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Descend into Hallownest, a haunting underground kingdom full of forgotten ruins, strange insects, and deadly secrets. Explore winding caverns, master precise combat and platforming, unlock new abilities, and challenge fearsome bosses in this atmospheric hand-drawn Metroidvania.
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Platinum Path
EARLY GAME Welcome to Hallownest, a vast underground kingdom filled with forgotten civilizations, dangerous creatures, and secrets hidden behind nearly every wall. Hollow Knight is a challenging Metroidvania that rewards exploration, patience, and learning enemy attack patterns. Begin by exploring the Forgotten Crossroads, defeating the False Knight, and obtaining the Vengeful Spirit spell. Continue into Greenpath, d...
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Hollow Knight — Platinum Walkthrough
Trophy: Heart of Hallownest
Acquire all other trophies
Type: Platinum
How to Unlock
**Acquire all other trophies in Hollow Knight.** Heart of Hallownest is the Platinum trophy awarded for completing the other 34 trophies in Hollow Knight. This challenging Metroidvania requires you to explore the underground kingdom of Hallownest, defeat powerful bosses, collect upgrades, and master some of the game's most demanding combat encounters. The main requirements include: - Complete the main story by defeating the Hollow Knight. - Achieve **112% game completion** and finish the game again. - Collect all 40 Charms, 16 Mask Shards, and nine Vessel Fragments. - Rescue all 46 imprisoned Grubs. - Unlock every Stag Station and obtain the required maps. - Complete the Hunter's Journal and receive the Hunter's Mark. - Collect 2,400 Essence and complete the Seer's storyline. - Complete all three Colosseum of Fools trials. - Finish the Grimm Troupe storyline and Grey Mourner's quest. - Complete all five Pantheons, including the **Pantheon of Hallownest**. Once all 34 other trophies have been earned, Heart of Hallownest unlocks automatically.
Tip
**The Pantheon of Hallownest is the biggest obstacle to earning this Platinum.** This final boss-rush challenge requires defeating more than 40 bosses consecutively, culminating in a battle against Absolute Radiance. Unlike the first four Pantheons, the fifth Pantheon doesn't contribute toward 112% completion, but it's still mandatory for the Platinum. Practice difficult bosses individually in Godhome's Hall of Gods before attempting the entire sequence. There are no missable PlayStation trophies, and you don't need to complete Steel Soul Mode, speedruns, or difficulty-specific challenges. The Platinum requires a minimum of one playthrough, with an estimated difficulty of **9/10** and approximately **100+ hours** of gameplay. Both source guides describe an optional invincibility exploit, but its reliability on the native PS5 version hasn't been verified. Hollow Knight may begin as a quiet journey through a forgotten kingdom, but earning the Platinum requires mastering practically everything Hallownest can throw at you. Even the toughest bosses will eventually learn to fear a tiny warrior carrying a nail.

Trophy: Ascension
Collect 2400 Essence and hear the Seer’s final words
Type: Silver
Category: Collectible
How to Unlock
**Collect 2,400 Essence and hear the Seer's final words.** Ascension is the final Essence-related trophy in Hollow Knight. It requires accumulating **2,400 Essence** and returning to the Seer in the Resting Grounds to complete her storyline. By this point, you should already have obtained the Dream Nail and earned Attunement and Awakening. However, reaching 1,800 Essence isn't the end of the Seer's quest. You'll need to gather another **600 Essence** to reach the final milestone. Essence can be collected through several activities. **1. Defeat Warrior Dreams** There are seven Warrior Dreams throughout Hallownest. Completing all seven encounters provides a combined total of **1,100 Essence**. These encounters include Xero, Gorb, Elder Hu, Marmu, No Eyes, Galien, and Markoth. Some are considerably easier than others, so prioritize the encounters you're comfortable completing. **2. Defeat Dream Bosses** Dream Bosses provide some of the largest individual Essence rewards in the game. The available encounters are - **Failed Champion** 300 Essence. - **Lost Kin** 400 Essence. - **Soul Tyrant** 300 Essence. - **White Defender** 300 Essence. - **Grey Prince Zote** 300 Essence. Defeating all five provides **1,600 Essence**. However, you don't need to defeat all of them to reach the required total. Grey Prince Zote is particularly worth considering carefully because triggering his encounter can affect your later Pantheon experience. **3. Collect Essence from Whispering Roots** There are 15 Whispering Roots scattered throughout Hallownest. Use your Dream Nail on each tree and collect the glowing Essence particles released into the surrounding passages. Collecting every Whispering Root reward provides **482 Essence**. **4. Additional Essence Sources** You can also obtain small amounts of Essence by interacting with certain spirits using the Dream Nail. Regular enemies have a small chance to drop Essence when defeated. According to the source guides, the standard drop chance is approximately 0.5%, increasing to approximately 1% when Dream Wielder is equipped. These methods are considerably slower than defeating Warrior Dreams or Dream Bosses, so they shouldn't be your primary strategy. Once your Essence total reaches **2,400**, travel to the Resting Grounds. Visit the Seer and speak with her. After recognizing the extent of your progress, she'll share her final words and conclude her storyline. The trophy unlocks after completing the conversation.
Tip
**Complete Ascension before beginning your final 112% cleanup.** The Seer's final milestone contributes **one percentage point** toward the completion requirement for Pure Completion. Collecting 2,400 Essence without speaking to her isn't sufficient for that final reward. Several earlier milestones also provide valuable items required for other trophies: - **500 Essence:** Dream Wielder, required for Blessed. - **700 Essence:** Vessel Fragment, required for Worldsoul. - **1,500 Essence:** Mask Shard, required for Masked. - **1,800 Essence:** Awoken Dream Nail, required for accessing the White Palace. - **2,400 Essence:** Seer's final words, required for Ascension and 112% completion. If you've been collecting Essence throughout the main story, you may already be close to the requirement. Otherwise, focus on the remaining Warrior Dreams and Dream Bosses. A strong Nail, upgraded spells, and additional Mask Shards will make these encounters considerably easier. One helpful approach is to complete the easier Warrior Dreams first, then use Dream Boss encounters to earn the remaining Essence in larger amounts. For example, Lost Kin rewards 400 Essence, making it particularly useful if you're close to the final milestone. Avoid relying on random enemy drops because gathering hundreds of Essence this way would be extremely time-consuming. **Ascension isn't missable**, and you can continue working toward it after completing the main story. The Seer's final reward is an important part of fully completing Hallownest. Your Knight has fought ancient warriors, challenged powerful dreams, and collected an extraordinary amount of mysterious Essence. Now the Seer has finally shared the last of her wisdom. Unfortunately, completing her storyline doesn't mean your adventure is finished. There are still plenty of nightmares waiting in Godhome.

