Trophy Guide Preview
Overall Trophy Progress
0 / 28 Completed
0%

Harold Halibut is a soft-spoken lab assistant aboard a city-sized spaceship stranded beneath an alien ocean. Explore its handcrafted, stop-motion-inspired world, meet an eccentric crew, and uncover a heartfelt story of friendship, curiosity, and finding a place to belong.
Overall Trophy Progress
0 / 28 Completed
0%
Platinum Path
EARLY GAME Welcome aboard the Fedora, an enormous spaceship stranded beneath an alien ocean. You'll play as Harold Halibut, a laboratory assistant whose everyday responsibilities gradually lead him into a much bigger mystery. The gameplay focuses on exploration, conversations, and completing objectives rather than combat. Use your PDA to track main and optional tasks, and take your time getting to know the ship's res...
YouTube Playlist
Harold Halibut — Platinum Walkthrough
Trophy: FEDORA EXPLORA
Obtain all of the Trophies
Type: Platinum
How to Unlock
**Obtain all other trophies in Harold Halibut.** FEDORA EXPLORA is the Platinum trophy awarded for completing the other 27 trophies in Harold Halibut. The game is a narrative adventure focused on exploration, conversations, and character relationships rather than combat or difficult gameplay challenges. There are no difficulty settings, and the Platinum can be earned in **one playthrough** if you complete all missable activities. Your main objectives are to: - Complete all six story chapters and the Epilogue. - Collect all **71 Notebook entries** for Forschergeist. - Complete the missable character storylines and side activities. - Earn the miscellaneous trophies involving television, arcade games, and exploration. - Accumulate **more than 15 hours of playtime** on the same save file for Slow Bro. The Platinum unlocks automatically once every other trophy has been earned.
Tip
**Follow the Platinum Roadmap from the beginning to avoid replaying large portions of the game.** Several trophies require speaking to specific characters during particular chapters. Missing one conversation can interrupt an entire questline. Make a habit of checking your PDA, exploring each district, and completing optional activities before advancing the story. Be especially careful when using Chapter Select. Harold Halibut uses a single save file, and loading an earlier chapter resets your progress, including Notebook entries and accumulated playtime, to that point. Before finishing the Epilogue, confirm that you've completed Forschergeist and unlocked Slow Bro. The Platinum is estimated at approximately **20 hours**, with a difficulty rating of **2/10**. Harold's adventure may seem like an ordinary journey through life aboard an underwater spaceship. But collecting every trophy will turn you into the Fedora's most dedicated employee. Hopefully, the All Water Corporation offers a decent retirement package.

Trophy: Après Ski
Try out Slippie's ski slope.
Type: Bronze
Category: Missable
How to Unlock
**Try out Slippie's ski slope in Agora Arcade during Chapter 1.** Après Ski is a missable trophy that requires Harold to test a miniature ski slope inside Slippie's shop. During **Chapter 1.3**, travel to **Agora Arcade** using the All Water Tube. Explore the arcade until you find Slippie's shop, which should have its entrance open. Enter the shop and speak with Slippie. During the conversation, he'll show Harold a commercial advertising his new skiing attraction. After watching the commercial, Slippie will offer Harold an opportunity to test his miniature half-pipe. Accept the invitation and approach the ski slope. Climb to the upper section of the attraction and interact with the slope. Use the **analog stick** to guide Harold downward. Once Harold completes the skiing activity, a short cutscene will play. The trophy unlocks after successfully trying the slope. You don't need to achieve a particular score, perform tricks, or complete a timed challenge.
Tip
**Complete this activity during Chapter 1.3 rather than waiting until later.** According to the source guide, Slippie's shop remains available during Chapters **1.3, 1.4, and 1.5**. However, Slippie leaves the shop when Chapter 2 begins, making the skiing activity unavailable afterward. Speak with him as soon as you discover the shop, watch the commercial, and complete the half-pipe experience before progressing. This activity also unlocks the **Skiing Notebook entry**, which is required for Forschergeist. If you've already reached Chapter 2 without attempting the slope, you'll need to reload Chapter 1.3 or another available Chapter 1 checkpoint. Remember that Chapter Select resets your save progression to the chosen point. Slippie also appears during a separate Chapter 4.2 activity for Luke Warm, but that interaction doesn't replace this skiing opportunity. Harold spends most of his days cleaning laboratory equipment and running errands for the Fedora's residents. Fortunately, Slippie has decided he deserves a little recreational excitement. Nothing says relaxation quite like testing an experimental ski slope aboard an underwater spaceship.

Trophy: Busybody
Listen to all of the gossip at Gertrude's Bierzone.
Type: Bronze
Category: Missable
How to Unlock
**Listen to every required gossip conversation at Gertrude's Bierzone throughout the story.** Busybody is a missable trophy requiring you to overhear the changing conversations between two characters sitting together inside **Gertrude's Bierzone**. The bar is located in **Agora Arcade**, and the characters discuss different events as the story progresses. To earn the trophy, visit the bar at the appropriate points and remain nearby until each conversation finishes. There are six gossip opportunities described in the source guide: **Chapter 1.3 — First Conversation** Visit the bar after the station announcement. The characters will be discussing the announcement and its implications. **Chapter 1.3 — Second Conversation** After completing the objective **"Check on Brigitte,"** return to the bar. The characters will discuss Filter Franky. **Chapter 1.4 — Third Conversation** At the beginning of the new day, visit the bar again. Listen to their conversation about the leak. **Chapter 2.4 — Fourth Conversation** After the car ride through the ventilation system, return to Gertrude's Bierzone. The characters will discuss the relaunch presentation. **Chapter 4.2 — Fifth Conversation** After the Flumylym begin visiting the Fedora through the newly constructed All Water Tube, return to the bar. Listen to the conversation about Sunny's new cupcakes. **Chapter 4.2–4.3 — Sixth Conversation** After completing the heist during Chapter 4.2, return to the bar. The characters will discuss the exchange business. Listen to the complete final conversation to satisfy the trophy requirements.
Tip
**Visit Gertrude's Bierzone whenever a major story event occurs.** These conversations change as the story advances, making Busybody easy to miss if you don't revisit the bar regularly. Simply entering the bar isn't enough. Stand near the gossiping characters and allow them to finish their entire conversation before leaving. Some conversations require returning to the bar after completing a specific objective, even if you've already visited earlier that day. Keep track of which gossip topics you've heard, particularly the two opportunities during Chapter 1.3. If you miss an earlier conversation, you'll need to reload the appropriate chapter and complete the remaining gossip interactions again. Since Chapter Select resets subsequent save progression, earning this trophy naturally throughout the story is considerably more efficient. The Fedora may be home to extraordinary scientific discoveries and mysterious alien visitors. But apparently, the residents are still far more interested in discussing everyone else's business. Fortunately, Harold is an excellent listener.

Trophy: Certificate of Participation
Participate in the station jog.
Type: Bronze
Category: Missable
How to Unlock
**Accept Buddy and Chris's invitation to participate in the station jog during Chapter 1.3.** Certificate of Participation is a simple but missable trophy earned by joining a recreational run around the station. During **Chapter 1.3**, travel to the **Agora Arcade**. Find Buddy, the postman, standing near the theater on the far-right side of the area. Speak with him to begin a conversation about an upcoming jog. Buddy will ask Harold to wait until Chris arrives. Once Chris joins the conversation, the two characters invite Harold to participate in their run. When prompted, select: **"Okay, but please don't make me look too bad..."** This accepts the invitation and begins the activity. Harold will participate in a two-lap run around the station. You can attempt to keep pace with Buddy and Chris, but your performance doesn't affect the outcome. Complete the activity to unlock Certificate of Participation.
Tip
**Accept the invitation immediately when Buddy offers it.** Refusing to participate can cause you to miss the trophy. The activity is available during Chapter 1.3, so complete it before advancing to the next chapter. You don't need to win the race, finish in a particular position, or demonstrate impressive athletic ability. Simply participating is sufficient. The jog also creates a Notebook entry called **The Run**, contributing toward the 71 entries needed for Forschergeist. If you miss Buddy's invitation, you'll need to reload Chapter 1.3 and complete the activity. Remember that Chapter Select resets your current save progression, so it's much easier to earn this during your first visit. Harold has spent most of his time aboard the Fedora cleaning equipment, running errands, and assisting Professor Mareaux. Now he's being asked to participate in a recreational race. Fortunately, the trophy rewards enthusiasm rather than athletic talent. Which is probably a relief for Harold.

