. **Step 3 — Break Through the Wall** With the pickaxe available, press Cross repeatedly to strike the suspicious wall. Continue excavating the same location. After several successful interactions, the wall will open and reveal Kuppo. The trapped Moogle will emerge and thank your party for rescuing him. Peek-A-Boo unlocks automatically after Kuppo has been freed. You don't need to defeat an enemy, solve an additional puzzle, or collect a specific item afterward. The rescue itself satisfies the trophy requirement. **Step 4 — Finish The One Ring Before Leaving** After freeing Kuppo, make sure you've also obtained Madain's Ring through the mining activity. The One Ring is a separate trophy requiring you to find the ring as a random excavation reward. Because both trophies occur in Fossil Roo, completing them together is the safest approach. If you haven't obtained Madain's Ring yet, return to the ordinary mining wall and continue excavating until the item appears. The ring can take several attempts to find, so don't leave prematurely. Once both trophies have unlocked, you're free to continue the main story. **Why Peek-A-Boo Is Missable** Fossil Roo is visited during a specific portion of the story. After leaving the area, the entrance becomes inaccessible, preventing you from returning to the excavation location. This means you can't simply revisit Fossil Roo during late-game cleanup to rescue Kuppo. If you progress too far without freeing him, you'll need to reload an earlier save or complete the trophy during another playthrough. Fortunately, the required interaction is straightforward once you know where to look. There's no special combat setup or character requirement, and you don't need to obtain a particular random item. The only essential steps are borrowing the pickaxe and excavating the correct wall. Peek-A-Boo is a good example of FINAL FANTASY IX's many hidden interactions. A seemingly ordinary section of dungeon wall turns out to contain a Moogle who has somehow become trapped inside the rock. How Kuppo ended up there is a mystery best left unexplored. The important thing is that Zidane has finally found a practical use for his temporary career in mining.
Tip
Complete Peek-A-Boo while working toward The One Ring. Borrow the pickaxe from the treasure hunter in Fossil Roo in exchange for a Potion. Head toward the upper floor of the excavation area and look for the suspicious wall on the right. Continue pressing Cross to excavate until Kuppo is freed. The trophy unlocks automatically after the rescue. Afterward, make sure you've obtained Madain's Ring before leaving the dungeon. Create a separate save after completing both trophies whenever the game allows it.
Warning
**Peek-A-Boo is missable.** Kuppo must be freed during your visit to Fossil Roo. The dungeon becomes inaccessible after story progression, so you cannot return during ordinary endgame cleanup. You must borrow the pickaxe before attempting to excavate the wall. Mining random treasures elsewhere doesn't free Kuppo. The correct wall is located toward the upper-right section of the excavation area. Continue interacting with the suspicious wall until Kuppo appears. The trophy unlocks for rescuing the Moogle, not for collecting a particular item. Peek-A-Boo and The One Ring are separate trophies. Make sure both have unlocked before leaving Fossil Roo. If you leave the area without rescuing Kuppo, you'll need an earlier save or another playthrough to earn the trophy.
Trophy: The One Ring
Obtain Madain's Ring via mining.
Type: Bronze
Category: Missable
How to Unlock
Obtain Madain's Ring by excavating the walls inside Fossil Roo. The One Ring is a missable trophy requiring you to discover Madain's Ring through the mining minigame in Fossil Roo. Fossil Roo is an underground passage encountered during the original Disc 2 portion of FINAL FANTASY IX. While exploring the area, you'll meet a treasure hunter who allows you to borrow a pickaxe in exchange for a Potion. Using the pickaxe, you can mine the surrounding walls for hidden treasures. One possible discovery is Madain's Ring. The challenge is that the item appears randomly, meaning you may need to excavate repeatedly before finding it. More importantly, Fossil Roo becomes inaccessible after you leave it through story progression. You must obtain the ring during your visit or risk permanently missing the trophy on that save file. **Step 1 — Reach Fossil Roo** Progress through the main story until your party enters Fossil Roo. The dungeon is part of the route connecting major regions during the original Disc 2 portion of the adventure. Continue exploring until you find the treasure hunter offering access to the excavation minigame. Before beginning, make sure you have at least one Potion available. You'll need to give the treasure hunter a Potion to borrow his pickaxe. This is a small cost compared with the importance of the missable trophy. **Step 2 — Borrow the Pickaxe** Speak with the treasure hunter. When he offers the mining opportunity, agree and provide the Potion. You'll receive access to the pickaxe and can begin examining the nearby walls. Approach an excavatable wall and press Cross repeatedly to dig. Each mining attempt gives you a chance to uncover an item. The possible discoveries include ordinary treasures as well as the Madain's Ring required for this trophy. You don't need to equip any special abilities or bring a particular party member to participate. The mining activity is available through the interaction with the treasure hunter. **Step 3 — Mine Until Madain's Ring Appears** Continue striking the excavatable wall with the pickaxe. Madain's Ring is obtained through a random discovery, so the number of attempts required can vary. You may find several ordinary items before obtaining the ring. Don't assume you've missed something because the item doesn't appear immediately. According to the supplied guide, leaving the excavation activity and beginning another attempt can refresh the available discoveries. If you've been mining for an extended period without success, exit the mining interaction and restart it. Then continue excavating. You can also activate the trophy-safe High Speed modifier to accelerate the mining process. This makes repeated inputs and excavation animations faster, reducing the time needed to search for the ring. Keep mining until Madain's Ring is uncovered. **Step 4 — Collect Madain's Ring** Once the ring appears, collect it. The One Ring unlocks automatically after you've successfully obtained Madain's Ring through mining. You don't need to equip the ring, use it in combat, or complete another quest. The trophy is specifically associated with finding the item through the Fossil Roo excavation activity. After obtaining it, you're free to continue with the main story. However, you should also complete Peek-A-Boo before leaving Fossil Roo. That trophy requires using the same pickaxe to free Kuppo, a Moogle trapped inside one of the dungeon's walls. Both trophies can be earned during the same visit, so there's no reason to leave either unfinished. **Step 5 — Save Before Leaving Fossil Roo** Once you've obtained Madain's Ring and freed Kuppo, save your game at the next available opportunity. Fossil Roo is a particularly important location for Platinum hunters because its mining-related trophies are permanently missable. After progressing beyond the dungeon, you won't be able to return through ordinary exploration. This means leaving without the ring can force you to load an earlier save or begin another playthrough. Because the ring's appearance is random, patience is the main requirement. There is no battle, puzzle sequence, or complicated combination of actions involved. You simply need to keep mining until the correct treasure appears. The One Ring is one of FINAL FANTASY IX's more unusual collectible trophies. After surviving dangerous dungeons and exploring an ancient underground passage, Zidane discovers that the most important thing he can do is repeatedly strike a wall with a borrowed pickaxe. It's hardly glamorous adventuring, but finding a valuable ring makes the manual labor considerably more appealing.
Tip
Bring a Potion before reaching the treasure hunter in Fossil Roo. Borrow the pickaxe and begin mining the nearby walls. Madain's Ring is a random discovery, so continue excavating even if you initially receive ordinary items. If the ring doesn't appear after repeated attempts, exit the activity and restart it to refresh the available discoveries. Activate High Speed to make the process faster. Complete Peek-A-Boo during the same visit by using the pickaxe to free Kuppo from the wall. Don't leave Fossil Roo until both mining trophies have unlocked.
Warning
**The One Ring is missable.** Madain's Ring must be obtained through mining during your visit to Fossil Roo. The dungeon becomes inaccessible after you progress beyond it, so you cannot safely postpone this objective until endgame cleanup. The ring is a random mining reward. Failing to find it immediately doesn't mean the trophy is unavailable. You must continue excavating until the correct item appears. Simply acquiring another ring or similar accessory elsewhere doesn't satisfy the trophy requirement. The trophy unlocks when Madain's Ring is obtained through the mining activity. If you leave Fossil Roo without earning the trophy, you'll need an earlier save or another playthrough. Make sure to complete Peek-A-Boo before leaving as well, since that trophy is tied to the same missable location.
Trophy: The Ultimate Sword
Obtain Excalibur II.
Type: Gold
Category: Missable
How to Unlock
Obtain Excalibur II from its hidden location in Memoria before the in-game clock reaches 12 hours. The Ultimate Sword is one of the most demanding trophies in FINAL FANTASY IX. It requires obtaining Excalibur II, Steiner's legendary weapon, before 12 hours have elapsed on the in-game timer. Unlike the ordinary Excalibur obtained through the Treno Auction House and Daguerreo side quest, Excalibur II is hidden near the end of Memoria, the game's final major dungeon. The challenge isn't simply finding the weapon. You'll need to progress through nearly the entire story, reach the appropriate room beyond the Lich encounter, and collect Excalibur II before the time limit expires. This makes The Ultimate Sword a permanently missable trophy within any playthrough where the timer exceeds 12 hours before the weapon is collected. For most players, the safest approach is to complete a normal exploratory playthrough first and reserve Excalibur II for a separate, carefully planned speedrun. **Step 1 — Understand the 12-Hour Requirement** Excalibur II must be obtained while the in-game clock still shows less than 12 hours. The requirement applies to the time recorded by the game, not merely the time spent fighting enemies. Ordinary exploration, conversations, equipment management, and backtracking all consume valuable time. If you're attempting this trophy during a casual playthrough, it's extremely easy to exceed the limit long before reaching Memoria. The supplied trophy guide recommends two playthroughs overall, with an optional third run dedicated exclusively to Excalibur II. Although obtaining every trophy in one playthrough is technically possible, combining the speedrun with FINAL FANTASY IX's many missable collectibles and Active Time Events demands exceptional planning. A dedicated Excalibur II run is considerably more manageable. **Step 2 — Start a Dedicated Speedrun** Begin a new playthrough and concentrate primarily on mandatory story progression. Avoid optional minigames, unnecessary exploration, lengthy treasure hunts, and side activities that don't directly help you reach the end of the game. You don't need to defeat Ozma, complete the Chocograph collection, catch 99 frogs, or earn 100 Tetra Master victories during this run. Those objectives can be completed on your main save. Instead, follow the story route efficiently and use appropriate battle modifiers to reduce the time spent in combat. Maintain several separate manual saves throughout the run. These allow you to recover from mistakes without restarting the entire game. Whenever possible, check the in-game timer before committing to lengthy story sequences. **Step 3 — Activate High Speed** The most important modifier for this trophy is High Speed. Open the pause menu using Options and activate High Speed with R1. This increases the game's operating speed considerably. According to the supplied trophy guide, High Speed allows the game to run at approximately four times normal speed while the in-game timer advances at its ordinary rate. This means you can move through dialogue, exploration, and battles substantially faster without consuming a corresponding amount of the 12-hour allowance. High Speed is one of the temporary pause-menu modifiers that doesn't disable trophies. Keep it enabled during most of the speedrun, particularly when traveling through familiar areas. Be careful around narrow paths, interaction points, and important locations where the increased movement speed could cause mistakes. **Step 4 — Use 9999 Damage and Battle Assistance** The 9999 damage modifier is another valuable tool. Activate it using L2 from the pause menu. With this modifier enabled, successful damaging attacks can deal 9,999 damage, making most mandatory encounters substantially shorter. This helps you avoid spending valuable time developing complicated combat strategies or obtaining optional equipment. Battle Assistance, activated using L1, can also make encounters more manageable by providing increased combat support. These temporary modifiers don't disable trophies. However, they don't eliminate every danger. Late-game enemies can still defeat underleveled characters, and some encounters require you to survive multiple attacks. Maintain suitable equipment and basic healing options throughout the run. **Step 5 — Use Safe Travel Strategically** Safe Travel, activated using R2 from the pause menu, prevents ordinary random encounters. This can save considerable time while exploring the world map and traversing areas where combat isn't necessary. However, Safe Travel doesn't remove mandatory battles, scripted encounters, or boss fights. It also shouldn't remain enabled when you deliberately want to gain experience. Use it to bypass unnecessary combat while progressing through the story, then disable it when you need to train. The supplied guide recommends taking advantage of efficient leveling opportunities rather than remaining severely underleveled throughout the entire adventure. **Step 6 — Consider Early Power Leveling** A particularly useful training method involves Grand Dragons at Popos Heights. The area can be reached through Gizamaluke's Grotto by climbing the vine near the Moogle couple. Grand Dragons award substantial experience. With the 9999 damage modifier enabled, you can defeat them relatively quickly. The supplied trophy guide recommends gaining a useful number of levels before continuing into the more dangerous later portions of the game. You don't need to reach level 99 during the speedrun. The goal is simply to improve survivability enough that mandatory encounters won't repeatedly defeat your party. Balance the time spent leveling against the benefit of making later battles easier. A short training session can save time if it prevents repeated defeats, but excessive grinding works against the 12-hour objective. **Step 7 — Prepare for Difficult Late-Game Battles** As you progress through the original Disc 3 portion of the story, some enemies and bosses become considerably more dangerous. If your characters are severely underleveled, they may be defeated before they can take advantage of the 9999 damage modifier. Maintain reliable healing and defensive equipment. The supplied guide also recommends winning the Treno Card Tournament during Disc 3 to obtain a Rebirth Ring, which can teach Auto-Life. Auto-Life is valuable because it allows a character to revive automatically after being defeated. This isn't strictly required for Excalibur II, but it can help protect your run during difficult encounters. If you're confident in your combat setup, you can decide whether the tournament's time investment is worthwhile. **Step 8 — Reach Memoria** Continue following the mandatory story until Memoria becomes accessible. By this stage, you should still have enough time remaining to progress through the dungeon and reach the Excalibur II location. Memoria contains several powerful bosses and multiple hidden weapons. During a dedicated speedrun, prioritize advancing toward Excalibur II rather than searching for every collectible. You can obtain the other Memoria weapons on your main playthrough. Use High Speed and 9999 damage to defeat the required bosses efficiently. Continue through the dungeon until you reach Lich. **Step 9 — Defeat Lich** Lich is encountered near the end of Memoria. Defeat the boss and proceed into the associated area. This is the critical point of the speedrun. According to the supplied trophy guide, Excalibur II is located on the right-hand side of Lich's room. The weapon is concealed at a field interaction point rather than inside an obvious treasure chest. After defeating Lich, move toward the right side of the room and watch for the interaction indicator. Don't leave the area without checking the correct location. **Step 10 — Obtain Excalibur II** Approach the hidden interaction point and press Cross. You'll receive a short message concerning the history of Excalibur II. After examining the location, the weapon will be added to your inventory. If the in-game clock remains below 12 hours, The Ultimate Sword unlocks automatically. You don't need to equip Excalibur II on Steiner or defeat an enemy using it. Obtaining the weapon within the time limit is sufficient. Once the trophy has unlocked, the speedrun objective is complete. You can continue playing if you wish, but there's no requirement to finish the story afterward solely for The Ultimate Sword. **Why a Separate Playthrough Is Recommended** The Ultimate Sword conflicts with many of FINAL FANTASY IX's other Platinum objectives. Movie Critic requires viewing numerous optional scenes, some of which involve lengthy detours and precise movement routes. Driving the Hard Bargain requires locating Stiltzkin repeatedly. Over the Moon requires completing several time-sensitive collectible objectives. Other trophies involve substantial minigame challenges and treasure hunting. Attempting to complete all of these while racing toward Memoria can make the Platinum unnecessarily stressful. A normal playthrough allows you to collect trophies carefully, while a dedicated speedrun lets you focus entirely on the time limit. If you've already completed the main story and most other objectives, Excalibur II may be the final major challenge separating you from Heroes of Gaia. The Ultimate Sword is one of FINAL FANTASY IX's most famous hidden challenges. Legendary weapons are usually protected by enormous monsters, ancient puzzles, or elaborate side quests. Excalibur II has a different guardian: a clock. After traveling across Gaia at extraordinary speed, defeating powerful enemies, and reaching the final dungeon, Steiner finally receives his legendary sword as a reward for everyone's impressive punctuality.
Tip
Use a separate playthrough dedicated to Excalibur II unless you've carefully planned a combined Platinum route. Activate High Speed, 9999 damage, and Safe Travel when appropriate. These temporary pause-menu modifiers don't disable trophies. Avoid unnecessary exploration, optional side quests, and lengthy minigames. Consider a short Grand Dragon leveling session to improve survivability before difficult late-game encounters. Keep multiple manual saves and check the in-game timer regularly. After defeating Lich in Memoria, search the right-hand side of the room for Excalibur II. Collect the weapon before the timer reaches 12 hours.
Warning
**The Ultimate Sword is missable and time-limited.** You must obtain Excalibur II before 12 hours of in-game time have elapsed. Reaching Memoria before 12 hours isn't enough. You must defeat Lich and actually collect the weapon within the limit. Excalibur II and ordinary Excalibur are different weapons with separate trophies. Sword of Kings requires ordinary Excalibur, while The Ultimate Sword requires Excalibur II. The weapon is hidden at an interaction point near Lich rather than inside a conventional visible chest. High Speed, Battle Assistance, 9999 damage, and Safe Travel are trophy-safe pause-menu modifiers. **Do not activate Master Abilities, Lv/Mag Stone Max, or Gil Max from the configuration menu.** These permanent boosters disable trophies for the affected save file. If the timer reaches 12 hours before you've collected Excalibur II, you'll need an earlier save or another playthrough. You don't need to complete the main story after obtaining Excalibur II for this particular trophy.
Trophy: Track Star
Obtain Athlete Queen.
Type: Bronze
Category: Missable
How to Unlock
Obtain the Athlete Queen key item by racing Hippaul until he reaches level 80 during the original Disc 3 Alexandria sequence. Track Star is a missable minigame trophy that requires helping Hippaul, a young hippo living in Alexandria, improve his running ability. During a specific portion of the story, you'll control Vivi while exploring Alexandria. Hippaul's mother asks you to help her son exercise, giving you the opportunity to participate in a series of footraces. Your objective is to continue racing Hippaul until his running level reaches 80. At that point, his mother rewards you with the Athlete Queen key item, unlocking Track Star. Although the minigame isn't especially complicated, it requires a substantial number of repeated races. More importantly, the opportunity disappears once you progress beyond the relevant Alexandria story sequence. For that reason, complete Track Star as soon as you gain control of Vivi during this visit. **Step 1 — Reach Alexandria During Disc 3** Progress through the main story until the beginning of the original Disc 3 portion of FINAL FANTASY IX. You'll return to Alexandria and temporarily control Vivi. This is the specific story window required for Track Star. Before exploring too far, make a manual save if you have an opportunity. The racing minigame is available only during this section, and progressing to Ruby's theatrical performance ends your chance to complete it. Once you have control of Vivi, begin searching for Hippaul and his mother rather than advancing the main story. **Step 2 — Find Hippaul and His Mother** From the Alexandria town square area, head toward the street where Hippaul and his mother are standing. According to the supplied trophy guide, they're located one screen to the right of Vivi's starting area during this sequence. You'll recognize Hippaul as a young anthropomorphic hippo standing near his mother. Speak with his mother. She explains that Hippaul needs more exercise and asks Vivi to help him improve his running ability. Agree to participate. This begins the Hippaul racing minigame. **Step 3 — Learn the Racing Controls** The race takes place along a short street in Alexandria. Vivi and Hippaul start together and compete to reach the finish line first. To make Vivi run, rapidly alternate between pressing Square and Circle. The faster and more consistently you alternate these buttons, the faster Vivi moves. Simply holding one button won't produce the required result. You'll need to keep alternating your inputs until Vivi crosses the finish line. During the earliest races, Hippaul is relatively slow, so winning should be straightforward. Use these initial attempts to become comfortable with the controls and establish a rhythm. **Step 4 — Increase Hippaul's Level** Every successful race contributes toward Hippaul's running progression. As you continue competing, Hippaul becomes faster and his level increases. The trophy requires reaching level 80. This means you must repeat the racing minigame numerous times rather than winning a single race. After each attempt, speak with Hippaul's mother again to begin another race. Continue alternating Square and Circle quickly and consistently to beat Hippaul. His running speed increases as he becomes more experienced, so later races demand faster inputs. However, the mechanics remain the same throughout the activity. You don't need to learn additional controls or complete different racecourses. The challenge is maintaining the required button rhythm as Hippaul gets faster. **Step 5 — Claim Athlete Queen** Continue racing until Hippaul reaches level 80. Once he reaches the required milestone, his mother recognizes how much his running ability has improved. She rewards Vivi with the Athlete Queen key item. Track Star unlocks automatically after you receive the item. You don't need to equip Athlete Queen, use it in battle, or complete another quest. The trophy is awarded for obtaining the reward. Once the trophy has unlocked, you can continue the Alexandria story without worrying about the racing objective. **Making the Races Easier** The most important factor is consistent button alternation. Rather than mashing Square repeatedly and occasionally pressing Circle, develop a steady back-and-forth rhythm. Some players find it easier to place their fingers over both buttons and alternate rapidly. Others prefer using their thumb to move between them. Use whichever method allows you to maintain a fast, controlled pace. If you notice that Vivi isn't moving as quickly as expected, check that you're alternating the buttons rather than repeatedly pressing the same input. Hippaul's increasing speed can make the later races more demanding, but you don't need to achieve a particular time. You only need to keep winning races until his level reaches 80. You can also take short breaks between attempts if repeated button inputs become tiring. There is no need to finish every race without stopping between them. **Why Track Star Is Missable** The Hippaul racing activity is tied to Vivi's specific Alexandria story segment. Once you attend Ruby's play and advance beyond the relevant events, the opportunity closes. Returning to Alexandria later doesn't restore the same racing sequence. This makes Track Star a particularly dangerous trophy for players who are progressing quickly through the story without checking the available side activities. If you miss the opportunity, you'll need an earlier save or another playthrough. Fortunately, the trophy can be completed in one visit if you're willing to spend enough time repeating the races. No advanced equipment, character level, or combat preparation is required. Track Star is another example of FINAL FANTASY IX transforming an innocent side activity into a serious Platinum requirement. Vivi begins by helping a young hippo get some exercise. Several dozen races later, he's effectively become Alexandria's most dedicated personal trainer. At least Hippaul is improving his fitness, even if Vivi's thumbs may need a recovery period.
Tip
Complete Track Star immediately after gaining control of Vivi during the early Disc 3 Alexandria sequence. Find Hippaul and his mother before attending Ruby's play. Agree to the racing challenge and alternate Square and Circle rapidly to move Vivi forward. Develop a consistent rhythm rather than pressing the buttons randomly. Continue racing until Hippaul reaches level 80 and his mother awards Athlete Queen. The minigame becomes more demanding as Hippaul improves, so maintain your input speed during later races. Save before beginning the Alexandria story sequence if possible, and don't advance until the trophy has unlocked.
Warning
**Track Star is missable.** The Hippaul racing minigame is available only during the early Disc 3 Alexandria sequence while controlling Vivi. Progressing to Ruby's play closes the opportunity. You must raise Hippaul to level 80 and receive the Athlete Queen key item. Winning only a few races isn't sufficient. The trophy doesn't require Vivi to reach character level 80. Hippaul's racing level is a completely separate progression system. You must alternate Square and Circle to run effectively. Simply holding a button or repeatedly pressing the same one won't produce the intended movement. If you advance beyond the relevant story sequence without obtaining Athlete Queen, you'll need an earlier save or another playthrough. Track Star cannot be completed through ordinary endgame cleanup.
Trophy: Another Man's Treasure
Receive certification as a Rank S Treasure Hunter.
Type: Bronze
Category: Collectible
How to Unlock
Reach Rank S as a treasure hunter and receive official recognition of your achievement. Another Man's Treasure is a collectible-focused trophy that requires accumulating enough treasure-hunting points to reach Rank S in FINAL FANTASY IX. Throughout the adventure, you'll find treasure chests, hidden items, rewards from characters, Chocograph treasures, and other valuable discoveries. Many of these contribute toward a hidden treasure-hunting score that determines your rank. You begin at Rank F and gradually advance through the rankings as you collect treasures. To reach Rank S, you need **340 treasure-hunting points**. This trophy doesn't require collecting every treasure in the game. However, you'll need to explore thoroughly and complete a substantial portion of the available treasure-hunting activities. Because some locations become inaccessible as the story progresses, Another Man's Treasure is safest to treat as missable. **Step 1 — Understand the Treasure-Hunting Score** Your treasure-hunting rank is based on points awarded for discovering certain items and treasures. According to the supplied trophy guide, ordinary treasure chests, hidden field items, and qualifying rewards obtained from characters generally contribute one point each. Chocobo-related discoveries, including Chocograph treasures, hidden ocean treasures, and mountain-crack treasures, generally award two points each. This makes Chocobo treasure hunting especially valuable for increasing your score efficiently. You don't need to track every individual point manually, but understanding the system helps you prioritize activities that contribute toward Rank S. For example, recovering several Chocograph treasures can provide a useful increase in your score while also progressing toward Diggin' It and Beach Bum. **Step 2 — Collect Treasures During the Main Story** The most important habit for Another Man's Treasure is exploring each location thoroughly before leaving. Open visible treasure chests, examine suspicious corners, and investigate hidden-item indicators. FINAL FANTASY IX frequently places items behind furniture, along walls, and in areas that are easy to overlook. Some treasures are concealed by the game's fixed camera angles, so moving carefully around the edges of rooms can reveal interaction indicators that aren't immediately visible. Whenever you enter a new dungeon, town, or castle, search the available areas before triggering events that advance the story. This is particularly important in locations that become inaccessible later. Burmecia, Cleyra, Fossil Roo, and several other story areas contain opportunities that may be lost after certain events. Collecting treasures as you progress reduces the risk of falling short of the required score during the endgame. **Step 3 — Begin the Chocobo Treasure Hunt** Chocobo Hot or Cold is one of the best activities to combine with Another Man's Treasure. Visit Chocobo Forest and begin digging for Chocographs. These maps reveal hidden treasures across Gaia. Recover their contents to obtain valuable equipment, items, and upgrades that allow your Chocobo to reach new areas. There are 24 Chocographs to discover and complete. As your Chocobo gains the ability to cross water, climb mountains, and fly, additional treasure-hunting locations become available. Continue through Chocobo Forest, Chocobo Lagoon, and Chocobo Air Garden. The Chocograph discoveries contribute toward Diggin' It while also increasing your treasure-hunting score. **Step 4 — Recover Ocean and Mountain Treasures** Once your Chocobo has gained the necessary movement abilities, search Gaia's oceans for hidden bubbles. Use Dead Peppers to dive beneath the surface and recover the treasures. Similarly, locate hidden cracks along mountain walls and use Dead Peppers to open them. These locations contain additional valuable items and contribute toward your treasure-hunting progress. Several also provide equipment needed for other trophies. You can obtain powerful weapons, pieces of Genji equipment, and access to secret areas through these discoveries. Because Chocobo-related hidden treasures generally award more treasure-hunting points than ordinary field items, they are particularly useful if you're approaching Rank S but haven't yet reached the requirement. **Step 5 — Check Your Treasure-Hunting Rank** There are two important locations where you can check your current treasure-hunting rank. The first is Treno. Visit the inn and speak with the woman located downstairs. She can provide information about your current treasure-hunting rank. The second location is Daguerreo. Enter the settlement and travel toward the right side of the interior. Head upstairs and locate the character known as the Four-Armed Man. Speak with him to learn your current treasure-hunting rank. These interactions allow you to determine how close you are to Rank S without manually counting every treasure you've collected. Check your rank periodically as you progress through the later parts of the game. **Step 6 — Reach Rank S** Continue collecting treasures until your score reaches the required 340 points. Since the game contains more available treasure points than the minimum needed for Rank S, you don't have to discover every single item. However, missing too many treasures in locations that later become inaccessible can make the trophy difficult or potentially impossible to complete within the current playthrough. Once you've accumulated enough points, your treasure-hunting rank will increase to S. Speak with the appropriate rank-checking character to receive recognition of your achievement. Another Man's Treasure unlocks after your Rank S status is acknowledged. You don't need to finish the main story or defeat an optional boss to earn this trophy. The challenge comes from exploring thoroughly and accumulating enough qualifying treasures. **Making Rank S More Manageable** The most efficient approach is to collect ordinary treasures during story progression and use the Chocobo side quest to finish the remaining points. Avoid relying entirely on endgame treasure hunting. Although many Chocobo discoveries remain available late in the game, certain story locations become inaccessible after major events. Every treasure collected during your initial exploration reduces the burden later. If you're approaching the final portion of the game and your rank is still low, revisit any accessible towns and optional areas to search for overlooked items. Then complete the remaining Chocograph treasures, ocean bubbles, and mountain cracks. You can also make progress toward Earning the Queen's Favor and What's Your Sign? while exploring areas containing hidden Stellazzio coins. However, the treasure-hunting rank has its own scoring rules, so don't assume every unrelated collectible or quest item contributes points. Another Man's Treasure is one of the game's most exploration-heavy trophies. By the time you reach Rank S, Zidane will have searched behind countless pieces of furniture, opened hundreds of containers, and recovered enough buried treasure to make even the wealthiest residents of Treno curious about his finances. Fortunately, the game rewards thorough investigation rather than requiring a formal appraisal of every item you've discovered.
Tip
Explore every location carefully during your first playthrough. Open treasure chests, inspect hidden corners, and collect field items whenever possible. Don't rush through story locations that become inaccessible later. Start Chocobo Hot or Cold early and complete the 24 Chocographs, ocean treasures, and mountain cracks as you gain the necessary traversal abilities. These discoveries contribute efficiently toward the 340-point requirement and overlap with Diggin' It, Beach Bum, and several equipment trophies. Check your rank by speaking with the woman downstairs in Treno's inn or the Four-Armed Man in Daguerreo. Once you've reached Rank S, speak with the appropriate character to register your achievement.
