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Enter the war-torn kingdom of Ivalice as Ramza Beoulve, a young noble caught between political conspiracies, religious conflict, and a struggle for power. Command customizable units in strategic, turn-based battles, master an extensive Job system, and uncover a forgotten history in this enhanced edition of the legendary tactical RPG.
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Platinum Path
EARLY GAME Welcome to Ivalice, a kingdom where political conspiracies, religious conflicts, and questionable decisions regularly end with someone getting stabbed on a battlefield. Final Fantasy Tactics: The Ivalice Chronicles is a turn-based tactical RPG built around positioning, character development, and an extensive Job system. For the Platinum, make sure you're playing the Enhanced version, since trophies cannot...
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Final Fantasy Tactics: The Ivalice Chronicles — Platinum Walkthrough
Trophy: The Brave, the Forgotten
Uncover every truth that had gone untold.
Type: Platinum
How to Unlock
Earn all 49 other trophies in Final Fantasy Tactics: The Ivalice Chronicles to unlock the Platinum. The trophy list covers the main story, character progression, Job mastery, tactical combat challenges, tavern errands, monster poaching, and the optional Midlight's Deep dungeon. You'll need to complete all four story chapters, develop your party, demonstrate abilities from numerous Jobs, and finish several substantial optional objectives. One of the longest requirements is Master of All Trades, which involves learning every eligible Job ability on a single character. Another major challenge is Knight Errand of Ivalice, requiring great success in every tavern errand. You'll also need to complete all 10 floors of Midlight's Deep, collect rare poaching rewards, and earn the remaining miscellaneous trophies. The Platinum can be completed in a single playthrough, and you can use any difficulty setting. However, you must play the Enhanced version of the game. The Classic version doesn't support trophy unlocking. After completing the main story, you can load your clear save to return to the world map and finish most remaining objectives. Once your final outstanding trophy unlocks, The Brave, the Forgotten will unlock automatically. Ramza may spend the entire adventure uncovering forgotten truths and confronting political conspiracies, but the real challenge is convincing one soldier to master practically every profession in Ivalice. Apparently, saving the kingdom isn't enough unless your résumé is equally impressive.
Tip
Choose a generic party member early as your dedicated Master of All Trades character. Include at least one male and one female generic unit in your roster so you can access the Bard and Dancer Jobs. Learn JP Boost and Focus early to accelerate your Job progression. Complete errands gradually as you unlock them, and save regularly before important story encounters. Finish Midlight's Deep before performing your largest level-grinding sessions, since its regular enemies scale with your party. Most importantly, learn Zodiark before purchasing your final ordinary Job ability to avoid a reported Platinum-blocking issue with Master of All Trades.
Warning
Master of All Trades is partially missable if you choose Ramza as your mastery character and fail to learn Ultima during the appropriate story encounters. Both A Thickening of the Plot and Secrets Beneath Goug depend on keeping Mustadio in your party. Always recruit Mustadio when offered, and never allow him to permanently die. Trophies cannot be earned in Classic mode. There is no traditional New Game+, so protect your manual saves and create a clear save after completing the story.

Trophy: Secrets Beneath Goug
Watch the scene "The Metallic Sphere."
Type: Bronze
Category: Missable
How to Unlock
Watch the optional story scene The Metallic Sphere in the Clockwork City of Goug during Chapter 4. This trophy is tied to an optional storyline involving Mustadio and his father, Besrudio. The scene introduces a mysterious mechanical sphere and begins a series of sidequests connected to some of Ivalice's most unusual characters. The most important preparation happens much earlier in Chapter 2. After completing the story battle at Goug Lowtown, Mustadio will have an opportunity to join your permanent party. Accept his recruitment and keep him in your roster. Don't dismiss him or allow him to permanently die during a battle. Once you reach Chapter 4, travel to the Clockwork City of Goug on the world map. Provided Mustadio remains in your party, entering the city will trigger the optional scene The Metallic Sphere. Watch the scene as Mustadio and Besrudio investigate the strange object. Secrets Beneath Goug unlocks after the event plays. You don't need to finish the entire sidequest chain to earn this trophy. The subsequent quests eventually lead to additional recruitable characters, including Construct 8 and Cloud Strife, but recruiting them isn't required for Secrets Beneath Goug. If you've reached Chapter 4 and the event doesn't appear, confirm that Mustadio is still in your roster and that you're visiting the correct location. The trophy can be completed at any point after the beginning of Chapter 4, as long as its character requirement remains satisfied. Ivalice is already filled with ancient magic, mysterious Zodiac Stones, and enough political intrigue to keep several historians employed. Naturally, someone has also discovered a strange mechanical sphere. At this point, Ramza should probably stop being surprised when another inexplicable object turns out to be important.
Tip
Recruit Mustadio as soon as he becomes permanently available during Chapter 2. Once Chapter 4 begins, visit the Clockwork City of Goug before concentrating on the remaining main story battles. This is a quick trophy that doesn't require combat or substantial preparation. Make a manual save before entering Goug if you want to preserve your progress. You can also complete the subsequent sidequest chain if you're interested in recruiting Construct 8 and Cloud Strife. However, those additional characters aren't necessary for the Platinum, and your time may be better spent completing errands, preparing for Midlight's Deep, or developing your designated Master of All Trades character.
Warning
Secrets Beneath Goug is missable because Mustadio must be present in your permanent roster. If you reject Mustadio during Chapter 2, you cannot trigger the required event during that playthrough. Likewise, permanently losing him in battle or dismissing him prevents you from meeting the requirement. A clear save doesn't restore characters who were rejected or permanently lost earlier. Don't confuse The Metallic Sphere with Seekers of the Stone. Seekers of the Stone is the Chronicle event required for A Thickening of the Plot, while The Metallic Sphere is triggered by visiting Goug during Chapter 4. You don't need to defeat an optional boss, complete the entire Construct 8 storyline, or recruit Cloud Strife. Simply watch The Metallic Sphere with Mustadio still available.

Trophy: Rare Wares
Have ten different items produced at a poachers' den that cannot be purchased from outfitters.
Type: Silver
Category: Collectible
How to Unlock
Produce 10 different items at a Poachers' Den that cannot be purchased from ordinary outfitters. Rare Wares is one of the more involved collectible trophies in Final Fantasy Tactics: The Ivalice Chronicles because it requires obtaining specific monster carcasses rather than simply purchasing equipment. Poachers' Dens become available in Chapter 3. You can find them in settlements such as the Merchant City of Dorter, the Port City of Warjilis, and the Trade City of Sal Ghidos. First, unlock the Poach support ability through the Thief Job. Equip Poach on a character, then enter a battle containing monsters. Weaken a monster and defeat it using the standard Attack command with your Poach-equipped character. A successful poach produces a carcass that can be exchanged at a Poachers' Den. For Rare Wares, however, only items unavailable from ordinary outfitters count. These special rewards are identified in the processing menu by a skull symbol. You must obtain 10 different qualifying items. Producing the same item repeatedly won't satisfy the requirement. Useful targets and their possible rewards include: Behemoth King — Artemis Bow from a rare carcass. Dark Behemoth — Stoneshooter from a rare carcass. Blue Dragon — Dragon Rod from a rare carcass. Red Dragon — Dragon Whisker from a rare carcass. Dryad — Healing Staff from a rare carcass. Treant — Faerie Harp from a rare carcass. Elder Treant — Defender from a rare carcass. Plague Horror — Zwill Straightblade from a rare carcass. Sekhret — Holy Lance from a normal carcass or Ivory Pole from a rare carcass. Hydra — Blood Sword from a normal carcass or Scorpion Tail from a rare carcass. Additional qualifying rewards can be obtained from Greater Malboros, Greater Hydras, Tiamats, and members of the pig monster family. You don't need to collect every possible special item. Any 10 different qualifying rewards will work. One effective approach is to recruit monsters from random encounters, then allow them to produce offspring. Monster eggs hatch as in-game days pass, and offspring can develop into other members of the same monster family. For example, recruiting an ordinary Chocobo can eventually provide access to Black and Red Chocobos through breeding. You can bring unwanted monsters into battle and poach them yourself. After collecting the necessary carcasses, return to a Poachers' Den and process them. Rare Wares unlocks after you've produced your tenth distinct qualifying item. Clive's collectibles involved sentimental souvenirs. Ramza's collection apparently requires turning Ivalice's wildlife into an increasingly expensive equipment catalog. The kingdom's conservation department must be absolutely delighted.
Tip
Begin working on Rare Wares during Chapter 3, but expect to finish it during Chapter 4 or post-story cleanup. Some monsters appear during specific story encounters, making them easier to locate than in random battles. Red Chocobos can appear during the Chapter 4 battle at Finnath Creek, while Behemoth-family monsters can be encountered around Balius Tor and Lake Poescas. Monster breeding provides a reliable alternative when a particular species becomes difficult to find. Use an Orator's Tame support ability to recruit weakened monsters more easily. After recruiting a monster, advance the world-map calendar to encourage egg production. Before poaching a valuable monster, make a manual save or use the battle's autosaves so you can retry if the carcass doesn't produce the desired reward.
Warning
Rare Wares requires 10 different items that cannot be purchased from outfitters. Processing 10 ordinary carcasses isn't sufficient. Likewise, producing several copies of the same special item counts as only one distinct item. Many qualifying rewards come from rare carcasses, so obtaining the correct monster doesn't guarantee the reward you need. Check the Poachers' Den processing menu for the special-item indicator before confirming your progress. Poach only activates when the equipped character defeats a monster using a standard Attack. Defeating monsters with spells, summons, or special Job abilities won't produce carcasses through Poach. If you're poaching monsters from your own roster, remember that the defeated monster is permanently removed from your party. Avoid sacrificing unique or valuable monsters unless you're certain you no longer need them. Rare Wares isn't permanently missable because qualifying monsters remain obtainable through random encounters and breeding.

Trophy: Dependable Fighters
Reach level 30 or above with five different party members.
Type: Bronze
Category: Grind
How to Unlock
Reach character level 30 or higher with five different party members. Every character in Final Fantasy Tactics: The Ivalice Chronicles earns experience points by performing successful actions during combat. These include attacking enemies, healing allies, and using certain support abilities. Each character needs 100 experience points to gain a level. The amount earned from an action depends partly on the level difference between the acting character and the target. To unlock Dependable Fighters, develop five individual characters until each reaches at least level 30. The easiest approach is to concentrate on a consistent group of five characters rather than frequently replacing your entire party. Ramza and four generic recruits are a practical choice because you'll also need to develop Jobs and earn substantial amounts of JP for other trophies. During battle, ensure that every character performs useful actions whenever possible. Characters who cannot reach an enemy can still earn experience through abilities such as Focus, while Ramza can use Tailwind to increase Speed and earn experience. Continue progressing through the story, completing random encounters, and developing your chosen party. You can check each character's current level through the Units menu. Once five characters have reached level 30 or higher, Dependable Fighters unlocks automatically. Ivalice is a land of endless military conflict, which is unfortunate for its citizens but surprisingly convenient for character progression. Nothing builds a dependable fighting force quite like several dozen battles and an unreasonable amount of paperwork in the Job menu.
Tip
Keep Ramza and four regular party members actively involved in combat throughout the story. The same five characters can later satisfy Proven Veterans, which requires reaching level 40. Focus, available through the Squire Job, is useful for gaining experience and JP without attacking enemies. Ramza's Tailwind provides similar benefits while increasing his Speed. Equip JP Boost whenever practical to earn additional Job Points alongside your experience. If one character falls behind, bring them into manageable random encounters and concentrate on giving them successful actions.
Warning
You need five different characters at level 30 or higher. Reaching level 30 with only Ramza doesn't satisfy the requirement, regardless of how many Jobs he has mastered. Character level and Job level are separate progression systems. Raising a Job to level 8 doesn't mean that character has reached character level 30. Avoid allowing important party members to permanently die, since replacing a developed character means training someone new. Random encounter enemies generally scale with your deployed party, so don't assume that endlessly increasing your levels will make every battle easier. You can finish this trophy after completing the main story using your clear save.

Trophy: Expert in One Field
Learn all the abilities of a single job with one party member.
Type: Bronze
Category: Grind
How to Unlock
Learn every ability belonging to a single Job with one party member. Every Job in Final Fantasy Tactics: The Ivalice Chronicles has its own collection of abilities that can be purchased with Job Points. These include action abilities, reaction abilities, support abilities, and movement abilities. For Expert in One Field, you must completely master one Job on a single character. The easiest approach is to choose an early Job with a relatively affordable collection of abilities. A generic Squire is a practical option because you'll have access to the Job almost immediately. First, select a generic character and assign them to the Squire Job. Participate in battles while performing successful actions to accumulate Squire JP. Attacking enemies, using Focus, and completing other valid actions will increase your available Job Points. Equip JP Boost to accelerate the process. Once you've accumulated enough JP, open the Units menu and select your chosen character. Navigate to Job, then Learn Abilities. Purchase every remaining Squire ability, including its action, reaction, support, and movement techniques. Continue earning JP until no unlearned Squire abilities remain. When the Job's ability list is complete, the game will display a Mastered designation for that Job. Expert in One Field unlocks automatically after you've mastered your first qualifying Job. You don't need to equip every learned ability simultaneously. The requirement concerns learning the entire ability list, not actively using each technique. Your soldier has officially mastered their first profession. Unfortunately, Ivalice has enough career options to make a university course catalog look modest, and the Platinum eventually expects one character to learn practically all of them.
Tip
Choose a generic Squire rather than a unique character if you want a straightforward early mastery target. The generic Squire's ability list is relatively manageable, and several abilities remain useful throughout the entire game. JP Boost increases your earnings, while Focus lets you accumulate JP during turns when attacking isn't practical. A convenient farming strategy is to enter a random battle, defeat most enemies, and leave one manageable opponent alive. Keep your Squire in a safe position and repeatedly use Focus until you've earned enough JP to purchase the remaining abilities. You can also use the same character as your eventual Master of All Trades candidate.
Warning
Reaching the maximum Job level doesn't automatically mean you've mastered every ability. You must purchase all abilities listed for that particular Job. Check for the Mastered designation rather than relying only on the Job's level. All required abilities must be learned by the same character. Learning half the Squire abilities with one character and the remaining half with another won't satisfy the requirement. Some abilities may remain unavailable until you've accumulated enough JP to purchase them. You don't need to master multiple Jobs for Expert in One Field. However, Master of All Trades eventually requires learning every eligible ability across all Jobs on one character, so continuing to develop your chosen mastery unit is recommended.

Trophy: Knight Errand of Ivalice
Achieve great success in every errand.
Type: Gold
Category: Grind
How to Unlock
Achieve great success in every tavern errand available throughout Ivalice. Errands are optional assignments that become available in Chapter 2. They allow you to send generic party members on temporary missions to earn gil, experience, Job Points, and special collectible rewards. To begin, visit a settlement with a tavern and select Errands. Choose an available assignment and dispatch up to three eligible generic characters. Ramza and unique story characters cannot participate. For the best results, send three characters and select the maximum available assignment duration. Advance the in-game calendar by traveling between locations on the world map. Once the required number of days has passed, return to the original tavern and collect the results. A successful errand receives a gold stamp when you view its completion report. This gold stamp indicates that you've achieved the great success required for the trophy. Continue completing errands until every assignment across Ivalice has received its gold stamp. Additional assignments become available as you progress through Chapters 2, 3, and 4. Some also unlock after specific story battles, so regularly revisit settlements you've already explored. Four special errands are available only during particular Zodiac months: The Zaland Melee — Castled City of Zaland, during Aries. The Yardrow Melee — Walled City of Yardrow, during Cancer. The Gariland Magick Melee — Magick City of Gariland, during Virgo. Goug Artificers' Contest — Clockwork City of Goug, during Sagittarius. To complete these assignments, advance the calendar until the correct month arrives, then visit the corresponding tavern. Once every errand has received its great-success result, Knight Errand of Ivalice unlocks automatically. Ramza has spent the entire adventure fighting dangerous enemies and uncovering political conspiracies. Meanwhile, his soldiers are apparently building a successful freelance business. At this point, the most powerful organization in Ivalice might actually be the local employment agency.
Tip
Start completing errands as soon as they become available instead of leaving the entire collection until the end of the game. Send three generic characters whenever possible to improve your chances of achieving great success. Consider assigning characters to Jobs they haven't fully developed before dispatching them. Errands provide Job experience and JP, allowing you to work toward Master of All Trades while completing assignments. Use the settlement overview on the world map to identify locations with unfinished errands. Once every assignment at a settlement is complete, the overview will display All errands complete. This trophy also contributes naturally toward Master Treasure Hunter and Master Adventurer.
Warning
Simply completing every errand isn't enough. Each assignment must receive a gold stamp indicating great success. If an assignment fails or receives an insufficient result, it can become available again after additional in-game days have passed. You aren't permanently locked out of the trophy by an unsuccessful attempt. Remember that four errands are tied to specific Zodiac months. These assignments won't appear outside their designated periods, even if you've completed every other available errand. Additional errands unlock through story progression, so don't assume your list is complete during Chapter 2 or early Chapter 3. Characters dispatched on errands are temporarily unavailable for battle. Avoid sending your strongest units immediately before difficult mandatory encounters. The trophy can be completed during post-story cleanup using your clear save.