Trophy: Exchanger Arranger
Talk with everyone about the exchange.
Type: Gold
Category: Missable
How to Unlock
**Talk with everyone involved in the cultural exchange during Chapter 4.2.** Exchanger Arranger is a highly missable trophy requiring you to speak with specific characters about the exchange of knowledge and resources between the Fedora's residents and the Flumylym. During Chapter 4.2, the two communities begin working together, creating several optional conversations throughout the ship and cave. You must speak with the following characters: **Central Station** 1. Talk to the **two Flumylym examining the map**. This provides the Tubylym Notebook entry. **Agora Arcade** 2. Speak with **Sunny** at her cupcake stand. 3. Talk to **Warren** about the exchange. 4. Visit the upper Soup Color Fish Café and speak with the **two Flumylym** to receive the Coffee Notebook entry. 5. Speak with **Tommy** inside the bar. 6. Return to **Sunny** after speaking with Warren. **Social District** 7. Speak with **Chris**, the schoolteacher, about the exchange. **Flumylym Cave** 8. Talk to **Secretary 17**. 9. Follow up with **Warren** after completing the conversations involving Sunny. 10. Speak with **Major** about the exchange. Complete all the required interactions to unlock the trophy.
Tip
**Finish every conversation during Chapter 4.2, before completing the "Join the Gang" objective in Chapter 4.3.** This is the critical cutoff for Exchanger Arranger. Several characters require follow-up conversations, particularly Sunny and Warren. Speaking to them once isn't necessarily enough. After visiting the different locations, check your PDA for new optional tasks and return to characters whose dialogue has changed. The conversations also contribute Notebook entries toward **Forschergeist**, making this an important opportunity to progress toward two trophies simultaneously. If you miss someone, Chapter Select can restore the opportunity, but loading an earlier chapter resets your current save progression to that point. Complete this activity during your first playthrough to avoid repeating a large portion of the story. Harold has spent most of his adventure cleaning equipment, delivering messages, and helping his eccentric coworkers. Now he's responsible for encouraging cultural cooperation between two entirely different civilizations. Apparently, diplomacy mostly involves walking around and asking everyone how they feel.

Trophy: Family Ties (And Uniforms)
Untangle the story of the brothers.
Type: Gold
Category: Missable
How to Unlock
**Complete the storyline involving the four secretary brothers across multiple chapters.** Family Ties (And Uniforms) is a missable trophy requiring you to investigate the relationships between the Fedora's secretary brothers and follow their story through several chapters. The brothers are quadruplets, although only three initially work as secretaries aboard the Fedora. You'll need to speak with them at specific points as their family story develops. **Chapter 1.3 — Discover the Fourth Brother** Begin by talking to the three secretaries in this order: 1. Speak with **Secretary 17** in the Agora District. 2. Speak with **Secretary 8** at Central Station. 3. Speak with **Secretary 24** in the All Water Office. 4. Return to **Secretary 17** in the Agora District. 5. Return to **Secretary 8** at Central Station. These conversations reveal information about the fourth brother and provide a Notebook entry. **Chapter 2.1 — Warren Returns** Visit Agora Arcade and talk to **Warren** when he arrives. Afterward, speak with the other brothers about his return: 1. Secretary 17 near the Agora Arcade entrance. 2. Secretary 8 at Central Station. 3. Secretary 24 in the All Water Office. Return to Warren and share their reactions. **Chapter 2.2 — Follow Up with Warren** On a new day, revisit Warren in Agora Arcade. Speak with him about his different flavor profiles and lighter food options. **Chapter 4.4 — A Cappella** During the main objective involving Pee, you'll encounter Secretary 24. After checking on him, an optional objective called **A Cappella** becomes available. Travel to Agora Arcade and visit the four brothers near the theater. Speak with them to continue their story and receive another Notebook entry. **Epilogue — Warren's Gourmet** Return to Agora Arcade and speak with the four brothers. After their argument, leave the area and return later. Warren will eventually be standing alone. Speak with him again to conclude the storyline and obtain the final related Notebook entry.
Tip
**Complete every conversation before moving to the next chapter.** This trophy depends on several interactions spread across the game, making it easy to miss an important step. Always speak to Warren and the secretary brothers whenever new story events occur. Their conversations also contribute to **Forschergeist**, so following the entire storyline helps with two trophies simultaneously. If you miss an earlier interaction, Chapter Select can restore the opportunity, but doing so resets your progression to the selected chapter. You may then need to replay the remaining chapters and repeat the later conversations. Pay particular attention to Chapter 1.3 and Chapter 2.1, since they establish the relationships needed for the later events. The Fedora is home to scientists, engineers, mysterious creatures, and an impressive collection of unusual personalities. But somehow, four brothers wearing nearly identical uniforms manage to create one of the ship's most complicated family dramas. At least Harold has finally learned how to tell them apart.

Trophy: Forschergeist
Complete the Notebook.
Type: Gold
Category: Missable
How to Unlock
**Complete Harold's Notebook by collecting all 71 entries throughout the story.** Forschergeist is one of the most important trophies in Harold Halibut and requires obtaining every Notebook entry across the six chapters and Epilogue. Harold automatically records certain story events in his Notebook, but many entries require optional conversations, side activities, or revisiting characters at specific moments. Press **Triangle** to open your PDA, then navigate to the Notebook. Use **L2 and R2** to move between drawings and review your collection. There are **71 entries** in total. The following checklist includes their names and the chapters where they become available. **Chapter 1 — Entries 1–20** - **1.** All Water Secretary Office - **2.** The Lightkeepers - **3.** Chris in the Lounge - **4.** Fish Dinner - **5.** Buoy Announcement - **6.** The Brothers - **7.** Rafi Zelters - **8.** The Run - **9.** Fish Fish Fish Hut - **10.** Skiing - **11.** Stranger Danger - **12.** Rock Theft - **13.** 3D Printer Shock - **14.** CEO Casselchop - **15.** Coco - **16.** The Package - **17.** Cyrus Plan - **18.** Countdown - **19.** The Scout and Agent Haroldson - **20.** Tea with Mareaux The most important optional entries are obtained by speaking with Chris, Rafi, the secretary brothers, Slippie, Captain Zoya, and the residents of Agora Arcade. Agree to participate in Buddy's run, investigate the brothers' family history, and explore the available shops. **Chapter 2 — Entries 21–34** - **21.** Secret Guest - **22.** The Announcer - **23.** Water Wieners - **24.** Quick Soap Colorfish - **25.** The Brothers - **26.** Coping Captain - **27.** Graffiti - **28.** Buddy - **29.** Mysterious Door - **30.** Bacteria Party - **31.** Dinner with Brigitte - **32.** Rouge Bacteria - **33.** Catching Coco - **34.** Submarine For these entries, visit the Announcer's bathroom in the Social District, speak with Warren, follow the secretary brothers' storyline, and continue checking on Captain Zoya. Clean both pieces of graffiti near the Lab District lounge. Visit Buddy at the Post Office to begin reading his undelivered letters. Also investigate the mysterious door upstairs in the Utility District and help Brigitte during Chapter 2.2. **Chapter 3 — Entries 35–44** - **35.** The Cave - **36.** Didachik - **37.** Bubble Guy - **38.** The Pyramid - **39.** Don't Touch - **40.** The Ritual - **41.** Lunch Break at the Pond - **42.** The Crack - **43.** Reading - **44.** Sneaker All ten entries are associated with the Flumylym Cave. Several unlock automatically, but the four important optional interactions involve: 1. The Flumylym at the first booth or store. 2. The Flumylym at the shop on the right. 3. The Flumylym near the triangular structure. 4. The Flumylym farther ahead on the left. Speak with each character before progressing through the main cave sequence. **Chapter 4 — Entries 45–59** - **45.** Tubylym - **46.** Sunny's Cupcakes - **47.** Coffee - **48.** AW Tourism Booth - **49.** Major and Frank - **50.** Brigitte and the Kids - **51.** Cyrus in the Little Room - **52.** Plane Race - **53.** Filter Frankie - **54.** I Am a Lightkeeper - **55.** Dizzy Fish - **56.** Singing Particles - **57.** Energy Container - **58.** Barbershop Brothers - **59.** Green Thumb Class Chapter 4 contains several highly missable entries. During **Chapter 4.2**, speak with the Flumylym studying the map at Central Station, visit Sunny's shop, speak with the Flumylym in the Soup Color Fish Café, and talk to Secretary 17 and Major in the cave. Complete Buddy's letter deliveries and speak with Chris to obtain the Plane Race entry. During **Chapter 4.4**, continue the secretary brothers' storyline and visit them together near the Agora Arcade theater for Barbershop Brothers. The remaining entries are obtained through normal story progression. **Chapter 5 — Entry 60** - **60.** Chasing the Dragon This entry is earned automatically during the story. **Chapter 6 — Entries 61–66** - **61.** The New Submarine - **62.** Frozen Fedora - **63.** The Core - **64.** Submarine Duo - **65.** Showdown - **66.** Finding the CEO All six are story-related and should unlock naturally as you complete Chapter 6. **Epilogue — Entries 67–71** - **67.** Ancient Onat - **68.** Hot Dog Contest - **69.** Frank Jr. - **70.** Captain Zoya - **71.** Same Old Before completing the Epilogue, visit the following characters: 1. **Onat:** Speak with him on stage in Agora Arcade. 2. **Warren and the four brothers:** Talk to them in Agora Arcade, then return after their argument and speak with Warren again. 3. **Major:** Find him in the Social District. 4. **Captain Zoya:** Visit the All Water District. 5. **Madam CEO:** Speak with her inside her All Water District office. Once all 71 Notebook entries have been recorded, Forschergeist unlocks.
Tip
**Treat the Notebook as a chapter-by-chapter checklist rather than attempting to collect everything at the end.** Many entries depend on conversations that disappear after a new day or chapter begins. The most dangerous sections are Chapters **1.3, 2.1, 3, 4.2, 4.4, and the Epilogue**. Whenever a new chapter begins, speak with everyone you can find before completing the main objectives. Revisit characters after important events because new conversations may become available. Several entries overlap with other trophies, including Family Ties (And Uniforms), Certificate of Participation, Rubadubdub, Clean Machine, O Captain! My Captain!, and The Postman Always Rings Twice. **Be extremely careful with Chapter Select.** Harold Halibut uses a single save file. Loading an earlier chapter resets your Notebook collection and other progress to the selected point. For example, loading Chapter 1.3 after reaching the Epilogue means you'll need to replay subsequent chapters and recollect the later entries. Check that all 71 drawings are present before finishing the game. You've spent Harold's entire adventure speaking with everyone aboard the Fedora, investigating strange events, and documenting every memorable experience. Apparently, his Notebook has become the most comprehensive historical record of life beneath an alien ocean. Not bad for someone who was originally hired to clean laboratory equipment.