Warning
Another Man's Treasure requires reaching Rank S, which corresponds to 340 treasure-hunting points. You don't need to collect every treasure in FINAL FANTASY IX, but you must accumulate enough qualifying discoveries. The trophy is considered potentially missable because certain locations become inaccessible through story progression. Missing a handful of treasures won't necessarily prevent Rank S, but overlooking large numbers of items can create problems later. Ordinary treasure chests and field discoveries generally award one point, while qualifying Chocobo treasures generally award two. Don't assume that completing Diggin' It automatically guarantees Rank S. The treasure-hunting rank is a separate requirement. Likewise, simply reaching the endgame doesn't award Another Man's Treasure. Check your current rank and continue collecting treasures until Rank S has registered. If you've progressed too far while missing a substantial amount of inaccessible treasure, you may need an earlier save or another playthrough to reach the required score.
Trophy: Beach Bum
Visit every beach in Gaia.
Type: Bronze
Category: Collectible
How to Unlock
Visit all 21 beaches across Gaia after unlocking the beach restoration ability through the Chocobo Paradise side quest. Beach Bum is a collectible trophy tied to FINAL FANTASY IX's extensive Chocobo treasure-hunting quest. Although the description sounds simple, earning the trophy requires completing several major objectives before you can begin properly registering the beaches. You'll need to advance through Chocobo Hot or Cold, recover the world's hidden treasures, discover Chocobo Paradise, and receive a special challenge from the Fat Chocobo. This makes Beach Bum one of the final objectives in the Chocobo side quest rather than something you can complete simply by walking along every shoreline during the story. **Step 1 — Complete the Chocograph Treasure Hunt** Begin by visiting Chocobo Forest and participating in Chocobo Hot or Cold. During the minigame, you'll discover Chocographs containing pictures and clues pointing toward treasure locations across Gaia. There are 24 Chocographs to discover and complete. As you recover their treasures, your Chocobo will gradually gain new abilities, allowing it to travel across shallow water, climb mountains, cross deep oceans, and eventually fly. These upgrades are necessary because many hidden treasures are inaccessible with your starting Chocobo. Continue collecting Chocographs from Chocobo Forest, Chocobo Lagoon, and Chocobo Air Garden until you've recovered all 24 associated treasures. This progression also contributes toward Diggin' It, another trophy required for the Platinum. **Step 2 — Recover the Ocean Treasures** After obtaining the Sea Chocobo, begin searching Gaia's oceans for hidden treasure locations. Most ocean treasures are marked by small clusters of bubbles rising from the water. Move your Chocobo directly over the bubbles and use a Dead Pepper to dive beneath the surface and retrieve the treasure. Dead Peppers can be obtained through Chocobo Hot or Cold. Continue searching the ocean until you've recovered the available underwater treasures. One important exception is the location containing Zidane's Ultima Weapon. This treasure doesn't have visible bubbles and must be located using the position of the former Shimmering Island as a reference. Completing these underwater searches also contributes toward several equipment trophies, including The Ultimate Racket, The Ultimate Dual Blade, and Path of the Samurai. **Step 3 — Open the Hidden Mountain Cracks** Next, search Gaia for the hidden cracks found along certain mountainsides and rocky walls. Approach each location with the appropriate Chocobo movement ability and use a Dead Pepper to open the crack. These locations contain additional treasures, equipment, and access to important side-quest areas. Some cracks can only be reached after upgrading your Chocobo, so completing the earlier Chocograph objectives is essential. One of the hidden locations provides access to Mognet Central, where you'll eventually complete the restoration quest required for Back Online. Another leads to Chocobo Paradise. Recover the hidden treasures from the mountain cracks as part of your overall preparation for Beach Bum. **Step 4 — Discover Chocobo Paradise** Once your Chocobo has the necessary abilities, locate the hidden entrance to Chocobo Paradise. Use a Dead Pepper at the appropriate mountain crack to open the passage. Inside, you'll meet the Fat Chocobo, who oversees the paradise. Approach him and attempt to challenge him to a game of Tetra Master by pressing Square rather than initiating an ordinary conversation. Instead of accepting the card-game challenge, the Fat Chocobo will give you a new objective: visit every beach around Gaia. This interaction activates the beach challenge. **Step 5 — Visit All 21 Beaches** Return to Gaia's world map and begin traveling to the beaches scattered across its continents and islands. There are 21 beaches to register. A qualifying beach is identified by its sandy shoreline and the waves meeting the land. Once the Fat Chocobo has assigned the challenge, approaching a beach produces a special field interaction indicator featuring additional wavy markings beneath the usual symbol. Move into the correct position and press Circle to register the beach. You'll hear a chime confirming that the interaction was successful. Continue traveling around Gaia and repeating this process at every qualifying beach. A flying Sky Chocobo is particularly useful for reaching distant locations and moving between continents efficiently. Because the game doesn't provide a conventional checklist of every beach you've registered, following a dedicated 21-beach location map is recommended. Keep your own notes as you complete each location to avoid revisiting the same shorelines unnecessarily. After registering the final beach, the game displays a message confirming that you've watched the waves around the world and relaxed. Beach Bum unlocks automatically after this final interaction. Completing the challenge also grants a useful additional benefit: revisiting registered beaches allows you to restore your party's HP and MP and remove status ailments. Beach Bum can be completed during endgame cleanup and doesn't require reaching every beach before finishing the main story. The challenge is time-consuming, but it overlaps heavily with Diggin' It, Follow Your Nose, and several equipment trophies. After spending dozens of hours fighting monsters, exploring ruins, and excavating buried treasure, Zidane and his companions are finally rewarded with a quest involving beaches. Unfortunately, Gaia has decided that a relaxing seaside vacation should involve visiting 21 separate locations and carefully checking each one off a list. Even paradise apparently comes with paperwork.
Tip
Complete the Chocobo treasure-hunting objectives before concentrating on Beach Bum. Recover all 24 Chocograph treasures, investigate the underwater bubbles, and open the hidden mountain cracks. Doing so provides the movement abilities and access needed for the final beach challenge. Visit Chocobo Paradise and interact with the Fat Chocobo using the Tetra Master challenge button to receive the objective. Once the challenge is active, use a 21-beach location checklist and mark each beach as soon as you hear its confirmation chime. The Sky Chocobo makes traveling between distant locations considerably easier. Combine Beach Bum with Diggin' It, Follow Your Nose, Back Online, and the equipment trophies obtained through hidden treasures.
Warning
Simply walking across every beach during ordinary story progression doesn't complete Beach Bum. You must receive the beach challenge from the Fat Chocobo and register each qualifying beach through its special interaction. There are exactly 21 beaches. The beach interaction indicator becomes available after activating the challenge, so don't mistake ordinary shoreline exploration for registered progress. Beach Bum is connected to the broader Chocobo treasure quest. Complete the necessary Chocograph, underwater treasure, and mountain-crack objectives before attempting the final beach circuit. You must press the interaction button at each beach and hear the confirmation chime. Don't assume a beach has registered merely because you've walked onto the sand. The trophy isn't missable and can be completed during endgame cleanup. The supplied guide doesn't include a textual list of all 21 beach locations, so use a verified location map or visual guide when completing the final circuit.
Trophy: Close But No Cigar
Obtain the Tower.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Tower, one of Zidane's powerful late-game weapons, from a hidden treasure location inside Memoria. Close But No Cigar is a collectible trophy that requires finding the Tower, a powerful dual-bladed weapon for Zidane. The Tower is located inside Memoria, the final major dungeon of FINAL FANTASY IX. Like several other weapons hidden throughout Memoria, the Tower isn't obtained from a conventional treasure chest. Instead, you'll need to explore a particular section of the dungeon and locate an interaction point hidden near the edge of the environment. The trophy can be earned during your initial visit to Memoria or through later endgame cleanup. **Step 1 — Reach Memoria** Progress through FINAL FANTASY IX until the story takes you to Memoria. This dungeon becomes accessible during the original Disc 4 portion of the adventure. Several trophies require collecting weapons hidden inside its various rooms. Because these weapons are located along the main progression route, it's worth searching each area carefully before moving onward. You don't need to defeat the final boss to obtain the Tower. **Step 2 — Find the Two-Level Room** Continue progressing through Memoria until you reach a room containing two visible levels. According to the supplied trophy guide, the area features an upper floor that you must reach to continue the dungeon. Follow the normal route until Zidane reaches this upper level. Before leaving the room, examine the surrounding walkways. You'll notice a small side path branching downward from the upper route. This dead-end path is the important location for Close But No Cigar. **Step 3 — Explore the Dead-End Walkway** Follow the short downward branch away from the main progression route. Move toward the lower-right corner of the dead-end. The Tower is concealed at an interaction point in this area. Because the environment uses fixed camera angles, the precise location can be difficult to identify visually. Move slowly around the end of the path and watch for the field interaction indicator. When it appears, stop and examine the location. **Step 4 — Obtain the Tower** Press Cross at the hidden treasure point. You'll receive the Tower. Close But No Cigar unlocks automatically when the weapon is obtained. You don't need to equip the Tower on Zidane, defeat an enemy with it, or complete any additional challenge. Collecting the weapon is sufficient. The Tower is one of Zidane's strongest weapons and can be useful during the remaining encounters inside Memoria. If you're using Zidane as a primary damage dealer, consider comparing it with your current equipment before continuing. **Step 5 — Continue Toward the Remaining Weapons** The Tower is one of several powerful weapons hidden throughout Memoria. Other relevant trophies include Kain's Legacy for Kain's Lance, The Ultimate Claws for Rune Claws, The Ultimate Flute for Angel Flute, and The Ultimate Mace for Mace of Zeus. These can all be collected as you progress through the dungeon. You don't need to obtain them in a particular order for their individual trophies. However, following a Memoria weapon checklist is a good way to prevent unnecessary backtracking. **The Difference Between the Tower and Ultima Weapon** The Tower is not Zidane's Ultima Weapon. The Ultimate Dual Blade is a separate trophy requiring you to obtain the Ultima Weapon from a hidden ocean treasure associated with the former location of the Shimmering Island. Close But No Cigar specifically requires the Tower. Don't confuse the two weapons when planning your equipment collection. The Tower can be obtained through normal exploration of Memoria, while Ultima Weapon requires progress through the Chocobo treasure-hunting side quest. **Cleanup Availability** Close But No Cigar isn't permanently missable. If you've already passed the room without collecting the Tower, you can return to Memoria through an appropriate endgame save. There is no time limit associated with obtaining the weapon. You also don't need to complete the dungeon within 12 hours to earn this trophy. That restriction applies exclusively to Excalibur II and The Ultimate Sword. Close But No Cigar is one of the simpler Memoria equipment trophies once you know the correct location. The main obstacle is the game's tendency to hide powerful weapons in places that resemble ordinary scenery. Zidane is an accomplished thief, so finding valuable items in unexpected places should come naturally. Still, hiding one of his strongest weapons at the end of a barely visible walkway seems a little excessive. Apparently, whoever designed Memoria believed that legendary treasure deserved to be protected by the greatest obstacle of all: awkward camera angles.
Tip
Collect the Tower during your first visit to Memoria. When you reach the room containing two levels, follow the main path to the upper floor. Before leaving, locate the small walkway branching downward. Search the lower-right corner of the dead-end until the interaction indicator appears. Press Cross to obtain the Tower and unlock Close But No Cigar. Continue collecting the other hidden Memoria weapons during the same visit.
Warning
Close But No Cigar requires obtaining the Tower. The weapon is hidden at an interaction point rather than inside an obvious treasure chest. You'll need to search the dead-end path branching from the upper floor of the two-level room. Simply reaching the room or progressing through Memoria doesn't unlock the trophy. The Tower and Ultima Weapon are different weapons with separate trophies. You don't need to equip the Tower to earn Close But No Cigar. The trophy isn't permanently missable and can be completed during endgame cleanup. There is no 12-hour time restriction for obtaining the Tower. That requirement belongs to Excalibur II.
Trophy: Diggin' It
Locate all hidden treasures on the world map.
Type: Bronze
Category: Collectible
How to Unlock
Locate all hidden Chocobo treasures across Gaia through the Chocograph treasure-hunting quest. Diggin' It is one of the main Chocobo-related trophies in FINAL FANTASY IX. It requires completing the extensive treasure hunt that begins at Chocobo Forest and eventually takes you across continents, oceans, mountains, and hidden islands. There are 24 Chocographs to discover and excavate. Each Chocograph contains a picture and a description that provide clues to the location of a buried treasure somewhere on Gaia's world map. The quest also involves upgrading your Chocobo's movement abilities, allowing you to reach locations that were previously inaccessible. **Starting Chocobo Hot or Cold** Begin by traveling to Chocobo Forest on the Mist Continent, between Lindblum and South Gate. Speak with Mene, the Moogle who introduces the Chocobo Hot or Cold minigame. Each attempt costs 60 Gil. During the minigame, press Square to dig at different positions and pay attention to the proximity messages indicating how close you are to a buried item. When you locate a treasure, continue pressing Square until you've excavated it. Some discoveries are ordinary items, while others are Chocographs. You can obtain multiple Chocographs during the same session, although the available selection depends on your current progress and the treasure-hunting location. Mene will indicate when no additional Chocographs are presently available from an area. **Using Chocographs** Once you've obtained a Chocograph, return to the world map while riding your Chocobo. Press Triangle to access your Chocograph collection. Select an entry to examine its picture and written clue. Compare the image against Gaia's geography, paying attention to recognizable coastlines, mountains, forests, and islands. When you've identified the location, travel there and press Square to dig. Continue excavating until your Chocobo recovers the hidden treasure. Some discoveries contain equipment or valuable items, while others grant your Chocobo new traversal abilities. These transformations are essential for reaching the later parts of the treasure hunt. **Unlocking Chocobo Transformations** Your Chocobo begins as a normal yellow Chocobo capable of traveling across ordinary land. Recovering specific Chocograph treasures gradually unlocks additional forms. The Reef Chocobo can travel across shallow water, allowing you to reach locations such as Chocobo Lagoon. The Mountain Chocobo can climb mountainsides, opening access to elevated terrain and previously unreachable treasure sites. The Sea Chocobo can travel across deep water, allowing you to explore the oceans and access more distant locations. Finally, the Sky Chocobo gains the ability to fly, making it possible to reach remote areas and Chocobo Air Garden. The Sky Chocobo takes off from forested terrain and must also land in an appropriate forest. Each transformation opens additional opportunities to find and excavate Chocographs. **Collecting All 24 Chocographs** Chocographs are distributed between Chocobo Forest, Chocobo Lagoon, and Chocobo Air Garden. Some become available only after specific story milestones or Chocobo upgrades. Important progression treasures include Healing Shore, which grants the Reef Chocobo, Dawn Lagoon, which grants the Mountain Chocobo, and Green Plains, which grants the Sea Chocobo. The final major transformation comes from Mist Ocean. To obtain Mist Ocean, you'll need to collect six Chocograph Pieces scattered between the Forest and Lagoon. After assembling the complete Chocograph, travel to the indicated ocean location and excavate its treasure using the Sea Chocobo. This unlocks the Sky Chocobo. With flight available, you can reach Chocobo Air Garden. The Air Garden doesn't have a single permanent entrance. Instead, several possible entry points appear as dark circular shadows on the world map. Fly above an active shadow and use a Dead Pepper to enter. Inside, continue playing Chocobo Hot or Cold to uncover the remaining Chocographs. The Air Garden contains several late-game discoveries, including Outer Island, Fairy Island, and Forgotten Island. After you've recovered all 24 Chocograph treasures, you'll have completed the central map-based treasure hunt. The broader Chocobo exploration route also includes hidden ocean bubbles and mountain cracks that are important for related trophies and equipment. Use Dead Peppers at those locations to recover additional treasures and complete the remaining Chocobo objectives. Diggin' It unlocks after the required hidden treasure discoveries have registered. Although the quest is lengthy, it's one of the most rewarding activities to pursue during Platinum cleanup. Completing the treasure hunt helps unlock several other trophies, including Beach Bum, Follow Your Nose, and trophies associated with ultimate weapons and Genji equipment. Some Chocograph treasures also provide powerful equipment and items that make difficult optional encounters more manageable. You can complete the quest during the endgame, so there's no requirement to excavate every treasure before finishing the main story. FINAL FANTASY IX's Chocobo side quest begins with an innocent-looking bird digging for buried items in a forest. Before long, that same bird is climbing mountains, crossing oceans, and flying through the sky in pursuit of treasure. At this point, it's reasonable to wonder whether the Chocobo is actually the most talented adventurer in the entire party.
Tip
Begin Chocobo Hot or Cold early and work on Diggin' It throughout your playthrough. Recover Chocographs whenever new ones become available, then excavate their world-map treasures to unlock additional movement abilities. Pay particular attention to Healing Shore, Dawn Lagoon, Green Plains, and Mist Ocean because they provide essential Chocobo transformations. Collect all six Chocograph Pieces to unlock Mist Ocean and eventually obtain the Sky Chocobo. Use High Speed during Chocobo Hot or Cold. The game runs faster while the minigame timer continues at its normal rate, making treasure hunting more efficient. Once you've unlocked Chocobo Air Garden, continue digging there to obtain the remaining Chocographs and work toward beak level 99 for Follow Your Nose.
Warning
Diggin' It requires completing the Chocobo treasure-hunting objectives, not simply discovering Chocographs in your inventory. Finding a Chocograph and excavating the corresponding world-map treasure are separate steps. There are 24 Chocographs, including Mist Ocean, which is assembled from six Chocograph Pieces. Certain Chocographs cannot be obtained until you've reached the necessary story milestone or upgraded your Chocobo. Don't assume an area is permanently exhausted if Mene says no more Chocographs are currently available. Additional discoveries may become accessible later. Chocobo Air Garden requires the Sky Chocobo and a Dead Pepper to enter through an active world-map shadow. The quest is not permanently missable and can be completed during endgame cleanup. The hidden ocean and mountain treasures also contribute to other trophies, so continue exploring after finishing the main Chocograph collection. Avoid the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max, which disable trophies for the affected save file.
Trophy: Earning the Queen's Favor
Receive 10 rewards from Queen Stella.
Type: Bronze
Category: Collectible
How to Unlock
Collect and deliver 10 Stellazzio coins to Queen Stella in Treno. Earning the Queen's Favor is a collectible trophy associated with the Stellazzio side quest in FINAL FANTASY IX. Throughout Gaia, you'll discover 13 special coins named after the signs of the zodiac. Queen Stella, a collector living in Treno, rewards Zidane for bringing these rare coins to her. To unlock this trophy, you must deliver 10 Stellazzio coins and receive 10 rewards from Queen Stella. You don't need to complete the entire 13-coin collection for Earning the Queen's Favor. However, finding every coin is required for What's Your Sign?, which awards the Hammer, so completing both trophies together is the most efficient approach. **Step 1 — Find Queen Stella** Queen Stella lives in Treno, one of the major cities visited during the main story. Once you reach Treno, travel toward the area beyond the Synthesis Shop. You'll find Queen Stella inside her residence, where she keeps her collection of rare Stellazzio coins. Speak with her to learn about her interest in the coins. Whenever you obtain a Stellazzio, return to Queen Stella and present it to receive a reward. Each successful delivery contributes toward the 10 rewards needed for Earning the Queen's Favor. You can begin collecting Stellazzio coins during the earliest portions of the game, although you won't have access to every location immediately. **Step 2 — Collect the First Stellazzio Coins** The following coins become available during the original Disc 1 portion of the story. **Aries — Dali** Visit the windmill in Dali. Once inside, examine the upper-left corner of the room near the crankshaft. The Aries Stellazzio is hidden in this area. Approach the correct location and interact when the field indicator appears. **Cancer — Burmecia** During your visit to Burmecia, enter the city through its main entrance. Look for an overturned cart on the left side of the area. The Cancer Stellazzio is hidden behind the cart. Collect it before continuing through the city. **Step 3 — Collect the Disc 2 Stellazzio Coins** Several additional coins become available as you explore Gaia during the original Disc 2 portion of the adventure. **Scorpio — Quan's Dwelling** Travel to Quan's Dwelling and locate the hanging rope toward the back of the first room. Climb down to the lower area near the hot spring. The Scorpio Stellazzio is hidden near the bottom of the screen. **Gemini — Treno** At Treno's entrance, locate the fountain on the left. Interact with the fountain and choose to throw in 10 Gil. Repeat the donation until the Gemini Stellazzio is awarded. Unlike most coins, Gemini requires spending a small amount of Gil through repeated interactions. **Taurus — Treno** From Treno's entrance, travel one screen to the right. Climb down the ladder to reach the item shop. Look behind the upper-right corner of the shop's counter to find the Taurus Stellazzio. **Virgo — Black Mage Village** Enter the inn in Black Mage Village. Examine the bunk beds on the far-right side of the room. You'll find the Virgo Stellazzio near the bottom of the ladder. **Libra — Madain Sari** Travel to the central area of Madain Sari, where the fountain is located. Walk behind the fountain and examine the hidden spot to obtain the Libra Stellazzio. By this stage, you'll have access to seven Stellazzio coins if you've collected all the earlier ones. You can deliver them to Queen Stella as you progress rather than waiting until the endgame. **Step 4 — Collect Three More Coins** The next three Stellazzio coins become available during the original Disc 3 portion of the story. **Leo — Alexandria Castle** While exploring Alexandria Castle, locate the room containing the Neptune statue. Approach from the right-hand entrance and move toward the upper corner. The Leo Stellazzio is hidden in this area. **Sagittarius — Lindblum Business District** Enter Lindblum's Business District and travel north from the district entrance. On the following screen, keep toward the left side until you reach a narrow walkway. Follow it to the far-left end to discover Sagittarius. **Aquarius — Ipsen's Castle** Inside Ipsen's Castle, examine the entrance area containing three pillars. The Aquarius Stellazzio is hidden behind the middle pillar. After collecting these three coins, you'll have obtained 10 Stellazzio in total, assuming you've followed the earlier locations. Return to Queen Stella in Treno and deliver any coins you haven't already handed over. After receiving your tenth reward, Earning the Queen's Favor unlocks automatically. You don't need to retain the coins after delivering them. The trophy counts the successful rewards received from Queen Stella. **Step 5 — Continue Toward What's Your Sign?** Although Earning the Queen's Favor requires only 10 rewards, there are 13 Stellazzio coins in total. The remaining three are Capricorn, Pisces, and Ophiuchus. Capricorn is found in Daguerreo, Pisces is located aboard the Invincible, and Ophiuchus becomes available after returning the previous 12 coins to Queen Stella. Collecting all 13 eventually rewards you with the Hammer and unlocks What's Your Sign?. Because both trophies use the same collection, there's little reason to stop after the tenth reward unless you're concentrating on a different objective. Earning the Queen's Favor is available during endgame cleanup, but collecting each coin when you first visit its location is recommended. Some locations become inaccessible as the story progresses, and failing to explore them thoroughly can complicate your broader treasure-hunting objectives. Queen Stella is one of Gaia's most dedicated collectors, rewarding adventurers for delivering rare coins from around the world. It's a surprisingly generous arrangement, although after exploring ancient ruins and dangerous castles, Zidane might reasonably expect something more substantial than another trip to Treno's reward counter.
Tip
Collect Stellazzio coins as soon as their locations become accessible. You can deliver coins to Queen Stella individually or in groups, so there's no need to wait until you've gathered all 10. Use the original disc structure to organize your checklist: two coins during Disc 1, five during Disc 2, and three additional coins during Disc 3 will bring you to the required total. Pay particular attention to Gemini, which requires repeated donations at Treno's fountain rather than an ordinary hidden-item interaction. Once you've obtained the tenth reward, continue collecting the final three coins for What's Your Sign?. You can combine Stellazzio collection with other exploration objectives, including Another Man's Treasure, because thoroughly investigating Gaia's towns and dungeons contributes toward multiple trophies.
Warning
Earning the Queen's Favor requires receiving 10 rewards from Queen Stella. Simply finding 10 Stellazzio coins without delivering them doesn't unlock the trophy. You must speak with Queen Stella and complete the corresponding exchanges. There are 13 Stellazzio coins in total, but only 10 rewards are required for this particular trophy. What's Your Sign? is a separate trophy that requires completing the entire collection. Some coins are found in locations affected by story progression, so avoid postponing every collectible until the endgame. The original Disc 1–4 references describe story sections from the PlayStation release. The modern PS4 version doesn't require changing discs. The trophy doesn't require a particular party composition, battle victory, or character level.
Trophy: Kain's Legacy
Obtain Kain's Lance.
Type: Bronze
Category: Collectible
How to Unlock
Obtain Kain's Lance, Freya's powerful late-game weapon, from a hidden treasure location in Memoria. Kain's Legacy is an equipment collectible trophy that requires finding Kain's Lance inside Memoria, the final major dungeon of FINAL FANTASY IX. Unlike many of the game's collectible trophies, this objective doesn't require completing a lengthy side quest, winning a minigame, or defeating an optional superboss. You simply need to reach the correct location in Memoria and examine a hidden treasure spot. However, the weapon is easy to overlook because its location isn't marked by a conventional treasure chest. Instead, you must move toward an obscured section of the environment until the interaction indicator appears. **Step 1 — Reach Memoria** Progress through the main story until your party gains access to Memoria during the original Disc 4 portion of the adventure. Memoria is one of the final locations in the game and contains powerful enemies, major story encounters, and several hidden weapons required for the Platinum. You can collect Kain's Lance during your initial exploration of the dungeon. There's no need to defeat the final boss first. The most efficient approach is to collect every hidden weapon while progressing through Memoria rather than leaving them all for a separate visit. **Step 2 — Defeat Nova Dragon** As you advance through Memoria, you'll encounter Nova Dragon. This is a mandatory boss encountered near the beginning of the dungeon. Defeat Nova Dragon and continue into the following area. You'll arrive at a section where the path leads farther into Memoria. The hidden weapon is located in this area. Don't rush directly toward the next screen transition. **Step 3 — Search the Right-Hand Wall** After defeating Nova Dragon, begin moving toward the rear of the area as though you were continuing the main story. Keep Zidane close to the right-hand wall. According to the supplied trophy guide, there's a concealed path along this side of the environment. Move against the wall until you can travel toward the foreground, away from the obvious main route. Continue exploring this hidden section. Because Memoria uses fixed camera angles and overlapping environmental details, the path can be difficult to recognize visually. Watch for the field interaction indicator that appears when Zidane is positioned near a hidden item. **Step 4 — Obtain Kain's Lance** Once the interaction indicator appears, press Cross to examine the location. You'll obtain Kain's Lance. Kain's Legacy unlocks automatically after the weapon is collected. You don't need to equip the lance on Freya, use it during a battle, or defeat another enemy afterward. Simply obtaining the weapon satisfies the trophy requirement. Kain's Lance is an excellent late-game weapon for Freya, so it can also strengthen your party for the remaining encounters inside Memoria. **Step 5 — Continue Collecting Memoria Weapons** Memoria contains several other hidden weapons associated with individual trophies. These include the Tower, Rune Claws, Angel Flute, and Mace of Zeus. You should look for their hidden locations as you advance deeper into the dungeon. Each weapon has a separate trophy, so collecting Kain's Lance doesn't automatically satisfy the other equipment objectives. However, grouping these discoveries together is an efficient way to reduce unnecessary backtracking during Platinum cleanup. If you've already completed Memoria without collecting Kain's Lance, you can return through an appropriate endgame save and retrieve the weapon. Kain's Legacy isn't permanently missable. The main challenge is recognizing the concealed route and finding the interaction point. It's an appropriate trophy for Freya, whose combat style evokes the classic Dragoon tradition of the FINAL FANTASY series. The weapon's name pays tribute to that legacy, although finding it requires less heroic leaping and more carefully walking along a wall until Zidane discovers something hidden behind the scenery.
Tip
Collect Kain's Lance during your first exploration of Memoria. After defeating Nova Dragon, examine the right-hand side of the following area before continuing. Stay close to the wall and search for the concealed path leading toward the foreground. Watch for the interaction indicator rather than relying solely on the weapon being visible. Once you've obtained Kain's Lance, continue collecting the other hidden Memoria weapons during the same visit. Equip the lance on Freya if she's part of your active combat party.
Warning
Kain's Legacy requires obtaining Kain's Lance, not merely reaching Memoria or defeating Nova Dragon. The weapon is hidden at a field interaction point rather than inside an obvious treasure chest. If you move directly through the area without examining the right-hand wall, you can easily overlook it. You don't need to equip Kain's Lance to unlock the trophy. Kain's Legacy is separate from the other Memoria equipment trophies, including Close But No Cigar and The Ultimate Claws. The trophy isn't permanently missable and can be completed during endgame cleanup. Kain's Lance isn't Excalibur II. The Ultimate Sword has a separate 12-hour time requirement that doesn't apply here.