Trophy: Attunement
Collect 600 Essence
Type: Bronze
Category: Collectible
How to Unlock
**Collect 600 Essence using the Dream Nail.** Attunement is an Essence-collection trophy requiring you to accumulate **600 Essence** during your adventure. Essence is a special resource connected to the Dream Realm and the Dream Nail. Before collecting Essence efficiently, you'll need to obtain the **Dream Nail**. Travel to the **Resting Grounds** and investigate the Dreamers Memorial. During the associated sequence, you'll receive the Dream Nail and encounter the **Seer**, an NPC who explains the significance of Essence. The Dream Nail allows you to interact with spirits, access certain dream encounters, and collect Essence from various sources. There are several ways to obtain the required 600 Essence. **Method 1 — Defeat Warrior Dreams** Warrior Dreams are the spirits of powerful warriors found throughout Hallownest. Approach their graves and interact with them using the Dream Nail to begin their encounters. Defeating these warriors rewards Essence. Available Warrior Dreams include - **Xero** Resting Grounds — 100 Essence. - **Gorb** Howling Cliffs — 100 Essence. - **Elder Hu** Fungal Wastes — 100 Essence. - **Marmu** Queen's Gardens — 150 Essence. - **No Eyes** Greenpath — 200 Essence. - **Galien** Deepnest — 200 Essence. - **Markoth** Kingdom's Edge — 250 Essence. Defeating several of these spirits provides enough Essence for Attunement. **Method 2 — Defeat Dream Bosses** Some bosses you've already defeated can be challenged again in stronger dream forms. Use the Dream Nail on their remains or associated objects to enter these encounters. Dream Bosses reward large amounts of Essence. Examples include - **Failed Champion** A stronger version of False Knight — 300 Essence. - **Lost Kin** A stronger version of Broken Vessel — 400 Essence. - **Soul Tyrant** A stronger version of Soul Master — 300 Essence. - **White Defender** A stronger version of Dung Defender — 300 Essence. - **Grey Prince Zote** An optional dream version of Zote — 300 Essence. These encounters are significantly harder than their original counterparts but can provide large amounts of Essence quickly. **Method 3 — Collect Essence from Whispering Roots** Whispering Roots are mysterious red trees found throughout Hallownest. Approach a Whispering Root and strike it with your Dream Nail. The tree releases glowing red Essence particles throughout the surrounding area. Explore the nearby passages and collect the particles. There are **15 Whispering Roots**, providing a combined total of 482 Essence. You can combine Whispering Root exploration with Warrior Dream encounters to reach 600 Essence. **Method 4 — Defeat Regular Enemies** Regular enemies have a small chance to drop Essence when defeated. According to the source guides, the normal drop chance is approximately 0.5%. Equipping the **Dream Wielder Charm** increases this chance to approximately 1%. However, this is considerably slower than defeating Warrior Dreams or collecting Essence from Whispering Roots. Once you've accumulated **600 Essence**, Attunement unlocks automatically.
Tip
**Start collecting Essence as soon as you obtain the Dream Nail.** Many Essence sources overlap with locations you'll already be exploring for other Platinum requirements. The easiest approach is generally to defeat a few manageable Warrior Dreams while collecting Essence from Whispering Roots. You don't need to defeat every Warrior Dream or Dream Boss to reach 600 Essence. You'll eventually need **2,400 Essence** for Ascension, so any progress toward Attunement also contributes to that larger requirement. Important Essence milestones include - **500 Essence:** Dream Wielder Charm from the Seer. - **600 Essence:** Attunement trophy. - **700 Essence:** Vessel Fragment from the Seer. - **900 Essence:** Dreamgate ability from the Seer. - **1,500 Essence:** Mask Shard from the Seer. - **1,800 Essence:** Awoken Dream Nail and Awakening trophy. - **2,400 Essence:** Ascension trophy after speaking with the Seer. Several of these rewards contribute toward Blessed, Masked, and Worldsoul. The **Awoken Dream Nail** is particularly important because it allows you to access the White Palace and obtain part of Kingsoul. Attunement unlocks when you've collected enough Essence, so returning to the Seer isn't required specifically for the 600-Essence trophy. However, you should visit her regularly to collect the milestone rewards. There are no missable requirements associated with Attunement. Your Knight has spent much of this adventure exploring dark caverns and fighting dangerous insects. Now they've discovered an entirely different world hidden inside dreams. Apparently, even sleeping doesn't provide an escape from Hallownest's challenges.

Trophy: Awakening
Collect 1800 Essence and awaken the Dream Nail
Type: Bronze
Category: Collectible
How to Unlock
**Collect 1,800 Essence and awaken the Dream Nail.** Awakening is an Essence-related trophy requiring you to collect **1,800 Essence** and return to the Seer to upgrade your Dream Nail. The Dream Nail is an important ability that allows the Knight to interact with spirits, enter certain dreams, and collect Essence throughout Hallownest. You receive the Dream Nail during the story sequence at the **Dreamers Memorial in the Resting Grounds**. After obtaining it, you'll meet the **Seer**, who rewards you for collecting increasing amounts of Essence. There are several methods of gathering the required 1,800 Essence. **Method 1 — Defeat Warrior Dreams** Warrior Dreams are the spirits of powerful warriors encountered throughout Hallownest. Approach their graves and interact with them to begin their battles. There are seven Warrior Dreams - **Xero** Resting Grounds — 100 Essence. - **Gorb** Howling Cliffs — 100 Essence. - **Elder Hu** Fungal Wastes — 100 Essence. - **Marmu** Queen's Gardens — 150 Essence. - **No Eyes** Greenpath — 200 Essence. - **Galien** Deepnest — 200 Essence. - **Markoth** Kingdom's Edge — 250 Essence. Defeating all seven provides **1,100 Essence**, which is more than half the requirement for Awakening. **Method 2 — Defeat Dream Bosses** Dream Bosses are stronger versions of certain bosses you've already defeated. Use the Dream Nail on their remains or associated objects to enter their dream encounters. Available Dream Bosses include - **Failed Champion** Stronger version of False Knight — 300 Essence. - **Lost Kin** Stronger version of Broken Vessel — 400 Essence. - **Soul Tyrant** Stronger version of Soul Master — 300 Essence. - **White Defender** Stronger version of Dung Defender — 300 Essence. - **Grey Prince Zote** Optional dream encounter — 300 Essence. These battles are generally more challenging than their original versions, but they award substantial amounts of Essence. **Method 3 — Whispering Roots** Whispering Roots are mysterious red trees scattered throughout Hallownest. Strike a Whispering Root with your Dream Nail to release glowing Essence particles into the surrounding area. Explore the nearby passages and collect the particles. There are **15 Whispering Roots**, providing a combined total of 482 Essence. You can also obtain small amounts of Essence from certain spirits and occasional enemy drops. Continue collecting Essence until you've reached **1,800**. Return to the **Seer in the Resting Grounds** and speak with her. She'll upgrade your Dream Nail into the **Awoken Dream Nail**. The trophy unlocks after receiving this upgrade.
Tip
**The Awoken Dream Nail is essential for accessing the White Palace.** You'll eventually need to explore the White Palace to obtain one half of the Kingsoul Charm. This Charm is required for the full Charm collection and for eventually obtaining Void Heart. Awakening is therefore an important progression requirement for several other trophies. You don't need to defeat every Warrior Dream or Dream Boss to collect 1,800 Essence. A combination of the easier Warrior Dreams, Whispering Roots, and selected Dream Bosses should provide enough. If you're struggling with a particularly difficult encounter, return later after upgrading your Nail, health, and Charms. Useful Essence milestones along the way include: - **500 Essence:** Dream Wielder Charm. - **700 Essence:** Vessel Fragment. - **900 Essence:** Dreamgate ability. - **1,500 Essence:** Mask Shard. - **1,800 Essence:** Awoken Dream Nail. Remember that **Awakening requires speaking with the Seer** after reaching 1,800 Essence. Simply reaching the threshold isn't enough to obtain the upgrade. You'll also need to continue collecting Essence for **Ascension**, which requires 2,400. There are no missable PlayStation requirements associated with Awakening. Your Knight has spent an impressive amount of time fighting ghosts and exploring mysterious dreams. Now the Seer has rewarded all that effort with an even more powerful Dream Nail. Apparently, even in Hallownest, collecting enough mysterious energy eventually earns you a promotion.