Trophy: Managing Upwards
Update Mareaux about every step of the search for the Blue Rock.
Type: Bronze
Category: Missable
How to Unlock
**Keep Professor Mareaux updated throughout the Blue Rock investigation during Chapter 1.3.** Managing Upwards is a highly missable trophy requiring Harold to report important discoveries to **Professor Mareaux** while investigating the mysterious Blue Rock. During **Chapter 1.3**, Harold receives the objective to search for the missing rock. Although the main story allows you to investigate several leads before returning to the laboratory, this trophy requires you to report your findings as the investigation develops. The safest approach is to follow this sequence: **Step 1 — Speak with Tommy** Travel to **Agora Arcade** and enter the bar. Speak with Tommy about the Blue Rock. Once the conversation is finished, return directly to the **Lab District**. Find Professor Mareaux and explain what you've learned. This is your first investigation update. **Step 2 — Investigate Brigitte's Lead** Travel to the **Energy District** and speak with Brigitte. Afterward, return to Tommy at the bar in Agora Arcade. Once you've gathered the new information, return to Professor Mareaux in the Lab District. Report your latest findings before continuing the investigation. **Step 3 — Speak with Cyrus** Return to the Energy District and locate Cyrus. Speak with him about the Blue Rock and obtain his message. Travel back to the Lab District and deliver Cyrus's information to Professor Mareaux. Continue the main story after completing the relevant reporting conversations. The trophy unlocks once the required investigation updates have been reported.
Tip
**Return to Mareaux after every significant discovery instead of completing several investigation steps together.** This is the most important part of Managing Upwards. Some investigation dialogue becomes unavailable when you progress to another lead. For example, speaking with Brigitte, Tommy, and Cyrus consecutively without reporting to Mareaux may cause Harold to summarize only the latest discovery. That can prevent an earlier report from registering toward the trophy. The source guide notes that not every possible report is necessarily required, but following the complete reporting sequence is the safest approach. Don't wait for the main objective to explicitly instruct you to return to the laboratory. Whenever you learn something new about the Blue Rock, check whether Mareaux has additional dialogue before continuing. **Complete this trophy during Chapter 1.3.** If you miss a reporting opportunity, you'll need to reload Chapter 1.3 and repeat the investigation. Remember that Chapter Select resets subsequent save progression, making early completion preferable. Harold has been assigned to investigate a missing scientific sample. Unfortunately, finding the rock isn't enough. He also has to keep his supervisor informed about absolutely everything. Some aspects of office life never change, even aboard an underwater spaceship.

Trophy: Neo-Luddite
Try to pick up the sample directly from Brigitte.
Type: Bronze
Category: Missable
How to Unlock
**Attempt to collect the prepared Blue Rock sample directly from Brigitte during Chapter 1.4.** Neo-Luddite is a missable trophy requiring you to return to **Brigitte in the Energy District** at a specific point during the Blue Rock investigation. During Chapter 1.4, Harold continues helping Professor Mareaux investigate the unusual Blue Rock. Follow the main objectives until you're instructed to take the rock to Brigitte. Travel to the Energy District and speak with her. Brigitte will begin examining the material and ask Harold to assist with another sample analysis. Complete the required interaction, then leave the Energy District.

Trophy: O Captain! My Captain!
Support Captain-at-large Zoya during all walks of life.
Type: Silver
Category: Missable
How to Unlock
**Support Captain-at-large Zoya through his personal storyline across Chapters 1 and 2.** O Captain! My Captain! is a missable trophy requiring you to repeatedly check on **Captain Zoya** as he struggles with his changing role aboard the Fedora. His storyline takes place across several locations and days, so you'll need to speak with him whenever his circumstances change. **Chapter 1.3 — The All Water Office** Travel to the **All Water District** and locate Captain Zoya inside the red room on the left side of the office. Press the button beside the door to access the room. Speak with Zoya about the recent announcement and listen to his reaction. **Chapter 2.1 — Agora Arcade** Visit Agora Arcade and find Zoya playing **Rapid Fly Zone Force** in the arcade area. Speak with him about how he's feeling now that he can no longer pilot the ship. After finishing the conversation, leave Agora Arcade. Zoya will eventually send Harold a message. Return to Agora Arcade and find him sitting inside **Gertrude's Bierzone**. Speak with him again to hear how his feelings have changed. **Chapter 2.2 — Central Station** On the following day, travel to Central Station. Find Zoya sitting near the All Water Tubes. Speak with him about his newfound freedom and continue his personal storyline. **Chapter 2.2 — Dinner Invitation** Progress through the available objectives until Zoya sends Harold another message inviting him to dinner. Travel to **Agora Arcade** and visit the Soup Color Fish Café in the upper-right section. Speak with Zoya during the dinner conversation. He'll thank Harold for being there when he needed someone to listen. Complete this final interaction to unlock the trophy.
Tip
**Check on Zoya every time he changes location or sends you a message.** Speaking with him once isn't enough. You must follow his storyline through all the required interactions. The most important opportunities occur during **Chapters 1.3, 2.1, and 2.2**. After speaking with Zoya in the arcade, remember to leave the area and return when he contacts you. Otherwise, you may miss the conversation at Gertrude's Bierzone. His dinner invitation is particularly important because it completes the storyline and contributes the **Coping Captain Notebook entry** toward Forschergeist. If you finish Chapter 2 without completing the required conversations, you'll need to reload Chapter 2.1 or an earlier missed checkpoint and replay the necessary events. Since Chapter Select resets subsequent save progress, complete Zoya's storyline during your first playthrough. Captain Zoya has spent much of his life dreaming about piloting the Fedora. Now he's discovering that life can take unexpected turns, even when you're supposed to be in charge. Fortunately, Harold is always willing to listen. Sometimes being a good friend is more important than being a great captain.