Trophy: Path of the Samurai
Obtain the complete set of Genji armor.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the complete three-piece Genji equipment set: Genji Helmet, Genji Armor, and Genji Gloves. Path of the Samurai is a collectible trophy requiring you to acquire three pieces of legendary Genji equipment in FINAL FANTASY IX. The Genji set consists of a helmet, body armor, and gloves. Unlike the ultimate weapon trophies, which generally require finding a single item, Path of the Samurai requires obtaining all three pieces. The most reliable method is to recover them through the Chocobo treasure-hunting side quest. Each piece is located in a different treasure site, so you'll need to explore Gaia's mountains, islands, and ocean. The three required items are: - Genji Helmet - Genji Armor - Genji Gloves You don't need to equip all three pieces simultaneously. The trophy unlocks once you've obtained the complete set. **Step 1 — Progress Through Chocobo Hot or Cold** Begin the Chocobo Hot or Cold side quest by visiting Chocobo Forest. Speak with Mene and participate in the treasure-digging minigame. As you uncover Chocographs and recover their corresponding treasures, your Chocobo gains new movement abilities. These upgrades eventually allow you to climb mountains, travel across deep ocean water, and fly. For the most convenient route to the complete Genji set, progress far enough to obtain the Sky Chocobo. This allows you to reach all the relevant treasure locations without unnecessary travel restrictions. You'll also need Dead Peppers for two of the three pieces. Dead Peppers are obtained through Chocobo Hot or Cold and used to interact with mountain cracks and underwater treasures. Collect several before beginning the Genji equipment search. **Genji Piece 1 — Genji Helmet** Location: Mountain Crack #2, Forgotten Continent, north of Oeilvert. The Genji Helmet is hidden behind a mountain crack on the eastern side of the Forgotten Continent. Travel toward the region north of Oeilvert. Look for a mountain area containing a small enclosed section with a patch of forest. A visible crack can be found along one of the mountain walls. Approach the crack while riding a suitable Chocobo. Position yourself directly in front of it and use a Dead Pepper. Your Chocobo will break through the rock and uncover the hidden treasure. The reward includes the Genji Helmet. Make sure the item has been added to your inventory before leaving. **Genji Piece 2 — Genji Armor** Location: Chocograph #21, Outer Island. The Genji Armor is obtained by recovering the treasure associated with the Outer Island Chocograph. Outer Island is one of the later Chocographs discovered through the Chocobo treasure-hunting quest. You'll need to progress through the relevant Chocobo upgrades and obtain the Chocograph before recovering its treasure. Once you've discovered Outer Island, mount your Chocobo and open the Chocograph menu. Select the corresponding treasure map. Study the picture and use the surrounding coastline to identify the correct location. The treasure is found on an island near the eastern coast of the Outer Continent. Travel to the island and begin digging. Move around the area until your Chocobo's digging messages indicate that you're approaching the hidden treasure. Continue excavating until you recover its contents. The reward includes the Genji Armor. Unlike the Helmet and Gloves, this piece is obtained through an ordinary Chocograph treasure rather than a Dead Pepper interaction. **Genji Piece 3 — Genji Gloves** Location: Underwater Dive Spot #3, near the southern tip of the Forgotten Continent. The Genji Gloves are obtained from a hidden underwater treasure. Travel to the southern end of the Forgotten Continent while riding a Sea Chocobo or Sky Chocobo. Look for a small inlet near the coastline. The relevant dive spot is identified by bubbles rising from the ocean. Position your Chocobo directly over the bubbles. Open the Chocobo item menu and use a Dead Pepper. Your Chocobo will dive beneath the surface and recover the treasure. The contents include the Genji Gloves. This completes the three pieces available through Chocobo exploration. **Step 2 — Confirm Your Genji Equipment** After collecting the three treasures, review your inventory. You should now have: Genji Helmet — From Mountain Crack #2 on the Forgotten Continent. Genji Armor — From the Outer Island Chocograph. Genji Gloves — From underwater Dive Spot #3 near the Forgotten Continent. Once all three pieces have been obtained, Path of the Samurai unlocks automatically. You don't need to equip them on Steiner or Freya. Simply acquiring the complete set is sufficient. **Step 3 — Understand the Alternative Genji Sources** Although the Chocobo treasure-hunting method is the most dependable, the three Genji pieces can also be obtained through stealing from certain bosses in Memoria. The relevant bosses are: **Maliris:** Genji Armor. **Kraken:** Genji Helmet. **Lich:** Genji Gloves. These are valuable alternative sources if you're comfortable using Zidane's Steal command during difficult boss encounters. However, stealing rare equipment can be time-consuming and unreliable. The bosses are encountered during specific portions of Memoria, so these opportunities are much less flexible than the repeatable exploration available through the Chocobo side quest. The Chocobo method is recommended for the Platinum because it doesn't depend on successfully stealing rare items before defeating a boss. You can also mix sources. For example, if you successfully steal the Genji Helmet from Kraken, you can obtain the Armor and Gloves through Chocobo treasure hunting. The trophy requires the three equipment pieces, not a specific method of obtaining them. **Step 4 — Combine With Diggin' It** Path of the Samurai overlaps naturally with Diggin' It because the Genji Armor is obtained from the Outer Island Chocograph. The Helmet and Gloves are also associated with the broader Chocobo hidden treasure system. If you're already collecting all 24 Chocographs, recovering mountain treasures, and investigating ocean bubbles, you'll be progressing toward Path of the Samurai at the same time. For maximum efficiency, avoid making separate trips solely for the Genji set until you've unlocked the necessary Chocobo abilities. Once you've reached the later stages of the side quest, you can recover all three pieces relatively quickly. **Step 5 — Use the Equipment** The Genji equipment is among the strongest defensive gear available in FINAL FANTASY IX. Steiner and Freya can equip the set. The individual pieces provide useful defensive statistics and access to support abilities. Although equipping them isn't required for Path of the Samurai, they can help prepare your party for difficult encounters such as Ozma and the late-game bosses. If you've collected the set during normal exploration, consider using it before continuing into Memoria. **Cleanup Availability** Path of the Samurai isn't permanently missable. The Chocobo treasure locations remain available during endgame cleanup. Even if you defeat the Memoria bosses without stealing their Genji equipment, the treasure-hunting sources provide another way to obtain the required pieces. There is no time restriction for collecting the set. You also don't need to complete the main story before obtaining it, provided you've unlocked the necessary exploration abilities. Path of the Samurai is one of the more traditional equipment collection trophies in FINAL FANTASY IX. The Genji set is legendary armor associated with powerful warriors, so it seems reasonable to expect an elaborate battle or ancient trial. Instead, Gaia distributes the pieces across a cracked mountain, an island, and the ocean floor. Apparently, the world's greatest defensive equipment was entrusted to the same treasure-management system used by adventurous Chocobos.
Tip
Work toward Path of the Samurai while completing Diggin' It and the other Chocobo treasure objectives. Unlock the Sky Chocobo to make reaching the relevant locations easier. Collect several Dead Peppers before searching for the Helmet and Gloves. Recover the Genji Helmet from Mountain Crack #2 north of Oeilvert. Recover the Genji Armor from the Outer Island Chocograph. Recover the Genji Gloves from underwater Dive Spot #3 near the southern tip of the Forgotten Continent. If you've already stolen a Genji piece from a Memoria boss, you can obtain the remaining pieces through Chocobo treasure hunting.
Warning
Path of the Samurai requires the complete three-piece Genji set. Obtaining only one or two pieces doesn't unlock the trophy. The required items are Genji Helmet, Genji Armor, and Genji Gloves. You don't need to equip them simultaneously. The Genji Armor is obtained from Chocograph #21, Outer Island. The Genji Helmet requires using a Dead Pepper at a mountain crack. The Genji Gloves require using a Dead Pepper at an underwater dive spot. The set can also be obtained by stealing from Maliris, Kraken, and Lich, but these boss encounters are limited opportunities. Don't confuse Genji equipment with the Genji Tetra Master card. Owning the card doesn't satisfy the equipment requirement. The trophy isn't permanently missable because the Chocobo treasure sources remain available during endgame cleanup. There is no 12-hour time requirement for collecting the Genji set.
Trophy: The Ultimate Claws
Obtain the Rune Claws.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Rune Claws, one of Amarant's strongest weapons, from a hidden treasure location inside Memoria. The Ultimate Claws is an equipment collectible trophy requiring you to find the Rune Claws during the final portion of FINAL FANTASY IX. The Rune Claws are a powerful weapon for Amarant and can be collected while exploring Memoria. Like several other late-game weapons, they're hidden at a field interaction point rather than inside a conventional treasure chest. You'll need to recognize a distinctive area of the dungeon and examine a concealed section of the environment. **Step 1 — Reach Memoria** Continue the main story until your party gains access to Memoria during the original Disc 4 portion of the adventure. Memoria is a large late-game dungeon containing powerful enemies, major story encounters, and several equipment trophies. The Rune Claws can be collected during your first exploration of the area. You don't need to complete the story or defeat the final boss before searching for them. **Step 2 — Find the Staircase Leading Toward an Eye** Progress through Memoria until you reach a distinctive area featuring a staircase that leads toward a large eye-like structure. This visual landmark identifies the location containing the Rune Claws. The obvious route continues up the staircase toward the eye. However, the hidden weapon isn't found directly along that path. Before climbing farther, examine the left-hand side of the area. **Step 3 — Search Behind the Rubble** According to the supplied trophy guide, the Rune Claws are hidden behind rubble to the left of the staircase. Move Zidane toward the left side of the area rather than continuing directly upward. Search around the rubble until the field interaction indicator appears. The exact spot can be difficult to recognize because the treasure is concealed by environmental details. Don't expect to see a glowing weapon or a treasure chest. Instead, move carefully through the hidden area and watch for the interaction symbol. Once the indicator appears, examine the location. **Step 4 — Obtain the Rune Claws** Press Cross at the hidden treasure point. You'll receive the Rune Claws. The Ultimate Claws unlocks automatically after the weapon is added to your inventory. You don't need to equip the claws on Amarant or defeat an enemy using them. Obtaining the weapon satisfies the trophy requirement. The Rune Claws are among Amarant's strongest weapons and can be useful for the remaining late-game encounters. If Amarant is part of your active party, consider equipping them before continuing through Memoria. **Step 5 — Collect the Other Memoria Weapons** The Rune Claws are part of a group of late-game weapons hidden in Memoria. You can also obtain Kain's Lance for Kain's Legacy, the Tower for Close But No Cigar, the Angel Flute for The Ultimate Flute, and the Mace of Zeus for The Ultimate Mace. Each weapon has its own trophy. Collecting them during one exploration of the dungeon reduces the need for return visits. Because most of these treasures use hidden interaction points, pay attention to unusual corners, side paths, and decorative areas as you progress. A location that appears to contain nothing important may conceal a powerful weapon. **Cleanup Availability** The Ultimate Claws isn't permanently missable. If you've already moved beyond the staircase without finding the weapon, you can return to Memoria through an appropriate endgame save. There is no special party composition, battle requirement, or time limit associated with obtaining the Rune Claws. The only challenge is finding and examining the correct hidden location. Unlike Excalibur II, the Rune Claws can be collected without worrying about the in-game timer. The Ultimate Claws is a straightforward trophy once you've identified the eye-like structure and the rubble beside the staircase. Amarant is one of FINAL FANTASY IX's most formidable fighters, so it's fitting that his powerful late-game weapon is found inside a dangerous dungeon. It's slightly less fitting that the weapon appears to have been abandoned behind a pile of rubble. Someone in Memoria clearly needs a better inventory management system.
Tip
Collect the Rune Claws while progressing naturally through Memoria. Look for the staircase leading toward the large eye-like structure. Before following the stairs, move left and investigate the rubble. Watch for the interaction indicator and press Cross to collect the hidden weapon. You don't need Amarant in your active party to obtain the Rune Claws. Complete the other Memoria weapon trophies during the same visit to minimize backtracking.
Warning
The Ultimate Claws requires obtaining the Rune Claws. The weapon is hidden behind rubble near the staircase leading toward the eye-like structure in Memoria. Don't simply follow the main staircase without searching the left side. The Rune Claws aren't located inside an obvious treasure chest. You don't need to equip the weapon or use it in combat to unlock the trophy. The Ultimate Claws isn't permanently missable and can be completed during endgame cleanup. The trophy has no time limit. Don't confuse the Rune Claws with the other ultimate weapons or with Excalibur II, which has a separate speedrun requirement.
Trophy: The Ultimate Dual Blade
Obtain the Ultima Weapon.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Ultima Weapon, Zidane's strongest weapon, by recovering a hidden underwater treasure at the former location of the Shimmering Island. The Ultimate Dual Blade is a late-game collectible trophy requiring you to obtain the Ultima Weapon, Zidane's most powerful thief sword. Unlike the Tower, which is hidden inside Memoria, the Ultima Weapon must be recovered from a secret diving location on Gaia's world map. The treasure becomes accessible during the original Disc 4 portion of FINAL FANTASY IX, after the Shimmering Island has disappeared. You'll need a Sea Chocobo or Sky Chocobo, at least one Dead Pepper, and a good understanding of the island's former location. The unusual challenge is that this underwater treasure has **no visible bubbles marking its position**. You'll need to locate the correct spot using the world map and activate a Dead Pepper while your Chocobo is swimming above it. Fortunately, there's no time limit. You can complete the trophy during endgame cleanup. **Step 1 — Progress Through the Chocobo Side Quest** Begin by participating in Chocobo Hot or Cold at Chocobo Forest. As you uncover Chocographs and recover their hidden treasures, your Chocobo gains new movement abilities. The relevant transformations include the Reef Chocobo, Mountain Chocobo, Sea Chocobo, and Sky Chocobo. To obtain the Ultima Weapon, you need a Chocobo capable of traveling across deep ocean water. The Sea Chocobo provides this ability, and the Sky Chocobo retains access to ocean travel. If you've already completed Diggin' It or unlocked Chocobo Air Garden, you'll have more than enough Chocobo progression for this objective. If not, continue collecting Chocographs until you've obtained the required traversal ability. **Step 2 — Obtain Several Dead Peppers** Dead Peppers are special consumable items used to discover hidden treasures throughout Gaia. When your Chocobo is positioned near a suitable location, consuming a Dead Pepper can trigger an underwater dive, break open a mountain crack, or activate another special interaction. Dead Peppers can be obtained through Chocobo Hot or Cold as you progress through the side quest. However, there's an especially convenient source after you've reached Chocobo's Paradise. Inside Chocobo's Paradise, speak with the Chocobo standing to the left of the Fat Chocobo. This character can provide a supply of 99 Dead Peppers. Because the Ultima Weapon's location is unmarked, collecting a large supply beforehand is highly recommended. You may need several attempts to identify the precise diving point. Having plenty of Dead Peppers allows you to search without repeatedly returning to a digging location. **Step 3 — Advance to Disc 4** The Ultima Weapon isn't available from the beginning of the game. You must reach the original Disc 4 portion of the story, after the events involving the Shimmering Island. During earlier portions of the adventure, the Shimmering Island exists as a recognizable location on the world map. After the relevant story events, the island disappears. The secret treasure containing the Ultima Weapon can then be recovered from the ocean where the island once stood. You don't need to defeat the final boss or complete Memoria before attempting this. Once the island has disappeared and you have the necessary Chocobo ability, you can begin searching. **Step 4 — Locate the Former Shimmering Island** Open Gaia's world map. The Shimmering Island was located in the ocean south of the Lost Continent. Even after the island disappears, its former position remains useful for navigation. Use the enlarged world map to identify the location where the island was previously marked. Travel there aboard your Sea Chocobo or Sky Chocobo. Once you reach the approximate position, begin moving carefully through the surrounding water. The important point is that the treasure doesn't have the usual visible bubble indicator associated with other underwater Chocobo treasures. You'll have to rely on the world map rather than searching for bubbles on the ocean surface. **Step 5 — Search With Dead Peppers** Position your Chocobo over the approximate former location of the Shimmering Island. Open the Chocobo item menu and select the option to use a Dead Pepper. If you're at the correct underwater treasure location, your Chocobo will dive and recover the hidden treasure. If nothing happens, adjust your position and try again. Move in small increments rather than traveling a large distance between attempts. A systematic search pattern is helpful. Start near the center of the former island location, then move slightly north, south, east, or west until you find the correct position. Because the treasure isn't visually marked, some trial and error is normal. Don't assume you've missed the objective simply because your first few Dead Peppers fail to reveal anything. The treasure remains available once the original Disc 4 conditions have been met. **Step 6 — Obtain the Ultima Weapon** Once your Chocobo dives at the correct position, you'll recover the hidden treasure containing the Ultima Weapon. The Ultimate Dual Blade unlocks automatically after the weapon has been added to your inventory. You don't need to equip it on Zidane, use it in battle, or complete another quest afterward. Obtaining the weapon is sufficient. The Ultima Weapon is Zidane's strongest thief sword and a valuable piece of equipment for the remaining late-game battles. If you're planning to fight Ozma or complete difficult endgame encounters with Zidane in your party, consider equipping it after collection. **Step 7 — Confirm the Correct Weapon** FINAL FANTASY IX contains several powerful weapons for Zidane, including the Tower. However, The Ultimate Dual Blade specifically requires the Ultima Weapon. The Tower is collected inside Memoria and awards Close But No Cigar. The Ultima Weapon is recovered from the hidden underwater treasure near the former Shimmering Island. These are separate weapons with separate trophies. Obtaining the Tower won't satisfy The Ultimate Dual Blade, regardless of how strong it may be. **Combining the Trophy With Other Objectives** The Ultimate Dual Blade is best completed during Chocobo-related endgame cleanup. By that stage, you'll likely have unlocked the required movement abilities and collected several Dead Peppers. The same treasure-hunting system is used for other equipment trophies, including The Ultimate Rod, The Ultimate Racket, and Path of the Samurai. You can also continue exploring ocean bubbles and mountain cracks while working toward Diggin' It and Beach Bum. Because the Ultima Weapon's location is unmarked, consider saving before beginning your search. This is particularly useful if you have a limited number of Dead Peppers. If you use many without finding the treasure, you can reload and search again using the knowledge gained from your previous attempts. Unlike Excalibur II, there is no 12-hour time restriction for the Ultima Weapon. Take as much time as necessary to locate it. The Ultimate Dual Blade is a fitting final weapon challenge for Zidane. Most legendary weapons are hidden behind powerful guardians or ancient puzzles. His greatest weapon is buried beneath the ocean at the location of an island that no longer exists, with no bubbles or obvious landmark indicating where to search. It's less a treasure hunt and more an elaborate test of how determined an adventurer can be when armed with a large yellow bird and an unreasonable supply of spicy vegetables.
Tip
Complete enough of Chocobo Hot or Cold to obtain the Sea Chocobo or Sky Chocobo. Visit Chocobo's Paradise and collect a large supply of Dead Peppers. Wait until the original Disc 4 portion of the story, when the Shimmering Island has disappeared. Use the enlarged world map to locate the former island position south of the Lost Continent. Search the surrounding ocean systematically, moving in small increments between Dead Pepper attempts. Save before beginning if your Dead Pepper supply is limited. Once you've recovered the Ultima Weapon, equip it on Zidane if you plan to use him during difficult endgame battles.
Warning
The Ultimate Dual Blade requires obtaining the Ultima Weapon. The weapon becomes available only after the Shimmering Island disappears during the original Disc 4 portion of the story. You'll need a Sea Chocobo or Sky Chocobo to reach the underwater location. The hidden treasure **doesn't have visible bubbles**, unlike the other ocean dive spots. You must use a Dead Pepper while positioned at the correct location. Several attempts may be necessary. The Ultima Weapon and the Tower are different weapons. The Tower awards Close But No Cigar, not The Ultimate Dual Blade. Simply visiting the former Shimmering Island location doesn't unlock the trophy. You must recover the treasure. You don't need to equip the Ultima Weapon after obtaining it. The trophy isn't permanently missable and has no 12-hour time restriction. Dead Peppers are consumable, so bring several before beginning the search.
Trophy: The Ultimate Flute
Obtain the Angel Flute.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Angel Flute, Eiko's powerful late-game weapon, from a hidden treasure location inside Memoria. The Ultimate Flute is a collectible trophy that requires finding the Angel Flute during the final portion of FINAL FANTASY IX. This powerful weapon belongs to Eiko and is hidden inside Memoria, the game's final major dungeon. Like several other ultimate weapons found in Memoria, the Angel Flute isn't stored inside a conventional treasure chest. Instead, it rests at a hidden interaction point that can be easy to overlook while following the main route. Fortunately, the trophy doesn't require winning an optional minigame, collecting rare items, or completing a complicated side quest. You simply need to reach the correct location and examine the hidden treasure spot. **Step 1 — Reach Memoria** Progress through the main story until your party gains access to Memoria during the original Disc 4 portion of the adventure. Memoria contains several powerful enemies, major story encounters, and hidden weapons associated with individual trophies. These include Kain's Lance, the Tower, Rune Claws, Angel Flute, and Mace of Zeus. Because the weapons are spread throughout the dungeon, collecting them during your initial exploration is the most efficient approach. You don't need to finish the main story before obtaining the Angel Flute. **Step 2 — Defeat Maliris** Continue through Memoria until you encounter Maliris, one of the mandatory bosses guarding the route forward. Defeat Maliris and proceed into the following area. You'll witness a historical sequence involving events from Gaia's past. Allow the scene to finish, then examine the environment before progressing farther. The Angel Flute is hidden near the throne in this section. **Step 3 — Search the Throne** After the historical sequence concludes, move Zidane toward the throne at the rear of the area. Approach the throne and move toward its left-hand side. According to the supplied trophy guide, the Angel Flute is concealed on the ground near this position. The hidden item can be difficult to see because it blends into the surrounding scenery. Watch for the field interaction indicator that appears when Zidane stands close enough to examine the location. Move slowly around the left side of the throne until the indicator appears. Don't assume the weapon is unavailable merely because you can't see a treasure chest. **Step 4 — Obtain the Angel Flute** Once the interaction indicator appears, press Cross to examine the hidden spot. You'll receive the Angel Flute. The Ultimate Flute unlocks automatically when the weapon is obtained. You don't need to equip it on Eiko, use it in battle, or finish the dungeon afterward. Simply collecting the weapon satisfies the trophy requirement. The Angel Flute is one of Eiko's strongest weapons and can be useful during the remaining encounters inside Memoria. If Eiko is part of your preferred party, consider reviewing the abilities associated with the weapon before continuing. **Step 5 — Continue Exploring Memoria** After obtaining the Angel Flute, continue through Memoria while checking for the remaining hidden weapons. The Ultimate Mace, which requires obtaining the Mace of Zeus, is located farther along the dungeon's progression route. Collecting both during the same visit reduces unnecessary backtracking. Unlike The Ultimate Sword, the Angel Flute doesn't have a 12-hour acquisition deadline. You can return through an appropriate endgame save if you've already passed its location. The Ultimate Flute is therefore one of the more manageable equipment trophies once you know where to search. Eiko is capable of summoning powerful Eidolons and performing remarkable feats of white magic, yet one of her most valuable weapons has been left on the floor beside a throne. Whoever placed it there apparently believed that the best security system for legendary equipment was hoping adventurers wouldn't look down.
Tip
Collect the Angel Flute during your first exploration of Memoria. After defeating Maliris, watch the historical sequence and approach the throne. Search the left side of the throne carefully until the field interaction indicator appears. Press Cross to obtain the weapon. You don't need Eiko in your active party to collect it. Continue toward the Mace of Zeus afterward so you can complete both equipment trophies during the same dungeon visit.
Warning
The Ultimate Flute requires obtaining the Angel Flute. The weapon is hidden near the left side of the throne following the Maliris encounter in Memoria. Simply defeating Maliris doesn't unlock the trophy. The Angel Flute isn't inside an obvious treasure chest, so watch for the interaction indicator. You don't need to equip the weapon or use it in combat. The trophy isn't permanently missable and can be completed during endgame cleanup. There is no time limit for obtaining the Angel Flute. Don't confuse this weapon with other flutes found throughout the game or with the Mace of Zeus, which has a separate trophy.
Trophy: The Ultimate Mace
Obtain the Mace of Zeus.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Mace of Zeus, Vivi's powerful late-game weapon, from a hidden treasure location inside Memoria. The Ultimate Mace is an equipment collectible trophy that requires finding the Mace of Zeus during your exploration of Memoria. The weapon belongs to Vivi and is hidden in a late section of the dungeon, shortly after the encounter with Kraken. Like the other Memoria equipment trophies, there's no requirement to defeat an optional superboss, complete a special quest, or obtain a particular number of collectibles beforehand. The challenge is simply locating the concealed treasure interaction before progressing beyond the area. **Step 1 — Reach Memoria** Continue the main story until you gain access to Memoria during the original Disc 4 portion of FINAL FANTASY IX. The dungeon contains several powerful weapons hidden throughout its different environments. Before advancing through each area, investigate unusual corners and side paths. Many of Memoria's weapon treasures aren't visibly represented by treasure chests, which makes them easy to overlook. You can obtain the Mace of Zeus during your initial exploration without first completing the main story. **Step 2 — Defeat Kraken** Progress deeper into Memoria until you encounter Kraken. Kraken is one of the major bosses guarding the route through the dungeon. Defeat Kraken and continue into the following area. You'll reach a section containing ladders and raised platforms. The Mace of Zeus is hidden along this route. **Step 3 — Find the Hidden Treasure** Begin climbing the ladders in the area after Kraken. After climbing the first set, examine the platform before continuing upward. According to the supplied trophy guide, the Mace of Zeus is located toward the upper-left side of this first platform. Move Zidane toward that corner and search carefully. The weapon is concealed at a field interaction point rather than inside an ordinary treasure chest. When you're positioned correctly, the familiar interaction indicator will appear. If you don't see it immediately, move around the upper-left portion of the platform until you locate the precise spot. **Step 4 — Obtain the Mace of Zeus** Press Cross when the interaction indicator appears. You'll receive the Mace of Zeus. The Ultimate Mace unlocks automatically after the weapon has been obtained. You don't need to equip it on Vivi, use it in battle, or defeat another enemy afterward. Collecting the weapon is sufficient. The Mace of Zeus is one of Vivi's most powerful weapons, making it a valuable addition to your equipment collection as you prepare for the final encounters. **Step 5 — Complete the Remaining Memoria Objectives** If you've been collecting hidden weapons throughout Memoria, obtaining the Mace of Zeus should complete another important part of your equipment checklist. The other hidden Memoria weapons associated with individual trophies are Kain's Lance, the Tower, Rune Claws, and Angel Flute. Each has its own trophy, and all can be collected through ordinary exploration of the dungeon. The Ultimate Mace doesn't require reaching Memoria within a particular amount of time. That restriction applies to Excalibur II, which is required for The Ultimate Sword. If you're playing through Memoria at a normal pace, you can take as much time as necessary to locate the Mace of Zeus. Should you overlook the weapon, you can return through an appropriate endgame save. Vivi spends much of FINAL FANTASY IX learning about magic, identity, and the meaning of existence. Somewhere along the way, his journey also includes recovering a legendary mace hidden beside a ladder. It's not quite as profound as the rest of his story, but there's something reassuring about knowing the little black mage is exceptionally well equipped for the final adventure.
Tip
Collect the Mace of Zeus during your first visit to Memoria. After defeating Kraken, continue into the ladder-filled area. Climb the first set of ladders and search the upper-left corner of the platform. Watch for the interaction indicator rather than looking for a visible treasure chest. Press Cross to obtain the weapon and unlock The Ultimate Mace. Combine this objective with the other hidden Memoria weapons to minimize backtracking.
Warning
The Ultimate Mace requires obtaining the Mace of Zeus. The weapon is hidden on the first platform after climbing the ladders beyond Kraken. Defeating Kraken alone doesn't unlock the trophy. The treasure isn't located inside an ordinary visible chest. You don't need Vivi in your active party to collect the weapon. Equipping or using the Mace of Zeus isn't necessary for the trophy. The Ultimate Mace isn't permanently missable and has no time restriction. Don't confuse the Mace of Zeus with Excalibur II or the other equipment trophies found in Memoria.
Trophy: The Ultimate Racket
Obtain the Tiger Racket.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Tiger Racket from a hidden underwater treasure near Quan's Dwelling. The Ultimate Racket is a collectible trophy requiring you to obtain the Tiger Racket, one of Eiko's strongest racket weapons. Unlike The Ultimate Rod, which is associated with a Chocograph, the Tiger Racket is obtained through a hidden ocean treasure. The location is connected to Quan's Dwelling, a small optional area that can be explored during the main story. To recover the weapon, you'll need access to the Chocobo treasure-hunting side quest and a Dead Pepper. The treasure is relatively straightforward to obtain once you've unlocked the necessary Chocobo movement ability and identified the location. **Step 1 — Progress Through Chocobo Hot or Cold** Begin by visiting Chocobo Forest and participating in Chocobo Hot or Cold. As you uncover Chocographs and recover their treasures, your Chocobo will gradually gain new abilities. One of the earliest major transformations is the Reef Chocobo, which allows travel across shallow water. This ability is important because the Tiger Racket's treasure is associated with a location accessed through shallow-water exploration. You don't need to complete all 24 Chocographs before attempting The Ultimate Racket. However, you'll need to advance far enough to obtain the appropriate movement ability and collect a Dead Pepper. **Step 2 — Obtain a Dead Pepper** Dead Peppers are special items associated with the Chocobo treasure-hunting quest. They can be obtained through Chocobo Hot or Cold. A Dead Pepper allows your Chocobo to interact with certain hidden locations, including underwater treasures and mountain cracks. For The Ultimate Racket, you'll need one to recover the treasure near Quan's Dwelling. If you don't have a Dead Pepper available, return to a Chocobo Hot or Cold area and continue digging until you've obtained one. Keep several Dead Peppers in reserve because many hidden treasures require them. **Step 3 — Travel to Quan's Dwelling** Quan's Dwelling is located on the Mist Continent. Travel there with the appropriate Chocobo abilities available. Enter the dwelling and explore toward the rear of the location. According to the supplied trophy guide, you'll need to travel to the far back of the area until you reach the exterior section overlooking the water. This is the important location for the Tiger Racket treasure. The treasure isn't presented as an ordinary chest. Instead, you'll need to use a Dead Pepper at the correct underwater interaction point. **Step 4 — Locate the Underwater Treasure** Once you've reached the rear exterior area of Quan's Dwelling, examine the water below. The hidden treasure is associated with the ocean bubble exploration system introduced through the Chocobo side quest. Position yourself at the appropriate location and use a Dead Pepper. Your Chocobo will interact with the underwater treasure site. If you're at the correct position, the treasure will be recovered. Because the interaction point can be difficult to identify without a visual reference, following a dedicated Tiger Racket location guide can be helpful. Unlike a normal Chocograph treasure, this discovery isn't completed by repeatedly pressing Square at a marked world-map location. It uses the Dead Pepper interaction instead. **Step 5 — Obtain the Tiger Racket** After successfully recovering the treasure, you'll receive the Tiger Racket. The Ultimate Racket unlocks automatically once the weapon has been added to your inventory. You don't need to equip the racket on Eiko or use it during a battle. Obtaining the item is sufficient. The Tiger Racket can also be equipped by Dagger, depending on your preferred equipment setup. However, its role in this trophy is simply to serve as the required collectible. **Step 6 — Continue Hidden Treasure Exploration** The Tiger Racket is one of several valuable items obtained through Chocobo exploration. Other hidden underwater treasures provide important weapons, armor, and equipment. In particular, The Ultimate Dual Blade requires recovering Zidane's Ultima Weapon from a hidden ocean location associated with the former Shimmering Island. Path of the Samurai also requires collecting pieces of Genji equipment, some of which are obtained through Chocobo-related treasures. Because these objectives overlap, continue exploring the ocean bubbles and mountain cracks while working toward Diggin' It and Beach Bum. This reduces the number of separate trips you'll need to make across Gaia. **Cleanup Availability** The Ultimate Racket isn't permanently missable. Once you've unlocked the necessary Chocobo abilities and obtained a Dead Pepper, you can recover the Tiger Racket during endgame cleanup. There's no story-specific time limit and no requirement to defeat a particular boss. The main challenge is locating the underwater treasure and using the Dead Pepper correctly. If you've already progressed beyond Quan's Dwelling during the main story, you can return when you have the appropriate Chocobo abilities. The Ultimate Racket is another example of FINAL FANTASY IX's unusually elaborate weapon collection. While some legendary equipment is found in dangerous dungeons, Eiko's powerful racket is hidden beneath the water near an old dwelling. Whoever placed it there apparently believed the ideal storage solution for valuable sporting equipment was the bottom of the sea.