Trophy: Master Adventurer
Earn the title of Master Adventurer.
Type: Silver
Category: Grind
How to Unlock
Earn the title of Master Adventurer by discovering Wonders through tavern errands. Wonders are special discoveries associated with the history, legends, and mysteries of Ivalice. Like Artefacts, they're collected through the errand system and recorded in the Chronicle. There are 16 Wonders available in Final Fantasy Tactics: The Ivalice Chronicles. As you discover more of them, your Adventurer ranking increases. To unlock Master Adventurer, you'll need to reach Adventurer rank 8. Begin by progressing into Chapter 2, when tavern errands become available. Visit settlements and examine the available assignments at their taverns. Choose an errand, dispatch up to three eligible generic characters, and select the duration of their assignment. Continue advancing the in-game calendar until the errand is complete. Return to the same tavern to collect its results. Certain errands reveal Wonders instead of awarding Artefacts. These discoveries are recorded automatically in the Collection section of the Chronicle. Continue completing errands and collecting Wonders until your Adventurer ranking reaches level 8. Master Adventurer unlocks when you obtain the required title. You'll likely earn this trophy while working toward Knight Errand of Ivalice, since that trophy requires great success in every errand. Clive had to explore entire kingdoms for his trophies. Ramza, meanwhile, can apparently discover some of Ivalice's greatest mysteries by sending three employees on business trips. It's an efficient system, provided nobody asks why the legendary discoveries arrive with a tavern receipt.
Tip
Treat Master Adventurer, Master Treasure Hunter, and Knight Errand of Ivalice as one combined objective. Completing all available errands will advance both collection rankings while reducing your remaining Platinum cleanup. Check taverns whenever new settlements become accessible. Additional errands unlock as the story progresses, particularly during Chapters 3 and 4. Use generic recruits in Jobs they still need to develop so that each assignment contributes toward your overall character progression. If a seasonal assignment isn't appearing, check the Zodiac month displayed on the world map and advance time until its required month arrives.
Warning
Wonders and Artefacts are separate collectible categories. Collecting Artefacts increases your Treasure Hunter ranking, while discovering Wonders increases your Adventurer ranking. You must reach Adventurer rank 8 for this trophy. There are 16 Wonders in the game, and their associated assignments are spread throughout multiple settlements. Don't confuse Wonders with locations discovered through ordinary world-map exploration. Simply visiting a settlement or winning a random battle doesn't contribute toward the required ranking. Some errands become available only after specific story milestones. If your Adventurer rank hasn't reached 8, continue completing outstanding tavern assignments and check the Chronicle's Collection section. Master Adventurer is not permanently missable and can be completed after finishing the main story using your clear save.

Trophy: Master of All Trades
Master every ability of every job with one party member.
Type: Gold
Category: Grind
How to Unlock
Master every eligible Job ability on a single character. Master of All Trades is one of the longest and most demanding trophies in Final Fantasy Tactics: The Ivalice Chronicles. You'll need to develop one character through the entire standard Job system and purchase every ability available to that character. This includes abilities from physical Jobs, magical Jobs, advanced Jobs, and gender-specific Jobs. The easiest choice is a generic party member because unique story characters can have additional abilities that increase the requirements. Choose your dedicated mastery character early in the adventure and use them consistently throughout the story. If you're using a male generic character, you'll need to master Bard but not Dancer. If you're using a female generic character, you'll need to master Dancer but not Bard. The Mime Job must be unlocked, but it doesn't have a conventional list of abilities to purchase. For other Jobs, you must learn every required ability, including the different Aim and Jump upgrades. As you progress, switch your character between Jobs to earn the JP needed to purchase their abilities. Equip JP Boost whenever possible. A useful farming method involves deploying your chosen character alongside several generic allies who are assigned to different Jobs. Characters can receive a portion of the JP earned by allied units, allowing your mastery character to make progress toward multiple Jobs simultaneously. Once you've unlocked the necessary Jobs and completed most of the story, begin concentrating on the remaining abilities. Travel to a manageable random battleground, such as the Siedge Weald. Defeat most enemies, but leave one relatively harmless opponent alive. Use a Knight's Rend Speed ability to reduce the remaining enemy's Speed, ideally to 1. Move your party away from the enemy and begin repeatedly performing safe actions. Generic characters can use Focus, while Ramza can use Tailwind to increase your mastery character's Speed. This creates frequent turns and a steady supply of experience and JP. Continue until you've accumulated enough JP to purchase the remaining abilities for your current Job. Finish the encounter, learn those abilities, and switch to another unfinished Job. Repeat the process until every required Job has been mastered. However, there is one particularly important requirement: Zodiark. Zodiark is the final Summoner ability and cannot be purchased using JP. Instead, your designated mastery character must learn it by surviving the Zodiark summon during combat. The most reliable opportunity is the boss encounter against Serpentarius on the tenth floor of Midlight's Deep. Before this fight, assign your mastery character to the Summoner Job. Equip the Time Mage reaction ability Mana Shield to improve their chances of surviving the attack. During the encounter, allow Serpentarius to cast Zodiark on your Summoner. If the character survives, there's a 90% chance they'll learn the summon. Confirm that the ability was learned before defeating the boss. Once Zodiark is obtained, continue mastering the remaining Jobs. For safety, leave at least one ordinary JP-purchasable ability unlearned until after Zodiark has been acquired. When every other requirement is complete, purchase that final ability. Master of All Trades should unlock immediately. Ramza may be fighting to uncover the truth behind Ivalice's darkest conspiracies, but your designated mastery character is busy becoming a Knight, Monk, Ninja, Samurai, Summoner, mathematician, and possibly a professional musician. At this point, their greatest enemy isn't Ultima. It's the job application form, which no longer has enough space.
Tip
A generic character is strongly recommended because it avoids Ramza's additional Ultima requirement. Choose your mastery character early and consistently develop their Jobs throughout the story. Equip JP Boost whenever practical, and use Focus to earn JP without needing to attack enemies. During farming encounters, have Ramza repeatedly use Tailwind on your chosen character to increase their Speed and generate additional turns. Assign your other generic characters to different unfinished Jobs so the mastery character benefits from shared JP gains. Complete tavern errands throughout your playthrough, since they provide additional opportunities for generic characters to develop Jobs. Most importantly, complete Midlight's Deep and learn Zodiark before finishing your ordinary JP purchases.
Warning
Master of All Trades is partially missable and has a reported trophy-unlock issue. If you're using Ramza, you must learn Ultima during specific story encounters, including the Limberry Castle sequence in Chapter 4. To learn Ultima, Ramza must be using his Gallant Knight Job, survive an enemy's Ultima spell, and successfully acquire the ability. If you miss every opportunity, Ramza cannot complete the required ability collection during that playthrough. Using a generic character avoids this requirement. Zodiark is another essential ability. Serpentarius, the boss on Midlight's Deep's final floor, provides the most reliable opportunity to learn it. This boss cannot be fought again after being defeated, although randomly appearing Summoners on subsequent visits to the final floor can also cast Zodiark. Make a manual save before the boss encounter and verify that your intended mastery character learned the summon. There is also a reported issue where Master of All Trades fails to unlock if Zodiark is the final ability learned. Avoid this by learning Zodiark before purchasing your last ordinary ability. If the trophy fails to unlock, review every Job's ability list carefully and confirm that your character has mastered all eligible abilities. Don't confuse unlocking a Job or reaching its maximum Job level with learning every ability it contains. The trophy requires complete ability mastery on one character, not distributed progress across multiple party members.

Trophy: Master Treasure Hunter
Earn the title of Master Treasure Hunter.
Type: Silver
Category: Grind
How to Unlock
Earn the title of Master Treasure Hunter by collecting Artefacts through tavern errands. Artefacts are special collectible rewards associated with the errand system. Unlike ordinary weapons or armor, Artefacts are primarily historical and decorative objects that expand the lore of Ivalice. You can examine your collection through the Chronicle menu. There are 27 Artefacts available through the game's errand system, and obtaining them increases your Treasure Hunter ranking. To unlock Master Treasure Hunter, you'll need to reach Treasure Hunter rank 8. The simplest approach is to work toward completing every tavern errand, since you'll also need to do this for Knight Errand of Ivalice. Begin accepting errands as soon as they become available in Chapter 2. Visit settlements throughout Ivalice and inspect their taverns for available assignments. Choose an errand, assign up to three generic characters, and select a suitable duration. After the required days pass, return to the same tavern and collect your reward. Some completed errands award Artefacts that are automatically added to your collection. Continue completing assignments and collecting these rewards as you progress through the story. You can check your Artefacts by opening the Chronicle and navigating to its Collection section. Once you've collected enough Artefacts to reach Treasure Hunter rank 8, Master Treasure Hunter unlocks automatically. These items don't provide combat advantages, but they offer additional details about Ivalice's history and culture. Your party is already dealing with monsters, mercenaries, and world-threatening conspiracies. Naturally, the next logical step is becoming a traveling antique collection service. Apparently, the kingdom's most valuable historical objects are exclusively entrusted to soldiers who have never heard of museum security.
Tip
Work on Master Treasure Hunter and Knight Errand of Ivalice simultaneously. Completing every errand with great success will naturally provide the Artefacts needed for the Treasure Hunter ranking. Use the settlement overview on the world map to check which locations still have outstanding errands. Some assignments unlock only after reaching later chapters or completing specific story battles. Send generic characters who still need Job experience and JP, allowing you to strengthen your party while collecting rewards. You can advance the calendar efficiently by moving between neighboring world-map locations and avoiding optional battles.
Warning
Master Treasure Hunter requires Artefacts obtained through errands, not ordinary treasure chests or buried battlefield items. The Treasure Hunter movement ability is unrelated to this trophy. Finding a hidden item during combat contributes toward Finders Keepers, not your Artefact collection rank. There are 27 Artefacts in total, but the trophy requirement is reaching Treasure Hunter rank 8. Some errands have chapter or calendar restrictions, so don't assume every assignment will be available immediately. Four seasonal errands only appear during specific Zodiac months. If your collection appears incomplete, inspect the remaining tavern assignments and verify your progress through the Chronicle. You can finish this trophy during post-story cleanup.

Trophy: Proven Veterans
Reach level 40 or above with five different party members.
Type: Silver
Category: Grind
How to Unlock
Reach character level 40 or higher with five different party members. Proven Veterans is the next major party-leveling milestone after Dependable Fighters. The requirement is straightforward: five individual characters must each reach at least level 40. You can use the same five characters who earned Dependable Fighters, so there's no reason to recruit and train an entirely new group. Continue progressing through the story while regularly deploying Ramza and four preferred party members. Characters earn experience by performing successful actions during battles. Attacking enemies, using abilities, and healing allies can all contribute toward leveling. Because each level requires 100 experience points, your progress depends largely on how frequently characters act rather than simply how many enemies you defeat. As you advance through Chapters 3 and 4, story encounters generally provide suitable opportunities to continue strengthening your party. You can also enter random battles from the world map whenever you need additional experience or Job Points. A particularly effective strategy is to leave one manageable enemy alive, move your characters into safe positions, and repeatedly perform successful actions. Generic units can use Focus to earn experience and JP without needing an enemy in attack range. Ramza can use Tailwind, which also increases his Speed and allows him to act more frequently. Continue training until all five selected characters reach level 40. Once the fifth character reaches the required level, Proven Veterans unlocks automatically. By level 40, your soldiers have fought through enough conflicts to qualify as seasoned military professionals. Unfortunately, Ivalice doesn't appear to offer retirement benefits, so their reward is being sent into even more dangerous battles.
Tip
Combine this trophy with your progress toward Master of All Trades. While your designated mastery character earns JP across different Jobs, your other party members can continue gaining experience and supporting the grind. Use Focus and Tailwind during safe encounters to generate experience consistently. If an enemy is particularly dangerous, defeat the other opponents first and leave a weaker target alive for controlled training. You can also progress toward Seasoned Warrior simultaneously by keeping Ramza in your active party. Since Ramza ultimately needs to reach level 50, training him alongside the other four characters is especially efficient.
Warning
The requirement is five separate party members at level 40 or higher. A single level 99 character cannot substitute for multiple qualifying units. Character levels don't reset when switching Jobs, so feel free to develop different Job combinations while working toward this trophy. However, changing Jobs can dramatically affect your equipment options, available abilities, and combat effectiveness. Check your setup before starting a battle. Avoid using a large number of underdeveloped replacements during difficult encounters, especially if your main goal is efficient leveling. Enemies in many random battles scale with your party's level, so leveling alone isn't a substitute for learning strong abilities and maintaining appropriate equipment. Proven Veterans can be completed through post-story cleanup and doesn't require a second playthrough.

Trophy: Seasoned Warrior
Reach level 50 with Ramza.
Type: Silver
Category: Grind
How to Unlock
Reach character level 50 with Ramza Beoulve. Unlike Dependable Fighters and Proven Veterans, which require several characters to reach specified levels, Seasoned Warrior focuses entirely on Ramza. To unlock the trophy, Ramza must personally reach level 50. You'll control Ramza throughout the entire story, making him one of the easiest characters to develop consistently. Every successful action he performs during combat contributes experience toward his next level. A character gains a level after accumulating 100 experience points. The amount awarded varies depending on the action and the target's level. Attacking similarly leveled enemies is a reliable source of experience, but you can also earn experience by using appropriate support abilities. One of the most useful options is Tailwind, which Ramza can learn through his Squire abilities. Tailwind increases a character's Speed and can be used repeatedly during battle. Using it on Ramza allows him to earn experience while improving his ability to act more frequently. Later in Chapter 4, Ramza gains access to Shout through his upgraded base Job. Shout increases several combat attributes, including Speed, making it particularly useful for training and difficult encounters. Continue using Ramza throughout the story, completing optional battles whenever necessary. If he hasn't reached level 50 by the final chapter, you can finish leveling him during Midlight's Deep or your remaining Job Point farming. Once Ramza reaches level 50, Seasoned Warrior unlocks automatically. After surviving political conspiracies, dangerous mercenaries, powerful Lucavi, and several family disagreements that escalated far beyond normal household arguments, Ramza finally earns recognition as a seasoned warrior. His reward is another battle. Ivalice really needs a better employee appreciation program.
Tip
Keep Ramza in your regular battle party throughout the adventure. Use Tailwind whenever he has a safe turn and cannot immediately attack an enemy. Increasing Ramza's Speed provides more frequent turns, allowing him to earn experience faster within the same encounter. Once Shout becomes available in Chapter 4, it offers another excellent option for repeated self-buffing. You can combine Ramza's training with the JP grind for Master of All Trades. If you're using a generic character for that trophy, Ramza can support the farming process by increasing allies' Speed while accumulating his own experience.
Warning
Seasoned Warrior specifically requires Ramza to reach level 50. Getting another character to level 50 won't unlock it. Reaching Job level 8 or mastering Ramza's base Job isn't sufficient. The requirement concerns his overall character level. You don't need Ramza to reach level 99. Although leveling is useful, the equipment and abilities available to Ramza often matter more than a few additional character levels. Be especially careful before the Riovanes Castle encounter in Chapter 3. Ramza must fight Wiegraf alone, so an underdeveloped combat setup can create problems even if his character level is relatively high. The trophy isn't missable, and any remaining experience can be earned during post-story cleanup using your clear save.

Trophy: A Calculated Attack
Inflict damage on three or more enemies at once with Arithmeticks abilities without harming an ally.
Type: Bronze
Category: Misc
How to Unlock
Damage at least three enemies simultaneously using Arithmeticks without damaging any allies. Arithmeticks is the specialized ability set of the Arithmetician Job, one of the most unusual and powerful Jobs in Final Fantasy Tactics: The Ivalice Chronicles. Instead of targeting enemies through ordinary spellcasting, Arithmeticks uses mathematical conditions to determine which units will be affected. These conditions can include character Level, Experience, Charge Time, and Elevation. You'll also select a mathematical rule, such as a multiple of three, four, or five, or a prime number. Every unit satisfying the selected condition becomes a potential target, regardless of whether they're friendly or hostile. For this trophy, you must use a single Arithmeticks action to damage three or more enemies without harming any allied units. First, unlock the Arithmetician Job by developing the required magical Jobs. Learn enough Arithmeticks parameters to create useful targeting combinations. You'll also need access to a damaging spell from a compatible magical Job, such as Black Mage. An offensive spell like Fire, Thunder, or Flare is suitable. Enter a battle containing at least three enemies. On your Arithmetician's turn, open the Arithmeticks action menu. Select a targeting parameter, such as Level. Next, choose a mathematical condition, such as Multiple of 3. The game will indicate which units satisfy your selected combination. Examine the battlefield carefully. If at least three enemies qualify and none of your allies will be harmed, choose a damaging spell and confirm the action. Arithmeticks casts the selected spell immediately without consuming MP or requiring the usual charging period. If the spell damages three or more enemies while leaving your allies unharmed, A Calculated Attack unlocks. Unlike most combat trophies, you only need one successful qualifying use. The Arithmetician has discovered the ultimate tactical weapon: mathematics. While other soldiers train with swords and spells, this character simply calculates which enemies are divisible by three and removes them from the battlefield. Somewhere, a schoolteacher is finally feeling appreciated.
Tip
Before confirming an Arithmeticks cast, carefully inspect which characters will be affected by your selected conditions. Try different combinations of Level, Elevation, Experience, and Charge Time until at least three enemies qualify. A battle with numerous opponents gives you more opportunities to find a suitable combination. You can also deploy fewer allied characters to reduce the risk of including friendly units in the spell's targeting conditions. Offensive Black Magick is a reliable choice because damaging spells make the outcome easy to verify. Remember that Arithmeticks uses spells your character has already learned from compatible magical Jobs.
Warning
You must damage at least three enemies with one Arithmeticks action. Damaging one enemy on three separate turns doesn't count. The same cast must avoid damaging allied units. Arithmeticks can target friendly characters if they satisfy the mathematical condition, so never assume the technique automatically distinguishes allies from enemies. Make sure you examine the selected targets before confirming the spell. A non-damaging support spell won't satisfy the requirement. Likewise, a spell that misses some of its targets may fail to damage the required three enemies. You don't need to defeat the enemies, only inflict damage. The trophy can be completed during any qualifying encounter once you've unlocked Arithmeticks and learned an appropriate offensive spell.