Trophy: Rebel
Attempt to leave the All Water Office 3 times.
Type: Bronze
Category: Missable
How to Unlock
**Attempt to leave the All Water Office three times during Chapter 1.1.** Rebel is an easily missable trophy that can be earned during the opening minutes of Harold Halibut. At the beginning of Chapter 1.1, Harold is being detained inside the **All Water Office** because of an overdue fine. You're instructed to wait until someone arrives to pay the fine on his behalf. However, instead of following those instructions, you'll need to repeatedly attempt to escape. Once you gain control of Harold, **do not walk toward Felix on the right side of the room**. Instead, head left toward the office's exit door. Interact with the door to attempt to leave. **Secretary 17** will notice Harold's attempt and warn him not to leave before the payment procedure is complete. Return to the exit and attempt to leave again. The secretary will issue another warning. Repeat the interaction a third time. After your third escape attempt, Rebel unlocks automatically. You don't need to successfully escape the office. The trophy specifically requires attempting to leave three times.
Tip
**Earn Rebel immediately at the beginning of Chapter 1.1.** This is one of the earliest missable trophies in the game, and the opportunity disappears once you progress through the opening sequence. Secretary 17 will initially warn Harold about resisting the temporary confinement procedure. During subsequent attempts, he'll remind Harold to behave. Keep interacting with the exit until the trophy unlocks before approaching Felix or continuing the main objective. If you accidentally advance the story, you can use Chapter Select to return to Chapter 1.1. However, loading an earlier chapter overwrites your current save progression, so it's best to complete this trophy during your first playthrough. No additional items, dialogue choices, or special actions are required. Harold has barely begun his adventure, and he's already attempting to escape from an office. Unfortunately, his daring rebellion consists entirely of repeatedly walking toward a door. Every revolutionary movement has to start somewhere.

Trophy: Rubadubdub
Listen to the Announcer under the shower.
Type: Bronze
Category: Missable
How to Unlock
**Listen to the Announcer while he is showering in Chapter 2.1.** Rubadubdub is a missable trophy earned by finding the Announcer inside his private bathroom and listening to him speak while showering. During Chapter 2.1, the **Social District** becomes accessible through the All Water Tube transportation system. Travel to the Social District and walk toward the rooms on the far-right side of the area. Find the **second room** and enter it. Inside, locate the bathroom door. Approach the bathroom and press **Cross** to interact with it. Harold will hear the Announcer speaking from inside the shower, triggering a short interaction. The trophy unlocks after listening to him. You don't need to complete a separate mission or collect any special item.
Tip
**Complete this interaction before finishing the Chapter 2.1 objective "Bring the blood replacement to Fishy."** This is your main opportunity to hear the Announcer showering. If you complete the chapter without visiting his bathroom, the interaction can become unavailable. Check the Social District as soon as it opens and complete Rubadubdub before continuing with the main story. The interaction also contributes a Notebook entry toward **Forschergeist**, so earning it early helps with your collectible progress. If you've already missed the opportunity, you can reload Chapter 2.1 through Chapter Select. However, loading an earlier chapter overwrites your existing progression with the state from that point, so you'll need to replay any subsequent content you still require. No additional conversations or special dialogue choices are necessary. You've explored an underwater spaceship, met its unusual inhabitants, and uncovered fascinating scientific mysteries. Now you're listening to someone talk in the shower. Apparently, even aboard the Fedora, privacy is a complicated concept.

Trophy: Slow Bro
Enjoy the game at a leisurely pace (more than 15 hours play time.)
Type: Gold
Category: Missable
How to Unlock
**Accumulate more than 15 hours of playtime on the same save file.** Slow Bro is a time-based trophy that rewards you for spending at least 15 hours experiencing Harold Halibut. Unlike most trophies, it doesn't require completing a particular activity, finding a collectible, or reaching a specific chapter. Instead, you must accumulate **more than 15 hours of playtime** during your current save. The time doesn't need to be accumulated in a single session. You can progress through the game normally, explore the Fedora, speak with characters, and complete the available side activities. Your playtime continues accumulating as you explore. If you complete your remaining objectives before reaching the required duration, you can leave Harold standing idle in a safe location. Alternatively, have him watch television inside the Lab District lounge. Continue accumulating time until Slow Bro unlocks.
Tip
**Earn Slow Bro before completing the Epilogue.** This trophy is missable because finishing the story too quickly can leave you without enough accumulated playtime. The most important detail is that **Harold Halibut uses a single save file**. When you load an earlier chapter through Chapter Select, your progression resets to the state of that chapter, including your recorded playtime. For example, if you've accumulated 14 hours but reload a chapter from much earlier in the story, the hours earned afterward will no longer count toward your current save. Avoid using Chapter Select unless you're prepared to replay the necessary content. A convenient strategy is to work on your other trophies first, particularly Forschergeist and the missable character storylines. When you reach the Epilogue, check whether Slow Bro has unlocked. If it hasn't, leave Harold idle until you've accumulated enough time. **Don't complete the final conversation with Weeoo until the trophy appears.** The estimated Platinum completion time is approximately 20 hours, so players exploring thoroughly may unlock Slow Bro naturally. Harold has spent his entire adventure helping everyone aboard the Fedora. Now the game is rewarding him for taking things slowly. Finally, a trophy that appreciates the importance of doing absolutely nothing.

Trophy: The Plot Thickens
Watch TV for 10 minutes.
Type: Bronze
Category: Missable
How to Unlock
**Watch television for a total of 10 minutes during your playthrough.** The Plot Thickens is a time-based trophy that requires Harold to spend 10 minutes watching television aboard the Fedora. You can earn this trophy relatively early in the game. Travel to the **Lab District**, where Harold lives and works alongside Professor Mareaux. Locate the **lounge**, which contains a television showing All Water Corporation commercials and soap opera programs. Approach the television and press **Cross** to interact with it. Harold will begin watching the available programming. Remain in the television-viewing interaction until you've accumulated the required time. You don't need to watch for 10 consecutive minutes. The game tracks your viewing time cumulatively, allowing you to watch television during several different visits. Continue watching until you've accumulated **10 minutes of total viewing time**. The trophy unlocks automatically once the requirement has been satisfied.
Tip
**Complete this trophy before reaching Chapter 6.** According to the source guide, the television-viewing opportunity becomes unavailable once you progress into Chapter 6, making The Plot Thickens missable. The easiest approach is to complete the entire requirement during an early visit to the Lab District. Simply interact with the television and leave Harold watching until the trophy unlocks. You can also spread the viewing time across multiple sessions, provided those sessions belong to the same save progression. **Be careful when using Chapter Select.** Loading an earlier chapter resets your current save progression, including any television-viewing time accumulated after the selected checkpoint. For example, if you've watched eight minutes of television but reload a checkpoint from before those sessions, you'll lose that accumulated progress. Watching television is also a convenient way to accumulate additional playtime toward **Slow Bro**, which requires more than 15 hours on the same save file. There are no specific programs you must watch and no dialogue choices involved. After spending countless hours performing maintenance duties and helping the Fedora's residents, Harold finally gets to relax in front of the television. Naturally, the All Water Corporation has filled it with commercials. Even beneath an alien ocean, there's apparently no escaping advertising.

Trophy: A Winner Is You!
Play Rapid Fly Zone Force for 2 Minutes.
Type: Bronze
Category: Misc
How to Unlock
**Play Rapid Fly Zone Force for a total of two minutes.** A Winner Is You! is a straightforward minigame trophy requiring you to spend two minutes playing an arcade game aboard the Fedora. You can earn this trophy relatively early in Harold Halibut. Travel to **Agora Arcade** using the All Water Tube transportation system. Locate the arcade shop operated by **Rafi**. Inside, you'll find several arcade machines. Look for the machine running **Rapid Fly Zone Force**, located on the left side of the arcade machine area. Approach the machine and press **Cross** to interact with it. Harold will begin playing a simple flying minigame where you control a character moving through an obstacle-filled environment while collecting coins. Use the available controls to navigate the course and avoid hazards for as long as possible. The objective isn't to achieve a particular score or complete a level. Instead, you must accumulate **two minutes of total playtime** in Rapid Fly Zone Force. Continue playing until you've reached the required duration. The trophy unlocks automatically once the game registers two minutes of participation.
Tip
**The two-minute requirement is cumulative, so you don't need to survive for two consecutive minutes.** If your character crashes or you lose a round, the time you've already spent playing still counts. Simply restart the minigame and continue playing. You can also complete the requirement across multiple visits to the arcade, provided the sessions are part of the same save progression. Don't worry about collecting every coin, achieving a high score, or mastering the controls. The trophy only tracks the time spent playing. For the easiest approach, remain at the machine and repeatedly start new attempts until the trophy unlocks. **Be careful when using Chapter Select.** Loading an earlier chapter resets your save progression, including any arcade playtime accumulated after the selected checkpoint. Since the requirement is so short, it's best to complete it during your first visit to Rafi's arcade shop. This trophy can be combined with other activities in Agora Arcade, including speaking with the secretary brothers, listening to gossip at Gertrude's Bierzone, and visiting Onat's theater. There are no difficulty restrictions or additional unlock conditions. Harold has spent his entire adventure maintaining laboratory equipment, helping scientists, and unraveling the mysteries of an alien ocean. Finally, he's found a few minutes to relax with a video game. Unfortunately, the arcade game seems almost as determined to defeat him as the Fedora's maintenance schedule. At least you don't need to win anything. Just keep playing.