Tip
Work toward The Ultimate Racket while completing the Chocobo hidden treasure objectives. Unlock the Reef Chocobo through the appropriate Chocograph progression. Collect several Dead Peppers during Chocobo Hot or Cold. Travel to Quan's Dwelling and explore toward the rear exterior area overlooking the water. Use a Dead Pepper at the correct underwater treasure location to recover the Tiger Racket. Continue investigating ocean bubbles and mountain cracks afterward to progress toward other equipment trophies.
Warning
The Ultimate Racket requires obtaining the Tiger Racket. The weapon is recovered through a hidden underwater treasure associated with Quan's Dwelling. You need the appropriate Chocobo progression and a Dead Pepper to obtain it. Don't confuse this treasure with the Ocean Chocograph, which contains the Whale Whisker for The Ultimate Rod. The Tiger Racket isn't obtained from a conventional visible treasure chest. You don't need to equip the weapon or use it during combat to unlock the trophy. The trophy isn't permanently missable and can be completed during endgame cleanup. There is no 12-hour time restriction for obtaining the Tiger Racket. Dead Peppers are consumable, so make sure you have one available before attempting the underwater treasure interaction.
Trophy: The Ultimate Rod
Obtain the Whale Whisker.
Type: Bronze
Category: Collectible
How to Unlock
Obtain the Whale Whisker by excavating the treasure associated with the Ocean Chocograph. The Ultimate Rod is a collectible trophy requiring you to obtain the Whale Whisker, a powerful late-game weapon for Dagger. Unlike several other ultimate weapons hidden inside Memoria, the Whale Whisker is obtained through the Chocobo treasure-hunting side quest. Specifically, you'll need to discover the Ocean Chocograph and recover its corresponding treasure somewhere on Gaia's world map. This means you'll need to progress through Chocobo Hot or Cold, upgrade your Chocobo's movement abilities, and gain access to the appropriate treasure location. The objective naturally overlaps with Diggin' It, Follow Your Nose, and Beach Bum. **Step 1 — Begin Chocobo Hot or Cold** Travel to Chocobo Forest on the Mist Continent, between Lindblum and South Gate. Speak with Mene, the Moogle who introduces the Chocobo Hot or Cold minigame. Pay 60 Gil to begin a session. While riding your Chocobo, press Square to dig at different locations. The game provides messages indicating how close you are to a hidden treasure. Continue searching until you uncover Chocographs. These special treasure maps reveal locations scattered across Gaia. You can examine your collected Chocographs while riding your Chocobo on the world map. **Step 2 — Upgrade Your Chocobo** The Ocean Chocograph is part of the later stages of the treasure-hunting quest. You'll need to upgrade your Chocobo's movement abilities before you can recover its treasure. Certain Chocograph discoveries grant new forms. The Reef Chocobo can cross shallow water. The Mountain Chocobo can climb mountain slopes. The Sea Chocobo can travel across deep ocean water. Eventually, the Sky Chocobo can fly. These transformations allow you to reach additional treasure-hunting locations and discover Chocographs that aren't available during the early game. For the Whale Whisker, you'll need to progress far enough to access the Ocean Chocograph and its treasure location. **Step 3 — Reach Chocobo Lagoon** After obtaining the Reef Chocobo, you'll gain access to Chocobo Lagoon. This location is another Chocobo Hot or Cold area where additional Chocographs can be discovered. The Lagoon becomes accessible during the original Disc 3 portion of the story. Continue playing the minigame and searching for Chocographs as your movement abilities improve. The Ocean Chocograph becomes available through the Lagoon's treasure-hunting progression once the relevant requirements have been met. According to the supplied trophy guide, obtaining the Ocean Chocograph requires the Sea Chocobo. Don't worry if you can't find it during your first visit to the Lagoon. Continue collecting other Chocographs and upgrading your Chocobo until you've unlocked the necessary form. **Step 4 — Obtain the Ocean Chocograph** Once the Ocean Chocograph becomes available, continue digging in Chocobo Lagoon until you uncover it. After collecting the Chocograph, return to Gaia's world map. Mount your Chocobo and open the Chocograph menu. Select Ocean. You'll see an image and a description providing clues to the treasure's location. The corresponding treasure is hidden in the ocean, so you'll need the Sea Chocobo to reach it. **Step 5 — Locate the Ocean Treasure** Use the Ocean Chocograph's picture to identify the corresponding location on Gaia's world map. Travel there with the Sea Chocobo. Position your Chocobo over the area indicated by the treasure map. Press Square to dig, just as you would when recovering other Chocograph treasures. Move around the area until the digging messages indicate that you've located the buried treasure. Once you find the correct position, continue digging until the treasure is recovered. **Step 6 — Obtain the Whale Whisker** The Ocean Chocograph treasure contains the Whale Whisker. After excavating the treasure, the weapon will be added to your inventory. The Ultimate Rod unlocks automatically once the Whale Whisker has been obtained. You don't need to equip it on Dagger or use it during a battle. Simply receiving the weapon satisfies the trophy requirement. The Whale Whisker is one of Dagger's strongest weapons and can be useful during difficult late-game encounters. **Step 7 — Continue the Chocobo Treasure Quest** Obtaining the Whale Whisker is only one part of the larger Chocobo treasure-hunting activity. Continue recovering the remaining Chocographs and investigating the hidden treasures scattered across Gaia. Some discoveries contain powerful equipment, while others provide Chocobo upgrades or access to secret locations. The Ocean Chocograph also contributes toward Diggin' It, which requires completing the Chocograph treasure collection. As you progress, continue working toward Follow Your Nose by increasing your Chocobo's beak level through digging. Once you've unlocked Chocobo Paradise and completed the necessary exploration objectives, you'll also be able to finish Beach Bum. **Cleanup Availability** The Ultimate Rod isn't permanently missable. You can continue the Chocobo treasure-hunting side quest during endgame cleanup. There's no 12-hour time restriction for obtaining the Whale Whisker. If you haven't yet unlocked the Sea Chocobo or discovered the Ocean Chocograph, simply continue working through the earlier treasure maps. Eventually, you'll gain access to the necessary location. The Ultimate Rod is one of the more rewarding equipment trophies because it comes naturally from a side quest you'll already need to complete for the Platinum. The Whale Whisker is an impressive weapon, although its acquisition raises an interesting question: who buried one of Dagger's strongest weapons in the middle of the ocean, then left a treasure map for a Chocobo to decipher? Gaia's ancient treasure hunters clearly had considerable confidence in the navigational abilities of large yellow birds.
Tip
Work toward The Ultimate Rod while completing Diggin' It. Prioritize Chocograph treasures that upgrade your Chocobo's movement abilities. Once you've obtained the Sea Chocobo, return to Chocobo Lagoon and search for the Ocean Chocograph. Examine the Chocograph's image and use it to locate the corresponding treasure on Gaia's world map. Dig at the correct location to recover the Whale Whisker. Continue collecting the remaining Chocographs afterward to progress toward other Platinum objectives.
Warning
The Ultimate Rod requires obtaining the Whale Whisker. The weapon is recovered from the treasure associated with the Ocean Chocograph. Merely discovering the Ocean Chocograph doesn't unlock the trophy. You must excavate its world-map treasure. The Ocean Chocograph is obtained through Chocobo Lagoon's later treasure-hunting progression. The Sea Chocobo is required to access the relevant ocean treasure. Don't confuse the Whale Whisker with the Tiger Racket or Ultima Weapon, which are obtained through different hidden treasures. You don't need to equip the Whale Whisker after obtaining it. The trophy isn't permanently missable and can be completed during endgame cleanup. There is no time limit associated with the Whale Whisker.
Trophy: What's Your Sign?
Obtain the Hammer.
Type: Bronze
Category: Collectible
How to Unlock
Collect all 13 Stellazzio coins, deliver them to Queen Stella, and obtain the Hammer. What's Your Sign? is the completion trophy for FINAL FANTASY IX's Stellazzio side quest. Unlike Earning the Queen's Favor, which requires receiving rewards for 10 coins, this trophy requires completing the entire collection and obtaining the final reward. There are 13 Stellazzio coins hidden throughout Gaia. Most are named after the traditional zodiac signs, while the final coin, Ophiuchus, becomes available after you've returned the other 12 to Queen Stella. The Hammer is awarded for completing the collection, and obtaining it unlocks What's Your Sign?. **Step 1 — Begin the Stellazzio Collection** Queen Stella lives in Treno, beyond the Synthesis Shop. Speak with her to learn about the rare coins she collects. Whenever you find a Stellazzio, bring it to Queen Stella and exchange it for a reward. The first 10 exchanges contribute toward Earning the Queen's Favor, so you'll naturally earn that trophy while working toward What's Your Sign?. However, the final three coins are necessary to complete the collection and obtain the Hammer. You can begin gathering coins early in the story, but the full set isn't available until the original Disc 4 portion of the game. **Step 2 — Collect All 13 Stellazzio Coins** The complete collection consists of the following coins. **1. Aries — Dali** Enter the windmill in Dali. Examine the upper-left corner near the crankshaft to find Aries. This coin is available during the original Disc 1 portion of the game. **2. Cancer — Burmecia** At Burmecia's main entrance, examine the area behind the overturned cart on the left. You'll find Cancer hidden there. **3. Scorpio — Quan's Dwelling** Enter Quan's Dwelling and locate the hanging rope. Climb down toward the hot spring and examine the lower area to discover Scorpio. This location becomes important again later because it also contains the final Stellazzio. **4. Gemini — Treno** Locate the fountain near Treno's entrance. Repeatedly throw 10 Gil into the fountain until Gemini is awarded. Keep interacting until the coin appears. **5. Taurus — Treno** From the entrance, travel one screen to the right and descend the ladder to the item shop. Search behind the upper-right corner of the counter to find Taurus. **6. Virgo — Black Mage Village** Enter the inn in Black Mage Village. Locate the bunk beds on the right side and examine the area near the bottom of the ladder. You'll find Virgo there. **7. Libra — Madain Sari** Head to the central fountain area in Madain Sari. Walk behind the fountain and examine the hidden location to obtain Libra. **8. Leo — Alexandria Castle** Inside Alexandria Castle, find the area containing the Neptune statue. Approach from the right-hand entrance and head toward the upper corner. The Leo Stellazzio is hidden nearby. **9. Sagittarius — Lindblum Business District** Enter the Business District and travel north. On the following screen, keep left until you reach a narrow walkway. Follow it to the far-left end to discover Sagittarius. **10. Aquarius — Ipsen's Castle** Enter Ipsen's Castle and examine the entrance hall. You'll find three pillars. Search behind the middle pillar to obtain Aquarius. If you've delivered the first 10 Stellazzio coins to Queen Stella, Earning the Queen's Favor should already have unlocked. **11. Capricorn — Daguerreo** Travel to Daguerreo, the hidden settlement located on an island in the southwestern portion of the Forgotten Continent region. You'll need access to an airship or another method of flight to reach it. After entering Daguerreo, head right toward the narrow canal walkway. Look for a short dead-end path branching downward. Examine the end of this path to discover Capricorn. **12. Pisces — Invincible** During the original Disc 4 portion of the story, you'll gain access to the Invincible. While aboard the airship, examine the main interior room. You'll find a treasure chest on the left side containing the Pisces Stellazzio. Collect the coin before continuing with the remaining steps. **13. Ophiuchus — Quan's Dwelling** Ophiuchus is the final Stellazzio and becomes available only after you've returned the previous 12 coins to Queen Stella. Once you've delivered the twelfth coin, Queen Stella will ask you to search for one final sign. You can inspect the descriptions of the collected Stellazzio coins in your Key Items menu for clues about its location. The clues lead back to Quan's Dwelling. Return to the same area where you previously discovered Scorpio. Climb down the rope toward the hot spring and examine the location again. You'll find Ophiuchus. This is the final coin needed to complete the collection. **Step 3 — Return to Queen Stella** After obtaining Ophiuchus, return to Treno. Visit Queen Stella and present the final Stellazzio. She'll reward you with the Hammer for completing the full collection. What's Your Sign? unlocks automatically once you've obtained the Hammer. You don't need to equip the Hammer, use it in battle, or complete another side quest. Receiving the item is sufficient. **Step 4 — Confirm Both Stellazzio Trophies** Completing the entire collection should award both Stellazzio-related trophies. Earning the Queen's Favor unlocks after you've received 10 rewards. What's Your Sign? unlocks after obtaining the Hammer for completing all 13 deliveries. If one trophy hasn't unlocked, review your remaining Key Items and check whether you've delivered every available coin to Queen Stella. Remember that finding Ophiuchus requires first returning the previous 12 coins. Simply traveling to Quan's Dwelling early won't allow you to finish the quest. The Stellazzio side quest is a good objective to combine with broader exploration because it takes you through many important towns, castles, and optional locations. Several of these areas also contain hidden treasures contributing toward Another Man's Treasure. The Hammer is one of FINAL FANTASY IX's more unusual collectible rewards. After carrying rare coins across an entire planet and completing a legendary collection, Zidane receives a tool that most people would expect to find in a workshop. Queen Stella apparently believes a true treasure hunter should also be prepared for basic home repairs.
Tip
Collect the first 10 Stellazzio coins while progressing naturally through the story. Return to Queen Stella periodically to claim your rewards and reduce the number of items you're carrying. Once you've reached the endgame, collect Capricorn from Daguerreo and Pisces from the Invincible. Deliver the first 12 coins before searching for Ophiuchus. The final coin is located in Quan's Dwelling, near the same hot spring where Scorpio was found. After obtaining it, return immediately to Queen Stella and claim the Hammer. Keep a checklist of the 13 coins so you can identify any missing entries before attempting the final exchange.
Warning
What's Your Sign? requires obtaining the Hammer by completing the entire Stellazzio collection. Earning the Queen's Favor only requires 10 rewards and doesn't replace this trophy. You must collect and deliver all 13 Stellazzio coins. Ophiuchus won't become available until you've returned the previous 12 coins to Queen Stella. The Pisces Stellazzio is located aboard the Invincible during the original Disc 4 portion of the story. Don't confuse the Hammer with ordinary weapons or equipment obtained elsewhere in the game. You don't need to use the Hammer after receiving it. The trophy can be completed during late-game cleanup, but collecting earlier Stellazzio coins as their locations become available is strongly recommended. Some story locations may become inaccessible later, so keep separate saves if you're pursuing all collectibles in a single playthrough.
Trophy: A Clean Bill of Health
Have a single character affected by all status ailments (both beneficial and detrimental).
Type: Bronze
Category: Grind
How to Unlock
Have one character experience every required beneficial and detrimental status condition. A Clean Bill of Health is one of FINAL FANTASY IX's more complicated miscellaneous trophies. It requires a single party member to experience all the status conditions tracked by the trophy, including both helpful buffs and harmful ailments. The important distinction is that **every condition must be experienced by the same character**. You cannot satisfy the requirement by having Zidane experience some ailments, Vivi experience others, and Dagger experience the remainder. However, the effects don't need to occur simultaneously. The game tracks whether your chosen character has experienced each condition at least once throughout the playthrough. This means you can work toward the trophy gradually, applying beneficial effects during normal battles and allowing specific enemies to inflict the more unusual negative conditions later. **Step 1 — Choose One Character** Begin by selecting the character who will receive every required status condition. Zidane is a practical choice because he's available through much of the story and can participate in nearly every major encounter. However, any suitable character can satisfy the trophy. The important thing is to remain consistent. Once you've chosen your character, use that character for every status condition on your checklist. If you accidentally apply an effect to someone else, it won't contribute toward the chosen character's progress. Because the game doesn't provide a detailed counter showing which conditions have been registered, maintaining your own checklist is strongly recommended. **Step 2 — Understand How Status Tracking Works** The trophy requires beneficial and detrimental conditions. Beneficial effects include defensive buffs, regeneration, haste, and other supportive abilities. Detrimental conditions include Poison, Silence, Confuse, Petrify, and several more unusual ailments. Some conditions can be applied directly by your own party members. Others require encountering specific enemies or using equipment that allows a character to inflict a status condition. The effects don't need to remain active. Once your chosen character has experienced a qualifying status, you can remove it and continue toward the next one. This allows you to work through the checklist one condition at a time. **Step 3 — Apply the Beneficial Status Conditions** Begin with beneficial effects because many can be applied through your own party's magic. The required beneficial statuses and convenient methods include: **Protect:** Cast Protect using Dagger or Eiko. **Shell:** Cast Shell using Dagger or Eiko. **Float:** Cast Float using Dagger or Eiko. **Reflect:** Cast Reflect using Dagger or Eiko. **Haste:** Cast Haste using Eiko. **Regen:** Cast Regen using Eiko. **Vanish:** Use Quina's Vanish Blue Magic. **Auto-Life:** Use Quina's Auto-Life Blue Magic. These conditions can be applied during suitable battles. You may need to equip the correct weapons or accessories to learn the necessary spells. For example, Eiko can learn Haste from equipment such as the Fairy Flute, while Vanish can be learned by Quina through the Eat command on an appropriate enemy. The supplied guide identifies Hornets in Gizamaluke's Grotto as one source of Vanish. For Auto-Life, it identifies Gimme Cat outside Daguerreo as a possible source through Quina's Eat command. Once you've applied each beneficial effect to your chosen character, mark it on your checklist. **Step 4 — Apply Common Negative Status Conditions** Several harmful conditions can be inflicted using your own party's spells. This is usually easier than waiting for random enemies to apply them. The supplied guide identifies the following methods: **Slow:** Cast Vivi's Slow spell on your chosen character. **Sleep:** Cast Vivi's Sleep spell. **Stop:** Cast Vivi's Stop spell. **Poison:** Cast Vivi's Poison spell. **Petrify:** Use Vivi's Break spell. **Trouble:** Use Zidane's Annoy ability. **Berserk:** Cast Dagger's Berserk spell. **Confuse:** Cast Dagger's Confuse spell. **Blind:** Cast Dagger's Blind spell. **Silence:** Cast Silence using Dagger or Eiko. **Mini:** Cast Mini using Dagger or Eiko. Some spells may miss or fail to affect the target immediately. If this happens, continue attempting the effect until it successfully applies. Don't mark a condition as completed simply because you've cast the spell. You need to confirm that your chosen character actually experienced the status. Also, be careful with dangerous effects such as Petrify and Stop. Prepare suitable restorative items so you can remove the conditions after they've registered. **Step 5 — Obtain Venom and Zombie** Certain ailments are more conveniently obtained from specific enemies. The supplied guide recommends Whale Zombies for Venom and Zombie. Whale Zombies can appear on Gaia's beaches during the original Disc 4 portion of the game. Their Venom Breath ability can inflict Venom. Their Zombie Powder ability can inflict Zombie. Travel to an appropriate beach and search for encounters. Once you've found a Whale Zombie, keep your chosen character alive while allowing the enemy opportunities to use the required attacks. After each condition has successfully applied, record it on your checklist. You may need to restore your character between attempts. **Step 6 — Obtain Virus and Doom** Virus and Doom can be obtained from enemies encountered in Memoria. For Virus, the supplied guide recommends Chimera enemies. Chimeras can use Virus Crunch, which may be triggered as a counterattack. Attack the Chimera while keeping your selected character available to receive the effect. Continue until Virus has been applied successfully. For Doom, look for Ash enemies in Memoria. These enemies can cast Doom, giving you an opportunity to register the condition. Prepare suitable healing and revival options before attempting either status. Both conditions can create dangerous situations if you're underprepared. **Step 7 — Obtain Heat and Freeze** Heat and Freeze require particular attention because they can incapacitate a character quickly. For Heat, the supplied guide identifies several possible enemy attacks. Soulcage at the Iifa Tree can use Mustard Bomb. Draken enemies in Desert Palace can also use Mustard Bomb. Maliris in Memoria provides another opportunity through Mustard Bomb. Tiamat in Memoria can inflict Heat through Jet Fire. Because some of these opportunities occur during specific story encounters, planning ahead is useful. For Freeze, the supplied guide recommends using Steiner. Equip Steiner with Icebrand and activate the Add Status support ability. Then have Steiner attack your chosen character during battle. This can inflict Freeze, allowing the condition to register without relying on an enemy encounter. **Step 8 — Obtain Gradual Petrify** Gradual Petrify is another condition that can be easy to overlook. The supplied guide identifies Basilisks in Burmecia as a source of this ailment. During your visit to Burmecia, seek out a Basilisk encounter and allow it to inflict Gradual Petrify on your chosen character. Once the status has successfully applied, record it on your checklist. This condition deserves particular attention because the recommended enemy appears in an area that becomes inaccessible later. If you're planning to earn A Clean Bill of Health in one playthrough, it's safest to register Gradual Petrify during your original visit to Burmecia rather than assuming you can find another convenient source during endgame cleanup. **Step 9 — Review the Complete Status Checklist** Before assuming you're finished, confirm that your chosen character has experienced every condition listed below. Beneficial conditions: 1. Protect 2. Shell 3. Float 4. Reflect 5. Haste 6. Regen 7. Vanish 8. Auto-Life Detrimental conditions: 9. Slow 10. Sleep 11. Stop 12. Poison 13. Petrify 14. Trouble 15. Venom 16. Zombie 17. Virus 18. Doom 19. Heat 20. Freeze 21. Gradual Petrify 22. Berserk 23. Confuse 24. Blind 25. Silence 26. Mini All 26 conditions must register on the same character. Once the final missing condition has been successfully applied, A Clean Bill of Health unlocks automatically. You don't need to defeat the enemy responsible for the final condition or finish the battle in a particular way, although preserving your progress through normal gameplay and saving afterward is sensible. **Planning Around Missable Opportunities** Although the supplied guide lists A Clean Bill of Health primarily as a grind and RNG-related trophy, some of its recommended status sources appear in story-specific areas. This means a careless approach can make the trophy considerably harder. Burmecia's Basilisks, for example, provide a convenient opportunity for Gradual Petrify. Certain bosses and enemies encountered during the story also provide opportunities for unusual ailments. For that reason, begin tracking the status conditions early, even if you intend to complete most of the checklist during endgame cleanup. Many of the beneficial spells and common harmful conditions can be handled later. The rarer effects deserve earlier attention. The main challenge isn't defeating enemies or surviving a difficult boss. It's making sure one character has experienced a very long list of unpleasant conditions. A Clean Bill of Health is perhaps the most misleading trophy name in FINAL FANTASY IX. To earn it, you'll deliberately poison, freeze, confuse, petrify, and otherwise torment one unfortunate party member. By the time the trophy unlocks, that character has experienced practically every medical emergency Gaia has to offer. The only thing resembling a clean bill of health is the Platinum checklist afterward.
Tip
Choose one character at the beginning and use that character for every status effect. Maintain a checklist of the 26 required conditions because the game doesn't provide a convenient record of completed effects. Apply beneficial statuses first using Dagger, Eiko, and Quina. Use your own party's spells to inflict common negative conditions such as Sleep, Slow, Poison, Confuse, and Mini. Record Gradual Petrify during your visit to Burmecia if possible. Use Whale Zombies during Disc 4 for Venom and Zombie. Memoria provides useful opportunities for Virus, Doom, and Heat. Prepare restorative items before deliberately applying dangerous conditions.
Warning
**All 26 status conditions must affect the same character.** Having different characters experience different conditions doesn't satisfy the trophy. The effects don't need to occur simultaneously. Casting a spell isn't enough if the effect misses or fails to apply. The game doesn't provide a comprehensive status-trophy checklist, so keep your own record. Some recommended enemy sources occur in story-specific locations that become inaccessible later. Gradual Petrify is particularly important to plan around because Basilisks in Burmecia are a convenient source. Certain effects can incapacitate or defeat your chosen character, so prepare recovery items and save frequently. The permanent configuration-menu boosters disable trophies for the affected save file. Use only the trophy-safe pause-menu modifiers when necessary. A Clean Bill of Health unlocks when the final required condition has successfully registered on the same character.
Trophy: Bloodlust
Defeat 10000 enemies.
Type: Bronze
Category: Grind
How to Unlock
Defeat a total of 10,000 enemies. Bloodlust is one of the longest grinds required for the FINAL FANTASY IX Platinum. The trophy counts enemies defeated throughout your playthrough, so every qualifying enemy you kill while progressing through the story contributes toward the requirement. Unfortunately, the game doesn't provide a convenient counter showing your total number of defeated enemies. This makes it difficult to know exactly how close you are to 10,000 unless you've been tracking your progress manually. The most practical approach is to leave the dedicated grind until you've completed the main story and most other objectives. You'll already have defeated a considerable number of enemies, reducing the amount of additional farming required. For efficient grinding, look for areas where encounters regularly contain multiple enemies. Two recommended locations are Gizamaluke's Grotto and the overworld of the Forgotten Continent. Both can produce encounters containing up to four enemies, allowing you to increase your defeat count faster than repeatedly fighting single opponents. Before beginning, activate the trophy-safe High Speed modifier from the pause menu. This increases the game's speed considerably, shortening encounter animations and reducing the time spent waiting between battles. You can also activate the 9999 damage modifier to defeat enemies with ordinary attacks more efficiently. During battle, enable Auto Mode to have your party perform actions automatically. This reduces the number of inputs required while farming enemies. Continue moving through your chosen grinding location, defeating enemy groups and progressing through the results screens. Repeat until Bloodlust unlocks after your 10,000th enemy defeat. Even with these modifiers, expect a substantial time investment. The supplied trophy guide estimates at least 10 hours of dedicated grinding with an efficient manual approach, although your actual time will depend on how many enemies you've defeated naturally and how consistently you encounter larger groups. An alternative involves farming the endlessly appearing Alexandrian guards during the Steiner and Marcus escape sequence in the original Disc 2 portion of the story. A turbo controller can potentially automate much of this method, but each encounter contains only two guards, making it slower overall. The guard method also has an important drawback: you cannot freely leave the sequence to save your progress. A crash, interrupted session, or power failure can erase the defeats accumulated since your last save. For most players, farming regular encounters in Gizamaluke's Grotto or the Forgotten Continent is the safer option. Bloodlust isn't mechanically difficult, especially with the available modifiers. The real challenge is persistence. Defeating 10,000 enemies is a remarkable undertaking for a party whose original adventure involved kidnapping a princess. Somewhere along the way, the mission clearly expanded beyond its initial job description.
Tip
Save Bloodlust for late-game cleanup so your ordinary story progression and other combat-related trophies reduce the remaining grind. Choose an area with frequent multi-enemy encounters, enable High Speed and 9999 damage, and use Auto Mode to simplify battles. Gizamaluke's Grotto and the Forgotten Continent are both useful farming locations. Take regular breaks and save your game frequently. Since the game doesn't display an enemy defeat counter, consider recording your grinding sessions or maintaining a rough tally of encounters if you want to estimate your progress. You can work on Bloodlust alongside Overly Emotional or other combat-related objectives when practical.
Warning
Bloodlust requires defeating 10,000 individual enemies, not winning 10,000 battles. An encounter containing four defeated enemies contributes four kills toward the requirement. There is no convenient in-game kill counter, so don't assume your progress based solely on the number of battles you've fought. Avoid using the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max. They disable trophies for the affected save file. The pause-menu modifiers, including High Speed and 9999 damage, are safe for trophy progression. If using the Alexandrian guard farming method, remember that progress is vulnerable to interruptions because you cannot freely leave the sequence and save. For a safer Platinum route, use ordinary overworld or dungeon encounters and save regularly.
Trophy: End of the Road
Attain level 99 with at least one character.