Trophy: A Thickening of the Plot
Watch the scene "Seekers of the Stone" in the Events section of the Chronicle.
Type: Bronze
Category: Misc
How to Unlock
Watch the optional scene Seekers of the Stone through the Chronicle's Events section. A Thickening of the Plot is one of the important missable trophies in Final Fantasy Tactics: The Ivalice Chronicles. The scene becomes available during Chapter 2 after progressing through the events surrounding Mustadio and Lionel Castle. The crucial requirement is that Mustadio must have joined your party and remain available. During Chapter 2, you'll encounter Mustadio while progressing through the story. After completing the battle at Goug Lowtown, you'll have the opportunity to recruit him. Accept Mustadio into your permanent roster. Do not decline his recruitment. Continue following the main story until you reach Lionel Castle and complete the associated introductory events. At this point, the additional scene Seekers of the Stone becomes available in the Chronicle. Open the main menu and navigate to Chronicle. Select Events to examine the available story scenes. Find Seekers of the Stone in the list. Highlight the entry and press Triangle to watch the scene. Allow the scene to play. A Thickening of the Plot unlocks after you've successfully viewed the required event. You don't need to defeat an optional boss or complete a separate sidequest. The trophy is specifically tied to watching the Chronicle event. Ramza spends much of his journey uncovering secrets that powerful people would prefer to keep hidden. Naturally, one of those discoveries is tucked away in a menu that many players might never open. Ivalice's conspirators apparently understand the importance of poor documentation.
Tip
Recruit Mustadio immediately after the Goug Lowtown battle. Once you reach Lionel Castle and the relevant events have occurred, open Chronicle and check the Events section. Watch Seekers of the Stone as soon as it becomes available rather than postponing it until late-game cleanup. Keeping Mustadio is also essential for Secrets Beneath Goug, which requires visiting the Clockwork City of Goug during Chapter 4. You can earn Amateur Historian and The Scriptures of Germonique through other sections of the Chronicle, so it's useful to become familiar with the menu early.
Warning
A Thickening of the Plot is missable. You must recruit Mustadio when offered and keep him in your roster. If you decline his recruitment, you cannot view the required scene during that playthrough. Mustadio can also be permanently lost if he falls in battle and his knockout countdown expires. Do not dismiss him or allow him to turn into a crystal. The required scene doesn't unlock simply by completing Chapter 2. You must open Chronicle, navigate to Events, and watch Seekers of the Stone. If the event isn't available yet, continue progressing through the Lionel Castle story events and check again. A clear save cannot undo the earlier decision to reject Mustadio, so protect a manual save before important recruitment decisions.

Trophy: Allow Me a Song
Utilize the power of five different Bardsong abilities.
Type: Bronze
Category: Misc
How to Unlock
Successfully use five different Bardsong abilities. Bard is an advanced Job available exclusively to male characters in Final Fantasy Tactics: The Ivalice Chronicles. Bards specialize in supporting the entire party through songs that provide beneficial effects. Unlike ordinary spells, Bardsong abilities affect allied units across the battlefield without requiring everyone to stand within a conventional casting radius. To begin, unlock the Bard Job by developing the necessary magical Jobs on a male character. A female character cannot become a Bard, so make sure your chosen unit is eligible. Once Bard becomes available, assign the Job and begin earning Job Points. Open the Bardsong ability list and purchase at least five different songs. Each song produces its own beneficial effect, such as restoring resources or improving character attributes. After learning five distinct abilities, enter a battle with your Bard. Position the character somewhere relatively safe, away from enemies capable of interrupting your performance. On the Bard's turn, open the Bardsong action menu and select one of your learned songs. Confirm the action to begin performing. Unlike an ordinary spell, a Bardsong takes time to activate and can continue repeating until you stop or replace it. Allow the song to complete its performance and apply its effect. Then select another Bardsong ability and wait for that song to activate. Repeat this process until you've successfully used five different songs. The actions are cumulative and can be performed across multiple battles. After your fifth distinct Bardsong has successfully taken effect, Allow Me a Song unlocks automatically. The Bard has discovered that the best way to support a military campaign is to stand in the back and perform live music. Given how frequently Ivalice's armies end up fighting supernatural horrors, morale-boosting entertainment is probably overdue.
Tip
Use a male generic character for this trophy, especially if you're already developing one for Master of All Trades. Bardsongs apply their effects across the battlefield, so you can keep your Bard safely behind the main fighting force. Consider using Haste or Ramza's Tailwind to improve the Bard's Speed and help complete performances more efficiently. Keep the battle under control while working through the five songs. You can leave one manageable enemy alive and use the encounter to perform the remaining songs. Wait for each song's effect to occur before switching to another ability. You don't need to use every Bardsong available in the Job's ability list.
Warning
You must successfully perform five different Bardsong abilities. Repeating the same song five times doesn't satisfy the requirement. Simply purchasing five songs isn't enough. Each one must activate during combat. Bardsong abilities take time to perform, so switching songs too early can interrupt the current performance before its effect occurs. Only one Bardsong can be performed at a time. Bard is restricted to male characters. Female characters instead have access to the Dancer Job, which has its own associated trophy. Protect your Bard from enemy attacks while preparing the performances. The five distinct songs can be completed across multiple battles, so you don't need to finish everything during one encounter.

Trophy: Amateur Historian
Read about five different people in the Encyclopedia section of the Chronicle.
Type: Bronze
Category: Misc
How to Unlock
Read about five different people in the Encyclopedia section of the Chronicle. The Chronicle is an in-game reference library containing information about Ivalice's history, characters, major events, and important discoveries. It becomes available after completing the first battle of Chapter 1, making Amateur Historian one of the earliest optional trophies you can earn. Once you have access to the world map, open the main menu using Options or Triangle. Navigate to the Chronicle tab using L2 or R2. Select Encyclopedia, then open the Persons section. You'll see a collection of entries describing characters you've encountered during the story. Choose an available character and open their information. After reading the entry, return to the Persons list and select another character. Repeat this process until you've viewed five different character entries. You don't need to read every entry in the Encyclopedia or complete the entire Chronicle. Simply opening five distinct Persons entries is sufficient. Amateur Historian unlocks automatically after viewing the fifth qualifying character. As the story progresses, additional entries will become available, but you shouldn't need to wait long to find five. The game introduces several important characters during its opening events, providing enough material to begin working toward the trophy almost immediately. Ramza's adventure involves uncovering forgotten history, questioning official accounts, and exposing political conspiracies. Naturally, the first step toward becoming a respected historian is opening five encyclopedia pages. Somewhere in Ivalice, a university professor is reconsidering the difficulty of their graduation requirements.
Tip
Earn Amateur Historian early so you don't forget about it during the more demanding parts of the game. After completing the first Chapter 1 battle, open the Chronicle and examine the Persons section. Select five different available entries. You can read additional entries if you're interested in understanding the story's complicated relationships. The Chronicle is particularly useful for keeping track of important characters, factions, and events as the political situation becomes increasingly complicated. It also contains the Events and Reading Materials sections used for other trophies.
Warning
You must view five different people in the Encyclopedia's Persons section. Opening the same character entry five times won't satisfy the requirement. Don't confuse the Encyclopedia with the Events or Reading Materials sections. Those sections contain separate content associated with other trophies. You don't need to unlock every character biography or finish the main story. The trophy doesn't require selecting specific characters. Any five distinct qualifying entries will work. Amateur Historian cannot be permanently missed and can be completed whenever you have access to the Chronicle in Enhanced mode.

Trophy: As Anticipated
Inflict damage on an enemy with a Black Magick ability targeted on a tile. Do this five times.
Type: Bronze
Category: Misc
How to Unlock
Inflict damage on enemies five times using Black Magick spells targeted at a specific tile. Black Magick is the offensive spellcasting ability set associated with the Black Mage Job. It includes spells such as Fire, Blizzard, and Thunder, which can damage multiple enemies within their areas of effect. For this trophy, the important requirement isn't simply casting Black Magick. You must specifically target a tile rather than an individual unit. First, unlock the Black Mage Job by developing a character through Chemist. Change that character into a Black Mage and learn an offensive spell using Job Points. An inexpensive spell such as Fire is sufficient. Enter a battle containing several enemies and move your Black Mage into casting range. On the character's turn, open the Black Magick action menu and select your chosen spell. When the game asks you to choose a target, select Tile instead of Unit. Position the spell's area of effect over an enemy's current location. Before confirming the action, check the turn order to see when the spell will activate. If the enemy is scheduled to act before your spell finishes casting, they may move away from the targeted location. Choose a target who is unlikely to move before the spell resolves. Confirm the cast and allow the spell to strike the selected tile. If an enemy is standing within the affected area when the spell activates, the resulting damage contributes toward your trophy progress. Repeat this process until you've successfully damaged enemies with tile-targeted Black Magick five times. The casts can be performed across multiple encounters. As Anticipated unlocks after your fifth qualifying damaging cast. Black Mages can summon devastating elemental magic, yet this trophy essentially asks them to predict where someone will be standing several seconds from now. Apparently, being a powerful wizard also requires a surprisingly advanced understanding of appointment scheduling.
Tip
Use basic Fire, Blizzard, or Thunder spells because they're inexpensive and effective against ordinary enemies. Target opponents who have just completed their turns, reducing the chance they'll move before the spell activates. The turn-order display is your most useful tool for determining whether the target will remain in place. You can also target enemies affected by movement-restricting conditions to make the timing more reliable. Black Magick spells often affect multiple tiles, so you don't always need the primary target to remain in the exact center of the spell. You can work toward this trophy naturally while developing a Black Mage during the early chapters.
Warning
You must select Tile when choosing the spell's target. Casting Black Magick directly on a unit doesn't satisfy the specific targeting requirement. Tile-targeted spells remain fixed to the selected location, even if the enemy moves elsewhere. If every enemy leaves the affected area before the spell activates, the cast won't contribute toward the trophy. You need five successful damaging casts, not simply five spells that finish casting. Friendly-fire damage doesn't replace the requirement to damage enemies. The five qualifying casts are cumulative, so they don't need to occur during one battle. You can use Black Magick as a secondary action set on another Job, provided the spell is targeted correctly.

Trophy: Corrupted Souls
Deal the felling blow to five enemies with the White Magick ability "Holy."
Type: Bronze
Category: Misc
How to Unlock
Deliver the finishing blow to five enemies using the White Mage spell Holy. Holy is a powerful offensive spell available through the White Mage Job. Although White Mages primarily specialize in healing and support, Holy allows them to inflict substantial magical damage on a single target. This makes it particularly effective against dangerous enemies and certain supernatural bosses. First, unlock the White Mage Job and assign it to a character with suitable magical attributes. Earn 600 JP while developing the Job, then purchase Holy from the White Magick ability list. Before entering combat, make sure your character has enough MP to cast the spell. Holy is expensive, especially early in the adventure, so MP management is important. Enter a battle against enemies your party can defeat without too much difficulty. Use your other characters to weaken a target until its remaining HP is below the damage Holy is expected to inflict. On your White Mage's turn, open the White Magick action menu and select Holy. Choose the weakened enemy as your target. Check the turn order to make sure the spell is likely to resolve before another character defeats the enemy. Allow Holy to finish casting and eliminate the target. Repeat this process until you've defeated five enemies with Holy. The kills are cumulative, so you can complete the requirement across multiple battles. Corrupted Souls unlocks automatically after the fifth qualifying finishing blow. White Mages usually spend their time keeping everyone alive, but Holy gives them an opportunity to demonstrate that healing is more of a preference than a limitation. Sometimes the best way to prevent future injuries is to remove the enemy responsible.
Tip
Use Holy against enemies with relatively low remaining HP to ensure it delivers the finishing blow. You don't need to defeat powerful bosses or rare enemies. Ordinary opponents are sufficient. If your White Mage has enough magical power, Holy may eliminate weaker enemies from full health. Equip gear that improves magical effectiveness and MP capacity when available. Holy is also useful during several major story encounters, including battles against Lucavi bosses. Combining trophy progress with those encounters can reduce the need for separate farming. Keep another character available to restore MP or protect your White Mage while the spell charges.
Warning
Holy must deliver the finishing blow. Simply damaging five enemies with Holy doesn't satisfy the trophy requirement. If a target survives the spell, that cast won't count. Likewise, if another character defeats the enemy before Holy activates, you'll need another attempt. Holy costs a substantial amount of MP and requires time to cast. Check your remaining MP and the turn order before committing to the attack. The spell targets a single enemy, so it won't eliminate several opponents simultaneously through ordinary casting. You can use Holy through the White Mage Job or another Job with White Magick assigned as a secondary action. The requirement is five qualifying kills, not five different enemy types. All five kills can be earned during ordinary combat encounters in Enhanced mode.

Trophy: Direct Imitation
Use "Mimic" five times.
Type: Bronze
Category: Misc
How to Unlock
Use the Mimic Job to copy another party member's actions five times. Mimic is one of the most unusual Jobs in Final Fantasy Tactics: The Ivalice Chronicles. Unlike ordinary Jobs, Mimics don't have a conventional selection of action abilities. Instead, they automatically imitate eligible actions performed by other allied characters. To begin, unlock the Mimic Job by developing the required Jobs to their prerequisite levels. This requires substantial Job progression, so you'll generally attempt Direct Imitation during the later stages of the game. Once Mimic becomes available, assign it to a generic party member. Enter an ordinary battle with your Mimic and at least one other allied character. Position the Mimic somewhere safe, ideally near the center of your deployed party. On another character's turn, perform an eligible action such as a normal attack or a standard Job ability. The Mimic will automatically reproduce the qualifying action using its own position and facing. You don't need to select a separate Mimic command. Continue performing eligible actions with your other party members until the Mimic has copied five actions. The copies don't need to defeat enemies or even successfully inflict damage. For example, a Mimic can reproduce an attack that fails to connect and still contribute toward the trophy. The actions are cumulative, so you can complete them across several battles. After your fifth successful imitation, Direct Imitation unlocks automatically. The Mimic has achieved something most Ivalician soldiers can only dream of: an entire career built around copying someone else's work. Somehow, this requires an advanced Job qualification rather than a stern conversation with management.
Tip
Use basic attacks or straightforward Job abilities to generate predictable Mimic actions. Keep your Mimic positioned where copied actions can activate safely. Because a Mimic reproduces actions relative to its own position and facing, the copied attack might not reach the same target as the original. Summons are particularly useful for practical Mimic setups because their large areas of effect make positioning less restrictive. You can earn the trophy during ordinary random encounters while working toward Master of All Trades. The Mimic Job also needs to be unlocked for that larger trophy, although it doesn't have a conventional list of abilities to purchase.
Warning
Mimics copy eligible standard actions, not every ability in the game. Unique abilities belonging to special story characters, such as Agrias's Holy Knight techniques, generally cannot be imitated. You don't manually select the Mimic action from a command menu. Instead, the Job performs its imitation automatically when an eligible allied action occurs. A copied attack doesn't need to hit an enemy, but the Mimic must actually reproduce the action. Simply having a Mimic deployed while another character attacks isn't enough if no imitation occurs. The Mimic's position and facing influence how the copied action behaves. Avoid placing your Mimic where an imitated attack could unintentionally interfere with your party. You need five successful imitations, which can be performed across multiple battles.

Trophy: Dizzying Ups, Terrifying Downs
Inflict damage on enemies with "Jump" five times.
Type: Bronze
Category: Misc
How to Unlock
Inflict damage on enemies five times using the Dragoon Job's Jump ability. Jump is one of the Dragoon's signature combat techniques, allowing a character to leap high above the battlefield before descending onto a target with a powerful attack. Unlike an ordinary melee strike, Jump takes time to execute after the command is issued. To begin, unlock the Dragoon Job by progressing through the required physical Job paths. Assign a character to Dragoon and earn enough Job Points to purchase the necessary Jump abilities. The Job offers Horizontal Jump and Vertical Jump upgrades that determine the technique's effective range and elevation limits. For this trophy, basic Jump upgrades are sufficient. Once your Dragoon has a usable Jump ability, enter a battle against ordinary enemies. Position your character within the technique's available range. On the Dragoon's turn, open the Jump action menu and select an enemy target. Confirm the command. Your character will leap into the air and temporarily leave the battlefield. After the ability's charging period, the Dragoon will descend onto the selected target. If the enemy remains in position and the attack successfully inflicts damage, it contributes toward the trophy. Repeat the process until you've landed five damaging Jump attacks. The attacks are cumulative and can occur across several battles. Dizzying Ups, Terrifying Downs unlocks automatically after your fifth successful Jump. Dragoons have apparently concluded that the best response to an armed opponent is to disappear into the sky and fall directly onto their head. It's a questionable strategy from a workplace safety perspective, but the results are difficult to argue with.
Tip
Target enemies who have recently completed their turns. This reduces the likelihood that they'll move before your Dragoon lands. Jump has a relatively long charging period, so selecting an opponent who's about to act can result in a wasted attack. Enemies affected by movement-restricting conditions are particularly convenient targets. Equipment that increases Speed can help your Dragoon complete the technique more quickly. You don't need to use five different Jump upgrades. Any qualifying Jump attack that successfully damages an enemy contributes toward the trophy. Jump can also be assigned as a secondary action set on another compatible Job.
Warning
You need five successful Jump attacks that inflict damage. Simply issuing the Jump command five times isn't enough. Enemies may move away before the Dragoon lands, causing the attack to miss. Unlike some spells, Jump's exact execution timing isn't displayed as clearly in the turn-order interface. Pay attention to enemy turns and avoid targeting opponents who are likely to relocate. Higher-level Jump upgrades improve range and elevation coverage, but they aren't required specifically for this trophy. You don't need to defeat five enemies. The five damaging hits are cumulative and can be completed across multiple encounters. Make sure you're using the Dragoon's Jump ability rather than ordinary movement or attacks from elevated terrain.