Trophy: Blessed
Acquire all Charms and receive Salubra’s blessing
Type: Silver
Category: Collectible
How to Unlock
**Acquire all 40 Charms and purchase Salubra's Blessing.** Blessed requires collecting every Charm available throughout Hallownest and purchasing a special reward from **Charm Lover Salubra**. There are **40 Charm slots** in the game, and you'll need to fill all of them before Salubra will offer her Blessing. Charms can be obtained from merchants, hidden locations, bosses, and special quest rewards. Use the following checklist to track your collection. **Dirtmouth and King's Pass** 1. **Wayward Compass** Purchase from Iselda for 220 Geo. 2. **Gathering Swarm** Purchase from Sly for 300 Geo. 3. **Stalwart Shell** Purchase from Sly for 200 Geo. 4. **Heavy Blow** Purchase from Sly for 350 Geo. 5. **Sprintmaster** Purchase from Sly for 400 Geo after finding the Shopkeeper's Key. 6. **Nailmaster's Glory** Receive from Sly after learning all three Nail Arts. 7. **Fury of the Fallen** Find in a hidden section of King's Pass near the beginning of the game. **Forgotten Crossroads** 8. **Soul Catcher** Find inside the Ancestral Mound. 9. **Shaman Stone** Purchase from Salubra for 220 Geo. 10. **Steady Body** Purchase from Salubra for 120 Geo. 11. **Longnail** Purchase from Salubra for 300 Geo. 12. **Quick Focus** Purchase from Salubra for 800 Geo. 13. **Lifeblood Heart** Purchase from Salubra for 250 Geo. 14. **Glowing Womb** Find in a hidden area near the False Knight's arena; Crystal Dash is required. 15. **Grubsong** Rescue 10 Grubs and collect your reward from the Grubfather. 16. **Grubberfly's Elegy** Rescue all 46 Grubs and collect the final reward from the Grubfather. **Greenpath** 17. **Thorns of Agony** Find inside a hidden, thorn-filled passage. 18. **Shape of Unn** Reach the Lake of Unn's hidden area after obtaining Isma's Tear. **Fungal Wastes** 19. **Dashmaster** Find near Mantis Village. 20. **Spore Shroom** Find near the acid pool below Queen's Station. 21. **Fragile Heart** Purchase from Leg Eater for 350 Geo. 22. **Fragile Greed** Purchase from Leg Eater for 250 Geo. 23. **Fragile Strength** Purchase from Leg Eater for 600 Geo. 24. **Mark of Pride** Find inside Mantis Village after defeating the Mantis Lords. **City of Tears and Kingdom's Edge** 25. **Spell Twister** Find inside the Soul Sanctum before the Soul Master encounter. 26. **Quick Slash** Find in a hidden passage near Nailmaster Oro's hut in Kingdom's Edge. **Howling Cliffs and Crystal Peak** 27. **Baldur Shell** Find in a hidden cave in Howling Cliffs, behind the chest containing one Geo. 28. **Joni's Blessing** Find inside Joni's Repose in Howling Cliffs. 29. **Deep Focus** Find behind a breakable wall in Crystal Peak. **Royal Waterways** 30. **Flukenest** Defeat Flukemarm. 31. **Defender's Crest** Defeat the Dung Defender. **Resting Grounds** 32. **Soul Eater** Find in a hidden passage near the Grey Mourner's location. 33. **Dream Wielder** Receive from the Seer after collecting 500 Essence. 34. **Dreamshield** Find near the Resting Grounds Stag Station. **Deepnest** 35. **Sharp Shadow** Find inside a hidden passage that requires Shade Cloak. 36. **Weaversong** Find inside the Weavers' Den. **The Hive** 37. **Hiveblood** Defeat the Hive Knight. **Ancient Basin and the Abyss** 38. **Lifeblood Core** Find behind the special door in the Abyss requiring at least 14 Lifeblood Masks. **Special Quest Charms** 39. **Kingsoul / Void Heart:** Collect the two Kingsoul halves from the White Lady in Queen's Gardens and the White Palace. The Kingsoul can later become Void Heart in the Abyss. Both forms count toward this Charm slot. 40. **Grimmchild / Carefree Melody:** Begin the Grimm Troupe storyline to obtain Grimmchild. If you banish the troupe, it is replaced by Carefree Melody. Either counts toward the collection. Once you've obtained all 40 Charms, return to **Salubra's Shop in the southeastern Forgotten Crossroads**. Speak with Salubra and purchase **Salubra's Blessing for 800 Geo**. A short cutscene will play, and the trophy unlocks.
Tip
**Complete your Grub collection and obtain the Awoken Dream Nail before attempting to finish all 40 Charms.** Several Charms depend on major progression requirements. Grubberfly's Elegy requires rescuing all 46 Grubs, while Kingsoul requires reaching the White Palace with the Awoken Dream Nail. You'll need to collect **1,800 Essence** and return to the Seer to awaken the Dream Nail before accessing the White Palace. Some particularly important details - **Fragile and Unbreakable Charms** You don't need to spend the enormous amounts of Geo required to upgrade Fragile Heart, Greed, or Strength. Their original versions count. - **Kingsoul and Void Heart** Converting Kingsoul into Void Heart doesn't prevent you from completing the Charm collection. - **Grimmchild and Carefree Melody** Only one is needed. Your choice of how to finish the Grimm Troupe storyline won't prevent you from earning Blessed. - **Grubberfly's Elegy** Remember to return to the Grubfather after rescuing all 46 Grubs to collect the Charm. - **Nailmaster's Glory** Learn Cyclone Slash, Dash Slash, and Great Slash, then return to Sly. Salubra's Blessing restores Soul while resting at a Bench, making it a useful reward for future boss battles. Collecting all 40 Charms also contributes **40 percentage points** toward the 112% completion requirement for Pure Completion. There are no missable PlayStation requirements associated with Blessed. You've explored nearly every corner of Hallownest, defeated powerful bosses, and rescued dozens of imprisoned Grubs. Now you've finally assembled the kingdom's entire collection of magical accessories. Apparently, being a tiny warrior doesn't prevent you from becoming a serious collector.

Trophy: Cartographer
Acquire a map of each area
Type: Silver
Category: Collectible
How to Unlock
**Acquire a map of every major region in Hallownest.** Cartographer is a collectible trophy requiring you to obtain all **12 regional maps** throughout Hollow Knight. Maps are essential for navigating Hallownest's enormous interconnected world. Most regional maps can be purchased from **Cornifer**, an adventurous cartographer who explores the kingdom and records its surroundings. When entering an unfamiliar region, listen for Cornifer's distinctive humming. You'll often find scattered pieces of paper near the path leading toward him. Follow the papers and humming until you locate Cornifer, then purchase the area's map using Geo. If Cornifer has already left a region, his wife **Iselda** will eventually sell the missing map at her shop in Dirtmouth. Use the following checklist to collect every regional map. **1. Forgotten Crossroads — 30 Geo** After descending from Dirtmouth, enter the room to the left and continue downward. You'll encounter Cornifer near the early exploration routes. Purchase the Forgotten Crossroads map for 30 Geo. **2. Greenpath — 60 Geo** After entering Greenpath, explore the passages near the route leading toward the Hunter. Continue upward until you hear Cornifer humming. Find him and purchase the map for 60 Geo. **3. Crystal Peak — 112 Geo** Enter Crystal Peak and explore the passages near the Bench. Follow the scattered papers leading upward through the mining tunnels. Locate Cornifer and purchase the map for 112 Geo. **4. Howling Cliffs — 75 Geo** Travel to Howling Cliffs through the route connected to Greenpath or King's Pass. Explore the upper passages until you discover Cornifer. Purchase the map for 75 Geo. **5. City of Tears — 90 Geo** Enter the City of Tears through the Fungal Wastes entrance using the City Crest. Continue exploring until you reach the area near Cornifer and a Bench. Purchase the City of Tears map for 90 Geo. **6. Kingdom's Edge — 112 Geo** Travel to Kingdom's Edge using the passage near King's Station. Descend through the area and locate Cornifer inside a side passage. Purchase the map for 112 Geo. This map also covers the Hive, so you don't need a separate Hive map. **7. Royal Waterways — 75 Geo** Enter the Royal Waterways from the City of Tears. Explore toward the western passages until you reach an enclosed combat area containing Hwurmps. Defeat the enemies to open the route toward Cornifer. Purchase the map for 75 Geo. **8. Ancient Basin — 112 Geo** Travel down into the Ancient Basin. Explore the area near the large fountain, where Cornifer can be found nearby. Purchase the map for 112 Geo. **9. Deepnest — 38 Geo** Cornifer can be found in different locations depending on how you enter Deepnest. If you enter after defeating the Mantis Lords, look for him in an upper passage near the entrance. If you enter through another route, explore the lower interconnected passages. Purchase the map for 38 Geo. **10. Queen's Gardens — 150 Geo** Enter Queen's Gardens through the route from Fog Canyon. Explore the region until you discover Cornifer's scattered papers. Follow them to his location and purchase the map for 150 Geo. **11. Fog Canyon — 150 Geo** Explore Fog Canyon near the entrance from Queen's Station. Cornifer is located behind a route blocked by a Shade Gate. You'll generally need the **Shade Cloak** to reach him. Purchase the map for 150 Geo. **12. Resting Grounds — 75 Geo** Unlike most areas, Cornifer won't be waiting to sell you this map directly. Instead, you'll find a letter near the Resting Grounds Stag Station. Return to **Iselda's shop in Dirtmouth** and purchase the Resting Grounds map for 75 Geo. Once you've obtained all 12 regional maps, Cartographer unlocks.
Tip
**Don't worry if Cornifer disappears from a region before you purchase its map.** In most areas, Cornifer eventually leaves after you've progressed sufficiently. However, his maps become available from Iselda in Dirtmouth, so missing his initial location doesn't prevent you from completing the collection. This makes Cartographer completely obtainable during normal trophy cleanup. The **Fog Canyon map** is particularly easy to overlook because Cornifer's location is blocked by a Shade Gate. If you can't reach him, obtain Shade Cloak in the Abyss and return later, or purchase the map from Iselda once it becomes available. Remember that purchasing a map doesn't automatically display your current position. For easier navigation, purchase the **Wayward Compass Charm** from Iselda for 220 Geo. Equip it at a Bench to display your Knight's location on the map. You should also purchase the Quill, which allows explored areas to be added to your maps when resting at Benches. Neither equipping Wayward Compass nor fully exploring every room is required for Cartographer. **You only need to acquire all 12 regional maps.** Completing Cartographer also makes the remaining collectible trophies considerably easier, especially when searching for Grubs, Charms, and hidden upgrades. Hallownest is an enormous underground labyrinth filled with dangerous creatures and winding passages. Fortunately, Cornifer has dedicated himself to mapping nearly every corner of it. And your Knight has discovered the greatest treasure of all. Knowing where they're actually going.