Type: Bronze
Category: Grind
How to Unlock
Reach level 99 with at least one character. End of the Road is a character-progression trophy that requires raising one party member to the maximum level of 99 in FINAL FANTASY IX. You don't need to level every character to 99. Only one character must reach the maximum level for the trophy to unlock. Although reaching level 99 through ordinary battles would take a considerable amount of time, there are several ways to make the process significantly faster. The most effective strategy described in the supplied trophy guide involves repeatedly defeating Grand Dragons while concentrating all earned experience on a single character. This trophy can be completed during endgame cleanup, so there's no need to begin dedicated level grinding during the opening hours of the adventure. **Step 1 — Choose Your Character** Begin by selecting the party member you want to level to 99. Any character can satisfy the trophy requirement, so choose someone you enjoy using or who is already at a relatively high level. You should also consider which character has access to the defensive equipment and abilities needed to survive repeated encounters against powerful enemies. The goal is to concentrate experience on one character instead of distributing it evenly among your entire party. This becomes particularly useful when fighting enemies that award large amounts of experience. **Step 2 — Prepare Your Equipment and Abilities** Before beginning the grind, equip your chosen character with appropriate defensive abilities. The supplied trophy guide recommends the following preparation. **Auto-Life:** Automatically revives your character after being defeated. This provides valuable protection against unexpected fatal attacks. **Auto-Regen:** Gradually restores HP during battle, helping your character survive repeated encounters without relying entirely on healing items. **Level Up:** Increases experience earned after battle by 50%, making the leveling process considerably more efficient. **Antibody:** Protects against Poison and Venom, which is especially helpful against Grand Dragons. **Distract:** Reduces the accuracy of enemy physical attacks, providing another defensive advantage. A **Coral Ring** is also highly recommended. Grand Dragons can cast Thundaga, a powerful lightning spell. The Coral Ring absorbs lightning damage, turning this dangerous attack into a source of healing. Together, these abilities and equipment pieces make the grinding process safer and reduce the amount of attention required between battles. You don't necessarily need every recommended ability, but the more protection you have, the lower the risk of losing progress. **Step 3 — Travel to Popos Heights** One of the best places to farm experience is Popos Heights, the elevated region accessible through Gizamaluke's Grotto. Travel to Gizamaluke's Grotto and progress toward the area containing the Moogle couple. Near this location, you'll find a climbable vine leading to the outside. Climb the vine to reach Popos Heights. Grand Dragons appear in this region and award a substantial amount of experience when defeated. These enemies are dangerous if you're underprepared, so make sure your chosen character has suitable equipment before beginning. **Step 4 — Concentrate Experience on One Character** To speed up the process, you'll want your chosen character to receive as much experience as possible. FINAL FANTASY IX distributes battle experience among surviving party members. This means a party containing four surviving characters will divide the experience reward between them. For this trophy, the supplied guide recommends allowing the other three party members to be knocked out. Once only your chosen character remains alive, that character receives the full experience reward from each victory. You can arrange this during an encounter by having the other characters attack themselves until they reach zero HP. Keep your chosen character alive and defeat the enemy. Once the battle ends, avoid reviving the other party members until you've completed the leveling grind. With Level Up equipped and the experience concentrated on one character, Grand Dragon encounters can award approximately 52,812 experience points to your chosen character, according to the supplied guide. This makes the route significantly faster than leveling through ordinary encounters with a full surviving party. **Step 5 — Use Trophy-Safe Battle Modifiers** The PS4 version includes several pause-menu modifiers that can accelerate combat without disabling trophies. High Speed makes the game run considerably faster. The 9999 damage modifier causes successful damaging attacks to deal 9,999 damage. Battle Assistance can help refill HP, MP, and Trance during combat. For the Grand Dragon grind, the supplied guide recommends activating High Speed and 9999 damage. With 9999 damage enabled, a Grand Dragon can generally be defeated with two successful attacks. This substantially reduces battle duration and makes repeated encounters more manageable. However, Grand Dragons remain dangerous despite these modifiers. Their attacks can still defeat an underprepared character, particularly if you haven't equipped appropriate defensive abilities. Don't assume that activating 9999 damage makes your character invincible. **Step 6 — Continue Until Level 99** Repeat Grand Dragon encounters and collect experience until your selected character reaches level 99. Check your character's level periodically through the main menu. End of the Road unlocks automatically when the required level is reached. You don't need to complete another battle afterward, visit a particular NPC, or obtain a special item. The trophy is awarded for reaching level 99 itself. **Alternative — Farming Yan Enemies** Another possible grinding location is Vile Isle, southwest of the Iifa Tree. The island contains powerful Yan enemies that can award significant experience. However, Yan encounters are considerably more dangerous than Grand Dragon encounters and can overwhelm an unprepared party. Even with battle modifiers enabled, these enemies may prove difficult to manage consistently. For that reason, the supplied trophy guide recommends Grand Dragons at Popos Heights as the more dependable leveling method. Yan farming remains an alternative for experienced players with a suitable party setup. **Combining End of the Road With Other Trophies** Level grinding naturally contributes toward Bloodlust because every qualifying enemy defeated adds to the 10,000-kill requirement. However, if you're concentrating experience on a single surviving character, you'll need to balance the setup against any other battle-related objectives you're working on. You can also make progress toward Overly Emotional if you activate Trance during your encounters. The most efficient Platinum strategy is to leave End of the Road until your late-game cleanup, when you've already accumulated levels and gained access to better equipment. By then, reaching level 99 will require fewer additional battles. Reaching the maximum level is a traditional RPG achievement, but FINAL FANTASY IX makes it particularly entertaining because your chosen hero can become absurdly powerful while the rest of the party spends the entire training session unconscious. It's hardly the most inspiring team-building exercise, but the experience points speak for themselves.
Tip
Choose one character and concentrate your leveling efforts on them rather than attempting to raise the entire party to level 99. Equip Level Up to increase experience gains. Use Auto-Life, Auto-Regen, Antibody, and other defensive abilities to improve survivability. A Coral Ring is especially useful when fighting Grand Dragons because it absorbs their lightning attacks. Farm Grand Dragons at Popos Heights, accessible through Gizamaluke's Grotto. Allow the other three party members to remain knocked out so your chosen character receives the full experience reward. Activate High Speed and 9999 damage to accelerate the grind. Save frequently to avoid losing substantial progress to an unexpected defeat.
Warning
End of the Road requires reaching level 99 with at least one character. Reaching level 99 with multiple characters isn't necessary. **Do not activate the Lv/Mag Stone Max configuration-menu booster.** Although it automatically raises character levels, it disables trophies for the affected save file. The permanent Master Abilities and Gil Max boosters also disable trophies. High Speed, 9999 damage, and Battle Assistance from the pause menu are trophy-safe. Grand Dragons are powerful enemies and can defeat an underprepared character even when damage modifiers are enabled. If you're leveling with only one surviving party member, that character's defeat can result in a Game Over. Save regularly and ensure that defensive abilities are equipped before beginning the grind. End of the Road isn't missable and can be completed during endgame cleanup.
Trophy: Follow Your Nose
Raise your chocobo's beak level to 99.
Type: Bronze
Category: Grind
How to Unlock
Raise your Chocobo's beak level to 99 by repeatedly digging for treasure in the Chocobo Hot or Cold minigame. Follow Your Nose is a lengthy progression trophy tied to FINAL FANTASY IX's Chocobo treasure-hunting side quest. You'll need to train your Chocobo by digging up enough treasures to increase its beak level all the way to 99. This objective is closely connected to several other trophies, including Diggin' It, Beach Bum, and the acquisition of certain ultimate weapons and Genji equipment pieces. Because Chocobo Hot or Cold is already required for multiple Platinum objectives, it's best to work toward Follow Your Nose alongside your broader treasure-hunting activities rather than treating it as an entirely separate grind. Begin by traveling to Chocobo Forest, located on the Mist Continent in the area between Lindblum and South Gate. Inside the forest, you'll meet Mene, the Moogle responsible for introducing the Chocobo Hot or Cold minigame. Speak with Mene and listen to the explanation of the activity. Once you've obtained access to a Chocobo and learned how the minigame works, you can begin digging for treasure. Each attempt costs 60 Gil. During a session, you'll ride your Chocobo around the designated area while searching for buried items. Press Square to dig at your current position. A message will appear indicating how close you are to the nearest treasure. The messages provide increasingly strong clues: **"Kweh."** means the treasure is far away from your current location. **"Kweh?!"** indicates that you're getting closer. **"Kwehhh?!"** means you're very close to the treasure. **"K-KWEHHH!!!"** indicates that you've located the treasure and can begin digging it out. Once you've reached the correct location, continue pressing Square to excavate the item. Your Chocobo's beak level determines how effectively it digs. Higher levels allow the Chocobo to excavate treasures more quickly, which becomes increasingly helpful during later sessions. Every successfully recovered treasure awards points. These points function as experience toward increasing the Chocobo's beak level. Some treasures award more points than others, and your rewards depend partly on the rarity of the item you've uncovered. You can also receive bonus points for discovering several treasures during a single session or recovering them quickly. Continue playing Chocobo Hot or Cold and collecting treasures until your Chocobo reaches beak level 99. According to the supplied trophy guide, reaching level 99 requires a cumulative total of approximately 14,088 points. The exact amount of time needed depends on your digging efficiency, the areas available to you, and the bonuses you earn during each session. Early in the game, you'll primarily play Chocobo Hot or Cold inside Chocobo Forest. As the treasure-hunting quest progresses, you'll discover Chocographs that reveal hidden treasure locations throughout Gaia. Recovering certain Chocograph treasures upgrades your Chocobo, unlocking new movement abilities and allowing access to additional treasure-hunting areas. The Chocobo Lagoon becomes available once your Chocobo gains the necessary water-traversal ability. Later, after unlocking the gold Sky Chocobo, you'll be able to reach the Chocobo Air Garden. The Air Garden is particularly useful for raising your Chocobo's beak level because its relatively compact layout makes locating treasures easier. Once you've unlocked the Air Garden, consider concentrating your remaining beak-level grind there. You can also activate High Speed from the pause menu to make digging significantly faster. An important advantage is that High Speed accelerates the game while the Chocobo Hot or Cold timer continues at its normal rate. This gives you considerably more opportunity to search for and excavate treasures during each attempt. With practice, the increased digging speed and smaller hunting areas make it much easier to earn points efficiently. Continue digging until your Chocobo reaches level 99. Follow Your Nose unlocks automatically when the required beak level is achieved. Unlike the game's story-specific collectibles, the Chocobo beak-level grind isn't permanently missable. You can continue playing Chocobo Hot or Cold during the endgame. However, waiting until you've unlocked the later treasure-hunting areas is usually more efficient than attempting to reach level 99 entirely within Chocobo Forest. The Chocobo side quest is one of the most substantial optional activities in FINAL FANTASY IX. It begins as a simple treasure hunt and eventually develops into an expedition across the entire planet. By the time your Chocobo reaches level 99, it will have spent so much time digging that Mene should probably consider offering it a professional excavation license.
Tip
Work toward Follow Your Nose while collecting Chocographs and completing Diggin' It. Every treasure you recover contributes points toward your Chocobo's beak level, so the two objectives complement each other naturally. Activate the trophy-safe High Speed modifier before beginning a Chocobo Hot or Cold session. The increased game speed can make digging much more efficient without accelerating the minigame timer at the same rate. Learn to recognize the proximity messages and adjust your search direction accordingly. When you uncover a treasure location, press Square repeatedly to excavate the item as quickly as possible. Aim to recover multiple treasures during each session to earn additional bonuses. Once you've unlocked Chocobo Air Garden, use it for your remaining level grind because its compact layout can make treasure discovery easier.
Warning
Follow Your Nose requires your Chocobo to reach beak level 99, not merely unlock the strongest Chocobo transformation. The beak level increases through points earned by digging up treasures in Chocobo Hot or Cold. Finding Chocographs alone won't complete the trophy. You must continue earning enough points to reach the required level. The minigame costs 60 Gil per attempt, so keep enough money available for repeated sessions. Although High Speed is safe for trophies, avoid the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max. Activating them disables trophies for the affected save file. The Chocobo's beak level is separate from your party members' character levels. You don't need to reach level 99 before completing the main story. This trophy can be finished during endgame cleanup. Follow Your Nose contributes toward your broader treasure-hunting progression, but it doesn't replace the requirements for Diggin' It or Beach Bum. Those trophies have separate objectives involving hidden treasures and beaches across Gaia.
Trophy: Frog Wrangler
Successfully catch 99 frogs.
Type: Bronze
Category: Grind
How to Unlock
Successfully catch a total of 99 frogs across Gaia's Qu's Marshes. Frog Wrangler is a lengthy side-activity trophy involving Quina's favorite pastime: catching and eating frogs. Throughout FINAL FANTASY IX, you'll encounter several marshes populated by frogs. With Quina in your party, you can participate in a minigame that allows you to catch the frogs living in these areas. Your goal is to catch 99 frogs in total. The trophy tracks the number of frogs you've successfully caught over the course of your playthrough, so you don't need to have 99 frogs available at once or collect them all during a single visit. However, the frogs must reproduce between visits, making population management an important part of completing this trophy efficiently. **Step 1 — Recruit Quina** To begin the minigame, you'll need Quina in your party. Quina can be recruited during the earlier portions of the story by visiting Qu's Marsh on the Mist Continent, north of Lindblum's Dragon's Gate. When you enter the marsh and encounter Quina, progress through the appropriate dialogue until Quina joins your party. With Quina available, return to a marsh containing frogs. Quina will ask for permission to catch them. Agree to begin the minigame. **Step 2 — Catch Frogs** During the minigame, you'll control Quina while frogs move around a small pond. Wait for a frog to leave the water and move onto accessible ground. Approach it and press Cross to attempt a catch. You'll need to move quickly because the frogs can jump back into the water before Quina reaches them. Once you've successfully caught a frog, the game displays information about it, including its sex. The total number of frogs caught contributes toward Quina's progress and the eventual trophy requirement. Continue catching frogs until you've collected the ones you want from the marsh, but avoid clearing out the entire population. This is where the main strategy becomes important. **Step 3 — Preserve the Frog Population** Each Qu's Marsh contains a breeding population that gradually replenishes over time. If you capture every adult frog, you'll slow down the population's recovery and make future visits less productive. To avoid this, leave at least one adult male and one adult female frog in each marsh. You can distinguish them by their feet. Male frogs have yellow feet, while female frogs have red feet. When possible, leave a breeding pair behind before exiting. This helps maintain a population that can produce additional frogs while you continue exploring Gaia. You'll also encounter tadpoles and young frogs in the marshes. Tadpoles cannot be caught, and younger frogs will eventually mature as time passes. If a marsh contains only a few young frogs, allow them to grow rather than immediately clearing out the available population. Returning periodically during the story is much more efficient than attempting to catch all 99 frogs during one extended session. **Step 4 — Visit All Four Qu's Marshes** There are four Qu's Marsh locations across Gaia. The first is on the Mist Continent, north of Lindblum's Dragon's Gate. The second is on the Outer Continent, northeast of Black Mage Village. The third is on the Forgotten Continent, east of Ipsen's Castle. The fourth is on a separate island in the southwestern portion of the Forgotten Continent region. Reaching this marsh requires access to an airship or a flying Sky Chocobo. Rotate between these locations as they become available. Catch a reasonable number of frogs, leave a breeding pair behind, and continue traveling. By the time you reach the endgame, you'll have access to all four marshes and can complete the remaining catches more efficiently. **Step 5 — Handle Golden Frogs Carefully** Golden Frogs occasionally appear in the marshes. Catching one awards Going for the Gold, a separate Bronze trophy. However, Golden Frogs also help the marsh population recover more quickly. For that reason, consider leaving a Golden Frog in place until you're ready to earn Going for the Gold or until your Frog Wrangler total is nearly complete. Catching one early won't prevent you from completing the 99-frog requirement, but keeping it available can make the long-term grind more convenient. If you already have a Golden Frog in a marsh, prioritize preserving it alongside an adult male and female when practical. **Step 6 — Catch Your 99th Frog** Continue visiting the marshes until Quina has caught a total of 99 frogs. When the required total is reached, Frog Wrangler unlocks. Reaching this milestone also leads to an additional encounter with Quale, Quina's teacher. After the appropriate dialogue, Quale challenges your party to battle. Defeating Quale rewards Quina with the Gastro Fork, the ultimate weapon required for The Ultimate Fork. Quale is a powerful opponent with approximately 65,535 HP and several dangerous attacks, including abilities that can inflict status ailments. Prepare your party with suitable equipment, healing abilities, and status protections before attempting the fight. Avoid using water-based attacks because Quale absorbs water damage. Completing the frog-catching objective therefore contributes toward two trophies: Frog Wrangler for the 99 catches and The Ultimate Fork for obtaining the Gastro Fork. The activity isn't permanently missable, and you can continue catching frogs during endgame cleanup. However, starting early is strongly recommended because frog populations need time to recover. Quina's enthusiasm for frogs is one of FINAL FANTASY IX's more unusual character traits, but it turns out to be an excellent way to earn trophies. After catching 99 of them, most adventurers would probably consider a new hobby. Quina, on the other hand, seems to regard the experience as an important step toward culinary greatness.
Tip
Start catching frogs as soon as Quina joins your party. Visit each Qu's Marsh whenever the story naturally takes you nearby, then return later after the population has had time to recover. Always leave at least one adult male and one adult female frog behind when possible. Preserve Golden Frogs until you're ready to collect Going for the Gold, since they help the population replenish more quickly. Don't attempt to catch all 99 frogs in one continuous session. Rotating between marshes while completing other trophies is considerably more efficient. Once you've reached the required total, prepare for the Quale battle to obtain the Gastro Fork for The Ultimate Fork.
Warning
Frog Wrangler requires 99 successfully caught frogs, not 99 frogs present in the marshes simultaneously. You must have Quina available to participate in the minigame. Catching every frog in a marsh can slow population recovery, making the trophy more time-consuming. Leave an adult male and female behind whenever possible. Golden Frogs have a separate trophy associated with them, but they also help populations recover. Catching one is useful for Going for the Gold, although preserving it temporarily may make the larger grind easier. Frog Wrangler can be completed during endgame cleanup and isn't permanently missable. Reaching 99 frogs also leads to the Quale encounter required to obtain the Gastro Fork. Don't confuse the frog-catching trophy with The Ultimate Fork. They are separate trophies with connected objectives.
Trophy: It's All in the Cards III
Win 100 Tetra Master matches. (Certain NPCs can be re-challenged to increase your win count after progressing through the game.)
Type: Silver
Category: Grind
How to Unlock
Win Tetra Master matches against 100 different opponents. It's All in the Cards III is the final and most time-consuming trophy in FINAL FANTASY IX's Tetra Master series. Although the trophy description refers to winning 100 Tetra Master matches, the important detail is that the victories must be recorded against qualifying distinct opponents. Repeatedly defeating the same NPC doesn't provide unlimited progress toward this trophy. Some characters can become eligible for another qualifying victory after particular story developments, but the safest approach is to maintain a checklist and challenge as many different players as possible throughout Gaia. This makes It's All in the Cards III more of a long-term exploration objective than a simple card-game grind. **Step 1 — Understand the 100-Win Requirement** Tetra Master is a collectible card game played against NPCs found throughout the world. To unlock It's All in the Cards III, you'll need to record 100 qualifying victories. The first two trophies in the series are earned at one and 10 victories respectively. Those earlier wins contribute toward the final requirement. However, you cannot simply find one easy opponent and defeat them 100 times. The trophy's tracking distinguishes between opponents, which means finding enough qualifying players is an important part of the challenge. According to the supplied trophy guide, certain NPCs can be challenged again for additional qualifying progress after specific story developments. Because these situations depend on progression, defeating a broad range of different opponents remains the most dependable strategy. **Step 2 — Begin Playing Early** You can challenge Tetra Master opponents during the opening Alexandria portion of the game. The supplied guide notes that several eligible players are available during this early sequence. This makes Alexandria a good place to begin collecting victories. Whenever you enter a new town, look for NPCs displaying a purple card icon near their interaction indicator. Press Square to challenge them. Some towns contain multiple card players, while others have only a few. Rather than spending hours grinding one location, make Tetra Master part of your normal exploration routine. Challenge available opponents, record your victories, and continue with the story. This spreads the workload across the adventure and reduces the number of unfamiliar players you'll need to locate during endgame cleanup. **Step 3 — Build a Strong Card Deck** Every Tetra Master match requires five cards. Your available cards can come from treasure chests, enemy rewards, NPC interactions, and victories against other players. Cards have directional arrows showing which adjacent positions they can challenge. They also have four statistical characteristics. The first represents attack strength. The second indicates attack type: Physical, Magical, Flexible, or Assault. The third represents physical defense. The fourth represents magical defense. The statistical values generally increase from 0 through 9 and then A through F. Higher values are usually beneficial, although the game's random battle calculations mean even a powerful card can occasionally lose. Choose cards that offer useful directional coverage while maintaining reasonable attack and defense statistics. A balanced selection can be more effective than using only cards with high attack values and poorly positioned arrows. **Step 4 — Use the Board Strategically** Tetra Master takes place on a four-by-four grid. Some spaces are blocked by stones, creating different board layouts. Each player takes turns placing cards. When your card's arrow points toward an adjacent opposing card, it can challenge or capture that card. If the opposing card lacks a returning arrow, the capture can occur without a direct statistical battle. If both cards point toward each other, the game compares their combat values, with randomness influencing the result. Winning these confrontations changes ownership of the opposing card. The player controlling the most cards when the match ends wins. Focus on controlling the board rather than attempting to capture every opposing card immediately. Placing a vulnerable card near an edge or stone block can prevent opponents from attacking it from certain directions. Likewise, saving a strong card until the later turns can help you overturn the opponent's position when fewer spaces remain. **Step 5 — Find 100 Qualifying Opponents** The main challenge is locating enough opponents throughout Gaia. Several areas contain substantial numbers of Tetra Master players. **Alexandria:** Multiple opponents are available during different stages of the story. **Dali:** Several residents can participate in card matches. **Treno:** The city is particularly useful because its Card Stadium contains numerous opponents. **Black Mage Village:** Additional players are available during suitable story periods. **Daguerreo:** The settlement contains more opportunities for matches. **Memoria:** Even the final dungeon contains opponents you can challenge. The supplied trophy guide identifies Treno's Card Stadium as especially useful, with approximately nine potential opponents available there. Make sure you're challenging different characters rather than repeatedly selecting the same person without a relevant progression change. A useful method is to maintain a written record organized by location. For example, create separate sections for Alexandria, Dali, Treno, Black Mage Village, Daguerreo, and Memoria. Mark each opponent only after you've won a qualifying match. This prevents you from wasting time revisiting characters you've already defeated. **Step 6 — Account for Story Progression** FINAL FANTASY IX changes its towns and NPC availability as the story progresses. Some card players become unavailable after particular events, while other opponents appear later. This doesn't automatically make the trophy missable, because enough opportunities remain available during the endgame. However, starting early is strongly recommended. If you wait until after finishing the story, you'll need to search the remaining accessible locations more thoroughly. The supplied guide notes that some NPCs can provide another qualifying opportunity after progressing through the game. Treat these as additional possibilities rather than relying on them as your primary strategy. The safest route is to defeat distinct players whenever possible. **Step 7 — Protect Your Collection** After a Tetra Master match, the winner can claim a card from the defeated player. This means losing can cost you valuable cards. If you're relying on a particular five-card setup, losing one of those cards may make future matches more difficult. Save before challenging unfamiliar opponents. When you obtain a strong card, consider keeping it available for difficult matches instead of risking it unnecessarily. You can also use easier opponents to practice card positioning before attempting matches against stronger players. Because the trophy requires so many victories, consistency is more important than trying to win every match with an elaborate strategy. **Step 8 — Claim Your 100th Victory** Continue winning matches against qualifying opponents until the game registers your hundredth victory. It's All in the Cards III unlocks automatically when the requirement is satisfied. You don't need to possess 100 cards, win a particular tournament, or defeat a final card-game champion. The requirement is based on qualifying victories. If you believe you've won 100 matches but the trophy hasn't appeared, your total may include repeat victories that didn't count as distinct-opponent progress. Review your checklist and search for additional players. Since there's no conveniently displayed counter specifically identifying every qualifying opponent you've defeated, maintaining your own records is extremely valuable. **Planning the Trophy Efficiently** It's All in the Cards III is best approached as an activity that runs alongside your main playthrough. Start challenging opponents in Alexandria. Continue collecting victories as you visit new towns. Then use the endgame to find any remaining opponents in Treno, Daguerreo, Memoria, and other accessible locations. Unlike time-limited trophies such as Track Star and Found in the Shuffle, you don't need to complete It's All in the Cards III during one specific story sequence. However, making progress early prevents the final cleanup from becoming an unnecessarily long search. The trophy also overlaps with It's All in the Cards I and II, so every qualifying victory contributes toward the full series. Tetra Master is meant to be a relaxing diversion from saving Gaia. After challenging 100 different opponents, however, Zidane may have spent more time studying card arrows than fighting monsters. Considering that some residents are still willing to play cards while the world approaches catastrophe, the game's enthusiasm for tabletop entertainment is genuinely impressive.
Tip
Start working toward It's All in the Cards III early in your first playthrough. Challenge different NPCs whenever you enter a new settlement. Maintain a checklist organized by location and mark opponents after each victory. Visit Treno's Card Stadium, which contains several potential players. Use strong cards with useful directional arrows, and protect vulnerable sides by placing cards near the board's edges. Save before challenging unfamiliar opponents to avoid losing valuable cards. Continue playing during endgame cleanup until you've recorded 100 qualifying victories.
Warning
**It's All in the Cards III requires 100 qualifying victories against distinct opponents.** Repeatedly defeating the same NPC doesn't automatically count as a new qualifying victory. Certain NPCs can become eligible for another qualifying win after story progression, but these cases shouldn't replace a broader opponent checklist. The trophy isn't awarded for collecting 100 cards. Losing a match can cost you a card from your collection. A statistically stronger card can still lose because Tetra Master includes randomness. Some opponents become inaccessible as the story progresses, so challenge available players when practical. The trophy remains obtainable during endgame cleanup. If you've won 100 total matches without unlocking the trophy, continue finding new qualifying opponents rather than repeatedly defeating the same player.
Trophy: Overly Emotional
Enter trance 50 times.
Type: Bronze
Category: Grind
How to Unlock
Enter Trance a total of 50 times across your party. Overly Emotional is a combat-related trophy that requires triggering the Trance state 50 times throughout FINAL FANTASY IX. Trance is the game's special transformation mechanic. As characters take damage during battle, their Trance gauges gradually fill. Once a character's gauge reaches its maximum, they enter Trance, gaining a distinctive glowing appearance and access to enhanced abilities. Fortunately, the trophy tracks Trance activations across your entire party. You don't need to enter Trance 50 times with the same character, and the activations don't need to occur during one battle. Because you'll participate in hundreds of encounters throughout the story and Platinum cleanup, you can earn considerable progress naturally. However, there's also a simple method for finishing the requirement quickly using the game's trophy-safe Battle Assistance modifier. **Step 1 — Understand the Trance Mechanic** During combat, look beneath a character's Active Time Battle gauge. You'll notice a separate Trance meter. This gauge fills as the character receives attacks from enemies. When it becomes completely full, the character automatically enters Trance. Their appearance changes, and their available commands may gain additional capabilities. For example, Zidane can access powerful Dyne attacks while in Trance, while other characters receive enhancements appropriate to their abilities. Ordinarily, Trance doesn't activate after a particular number of battles. It depends on how quickly the gauge fills through combat. This means progress can vary significantly depending on your party composition, how often characters are attacked, and whether battles end before their gauges become full. **Step 2 — Accumulate Trance Activations Naturally** During your first playthrough, allow Trance to activate whenever your characters' gauges become full. Each activation contributes toward the 50 required for the trophy. You don't need to use a special Trance ability after transforming. Entering the Trance state is what matters. If you're playing without modifiers, the trophy may require additional battles beyond those needed to complete the story. However, don't deliberately prolong dangerous encounters just to fill the gauge. FINAL FANTASY IX has plenty of other combat requirements, including defeating 10,000 enemies for Bloodlust. You can work toward both objectives together. **Step 3 — Use Battle Assistance** The easiest method involves enabling Battle Assistance from the pause menu. On the PS4 version, press Options to open the pause screen and activate the Battle Assistance modifier using L1. Among its effects, Battle Assistance keeps the Trance gauge filled, allowing characters to enter Trance when they participate in battle. This substantially reduces the amount of ordinary combat required to reach 50 activations. Importantly, Battle Assistance is one of the temporary pause-menu modifiers that do not disable trophies. You can therefore use it without invalidating your Platinum attempt. **Step 4 — Repeat Encounters** With Battle Assistance enabled, continue entering battles. Allow your characters to enter Trance, then finish the encounter. Repeat the process until you've accumulated 50 total activations. You can combine this with ordinary exploration, leveling, and the Bloodlust enemy-defeat grind. If you've already accumulated several Trance activations naturally, you'll need fewer additional encounters. The game doesn't provide a convenient running total specifically for Overly Emotional, so simply continue until the trophy appears. **Step 5 — Unlock Overly Emotional** Once your cumulative total reaches 50 Trance activations, Overly Emotional unlocks automatically. You don't need to visit an NPC, equip special gear, or complete a particular quest afterward. The trophy can be earned at any point after Trance becomes available and remains obtainable during endgame cleanup. Unlike the game's story-specific missable trophies, there's no need to complete this objective before reaching a particular location. The main consideration is efficiency: enabling Battle Assistance while working on other combat trophies makes this one of the simpler grinds in the game. Overly Emotional asks your party to experience a dramatic emotional transformation 50 times. Considering everything Zidane, Vivi, Garnet, and their companions endure during the story, that number feels surprisingly reasonable. Fortunately, Battle Assistance allows everyone to become emotionally overwhelmed on demand, which is considerably more convenient than arranging another world-threatening crisis.