Trophy: Clean Machine
Clean all of the graffiti.
Type: Silver
Category: Misc
How to Unlock
**Clean both pieces of graffiti in the Lab District.** Clean Machine is a straightforward side-activity trophy requiring you to remove two pieces of graffiti from the same wall. The graffiti appears in the **Lab District**, near the lounge. The first cleaning task becomes available after progressing through the early story and spending time speaking with characters in Agora Arcade. Once the task appears, return to the Lab District. Locate the graffiti on the wall beside the lounge. Approach the cleaning supplies and press **Cross** to interact. Harold will begin cleaning the graffiti. Use the **right analog stick** to move across the affected area and remove the markings. Continue until the wall has been completely cleaned. Later, another graffiti-cleaning opportunity becomes available at the same location. Return to the Lab District and find the cleaning bucket beside the wall. Interact with it again and use the right analog stick to remove the second piece of graffiti. The trophy unlocks after successfully cleaning both pieces.
Tip
**Check the Lab District regularly during Chapters 1 and 2.** The two graffiti-cleaning opportunities appear as the story progresses, so don't assume the activity is finished after cleaning the wall once. If you notice an optional cleaning task in your PDA, complete it before advancing to the next day. The second cleaning interaction also contributes to the **Graffiti Notebook entry** required for Forschergeist. You don't need to purchase equipment, find special materials, or complete a complicated puzzle. Simply interact with the cleaning supplies and thoroughly remove the markings. If the trophy doesn't unlock after your first cleaning, continue progressing until the second graffiti task becomes available. Both pieces must be cleaned for the trophy to register. There are no difficulty restrictions or performance requirements. Harold has explored mysterious caves, encountered alien life, and become involved in extraordinary scientific discoveries. Yet somehow, someone still expects him to clean graffiti off the walls. Apparently, even interstellar adventures can't save you from janitorial duties.

Trophy: Entertainment Onat Fan Club
Watch Onat's stage performance.
Type: Bronze
Category: Misc
How to Unlock
**Watch Onat perform on stage at the Agora Arcade theater.** Entertainment Onat Fan Club is a missable side-activity trophy involving Onat, one of the Fedora's entertainers. During **Chapter 1.3**, travel to **Agora Arcade** and locate the theater beside the Arcade Store. Find Onat sitting near the theater and speak with him. During the conversation, Onat will explain that he's preparing a new stage performance inspired by a book he discovered from Planet Earth. Finish the conversation to establish the activity. Later, return to Agora Arcade and visit the theater again. By **Chapter 2.1**, Onat's performance can be viewed on stage. Approach the theater and watch his performance. The trophy unlocks after you witness the show.
Tip
**Speak with Onat during Chapter 1.3 and return to the theater during Chapter 2.1.** The important step is initiating his storyline before moving too far into the game. You don't need to purchase a ticket, collect an item, or complete a minigame. Simply speak with Onat about his planned performance and return when he's performing. If you're having trouble triggering the trophy, check whether you've completed the initial conversation about his Earth-inspired stage production. This activity is separate from the **Ancient Onat** Notebook entry available during the Epilogue, so make sure to visit him again near the end of the game. Because the interaction can be missed, avoid relying on Chapter Select for cleanup. Onat has discovered a fascinating piece of Earth's artistic culture and decided to share it with the Fedora. Naturally, Harold has been invited to witness the results. Hopefully, the performance goes better than some of the ship's scientific experiments.

Trophy: Insider Trading
Convince Warren to move Water Wieners to the Cave.
Type: Bronze
Category: Misc
How to Unlock
**Convince Warren to relocate his Water Wieners business to the Flumylym Cave during Chapter 4.2.** Insider Trading is a missable side-activity trophy involving a business disagreement between Sunny and Warren. During **Chapter 4.2**, the Fedora's residents begin establishing new relationships and commercial opportunities with the Flumylym. Sunny opens a new cupcake stand in **Agora Arcade**, hoping to attract customers with her latest creations. Unfortunately, her business struggles because Warren is selling his popular **Water Wieners** nearby. Sunny becomes frustrated with the competition and asks Harold to help convince Warren to relocate. To begin the activity, travel to Agora Arcade during Chapter 4.2. Locate **Sunny's cupcake stand** and speak with her. Listen to her concerns about Warren's business and accept the optional request to help. Next, find **Warren**, who is operating his Water Wieners stand nearby. Speak with him about relocating his business. During the conversation, Warren becomes interested in the possibility of moving to the Flumylym Cave, where he could explore new ingredients and flavors. He eventually agrees to relocate his business. Once Warren has accepted the suggestion, return to **Sunny** at her cupcake stand. Tell her that Warren has agreed to move. The trophy unlocks after successfully completing the side activity.
Tip
**Complete Insider Trading during Chapter 4.2, before advancing through the remaining major story objectives.** This activity is easy to overlook because helping Sunny isn't necessary to progress through the main campaign. Check your PDA for optional tasks and complete Sunny's request as soon as it becomes available. The required sequence is straightforward 1. Speak with Sunny about her struggling cupcake business. 2. Convince Warren to move Water Wieners to the Flumylym Cave. 3. Return to Sunny and report the outcome. You don't need to purchase cupcakes, collect ingredients, or complete any additional business-related objectives. This chapter also contains several important conversations required for **Exchanger Arranger**. Since both trophies involve Sunny and Warren, completing their interactions together is an efficient approach. Be sure to continue speaking with them about the cultural exchange, since finishing Insider Trading doesn't automatically satisfy Exchanger Arranger's separate conversation requirements. If you advance too far without helping Sunny, you'll need to reload an earlier Chapter 4 checkpoint and repeat the activity. Harold has spent most of his adventure helping scientists, repairing equipment, and solving unusual problems. Now he's negotiating a business relocation between two competing food vendors. Apparently, the Fedora's economy depends entirely on cupcakes, hot dogs, and one extremely patient laboratory assistant.

Trophy: Luke Warm
Help Slippie set up in the Energy District.
Type: Bronze
Category: Misc
How to Unlock
**Help Slippie set up his equipment in the Energy District during Chapter 4.2.** Luke Warm is a missable side-activity trophy involving Slippie, the enthusiastic shopkeeper you've encountered earlier in the story. During **Chapter 4.2**, Harold becomes involved in helping the Flumylym and Fedora residents establish a connection between their communities. Progress through the main story until you're instructed to speak with **Brigitte in the Flumylym Cave**. Brigitte will explain that an important adaptor is missing, beginning the objective to locate it. After speaking with her, travel back to the Fedora using the All Water Tube. Head to the **Energy District** and locate Slippie. Speak with him about the missing adaptor. During the conversation, Slippie will offer an opportunity to help him set up his equipment in the Energy District. Accept the interaction and complete the short activity. The trophy unlocks after successfully helping Slippie.
Tip
**Complete this activity as soon as the missing adaptor objective becomes available in Chapter 4.2.** You don't need any special equipment or collectibles. However, progressing through the chapter without speaking to Slippie can cause you to miss the opportunity. Check your PDA for optional tasks and speak to Slippie before advancing the main investigation. This is separate from **Après Ski**, which requires trying Slippie's ski slope during Chapter 1. Both activities are needed for the Platinum. If you miss the interaction, Chapter Select allows you to return to Chapter 4.2, but doing so resets your save progression to that point. It's much easier to complete the task during your first playthrough. Harold has spent his entire adventure fixing machinery, helping scientists, and solving everyone else's problems. Now he's assisting Slippie with yet another technical project. At this point, the Fedora really should consider giving Harold a raise.