Trophy: Charmed
Acquire your first Charm
Type: Bronze
Category: Collectible
How to Unlock
**Acquire your first Charm.** Charmed is one of the easiest collectible trophies in Hollow Knight and can be earned near the beginning of your adventure. Charms are special items that provide passive abilities and bonuses when equipped. They can improve your combat effectiveness, increase your Soul recovery, enhance movement, or provide defensive benefits. There are **40 Charms** throughout Hallownest, and you'll eventually need to collect all of them for the Blessed trophy. However, Charmed only requires obtaining **one Charm**. One straightforward option is the **Wayward Compass**. After entering the Forgotten Crossroads, find **Cornifer**, the mapmaker, and purchase the area's map. Return to Dirtmouth and visit **Iselda's map shop**. Purchase Wayward Compass for **220 Geo**. The Charm allows you to see your current location on the map, making it extremely useful for exploring unfamiliar areas. The trophy unlocks as soon as you acquire your first Charm. Alternatively, you can obtain **Soul Catcher** inside the Ancestral Mound in the Forgotten Crossroads. After defeating the False Knight, visit the Snail Shaman to obtain the Vengeful Spirit spell. Complete the short section that follows, then collect Soul Catcher from the Ancestral Mound before leaving. This Charm increases the amount of Soul gained when striking enemies. Either option satisfies the trophy requirement.
Tip
**Wayward Compass is one of the most useful early-game Charms, especially during your first playthrough.** Hollow Knight doesn't automatically display your position on its maps, making navigation considerably more difficult without the Compass. To equip a Charm, rest at a **Bench** and open your Charm inventory. Each Charm requires a certain number of **Charm Notches**, which determine how many you can equip simultaneously. You can collect additional Charm Notches throughout the game to expand your available combinations. Charmed unlocks from acquiring a Charm, so you don't need to equip it for the trophy to register. Continue collecting Charms as you explore because they contribute toward two additional trophies: - **Enchanted** Acquire half of Hallownest's Charms. - **Blessed** Acquire all 40 Charms and purchase Salubra's Blessing. You don't need to upgrade the Fragile Charms into their Unbreakable versions for Blessed. Likewise, the Grimmchild and Carefree Melody Charms are alternatives depending on how you finish the Grimm Troupe storyline. There are no missable requirements or difficulty restrictions associated with Charmed. Your Knight may be small, but the right collection of magical accessories can turn them into a surprisingly powerful warrior. Apparently, even in a ruined underground kingdom, accessorizing is an essential part of survival.

Trophy: Connection
Open half of Hallownest’s Stag Stations
Type: Bronze
Category: Collectible
How to Unlock
**Open half of Hallownest's Stag Stations.** Connection is a collectible trophy requiring you to unlock half of the Stag Stations scattered throughout Hallownest. Stag Stations are Hollow Knight's primary fast-travel system, allowing you to travel between distant regions without repeatedly navigating the same dangerous passages. The transportation network is operated by the **Last Stag**, an ancient creature who carries passengers between stations. Most Stag Stations require a small amount of Geo to activate. You'll encounter several stations naturally while progressing through the main story. Some of the earliest accessible locations include: **1. Forgotten Crossroads** After descending from Dirtmouth, explore the western section of the Forgotten Crossroads. Locate the Stag Station near the route leading toward the False Knight. Pay **50 Geo** to activate the station. **2. Greenpath** Continue progressing through Greenpath until you reach the area near Hornet's first boss encounter. Look for the Stag Station in the lower section of the nearby passages. Pay **140 Geo** to activate it. **3. Queen's Station** Travel through the Fungal Wastes toward Queen's Station. The Stag Station is located in the lower-left section of the station area. Pay **120 Geo** to activate it. **4. City Storerooms — City of Tears** After entering the City of Tears, explore the western section and climb toward the City Storerooms. Follow the passages near Cornifer's location to reach the Stag Station. Pay **200 Geo** to activate it. **5. Resting Grounds** After obtaining the Dream Nail and meeting the Seer, explore the Resting Grounds. Locate the nearby Stag Station and activate it. This station doesn't require Geo. Continue opening additional stations as you explore Hallownest. The trophy unlocks automatically once you've opened half of the network's stations.
Tip
**Activate every Stag Station as soon as you discover it.** Fast travel becomes increasingly valuable as the kingdom opens up, particularly when revisiting merchants, collecting upgrades, or returning to previously inaccessible areas. Keep a small supply of Geo available while exploring so you don't have to return later just to activate a station. Opening half of the network also contributes toward **Hope**, which requires unlocking every Stag Station and discovering the Stag Nest. There's no need to complete the main story before earning Connection. You can obtain the trophy naturally while exploring during your first playthrough. Using Stag Stations also makes collecting Grubs, Charms, Mask Shards, and Vessel Fragments considerably easier. Hallownest is enormous, filled with confusing passages and dangerous creatures. Fortunately, an ancient Stag is willing to carry you across the kingdom. It's probably the most reliable public transportation system you'll encounter in a ruined civilization.

Trophy: Enchanted
Acquire half of Hallownest’s Charms
Type: Bronze
Category: Collectible
How to Unlock
**Acquire half of Hallownest's Charms.** Enchanted is a collectible trophy requiring you to obtain **20 of the 40 Charms** available throughout Hollow Knight. Charms provide special abilities and passive bonuses that improve your combat effectiveness, movement, Soul generation, and survivability. You'll discover them by exploring hidden locations, defeating bosses, rescuing Grubs, and purchasing items from merchants. Some Charms are available almost immediately, while others require movement abilities or access to later areas. Several particularly accessible Charms include: - **Wayward Compass** Purchase from Iselda in Dirtmouth for 220 Geo. - **Gathering Swarm** Purchase from Sly in Dirtmouth for 300 Geo. - **Stalwart Shell** Purchase from Sly for 200 Geo. - **Soul Catcher** Find inside the Ancestral Mound in Forgotten Crossroads. - **Shaman Stone** Purchase from Salubra for 220 Geo. - **Steady Body** Purchase from Salubra for 120 Geo. - **Longnail** Purchase from Salubra for 300 Geo. - **Dashmaster** Find near Mantis Village in Fungal Wastes. - **Thorns of Agony** Find inside a thorn-filled passage in Greenpath. - **Grubsong** Rescue 10 Grubs and collect the reward from the Grubfather. Continue exploring Hallownest and acquiring additional Charms until your collection reaches 20. The trophy unlocks automatically after obtaining your twentieth Charm.
Tip
**Purchase inexpensive Charms early to make steady progress toward Enchanted.** Sly and Salubra sell several useful Charms, so regularly return to Dirtmouth and Forgotten Crossroads when you've accumulated enough Geo. Defeating optional bosses also rewards additional Charms, including Defender's Crest from the Dung Defender and Mark of Pride after defeating the Mantis Lords. You don't need to equip the Charms for them to count toward the trophy. Some Charms have alternative forms. For example, Fragile Strength can eventually become Unbreakable Strength, but these versions count as one Charm rather than two. Likewise, Grimmchild and Carefree Melody occupy the same collection slot, depending on your Grimm Troupe decision. Enchanted contributes directly toward **Blessed**, which requires collecting all 40 Charms and purchasing Salubra's Blessing. There are no difficulty restrictions, and the trophy can be earned during your first playthrough. Your Knight has spent countless hours fighting enormous insects and exploring dangerous ruins. Now you've discovered the secret to becoming stronger. Apparently, collecting magical accessories is almost as important as knowing how to swing a Nail.