Trophy: Earth Rent Asunder
Simultaneously inflict damage on two or more enemies with "Shockwave" five times.
Type: Bronze
Category: Misc
How to Unlock
Simultaneously damage at least two enemies with the Monk ability Shockwave five times. Shockwave is a powerful ranged technique available through the Monk Job. Unlike ordinary melee attacks, Shockwave travels in a straight line across the battlefield, damaging multiple units positioned along its path. To begin, unlock the Monk Job by developing the necessary Squire and Knight Job levels. Assign a character to Monk and accumulate at least 600 JP. Open the Job's ability menu and purchase Shockwave. Enter a battle containing several enemies, preferably in an open area with relatively level terrain. Position your Monk so that two or more enemies are standing in a straight line extending outward from your character. On your Monk's turn, open the Martial Arts action menu and select Shockwave. Choose a direction that passes through at least two hostile units. If both enemies are within range and the ability's elevation restrictions, Shockwave will damage them simultaneously. This constitutes one successful use toward the trophy. You'll need to repeat the process five times. Each qualifying Shockwave must damage at least two enemies with the same activation. For example, hitting two enemies with one Shockwave counts as one successful use, not two. Continue lining up multiple targets and unleashing Shockwave until you've completed five qualifying attacks. Earth Rent Asunder unlocks after the fifth successful multi-target hit. Monks are traditionally known for discipline, meditation, and inner peace. Ivalice's Monks have developed an alternative interpretation involving punching the ground so hard that everyone standing in a straight line regrets their positioning.
Tip
Look for enemy groups occupying narrow paths, corridors, or straight sections of terrain. Shockwave works best when enemies naturally align, allowing you to hit several targets without complicated positioning. Its effective line extends up to eight tiles, but significant elevation differences can prevent enemies from being hit. If necessary, use your other characters to draw enemies into a favorable position. The technique can be performed repeatedly during ordinary battles, so you don't need a special encounter. Monk is also a strong physical Job for Ramza, making Shockwave useful beyond this trophy.
Warning
You must damage two or more enemies simultaneously with Shockwave. Hitting one enemy on five separate occasions won't satisfy the requirement. Each use must successfully hit at least two opponents. Shockwave travels in a straight line and is affected by elevation differences. Enemies standing on substantially higher or lower terrain may not be hit, even if they appear lined up horizontally. The five successful uses don't need to occur in the same encounter. Make sure you're using Shockwave from the Monk's Martial Arts ability set. Ordinary attacks, other Monk techniques, and magic spells won't contribute toward Earth Rent Asunder. The ability must inflict actual damage on the qualifying enemies.

Trophy: Emergency Treatment
Remove an ally's status ailment or restore their HP five times using "Throw Items."
Type: Bronze
Category: Misc
How to Unlock
Use Throw Items to restore an ally's HP or remove a status ailment five times. Throw Items is a support ability associated with the Chemist Job. It allows a character to use consumable items on allies from a greater distance than ordinary item usage permits. Characters currently assigned to Chemist have access to this functionality automatically. Other Jobs can use Throw Items after learning and equipping the Chemist support ability. To begin, assign one of your party members to the Chemist Job. Make sure the character has an appropriate healing ability available, such as Potion, and that you have healing items in your inventory. Enter a battle with at least one other allied character. Allow an ally to take some damage. On your Chemist's turn, open the Items action menu and select Potion or another suitable restorative item. Choose the injured ally as your target and confirm the action. Repeat this process until you've successfully restored an ally's HP or removed a status ailment five times using Throw Items. You can use different allies and different items. The actions are cumulative, so you don't need to complete all five during the same battle. Emergency Treatment unlocks after your fifth qualifying use. The battlefield may be full of dangerous swordsmen and devastating spells, but the Chemist's greatest contribution is often throwing a bottle of medicine across the arena. Ivalice has apparently solved the problem of emergency medical care with excellent aim and absolutely no concern for glass-related injuries.
Tip
A Chemist is the easiest choice because Throw Items is inherent to that Job. Keep a healthy supply of Potions and Hi-Potions available before beginning. For consistent progress, use a durable ally who can survive several attacks, then heal the damage with your Chemist. You can also remove status ailments with appropriate items if an enemy inflicts Poison or another curable condition. Throw Items is particularly useful during difficult story battles because your healer doesn't need to stand directly beside an injured character. Learning the support ability also allows you to combine ranged item usage with other Jobs.
Warning
The item must actually restore lost HP or remove a status ailment. Using a Potion on a character already at full health won't provide the required healing effect. Make sure the item is used through a character with Throw Items available. An ordinary character using an item on themselves or an adjacent ally without Throw Items won't meet the specific requirement. You don't need to heal five different characters. Repeatedly healing the same ally is sufficient. If your Chemist has no healing items available, purchase additional supplies from an outfitter. Remember that Throw Items occupies the Support Ability slot when used outside the Chemist Job. Emergency Treatment can be completed at any point after you gain access to Chemist abilities.

Trophy: Fighting Back
Knock an enemy away with "Counter Tackle."
Type: Bronze
Category: Misc
How to Unlock
Knock an enemy backward using the Counter Tackle reaction ability. Counter Tackle is an early defensive ability available through the Squire Job. It allows a character to automatically retaliate against certain physical attacks and potentially push the attacker one tile backward. You can unlock this trophy during Chapter 1, once you've earned enough Job Points to purchase the ability. First, select a generic character who has access to the Squire Job. Open the Units menu, navigate to Learn Abilities, and purchase Counter Tackle for 180 JP. Next, equip Counter Tackle in the character's Reaction Ability slot. Enter a battle against enemies that use ordinary melee attacks. Position your character directly beside a hostile unit and allow that enemy to attack. Make sure there's an empty, accessible tile immediately behind the attacker. When the enemy's attack triggers Counter Tackle, your character will automatically retaliate. If the counter successfully pushes the enemy backward, Fighting Back unlocks immediately. The knockback effect is the important part of the requirement. You don't need to defeat the attacker or use Counter Tackle multiple times. If the reaction doesn't activate, continue allowing the enemy to attack until the required knockback occurs. Apparently, Ivalice considers it an impressive tactical achievement to respond to being punched by shoving someone one square backward. Considering how dangerous cliffs and uneven terrain can be, perhaps the kingdom has a point.
Tip
Use a reasonably durable Squire with sufficient HP to survive several enemy attacks. Choose a melee opponent that deals manageable damage and doesn't rely on ranged attacks or spells. Position your character so there's open ground behind the enemy. Counter Tackle can activate after a qualifying physical attack, but reaction abilities aren't guaranteed to trigger every time. A character with higher Bravery generally has a better chance of activating eligible reaction abilities. Consider attempting this against an ordinary enemy during an early random encounter, where you can control the battlefield without dealing with complicated boss mechanics.
Warning
The trophy specifically requires Counter Tackle to knock an enemy backward. Simply activating Counter Tackle without causing knockback won't satisfy the requirement. If the enemy has a wall, another unit, or an inaccessible tile directly behind them, the knockback may fail. Make sure you equip Counter Tackle as your active Reaction Ability after purchasing it. Learning the ability alone doesn't activate its effect. You can equip only one Reaction Ability at a time, so temporarily replace Auto-Potion or another reaction if necessary. Avoid using extremely weak characters who could be defeated before the reaction occurs. The trophy can be earned during an ordinary battle on any difficulty in Enhanced mode.

Knock an enemy backward using the Counter Tackle reaction ability.
Counter Tackle is an early defensive ability available through the Squire Job. It allows a character to automatically retaliate against certain physical attacks and potentially push the attacker one tile backward.
You can unlock this trophy during Chapter 1, once you've earned enough Job Points to purchase the ability.
First, select a generic character who has access to the Squire Job.
Open the Units menu, navigate to Learn Abilities, and purchase Counter Tackle for 180 JP.
Next, equip Counter Tackle in the character's Reaction Ability slot.
Enter a battle against enemies that use ordinary melee attacks.
Position your character directly beside a hostile unit and allow that enemy to attack.
Make sure there's an empty, accessible tile immediately behind the attacker.
When the enemy's attack triggers Counter Tackle, your character will automatically retaliate.
If the counter successfully pushes the enemy backward, Fighting Back unlocks immediately.
The knockback effect is the important part of the requirement.
You don't need to defeat the attacker or use Counter Tackle multiple times.
If the reaction doesn't activate, continue allowing the enemy to attack until the required knockback occurs.
Apparently, Ivalice considers it an impressive tactical achievement to respond to being punched by shoving someone one square backward. Considering how dangerous cliffs and uneven terrain can be, perhaps the kingdom has a point.
Use a reasonably durable Squire with sufficient HP to survive several enemy attacks.
Choose a melee opponent that deals manageable damage and doesn't rely on ranged attacks or spells.
Position your character so there's open ground behind the enemy.
Counter Tackle can activate after a qualifying physical attack, but reaction abilities aren't guaranteed to trigger every time.
A character with higher Bravery generally has a better chance of activating eligible reaction abilities.
Consider attempting this against an ordinary enemy during an early random encounter, where you can control the battlefield without dealing with complicated boss mechanics.
The trophy specifically requires Counter Tackle to knock an enemy backward.
Simply activating Counter Tackle without causing knockback won't satisfy the requirement.
If the enemy has a wall, another unit, or an inaccessible tile directly behind them, the knockback may fail.
Make sure you equip Counter Tackle as your active Reaction Ability after purchasing it.
Learning the ability alone doesn't activate its effect.
You can equip only one Reaction Ability at a time, so temporarily replace Auto-Potion or another reaction if necessary.
Avoid using extremely weak characters who could be defeated before the reaction occurs.
The trophy can be earned during an ordinary battle on any difficulty in Enhanced mode.
Trophy: Finders Keepers
Obtain a buried item during battle.
Type: Bronze
Category: Misc
How to Unlock
Discover a buried item during battle using the Treasure Hunter movement ability. Treasure Hunter is a movement ability available through the Chemist Job. When equipped, it allows a character to uncover hidden items by moving onto specific battlefield tiles. Each battle map contains four possible buried-item locations. These items aren't marked like ordinary treasure chests, so discovering them requires examining the terrain and moving onto the correct positions. To begin, assign a character to Chemist and earn enough Job Points to purchase Treasure Hunter. Open the Units menu and equip Treasure Hunter in that character's Movement Ability slot. Next, enter an ordinary battle. On your character's turn, select Move and choose a tile you haven't previously visited. If the destination contains a hidden item, Treasure Hunter will activate when your character arrives. The item will be collected automatically. Once you've obtained your first buried item, Finders Keepers unlocks immediately. You don't need to collect every hidden item on the map or finish the battle with a specific ranking. Only one successful discovery is required. If you don't uncover anything on your first move, continue exploring different tiles during the encounter. You can also attempt the trophy during later battles while completing other objectives. Some buried items are ordinary equipment, while others can be more valuable. The Treasure Hunter ability also considers a character's Bravery when determining which of the two possible items is obtained from a location. Characters with lower Bravery have a better chance of uncovering the rarer item. Ramza's army spends most of its time fighting monsters and political conspiracies, but apparently someone has decided that digging through random battlefield tiles is also an essential military skill. It's a surprisingly effective strategy for finding equipment that previous armies carelessly misplaced.
Tip
Equip Treasure Hunter on a character you regularly deploy so you can search for buried items naturally throughout the story. Every battlefield has four potential hidden-item locations, providing numerous opportunities to discover something. If you're concentrating on trophy progress rather than obtaining rare equipment, any buried item is sufficient. You don't need to manipulate Bravery or search for a specific reward. For more valuable treasure hunting, consider using a low-Bravery character to improve the chance of obtaining rare items. You can also work on Finders Keepers while grinding Job Points or completing miscellaneous combat trophies.
Warning
Treasure Hunter must be equipped as your active Movement Ability. Simply learning the ability doesn't make buried items appear automatically. You must finish a movement action on a tile containing a hidden item. Walking across the tile without ending your movement there won't trigger the discovery. There are four hidden-item locations per battlefield, but their positions aren't revealed by the ordinary map interface. The ability doesn't guarantee a discovery on every movement. Finders Keepers is separate from Master Treasure Hunter, which requires collecting Artefacts through tavern errands. Ordinary treasure chests, poaching rewards, and items purchased from outfitters don't count toward this trophy. You only need one buried item, and the trophy can be completed during ordinary post-story cleanup if necessary.

Trophy: Fragilities Exposed
Destroy enemy equipment using Arts of War abilities five times.
Type: Bronze
Category: Misc
How to Unlock
Destroy enemy equipment five times using the Knight Job's Arts of War abilities. Knights specialize in physical combat and can learn techniques that damage or destroy equipment carried by enemy units. For Fragilities Exposed, you need to successfully destroy five pieces of equipment using the appropriate Rend abilities. First, develop a character through the Squire Job until the Knight Job becomes available. Assign that character to Knight and earn enough Job Points to purchase at least one equipment-destroying ability. The qualifying techniques include Rend Helm, Rend Armor, Rend Shield, and Rend Weapon. Each targets a specific equipment slot on an opposing character. Once you've learned an appropriate ability, enter a battle against human enemies equipped with weapons, armor, shields, or helmets. On your Knight's turn, open the Arts of War action menu. Select the Rend ability matching an item the target currently has equipped. For example, use Rend Weapon against an enemy carrying a sword or crossbow. Choose the enemy and confirm the action. If the ability succeeds, the targeted equipment will be destroyed. Repeat this process until you've successfully destroyed five pieces of enemy equipment. You can destroy different equipment slots on the same opponent, provided each selected slot still contains a valid item. You can also perform the five successful actions across multiple battles. Fragilities Exposed unlocks after the fifth qualifying piece of equipment is destroyed. Knights are traditionally known for their courage, honor, and mastery of weapons. Ivalice's Knights have apparently developed an additional specialty: dismantling the enemy's belongings one expensive piece at a time. Somewhere, an opposing army's equipment quartermaster is having a very bad day.
Tip
Rend Weapon is especially useful because it can remove an enemy's primary method of dealing damage. Human opponents using powerful physical attacks make excellent targets. Before selecting a Rend ability, inspect the target's equipment to confirm the corresponding slot contains an item. A Knight with strong physical attack capabilities will generally have a better chance of successfully destroying equipment. You can use Rend abilities during ordinary story encounters, reducing the need for dedicated trophy farming. If you encounter a heavily armored opponent, try destroying several different equipment pieces before finishing the battle.
Warning
You need five successful equipment destructions. Attempting Rend five times isn't sufficient if some attacks fail. The targeted enemy must have equipment in the relevant slot. Using Rend Shield against a character without a shield won't destroy anything. Abilities that lower character statistics, such as Rend Speed or Rend Power, don't count toward this trophy. Only Rend Helm, Rend Armor, Rend Shield, and Rend Weapon satisfy the equipment-destruction requirement. Enemy monsters generally don't carry conventional equipment, so prioritize battles against human opponents. Don't confuse breaking enemy equipment with removing or selling equipment from your own characters. The five successful destructions are cumulative and don't need to occur during a single encounter.

Trophy: Great Expectations
Recruit a new party member from the warriors' guild.
Type: Bronze
Category: Misc
How to Unlock
Recruit a new party member from a Warriors' Guild. Warriors' Guilds are available in settlements throughout Ivalice and allow you to recruit generic soldiers to strengthen your army. You can earn Great Expectations during Chapter 1, making it one of the earliest optional trophies available. After completing the opening battles and gaining access to the world map, travel to a settlement with a Warriors' Guild. The Magick City of Gariland is a convenient early location. Open the settlement menu and select Warriors' Guild. Choose the Recruit option to examine the available characters. Each recruit has individual statistics, including Bravery, Faith, and Zodiac compatibility. Select any available character and confirm the recruitment. The new unit will be added to your roster, and Great Expectations unlocks immediately. You don't need to bring the recruit into battle, level them up, or teach them an ability. Any successful recruitment through a Warriors' Guild satisfies the requirement. Generic characters are especially useful for the Platinum because they can participate in tavern errands and access the standard Job system. A balanced party should include both male and female generic units. Male characters can unlock the Bard Job, while female characters can unlock the Dancer Job. These Jobs are associated with separate combat trophies, so having both represented in your roster will make later cleanup easier. Your newly recruited soldier may begin as an inexperienced adventurer, but don't underestimate their potential. With enough training, they could become a powerful Ninja, a master spellcaster, or the unfortunate employee assigned to complete every tavern errand in Ivalice.
Tip
Recruit at least one male and one female generic character early if your starting roster doesn't already provide both. This gives you access to the Bard and Dancer Job paths later in the game. Generic characters are also recommended for Master of All Trades because they have fewer unique abilities to learn than certain story characters. When choosing recruits, higher Bravery generally benefits physical combat roles, while Faith influences magical effectiveness. You don't need perfect statistics to complete the Platinum, so avoid spending excessive time searching for an ideal recruit.
Warning
You must recruit a character directly through a Warriors' Guild. Having a unique story character join automatically doesn't satisfy the trophy requirement. Likewise, recruiting a monster through Entice or Tame won't count. Your roster has a maximum capacity of 50 units. If your roster is full, you'll need to free a slot before recruiting another character. Be careful when dismissing units, particularly important generic characters or unique story characters. Never dismiss Mustadio, because he's required for A Thickening of the Plot and Secrets Beneath Goug. Great Expectations only requires one successful recruitment and can be completed at any point after Warriors' Guilds become available.

Trophy: Guaranteed Hit
Inflict damage on enemies five times using Aim abilities.
Type: Bronze
Category: Misc
How to Unlock
Inflict damage on enemies five times using the Archer Job's Aim abilities. Aim is a ranged or melee attack technique that increases the power of a character's next strike in exchange for a charging period. You can begin working toward this trophy during Chapter 1 after unlocking the Archer Job. First, develop a generic Squire until Archer becomes available. Change the character's Job to Archer and earn enough Job Points to learn an Aim ability. Aim +1 is an excellent starting choice because it has a relatively short charging period, making it easier to land than the stronger versions. Equip a bow or crossbow, then enter a battle against ordinary enemies. On your Archer's turn, open the Actions menu and select Aim. Choose Aim +1 and target a tile occupied by an enemy. Before confirming, examine the turn order to determine whether your attack will activate before the enemy gets another opportunity to move. If the target remains on the selected tile when the charging period finishes, your Archer will fire the attack. The strike must connect and inflict damage to contribute toward the trophy. Repeat this process until you've successfully damaged enemies with Aim five times. You can use different Aim abilities, attack different opponents, and complete the actions across multiple battles. Guaranteed Hit unlocks automatically after the fifth qualifying attack. The Archer's technique is called Aim, yet the game still allows enemies to walk away before the arrow arrives. Apparently, Ivalice's archery instructors teach patience, concentration, and the importance of hoping your target doesn't have somewhere else to be.
Tip
Use Aim +1 because its shorter charging time makes successful attacks more reliable. Target enemies who have just completed their turns, giving you a better chance of hitting them before they can move again. The turn-order display is especially important because Aim targets a particular tile rather than continuously following a moving enemy. You can also use Aim with melee weapons by assigning the Archer's action abilities to another compatible Job. For easy farming, leave a durable enemy alive and repeatedly attack it with low-level Aim techniques. You don't need to defeat the target. Any successful damaging hit counts.
Warning
You need five Aim attacks that successfully inflict damage. Simply selecting Aim or beginning its charging animation doesn't count. Aim targets a tile, so an enemy that moves away before the attack activates can cause it to miss. Higher-level Aim abilities deal more damage but generally require longer charging periods. Don't assume stronger is always better for trophy progress. Ordinary bow attacks without using Aim don't count. The five successful attacks are cumulative, so they don't need to occur during one encounter. You can complete Guaranteed Hit at any point after unlocking the Archer Job.