Trophy: The Postman Always Rings Twice
Read and deliver all of Buddy's letters.
Type: Gold
Category: Misc
How to Unlock
**Read and deliver all of Buddy's letters, then fulfill his final wish.** This missable trophy follows Buddy, the Fedora's postman, across Chapters 2 and 4. **Chapter 2 — Read Buddy's letters** During Chapter 2.1, visit Buddy at the **Post Office in the Energy District** and begin reading his old, undelivered letters. You must read the following correspondence: - **Chapter 2.1:** Arna's Love Letter. - **Chapter 2.2:** Adilah's Letter and the All Water Corporation cease-and-desist letter. - **Chapter 2.3:** Viv's Letter. When Buddy offers another letter, choose **"Do you have time for another one?"** to continue reading. Don't assume you're finished after the first letter. **Chapter 4 — Deliver Buddy's letters** Following Buddy's death in Chapter 4.1, you'll receive a box of letters in Harold's room. Collect a letter, deliver it to the intended recipient, then return to Harold's room to collect the next one. Deliver the letters in this order: 1. **Mareaux:** Lab District, Chapter 4.2. 2. **Zoya:** All Water District, Chapter 4.2. 3. **Brigitte:** Flumylym Cave, Chapter 4.3. 4. **Rafi:** Agora District, Chapter 4.3. 5. **Chris:** Social District, Chapter 4.3. 6. **Major:** Flumylym Cave, Chapter 4.3. After completing these deliveries, you'll discover that Buddy's final letter is addressed to Harold. Follow its instructions and visit **Chris in the Social District** to arrange Buddy's final wish. Complete this final request to finish the storyline and earn the trophy.
Tip
**Complete every letter delivery before advancing the Chapter 4.3 objective "Join the Gang."** This is the most important deadline for the trophy. Although the deliveries become available across Chapters 4.2 and 4.3, progressing too far can prevent you from finishing the entire sequence. Check your PDA after each delivery and return to Harold's room for the next letter. The final interaction with Chris also contributes a Notebook entry toward **Forschergeist**. If you miss an earlier letter, Chapter Select can restore the opportunity, but your save progression resets to the selected chapter. You may need to replay everything afterward. Buddy's letters reveal the personal stories and relationships of the people living aboard the Fedora. What initially seems like an ordinary postal delivery job becomes one of the game's most heartfelt optional storylines. Apparently, even at the bottom of an alien ocean, some messages are too important to leave undelivered.

Read and deliver all of Buddy's letters, then fulfill his final wish.
This missable trophy follows Buddy, the Fedora's postman, across Chapters 2 and 4.
Chapter 2 — Read Buddy's letters
During Chapter 2.1, visit Buddy at the Post Office in the Energy District and begin reading his old, undelivered letters.
You must read the following correspondence:
When Buddy offers another letter, choose "Do you have time for another one?" to continue reading. Don't assume you're finished after the first letter.
Chapter 4 — Deliver Buddy's letters
Following Buddy's death in Chapter 4.1, you'll receive a box of letters in Harold's room.
Collect a letter, deliver it to the intended recipient, then return to Harold's room to collect the next one.
Deliver the letters in this order:
After completing these deliveries, you'll discover that Buddy's final letter is addressed to Harold.
Follow its instructions and visit Chris in the Social District to arrange Buddy's final wish.
Complete this final request to finish the storyline and earn the trophy.
Complete every letter delivery before advancing the Chapter 4.3 objective "Join the Gang."
This is the most important deadline for the trophy.
Although the deliveries become available across Chapters 4.2 and 4.3, progressing too far can prevent you from finishing the entire sequence.
Check your PDA after each delivery and return to Harold's room for the next letter.
The final interaction with Chris also contributes a Notebook entry toward Forschergeist.
If you miss an earlier letter, Chapter Select can restore the opportunity, but your save progression resets to the selected chapter. You may need to replay everything afterward.
Buddy's letters reveal the personal stories and relationships of the people living aboard the Fedora.
What initially seems like an ordinary postal delivery job becomes one of the game's most heartfelt optional storylines.
Apparently, even at the bottom of an alien ocean, some messages are too important to leave undelivered.
Trophy: A New Shape of Soul
Complete Chapter 3.
Type: Silver
Category: Story
How to Unlock
**Complete Chapter 3 of Harold Halibut.** A New Shape of Soul is a story-related trophy earned by finishing the game's third chapter. Chapter 3 begins after Harold and Fishy travel into the **Flumylym Cave**, a mysterious environment inhabited by Fishy's people. Unlike earlier chapters, Chapter 3 consists primarily of exploration and story interactions rather than numerous separate daily objectives. Follow the main story into the cave and explore its unfamiliar surroundings. You'll encounter several Flumylym residents who can provide information about their culture, daily lives, and relationship with the environment. Continue exploring until you reach the ritual involving two Flumylym. Participate in the required interaction and wait for Fishy to return. Afterward, the remaining objectives progress through a linear sequence of story events. Continue following the available instructions and conversations until Chapter 3 concludes. The trophy unlocks automatically upon completing the chapter.
Tip
**Speak with every Flumylym you encounter before advancing the story.** Chapter 3 contains several Notebook entries required for **Forschergeist**, including optional conversations that can be missed. When exploring the cave, interact with the Flumylym at these locations: - The first booth or store, for the **Didachik** entry. - The store on the right, for **Bubble Guy**. - The triangular structure, for **The Pyramid**. - The area ahead on the left, for **Don't Touch**. Other entries, including The Cave, The Ritual, and several later discoveries, are earned through normal story progression. Open your PDA and check Harold's Notebook before leaving the area to confirm you've collected the available drawings. There are no combat challenges or difficulty restrictions associated with this trophy. If you miss an optional conversation, you may need to reload Chapter 3 and replay the subsequent story to restore your Notebook progress. After spending most of his life aboard an underwater spaceship, Harold finally gets to explore an entirely different civilization. Naturally, his first assignment is to wander around and talk to absolutely everyone. At least this time, nobody has asked him to clean the filters.

Trophy: A Slice of Life.
Complete Chapter 1.
Type: Silver
Category: Story
How to Unlock
**Complete Chapter 1 of Harold Halibut.** A Slice of Life. is a story-related trophy earned automatically after completing the game's first chapter. Chapter 1 introduces Harold, Professor Mareaux, the Fedora's residents, and the everyday routines aboard the enormous underwater spaceship. You'll begin in the **All Water District**, where Harold is waiting for Professor Mareaux. After returning to the laboratory, you'll begin completing various maintenance tasks and investigating unusual events aboard the ship. The chapter is divided into several smaller sections. **Chapter 1.2** - Speak with Cyrus about the fish food. - Clean the filters. - Feed the fish. - Travel to Agora Arcade. - Watch the announcement. **Chapter 1.3** - Investigate the missing Blue Rock. - Contact Cyrus and Brigitte. - Report discoveries to Professor Mareaux. - Continue investigating the theft. - Complete the required laboratory tasks. **Chapter 1.4** - Deliver the recovered rock. - Clean the filters. - Help prepare the sample. - Analyze the sample. **Chapter 1.5** - Meet Felix at Agora Arcade. - Escape the shaft. - Investigate the computer and Filter Station. Continue following the main objectives until Chapter 1 concludes. The trophy unlocks automatically after completing the chapter.
Tip
**Chapter 1 contains several important missable activities, so don't rush through it.** Before leaving Chapter 1.1, attempt to exit the All Water Office three times for **Rebel**. During Chapter 1.3, complete the following: - Participate in Buddy and Chris's jog for Certificate of Participation. - Visit Slippie's ski slope for Après Ski. - Report each Blue Rock investigation update to Mareaux for Managing Upwards. - Begin the secretary brothers' storyline for Family Ties (And Uniforms). - Speak with Captain Zoya and Onat. - Listen to the available gossip at Gertrude's Bierzone. During Chapter 1.4, revisit Brigitte in the Energy District when she tells you the sample is ready to unlock Neo-Luddite. Also check your PDA and collect the available Notebook entries throughout the chapter for **Forschergeist**. A new day or sub-chapter often introduces additional conversations, even with characters you've already spoken to. Complete optional objectives before finishing the main tasks that advance the story. If you miss something, Chapter Select can restore earlier opportunities, but doing so replaces your current progression with the selected chapter's save state. Chapter 1 may seem like an ordinary introduction to life aboard the Fedora. But between suspicious rock disappearances, unusual coworkers, and Harold's endless maintenance duties, it's clear this isn't an ordinary workplace. And somehow, things are only going to get stranger.