Tip
Work on Overly Emotional alongside Bloodlust and End of the Road to avoid unnecessary battles. Enable Battle Assistance from the pause menu to keep Trance gauges filled. Enter battles regularly and allow the Trance transformations to occur. You can spread the 50 activations across different characters. There's no requirement to perform a specific Trance attack after transforming. If the trophy hasn't unlocked, continue entering encounters until the required total has registered.
Warning
Overly Emotional requires entering Trance 50 times. Using 50 special attacks without 50 separate Trance activations doesn't satisfy the requirement. The 50 activations can occur across multiple party members. The trophy tracks Trance activations, not the amount of damage dealt while transformed. Battle Assistance is a trophy-safe pause-menu modifier. Do not confuse it with the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max, which disable trophies on the affected save file. The trophy isn't missable and can be completed during endgame cleanup. You don't need to activate Trance 50 times with Zidane specifically.
Trophy: To Ozma and Back
Defeat Ozma.
Type: Silver
Category: Combat
How to Unlock
Defeat Ozma, the optional superboss found in Chocobo Air Garden. To Ozma and Back is awarded for defeating one of the most powerful optional enemies in FINAL FANTASY IX. Ozma is a Level 99 superboss with 55,535 HP and an assortment of devastating attacks capable of eliminating an unprepared party. Unlike the main story bosses, Ozma is entirely optional. You won't encounter it through ordinary story progression, and defeating it isn't necessary to reach the ending. However, the battle is required for the Platinum. **Step 1 — Unlock Chocobo Air Garden** Before you can challenge Ozma, you'll need access to Chocobo Air Garden. This requires substantial progress through the Chocobo Hot or Cold side quest. Begin by collecting Chocographs and recovering their treasures across Gaia. Certain treasures upgrade your Chocobo's movement abilities, eventually allowing it to cross shallow water, climb mountains, travel across the ocean, and fly. The final transformation is the Sky Chocobo, which can be obtained through the Mist Ocean Chocograph after assembling all six Chocograph Pieces. Once you've unlocked the Sky Chocobo, search the world map for one of the dark circular shadows that serves as an entrance to Chocobo Air Garden. Fly over an active shadow and use a Dead Pepper. Your Chocobo will carry you into the Air Garden. **Step 2 — Find Ozma's Location** After entering Chocobo Air Garden, explore the northwestern section. You'll find an unusual mound resembling a small arrangement of rocks and earth. Approach the mound and interact with it. Mene, the Moogle associated with the Chocobo treasure-hunting quest, will warn you that something extremely dangerous is hidden there. Continue interacting with the location if you're ready to investigate. Before the battle begins, you'll have an opportunity to review your party and equipment. Use this opportunity carefully because Ozma is considerably more dangerous than most ordinary enemies. **Step 3 — Complete the Friendly Enemy Quest** Although not strictly required, completing Mister Nice Guy before attempting Ozma is strongly recommended. The friendly enemy quest requires satisfying nine special creatures scattered across Gaia by giving them specific items. After completing the entire sequence, your party gains the ability to reach Ozma with ordinary physical attacks. Without completing the quest, many conventional melee attacks cannot reach the boss. You would need to rely more heavily on spells, ranged abilities, thrown items, and other attacks capable of reaching its position. Completing Mister Nice Guy therefore expands your available strategies and makes the encounter easier to manage. If you intend to use physical attackers such as Zidane or Steiner, finish the friendly enemy quest before challenging Ozma. **Step 4 — Prepare Your Party** Ozma has several powerful attacks and can act extremely quickly. The supplied trophy guide identifies Meteor as one of its most dangerous offensive abilities. Ozma can also use attacks and status effects that create difficult situations if your party lacks protection. Equip Auto-Life and Auto-Regen when available. Auto-Life gives a character an opportunity to recover after being defeated, while Auto-Regen helps restore HP during battle. Quina can provide additional support through the Auto-Life Blue Magic ability if you've learned it. Amarant can also contribute useful support and damage, particularly through abilities that help the party survive or attacks that don't depend on ordinary melee range. Bring strong healing options and equipment that protects against dangerous status effects. Ozma's behavior is unusual because it can react quickly to your party's actions. Repeatedly attacking without considering your party's condition can lead to a devastating counterattack sequence. Avoid committing every character to offense when your HP is low. Keep at least one reliable recovery option available. **Step 5 — Understand Ozma's Attack Patterns** Ozma's attacks include powerful magical damage and abilities that can inflict serious status problems. Its AI also considers certain characteristics of your party. For example, the supplied guide notes that Ozma won't use Level 5 Death if no party member has a level divisible by five. This means you can reduce the relevance of that particular attack by choosing party members whose levels aren't multiples of five. However, removing one potential attack doesn't guarantee an easier battle overall. Ozma may use other dangerous abilities more frequently instead. The boss can also respond rapidly after your characters act, so a sequence of attacks can expose your party to repeated damage. Pay attention to your health and recover whenever necessary. **Step 6 — Defeat Ozma** Once you've prepared your party, begin the encounter and focus on surviving Ozma's initial attacks. If you've completed Mister Nice Guy, use your strongest available physical and magical abilities to reduce its HP. Healing, Auto-Life, and Auto-Regen can help you recover from unexpected damage. You can also use the trophy-safe 9999 damage modifier from the pause menu. With this modifier enabled, successful damaging attacks can deal 9,999 damage, allowing you to defeat Ozma with approximately six attacks. However, the modifier doesn't make your party invincible. Ozma can still defeat characters between attacks, and its rapid responses remain dangerous. Battle Assistance can provide further support, but you should still enter with appropriate equipment and a sensible party composition. After reducing Ozma's HP to zero, the boss will be defeated. To Ozma and Back unlocks automatically after the victory. You don't need to defeat Ozma without modifiers, use a particular party, or finish the encounter within a time limit. The trophy is awarded simply for winning the battle. Because Chocobo Air Garden remains accessible during the endgame, you can leave Ozma until your party is properly equipped and leveled. This is generally preferable to attempting the fight immediately after unlocking the location. FINAL FANTASY IX contains ancient weapons, monstrous bosses, and powerful magical beings, but Ozma stands apart as an especially strange opponent: a floating sphere capable of destroying an experienced party in moments. Its appearance might suggest an unusual decorative ornament, but the first devastating spell should correct that impression.
Tip
Complete Mister Nice Guy before attempting Ozma. The friendly enemy quest allows ordinary physical attacks to reach the boss, giving you considerably more flexibility when choosing your party. Prepare Auto-Life, Auto-Regen, healing abilities, and defensive equipment before entering the encounter. Consider avoiding character levels divisible by five if you want to prevent Ozma from using Level 5 Death. Save before entering Chocobo Air Garden or interacting with the mound. If you're struggling, enable the trophy-safe 9999 damage modifier to shorten the battle. Be prepared to heal or revive party members between attacks because Ozma can still respond with devastating damage.
Warning
Ozma is an optional superboss and won't be encountered during normal story progression. You must locate its hidden battle location inside Chocobo Air Garden. The Sky Chocobo and access to the Air Garden are required before you can attempt the fight. Completing Mister Nice Guy isn't mandatory, but without it, many ordinary physical attacks cannot reach Ozma. Ozma is Level 99 and has 55,535 HP. Its powerful spells and rapid responses can overwhelm an unprepared party. The 9999 damage modifier doesn't prevent your characters from being defeated. Don't activate the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, or Gil Max. These disable trophies for the affected save file. To Ozma and Back can be completed during endgame cleanup and doesn't require a separate playthrough. Defeating Ozma doesn't replace the requirement to obtain Excalibur II for The Ultimate Sword. Those are separate Platinum objectives.
Trophy: Auctioneer
Win 10 items at the Treno Auction House.
Type: Bronze
Category: Misc
How to Unlock
Win 10 auctions at the Treno Auction House. Auctioneer is an optional trophy that requires successfully purchasing 10 items through the auction system in Treno. Unlike the more demanding missable trophies in FINAL FANTASY IX, this objective can be completed during endgame cleanup, provided you have enough Gil to participate. The Treno Auction House is also important for obtaining Excalibur, so spending time here contributes toward more than one Platinum requirement. You'll first visit Treno during the main story. Once you have access to the city, you can locate the Auction House by following the eastern route from the entrance and continuing along the main path. The Auction House is a distinctive building where several wealthy residents gather to bid on rare and unusual items. Enter the building and approach the auction area. The auctioneer will announce the items available during the current session before beginning the bidding process. When an item is being auctioned, you'll have an opportunity to submit a bid. Approach the auctioneer and interact when the bidding option becomes available. You'll be able to offer a higher amount of Gil than the current bid. After submitting your offer, other participants may increase the price. If another bidder makes a higher offer, you'll need to decide whether to raise your bid again or allow the item to go to someone else. Continue bidding until the auction concludes. If your offer remains the highest when the auction ends, you'll win the item and pay the final price. Each successful auction purchase contributes one victory toward Auctioneer. Repeat this process until you've won 10 items. The trophy unlocks automatically after your tenth successful auction. You don't need to win 10 different types of items or complete all 10 purchases during a single visit. The requirement concerns successful auction victories. Some items are considerably more valuable than others, so keep a reasonable reserve of Gil available before beginning. If you're primarily interested in earning Auctioneer, avoid spending excessive amounts on ordinary items when cheaper purchases are available. However, certain rare auction items are also required for Sword of Kings, so it's worth combining the two objectives. Excalibur's associated side quest involves several unusual collectibles, including Une's Mirror, Griffin's Heart, Rat Tail, Doga's Artifact, and Magical Fingertip. You'll need to obtain the first four items and complete their related exchanges before the final Magical Fingertip transaction becomes available. As a result, purchasing the necessary Excalibur items at the Auction House helps you progress toward Auctioneer while preparing for another trophy. If you're looking for a particular item and it doesn't appear in the auction lineup, leave the Auction House and return to refresh the available selection. This is especially useful when you're working toward Sword of Kings rather than simply accumulating auction victories. Auctioneer doesn't require completing the main story or reaching a particular character level. You can begin working on it during your earlier visits to Treno and finish the remaining purchases later. The difficulty comes from managing your Gil and winning enough bidding contests. Most adventurers in FINAL FANTASY IX earn their living by fighting monsters and exploring dangerous ruins. Treno offers a more civilized alternative: standing in an expensive room and competing with wealthy strangers for objects of questionable practical value. It's arguably less dangerous than fighting a dragon, although your wallet may disagree.
Tip
Combine Auctioneer with Sword of Kings to reduce unnecessary visits to Treno. Prioritize purchasing Une's Mirror, Griffin's Heart, Rat Tail, and Doga's Artifact when they become available. These items are useful for the Excalibur side quest and contribute toward your auction victories. Save before entering the Auction House, particularly if you're carrying a limited amount of Gil. Avoid raising bids unnecessarily. Wait for an appropriate opportunity to bid, then increase your offer only when another participant overtakes you. If an item you need isn't being offered, leave and reenter the building to refresh the selection. Keep additional Gil available for Magical Fingertip during the final portion of the game, as it's a particularly important purchase.
Warning
Auctioneer requires 10 successful auction purchases. Simply attending 10 auctions or submitting 10 bids isn't sufficient. You must actually win the items. If another participant outbids you and the auction ends, that attempt doesn't count toward your total. Auctioneer is separate from Sword of Kings. Winning 10 auctions doesn't automatically grant Excalibur, and obtaining Excalibur doesn't necessarily satisfy the full 10-win requirement. Don't spend all your Gil on ordinary auction items if you still need the expensive purchases associated with Excalibur. The trophy isn't permanently missable and can be completed during endgame cleanup. Avoid the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max, which disable trophies for the affected save file.
Trophy: Back Online
Repair the machine at Mognet Central.
Type: Bronze
Category: Misc
How to Unlock
Repair the machine at Mognet Central by completing the Moogle letter-delivery quest and returning with a bottle of Superslick. Back Online is an optional trophy connected to the Mognet delivery network, the system Moogles use to exchange letters throughout Gaia. During the story, you'll meet numerous Moogles who can save your progress, provide information, and occasionally ask you to deliver messages. Later in the game, you'll discover that Mognet Central's mail-processing machine has stopped functioning. To repair it, you must complete a particular sequence of letter deliveries, investigate the missing item needed for the machine, and obtain a bottle of Superslick. This side quest can be started earlier, but it cannot be fully completed until the original Disc 4 portion of the game. **Step 1 — Discover Mognet Central** Mognet Central is hidden behind a mountain crack on Gaia's world map. You'll need the appropriate upgraded Chocobo to reach the entrance and a Dead Pepper to open it. The location is discovered while working through the Chocobo hidden treasure quest, so completing Diggin' It and the related mountain-crack exploration is a convenient way to find it. Once inside, you'll discover that the Mognet system is no longer operating properly. The Moogles need a special substance to restore the machine, but they don't know where to find it. Your task is to complete a series of letter deliveries that gradually reveal the solution. **Step 2 — Begin the Letter Chain** Travel to Alexandria and visit the steeple. Speak with Kuppo and select the Mognet option to receive a letter addressed to Atla in Burmecia. Carry the letter to Burmecia and locate Atla in the vault. Speak with Atla and deliver Kuppo's message. After completing the delivery, speak with Atla again through the Mognet interaction to receive the next letter. The quest continues in this manner, with each Moogle directing you toward the next recipient. **Step 3 — Complete All Six Deliveries** Follow this exact sequence of letter deliveries: 1. **Kuppo → Atla:** Collect the letter from Kuppo at Alexandria Steeple and deliver it to Atla in the Burmecia Vault. 2. **Atla → Mogryo:** Collect the next letter from Atla and deliver it to Mogryo in Black Mage Village. 3. **Mogryo → Kumool:** Obtain Mogryo's letter and deliver it to Kumool inside Ipsen's Castle. 4. **Kumool → Mois:** Collect Kumool's letter and deliver it to Mois at the entrance to Fossil Roo, accessed from Qu's Marsh. 5. **Mois → Noggy:** Take Mois's letter to Noggy in Daguerreo. 6. **Noggy → Kuppo:** Collect the final letter from Noggy and return it to Kuppo at Alexandria Steeple. The fourth delivery requires special attention because Mois is located near Fossil Roo rather than inside an ordinary town. To reach him during the endgame, place Quina in your party and travel to the Qu's Marsh on the Mist Continent. Explore the marsh and follow the route toward the Fossil Roo entrance. You'll find Mois in that area. Deliver the letter, receive the next one, and continue the chain. Remember that you must select the Mognet option when speaking with a Moogle to receive or deliver the relevant letters. Simply opening the save menu or speaking to the character without using Mognet won't necessarily progress the quest. **Step 4 — Obtain Superslick** After delivering the final letter to Kuppo in Alexandria, you'll have enough information to identify the item needed to repair the machine. The required substance is Superslick. To obtain it, visit Ruby's Theatre in Alexandria. From the steeple, travel one screen west and head down the stairs to reach the theatre. Speak with Ruby. After the necessary Mognet deliveries, she'll agree to give you the bottle of Superslick. Obtaining it awards Well Lubricated, a separate Bronze trophy required for the Platinum. You don't need to purchase Superslick, defeat a boss, or complete another minigame. The item is received through the conversation after finishing the delivery chain. **Step 5 — Repair Mognet Central** With Superslick in your inventory, return to Mognet Central. Travel to the hidden mountain-crack entrance and make your way inside. Locate Artemicion, the purple Moogle standing on the right-hand side of the second floor. Speak with him and provide the Superslick. Artemicion will use it to restore the Mognet machine. Once the repair is completed, Back Online unlocks automatically. This completes the Mognet Central restoration side quest. The quest is best finished during late-game cleanup because the required locations are spread across Gaia and the final delivery sequence becomes available during the endgame. Completing the Chocobo exploration objectives beforehand also makes reaching Mognet Central considerably easier. Back Online overlaps naturally with Diggin' It, Beach Bum, and Well Lubricated, so grouping these objectives together is an efficient way to reduce travel. Mognet Central is responsible for keeping an entire world's Moogle correspondence moving, yet its operation depends on a mysterious lubricant obtained from a theatre. It's an unusual maintenance arrangement, but considering how many letters Zidane has personally delivered, the Moogles probably owe him both a repair fee and several months of unpaid postal wages.
Tip
Complete Back Online during the original Disc 4 portion of the story when the entire letter chain is available. Discover Mognet Central while working through the Chocobo treasure hunt, then complete the deliveries in the required order. Use the Mognet option every time you speak with a letter recipient, and make sure you've received the next letter before traveling to another location. Keep Quina available for the delivery to Mois near the Fossil Roo entrance. You'll need to access the area through Qu's Marsh on the Mist Continent. After returning the final letter to Kuppo, visit Ruby's Theatre in Alexandria to obtain Superslick. You'll unlock Well Lubricated when you receive the item, then Back Online after delivering it to Artemicion.
Warning
Back Online requires completing the specific Mognet letter chain and repairing the machine at Mognet Central. Finding the hidden location alone doesn't unlock the trophy. You must deliver all six letters in sequence before obtaining Superslick from Ruby. Be careful not to leave a Moogle without collecting the next letter. Mois is accessed through Qu's Marsh near Fossil Roo during the endgame. Don't assume you need to reenter the original Fossil Roo dungeon. Superslick must be delivered to Artemicion at Mognet Central after you've obtained it. Well Lubricated and Back Online are separate trophies. Receiving Superslick awards the former; repairing the machine awards the latter. The side quest cannot be fully completed until the original Disc 4 portion of the story. Back Online is available during endgame cleanup and doesn't require a separate playthrough.
Trophy: Cracking the Code
Uncover the secret of the Eidolon Wall.
Type: Bronze
Category: Misc
How to Unlock
Uncover the secret of the Eidolon Wall in Madain Sari. Cracking the Code is an optional trophy that requires solving a hidden puzzle inside the Eidolon Wall at Madain Sari. The puzzle involves speaking with Lani, walking around the wall in a particular sequence, and examining its inscriptions to uncover an important secret about Dagger's past. Although you first visit Madain Sari during the main story, you cannot complete this particular secret immediately. The recommended approach is to return during endgame cleanup, when you have greater freedom to arrange your party and explore Gaia. Begin by traveling to Madain Sari and adjusting your party so that **Dagger, Eiko, and Amarant are all absent**. This restriction is essential because Lani, the character who provides the clue needed to begin the puzzle, will flee if any of those three characters are present. Once you've arranged your party, enter Madain Sari and head toward Eiko's house. Make your way to the porch area where Eiko previously prepared dinner with the Moogles. You'll find Lani standing nearby. Approach her and speak with her twice. With the correct party composition, she will remain in the area and provide the information necessary to investigate the Eidolon Wall. After completing both conversations, travel to the Eidolon Wall on the northeastern side of Madain Sari. Enter the area containing the large circular wall and its numerous Eidolon inscriptions. The next step involves walking around the wall in alternating directions until the game registers the hidden sequence. Start at the entrance and walk clockwise around the wall until you return to the entrance. You should hear a distinctive chime when the circuit registers. Next, reverse direction and walk counterclockwise around the wall until you return to the entrance. Another chime should sound. Continue alternating clockwise and counterclockwise circuits, listening for the chime at the end of each successful lap. Repeat this process until the game displays a message indicating that your party's HP and MP have been fully restored. This message confirms that you've successfully completed the movement puzzle. Once the restoration message appears, begin examining the inscriptions around the Eidolon Wall. Read every available inscription carefully, moving around the wall to ensure that none have been overlooked. After examining the other inscriptions, return to the inscription associated with Ifrit and read it again. Doing so reveals the wall's hidden secret and the truth about Dagger's original name. Cracking the Code unlocks automatically after the final revelation has been discovered. There are no combat requirements, difficult timing windows, or hidden collectibles needed for this trophy. The challenge comes entirely from completing the prerequisite conversations, following the movement sequence correctly, and reading every inscription. If you don't hear the expected chime after completing a circuit, make sure you've traveled all the way around the wall and returned to the entrance before reversing direction. Likewise, if the final revelation doesn't appear, review the inscriptions and ensure that you've examined them all before returning to Ifrit's inscription. Cracking the Code is a good trophy to complete during late-game exploration because you'll have access to the necessary locations and can freely arrange your party. You don't need a separate playthrough or a special story ending. FINAL FANTASY IX contains plenty of ancient mysteries, but this one apparently requires Zidane to solve them through a combination of careful reading and repeatedly walking in circles. It's a surprisingly effective investigative technique, although the party may begin questioning his navigational abilities before the secret is revealed.
Tip
Save your game before entering Madain Sari and attempting the puzzle. Remove Dagger, Eiko, and Amarant from your active party before approaching Lani. This prevents her from fleeing and allows you to complete both required conversations immediately. When you reach the Eidolon Wall, concentrate on the audio cues. Each completed circuit should produce a chime, confirming that the game has registered your movement. Alternate clockwise and counterclockwise directions rather than repeatedly walking the same way. The full HP and MP restoration message is your indication that the movement sequence has succeeded. Afterward, examine every inscription and return to Ifrit's inscription last to reveal the secret.
Warning
Cracking the Code requires speaking with Lani twice before completing the Eidolon Wall puzzle. If Dagger, Eiko, or Amarant is in your party when you approach her, Lani will run away. Leave Madain Sari, rearrange your party, and return without those characters. The movement puzzle requires alternating directions around the Eidolon Wall. Walking continuously in one direction won't satisfy the requirement. Listen for the chime after each circuit and continue until the HP and MP restoration message appears. You must examine all the inscriptions before returning to Ifrit's inscription to finish the puzzle. Simply walking around the wall or reading a single inscription doesn't unlock the trophy. Cracking the Code is available during endgame cleanup and doesn't require a separate playthrough. The pause-menu High Speed modifier can make movement faster, but it isn't necessary for completing the puzzle.
Trophy: Going for the Gold
Successfully catch a golden frog.
Type: Bronze
Category: Misc
How to Unlock
Successfully catch a Golden Frog in one of Gaia's Qu's Marshes. Going for the Gold is a simple optional trophy tied to Quina's frog-catching minigame. Unlike Frog Wrangler, which requires catching 99 frogs in total, this trophy only requires capturing a single Golden Frog. Golden Frogs are rare variants that can appear among the ordinary frogs living in the marshes. The trophy becomes available once Quina has joined your party and you can participate in the frog-catching activity. **Step 1 — Visit a Qu's Marsh** Travel to any of Gaia's Qu's Marsh locations with Quina available. The earliest convenient location is on the Mist Continent, north of Lindblum's Dragon's Gate. If Quina hasn't joined your party yet, progress through the relevant dialogue to recruit them. Once Quina is available, approach the marsh and agree to participate in the frog-catching minigame. You'll take control of Quina while several frogs move around the pond. **Step 2 — Identify a Golden Frog** Look carefully at the frogs inhabiting the marsh. Most frogs have ordinary coloration, but a Golden Frog has a distinctive golden appearance that makes it stand out. Golden Frogs don't appear in every marsh during every visit. If you don't see one, continue the story and check the different Qu's Marsh locations as they become accessible. Because the marsh populations recover and change over time, revisiting them periodically is a practical approach. You don't need to catch a particular number of ordinary frogs before attempting this trophy. **Step 3 — Catch the Golden Frog** Once you've identified a Golden Frog, wait for it to move onto land. Approach it with Quina and press Cross to catch it. The movement and timing work exactly like catching an ordinary frog. If the Golden Frog jumps back into the water before Quina reaches it, wait for another opportunity rather than moving randomly around the pond. Continue attempting the catch until Quina successfully captures it. Going for the Gold unlocks automatically after the Golden Frog has been caught. There are no additional dialogue choices, battles, or story requirements. The trophy is awarded for the successful catch itself. **Step 4 — Continue Toward Frog Wrangler** Although catching a Golden Frog completes Going for the Gold, it also contributes one catch toward Frog Wrangler's requirement of 99 frogs. However, Golden Frogs have another important function. According to the supplied trophy guide, their presence helps frog populations recover more quickly. This means catching one immediately isn't always the most efficient choice if you're working on the longer frog-catching grind. A useful strategy is to leave the Golden Frog in the marsh while you're still building your total, then capture it when you've made substantial progress or are approaching your final catches. Alternatively, you can catch the first Golden Frog you encounter to secure the trophy early. Neither approach prevents you from eventually earning Frog Wrangler. The decision is simply a matter of convenience and how you want to organize your Platinum cleanup. The trophy can be completed in any of the four Qu's Marshes, and there's no requirement to collect Golden Frogs from multiple locations. You only need one successful catch. Going for the Gold is one of the more straightforward optional trophies in FINAL FANTASY IX, particularly compared with the many collectibles and time-sensitive challenges elsewhere in the game. The main difficulty is finding a Golden Frog and approaching it before it returns to the water. In a world filled with powerful monsters and legendary treasures, Quina's greatest discovery might be a frog with unusually impressive coloring. Most adventurers would probably admire it from a distance. Quina, naturally, has a considerably more immediate plan.
Tip
Work toward Going for the Gold while completing Frog Wrangler. Visit Qu's Marshes regularly and check whether a Golden Frog has appeared. Because Golden Frogs help populations recover, consider leaving one in place until you've made substantial progress toward the 99-frog requirement. When you're ready to catch it, wait for the frog to move onto accessible land and approach carefully. You don't need to complete any special quest or unlock an additional minigame. Once the Golden Frog has been successfully caught, the trophy unlocks immediately.
Warning
Going for the Gold requires catching a Golden Frog, not merely seeing one in a marsh. You must have Quina available to participate in the frog-catching minigame. Golden Frogs are uncommon and might not be present during your first visit. If you don't find one, return to the marsh later or check another Qu's Marsh. Capturing a Golden Frog contributes toward Frog Wrangler, but catching one alone doesn't satisfy that trophy's 99-frog requirement. Golden Frogs help frog populations recover, so catching one early may make the longer grind slightly less efficient. The trophy isn't permanently missable and can be completed during endgame cleanup. Only one Golden Frog is required for Going for the Gold.
Trophy: Hail to the King
Jump rope 1000 times without tripping and obtain King of Jump Rope.
Type: Gold
Category: Misc
How to Unlock
Successfully jump rope 1,000 consecutive times with Vivi without tripping, earning the King of Jump Rope title. Hail to the King is one of the most difficult and notorious trophies in FINAL FANTASY IX. It requires completing a long sequence of perfectly timed inputs in Vivi's jump-rope minigame. The objective sounds straightforward: press the jump button every time the rope approaches Vivi. However, the rhythm changes multiple times as your streak increases, and a single missed input ends the attempt. You'll need to complete all 1,000 jumps consecutively. Progress from previous attempts doesn't accumulate. This trophy is a major reason the game's Platinum difficulty remains high even when using the available battle modifiers. **Step 1 — Find the Jump-Rope Minigame** There are two locations where Vivi can participate in the jump-rope challenge. The first is Alexandria's town square during the beginning of the game, when you initially control Vivi. Look toward the left side of the square for the girls playing with a skipping rope. Approach them and speak with one of the girls to begin. The second location becomes available during the original Disc 3 portion of the story and remains accessible later. At that point, the girls can be found at the Alexandria steeple, west of the town square. The supplied trophy guide recommends the steeple location because its camera angle provides a clearer view of Vivi and the rope, making the timing easier to judge. You can attempt the trophy at either location. You don't need to complete it during the opening sequence, so there's no reason to force a perfect performance before continuing with the story. **Step 2 — Learn the Jump Timing** Once the minigame begins, press Cross to make Vivi jump over the rope. Every successful jump increases your consecutive count. To maintain the streak, you'll need to press Cross in rhythm with the rope's movement. Pressing too early or too late can cause Vivi to trip. At first, the rhythm is relatively forgiving, giving you an opportunity to understand the timing. However, the jump speed changes as your count increases. The supplied guide identifies significant rhythm changes at 50, 100, 200, and 300 jumps. These transitions are the most important parts of the challenge to practice. **Step 3 — Understand the Rhythm Changes** From the beginning through the first 50 jumps, the rope follows a slower, relatively steady rhythm. After reaching 50, the timing becomes faster. At 100 jumps, the rhythm changes again, requiring quicker and more consistent inputs. The section between 200 and 300 jumps is particularly challenging because the pattern introduces a distinctive galloping or double-tap rhythm. Instead of maintaining an ordinary evenly spaced sequence, you'll need to adjust to the alternating timing. This is one of the most common points where players lose their streak. After reaching 300 jumps, the rhythm settles into a faster, consistent pattern for the remainder of the challenge. Although the later section is demanding because of its length, maintaining the new rhythm can be more predictable than navigating the earlier transitions. The most effective way to improve is to practice each section deliberately rather than simply attempting to reach 1,000 through repeated guessing. **Step 4 — Reduce Input Delay** Input delay can make the challenge significantly harder. The minigame requires precise timing, so a delay between pressing Cross and seeing Vivi jump can disrupt your rhythm. If you're playing on a television, enable its Game Mode or another low-latency setting. Avoid unnecessary image processing features that increase display delay. A direct controller connection may also help maintain consistent input behavior, depending on your PlayStation and controller settings. For some players, paying attention to the sound of Vivi's jumps is more effective than concentrating entirely on the rope's animation. The supplied guide recommends reducing distractions by turning down or disabling the game's music so the jump sound becomes easier to follow. Experiment with visual and audio cues to determine which provides the most reliable timing. **Step 5 — Complete 100 Consecutive Jumps** Your first major milestone is 100 successful jumps without tripping. Reaching this count awards Skip to My Lou, a separate Silver trophy. If you're attempting Hail to the King for the first time, concentrate on reaching 100 consistently before worrying about the full 1,000. Once you can reliably pass that point, focus on mastering the more demanding rhythm transitions. The 100-jump trophy is useful because it provides an early indication that you're becoming comfortable with the minigame's timing. However, it doesn't provide a shortcut toward Hail to the King. You'll still need to complete a full streak of 1,000 jumps during a single attempt. **Step 6 — Reach 1,000 Consecutive Jumps** Continue following the rhythm through the 200–300 jump section. Once you've successfully passed 300, maintain the faster pattern until you reach 1,000. According to the supplied guide, a successful full attempt normally takes approximately seven to eight minutes. That doesn't sound particularly long, but maintaining precise timing for the entire duration can be extremely demanding. One mistake near the end of the sequence resets your progress, so consistency matters more than speed. After successfully completing the thousandth jump, you'll receive the King of Jump Rope recognition. Hail to the King unlocks automatically. You don't need to complete another minigame, speak with a special character, or perform additional jumps after reaching the required count. **Alternative — Remote Play and Automated Inputs** The supplied PSNProfiles guide also describes an alternative method involving PlayStation Remote Play and an AutoHotkey script that attempts to automate the required jump inputs. This approach has historically been used by players who find the manual challenge too difficult. However, it isn't a guaranteed solution. The timing is highly sensitive to latency, system performance, and the consistency of the connection between the computer and PlayStation. An automated sequence that works in one environment may fail in another. The supplied guide also references older software and operating systems, so its specific installation instructions shouldn't be assumed to work unchanged with current versions of Remote Play or Windows. Players considering this approach should verify current compatibility independently. The trophy can be earned through normal manual play, and no external equipment is required. **Planning Your Platinum Around Hail to the King** Hail to the King is best treated as a dedicated practice objective. It doesn't require special character levels, equipment, story decisions, or an advanced save file. Because the jump-rope challenge remains available at the Alexandria steeple later in the game, you can return after completing other objectives. This makes it practical to separate the minigame from the rest of your Platinum cleanup. If the challenge becomes frustrating, returning later with a clearer understanding of the rhythm may be more productive than continuing indefinitely through increasingly inconsistent attempts. FINAL FANTASY IX contains powerful superbosses, legendary swords, ancient mysteries, and an entire world to explore. Yet for many Platinum hunters, the most terrifying enemy in Gaia is a pair of children holding a skipping rope. Ozma may be able to destroy your party with devastating magic, but at least it doesn't demand seven uninterrupted minutes of perfectly timed jumping.