Trophy: Grubfriend
Rescue half of the imprisoned grubs
Type: Bronze
Category: Collectible
How to Unlock
**Rescue half of Hallownest's imprisoned Grubs.** Grubfriend requires freeing **23 of the 46 Grubs** trapped inside glass jars throughout Hallownest. Grubs are small, green caterpillar-like creatures imprisoned by the Collector. You'll encounter them in hidden rooms, secret passages, and difficult-to-reach sections of the kingdom. You can often identify a nearby Grub by listening for its distinctive crying sounds. When you discover a Grub trapped inside a glass jar, approach the container and strike it with your **Nail**. The glass will break, allowing the Grub to escape. Each rescued Grub automatically counts toward your total. You don't need to return to the Grubfather after every rescue for the trophy to register. Continue exploring Hallownest and freeing Grubs until you've rescued 23. The trophy unlocks automatically once you've saved half of the imprisoned Grubs. **Grubs can be found throughout multiple regions, including:** - Forgotten Crossroads - Greenpath - Fungal Wastes - City of Tears - Crystal Peak - Deepnest - Royal Waterways - Ancient Basin - Kingdom's Edge - Queen's Gardens Some Grubs are accessible early, while others require abilities such as the Mantis Claw, Crystal Heart, Monarch Wings, or Shade Cloak. Don't worry if you encounter a trapped Grub that you can't reach immediately. You can return after obtaining the necessary movement abilities.
Tip
**Defeat the Collector to obtain a map showing the locations of imprisoned Grubs.** This is one of the most useful steps toward completing both Grub-related trophies. To reach the Collector, first obtain the **Love Key**, located in the southeastern section of Queen's Gardens near the route to Fungal Wastes. Travel to the eastern section of the City of Tears, near King's Station. Locate the hidden entrance leading to the **Tower of Love** and use the Love Key to unlock it. Explore the tower until you encounter the Collector. After defeating the Collector, obtain the **Collector's Map**, which reveals the locations of the remaining imprisoned Grubs on your map. This makes finding missing Grubs considerably easier. Be careful when exploring because some jars contain **Grub Mimics** instead of actual Grubs. These enemies disguise themselves as imprisoned Grubs and attack when their jars are broken. If you have the Dream Nail, you can inspect suspicious jars before opening them. Real Grubs produce innocent thoughts such as "...Home...", while Mimics may reveal threatening thoughts such as "...Kill...". Grub Mimics don't count toward the rescue total. **Visit the Grubfather regularly to collect rewards.** His home is located in the northwestern section of Forgotten Crossroads, near the passage leading toward Dirtmouth. He provides various rewards depending on how many Grubs you've rescued. Important rewards include - **5 Grubs:** Mask Shard - **10 Grubs:** Grubsong Charm - **23 Grubs:** Hallownest Seal - **31 Grubs:** Pale Ore - **46 Grubs:** Grubberfly's Elegy Charm Rescuing Grubs therefore contributes toward several other Platinum requirements, including Masked, Blessed, and Pure Completion. After earning Grubfriend, continue rescuing the remaining Grubs for **Metamorphosis**, which requires saving all 46. There's no time limit, and no Grubs are permanently missable. Hallownest is filled with terrifying monsters, forgotten kingdoms, and enormous bosses. But occasionally, you'll discover a tiny caterpillar crying inside a glass jar. Fortunately, your Knight has exactly the right tool for the situation. A very sharp Nail and absolutely no hesitation about breaking things.

Trophy: Hope
Open all of Hallownest’s Stag Stations and discover the Stag Nest
Type: Silver
Category: Collectible
How to Unlock
**Open every Stag Station in Hallownest and discover the Stag Nest.** Hope requires unlocking the complete Stagway transportation network and discovering the Last Stag's long-forgotten home. There are **10 regular Stag Stations** throughout Hallownest, followed by the hidden **Stag Nest** destination. Most stations must be activated by paying Geo, although some are available without payment. Use the following checklist to find every station. **1. Dirtmouth** The Dirtmouth Stag Station is connected to the network from the beginning, although you'll initially need to activate another station to summon the Last Stag. It doesn't require a Geo payment. **2. Forgotten Crossroads — 50 Geo** Travel to the western section of Forgotten Crossroads. Explore the passages near the False Knight's route until you discover the Stag Station. Pay 50 Geo to activate it. **3. Greenpath — 140 Geo** Explore Greenpath near Hornet's first boss arena. Locate the station in the nearby lower passages. Pay 140 Geo to unlock it. **4. Queen's Station — 120 Geo** Travel to the station connecting the Fungal Wastes and Greenpath. The Stag Station is located in the lower-left section. Pay 120 Geo to activate it. **5. City Storerooms — 200 Geo** Enter the City of Tears and explore the western section. Climb through the passages near Cornifer's location to discover the City Storerooms station. Pay 200 Geo to activate it. **6. King's Station — 300 Geo** Travel to the eastern section of the City of Tears. Enter King's Station and locate the Stagway in the upper-right section of the building. Pay 300 Geo to activate it. **7. Resting Grounds — Free** After obtaining the Dream Nail and meeting the Seer, explore the nearby passages. Locate the station and activate it without paying Geo. **8. Distant Village — 250 Geo** Travel deep into Deepnest until you reach Distant Village. The Stag Station is located toward the upper-right section of the village. Pay 250 Geo to activate it. **9. Hidden Station — 300 Geo** Travel to the Ancient Basin after obtaining the Monarch Wings. Explore the lower-right section of the area and locate a breakable wall concealing the Hidden Station. Pay 300 Geo to activate it. **10. Queen's Gardens — 200 Geo** Explore Queen's Gardens until you discover the Stag Station. The main entrance is initially inaccessible, so navigate through the surrounding passages to reach its rear entrance. Pay 200 Geo to activate it. **11. Stag Nest — Final Destination** Once you've unlocked all the regular Stag Stations, return to the Last Stag. Speak with him to learn that the complete network has revealed the location of his old home. The **Stag Nest** will become available as a new destination. Travel there using the Stagway and explore the area. After discovering the Stag Nest, return to the Last Stag and speak with him. The trophy unlocks after completing the Stagway discovery requirement.
Tip
**The Stag Nest also contains a Vessel Fragment required for Worldsoul.** Once you've discovered the hidden destination, make sure to explore it thoroughly before leaving. You'll find one of the nine Vessel Fragments needed to maximize your Soul capacity. Completing Hope also unlocks **Connection** if you haven't already earned it. Some stations are easy to overlook, particularly the Hidden Station in the Ancient Basin and the station in Queen's Gardens. The Hidden Station requires locating a breakable wall, while Queen's Gardens requires reaching the station from another entrance. If the Stag Nest doesn't appear as a destination, check your map and verify that every regular station has been opened. You'll need **1,860 Geo** to activate the eight regular stations that charge a fee, so keep enough currency available during exploration. There are no missable requirements associated with Hope. Unlocking the complete network makes returning to previously explored areas much faster, which is especially useful during Platinum cleanup. Your Knight has traveled across Hallownest, discovering forgotten stations and restoring connections between abandoned regions. For the Last Stag, however, this journey means something much more personal. After carrying passengers for so long, he finally gets to return home.