Trophy: I Want You
Successfully use "Entice" five times.
Type: Bronze
Category: Misc
How to Unlock
Successfully use the Orator Job's Entice ability five times. Entice is a Speechcraft ability that allows a character to persuade an enemy unit to change sides during battle. It's useful for recruiting additional characters and monsters, but this trophy only requires successfully landing the ability five times. First, unlock the Orator Job through the appropriate magical Job progression. Assign a character to Orator and earn enough Job Points to purchase Entice. The ability costs 100 JP. Once learned, enter a battle containing enemies that can be targeted by Speechcraft abilities. On your Orator's turn, open the Speechcraft action menu and select Entice. Choose an enemy within range and confirm the action. If Entice succeeds, the enemy will switch allegiance and become an allied unit for the remainder of the encounter. The success rate depends partly on your character's magical attack power, so characters with stronger magical attributes are useful. Continue using Entice until you've successfully converted five enemies. The successful uses are cumulative and can occur across multiple battles. You don't need to permanently recruit every converted enemy after winning. Once you've landed your fifth successful Entice, I Want You unlocks automatically. The Orator has discovered an extraordinary combat technique: convincing enemies that joining Ramza is a better career decision than fighting him. Considering the kingdom's political instability, that's probably not a particularly difficult argument to make.
Tip
Choose an Orator with a relatively strong Magic Attack statistic to improve your chances of success. Entice doesn't consume MP, so you can make repeated attempts without worrying about magical resources. Ordinary human enemies are convenient targets because you don't need additional support abilities to address them. If you want to use Speechcraft on monsters while assigned to another Job, consider learning Beast Tongue. Successfully recruited monsters can also contribute toward your monster-breeding strategy for Rare Wares. You can complete the five successful uses gradually while progressing through ordinary battles.
Warning
Entice must successfully change the target's allegiance. Five failed attempts won't unlock the trophy. You don't need to keep the converted units after the battle, but the ability must actually succeed. Some enemies, particularly important bosses and special story characters, cannot be recruited. Use ordinary opponents for reliable trophy progress. Entice is different from Tame, which is an Orator support ability that can automatically recruit critically wounded monsters when struck by an ordinary attack. Recruitment through Tame doesn't count as a successful use of Entice. The five successful uses are cumulative, so you don't need to complete them in a single encounter. The trophy can be earned during ordinary combat in Enhanced mode.

Trophy: Inn Demand Worker
Take on an errand at a tavern.
Type: Bronze
Category: Misc
How to Unlock
Accept an errand from a tavern for the first time. Errands are optional assignments that become available at the beginning of Chapter 2. They allow eligible party members to undertake jobs outside ordinary combat, earning rewards while helping you develop your characters. To begin, travel to a settlement with a tavern, such as the Magick City of Gariland. Open the settlement menu and select Tavern, followed by Errands. Choose an available assignment to view its description and requirements. You'll then be asked to select the party members who will undertake the errand. You can assign up to three eligible generic characters. Ramza and unique story characters cannot participate in errands, so make sure you have ordinary recruits available. After selecting your characters, choose how many in-game days they'll spend completing the assignment. Confirm your selection to dispatch the group. Inn Demand Worker unlocks when you successfully accept and begin your first errand. You don't need to wait for the assignment to finish. Your dispatched characters will temporarily become unavailable for ordinary battles. Once the required number of days has passed, return to the same tavern to collect the results and rewards. Errands provide gil, experience, and Job Points, making them useful for strengthening characters who aren't currently fighting. Ramza might be leading an increasingly desperate struggle against political corruption, but apparently his soldiers can still find time for part-time employment. The kingdom may be collapsing, yet someone desperately needs three adventurers to investigate a suspiciously ordinary local problem.
Tip
Send three generic characters whenever possible to improve your chances of achieving great success. Using the maximum available duration is a practical way to improve the rewards earned from an assignment. Consider changing your assigned characters to Jobs they need to develop before dispatching them. This allows errands to contribute toward your progress on Master of All Trades. You can advance time by moving between locations on the world map. The Enhanced version also allows you to flee optional random encounters, making it easier to complete assignments without unnecessary fighting.
Warning
Errands become available in Chapter 2, so you won't be able to unlock this trophy during Chapter 1. Ramza and unique characters such as Agrias and Mustadio cannot be dispatched. Characters assigned to errands are unavailable until their assignment finishes. Avoid sending essential party members immediately before difficult mandatory story battles. You only need to accept one errand for Inn Demand Worker, but Knight Errand of Ivalice requires achieving great success in every available assignment. If an errand fails, it can become available again after additional in-game days have passed. Keep working through these assignments throughout your playthrough to avoid a lengthy cleanup grind.

Trophy: My Feathered Friend
Mount a chocobo.
Type: Bronze
Category: Misc
How to Unlock
Mount a Chocobo during battle. Chocobos are familiar creatures throughout the Final Fantasy series, but in The Ivalice Chronicles, they also function as recruitable allies and battlefield mounts. Riding a Chocobo improves a human character's mobility and allows the mounted character to travel across the battlefield more efficiently. The earliest convenient opportunity to earn this trophy occurs during Chapter 2, at Araguay Woods. During this story battle, you'll encounter a Chocobo that your party can protect. When prompted to choose the battle objective, select the option to rescue the Chocobo. Begin the encounter and position one of your human characters near the bird. On that character's turn, select Move and choose the tile currently occupied by the allied Chocobo. Your character will mount the Chocobo instead of moving onto an ordinary empty tile. Once the mounting action is completed, My Feathered Friend unlocks automatically. You don't need to defeat an enemy while mounted or travel a particular distance. Simply mounting a Chocobo once is sufficient. If you don't earn the trophy during Araguay Woods, you can complete it later by recruiting a Chocobo into your party. The Orator Job's Entice ability can recruit eligible enemy monsters, including Chocobos. Alternatively, the Tame support ability can help recruit critically wounded monsters through ordinary attacks. After recruiting a Chocobo, deploy it alongside a human character in another battle. Move the human character onto the Chocobo's tile to mount it and unlock the trophy. Ramza has access to powerful magic, legendary weapons, and an impressive collection of advanced Jobs. Yet sometimes the most effective tactical maneuver is simply climbing onto a giant yellow bird. Ivalice's military academies should probably dedicate an entire course to this discovery.
Tip
Earn My Feathered Friend during the Araguay Woods story battle to avoid needing a separate recruitment encounter. Protect the Chocobo and keep a human character close enough to mount it before the battle ends. If you've already passed this encounter, consider recruiting a Chocobo as part of your Rare Wares preparations. Chocobos can produce eggs, which may hatch into additional Chocobos or other members of their monster family. This makes them useful for both Pleased to Meet You and long-term monster breeding. Keep at least one Chocobo in your roster until you've completed the relevant trophies.
Warning
You must actually mount a Chocobo during battle. Simply protecting, recruiting, or deploying a Chocobo doesn't unlock the trophy. A human character must move onto the Chocobo's occupied tile to begin riding. The Araguay Woods encounter is only the earliest convenient opportunity, not your only chance. If the Chocobo is defeated or you finish the battle without mounting it, you can recruit another one later. Mounted characters occupy the Chocobo's battlefield position, so consider where you're moving before committing to the action. You don't need to ride a Chocobo outside combat. My Feathered Friend isn't missable and can be completed through post-story battles.

Trophy: Mystical Beings
Summon five different espers in battle.
Type: Bronze
Category: Misc
How to Unlock
Summon five different Espers during battle using the Summoner Job. Summoners specialize in powerful magical abilities that call legendary Espers onto the battlefield. These summons can deal substantial damage across large areas, heal allies, or provide beneficial effects. Unlike ordinary offensive spells, summons generally distinguish between friendly and hostile targets, making them particularly useful during crowded encounters. To begin, unlock the Summoner Job by progressing through the appropriate magical Job paths. Assign a character to Summoner and begin earning Job Points. Open the Summoner ability menu and purchase at least five different summons. You can choose whichever five are most convenient for your available JP and MP. Early options include Moogle, Shiva, Ramuh, Ifrit, and Titan. Once you've learned five distinct summon abilities, enter a battle with your Summoner. On the character's turn, open the Summon action menu. Choose one of your learned Espers and select an appropriate target. Confirm the action and allow the summon to activate. Repeat the process with four additional Espers. You must use five different summons, not the same summon five times. The summons don't need to defeat enemies, and their effects don't necessarily need to inflict damage. Support summons that heal or provide beneficial effects can also contribute. The actions are cumulative, so you can use different Espers across multiple battles. After you've successfully summoned your fifth distinct Esper, Mystical Beings unlocks automatically. Ramza's army can recruit powerful warriors, master dozens of Jobs, and wield legendary equipment. But apparently none of that compares to convincing five supernatural beings to briefly appear and demonstrate that the battlefield is now operating under completely unreasonable magical conditions.
Tip
Moogle is a useful early summon because it provides healing rather than requiring a suitable enemy target. Shiva, Ramuh, and Ifrit are practical offensive options that can be used during ordinary encounters. Choose summons with manageable JP and MP requirements rather than immediately investing in the most expensive abilities. You can spread the five summons across several battles, allowing your character to recover MP between encounters. Continue developing your Summoner afterward because Master of All Trades eventually requires learning every eligible Summoner ability, including Zodiark. That ability is obtained through a special encounter in Midlight's Deep rather than by purchasing it with JP.
Warning
You must successfully use five different Espers. Casting Shiva five times won't unlock Mystical Beings. Simply purchasing five summon abilities also isn't enough. You must activate each one during battle. Summons generally have significant MP costs and charging times, so ensure your Summoner can complete each cast. You don't need to obtain Zodiark specifically for Mystical Beings. Five ordinary, JP-purchasable summons are sufficient. However, Zodiark is mandatory for Master of All Trades, so don't overlook that requirement during your later Platinum cleanup. If an encounter ends before your summon activates, use it again during another battle. The five distinct summons can be performed by the same character or across your party; the trophy tracks the successful use of different Espers.

Trophy: No Shadow Without Light
Inflict status ailments on enemies five times with Mystic Arts abilities.
Type: Bronze
Category: Misc
How to Unlock
Inflict status ailments on enemies five times using Mystic Arts abilities. Mystic is a magical Job specializing in manipulating the battlefield through status effects, disabling techniques, and other magical influences. For this trophy, you'll need to successfully apply negative status conditions to enemies using the Mystic Job's abilities. First, unlock the Mystic Job by developing the required magical Jobs. Assign a character to Mystic and earn enough Job Points to purchase an offensive status-inflicting spell. Open the Job's ability list and choose a technique that applies a negative condition, such as Sleep, Silence, or another disabling effect. These abilities can be identified in the menu by their status-effect descriptions. Enter a battle against ordinary enemies vulnerable to your selected ailment. On your Mystic's turn, open the Mystic Arts action menu. Select your learned status-inflicting ability and target an enemy. Confirm the action and allow the spell to finish casting. If the effect successfully applies a negative status condition, it contributes toward your trophy progress. Repeat this process until you've successfully inflicted status ailments through five qualifying casts. You can use the same Mystic Arts ability repeatedly. You can also target different enemies and complete the actions across multiple battles. Once you've completed five successful status-inflicting uses, No Shadow Without Light unlocks automatically. Mystics specialize in solving problems without directly attacking their enemies. Instead, they prefer making opponents fall asleep, forget how to cast spells, or otherwise reconsider their participation in the battle. It's a remarkably effective approach to conflict resolution, if somewhat lacking in consent.
Tip
Choose enemies with relatively high Faith, since Faith influences the effectiveness of many magical abilities. A Mystic with strong Magic Attack also improves your chances of successfully applying status effects. If an enemy is resistant or immune to your chosen ailment, switch to a different target rather than repeatedly wasting turns. Consider using Sleep or Silence against ordinary human opponents who lack resistance equipment. You don't need to use five different abilities, so concentrate on whichever status spell you can land most reliably. These techniques can also help control dangerous enemies during the main story.
Warning
The status ailment must successfully affect an enemy. Casting a Mystic Arts ability that misses, is resisted, or fails to apply its condition won't count. Support spells that provide beneficial effects to allies don't satisfy the requirement. Use abilities that explicitly inflict negative status conditions. The trophy requires five successful status-inflicting casts. Applying an ailment to multiple enemies with one cast counts as one qualifying use rather than several. Some bosses and special enemies are immune to particular conditions, so ordinary enemies are more reliable targets. The five qualifying uses are cumulative and don't need to occur during one encounter. Make sure you're using Mystic Arts rather than similar status effects from other Jobs or consumable items.

Trophy: Now You See Me
Successfully use "Teleport" five times.
Type: Bronze
Category: Misc
How to Unlock
Successfully use the Time Mage's Teleport movement ability five times. Teleport is a powerful movement ability that allows a character to instantly relocate to another tile instead of traveling there normally. It's particularly useful for crossing difficult terrain, reaching elevated positions, and avoiding obstacles that would otherwise slow your party. To begin, unlock the Time Mage Job by developing the required magical Job levels. Assign a character to Time Mage and earn enough Job Points to purchase Teleport. The ability costs 3,000 JP, making it a relatively expensive investment. Once learned, open the character's ability configuration and equip Teleport in the Movement Ability slot. Enter an ordinary battle with that character. When their turn begins, select Move. With Teleport equipped, the character can attempt to travel directly to a chosen tile. Select a nearby destination within the character's normal movement range. Confirm the movement. Instead of walking to the destination, your character will teleport directly to the selected location. Repeat this process until you've successfully completed five teleports. You don't need to travel long distances or teleport across the entire battlefield. Using Teleport to move between nearby tiles is sufficient. The five successful movements are cumulative and can be completed across multiple encounters. Once your fifth successful teleport finishes, Now You See Me unlocks automatically. After spending thousands of Job Points mastering instantaneous travel, your character can finally demonstrate their incredible magical power by teleporting three squares to the left. It's an impressive achievement, even if walking would have taken approximately the same amount of time.
Tip
Choose destinations within your character's normal movement range. Teleport attempts within that range are reliable, making them ideal for earning the trophy without wasting turns. You can complete all five uses during a single manageable random encounter. Keep one weak enemy alive while your Teleport-equipped character moves around the battlefield. Teleport is also useful beyond this trophy, particularly in Midlight's Deep, where challenging terrain and hidden exits can complicate movement. Its ability to bypass obstacles makes it a worthwhile investment for characters who need improved battlefield mobility.
Warning
Teleport must be equipped as the character's active Movement Ability. Learning Teleport for 3,000 JP isn't sufficient by itself. Attempts to teleport beyond the character's normal movement and elevation limits can fail. The farther you attempt to travel beyond those limits, the less reliable the movement becomes. Failed teleport attempts don't count toward the five successful uses. You don't need to teleport over walls, across gaps, or onto unusually high terrain. Normal short-range teleports are enough. Make sure you actually select a new destination tile and complete the movement. You can earn Now You See Me on any difficulty in Enhanced mode, and there's no requirement to complete all five teleports in one battle.

Trophy: Pleased to Meet You
Hatch a creature egg.
Type: Bronze
Category: Misc
How to Unlock
Hatch a monster egg. Final Fantasy Tactics: The Ivalice Chronicles allows certain recruited monsters to reproduce while they're part of your army. As the in-game calendar advances, eligible monsters can lay eggs that eventually hatch into additional creatures. You only need to hatch one egg to unlock Pleased to Meet You. The easiest approach is to recruit a Chocobo during Chapter 2. At Araguay Woods, you'll encounter a Chocobo that can join your party after the battle if you protect it. Accept the Chocobo into your roster when the opportunity appears. Alternatively, recruit a monster using the Orator Job's Entice ability or the Tame support ability. Once you've obtained an eligible monster, keep it in your party and continue progressing through the world map. You don't need to deploy the monster in combat for it to produce an egg. As in-game days pass, your monster may lay an egg that appears in the Units menu. Continue advancing the calendar by traveling between locations on the world map. After enough days have passed, the egg will hatch automatically. Pleased to Meet You unlocks when the first monster egg successfully hatches. You don't need to hatch a particular species or obtain a rare monster. Any qualifying monster egg will satisfy the requirement. Monster offspring can also develop into different variants within the same family, making breeding useful for the Rare Wares trophy. Ramza's army begins as a serious military organization fighting for justice and political reform. A few chapters later, the roster may contain several Chocobos, mysterious eggs, and a growing collection of monsters. At some point, someone should probably ask whether this is still an army or an unusually well-armed petting zoo.
Tip
Recruit the Chocobo from Araguay Woods during Chapter 2, then keep it in your party while completing ordinary story and side content. You can advance time by moving between neighboring locations on the world map. The Enhanced version allows you to flee optional random encounters, making it easier to pass days without fighting unnecessary battles. Check the Units menu occasionally to see whether your monster has produced an egg. Monster breeding is also valuable for Rare Wares because offspring can develop into stronger variants that provide unique poaching rewards. After you've unlocked Pleased to Meet You, consider retaining useful monsters for that purpose.
Warning
Recruiting a monster doesn't unlock Pleased to Meet You by itself. The monster must produce an egg, and that egg must actually hatch. Simply obtaining an egg isn't sufficient. You don't need to win a battle while the egg is in your roster, but enough in-game days must pass for hatching to occur. Make sure your roster has available space for offspring. The game supports a maximum of 50 units, and excessive breeding can fill the roster with creatures and eggs. If necessary, manage unwanted monsters carefully through the Units menu. After earning the trophy, you can enable Quick Removal of Creatures and Eggs under Settings to reduce roster clutter. However, don't remove monsters you're deliberately breeding for Rare Wares. The trophy can be earned at any point after recruiting an eligible monster.