Tip
Practice the minigame at Alexandria's steeple during Disc 3 or later, where the camera angle may make the timing easier to follow. Enable Game Mode on your display to reduce input latency. Try following the sound of Vivi's jumps rather than relying exclusively on visual timing. Learn the rhythm transitions at 50, 100, 200, and 300 jumps. Pay particular attention to the galloping pattern between 200 and 300, since this is one of the most difficult sections. Once you've passed 300, concentrate on maintaining the faster rhythm rather than watching the remaining count too closely. If you're struggling, divide your practice into milestones: consistently reach 100, then 200, then 300, before attempting a full 1,000-jump streak.
Warning
Hail to the King requires 1,000 consecutive successful jumps in a single attempt. Your jumps don't accumulate across multiple attempts. A single mistimed input ends the current streak. The challenge's rhythm changes several times, including a difficult alternating pattern between 200 and 300 jumps. Reaching 100 jumps awards Skip to My Lou but doesn't complete Hail to the King. The jump-rope minigame is available at the beginning of the game and again at Alexandria's steeple during Disc 3 and later. The trophy isn't permanently missable, so you can return during endgame cleanup. Remote Play automation methods described in older guides depend on latency and software compatibility. They aren't guaranteed to work with current systems. Battle modifiers such as 9999 damage and Battle Assistance don't remove the need to complete the jump-rope challenge.
Trophy: It's All in the Cards I
Win a Tetra Master match.
Type: Bronze
Category: Misc
How to Unlock
Win your first Tetra Master card match. It's All in the Cards I is an introductory trophy awarded for winning a single game of Tetra Master, the collectible card minigame featured throughout FINAL FANTASY IX. Tetra Master is played against various characters scattered across Gaia. Each player uses a selection of five cards on a grid-based board, attempting to control more cards than the opponent by the end of the match. Although the full rules involve card statistics, directional arrows, and an element of randomness, you don't need to become an expert to earn this first trophy. You simply need to win one match. **Step 1 — Obtain Five Cards** Before you can participate in Tetra Master, you'll need at least five cards. Cards can be obtained through several methods. You may find them inside treasure chests, receive them from certain characters, or obtain them as rewards after defeating enemies. You also begin encountering Tetra Master opportunities very early in the game. Once you've obtained enough cards, open the main menu and select Cards to view your collection. Each card represents a creature, character, or other element from the world of FINAL FANTASY IX. You'll notice that the cards display directional arrows and a set of statistics. These features determine how they interact during a match. **Step 2 — Find a Tetra Master Opponent** Many NPCs throughout Gaia can be challenged to Tetra Master. When you approach an eligible character, a purple card symbol appears alongside the usual interaction indicator. Press Square to challenge that character. If the NPC accepts, the Tetra Master interface opens. You'll select five cards from your collection to use during the match. The supplied trophy guide notes that several opponents are available during the opening Alexandria sequence, so you can begin working toward this trophy very early. You don't need to wait until reaching Treno or completing the main story. **Step 3 — Understand the Game Board** Tetra Master uses a four-by-four grid. Some spaces may contain randomly positioned stone blocks, preventing cards from being placed there. Each player takes turns placing cards onto available spaces. The match continues until all playable spaces have been filled. The winner is the player who controls more cards at the end. The game determines who moves first through a coin toss. A blue result indicates that you'll begin, while a red result indicates that your opponent moves first. The starting order can influence your strategy, but it doesn't determine the winner. **Step 4 — Understand Directional Arrows** Each Tetra Master card may have arrows pointing in different directions. These arrows determine which adjacent cards it can challenge or capture. When you place a card beside an opponent's card, the arrows on the two cards influence what happens. If your card points toward an opposing card that doesn't point back, you can capture it without a direct statistical battle. If the arrows point toward each other, the cards enter a battle determined by their statistics and an element of randomness. Winning that confrontation converts the opposing card to your side. The goal is to place cards strategically so you capture opposing cards while minimizing the number of cards your opponent can take from you. **Step 5 — Understand the Card Statistics** Each card has a four-character statistical code. For example, a card might display 4P62. The first character represents the card's attack strength. The second identifies its attack type. P indicates a physical attack. M indicates a magical attack. X allows the card to attack whichever defensive statistic is weaker. A uses the card's strongest attack statistic against the opposing card's weakest defense. The third character represents physical defense. The fourth represents magical defense. Higher values generally indicate stronger statistics. However, Tetra Master includes randomness in its battle calculations, so a statistically stronger card doesn't always win. For your first match, concentrate on selecting cards with useful arrows and reasonable statistics rather than trying to master every mechanic immediately. **Step 6 — Win Your First Match** Once the game begins, place your cards strategically around the board. Look for opportunities to capture opposing cards without exposing your own cards to unnecessary counterattacks. Cards with arrows pointing toward nearby opponents can be particularly useful. Try to protect vulnerable sides by placing cards near the edge of the board or beside stone blocks. Continue until the final playable space has been filled. If you control more cards than your opponent, you'll win the match. It's All in the Cards I unlocks automatically after your first victory. You don't need to win against a particular opponent or use a specific card combination. Any qualifying Tetra Master victory satisfies the requirement. **Step 7 — Continue Toward the Other Card Trophies** There are two additional trophies associated with Tetra Master. It's All in the Cards II requires winning 10 matches. It's All in the Cards III requires winning 100 matches. Because the Platinum requires all three trophies, begin playing Tetra Master early rather than leaving all 100 victories for the endgame. Your first win counts toward the larger totals. The supplied trophy guide recommends challenging eligible NPCs throughout the story to distribute the workload. You can also find additional opponents in locations such as Alexandria, Dali, Treno, Black Mage Village, Daguerreo, and Memoria. However, the 100-win trophy has more specific requirements concerning qualifying opponents, so don't assume that endlessly defeating the same character will complete the entire series. For now, the only requirement is to win one match. **Managing Your Cards** After a Tetra Master match, the winner may claim a card from the opponent. This means losing matches can cost you valuable cards. If you've obtained a particularly strong or rare card, consider saving before challenging a difficult opponent. During a loss, avoid accidentally overwriting your useful save before recovering your collection. The trophy itself isn't missable, and you can continue playing Tetra Master during the endgame. It's All in the Cards I is one of FINAL FANTASY IX's more approachable side-activity trophies. After an introduction to dangerous monsters, political intrigue, and elaborate theatrical performances, the game offers a peaceful diversion involving collectible cards. Of course, the rules are complicated enough that some players may eventually decide fighting actual monsters is the more relaxing option.
Tip
Begin collecting Tetra Master cards early in the story. Challenge NPCs displaying the purple card symbol by pressing Square. Select five cards with useful directional arrows and reasonable statistics. Try to position your cards so they can capture opposing cards without exposing too many vulnerable sides. Use the edges of the board and stone blocks to protect cards when possible. Save before challenging difficult opponents, especially if you're carrying rare cards you don't want to lose. Continue playing Tetra Master throughout the story because your victories contribute toward It's All in the Cards II and III.
Warning
It's All in the Cards I requires winning a Tetra Master match. Simply participating in a match or collecting five cards doesn't unlock the trophy. You must finish the match controlling more cards than your opponent. A draw or defeat doesn't satisfy the requirement. Tetra Master uses directional arrows, card statistics, and randomness, so stronger cards aren't guaranteed to win every confrontation. Losing a match can cost you one of your cards. The trophy isn't missable and can be completed during endgame cleanup. It's All in the Cards II and III have additional requirements. Winning one match only completes the first trophy. Don't confuse Tetra Master with the Nero Brothers' shuffling minigame. They're separate activities with separate trophies.
Trophy: It's All in the Cards II
Win 10 Tetra Master matches. (Certain NPCs can be re-challenged to increase your win count after progressing through the game.)
Type: Bronze
Category: Misc
How to Unlock
Win 10 Tetra Master card matches. It's All in the Cards II is the second trophy in FINAL FANTASY IX's Tetra Master series. After earning It's All in the Cards I for your first victory, you'll need to continue playing the card minigame until you've accumulated 10 qualifying wins. Tetra Master is available throughout much of Gaia, with opponents found in towns, settlements, and certain late-game locations. Because the final trophy in this series requires 100 victories, it's worth starting early and playing against different opponents whenever you have the opportunity. **Step 1 — Build a Reliable Card Collection** Before challenging additional opponents, make sure you have at least five cards in your collection. Cards can be obtained from treasure chests, hidden items, enemy rewards, and other activities throughout the adventure. Open the Cards section of the main menu to review your available cards. Each card has directional arrows and four statistics that influence how it performs during a match. The arrows determine which adjacent cards it can challenge, while the statistics influence the outcome when two cards battle. Although stronger cards generally provide an advantage, the game's combat calculations contain randomness. A card with better statistics can occasionally lose to a weaker opponent. For that reason, effective positioning is just as important as selecting powerful cards. **Step 2 — Challenge Tetra Master Players** As you explore towns and settlements, look for NPCs displaying a purple card symbol near their interaction indicator. Approach one of these characters and press Square to initiate a Tetra Master challenge. If the character accepts, select five cards and begin the match. The game uses a four-by-four board containing a mixture of available spaces and randomly positioned stone blocks. Each player places cards onto the board, attempting to capture opposing cards and control the largest number of cards by the end. A successful match victory contributes toward the trophy. For the most reliable Platinum progression, prioritize defeating different opponents rather than repeatedly challenging the same character. This is especially important because It's All in the Cards III has stricter requirements involving victories against distinct opponents. **Step 3 — Learn the Basic Capture Strategy** The easiest way to improve your results is to understand how directional arrows affect card placement. When one of your cards points toward an adjacent opponent's card, it may initiate a capture. If the opposing card doesn't have an arrow pointing back toward yours, it can be captured without a direct statistical confrontation. If both cards point toward each other, the game resolves a battle using their statistics and an element of randomness. Try to place cards so their arrows threaten opposing cards while their vulnerable sides remain protected. The edges of the board and stone blocks can provide useful protection. Avoid placing strong cards in exposed positions where an opponent can easily challenge them from several directions. You don't need a perfect strategy to win 10 matches, but thoughtful card placement will make the process much more consistent. **Step 4 — Win 10 Matches** Continue challenging opponents until you've earned 10 victories. Your first victory from It's All in the Cards I contributes toward this milestone, so you don't need to start counting from zero after unlocking the earlier trophy. Once your tenth qualifying victory has been recorded, It's All in the Cards II unlocks automatically. You don't need to complete a specific tournament, defeat a particular character, or use a certain combination of cards. The requirement is simply to accumulate the necessary victories. However, if you're pursuing the Platinum, you should continue playing beyond this milestone. The final Tetra Master trophy requires 100 qualifying wins, making it substantially more time-consuming. **Step 5 — Protect Your Best Cards** When you lose a Tetra Master match, your opponent may claim one of the cards you used. This can be frustrating if you've spent time building a strong collection. Save before challenging unfamiliar or particularly difficult opponents. If you lose an important card, reloading an earlier save may be preferable to trying to replace it. You can also strengthen your collection gradually by defeating easier opponents before challenging more experienced players. As the story progresses, you'll gain access to more locations and additional opponents. It's All in the Cards II can be completed during endgame cleanup, so there's no need to rush through all 10 victories during your first visit to Alexandria. Nevertheless, playing regularly as you explore Gaia makes the larger 100-win requirement considerably easier to manage. FINAL FANTASY IX contains a world-threatening conflict, dangerous monsters, and kingdoms struggling for survival. Naturally, many of its citizens are perfectly willing to stop whatever they're doing and play a collectible card game. With 10 victories under your belt, Zidane can at least claim he's developing a respectable hobby between international emergencies.
Tip
Begin playing Tetra Master early rather than leaving every victory until the endgame. Challenge different NPCs whenever possible, since this also contributes toward It's All in the Cards III. Use cards with strong directional coverage and protect vulnerable sides with the edges of the board. Save before difficult matches to avoid losing valuable cards. Keep a simple record of opponents you've defeated if you intend to complete all 100 victories. Treno, Alexandria, Dali, Black Mage Village, and Daguerreo provide useful opportunities to find additional opponents as the story progresses.
Warning
It's All in the Cards II requires 10 qualifying Tetra Master victories. Simply playing 10 matches doesn't satisfy the requirement. Your first win from It's All in the Cards I counts toward the total. Losing a match can cost you a card from your collection. Don't rely exclusively on repeatedly defeating the same NPC when planning for It's All in the Cards III. That trophy requires victories against distinct opponents. The trophy isn't missable and can be completed during endgame cleanup. Tetra Master is separate from the Nero Brothers' shuffling minigame and the Treno Auction House activities.
Trophy: One Nag Too Many
Cause Moguo to have a tantrum.
Type: Bronze
Category: Misc
How to Unlock
Repeatedly summon Moguo with the Moogle Flute and cancel the interaction until he loses his patience. One Nag Too Many is one of the easiest miscellaneous trophies in FINAL FANTASY IX. It involves deliberately annoying Moguo, the world-map Moogle who appears when you use the Moogle Flute. After progressing through the Evil Forest near the beginning of the game, you'll obtain the Moogle Flute. The flute allows you to summon Moguo while exploring Gaia's world map. Under normal circumstances, Moguo provides convenient access to saving your progress and using a Tent without needing to locate a permanent Moogle. For this trophy, however, you'll be summoning him for an entirely different reason. Once you've obtained the flute and gained access to the world map, move to a suitable outdoor location. Press Square to call Moguo. When he appears, you'll be given the usual options associated with his services. Instead of saving your game or using a Tent, select **Cancel** to dismiss him immediately. Moguo will leave without providing any assistance. After he disappears, press Square again to summon him a second time. Once again, select Cancel without using any of his services. Repeat this process continuously. Each unnecessary summons makes Moguo increasingly frustrated with Zidane's behavior. After approximately 15 summon-and-cancel interactions, Moguo finally loses his patience and delivers an angry response. Once his tantrum occurs, One Nag Too Many unlocks automatically. You don't need to complete any special side quest, spend Gil, defeat enemies, or progress to a particular late-game location. The entire trophy can be obtained shortly after receiving the Moogle Flute, making it a convenient objective to complete during the early portion of your first playthrough. The exact number of summons may vary slightly depending on how the game registers the interactions, so continue calling and dismissing Moguo until the distinctive tantrum dialogue appears. You don't need to actually save your game each time. In fact, the quickest approach is to cancel immediately whenever the menu appears. Once the trophy has unlocked, you can continue using Moguo normally for saving and resting. The trophy doesn't permanently damage your relationship with him or prevent access to his services. FINAL FANTASY IX features ancient civilizations, legendary weapons, powerful Eidolons, and world-threatening enemies. Yet one of its trophies is earned by repeatedly calling an innocent Moogle and refusing to explain why. Considering how often Moguo interrupts his own travels to help the party, his eventual reaction is entirely understandable.
Tip
Complete One Nag Too Many immediately after receiving the Moogle Flute and reaching the world map. Find a safe location, press Square to summon Moguo, and select Cancel as soon as his menu appears. Repeat the sequence without moving around unnecessarily. You should trigger the required tantrum after roughly 15 cancellations. The interaction doesn't require any items or Gil, so there's no cost associated with attempting it. Once the trophy unlocks, continue using Moguo normally to save your progress during the rest of your adventure.
Warning
One Nag Too Many requires repeatedly summoning and dismissing Moguo without using his services. Simply calling Moguo once won't unlock the trophy. You need to select Cancel each time and continue until his angry dialogue appears. The trophy can only be attempted after obtaining the Moogle Flute through story progression. Don't confuse Moguo with the ordinary Moogles located inside towns, dungeons, and other fixed locations. The required interaction involves the Moogle summoned on the world map. You don't need to perform all the cancellations at different locations. The trophy isn't missable, and there's no requirement to complete it before a particular story event. Moguo's tantrum is temporary and won't prevent you from using his services afterward.
Trophy: Skip to My Lou
Jump rope 100 times without tripping.
Type: Silver
Category: Misc
How to Unlock
Successfully jump rope 100 consecutive times with Vivi without tripping. Skip to My Lou is a Silver trophy awarded for reaching 100 consecutive successful jumps in FINAL FANTASY IX's jump-rope minigame. It's the smaller of the game's two jump-rope challenges, with the other being Hail to the King, which requires 1,000 consecutive jumps. Although 100 jumps is considerably more manageable than 1,000, the minigame still demands accurate timing and consistency. You'll need to complete the entire streak during a single attempt. **Step 1 — Find the Jump-Rope Girls** You can first attempt the minigame during the opening portion of FINAL FANTASY IX while controlling Vivi in Alexandria. Head toward the left side of the town square and look for the girls playing with a skipping rope. Approach them and initiate a conversation to begin the challenge. The jump-rope minigame becomes available again at Alexandria's steeple during the original Disc 3 portion of the story. The later steeple location is recommended in the supplied trophy guide because it provides a more convenient camera angle for judging Vivi's movements. Either location can be used to earn Skip to My Lou. **Step 2 — Begin Jumping** Once the minigame starts, press Cross to make Vivi jump. Each successful jump increases your streak. You'll need to maintain the correct rhythm as the rope passes beneath Vivi. The early portion of the challenge uses a slower rhythm, allowing you to become familiar with the timing. Concentrate on pressing Cross at consistent intervals rather than reacting randomly to the rope's movement. As you continue, pay attention to the relationship between the rope's position and Vivi's jumping animation. **Step 3 — Adjust at 50 Jumps** The first significant rhythm change occurs at 50 jumps. At this point, the skipping speed increases. You'll need to adjust your input timing to match the new pattern. The transition can cause mistakes because the rhythm you've been following suddenly changes. If you repeatedly lose your streak near 50, concentrate on practicing the transition rather than trying to force your way through the entire challenge. Once you've learned the faster timing, continue jumping until you reach 100. **Step 4 — Reach 100 Consecutive Jumps** After your hundredth successful jump, Skip to My Lou unlocks automatically. You don't need to continue jumping to 1,000 for this particular trophy. However, if you're planning to earn Hail to the King, it's worth continuing the same attempt and seeing how far you can progress. Reaching 100 gives you an opportunity to begin practicing the more demanding patterns beyond that point. The trophy doesn't require any special equipment, combat abilities, or story decisions. Your success depends entirely on completing the required sequence of timed inputs. **Improving Your Timing** If you're having difficulty reaching 100, reduce distractions and focus on maintaining a consistent rhythm. A low-latency display can make the minigame easier to control. If you're playing on a television, enable Game Mode to reduce unnecessary image processing. The supplied guide also suggests concentrating on the audio cues generated by Vivi's jumps. For some players, the sound provides a more dependable indication of the rhythm than the rope's animation. Try a few practice attempts to determine whether visual or audio cues are more effective for you. Because the challenge is short compared with Hail to the King, repeated attempts can help you learn the initial rhythm relatively quickly. You don't need to complete it immediately during the opening Alexandria sequence. If you prefer, continue the story and return to the jump-rope girls at the steeple later. Skip to My Lou is a useful introduction to one of FINAL FANTASY IX's most demanding Platinum requirements. Reaching 100 jumps is a respectable accomplishment, although the game celebrates by revealing that the Gold trophy requires another 900. It's the kind of encouragement that makes even an experienced adventurer reconsider the value of physical exercise.
Tip
Practice Skip to My Lou at Alexandria's steeple during Disc 3 or later if you prefer the clearer camera angle. Maintain a steady rhythm during the opening jumps and prepare for the speed increase at 50. Try following Vivi's jump sound rather than watching the rope exclusively. Reduce display input lag by enabling Game Mode on your television or monitor. Once you've reached 100 jumps, continue the attempt if you're also working toward Hail to the King. Even if you don't reach 1,000 immediately, the additional practice will help you learn the later rhythm changes.
Warning
Skip to My Lou requires 100 consecutive successful jumps during one attempt. Jumps from different attempts don't accumulate. A single mistake resets the current streak. The rhythm increases at 50 jumps, making the second half more demanding than the opening section. The trophy unlocks after 100 successful jumps, so you don't need to obtain the King of Jump Rope title for this particular objective. However, Hail to the King is a separate Gold trophy requiring 1,000 consecutive jumps. Skip to My Lou isn't permanently missable because the minigame can be played again at Alexandria's steeple during Disc 3 and later. The game's combat modifiers don't bypass the jump-rope requirement. You don't need a special character level, equipment setup, or relationship choice to earn this trophy.
Trophy: Sword of Kings
Obtain the sacred blade Excalibur.
Type: Bronze
Category: Misc
How to Unlock
Obtain Excalibur by completing the rare-item auction and trading quest involving Treno and Daguerreo. Sword of Kings is an optional trophy awarded for obtaining Excalibur, one of Steiner's powerful swords. Unlike The Ultimate Sword, which requires acquiring Excalibur II within 12 hours of in-game time, Sword of Kings has no speedrun requirement. Instead, you'll need to participate in Treno's Auction House, purchase several unusual collectibles, sell them to specific residents, and eventually trade a Magical Fingertip to an elderly man in Daguerreo. The quest is best completed during the original Disc 4 portion of the story, when the necessary final item becomes available. **Step 1 — Prepare Your Gil** Before beginning, make sure you have a substantial amount of Gil available. The rare items involved in this quest are auctioned against other bidders, so their final prices can vary considerably. A reserve of approximately 100,000 Gil is recommended in the supplied trophy guide, although your actual spending will depend on the auctions. You'll also need access to air travel later in the quest because Daguerreo is located on a remote island. Once you're prepared, head to Treno. From the city entrance, follow the eastern route and continue along the main path until you reach the Auction House. **Step 2 — Purchase the Four Initial Auction Items** Your first objective is to acquire four specific rare items. These are Une's Mirror, Griffin's Heart, Rat Tail, and Doga's Artifact. Enter the Auction House and check which items are available during the current session. If one of the required collectibles appears, participate in the auction and continue bidding until you've successfully purchased it. Repeat the process for the other items. If the desired item isn't available, leave the Auction House and reenter to refresh the selection. You don't need to obtain the four items in a particular order. Once you've purchased them, you'll need to sell them to specific residents of Treno. **Step 3 — Sell the Items to the Correct Residents** Each rare item has an interested buyer somewhere in the city. For Une's Mirror, travel to Cafe Carta and locate the Nobleman who wishes to purchase it. Sell him the mirror. Next, find the Adventurer at Cafe Carta and sell him Griffin's Heart. The Adventurer is also the buyer associated with Rat Tail. Finally, head to the Synthesis Shop and locate the Scholar interested in Doga's Artifact. Sell him the artifact. These exchanges are necessary for progressing the Excalibur quest. Don't simply keep the auction items in your inventory after purchasing them. Their purpose here is to be sold to the appropriate collectors. After completing the four sales, you're ready to continue toward Daguerreo. **Step 4 — Travel to Daguerreo** Daguerreo is located on an isolated island in the southwestern region of the Forgotten Continent. You'll need an airship or another suitable means of flight to reach it. Once you've landed, enter Daguerreo and explore the interior. Follow the right-hand route through the building and proceed toward the second floor. Near the innkeeper, you'll find an elderly man interested in obtaining a special item. Speak with him. He'll explain that he's searching for something called the Magical Fingertip. This conversation identifies the final item needed for the quest. **Step 5 — Obtain Magical Fingertip** Return to Treno and revisit the Auction House. Magical Fingertip becomes available during the original Disc 4 portion of the game after the necessary earlier item exchanges. Check the auction lineup for the item. If it isn't being offered, leave the Auction House and return to refresh the selection. Once Magical Fingertip appears, participate in the auction. Be prepared to spend a substantial amount of Gil because this item can attract expensive bids. Continue bidding until you've successfully purchased Magical Fingertip. After winning the auction, leave Treno and return to Daguerreo. **Step 6 — Trade for Excalibur** Find the elderly man near the innkeeper on Daguerreo's second floor. Speak with him while carrying Magical Fingertip. He'll recognize the item and offer Excalibur in exchange. Complete the transaction to receive the sword. Sword of Kings unlocks automatically after Excalibur has been added to your inventory. You don't need to equip Excalibur on Steiner or use it in battle to earn the trophy. Simply obtaining the weapon is sufficient. Completing this quest also contributes toward Auctioneer because each successful auction purchase counts toward its 10-win requirement. However, Sword of Kings and The Ultimate Sword are completely separate trophies. Excalibur is obtained through trading and auction purchases, while Excalibur II requires reaching its hidden location inside Memoria before the in-game timer reaches 12 hours. Don't confuse the two objectives when planning your Platinum. Sword of Kings is one of FINAL FANTASY IX's more unusual equipment trophies because the legendary sword is obtained through a chain of antique purchases rather than a heroic battle. After exploring dangerous ruins and defeating powerful enemies, Zidane apparently discovers that the fastest way to help Steiner acquire an impressive weapon is to become an antiques dealer.
Tip
Work toward Sword of Kings alongside Auctioneer. During your visits to Treno, purchase Une's Mirror, Griffin's Heart, Rat Tail, and Doga's Artifact whenever they're available. Sell each item to its associated resident before attempting to obtain Magical Fingertip. The Nobleman and Adventurer at Cafe Carta purchase the relevant collectibles, while the Scholar at the Synthesis Shop buys Doga's Artifact. Once you've reached the original Disc 4 portion of the game, visit the elderly man in Daguerreo, then return to Treno to obtain Magical Fingertip. Keep approximately 100,000 Gil available as a practical reserve for the quest. After receiving Excalibur, check your Auctioneer progress and continue bidding if you haven't reached 10 successful purchases.
Warning
Sword of Kings requires obtaining Excalibur, not Excalibur II. The two swords award different trophies and have completely different acquisition requirements. You must purchase the initial four rare items and complete their associated sales before progressing to the final Magical Fingertip exchange. Magical Fingertip is obtained through the Treno Auction House during the original Disc 4 portion of the game. Simply buying Magical Fingertip isn't sufficient. You must deliver it to the elderly man in Daguerreo and receive Excalibur. Daguerreo requires access to air travel. The trophy can be completed during endgame cleanup and doesn't require finishing the story within a time limit. Avoid activating the permanent configuration-menu boosters, which disable trophies for the affected save file.
Trophy: The Ultimate Fork
Obtain the Gastro Fork.