Trophy: Masked
Acquire all Mask Shards
Type: Silver
Category: Collectible
How to Unlock
**Collect all 16 Mask Shards scattered throughout Hallownest.** Masked is a collectible trophy requiring you to obtain every Mask Shard in Hollow Knight. Mask Shards permanently increase your maximum health. You begin the game with five health masks, and collecting four Shards creates one additional mask. There are **16 Mask Shards**, allowing you to increase your maximum health to nine masks. You'll need to explore several regions, defeat optional bosses, rescue Grubs, and complete specific side activities to obtain them all. Use the following checklist to track your collection. **Dirtmouth — 5 Mask Shards** 1. **Sly's Shop:** Purchase a Mask Shard for 150 Geo. 2. **Sly's Shop:** Purchase another Mask Shard for 500 Geo. 3. **Sly's Shop:** Purchase a third Mask Shard for 800 Geo after obtaining the Shopkeeper's Key. 4. **Sly's Shop:** Purchase the fourth Mask Shard for 1,500 Geo after obtaining the Shopkeeper's Key. 5. **Bretta's House:** Rescue Bretta from the Fungal Wastes, then visit her house in Dirtmouth to collect the Shard. The Shopkeeper's Key is located in Crystal Peak and unlocks additional merchandise at Sly's shop. **Forgotten Crossroads — 3 Mask Shards** 6. **Brooding Mawlek** Defeat the optional Brooding Mawlek boss to obtain its Mask Shard. 7. **Grubfather** Rescue five imprisoned Grubs, then return to the Grubfather to collect your reward. 8. **False Knight's Arena** Explore the hidden passage beneath the False Knight's arena to find another Shard. **Fungal Wastes — 1 Mask Shard** 9. **Queen's Station** Exit the Stag Station and explore the passage to the right to find a Mask Shard. **Greenpath — 1 Mask Shard** 10. **Stone Sanctuary** Explore the area near the No Eyes boss arena. The Shard is located to the right, and defeating No Eyes isn't required. **Royal Waterways — 1 Mask Shard** 11. **Godhome Area** Explore the room above the entrance to Godhome in the Royal Waterways to locate the Shard. **Deepnest — 1 Mask Shard** 12. **Fungal Core Entrance** Enter Deepnest through the passage connected to the Fungal Core. You'll drop into an area containing the Mask Shard. **Crystal Peak — 1 Mask Shard** 13. **Enraged Guardian** Defeat the Enraged Guardian, the stronger version of the Crystal Guardian, to obtain the Shard. **The Hive — 1 Mask Shard** 14. **Hidden Wall** Near the Hive Knight's arena, locate a Mask Shard visible behind a wall. Lure a Hive Guardian into charging at the wall to break it open. **Resting Grounds — 2 Mask Shards** 15. **Seer's Reward** Collect 1,500 Essence, then return to the Seer to receive a Mask Shard. 16. **Grey Mourner** Successfully complete the Delicate Flower side quest by delivering the flower to the grave in Queen's Gardens without taking damage. Once you've collected the sixteenth Mask Shard, your maximum health will increase to nine masks, and Masked will unlock automatically.
Tip
**Collect Mask Shards throughout your playthrough instead of leaving all 16 until the end.** Additional health is extremely valuable against difficult bosses, especially during the Colosseum of Fools and Pantheons. Several Shards overlap with other trophy requirements: - Rescuing Grubs contributes toward **Metamorphosis**. - Collecting 1,500 Essence contributes toward **Ascension**. - Completing the Grey Mourner's quest unlocks **Solace**. - Defeating optional bosses contributes toward your overall completion progress. The Grey Mourner's Mask Shard is particularly challenging because the Delicate Flower breaks if you take damage or use certain fast-travel methods. Consider saving that Shard until you've acquired most movement abilities and can safely navigate the route. For the Enraged Guardian, bring an upgraded Nail and plenty of health. Its attacks deal substantial damage, making patience essential. The Hive's hidden Shard requires using a Hive Guardian to break the wall, so don't eliminate the creature before opening the passage. **All 16 Mask Shards contribute four percentage points toward Pure Completion's 112% requirement.** You don't need to equip anything after collecting them. The health increases are permanent. Your Knight began this adventure with just five fragile health masks. Now you've collected enough mysterious fragments to become considerably tougher. Unfortunately, Hallownest still has plenty of enemies capable of making nine masks disappear surprisingly quickly.

Collect all 16 Mask Shards scattered throughout Hallownest.
Masked is a collectible trophy requiring you to obtain every Mask Shard in Hollow Knight.
Mask Shards permanently increase your maximum health. You begin the game with five health masks, and collecting four Shards creates one additional mask.
There are 16 Mask Shards, allowing you to increase your maximum health to nine masks.
You'll need to explore several regions, defeat optional bosses, rescue Grubs, and complete specific side activities to obtain them all.
Use the following checklist to track your collection.
Dirtmouth — 5 Mask Shards
The Shopkeeper's Key is located in Crystal Peak and unlocks additional merchandise at Sly's shop.
Forgotten Crossroads — 3 Mask Shards
Fungal Wastes — 1 Mask Shard
Greenpath — 1 Mask Shard
Royal Waterways — 1 Mask Shard
Deepnest — 1 Mask Shard
Crystal Peak — 1 Mask Shard
The Hive — 1 Mask Shard
Resting Grounds — 2 Mask Shards
Once you've collected the sixteenth Mask Shard, your maximum health will increase to nine masks, and Masked will unlock automatically.
Collect Mask Shards throughout your playthrough instead of leaving all 16 until the end.
Additional health is extremely valuable against difficult bosses, especially during the Colosseum of Fools and Pantheons.
Several Shards overlap with other trophy requirements:
The Grey Mourner's Mask Shard is particularly challenging because the Delicate Flower breaks if you take damage or use certain fast-travel methods.
Consider saving that Shard until you've acquired most movement abilities and can safely navigate the route.
For the Enraged Guardian, bring an upgraded Nail and plenty of health. Its attacks deal substantial damage, making patience essential.
The Hive's hidden Shard requires using a Hive Guardian to break the wall, so don't eliminate the creature before opening the passage.
All 16 Mask Shards contribute four percentage points toward Pure Completion's 112% requirement.
You don't need to equip anything after collecting them. The health increases are permanent.
Your Knight began this adventure with just five fragile health masks.
Now you've collected enough mysterious fragments to become considerably tougher.
Unfortunately, Hallownest still has plenty of enemies capable of making nine masks disappear surprisingly quickly.
Trophy: Metamorphosis
Rescue all of the imprisoned grubs
Type: Silver
Category: Collectible
How to Unlock
**Rescue all 46 imprisoned Grubs throughout Hallownest.** Metamorphosis is a collectible trophy requiring you to find and rescue every imprisoned Grub in Hollow Knight. Grubs are small, green caterpillar-like creatures trapped inside glass jars scattered throughout the underground kingdom. There are **46 Grubs** to rescue, and they can be found in almost every major region of Hallownest. You'll discover them in hidden passages, secret rooms, behind breakable walls, and sometimes at the end of challenging platforming sections. When you're near an imprisoned Grub, listen for its distinctive crying sounds. Follow the sound until you locate the glass jar. Approach the container and strike it with your **Nail** to break the glass and free the Grub. Once rescued, the Grub automatically counts toward your collection total. Continue exploring Hallownest and rescuing Grubs until all 46 have been freed. The trophy unlocks after rescuing the final Grub. **Finding the Collector's Map** The easiest way to locate every Grub is to obtain the Collector's Map. This special map upgrade reveals the locations of imprisoned Grubs, making the remaining collectibles considerably easier to find. Follow these steps **Step 1 — Obtain the Love Key** Travel to the southeastern section of **Queen's Gardens**, near the passage connecting the area to the Fungal Wastes. Explore the region until you discover the **Love Key**. Collect it before proceeding. **Step 2 — Locate the Tower of Love** Travel to the eastern section of the **City of Tears**, near King's Station. Find the hidden entrance leading into the **Tower of Love**. Use the Love Key to unlock the entrance. **Step 3 — Defeat the Collector** Explore the tower until you encounter the Collector. This boss summons various enemies inside glass jars throughout the battle. Avoid the summoned enemies while attacking the Collector whenever it becomes vulnerable. Continue until the boss is defeated. **Step 4 — Obtain the Collector's Map** After defeating the Collector, explore its chamber and collect the **Collector's Map**. The map reveals the remaining Grub locations throughout Hallownest. Visit each marked location and rescue the imprisoned Grubs until you've collected all 46.
Tip
**Obtain the Collector's Map before attempting the final Grub cleanup.** Without the map, finding every hidden Grub can become time-consuming, particularly in areas such as Deepnest, Crystal Peak, and Queen's Gardens. You should also be careful of **Grub Mimics**, enemies that disguise themselves as imprisoned Grubs. When their jars are broken, they reveal their true form and attack. If you've obtained the Dream Nail, you can use it on suspicious jars to help identify Mimics. Real Grubs may reveal thoughts such as "...Home...", while Mimics may reveal threatening thoughts such as "...Kill..." or "...Other...". Grub Mimics don't count toward the 46 required rescues. **Return to the Grubfather to collect your rewards.** The Grubfather lives in the Forgotten Crossroads, near the route leading toward Dirtmouth. As you rescue Grubs, he'll reward you with Geo, Charms, and other valuable upgrades. Important rewards include - **5 Grubs:** Mask Shard. - **10 Grubs:** Grubsong Charm. - **16 Grubs:** Rancid Egg. - **23 Grubs:** Hallownest Seal. - **31 Grubs:** Pale Ore. - **38 Grubs:** King's Idol. - **46 Grubs:** Grubberfly's Elegy Charm. The Pale Ore can be used to upgrade your Nail, while the Mask Shard contributes toward Masked. Grubsong and Grubberfly's Elegy are also required for Blessed, which involves collecting all 40 Charms. **Rescuing all 46 Grubs isn't missable.** You can continue exploring and collecting Grubs after completing the main story. However, some require movement abilities such as the Mantis Claw, Monarch Wings, Crystal Heart, or Shade Cloak. If you encounter a Grub that appears inaccessible, return after obtaining additional abilities. Completing Metamorphosis also unlocks Grubfriend if you haven't already earned it. Hallownest is filled with forgotten ruins, enormous monsters, and mysterious creatures. But somewhere among all those dangers are 46 tiny Grubs waiting to be rescued. Fortunately, your Knight has decided that saving caterpillars is just as important as saving the kingdom.