Trophy: Chasing Dragons
Complete Chapter 5.
Type: Silver
Category: Story
How to Unlock
**Complete Chapter 5 of Harold Halibut.** Chasing Dragons is a story-related trophy earned automatically after completing the fifth chapter. Chapter 5 begins with Harold and Weeoo, previously known as Fishy, traveling deeper into the **Flumylym Cave** to investigate a mysterious new energy source. Unlike earlier chapters, this section focuses almost entirely on exploration, conversations, and important story revelations. Follow the available objectives as Harold and Weeoo explore the deeper sections of the cave. Continue interacting with the environment and progressing through the story sequences. Eventually, you'll reach an area containing **four doors**. Each door leads to a different story sequence that explores the game's philosophical themes and character relationships. You can enter these doors in any order. Explore the available sequences and continue following the main objectives until Chapter 5 concludes. The trophy unlocks automatically after completing the chapter.
Tip
**Take your time exploring the cave and experiencing the story sequences.** Chapter 5 doesn't contain the extensive collection of optional conversations found in earlier chapters. The Notebook entry associated with this chapter, **Chasing the Dragon**, is obtained through normal story progression. However, you should still check your PDA before advancing to make sure you haven't overlooked any unfinished objectives. This is also an opportunity to review your existing Notebook collection for **Forschergeist**, which requires all 71 entries. If you're missing entries from previous chapters, remember that loading an earlier chapter resets your current progression to that point. There are no combat challenges, difficulty restrictions, or special gameplay requirements for Chasing Dragons. Simply progress through the story until the chapter is complete. Harold's journey has taken him from cleaning filters aboard the Fedora to exploring the mysteries of an entirely different civilization. Now he's investigating a strange energy source deep beneath an alien ocean. That's quite a promotion for someone who started as the laboratory handyman.

Trophy: Cultural Liaison
Complete Chapter 4.
Type: Silver
Category: Story
How to Unlock
**Complete Chapter 4 of Harold Halibut.** Cultural Liaison is a story-related trophy earned automatically after completing Chapter 4. This chapter focuses on the growing relationship between the Fedora's residents and the Flumylym. With a new All Water Tube connecting the ship to the cave, Harold becomes involved in several activities that bring the two communities closer together. Chapter 4 contains four sub-chapters. **Chapter 4.1** Attend Buddy's funeral and follow the related story events. **Chapter 4.2** - Speak with Brigitte in the Flumylym Cave. - Search for the missing adaptor. - Ask Rafi for assistance. - Meet Felix secretly. - Complete the heist. **Chapter 4.3** - Return the adaptor to Brigitte. - Show Rafi the tape. - Check on Cyrus. - Join the gang. - Find two fish for Brigitte. - Inform Cyrus about the bubbles. **Chapter 4.4** - Complete the final preparations. - Follow the objective involving Pee. - Continue the remaining story events. Finish the required objectives until Chapter 4 concludes. The trophy unlocks automatically when you reach the next chapter.
Tip
**Chapter 4 is one of the most important sections for missable trophies. Complete optional activities before advancing the main story.** During Chapter 4.2, speak with everyone involved in the cultural exchange for **Exchanger Arranger**, including Sunny, Warren, Tommy, Chris, Secretary 17, Major, and the relevant Flumylym residents. Help Slippie set up in the Energy District for **Luke Warm** and convince Warren to relocate Water Wieners for **Insider Trading**. Continue visiting Gertrude's Bierzone for the changing conversations required by Busybody. Most importantly, finish the letter deliveries for **The Postman Always Rings Twice** before completing the Chapter 4.3 objective **"Join the Gang."** During Chapter 4.4, visit the four secretary brothers near the Agora Arcade theater to continue Family Ties (And Uniforms). These activities also contribute several Notebook drawings required for Forschergeist. If you're unsure whether you've finished the available optional tasks, check your PDA before progressing. The Fedora and the Flumylym are finally beginning to understand each other. Unfortunately, international relations apparently involve missing adaptors, suspicious business arrangements, and an alarming amount of paperwork. Fortunately, Harold seems qualified for at least one of those things.

Trophy: Home Is Where the Heart Is
Complete the game.
Type: Gold
Category: Story
How to Unlock
**Complete the Epilogue and finish the main story of Harold Halibut.** Home Is Where the Heart Is is the final story-related trophy, awarded after completing the game's Epilogue. Once you've finished all six chapters, the story enters its concluding section aboard the Fedora. The Epilogue allows Harold to revisit familiar locations, speak with the ship's residents, and experience the conclusion of his journey. Your final main objective involves saying goodbye to **Weeoo**, but you should avoid completing this interaction immediately. Instead, travel around the Fedora and speak with the remaining characters. Several optional conversations provide the final Notebook entries required for **Forschergeist**. Once you've completed the available conversations and checked your remaining objectives, return to Weeoo. Follow the final story sequence to complete Harold Halibut. The trophy unlocks after the game's conclusion.
Tip
**The Epilogue contains five important Notebook entries. Collect them before speaking with Weeoo for the final time.** Visit these characters and locations 1. **Onat — Agora Arcade:** Speak with Onat on stage to obtain the Ancient Onat entry. 2. **The Four Brothers and Warren — Agora Arcade:** Speak with the brothers, then return to Warren after their argument to obtain Hot Dog Contest. 3. **Major — Social District:** Speak with Major to obtain Frank Jr. 4. **Captain Zoya — All Water District:** Speak with Zoya to obtain Captain Zoya. 5. **Madam CEO — All Water District:** Visit her office and speak with her to obtain Same Old. These are the final five entries in the **71-entry Notebook** required for Forschergeist. Confirm that you've collected all 71 entries before completing the story. **Important Earn Slow Bro before finishing the Epilogue.** Slow Bro requires more than **15 hours of playtime on the same save file**. If you've completed the story in less time, leave Harold idle until you've accumulated enough playtime and the trophy unlocks. You can also check that you've earned your remaining missable trophies before the final interaction. Remember that Chapter Select overwrites your current progression with the state from the selected chapter, including Notebook entries and playtime. If you haven't missed anything, completing the Epilogue should bring you very close to the Platinum trophy. After six chapters filled with extraordinary discoveries, unforgettable friendships, and more maintenance duties than anyone should reasonably endure, Harold's adventure finally reaches its conclusion. He may have started as an ordinary laboratory assistant, but his journey has changed the lives of everyone aboard the Fedora. And perhaps most importantly, he's finally earned a little time away from cleaning the filters.

Trophy: Justice Is a Dish Best Served Warm
Complete Chapter 6.
Type: Silver
Category: Story
How to Unlock
**Complete Chapter 6 of Harold Halibut.** Justice Is a Dish Best Served Warm is a story-related trophy earned by completing the game's sixth chapter. Chapter 6 begins when Harold, Weeoo, and Brigitte must return to the Fedora after the **All Water Tube system and broadband connection stop functioning**. With their usual transportation and communication systems unavailable, the group uses a newly constructed submarine to travel back to the ship. Follow the main story objectives as Harold and his companions make their way toward the Fedora. Once you return, you'll discover that the ship is facing serious problems. Continue following Brigitte's instructions and assisting the other characters as they attempt to restore the Fedora. This chapter consists primarily of linear exploration, character interactions, and story sequences. Your objectives will guide you through the necessary areas. Continue completing the available tasks until the ship's situation has been resolved and Chapter 6 concludes. The trophy unlocks automatically upon completing the chapter.
Tip
**Chapter 6 contains several story-related Notebook entries required for Forschergeist.** The six entries listed in the source guide are: - The New Submarine - Frozen Fedora - The Core - Submarine Duo - Showdown - Finding the CEO All six are earned through normal story progression, so you don't need to complete additional side activities specifically for these entries. However, **The Plot Thickens** becomes missable if you reach Chapter 6 without accumulating 10 minutes of television viewing. Make sure you've already earned that trophy before progressing this far. Also check your progress toward **Slow Bro**, which requires more than 15 hours of playtime on the same save file. You'll have another opportunity to accumulate playtime during the Epilogue, but don't finish the game before earning it. There are no difficulty restrictions or optional combat challenges associated with this trophy. After exploring mysterious caves and discovering extraordinary secrets, Harold finally returns home. Unfortunately, the Fedora has developed some rather serious problems. Apparently, even saving an underwater spaceship falls within the responsibilities of the laboratory handyman.