Trophy: Ruler of the Abyss
Complete all levels of Midlight's Deep.
Type: Silver
Category: Misc
How to Unlock
Complete all 10 floors of Midlight's Deep, including defeating the final boss, Serpentarius. Midlight's Deep is an optional dungeon that becomes available near the end of Chapter 4. To unlock it, progress through the mandatory story battles at Mullonde. After completing the Mullonde sequence, travel to the Port City of Warjilis. An event will introduce Midlight's Deep and make the dungeon accessible from the world map. The dungeon contains 10 floors. The first nine floors feature dark battlefields, randomly selected enemy groups, and hidden exits. Unlike ordinary battles, defeating every enemy isn't enough to progress. You must first discover the exit leading to the next floor. Each floor has five possible exit locations, with one selected when you enter. To find the exit, move an allied character onto the appropriate tile. When you've found the correct position, the game displays the message Found a passage leading deeper. After receiving that message, defeat the remaining enemies to complete the floor. If you eliminate the final enemy before discovering the exit, you'll need to repeat that floor. You can use Tactical View to examine the battlefield from above and help identify possible routes. The floors initially appear almost completely dark. When defeated enemies transform into crystals, they illuminate portions of the battlefield. Having two crystals present can reveal the entire area, making navigation considerably easier. The nine regular floors are: 1. Noissim 2. Termination 3. Delta 4. Valkyries 5. Yrotciv 6. Tiger 7. Bridge 8. Voyage 9. Horror After clearing these floors, you'll reach the tenth and final area, End. This floor contains the boss encounter against Serpentarius. However, before defeating Serpentarius, you should prepare for one of the most important requirements associated with Master of All Trades. Serpentarius can cast Zodiark, a powerful summon that your characters cannot purchase with ordinary Job Points. Zodiark must instead be learned by a Summoner who survives the spell. Choose the character you're using for Master of All Trades and assign them to the Summoner Job before entering the final encounter. Equip the Time Mage reaction ability Mana Shield to help the character survive Zodiark's damage. Mana Shield allows incoming damage to consume MP before HP, improving the chance that your Summoner remains alive. Japa Mala accessories are also useful for preventing certain status ailments during the encounter. Once the battle begins, prioritize defeating the dangerous Reaver enemies accompanying Serpentarius. These enemies can inflict harmful status conditions, including Stone and Toad, which can interfere with your Summoner's ability to learn Zodiark. After removing the supporting enemies, position your designated Summoner close enough to become a target for Serpentarius. Allow the boss to cast Zodiark. Your Summoner must be hit by the spell and survive. If the conditions are satisfied, there's a 90% chance the character will learn the ability. When the learning prompt appears, accept it. Before defeating Serpentarius, verify that your intended character has learned Zodiark through the Summoner ability menu. If the spell wasn't learned, reload an appropriate save and try again. Once Zodiark is secured, defeat Serpentarius using your strongest characters and abilities. Orlandeau and Agrias are excellent choices because their powerful sword techniques can quickly eliminate dangerous opponents. After defeating Serpentarius and completing the tenth floor, Ruler of the Abyss unlocks automatically. You've now conquered Ivalice's deepest optional dungeon, survived its dangerous enemies, and defeated a powerful supernatural boss. Naturally, the most important part of the adventure may have involved deliberately standing in front of the boss's strongest magical attack. Sometimes trophy hunting requires abandoning every sensible survival instinct.
Tip
Complete Midlight's Deep before undertaking your largest experience-grinding sessions. Enemies on the first nine floors scale with your party's level, so excessive leveling can make the dungeon more difficult than necessary. Equip characters with strong movement abilities, particularly Teleport or Ignore Elevation, to help navigate the dark and uneven terrain. For each floor, prioritize discovering the exit before defeating the final enemy. You can leave one manageable opponent alive while your party searches the possible exit locations. Crystals dropped by defeated enemies illuminate the battlefield, making navigation easier. For the final boss, bring characters capable of powerful burst damage and reliable healing or revival. Before entering End, create a separate manual save. Your designated Master of All Trades character should already have access to Summoner and Mana Shield. Learning Zodiark during the original Serpentarius encounter is considerably more reliable than attempting to obtain it from random enemy Summoners later.
Warning
The Serpentarius boss encounter cannot be repeated after you've defeated him. This is especially important because Zodiark is required for Master of All Trades. If you defeat the boss without learning Zodiark, you can still obtain it from randomly appearing Summoners when revisiting the final floor, but this is substantially less convenient. Make a manual save before the final encounter and don't defeat Serpentarius until you've confirmed that your designated mastery character learned the spell. Only one character can learn Zodiark from each qualifying cast. The character must be assigned to Summoner, be struck by the spell, and survive the attack. Being affected by certain disabling conditions can prevent the ability from being learned. Remember that Master of All Trades has a reported unlock issue when Zodiark is the final ability acquired. Learn Zodiark before purchasing your final ordinary JP ability to reduce this risk. On the first nine floors, discovering the exit is mandatory. Defeating every enemy without finding the passage doesn't complete the floor. You don't need to collect every buried treasure item or recruit the optional allied monster Byblos to unlock Ruler of the Abyss. Only completion of all 10 floors is required. Finally, Midlight's Deep can be completed before finishing the main story or afterward through your clear save. The dungeon isn't permanently missable, but the original Serpentarius encounter is a one-time opportunity that you should prepare for carefully.

Trophy: Soul of the Sword
Utilize the hidden power of five different katana with "Iaido."
Type: Bronze
Category: Misc
How to Unlock
Use five different Iaido abilities through the Samurai Job. Iaido is the Samurai's signature action ability set. It allows characters to draw upon the hidden power of katana to produce powerful magical effects. These techniques can damage enemies, heal allies, or provide other useful effects depending on the katana involved. For Soul of the Sword, you'll need to successfully activate five distinct Iaido abilities. First, unlock the Samurai Job by developing the necessary physical Jobs. Assign a character to Samurai and earn Job Points to learn different Iaido techniques. Each Iaido ability corresponds to a specific katana. You'll need to own the matching katana in your inventory to activate its associated technique. The weapon doesn't need to be equipped by your Samurai. Instead, Iaido draws upon a matching katana carried in your overall inventory. As you progress through the story, visit outfitters to purchase different katana. By Chapter 3, you can purchase enough different varieties to work toward this trophy. Learn five Iaido abilities corresponding to katana you own. Enter a battle and open your Samurai's Iaido action menu. Select one of the available techniques and activate it. Repeat the process using four additional Iaido abilities. The techniques don't all need to damage enemies, since different Iaido effects serve different purposes. Once you've successfully used five distinct Iaido abilities, Soul of the Sword unlocks automatically. Samurai are known for their discipline, precision, and respect for their weapons. Ivalice's interpretation apparently involves unleashing magical energy from expensive swords while accepting that the swords might shatter in the process. Blacksmiths throughout the kingdom must be delighted.
Tip
Purchase multiple different katana as they become available through outfitters. Make sure you've learned the corresponding Iaido abilities before attempting to activate them. You can use five relatively accessible katana rather than hunting for extremely rare weapons. Keep spare copies of inexpensive katana because Iaido has a chance of breaking the weapon used to perform the technique. You can also equip Iaido as a secondary action set on another Job after learning the relevant abilities. This allows you to combine Samurai techniques with a character's preferred primary Job. The trophy requires five distinct Iaido abilities, so keep track of which techniques you've already used.
Warning
You must use five different Iaido abilities. Activating the same Iaido technique five times doesn't satisfy the requirement. Each technique requires the corresponding katana to be present in your inventory. Learning an Iaido ability without owning its matching weapon won't allow you to use it. The katana doesn't need to be equipped, but it must be available in your inventory. Iaido can randomly break the katana used to activate it. Avoid relying on a single copy of an extremely valuable or difficult-to-replace sword. You don't need to defeat five enemies or deal damage with every technique. Successfully activating five distinct Iaido abilities is the requirement. The five uses are cumulative and can be completed across multiple battles.

Trophy: Succession of Power
Acquire an ability from a crystal.
Type: Bronze
Category: Misc
How to Unlock
Learn an ability from a crystal left behind by a fallen character during battle. In Final Fantasy Tactics: The Ivalice Chronicles, defeated characters don't disappear immediately. Instead, a countdown begins above their bodies, giving allies an opportunity to revive them before they're permanently lost. When the countdown expires, the character can transform into either a treasure chest or a crystal. Crystals left behind by human characters can contain abilities that the fallen character learned during their lifetime. For Succession of Power, you must collect one of these crystals and acquire at least one ability from it. The easiest approach is to find an ordinary battle containing human opponents, such as Squires, Knights, or Archers. Defeat an enemy character and leave their body on the battlefield. Allow the countdown to reach zero without reviving them. If the enemy transforms into a crystal, move one of your own human characters onto that tile. You'll be presented with an interaction that may allow you to restore HP and MP or learn abilities from the fallen character. Choose the option to acquire abilities. If your character can learn at least one ability they don't already possess, select it to complete the transfer. Succession of Power unlocks after you've successfully acquired an ability from the crystal. You don't need to collect multiple crystals or learn an entire Job's ability list. Apparently, Ivalice has developed a particularly unsettling education system. Instead of attending classes, soldiers can acquire professional qualifications by standing on the remains of their defeated opponents. It's efficient, although the kingdom's universities probably have serious concerns about enrollment.
Tip
Target ordinary human enemies that use Jobs your party members haven't fully mastered. This increases the likelihood that the crystal contains abilities your collecting character can learn. If your intended character already knows every ability available from that enemy, try collecting a crystal from a different Job. Enemy characters with little or no equipment are more likely to leave crystals instead of treasure chests. You can also use a disposable generic recruit to create a crystal, although ordinary enemy characters are preferable because you won't sacrifice a member of your roster. Crystal learning can contribute toward Master of All Trades by reducing the amount of JP you need to farm.
Warning
The trophy requires learning an ability from a crystal. Simply collecting a crystal to restore HP and MP doesn't count. Not every defeated enemy will leave a crystal. Some leave treasure chests instead. Monster deaths don't provide the same ordinary Job-ability inheritance opportunities as human characters. Make sure the character collecting the crystal is eligible to learn at least one of the available abilities. Don't allow important party members to turn into crystals while attempting this trophy. Permanent death removes those characters from your roster, including their equipment and progress. Keep Mustadio and other valuable unique characters alive. The trophy isn't missable and can be completed during ordinary battles or post-story cleanup.

Trophy: The Lay of the Land
Inflict damage on enemies with five different Geomancy abilities.
Type: Bronze
Category: Misc
How to Unlock
Inflict damage on enemies using five different Geomancy abilities. Geomancy is the primary action ability set of the Geomancer Job. Unlike conventional magic, Geomancy draws power from the terrain beneath the character performing the attack. The specific technique used depends on the type of ground your character is standing on. For this trophy, you must successfully damage enemies with five distinct Geomancy techniques. First, unlock the Geomancer Job by developing the required physical Jobs. Assign a character to Geomancer and begin earning Job Points. Open the Job's ability menu and purchase several Geomancy techniques. Each Geomancy ability costs 150 JP, making them relatively affordable compared with many advanced Job skills. There are 12 different Geomancy abilities available. Enter a battle and inspect the terrain beneath your Geomancer. Position the character on a tile corresponding to a Geomancy ability you've learned. On your turn, open the Geomancy action menu and select the available technique. Choose an enemy within range and execute the attack. If the ability successfully inflicts damage, that particular Geomancy technique contributes toward your trophy progress. Next, move your character onto a different type of terrain and use another Geomancy ability. Continue experimenting with different surfaces until you've damaged enemies using five distinct techniques. You can complete this across several battles and different locations. Once the fifth unique Geomancy ability successfully damages an enemy, The Lay of the Land unlocks automatically. Geomancers have discovered that practically every patch of ground in Ivalice can be turned into a weapon. Grass, stone, water, and dirt are apparently all dangerous in the hands of someone sufficiently determined to weaponize landscaping.
Tip
Learn several Geomancy abilities rather than relying exclusively on the first few available. Different battlefields contain different terrain types, giving you more opportunities to demonstrate unique techniques. The Geomancer's Nature's Wrath reaction ability, costing 300 JP, can also trigger Geomancy effects based on the terrain beneath your character, including techniques they haven't personally purchased. This can help diversify the effects used during battles. However, manually learning and activating five different Geomancy abilities is the clearest approach for tracking your progress. Try battles in forests, plains, rocky regions, and settlements to access varied terrain.
Warning
You must damage enemies with five different Geomancy abilities. Using the same technique five times doesn't satisfy the requirement. A Geomancy ability's availability depends on the terrain beneath the character using it. Standing on the wrong surface may prevent you from accessing your intended technique. An attack that misses or fails to damage an enemy won't count as a qualifying damaging use. You don't need to inflict a status ailment or defeat an enemy. Only successful damage from five distinct Geomancy techniques is required. The five uses can occur across multiple battles, so there's no need to find one battlefield containing every terrain type.

Trophy: The Poacher's Way
Successfully use "Poach" five times.
Type: Bronze
Category: Misc
How to Unlock
Successfully poach five monsters during battle. Poaching is a special combat mechanic that allows characters to obtain monster carcasses, which can later be exchanged for equipment and other rewards at Poachers' Dens. To begin, unlock the Thief Job and earn enough Job Points to purchase the Poach support ability. Open the Units menu, select your character, and equip Poach in their Support Ability slot. Next, enter a random battle containing monsters. Common creatures such as Chocobos, Goblins, and other ordinary wildlife are suitable targets. Use your party members to weaken a monster until its remaining HP is low. Then move your Poach-equipped character into attack range. Select the standard Attack command and deliver the finishing blow. If the monster is defeated by this attack, the Poach ability activates and converts it into a carcass. Repeat this process until you've successfully poached five monsters. The five successful poaches are cumulative, so you can complete them across several encounters. You don't need to poach five different monster species. Defeating five ordinary monsters using the correct technique is sufficient. The Poacher's Way unlocks automatically after your fifth successful poach. Ramza's army has already developed an impressive collection of questionable career paths, but Thief apparently comes with an additional qualification in monster processing. In Ivalice, even wildlife encounters can become business opportunities.
Tip
Use relatively weak monsters so your Poach-equipped character can reliably deliver the finishing blow. If your character deals too much damage, use weaker equipment to avoid eliminating the monster before you're ready. Keep track of which party member has Poach equipped, since only that character's qualifying finishing attacks will count. You can also work toward Rare Wares by targeting monsters that produce special equipment through their carcasses. After collecting carcasses, visit a Poachers' Den to exchange them for items. Monster breeding can provide a consistent supply of poaching targets if you're working toward rare rewards.
Warning
Poach only activates when a character with the support ability equipped defeats a monster using the standard Attack command. Finishing an enemy with magic, summons, special Job abilities, or another character's attack doesn't count. Human enemies cannot be poached. You must successfully obtain five carcasses. Simply attacking five monsters isn't sufficient. The five poaches don't need to occur during one battle or involve five different species. Remember that Poach occupies the Support Ability slot, so equipping another support ability such as JP Boost will replace it. You don't need to process the five carcasses at a Poachers' Den for this trophy. Obtaining them through successful poaching is enough.

Trophy: The Scriptures of Germonique
Read the Scriptures of Germonique to the end in the Reading Materials section of the Chronicle.
Type: Bronze
Category: Misc
How to Unlock
Read the Scriptures of Germonique to the end through the Chronicle's Reading Materials section. The Scriptures of Germonique are an important historical text that becomes available automatically during Chapter 3. You'll obtain the book after progressing through the story encounters at Orbonne Monastery. The text contains significant information about Ivalice's history and the events surrounding the Zodiac Stones. For this trophy, you must open the book and read through its entire contents. After obtaining the Scriptures, return to the world map. Open the main menu using Options or Triangle. Navigate to the Chronicle tab, then select Reading Materials. Choose Scriptures of Germonique from the available documents. The text will begin scrolling across the screen. Allow the pages to advance until you've reached the end of the document. You can press R1 to increase the scrolling speed slightly, making the process faster. Continue until the entire text has been displayed. The Scriptures of Germonique unlocks automatically once you've read the document to its conclusion. You don't need to find individual pages scattered across the world or complete a separate collection quest. The book is obtained through mandatory story progression. Ramza has survived dangerous battles, discovered hidden conspiracies, and confronted supernatural threats. His reward is an extensive historical reading assignment. Apparently, even the heroes of Ivalice cannot escape mandatory literature.
Tip
Complete this trophy as soon as the Scriptures become available during Chapter 3. The Reading Materials section is accessed through the Chronicle, so you can handle it alongside other Chronicle-related trophies. Press R1 while the text scrolls if you want to read through the document more quickly. You don't need to interact with specific passages or make dialogue choices. Simply allow the full text to reach its conclusion. If you're interested in the game's lore, the Scriptures provide additional background about the political and religious conflicts driving the story.
Warning
You must read the Scriptures of Germonique all the way to the end. Simply opening the document and immediately exiting won't satisfy the requirement. The Scriptures aren't available at the beginning of the game. You must progress through the relevant Chapter 3 story events before they appear in Reading Materials. Don't confuse the Scriptures with ordinary character biographies in the Encyclopedia. Reading five character entries unlocks Amateur Historian, while this trophy requires completing a specific document. There are no missable pages or optional collectibles associated with the Scriptures. Once obtained, the document remains available through the Chronicle for later reading.