Trophy: Protected
Acquire 4 Mask Shards
Type: Bronze
Category: Collectible
How to Unlock
**Collect four Mask Shards to increase your maximum health.** Protected is an early collectible trophy that requires obtaining **four Mask Shards** scattered throughout Hallownest. Mask Shards are permanent health upgrades. You begin the game with five health masks, and collecting four Mask Shards increases your maximum health by one full mask. There are **16 Mask Shards** in total, allowing you to increase your maximum health from five to nine masks. For Protected, you only need your first four. Several accessible early-game Mask Shards include: **1. Sly's Shop — Dirtmouth** After rescuing Sly from the Forgotten Crossroads, return to Dirtmouth and visit his shop. Purchase a Mask Shard for **150 Geo**. **2. Sly's Shop — Dirtmouth** Purchase another Mask Shard from Sly for **500 Geo**. These are two of the easiest Shards to obtain if you've collected enough Geo. **3. Grubfather — Forgotten Crossroads** Rescue **five imprisoned Grubs** throughout Hallownest. Return to the Grubfather's home in the Forgotten Crossroads and collect the Mask Shard reward. **4. Queen's Station — Fungal Wastes** Travel to Queen's Station, located between Greenpath and the Fungal Wastes. Explore the passage to the right of the Stag Station to find another Mask Shard. Alternatively, you can obtain Mask Shards by defeating the Brooding Mawlek or exploring the area beneath the False Knight's arena. Once you've collected your fourth Mask Shard, your health increases by one full mask. The trophy unlocks automatically.
Tip
**Prioritize Mask Shards early because additional health makes difficult boss encounters considerably more forgiving.** The first two Shards sold by Sly are particularly convenient. Rescuing five Grubs also provides a Mask Shard, making Grub collection valuable from the beginning of the game. You don't need to equip anything or visit a special NPC after collecting four Shards. The health upgrade happens automatically. Continue collecting the remaining Shards for **Masked**, which requires all 16. Several later Mask Shards are tied to important side activities, including: - Completing the Grey Mourner's Delicate Flower quest. - Defeating the Enraged Guardian. - Collecting 1,500 Essence and receiving the Seer's reward. - Exploring the Hive and other hidden regions. Collecting all 16 Shards also contributes toward Pure Completion's 112% requirement. Additional health is particularly valuable for the Colosseum of Fools and Pantheon boss encounters, where surviving one extra hit can make an enormous difference. Your Knight may be small, but collecting pieces of magical masks somehow makes them considerably tougher. Apparently, the secret to surviving Hallownest isn't just avoiding danger. Sometimes you simply need a bigger health bar.

Trophy: Soulful
Acquire 3 Vessel Fragments
Type: Bronze
Category: Collectible
How to Unlock
**Collect three Vessel Fragments to increase your maximum Soul capacity.** Soulful is a collectible trophy requiring you to obtain your first **three Vessel Fragments**. Vessel Fragments increase the amount of Soul your Knight can store. Soul is an essential resource used to cast powerful spells and heal through Focus. You begin with a standard Soul capacity of 99, and collecting three Vessel Fragments creates an additional Soul container that holds 33 Soul. There are nine Vessel Fragments throughout Hallownest, but only three are needed for Soulful. The following three are relatively convenient options. **1. Sly's Shop — Dirtmouth** After rescuing Sly from the Forgotten Crossroads, return to Dirtmouth and visit his shop. Purchase a Vessel Fragment for **550 Geo**. **2. Forgotten Crossroads — City of Tears Elevator** Travel to the eastern section of Forgotten Crossroads, near the large elevator connecting the area to the City of Tears. Explore the passage immediately to the left of the elevator to find another Vessel Fragment. **3. City of Tears — King's Station** Travel to King's Station in the eastern section of the City of Tears. Explore the upper portion of the station to locate the Vessel Fragment hidden above it. Alternatively, you can obtain fragments from Sly's expanded inventory, the Seer, Greenpath, or other regions. Once you've collected three Vessel Fragments, your maximum Soul capacity increases automatically. The trophy unlocks immediately after completing your first additional Soul container.
Tip
**Vessel Fragments are particularly useful for players who rely heavily on spells or healing.** Each spell or standard Focus heal consumes Soul, so having additional capacity gives you more flexibility during difficult encounters. The extra Soul can be especially valuable when fighting bosses with limited opportunities to attack and replenish your resources. A spell-focused Charm setup using **Shaman Stone** and **Spell Twister** can make excellent use of the increased capacity. Alternatively, **Soul Catcher** helps replenish Soul more quickly by increasing the amount gained when striking enemies. You don't need to visit a special NPC or equip anything after collecting three Vessel Fragments. Continue searching for the remaining six to unlock **Worldsoul**. The fragments also contribute toward Pure Completion's 112% requirement, so you'll eventually need all nine for the Platinum. There are no missable requirements or difficulty restrictions associated with Soulful. Your Knight already has the ability to heal wounds and unleash devastating magical attacks. Now you've discovered a way to carry even more Soul. Apparently, Hallownest's greatest warriors understand the importance of having a larger reserve of mysterious magical energy.