Trophy: The Adventure Begins
Complete Chapter 2.
Type: Silver
Category: Story
How to Unlock
**Complete Chapter 2 of Harold Halibut.** The Adventure Begins is a story-related trophy earned automatically after completing the second chapter. Chapter 2 begins when Harold discovers an unconscious alien near the Filter Station and brings the mysterious visitor to Professor Mareaux. The chapter follows Harold's attempts to help the alien recover while uncovering more about its origins. You'll progress through six sub-chapters containing several important objectives. **Chapter 2.1** - Declutter the Storage Room. - Deliver the blood samples. - Bring the blood replacement to Fishy. **Chapter 2.2** - Check on Fishy's condition. - Ask Sunny for help. - Deliver antibiotics to Fishy. - Help Brigitte again. **Chapter 2.3** - Check Fishy's condition. - Obtain special medication. - Deliver the medication to Fishy. - Meet Brigitte for dinner. **Chapter 2.4** - Investigate the Lightkeepers. - Obtain and return the camera. - Show Mareaux the recording. - Complete the tasks involving Cyrus, Rafi, and Tommy. **Chapter 2.5** - Look after Fishy. - Ask Chris about the book. - Teach Fishy your language. **Chapter 2.6** - Travel to the cave with Fishy. The trophy unlocks once Chapter 2 concludes.
Tip
**Chapter 2 contains several important missable trophies and Notebook entries.** Before finishing Chapter 2.1, visit the Announcer's bathroom in the Social District for **Rubadubdub**. Begin reading Buddy's letters at the Post Office, continue the secretary brothers' storyline, and check on Captain Zoya. During Chapter 2.2, revisit Warren, Buddy, and Zoya to continue their optional conversations. Also visit Gertrude's Bierzone during Chapter 2.4 to hear the latest gossip for Busybody. Talk to characters between main objectives and check your PDA for newly available optional tasks. Chapter Select can restore missed interactions, but loading an earlier chapter resets your save progression to that point. Harold began his adventure performing ordinary maintenance work aboard the Fedora. Now he's caring for a mysterious alien visitor and investigating increasingly unusual events. Apparently, being the laboratory handyman includes a surprising amount of extraterrestrial responsibility.

Trophy: Tubular!
Make your first trip on the All Water tube.
Type: Bronze
Category: Story
How to Unlock
**Take your first trip using the All Water Tube transportation system.** Tubular! is an unmissable story-related trophy earned during the opening section of Harold Halibut. The **All Water Tube** is the Fedora's primary transportation network, allowing residents to travel between the different districts aboard the underwater spaceship. During the game's introduction, Harold begins in the All Water District, where he's waiting for Professor Mareaux. After the opening interactions, you'll be introduced to the transportation system while traveling toward the laboratory. Follow the main story objectives until you're instructed to use the All Water Tube. Approach the tube station and interact with the transportation system. Select the available destination and begin your journey. Harold will travel through the tube network to another section of the ship. The trophy unlocks automatically after completing your first trip. You don't need to visit every district or use the transportation system multiple times. Your first successful journey is enough.
Tip
**Tubular! cannot be missed during normal story progression.** The All Water Tube is an essential part of exploring the Fedora, and you'll use it frequently throughout the game. There are no special dialogue choices, hidden requirements, or collectibles associated with this trophy. Simply follow the opening objectives and use the transportation system when instructed. After your first trip, familiarize yourself with the different destinations. The tube network will become especially important when working on missable trophies involving characters in multiple districts. For example, Family Ties (And Uniforms) requires repeated trips between Agora Arcade, Central Station, and the All Water Office. You can also use the system to revisit Gertrude's Bierzone for Busybody or check on Captain Zoya during his personal storyline. Since Tubular! unlocks naturally, focus your attention on the more easily missed activities during the opening chapter. Harold lives aboard an enormous spaceship resting beneath an alien ocean. Naturally, getting to work involves traveling through a network of futuristic transportation tubes. At least he doesn't have to worry about traffic.

Welcome aboard the Fedora, an enormous spaceship stranded beneath an alien ocean. You'll play as Harold Halibut, a laboratory assistant whose everyday responsibilities gradually lead him into a much bigger mystery. The gameplay focuses on exploration, conversations, and completing objectives rather than combat. Use your PDA to track main and optional tasks, and take your time getting to know the ship's residents. There are no difficulty settings, and the Platinum can be earned in a single playthrough, provided you stay on top of the missable activities.
Start watching for missable trophies immediately. During Chapter 1.1, attempt to leave the All Water Office three times before sitting down to unlock Rebel. Chapter 1.3 introduces several important opportunities, including the station jog for Certificate of Participation, Slippie's ski slope for Après Ski, and repeated updates to Professor Mareaux for Managing Upwards. Return to Mareaux after each relevant discovery during the Blue Rock investigation instead of completing several steps before reporting back. Also begin speaking with the secretary brothers, Captain Zoya, Onat, and the regulars at Gertrude's Bierzone, since their stories continue across later chapters.
Your most important long-term collectible is Forschergeist, which requires completing Harold's Notebook with all 71 entries. Some drawings appear automatically during the story, but others depend on optional conversations and activities that are easy to overlook. Check your PDA regularly, speak to characters again after major events, and finish available optional tasks before ending each day. Harold's daily routine might seem relaxed, but his social calendar is surprisingly demanding when you're chasing a Platinum.
As the story progresses through Chapters 1 and 2, continue following the main objectives while revisiting familiar locations for new conversations. In Chapter 1.4, pay attention to Neo-Luddite: after Brigitte tells you the Blue Rock sample is ready, return to her in the Energy District before going back to the laboratory. During Chapter 2.1, visit the Announcer's bathroom in the Social District for Rubadubdub and begin reading Buddy's undelivered letters at the Post Office. These early interactions are easy to miss if you concentrate exclusively on the main storyline.
Several trophies require conversations spread across multiple chapters. Continue following Captain Zoya's personal story for O Captain! My Captain!, investigate the secretary brothers and Warren for Family Ties (And Uniforms), and listen to the changing gossip at Gertrude's Bierzone for Busybody. Visit Buddy whenever new letters become available, and clean the graffiti in the Lab District when prompted. Also spend at least 10 minutes watching television in the laboratory lounge before Chapter 6 for The Plot Thickens, and play Rapid Fly Zone Force in Agora Arcade for a cumulative two minutes to earn A Winner Is You!.
When you reach Chapter 3, explore the Flumylym Cave thoroughly and speak with the inhabitants before advancing. Several Notebook entries depend on these optional conversations. Most chapters contain multiple smaller sections, so don't assume every opportunity remains available until the chapter's conclusion. If the PDA tells you to go to sleep or a major story objective is about to advance, check your optional tasks and Notebook first.
Chapter 4 contains some of the most important missable activities. During Chapter 4.2, speak with the people involved in the exchange between the Fedora and the Flumylym for Exchanger Arranger. This includes conversations with Sunny, Warren, Tommy, Chris, Secretary 17, Major, and several Flumylym residents. Help Slippie in the Energy District for Luke Warm and convince Warren to relocate Water Wieners for Insider Trading. Continue listening to Gertrude's gossip and checking for new Notebook entries before progressing.
Finish Buddy's letter deliveries before completing the Join the Gang objective in Chapter 4.3. After receiving his box of letters, deliver each one to its intended recipient and complete his final request to earn The Postman Always Rings Twice. Later, during Chapter 4.4, return to the four brothers for their special gathering and continue their storyline into the Epilogue. As you progress through Chapters 5 and 6, continue checking the Notebook for outstanding entries rather than rushing toward the ending. Most late-game objectives are straightforward, but the remaining optional conversations still matter.
The Epilogue is your final opportunity to finish several objectives before completing the story. Speak with the remaining characters, including Onat, Warren and the brothers, Major, Captain Zoya, and Madam CEO, to collect the final Notebook entries. Check that you've earned Forschergeist before finishing the game. You'll also need more than 15 hours of playtime on the same save for Slow Bro. If you're approaching the ending too quickly, leave Harold idle until the trophy unlocks, then complete the final story interaction. After that, enjoy the conclusion and collect Home Is Where the Heart Is.
Harold Halibut is a relatively straightforward Platinum, estimated at approximately 20 hours with a difficulty of 2/10. There are no combat challenges, difficulty-specific requirements, or mandatory multiplayer activities. The real challenge is keeping track of optional conversations and completing all 71 Notebook entries without skipping an important interaction. A single playthrough is enough if you follow the missable objectives carefully, though an overlooked conversation can require replaying a substantial portion of the story.
Be especially careful with Chapter Select. The game uses a single save file, and loading an earlier chapter replaces your current progression with the state from that point. Later Notebook entries, completed activities, and accumulated playtime can be lost. This means Chapter Select isn't a simple way to collect one missing trophy while keeping everything else intact. If you load an earlier chapter to recover a missed objective, you may need to continue forward through subsequent chapters and rebuild the required progress. Your 15-hour Slow Bro timer is also affected by returning to an earlier save state.
For the smoothest Platinum, keep a chapter-by-chapter checklist of missable activities and confirm your Notebook progress before moving to the next section. Complete The Plot Thickens, A Winner Is You!, and other time-based miscellaneous trophies early rather than leaving everything until the Epilogue. If you're unsure which conversation to trigger or where a missing Notebook drawing is obtained, use Ask Gami before advancing the story. Harold's adventure is best enjoyed at an unhurried pace, and fortunately, taking your time is exactly what one of the trophies asks you to do.
YouTube Playlist
Harold Halibut — Platinum Walkthrough