Trophy: Throwing Weapons
Inflict damage on enemies with "Throw" five times.
Type: Bronze
Category: Misc
How to Unlock
Inflict damage on enemies five times using the Ninja Job's Throw abilities. Throw is one of the Ninja's signature combat techniques. It allows characters to launch weapons and specialized items at opponents from a distance. Unlike ordinary ranged attacks, Throw consumes an item from your inventory whenever you use it. To begin, unlock the Ninja Job by developing the required physical Jobs. Assign a character to Ninja and earn Job Points to purchase at least one Throw ability. The easiest options are Throw Shuriken or Throw Bomb, since the corresponding items can be purchased from outfitters. After learning an appropriate technique, visit a settlement and purchase several matching throwing items. You'll need at least five available items to complete the trophy using this straightforward approach. Enter a battle against ordinary enemies. On your Ninja's turn, open the Throw action menu. Choose the appropriate item category, such as Shuriken, and select an enemy within range. Confirm the action to throw the item at your target. If the attack successfully connects and inflicts damage, it contributes toward the trophy. Repeat the process until you've damaged enemies with Throw five times. You can use the same type of throwing item repeatedly. The attacks are cumulative, so they don't need to occur during one encounter. Throwing Weapons unlocks automatically after your fifth successful damaging Throw attack. Ninjas are among the most dangerous warriors in Ivalice, capable of incredible speed and devastating attacks. Naturally, one of their signature techniques involves throwing perfectly good equipment at people. Somewhere, the kingdom's accountants are quietly calculating the cost of every battle.
Tip
Shuriken and Bombs are convenient choices because they're relatively easy to purchase and replace. You don't need to throw five different weapons. Using five Shuriken is sufficient, provided every attack successfully damages an enemy. Choose targets within range and avoid opponents with unusually high evasion. Throw can also be assigned as a secondary action set on another Job after you've learned the appropriate abilities. If you're working toward Master of All Trades, you'll eventually need to purchase the Ninja's full ability list, including its different Throw categories. Stocking inexpensive throwing items before combat helps avoid wasting valuable weapons.
Warning
You must inflict damage with five Throw attacks. Simply selecting the command or throwing an item that misses won't satisfy the requirement. Throw consumes the selected item or weapon from your inventory. If you throw a rare weapon, you won't automatically get it back after the battle. Avoid using valuable or unique equipment when inexpensive Shuriken can accomplish the same goal. Make sure your character has learned the Throw ability corresponding to the item you intend to use. Owning a throwing item doesn't automatically make it available through every Throw category. You don't need to defeat the target. Five successful damaging hits are enough, and they can be completed across multiple battles.

Trophy: Welcome, Poacher
Use the services of a poachers' den.
Type: Bronze
Category: Misc
How to Unlock
Use a Poachers' Den to exchange a monster carcass for an item. Poaching allows characters to obtain special materials from monsters defeated with ordinary attacks. The system becomes available during Chapter 3, when Poachers' Dens begin operating in certain settlements. Before you can use one, you'll need a character who has learned the Poach support ability from the Thief Job. Open the Units menu, select a character who has access to Thief abilities, and purchase Poach using Job Points. Equip Poach in that character's support ability slot. Next, enter a battle containing monsters. These can be ordinary random encounters on the world map. Damage a monster until its remaining HP is low enough to finish with a basic attack. Then use the character equipped with Poach to deliver the final blow. The killing attack must be a standard Attack command. If performed correctly, the monster will be poached and you'll receive its carcass. After the battle, travel to a settlement with a Poachers' Den. One convenient location is the Merchant City of Dorter. Enter the Poachers' Den and select the option to process or exchange your collected carcass. Choose an available item and complete the transaction. Welcome, Poacher unlocks after you've successfully used the den's services. You only need to process one carcass for this trophy. Apparently, defeating terrifying monsters isn't enough for Ivalice's entrepreneurs. Someone also decided the creatures should be turned into valuable merchandise. Ramza may be saving the kingdom, but the local economy has discovered a completely different reason to celebrate his victories.
Tip
Learn Poach early during Chapter 3 because you'll eventually need to obtain five successful poaches for The Poacher's Way. You should also begin working toward Rare Wares, which requires producing 10 different items that cannot be purchased from ordinary outfitters. The easiest long-term approach is to recruit monsters and allow them to breed. Monster eggs hatch after enough in-game days have passed, and offspring can develop into other members of the same monster family. You can then bring unwanted monsters into battle and poach them for specific carcasses. This is often more reliable than repeatedly searching random encounters for rare monsters.
Warning
The character delivering the final blow must have Poach equipped. Defeating a monster with magic, summons, Job abilities, or another character's attack won't produce a carcass through Poach. Make sure you use the standard Attack command. The enemy must be a monster. Human opponents aren't valid poaching targets. Simply obtaining a carcass doesn't unlock Welcome, Poacher. You must visit a Poachers' Den and exchange the carcass for an item. Poachers' Dens don't become available until Chapter 3. For Rare Wares, ordinary poaching rewards won't necessarily count. That trophy specifically requires 10 different items unavailable from outfitters. The Poachers' Den menu identifies special rewards, so check the available item before processing valuable carcasses.

Trophy: When Demons Dance
Inflict a status ailment on three or more enemies at once with "Forbidden Dance" five times.
Type: Bronze
Category: Misc
How to Unlock
Inflict a status ailment on at least three enemies simultaneously with Forbidden Dance, five times. Forbidden Dance is an ability belonging to the Dancer Job, which is available exclusively to female characters. To begin, unlock the Dancer Job by developing the necessary physical Jobs on a female party member. Once Dancer becomes available, assign the Job and earn enough Job Points to purchase Forbidden Dance for 100 JP. Enter a battle containing at least three enemies, preferably more. On your Dancer's turn, open the Dance action menu and select Forbidden Dance. Confirm the action to begin performing. Unlike conventional attacks, dances take time to activate and continue producing their effects until interrupted or replaced. Forbidden Dance targets enemies across the entire battlefield, attempting to inflict a random negative status condition on each target. Each enemy has an independent chance of being affected, so a successful performance won't necessarily inflict an ailment on every opponent. For trophy progress, one activation of Forbidden Dance must successfully inflict status ailments on at least three enemies. When that happens, you've completed one qualifying use. Allow the dance to continue and repeat its effects, or perform Forbidden Dance during additional battles. You'll need five qualifying activations where at least three enemies are affected simultaneously. Once your fifth successful multi-target application occurs, When Demons Dance unlocks automatically. Ivalice's Dancers have developed a remarkably aggressive interpretation of performing arts. Instead of entertaining the audience, they make everyone on the opposing team suffer random medical conditions. Critics have described the performance as unforgettable, assuming they survived it.
Tip
Choose battles containing five or more enemies to improve your chances of affecting at least three targets simultaneously. Midlight's Deep is particularly useful because its encounters often contain larger enemy groups. Position your Dancer away from the main fighting so she can continue performing without being threatened. Haste or Ramza's Tailwind can help improve her Speed and reduce the time between opportunities to act. You only need Forbidden Dance for this trophy, so there's no requirement to purchase every Dance ability first. A female generic character is a good choice, especially if you're also developing her for Master of All Trades.
Warning
You must inflict status ailments on at least three enemies with the same activation of Forbidden Dance. A performance that affects only one or two opponents doesn't contribute toward the five required successes. Forbidden Dance has an individual success chance against each enemy, so even large groups won't guarantee a qualifying result every time. Enemies immune to the selected status ailment may resist the effect. Simply beginning the dance doesn't count. You must allow its effect to activate successfully. Dancer is restricted to female characters, so male characters cannot unlock this Job. You don't need to perform five different dances. Five qualifying applications of Forbidden Dance are sufficient. The successful activations are cumulative and can occur across multiple encounters.

Trophy: A New Path
Change the job of a party member.
Type: Bronze
Category: Story
How to Unlock
Change the Job of a party member for the first time. Jobs are the foundation of character progression in Final Fantasy Tactics: The Ivalice Chronicles. Each Job determines a character's available equipment, primary action abilities, and general combat specialization. Characters begin with access to basic Jobs such as Squire and Chemist. As you develop those Jobs and earn Job experience, additional options become available. You can earn A New Path almost immediately after completing the first battle of Chapter 1. Open the main menu and select Units. Choose any party member, then enter their Job menu. You'll see the Jobs currently available to that character. Select a different Job from the one they're currently using. For example, change a generic Squire into a Chemist if that Job is available. Confirm the selection to assign the new Job. A New Path unlocks immediately after the change is completed. You don't need to enter combat with the new Job or earn any experience while using it. Changing Jobs is an essential part of building an effective party, so this trophy should unlock naturally during the opening chapter. As your characters develop, you'll gain access to specialized Jobs such as Knight, Archer, Monk, Black Mage, White Mage, Ninja, Samurai, Summoner, and many others. You can inspect the Job Tree to see which Jobs must be leveled to unlock additional classes. Ramza's adventure begins with political intrigue and increasingly dangerous enemies, but one of his earliest accomplishments is convincing someone to change careers. Apparently, professional development is just as important as surviving a civil war.
Tip
Experiment with Jobs early rather than keeping every character in their starting role. A balanced party containing physical attackers, magical damage dealers, and a reliable healer is helpful throughout the game. Consider developing two generic characters along physical Job paths and two along magical Job paths. This also supports your eventual Master of All Trades grind. When changing Jobs, check which action abilities and support abilities remain equipped. You can use abilities learned from other Jobs by assigning them to the appropriate secondary or support slots. The Job Tree is useful for planning which requirements to complete next.
Warning
You must actually change a character's Job. Simply opening the Job menu or examining the Job Tree won't unlock A New Path. Learning an ability without changing Jobs contributes toward Foundational Learning instead. A character's available equipment can change dramatically when switching Jobs. For example, a powerful weapon equipped by a Knight may not be usable by a spellcasting Job. Always review equipment and ability assignments after changing classes. Some Jobs require specific prerequisite Job levels before they become available. You don't need to unlock an advanced Job for this trophy. Any valid Job change is sufficient. The trophy can be earned on any difficulty, provided you're playing the Enhanced version.

Trophy: Foundational Learning
Learn an ability with a party member.
Type: Bronze
Category: Story
How to Unlock
Teach a party member their first ability using Job Points. Job Points, commonly abbreviated as JP, are earned by performing successful actions during battle. Every Job has its own collection of abilities that can be purchased using the JP accumulated for that Job. These abilities include offensive attacks, healing spells, reaction techniques, support abilities, and movement improvements. You can begin purchasing abilities after completing the first battle of Chapter 1. Open the Units menu and select any party member. Navigate to their Job information and choose Learn Abilities. You'll see a list of abilities available for the selected Job, along with their JP costs. Choose any ability you can afford and confirm the purchase. For example, a generic Squire can learn Move +1, which improves movement range. Another excellent early choice is JP Boost, which increases the Job Points earned from successful actions. Once you've purchased your first ability, Foundational Learning unlocks immediately. You don't need to equip or use the ability during battle to earn this trophy. However, many abilities must be manually assigned to an appropriate slot before their effects become available. Action abilities are accessed through combat commands, while reaction, support, and movement abilities occupy separate equipment slots. Continue learning abilities as you develop your party. Mastering different Jobs is an essential part of Final Fantasy Tactics, and you'll eventually need one character to learn every eligible Job ability for Master of All Trades. Your first purchased ability might seem modest, but it's the beginning of a journey that eventually turns an ordinary soldier into an expert in nearly every profession imaginable. Somewhere in Ivalice, a career counselor is experiencing an overwhelming sense of pride.
Tip
JP Boost is one of the most valuable abilities to learn early because it accelerates future Job progression. Move +1 is another excellent investment, especially for characters who struggle to reach enemies. Generic Squires can also learn Focus, allowing them to perform a successful action and earn JP without attacking. Ramza's Tailwind serves a similar purpose while increasing Speed. Try to purchase abilities that provide immediate benefits rather than spending all your early JP on expensive techniques you rarely use. Remember that units also gain a small amount of JP through allied Job activity, helping characters progress toward additional Jobs over time.
Warning
You must purchase an ability using Job Points to unlock Foundational Learning. Simply earning JP or reaching a higher Job level doesn't satisfy the requirement. Changing Jobs is a separate action associated with A New Path. Some abilities require more JP than you initially possess, so choose an affordable option. Purchasing an ability doesn't always equip it automatically. For example, JP Boost must be assigned as your support ability to provide its benefit. Only one support ability can be equipped at a time, so you may need to choose between JP Boost and other useful effects. You don't need to master an entire Job for Foundational Learning. That larger requirement is covered by Expert in One Field, while Master of All Trades requires complete ability mastery across every eligible Job on a single character.

Trophy: In Pursuit of the Truth
Complete the prologue.
Type: Bronze
Category: Story
How to Unlock
Complete the prologue at the beginning of Final Fantasy Tactics: The Ivalice Chronicles. This is the first trophy you'll encounter during your adventure and is automatically awarded through normal story progression. After selecting the Enhanced version and your preferred difficulty, begin a new game. The opening sequence introduces the kingdom of Ivalice, several important characters, and the tactical combat system. You'll soon enter the game's first battle at Orbonne Monastery. During this encounter, you control Ramza while the other friendly characters act automatically. Your allies are considerably stronger than the opposing forces and should handle most of the fighting without requiring much assistance. When Ramza's turn arrives, you can experiment with movement, positioning, and basic attacks. Move him toward an enemy if a safe opportunity presents itself, but don't worry about dealing substantial damage. The AI-controlled allies are capable of finishing the encounter on their own. Continue taking your turns until every enemy has been defeated and the battle concludes. After the introductory encounter and its associated story events finish, In Pursuit of the Truth unlocks automatically. Your journey into Ivalice's complicated history has officially begun. Naturally, the game's first battle places Ramza alongside experienced warriors who do most of the work. Enjoy it while it lasts. The kingdom will eventually decide that solving every military, religious, and political crisis is exclusively your responsibility.
Tip
Use the prologue to familiarize yourself with the game's turn-based tactical controls. Pay attention to movement ranges, elevation differences, attack positioning, and the order in which characters take their turns. You don't need to rush toward enemies or take unnecessary risks. The friendly AI units can reliably handle this introductory encounter. Once Chapter 1 begins, start examining the Job system and learning how characters earn experience and Job Points. If you're unfamiliar with tactical RPGs, selecting the easiest difficulty is perfectly acceptable. Difficulty settings don't affect trophy eligibility.
Warning
In Pursuit of the Truth is story-related and cannot be missed during an ordinary Enhanced-mode playthrough. You don't need to defeat a specific enemy personally or keep every friendly character at full health. However, the trophy won't unlock if you're playing the Classic version of Final Fantasy Tactics: The Ivalice Chronicles. Make sure you select Enhanced when starting your game. Don't confuse completing the prologue with finishing Chapter 1. The Meager is a separate trophy awarded later, after completing the first full chapter. There's no special collectible, hidden objective, or optional dialogue choice required for this trophy.

Trophy: In the Name of Love
Complete Chapter 4, "In the Name of Love."
Type: Gold
Category: Story
How to Unlock
Complete Chapter 4, titled In the Name of Love, and finish the main story of Final Fantasy Tactics: The Ivalice Chronicles. Chapter 4 is the longest section of the adventure and brings Ramza's journey toward its conclusion. You'll travel through numerous locations, including Bervenia, Zeltennia Castle, Fort Besselat, Limberry Castle, Eagrose Castle, Mullonde, Orbonne Monastery, and the Necrohol of Mullonde. Continue defeating the mandatory story opponents while strengthening your party and collecting improved equipment. Several encounters involve powerful Lucavi bosses, making reliable healing, revival abilities, and protection against status ailments especially valuable. During this chapter, you'll also recruit Orlandeau, one of the strongest characters in the game. His powerful sword techniques can make many difficult encounters considerably easier. Before the battles at Limberry Castle, decide whether you're attempting to learn Ultima on Ramza for Master of All Trades. If Ramza is your designated mastery character, equip his Gallant Knight Job and arrange for him to survive an Ultima spell from Celia or Lettie. The Castle Gate encounter is a particularly good opportunity. As the story progresses, finish any important optional objectives you want to complete before the final sequence. After completing the mandatory battles at Mullonde, you can unlock Midlight's Deep by visiting the Port City of Warjilis. However, completing the optional dungeon isn't necessary for In the Name of Love itself. When you're ready to finish the story, proceed through the final consecutive battles at Orbonne Monastery and the Necrohol of Mullonde. You'll eventually confront Hashmal and then Ultima. During the final battle, eliminate dangerous supporting enemies while keeping your party healthy. Concentrate your strongest attacks on Ultima and survive the concluding phases. After defeating Ultima and completing the ending, In the Name of Love unlocks automatically. Ramza has now survived political conspiracies, religious manipulation, supernatural monsters, and several battles that appeared specifically designed to ruin your evening. At least the final enemy is named Ultima. Ivalice has finally stopped pretending the situation is under control.
Tip
Orlandeau is exceptionally powerful and makes an excellent addition to your late-game party. Equip your strongest weapons and armor, maintain access to revival abilities, and prepare for status effects such as Stone, Stop, and Confuse. Holy and powerful sword techniques are particularly effective against several late-game bosses. Before starting the final battle sequence, create a separate manual save on the world map. This gives you a convenient point to return to if you want to complete optional activities before finishing the story. Once you've completed the game, create a clear save when prompted. Loading it returns you to the world map before the final sequence, allowing you to complete remaining errands, Job mastery, poaching requirements, and Midlight's Deep.
Warning
Chapter 4 contains important opportunities related to other trophies. Visit the Clockwork City of Goug while Mustadio remains in your roster to unlock Secrets Beneath Goug. If Ramza is your designated Master of All Trades character, don't miss his limited opportunity to learn Ultima. The final story sequence consists of consecutive battles, so make sure you're satisfied with your party's equipment and abilities before committing. Although you can create a clear save after completing the story, that doesn't reverse earlier missable decisions such as rejecting Mustadio. Do not overwrite every earlier manual save with files created inside consecutive battle sequences. Remember that finishing Chapter 4 unlocks In the Name of Love, not the Platinum itself. You'll still need to earn every remaining trophy, including Master of All Trades, Knight Errand of Ivalice, and Ruler of the Abyss.