Type: Bronze
Category: Misc
How to Unlock
Catch 99 frogs with Quina, defeat Quale, and receive the Gastro Fork. The Ultimate Fork is a side-quest trophy tied directly to Quina's frog-catching activity in FINAL FANTASY IX. Unlike the other ultimate weapon trophies in this batch, the Gastro Fork isn't hidden inside Memoria. Instead, you'll earn it by completing Quina's long-running frog-catching challenge and defeating Quale, Quina's teacher, in a special boss battle. The quest is closely connected to Frog Wrangler, which requires catching 99 frogs. Reaching that milestone leads to the Quale encounter, and winning the battle rewards you with the Gastro Fork. Because both trophies share nearly all their requirements, completing them together is strongly recommended. **Step 1 — Recruit Quina** Begin by recruiting Quina during the main story. Quina can first be encountered at Qu's Marsh on the Mist Continent, north of Lindblum's Dragon's Gate. Once Quina has joined your party, you can begin catching frogs at the various Qu's Marshes scattered across Gaia. Whenever you enter a marsh with Quina available, you'll have an opportunity to participate in the frog-catching minigame. Agree to begin and approach the frogs moving around the pond. **Step 2 — Catch Frogs Throughout the Story** The frog-catching minigame requires you to move Quina toward frogs that have emerged onto land. Approach a frog and press Cross to catch it. Each successful catch contributes toward your cumulative total. Your eventual objective is to catch 99 frogs. You don't need to collect them during one visit, and the game doesn't require 99 frogs to be present simultaneously. Instead, you'll gradually increase your total by revisiting the marshes throughout the adventure. There are four Qu's Marsh locations: 1. Mist Continent, north of Lindblum's Dragon's Gate. 2. Outer Continent, northeast of Black Mage Village. 3. Forgotten Continent, east of Ipsen's Castle. 4. A separate island in the southwestern region of the Forgotten Continent, reachable through flight. Visit each marsh as it becomes accessible and catch a reasonable number of frogs before moving on. **Step 3 — Preserve the Breeding Population** An important part of the frog-catching activity is managing the marsh populations. If you catch every frog, the remaining population will take longer to recover. To improve regeneration, leave at least one adult male and one adult female frog behind whenever possible. Male frogs have yellow feet, while females have red feet. Allowing a breeding pair to remain helps the population replenish while you continue exploring other parts of Gaia. Golden Frogs also help the population recover more quickly. Although catching one awards Going for the Gold, you may want to leave a Golden Frog in place temporarily while working toward the larger 99-frog requirement. Rotate between marshes rather than repeatedly clearing one location. This approach makes the overall process considerably more efficient. **Step 4 — Reach 99 Caught Frogs** Continue catching frogs until Quina's cumulative total reaches 99. This awards Frog Wrangler, a separate Bronze trophy. Reaching the milestone also triggers the final portion of Quina's frog-catching quest. Quale, Quina's teacher, recognizes the achievement and challenges your party to prove how much stronger Quina has become. The battle is required to obtain the Gastro Fork. If your party isn't ready for a powerful optional encounter, prepare before committing to the fight. Unlike the ordinary frog-catching activity, Quale can present a significant combat challenge. **Step 5 — Prepare for Quale** According to the supplied trophy guide, Quale is Level 76 and has approximately 65,535 HP. Quale uses several attacks, including Rolling Attack, Water, Aqua Breath, Mini, Poison, Confuse, and Silence. These abilities combine physical damage, elemental attacks, and status effects. Before fighting, equip your party with suitable defensive equipment and status-protection abilities. Antibody can help protect against Poison. Clear Headed can protect against Confuse. Other equipment and support abilities that reduce the effects of Silence and Mini may also be valuable. Bring sufficient healing items and ensure your party can recover from dangerous status effects. One particularly important detail is that **Quale absorbs water damage**. Avoid using Water, Aqua Breath, or other water-element attacks against the boss, as these can restore Quale's HP instead of reducing it. Use physical attacks, non-water magic, and other reliable damage sources. **Step 6 — Defeat Quale** Once the battle begins, focus on maintaining your party's health while dealing consistent damage. Quale's physical attacks can be dangerous, especially when combined with disabling status effects. If a character becomes confused, silenced, or otherwise incapacitated, restore them as soon as practical. Keep at least one party member capable of healing or reviving others. You can use the trophy-safe 9999 damage modifier from the pause menu to make the encounter easier. With this modifier enabled, successful damaging attacks can deal 9,999 damage, allowing you to defeat Quale much more quickly. However, the modifier doesn't prevent Quale from attacking or inflicting status conditions, so you should still prepare your party appropriately. Continue attacking until Quale's HP reaches zero. After the victory, Quale will acknowledge Quina's achievement and reward the party with the Gastro Fork. **Step 7 — Receive the Gastro Fork** Once the Gastro Fork has been awarded, The Ultimate Fork unlocks automatically. You don't need to equip the weapon on Quina or use it in another battle. Simply obtaining it satisfies the trophy requirement. The Gastro Fork is Quina's strongest fork and an appropriate reward for completing the lengthy frog-catching activity. If you've already earned Frog Wrangler, obtaining the Gastro Fork should finish the remaining trophy associated with the quest. **Planning the Quest Efficiently** The most effective approach is to begin frog catching early and continue making progress throughout the story. Because populations need time to recover, waiting until endgame cleanup to begin all 99 catches can make the process unnecessarily tedious. Visit marshes whenever you travel through the surrounding regions. Leave breeding pairs behind and check the populations again after completing other objectives. By the time you reach the endgame, you'll have access to all four marshes and should already have substantial progress toward the requirement. Once you've caught 99 frogs, prepare for Quale and complete the final battle. The Ultimate Fork is one of the more unusual ultimate weapon trophies in FINAL FANTASY IX. While other characters find their legendary equipment hidden in dangerous ruins or ancient treasure sites, Quina earns the most powerful fork in Gaia through an extraordinary commitment to catching amphibians. It's a fitting reward, although one has to wonder whether Quale considered offering a cookbook instead.
Tip
Work toward The Ultimate Fork alongside Frog Wrangler from the beginning of the game. Recruit Quina early and visit Qu's Marshes whenever they're nearby. Leave at least one adult male and one adult female frog in each marsh to encourage population recovery. Preserve Golden Frogs temporarily when practical, since they help populations replenish. Rotate between the four marshes instead of clearing one repeatedly. After catching 99 frogs, prepare your party for Quale's boss battle. Equip defensive abilities that protect against Poison, Confuse, and other status effects. Use strong non-water attacks and avoid healing Quale with water-element damage. If needed, enable the trophy-safe 9999 damage modifier to shorten the fight.
Warning
The Ultimate Fork requires obtaining the Gastro Fork. Catching 99 frogs awards Frog Wrangler, but **you must also defeat Quale and receive the weapon** to earn The Ultimate Fork. Quale is Level 76 and has approximately 65,535 HP. The boss can inflict several dangerous status effects, including Mini, Poison, Confuse, and Silence. Quale absorbs water-element damage. Avoid using water attacks, as they will heal the boss. You must have Quina available to complete the frog-catching minigame. Clearing every frog from a marsh can slow population recovery, making the 99-frog grind longer. The quest isn't permanently missable and can be completed during endgame cleanup. You don't need to equip the Gastro Fork after receiving it. The permanent configuration-menu boosters disable trophies for the affected save file. Use only the trophy-safe pause-menu modifiers if you want assistance during the Quale battle.
Trophy: Well Lubricated
Obtain a bottle of Superslick.
Type: Bronze
Category: Misc
How to Unlock
Obtain a bottle of Superslick from Ruby's Theatre in Alexandria during the Mognet Central restoration side quest. Well Lubricated is an optional trophy connected to the Mognet letter-delivery quest in FINAL FANTASY IX. The trophy requires obtaining a special item called Superslick, which is needed to repair the broken mail-processing machine at Mognet Central. Although the trophy itself unlocks as soon as you receive Superslick, getting to that point requires completing a sequence of six letter deliveries between Moogles scattered across Gaia. This quest is best completed during the original Disc 4 portion of the story, when all the required locations and interactions are available. If you've already been working toward Back Online, you'll earn Well Lubricated naturally during that quest. Both trophies share the same requirements until you obtain Superslick, at which point Well Lubricated unlocks before you return to Mognet Central for the final repair. **Step 1 — Begin the Mognet Letter Chain** Travel to Alexandria and visit the steeple, where you'll find a Moogle named Kuppo. Speak with Kuppo and select the Mognet option. He'll provide a letter addressed to Atla, another Moogle located in Burmecia. Accept the letter and travel to Burmecia. Find Atla inside the vault and deliver Kuppo's message. After completing the delivery, speak with Atla through the Mognet option again to receive the next letter. The quest continues through several locations, with each Moogle directing you toward the next recipient. **Step 2 — Complete All Six Letter Deliveries** Follow the delivery chain in this order 1. Kuppo at Alexandria Steeple → Atla at Burmecia Vault. 2. Atla at Burmecia Vault → Mogryo at Black Mage Village. 3. Mogryo at Black Mage Village → Kumool at Ipsen's Castle. 4. Kumool at Ipsen's Castle → Mois near the Fossil Roo entrance, accessed through Qu's Marsh. 5. Mois near Fossil Roo → Noggy in Daguerreo. 6. Noggy in Daguerreo → Kuppo at Alexandria Steeple. Complete every delivery and collect the next letter before traveling onward. The fourth delivery requires additional preparation because Mois isn't located inside an ordinary town. To reach him, place Quina in your active party and travel to the Qu's Marsh on the Mist Continent. Explore the marsh and follow the route toward the Fossil Roo entrance. You'll find Mois in this area. Deliver the letter from Kumool, then collect the next message addressed to Noggy. Continue the chain until you've returned the final letter to Kuppo in Alexandria. **Step 3 — Visit Ruby's Theatre** After completing the six deliveries, you'll have learned enough about the problem at Mognet Central to identify the item needed to restore its machine. The required item is Superslick. From Alexandria Steeple, travel one screen west and head down the stairs toward Ruby's Theatre. Enter the theatre and locate Ruby. Speak with her after completing the Mognet letter chain. During the conversation, Ruby will agree to give you a bottle of Superslick. Once you receive the item, Well Lubricated unlocks automatically. You don't need to return to Mognet Central to earn this particular trophy. Obtaining Superslick is the only remaining condition. However, you should finish the restoration quest afterward because delivering Superslick to Artemicion awards Back Online, another trophy required for the Platinum. **Step 4 — Continue Toward Back Online** With Superslick in your inventory, return to Mognet Central. The location is hidden behind a mountain crack on Gaia's world map and can be accessed through the Chocobo treasure-hunting side quest. Use the appropriate upgraded Chocobo and a Dead Pepper to open the entrance. Inside Mognet Central, find Artemicion, the purple Moogle on the right-hand side of the second floor. Speak with him and hand over the Superslick. He'll use it to restore the mail-processing machine, completing the side quest and awarding Back Online. Although Well Lubricated and Back Online are separate trophies, completing them together is the most efficient approach. Neither requires a particular battle outcome, story ending, or difficult minigame. The challenge comes from visiting the correct Moogles, following the letter chain without skipping anyone, and reaching Ruby after the necessary deliveries are finished. Well Lubricated is available during endgame cleanup, so there's no need to rush the quest during the earlier chapters. Gaia's mail service has apparently ground to a halt because its central machine is missing a bottle of lubricant. Rather than visiting a mechanic, the solution involves delivering letters across several continents and visiting a theatre. It's an unusual repair process, but the Moogles seem confident that their postal infrastructure is in good hands.
Tip
Complete Well Lubricated and Back Online during the same endgame cleanup session. Begin with Kuppo at Alexandria Steeple and follow the six-letter delivery chain carefully. Whenever you speak with a Moogle, select Mognet to complete the delivery and collect the next message. Don't leave until you're certain the next letter has been received. Keep Quina available when traveling to Mois near the Fossil Roo entrance, since the route is accessed through Qu's Marsh. After returning the final letter to Kuppo, head directly to Ruby's Theatre and obtain Superslick. Once Well Lubricated unlocks, finish the quest by taking the item to Artemicion at Mognet Central.
Warning
Well Lubricated requires obtaining Superslick from Ruby after completing the required Mognet letter deliveries. Simply discovering Mognet Central or speaking with Artemicion doesn't unlock the trophy. You must finish the six-letter chain before Ruby provides the necessary item. Be careful not to skip a delivery or leave a Moogle without collecting the next letter. Mois is accessed through Qu's Marsh near Fossil Roo during the endgame. You don't need to revisit the original Fossil Roo dungeon. Well Lubricated unlocks when you receive Superslick, while Back Online unlocks after delivering it to Artemicion and repairing the machine. The quest cannot be fully completed until the original Disc 4 portion of the story. Well Lubricated isn't permanently missable and can be completed during endgame cleanup.
Trophy: Your Lucky Day
Receive a Very Good Omen from a color fortune.
Type: Bronze
Category: Misc
How to Unlock
Receive a Very Good Omen from the color fortune-telling machine in Dali's inn. Your Lucky Day is a simple luck-based trophy requiring you to receive the best possible fortune from the color fortune-telling machine in the village of Dali. Unlike many of FINAL FANTASY IX's other trophies, it doesn't involve combat, collectibles, character progression, or a lengthy side quest. All you need to do is find the fortune-telling machine, pay a small amount of Gil, and repeat the process until the machine gives you a Very Good Omen. The result is random, so there's no guaranteed number of attempts. You may obtain the correct fortune immediately, or you might need to try several times. **Step 1 — Travel to Dali** Dali is one of the first villages visited during the main story. You'll arrive there after traveling through the Ice Cavern during the original Disc 1 portion of the adventure. Once you have freedom to explore the village, locate the inn. The inn is a central building where Zidane and his companions spend time during the early story. Enter the inn and find the bedroom containing the beds. The fortune-telling machine is located toward the left side of this room. You don't need to wait until the endgame or obtain any special equipment to use it. **Step 2 — Find the Color Fortune** Approach the fortune-telling machine. When the interaction indicator appears, press Cross to examine it. The machine offers to tell your fortune in exchange for 10 Gil. Agree to pay the fee. You'll receive a randomly selected color fortune. The possible results include different levels of luck. The specific result you need is **Very Good Omen**. Other outcomes don't satisfy the trophy, even if their descriptions sound positive. **Step 3 — Repeat Until You Receive a Very Good Omen** If the machine gives you a different result, interact with it again. Pay another 10 Gil and draw another fortune. Continue repeating the interaction until the machine displays Very Good Omen. The results are random. There is no special dialogue choice, button combination, or character requirement that guarantees the correct outcome. According to published trophy guides, some players receive the required fortune within only a few attempts, while others may need 20 or more. Fortunately, each attempt costs only 10 Gil. Even a relatively unlucky series of results requires very little money compared with the game's more expensive side quests. There's no need to reload after receiving a poor fortune unless you're exceptionally short on Gil. Simply try again. **Step 4 — Unlock Your Lucky Day** When the fortune-telling machine gives you Very Good Omen, Your Lucky Day unlocks automatically. You don't need to speak with another character, leave Dali, or complete an additional objective. The correct fortune is the entire requirement. Once the trophy appears, you can stop using the machine and continue with the main story. **Best Time to Earn the Trophy** The easiest time to obtain Your Lucky Day is during your first visit to Dali. You'll already be exploring the village, and the fortune-telling machine is located inside an accessible building. Completing the trophy immediately prevents you from needing to return later. Because the activity takes only a small amount of Gil and doesn't involve difficult mechanics, there's little reason to postpone it. However, the trophy isn't tied to a strict one-time story event. You can return to Dali during later accessible portions of the game and continue using the machine. This makes Your Lucky Day a convenient objective to complete whenever you're near the village. **Avoiding Confusion With Other Luck-Based Objectives** Your Lucky Day is specifically connected to Dali's color fortune-telling machine. It doesn't require using Zidane's Lucky Seven ability. Lucky Seven is a separate combat ability whose damage depends on Zidane's current HP. It also doesn't require collecting Lucky Sevens, winning Tetra Master matches, or receiving a particular treasure reward. The trophy is awarded solely for obtaining the Very Good Omen fortune. There's no hidden requirement involving the number of previous fortunes received. **Why the Trophy Is Simple** Unlike many other randomized activities in FINAL FANTASY IX, the fortune-telling machine doesn't require a complicated setup. You don't need special party members. You don't need to equip certain items. You don't need to reach a particular level or defeat a boss. Every attempt costs the same 10 Gil, and the result is determined randomly. The only challenge is patience. If you have enough Gil for multiple attempts, simply continue drawing fortunes until the correct result appears. Your Lucky Day is a welcome change from FINAL FANTASY IX's more demanding Platinum requirements. After catching 99 frogs, jumping rope 1,000 times, and defeating thousands of enemies, you finally encounter a trophy that asks you to hand over pocket change and hope for a pleasant prediction. It's reassuring to discover that even Gaia occasionally rewards optimism instead of relentless suffering.
Tip
Complete Your Lucky Day during your first visit to Dali. Enter the inn and find the bedroom containing the beds. Examine the color fortune-telling machine on the left side of the room. Pay 10 Gil for each fortune. Repeat the interaction until you receive Very Good Omen. You can attempt the fortune multiple times without leaving the inn. Since the cost is minimal, there's no need for a complicated strategy. If you're finishing other early Dali objectives, combine them with this trophy to avoid an additional visit.
Warning
Your Lucky Day requires receiving **Very Good Omen** from Dali's color fortune-telling machine. Other fortune results don't unlock the trophy. The outcome is random, so several attempts may be necessary. Each attempt costs 10 Gil. The trophy isn't connected to Zidane's Lucky Seven combat ability. You don't need to win a battle, obtain an item, or complete another side quest afterward. There is no guaranteed trick for forcing the correct fortune. The trophy isn't permanently missable and can be completed during any story period when the Dali inn remains accessible. Once Very Good Omen appears, the trophy unlocks automatically.
Trophy: All's Well That Ends Well
Complete FINAL FANTASY IX.
Type: Bronze
Category: Story
How to Unlock
Complete the main story of FINAL FANTASY IX and watch the ending until the final "The End" screen appears. All's Well That Ends Well is the main story completion trophy in FINAL FANTASY IX. It unlocks automatically after defeating the final bosses and reaching the conclusion of Zidane's adventure. Unlike many of the game's trophies, it cannot be missed during a completed playthrough. There are no special collectibles, optional activities, or relationship choices required to unlock it. Simply progress through the main story, defeat the final encounters, and allow the ending sequence to finish. **Step 1 — Reach the Final Story Area** Continue through FINAL FANTASY IX until your party reaches Memoria and the Crystal World. These locations form the final stretch of the adventure. You'll encounter several important bosses, hidden weapons, and opportunities to complete late-game objectives. Before advancing into the final encounters, consider exploring Memoria thoroughly for the equipment trophies associated with weapons such as Kain's Lance, the Tower, Rune Claws, Angel Flute, and Mace of Zeus. These weapons aren't required for All's Well That Ends Well, but collecting them while you're already exploring Memoria can reduce later cleanup. You should also maintain a separate manual save before the final boss sequence. **Step 2 — Defeat Trance Kuja** Near the end of the Crystal World, you'll face Trance Kuja. According to the supplied trophy guide, Trance Kuja is Level 76 and has 55,535 HP. His attacks include Flare Star, Flare, Holy, Curaga, Ultima, and Reflect. Flare Star is especially dangerous because Kuja can use it as a response to your party's actions. Repeatedly attacking without allowing time to recover can expose your party to considerable damage. Before the battle, equip your characters with strong defensive equipment and appropriate support abilities. The supplied guide recommends Bird Killer because Kuja is treated as an aerial enemy and can take increased damage from that ability. Vivi can also contribute substantial magical damage through Flare if you've obtained and learned the spell. Maintain your party's HP and avoid committing every character to offense when Kuja is preparing dangerous attacks. Battle Assistance and 9999 damage can simplify the encounter if you prefer using the trophy-safe modifiers. Once Kuja's HP is depleted, the story continues toward the final confrontation. **Step 3 — Prepare for Necron** After the events involving Trance Kuja, your party encounters Necron. Necron is the final boss of FINAL FANTASY IX. According to the supplied trophy guide, Necron is Level 69 and has approximately 54,100 HP. The boss uses several powerful abilities, including Grand Cross, Neutron Ring, Blue Shockwave, Meteor, Flare, Holy, and elemental magic. Grand Cross is particularly dangerous because it can inflict a variety of status ailments. Before the battle begins, you'll have an opportunity to select your party members and adjust equipment. Use this opportunity to prepare carefully. **Step 4 — Equip Status Protection** Necron's Grand Cross can inflict multiple dangerous status effects and reduce party members' HP to extremely low values. The supplied guide recommends several support abilities to reduce the risk. Clear Headed helps protect against Confuse. Body Temp protects against Heat and Freeze. Antibody protects against Poison and Venom. Locomotion protects against Stop. Jelly protects against Petrify. Equip as many relevant protections as your party members can support. Auto-Life and Auto-Regen are also valuable because they improve survivability against heavy damage. Healing spells, restorative items, and defensive magic can help stabilize the party between attacks. **Step 5 — Defeat Necron** Begin the battle and focus on keeping your party alive. Necron can deal significant damage through Neutron Ring and other offensive abilities, so use healing whenever necessary. Protect and Shell can reduce incoming physical and magical damage. The supplied guide also recommends Bird Killer for increased damage against Necron because the boss floats above the battlefield. Freya's Jump ability can be particularly useful because it temporarily removes her from the battlefield, allowing her to avoid dangerous attacks while airborne. If you're using Zidane, you can attempt to steal Elixirs from Necron, although stealing isn't required for the trophy. Continue attacking while managing your party's health and status conditions. If you're struggling, the trophy-safe 9999 damage modifier can significantly shorten the encounter. Once Necron's HP reaches zero, the final battle ends. **Step 6 — Watch the Ending** After defeating Necron, allow the story's concluding sequences and credits to play. All's Well That Ends Well doesn't unlock immediately upon defeating the final boss. According to the supplied trophy guide, the trophy appears when the final **"The End"** screen is displayed after the credits. The credits cannot be skipped in this release, so simply allow the ending to finish. Once the final screen appears, All's Well That Ends Well unlocks automatically. You don't need to select a particular dialogue option, complete the Chocobo side quest, defeat Ozma, or obtain Excalibur II to earn this story trophy. Those objectives are separate requirements for the Platinum. **Continuing Your Platinum Cleanup** After completing the story, you can reload an appropriate save to finish outstanding optional objectives. This is especially useful for lengthy trophies such as Bloodlust, Frog Wrangler, Follow Your Nose, Diggin' It, Beach Bum, and It's All in the Cards III. However, story-specific missable opportunities generally cannot be recovered through ordinary endgame exploration. If you've missed trophies such as A Round of Applause, A-Hunting We Will Go, Movie Critic, or Driving the Hard Bargain, you'll need an earlier save or another playthrough. The Ultimate Sword is also best approached through a dedicated speedrun unless you've deliberately planned to reach Excalibur II within the required 12-hour limit. All's Well That Ends Well is the culmination of FINAL FANTASY IX's story, but it isn't necessarily the end of your Platinum journey. After traveling across Gaia, facing legendary enemies, and uncovering the truth behind the world's greatest mysteries, Zidane and his companions finally reach their conclusion. The trophy appropriately waits until the final screen appears, giving you enough time to appreciate the ending before returning to the less emotionally rewarding task of defeating thousands more monsters.
Tip
Save before entering the final sequence of battles. Prepare status protection for Necron, particularly Clear Headed, Body Temp, Antibody, Locomotion, and Jelly. Equip Auto-Life and Auto-Regen when available. Use powerful attacks while maintaining reliable healing options. If you're struggling with the final bosses, the trophy-safe Battle Assistance and 9999 damage modifiers can make the encounters more manageable. Explore Memoria thoroughly for its hidden weapon trophies before finishing the story. Allow the ending credits to complete and wait for the final "The End" screen before checking your trophy list.
Warning
All's Well That Ends Well is story-related and cannot be missed during a completed playthrough. The trophy unlocks at the final "The End" screen after the credits, not immediately after defeating Necron. You don't need to complete every side quest, collect every treasure, or defeat Ozma to unlock it. Trance Kuja and Necron are mandatory final bosses. Necron's Grand Cross can inflict several dangerous status ailments, so prepare defensive abilities before the encounter. Completing the main story doesn't automatically unlock other missable or collectible trophies. FINAL FANTASY IX doesn't provide a general Chapter Select feature for revisiting missed story events. Maintain separate manual saves so you can return to unfinished objectives when possible. The permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max disable trophies for the affected save file and should not be activated during a Platinum attempt.
FINAL FANTASY IX is a classic turn-based RPG with a surprisingly demanding Platinum. Your journey begins in Alexandria and expands into a sprawling adventure filled with memorable characters, hidden treasures, optional bosses, and some of the most unforgiving minigames in the series. Learn how abilities are gained from equipment, explore every location thoroughly, and make frequent manual saves. The Platinum is technically possible in one playthrough, but two are strongly recommended: one for the story, collectibles, and lengthy grinds, followed by a focused run for missed opportunities and Excalibur II.
Several important trophies can be missed almost immediately. During the opening swordfight, impress all 100 nobles and speak to Queen Brahne afterward to obtain the first Moonstone for Over the Moon. Try Vivi's jump-rope minigame in Alexandria, which eventually requires 1,000 consecutive successful jumps for Hail to the King. Later, ensure Vivi wins the Festival of the Hunt in Lindblum, rescue the residents of Cleyra, and purchase every item bundle offered by the traveling Moogle Stiltzkin. His eight sales opportunities occur at specific points in the story, and missed purchases cannot simply be recovered at the end.
Active Time Events are another major concern. Movie Critic requires viewing 79 qualifying events, some of which depend on precise movement routes, dialogue choices, party members, and earlier actions. Keep a dedicated checklist and save before entering important towns, especially Treno, Conde Petie, and Black Mage Village. The game's pause-menu modifiers, including High Speed, Battle Assistance, 9999 damage, and Safe Travel, can help without disabling trophies. However, avoid the permanent configuration-menu boosters Master Abilities, Lv/Mag Stone Max, and Gil Max, as activating them disables trophies for that save file.
As the story opens up Gaia, begin working through the side activities that contribute to several trophies at once. Chocobo Hot or Cold is particularly valuable: discover Chocographs, dig up their treasures, improve your Chocobo's abilities, and eventually gain access to the Lagoon and Air Garden. This progression supports Diggin' It, Beach Bum, Follow Your Nose, several ultimate weapons, and the Genji equipment collection. Start catching frogs with Quina whenever you visit a Qu's Marsh, but leave an adult male and female behind to encourage the population to recover. Reaching 99 frogs also leads to the Gastro Fork.
Keep a close eye on limited opportunities. In Fossil Roo, mine Madain's Ring and free Kuppo before leaving, as the location later becomes inaccessible. Collect the three rare coffees needed for Morrid's miniature Prima Vista, including the time-sensitive Burman Coffee during the Treno tournament period, and finish the exchange before the final portion of the game. During the early Disc 3 return to Alexandria, complete Hippaul's races until he reaches level 80 for Track Star and win nine consecutive rounds of the Nero Brothers' shuffling game for Found in the Shuffle. Both opportunities disappear as the story advances.
Continue tracking Stiltzkin's purchases, Moonstones, Stellazzio coins, treasure-hunting progress, and the friendly enemy quest. Don't spend or synthesize scarce Emeralds and Moonstones carelessly, since they're required for particular friendly enemy encounters. Ragtime Mouse's quiz also demands every answer be correct, so save between successful encounters rather than risking an entire run. The real challenge here isn't defeating monsters; it's remembering that a seemingly harmless conversation or forgotten collectible can matter dozens of hours later.
As you approach the final portion of the adventure, finish any remaining objectives tied to locations that will become unavailable. Before progressing into the endgame, review your Active Time Event checklist, Stiltzkin purchases, rare coffees, Moonstones, and treasure-hunting rank. Once Disc 4 begins, additional objectives become available, including completing the Stellazzio collection for the Hammer, finishing the Mognet Central restoration quest, and obtaining Excalibur through the Treno Auction House and Daguerreo. Defeat the Behemoth in Treno's weapon shop specifically with Dagger for Dragon Lady; using another character will cost you that opportunity.
The late game is also the ideal time to finish Gaia's major optional challenges. Complete the friendly enemy quest before facing Ozma in the Chocobo Air Garden, since doing so allows physical attacks to reach the superboss. Finish collecting Chocographs, recover the remaining hidden ocean and mountain treasures, and visit all 21 beaches. Prepare for the substantial combat and minigame requirements as well, including reaching level 99 with one character, earning 100 Tetra Master victories, experiencing every required status effect on a single character, and defeating a total of 10,000 enemies. High Speed and 9999 damage can reduce some of the repetition, although patience remains a necessary piece of equipment.
Before your final battles, thoroughly explore Memoria for its hidden weapons and other valuable equipment. The Ultimate Sword is the major exception to ordinary endgame cleanup: obtaining Excalibur II requires reaching its location beyond the Lich encounter before the in-game timer reaches 12 hours. A normal exploratory playthrough is unlikely to satisfy that restriction. Unless you've carefully planned a fast route from the beginning, reserve Excalibur II for a dedicated speedrun rather than jeopardizing the collectibles and missable events on your main save.
After completing the story, reload a suitable endgame save to finish the activities still available. Prioritize Bloodlust's 10,000 enemy defeats, the remaining Chocobo objectives, 99 frogs, 100 Tetra Master wins, and any outstanding equipment or superboss trophies. For grinding, High Speed, 9999 damage, and battle automation can significantly reduce the workload. Some progress requirements have no convenient in-game counter, so maintaining your own records is helpful. Remember that story-locked events cannot be repaired by returning to the world map; a missed mandatory opportunity generally requires loading an earlier save or starting another playthrough.
Use your second playthrough to concentrate on missable trophies, particularly Movie Critic, the Stiltzkin purchases, early minigames, rare Moonstones, and the time-limited objectives scattered across the original four-disc story structure. If you're confident following a fast route, you can combine this run with The Ultimate Sword. Otherwise, a short third playthrough dedicated to Excalibur II is a reasonable alternative. Use High Speed and other trophy-safe modifiers to reach the end of Memoria, defeat Lich, and collect the weapon while the in-game clock remains below 12 hours. Make separate saves throughout the run so one mistake doesn't erase hours of progress.
The toughest remaining obstacle for many players will be Hail to the King, which requires 1,000 consecutive jump-rope successes. Vivi can attempt this in Alexandria at the beginning of the game or at the steeple during later visits. Practice the changing rhythms, use a low-latency display, and consider the later location for a clearer view. If you're stuck on an obscure Active Time Event, a missing treasure, or a specific timing window, Ask Gami can help you narrow down the relevant steps. FINAL FANTASY IX rewards preparation more than perfection, and with a reliable save strategy, even this unusually demanding Platinum becomes manageable.
Coming Soon
Completion-help videos for this guide are still being prepared.