Trophy: Practical Application
Use an action ability with a party member during battle.
Type: Bronze
Category: Story
How to Unlock
Use an action ability with any party member during battle. Action abilities are the skills associated with each Job in Final Fantasy Tactics: The Ivalice Chronicles. They include offensive techniques, healing spells, support actions, and other abilities that characters can perform during their turns. You can unlock this trophy during the opening battles of Chapter 1. First, select a party member who has an action ability available. On that character's turn, open the Actions menu. Choose a Job-specific action category, such as Fundamentals for a generic Squire, Items for a Chemist, or Black Magick for a Black Mage. Select an available ability and choose a valid target. For example, a Chemist can use a Potion to heal an injured ally. Alternatively, a Squire who has learned Focus can use it to increase their own physical attack power. Confirm the action and allow it to execute. Once you've successfully used an action ability, Practical Application unlocks automatically. You don't need to defeat an enemy or perform a complicated combat combination. Any valid action ability will satisfy the requirement. You'll naturally use hundreds of these abilities throughout the adventure, so this trophy should appear very early. Ramza's army will eventually master devastating magic, legendary sword techniques, and extraordinary combat abilities. For now, the trophy is perfectly satisfied with someone drinking a Potion. Every legendary military career has to start somewhere.
Tip
Using Focus with a generic Squire is one of the easiest ways to unlock this trophy. Focus targets the user, so you don't need to worry about enemy positioning, accuracy, or spellcasting delays. It also earns experience and Job Points, making it useful throughout the game. If you haven't learned Focus yet, use a Chemist's Items command to restore HP to an injured ally. You'll need to experiment with many different action abilities for later trophies, including Holy, Shockwave, Jump, Iaido, and Arithmeticks. Getting comfortable with the Actions menu now will make those challenges considerably easier.
Warning
You must successfully execute an action ability during combat. Simply purchasing an ability through the Job menu doesn't count. Likewise, changing a character's Job or equipping a reaction ability isn't sufficient. A normal Attack or Move command isn't a Job-specific action ability. If an ability requires a target, make sure the action can actually be performed. Some spells take time to cast, and their targets may move before the effect occurs. Practical Application can be completed during any ordinary battle and isn't missable. You don't need to use an ability from an advanced Job.

Trophy: The Manipulative & the Subservient
Complete Chapter 2, "The Manipulative & the Subservient."
Type: Bronze
Category: Story
How to Unlock
Complete Chapter 2, titled The Manipulative & the Subservient. Chapter 2 follows Ramza as he becomes increasingly involved in the political conflicts consuming Ivalice. You'll face stronger enemies, more complicated battle objectives, and several encounters where protecting an allied character is essential. Progress through the mandatory story battles, including those at the Merchant City of Dorter, Araguay Woods, Zeirchele Falls, Zaland, Balius Tor, Tchigolith Fenlands, Goug Lowtown, Balias Swale, Gollgollada Gallows, and Lionel Castle. During this chapter, you'll encounter Mustadio, an important character who eventually joins your permanent roster. After the battle at Goug Lowtown, accept Mustadio into your party when the game offers the opportunity. This is especially important for the Platinum because keeping Mustadio is necessary for two other trophies. The chapter concludes with a sequence of difficult battles at Lionel Castle. During the Castle Gate encounter, Ramza begins separated from the rest of your party and must confront Gaffgarion. Move Ramza toward the gate mechanism to open access for your allies, or defeat Gaffgarion using Ramza's own abilities. The following Castle Keep encounter pits your party against Cúchulainn, one of the game's powerful Lucavi bosses. Spread your characters out to reduce the danger of area-of-effect status attacks, particularly Nightmare. Use strong offensive abilities, including Holy and Agrias's Holy Knight techniques, to bring down the boss. After defeating Cúchulainn and completing the concluding story events, The Manipulative & the Subservient unlocks automatically. By this point, Ramza has discovered that Ivalice's political landscape contains more betrayal than a reality television competition. Unfortunately, the contestants have swords, magical abilities, and considerably fewer opportunities to apologize afterward.
Tip
Before entering Lionel Castle, equip Ramza with Auto-Potion and stock up on strong healing items. A Monk with Chakra or a character using Tailwind can make the confrontation with Gaffgarion considerably more manageable. If you possess Rend Weapon, consider using it to disable Gaffgarion's sword-based attacks. For Cúchulainn, avoid clustering your entire party because Nightmare can inflict dangerous status ailments on multiple units simultaneously. Holy is particularly effective against this boss. After Mustadio joins, retain him permanently and protect him from being lost in battle. Once you've progressed through Lionel Castle, open Chronicle, select Events, and watch Seekers of the Stone for A Thickening of the Plot.
Warning
Although this chapter-completion trophy is unmissable, Chapter 2 contains an important Platinum-related decision. Do not decline Mustadio's recruitment after Goug Lowtown. If you reject him or allow him to permanently die later, you can lose access to A Thickening of the Plot and Secrets Beneath Goug. The Lionel Castle encounters also occur consecutively, so prepare your equipment and abilities before entering. Avoid overwriting your only earlier manual save during these battles. Cúchulainn's status attacks can quickly overwhelm a tightly grouped party, particularly if your healers become incapacitated. Remember that completing Chapter 2 doesn't automatically unlock A Thickening of the Plot. You must watch the additional scene through the Chronicle.

Trophy: The Meager
Complete Chapter 1, "The Meager."
Type: Bronze
Category: Story
How to Unlock
Complete Chapter 1, titled The Meager. Chapter 1 serves as an extended introduction to the tactical combat, character progression, and political conflicts of Final Fantasy Tactics: The Ivalice Chronicles. After completing the prologue, you'll begin following Ramza and his companions through a series of story battles. The chapter features encounters at locations including the Magick City of Gariland, Mandalia Plain, the Siedge Weald, the Merchant City of Dorter, Zeklaus Desert, Brigand's Den, Lenalian Plateau, and Fovoham Windflats. Progress through these encounters by completing their required battle objectives. Some fights require defeating every enemy, while others end immediately after a specific commander is defeated. Pay attention to the victory condition displayed before each battle so you don't waste turns fighting enemies that aren't necessary. During the chapter, develop your preferred party members and begin learning useful abilities. Having a Chemist who can restore HP and revive fallen allies is particularly valuable. Ramza can also benefit from early Squire abilities such as Tailwind and JP Boost. Chapter 1 concludes with the battle at Zeikden Fortress against Argath. Defeat Argath to complete the encounter and advance the story. After the chapter's concluding events, The Meager unlocks automatically. The opening chapter teaches Ramza several valuable lessons about politics, loyalty, and the dangers of blindly trusting people with impressive family names. Unfortunately, none of these lessons come with bonus Job Points.
Tip
Before the Merchant City of Dorter battle, consider developing a Knight and an Archer to help handle enemies positioned on elevated terrain. A Chemist with healing items and Phoenix Down is invaluable for keeping your party alive. At Fovoham Windflats, be cautious of Wiegraf's powerful attacks and deal with supporting enemies when necessary. During the final Zeikden Fortress battle, spread your stronger units across the available deployment groups. Argath uses a crossbow and may keep his distance, so characters with good movement and ranged attacks are useful. You can also use Rend Weapon to neutralize his primary offense if your Knight has learned the ability.
Warning
The Meager is story-related and cannot be missed as long as you complete Chapter 1 in Enhanced mode. However, careless party management can make the early battles unnecessarily difficult. A character who remains knocked out until their countdown expires can permanently disappear from your roster. Don't allow your primary healer or important generic units to suffer permanent death. Keep multiple manual saves, particularly before challenging story encounters. Avoid relying exclusively on guest characters, because some will leave your party as the story progresses. You don't need to complete every optional activity or master any Jobs to earn this trophy. Simply finish the chapter's mandatory battles.

Trophy: The Valiant
Complete Chapter 3, "The Valiant."
Type: Bronze
Category: Story
How to Unlock
Complete Chapter 3, titled The Valiant. Chapter 3 introduces increasingly dangerous opponents and several of the most challenging mandatory encounters in Final Fantasy Tactics: The Ivalice Chronicles. Progress through the story battles at Gollund, Lesalia Castle, Orbonne Monastery, Grogh Heights, Yardrow, the Yuguewood, and Riovanes Castle. The chapter concludes with the battle sequence at Riovanes Castle, which includes a particularly demanding confrontation between Ramza and Wiegraf. Before entering Riovanes Castle, prepare Ramza for a one-on-one battle. A Ninja equipped with strong weapons can inflict substantial damage through dual attacks, while a Monk offers excellent offensive power and self-healing options. Consider equipping Auto-Potion and ensuring you have sufficient X-Potions available. Once the Castle Keep encounter begins, Ramza must face Wiegraf alone. One effective strategy is to retreat while repeatedly using Tailwind to increase Ramza's Speed. This allows Ramza to take more turns and create additional opportunities to attack, heal, or reposition. When you're ready, defeat Wiegraf to begin the second phase. Wiegraf transforms into Belias, and the rest of your party joins the encounter. Focus your strongest abilities on Belias, who is vulnerable to Holy damage. After surviving the Castle Keep battle, you'll face another encounter on the rooftop. The objective is to protect Rapha while forcing one of the opposing characters into critical health. Use fast-moving units to reach Celia or Lettie quickly and concentrate your damage on a single target. Once the rooftop battle and the chapter's concluding events are complete, The Valiant unlocks automatically. Wiegraf is a reminder that no matter how powerful your army becomes, the game can always decide to take everyone away and make Ramza solve the problem personally. Teamwork is apparently optional when the plot wants a dramatic duel.
Tip
Make a separate manual save before entering the Riovanes Castle sequence. The Wiegraf encounter is one of the most notorious difficulty spikes in the game, particularly for players who haven't developed Ramza independently of their supporting party. Auto-Potion is extremely helpful, especially when your inventory contains stronger healing items. Tailwind can increase Ramza's Speed during the duel, and those stat boosts carry into the Belias phase. Bring allies capable of casting Holy or using powerful Holy Knight abilities. For the rooftop battle, deploy fast characters such as Ninjas and focus on bringing one assassin into critical health instead of trying to defeat every opponent.
Warning
Do not enter Riovanes Castle with an underdeveloped Ramza. The initial Wiegraf battle is a one-on-one encounter, meaning your usual healers and strongest companions cannot immediately assist. If Ramza lacks effective equipment, healing, or offensive abilities, the fight can become extremely difficult. The Belias encounter follows immediately after Wiegraf, with Ramza retaining his battle condition and temporary stat boosts. Avoid spreading damage across multiple enemies when defeating Belias is the main objective. During the rooftop encounter, Rapha must survive. If the opposing characters incapacitate her before you meet the victory condition, the battle will fail. Keep multiple manual saves throughout the chapter to prevent becoming trapped in an unfavorable sequence.

Welcome to Ivalice, a kingdom where political conspiracies, religious conflicts, and questionable decisions regularly end with someone getting stabbed on a battlefield. Final Fantasy Tactics: The Ivalice Chronicles is a turn-based tactical RPG built around positioning, character development, and an extensive Job system. For the Platinum, make sure you're playing the Enhanced version, since trophies cannot be unlocked in Classic mode. You can choose any of the three difficulty settings and change difficulty whenever necessary without affecting trophies. Begin by completing the prologue and Chapter 1 while learning how Jobs, Job Points (JP), and abilities work. Build a reliable party around Ramza and four generic characters, ideally including both male and female units to access the Bard and Dancer jobs. Decide early which generic character you'll eventually use for Master of All Trades, the trophy requiring mastery of every ability available to that character. Developing this unit throughout the game will save considerable grinding later.
Prioritize useful early abilities such as JP Boost, Focus, Move +1, and Auto-Potion. JP Boost increases the Job Points earned through battle, while Focus allows generic characters to earn JP even when there isn't an enemy nearby to attack. Ramza's Tailwind is another valuable ability because it increases Speed and provides an excellent way to earn JP while preparing for difficult encounters. Keep at least one character capable of healing and reviving allies, and remember that a fallen unit can permanently disappear if its knockout countdown expires. Save regularly, especially before consecutive story battles. During Chapter 1, you can also earn several easy trophies by changing a character's Job, learning an ability, using an action ability in battle, recruiting someone from the Warriors' Guild, and reading five character entries in the Chronicle. Your army might be fighting for the future of Ivalice, but that doesn't mean they should neglect their homework.
Continue through Chapters 2 and 3 while developing your chosen Master of All Trades character and experimenting with different Jobs. During Chapter 2, make absolutely certain you recruit Mustadio after the battle at Goug Lowtown. Keep him in your roster and prevent him from permanently dying, because he's required for two important trophy-related events. After reaching Lionel Castle, open Chronicle, enter Events, and watch Seekers of the Stone to unlock A Thickening of the Plot. This scene can be overlooked if you're concentrating exclusively on battles. Chapter 2 also introduces tavern errands, which allow eligible generic characters to earn JP and Job experience while completing assignments. Start completing errands as they become available rather than saving everything for the end. Ramza and other unique story characters cannot be sent on these assignments, but generic party members can benefit considerably.
Your main combat challenge during Chapter 3 is the sequence at Riovanes Castle, particularly Ramza's one-on-one confrontation with Wiegraf. Before entering, prepare Ramza with strong equipment, Auto-Potion, and an effective combat Job such as Monk or Ninja. Tailwind can improve his Speed, allowing him to act more frequently and survive the encounter more reliably. Keep separate manual saves before consecutive battles so you're never trapped with an unsuitable setup. Continue completing errands, leveling alternative Jobs, and learning useful abilities throughout this chapter. You'll also gain access to new systems such as poaching, which eventually contributes toward Rare Wares. That trophy requires producing 10 different items unavailable from ordinary outfitters, so pay attention to unusual monster encounters and consider recruiting monsters for breeding later. Ivalice has plenty of dangerous creatures, but apparently a determined treasure hunter sees a giant monster and immediately starts wondering what accessories it might turn into.
Chapter 4 introduces the most important preparations for your Platinum. Once the chapter begins, visit the Clockwork City of Goug while Mustadio is still in your party to trigger The Metallic Sphere and unlock Secrets Beneath Goug. This is one of the game's key missable trophies, so complete it before advancing too far. If you chose Ramza as your Master of All Trades character, you'll also need to teach him Ultima during the limited story encounters where the spell is available. The recommended opportunity is Limberry Castle (Castle Gate), where Ramza must be using his Gallant Knight Job, survive an enemy's Ultima spell, and successfully learn it. Generic characters do not need Ramza's unique Ultima ability, which makes them the simpler choice for the mastery grind. Continue gathering rare poaching rewards when convenient, and finish any remaining seasonal tavern errands. Four errands are only available during specific Zodiac months, so check the in-game calendar if a settlement appears to have no remaining assignments.
Near the end of Chapter 4, after completing the story battles at Mullonde, travel to Port City of Warjilis to unlock Midlight's Deep. This optional dungeon contains 10 floors and is required for Ruler of the Abyss. On the first nine floors, locate the hidden exit before defeating the final enemy; otherwise, you'll need to repeat the floor. Completing the dungeon before extensive level grinding is recommended because its regular enemies scale with your party's level. The final floor contains Serpentarius, who can cast Zodiark, an essential Summoner ability for Master of All Trades. Enter with your designated mastery character assigned to Summoner, equip Mana Shield to improve survival, and allow the character to be struck by Zodiark. Save before the encounter and verify the ability was learned before defeating the boss, since this particular boss fight cannot be repeated. Random Summoners can provide another opportunity later, but learning from Serpentarius is much more reliable. The deepest part of Ivalice is dark, dangerous, and filled with enemies, and naturally the Platinum requires you to stand directly beneath one of its strongest magical attacks. Tactical brilliance sometimes looks suspiciously like terrible self-preservation.
After completing the story, create a clear save when prompted. Loading that save returns you to the world map before the final sequence of battles, allowing you to finish remaining side content and trophy cleanup. There is no traditional New Game+ mode, and only one playthrough is required if you handled the missable objectives correctly. Finish all outstanding errands, including their seasonal variants, to earn Knight Errand of Ivalice, while collecting the Artefacts and Wonders associated with Master Treasure Hunter and Master Adventurer. Work on Rare Wares through poaching and monster breeding, and complete the miscellaneous Job-specific combat trophies. These require demonstrating techniques such as Holy, Shockwave, Teleport, Iaido, Arithmeticks, Bardsong, and Forbidden Dance. You'll also need to reach level 50 with Ramza and level 40 with five party members. Many of these objectives overlap naturally with Job training, so avoid grinding for them separately unless necessary.
Save Master of All Trades for your final major grind, after you've learned Zodiark and completed Midlight's Deep. The trophy requires mastering every eligible Job ability on a single character, making the JP Boost support ability extremely valuable. A reliable farming approach is to enter a random battle, eliminate most enemies, and leave one weakened opponent alive while your party repeatedly uses safe actions such as Focus and Tailwind to accumulate JP. Rotate through the remaining Jobs until your designated character has learned every required ability. Importantly, there is a reported trophy issue when Zodiark is the final ability learned. To avoid it, learn Zodiark before completing the rest of your mastery requirements and leave at least one ordinary JP-purchasable ability for last. Once you've completed all remaining objectives, The Brave, the Forgotten will unlock. If a particular Job or encounter is giving you trouble, Ask Gami can help you choose an effective party setup or a more efficient JP-farming approach. With enough preparation, patience, and an army of suspiciously overqualified warriors, Ivalice's Platinum is entirely manageable.
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Final Fantasy Tactics: The Ivalice Chronicles — Platinum Walkthrough