Trophy: Worldsoul
Acquire all Vessel Fragments
Type: Silver
Category: Collectible
How to Unlock
**Collect all nine Vessel Fragments to maximize your Soul capacity.** Worldsoul requires collecting every Vessel Fragment hidden throughout Hallownest. There are **nine Vessel Fragments** in total, and every three fragments create an additional Soul container. Collecting all nine increases your maximum Soul storage from 99 to **198 Soul**, effectively doubling your original capacity. The extra Soul is extremely useful during difficult boss encounters because it allows you to store additional resources for healing and spellcasting. Use the following checklist to locate all nine fragments. **Dirtmouth — 2 Vessel Fragments** 1. **Sly's Shop:** Purchase a Vessel Fragment for 550 Geo. 2. **Sly's Shop:** Purchase another Vessel Fragment for 900 Geo after obtaining the Shopkeeper's Key. The Shopkeeper's Key is found in Crystal Peak and unlocks additional items in Sly's inventory. **Greenpath — 1 Vessel Fragment** 3. **Queen's Gardens Entrance:** Explore Greenpath near the passage leading toward Queen's Gardens to find a Vessel Fragment. **Forgotten Crossroads — 1 Vessel Fragment** 4. **City of Tears Elevator** Locate the large elevator connecting Forgotten Crossroads to the City of Tears. Explore the passage immediately to its left to find the fragment. **City of Tears — 1 Vessel Fragment** 5. **King's Station** Travel to the eastern section of the City of Tears and enter King's Station. Explore the upper section of the station to collect the fragment. **Deepnest — 1 Vessel Fragment** 6. **Deepnest Hot Spring** Travel to the Hot Spring in Deepnest, then head right and climb upward through the nearby passages to locate the fragment. **Howling Cliffs — 1 Vessel Fragment** 7. **Stag Nest** Unlock all the Stag Stations throughout Hallownest to gain access to the Stag Nest. Once you've unlocked the necessary stations, speak with the Last Stag and travel to the newly discovered destination. Explore the Stag Nest to obtain the Vessel Fragment. **Resting Grounds — 1 Vessel Fragment** 8. **Seer's Reward** Collect **700 Essence**, then return to the Seer in the Resting Grounds. Speak with her to receive a Vessel Fragment as a reward for your progress. Essence can be obtained by defeating Warrior Dreams, challenging Dream Bosses, and interacting with Whispering Roots. **Ancient Basin — 1 Vessel Fragment** 9. **Ancient Basin Fountain** Travel to the Ancient Basin and locate the large fountain. Interact with it and deposit a total of **3,000 Geo**. Once you've contributed the required amount, you'll receive the final Vessel Fragment. After collecting all nine fragments, your maximum Soul capacity reaches 198, and Worldsoul unlocks.
Tip
**Prioritize the fragments that overlap with other Platinum requirements.** Several Vessel Fragments are earned while completing other collectible trophies: - The **Stag Nest fragment** contributes toward Hope, which requires unlocking every Stag Station. - The **Seer's fragment** contributes toward Ascension, which requires collecting 2,400 Essence. - The fragments purchased from Sly can be obtained while collecting the Geo needed for other shop upgrades. Save enough Geo for the Ancient Basin fountain, which requires a total contribution of 3,000 Geo. You can earn Geo by defeating enemies, completing Colosseum trials, or selling relics to Relic Seeker Lemm in the City of Tears. Don't confuse Vessel Fragments with Mask Shards. Mask Shards increase your maximum health, while Vessel Fragments increase your Soul capacity. Both are important for surviving the game's harder challenges. **Collecting all nine Vessel Fragments contributes three percentage points toward Pure Completion's 112% requirement.** You don't need to complete any additional quest or purchase an upgrade after collecting them. The additional Soul containers become available automatically. Having maximum Soul capacity is particularly useful during the Pantheons, where efficient healing and spellcasting can determine whether you survive a difficult boss sequence. Your Knight has traveled across Hallownest collecting mysterious pieces of magical containers. Now you've assembled enough fragments to double your Soul capacity. Unfortunately, even a nearly bottomless supply of magic won't prevent Absolute Radiance from turning you into a very small pile of disappointment if you stop paying attention.

Trophy: Embrace the Void
Ascend the Pantheon of Hallownest and take your place at its peak
Type: Gold
Category: Grind
How to Unlock
**Complete the Pantheon of Hallownest and defeat Absolute Radiance.** Embrace the Void is the hardest trophy in Hollow Knight and the main obstacle to earning the Platinum. It requires completing the **Pantheon of Hallownest**, the fifth and final Pantheon in Godhome. Unlike the previous four Pantheons, this challenge combines more than 40 boss encounters into one enormous boss-rush sequence. You must defeat every required opponent in a single successful run. If you die at any point, you'll need to restart the Pantheon from the beginning. The final encounter is **Absolute Radiance**, a significantly more difficult version of the Radiance boss. **Step 1 — Unlock the Fifth Pantheon** Before attempting the Pantheon of Hallownest, you must complete all four previous Pantheons: 1. Pantheon of the Master. 2. Pantheon of the Artist. 3. Pantheon of the Sage. 4. Pantheon of the Knight. You must also obtain **Void Heart**. To acquire Void Heart, first collect both halves of the Kingsoul Charm. One half is obtained from the White Lady in Queen's Gardens. The other is obtained near the end of the White Palace, which requires the Awoken Dream Nail to access. Equip Kingsoul and travel to the Abyss. Explore the hidden area opened by the equipped Charm to transform Kingsoul into Void Heart. After completing the necessary requirements, return to Godhome and access the **Pantheon of Hallownest**. **Step 2 — Prepare for the Final Pantheon** This challenge is extremely difficult, even with fully upgraded equipment. Before attempting it, make sure you have: - Pure Nail. - Maximum permanent health. - Maximum Soul capacity. - All available Charm Notches. - Shade Cloak. - Fully upgraded spells. - Familiarity with the game's most difficult bosses. A powerful general-purpose Charm setup includes: - **Unbreakable Strength** - **Quick Slash** - **Mark of Pride** - **Shaman Stone** However, there's no single perfect Charm combination. If you prefer defensive play, consider replacing a damage-focused Charm with Quick Focus. You can adjust your Charm setup at the limited Bench locations throughout the Pantheon. **Step 3 — Complete the Pantheon of Hallownest** The Pantheon consists of more than 40 consecutive boss encounters, including modified arenas and more difficult versions of familiar encounters. The challenge begins with relatively manageable opponents such as: - Vengefly Kings. - Gruz Mother. - False Knight. - Massive Moss Charger. - Hornet Protector. You'll then progress through increasingly difficult encounters involving bosses from across Hallownest. These include - Brothers Oro and Mato. - Soul Master. - Sisters of Battle. - Paintmaster Sheo. - Hive Knight. - Troupe Master Grimm. - Great Nailsage Sly. - Hornet Sentinel. - Lost Kin. - Traitor Lord. - White Defender. - Soul Tyrant. - Markoth. - Failed Champion. - Nightmare King Grimm. - Pure Vessel. Some encounters feature additional hazards. For example, the Sisters of Battle encounter is a more difficult version of the Mantis Lords fight, with all three opponents participating simultaneously. Markoth's encounter also features a modified arena that makes avoiding his attacks considerably harder. **Grey Prince Zote may appear**, depending on whether you've completed his optional dream encounter in the main game. If you haven't defeated Grey Prince Zote, he can be absent from the Pantheon. This is one reason the source guides recommend avoiding that optional encounter if your main objective is earning the Platinum. The Pantheon includes several Hot Springs and Benches where you can recover. Use every available resting opportunity to restore health, replenish Soul, and adjust your Charm setup. **Step 4 — Defeat Pure Vessel** Near the end of the Pantheon, you'll face **Pure Vessel** again. This is the same powerful opponent encountered at the end of the Pantheon of the Knight. By this point, you should already be comfortable recognizing its attacks. Avoid becoming overly aggressive simply because you've survived the earlier bosses. Stay focused on dodging its lunges, powerful slashes, and area-of-effect attacks. Defeat Pure Vessel to reach the final encounter. **Step 5 — Defeat Absolute Radiance** The final boss of the Pantheon of Hallownest is **Absolute Radiance**. This is a much faster and more dangerous version of the Radiance encountered during the main game's optional ending. Absolute Radiance uses several powerful attacks: - **Sword Bursts** Launches swords in multiple directions. - **Beam Bursts** Fires beams of light across the arena. - **Sword Walls** Sends moving formations of swords from the sides of the screen. - **Wall of Light** Creates a sweeping wall that must be avoided with precise movement. - **Homing Orbs** Launches projectiles that follow your position. - **Spike Floors** Covers portions of the arena with dangerous spikes. - **Platform Phase** Forces you to fight while moving between floating platforms. - **Climbing Phase** Requires climbing upward while avoiding increasingly accurate light beams. The battle includes multiple phases, making it one of the longest and most demanding encounters in the game. During the early phases, avoid unnecessary movement and focus on recognizing each attack pattern. Use Shade Cloak to pass through dangerous projectiles when appropriate. **Descending Dark** is particularly useful because its brief invulnerability frames can help you survive difficult attack combinations. During the platform phase, remain patient and avoid chasing Absolute Radiance into unsafe positions. Wait for opportunities to attack without risking unnecessary damage. During the climbing phase, time your jumps carefully and avoid rushing upward while beams are active. Continue until Absolute Radiance is defeated and the Pantheon's ending sequence begins. **Embrace the Void unlocks after successfully completing the Pantheon of Hallownest.**
Tip
**Practice every difficult encounter in the Hall of Gods before attempting a serious Pantheon run.** The Hall of Gods allows you to fight bosses individually and learn their attack patterns. This is particularly important for - **Sisters of Battle** - **Great Nailsage Sly** - **Markoth** - **Nightmare King Grimm** - **Pure Vessel** - **Absolute Radiance** Once you've encountered a boss in Godhome, you can practice it separately in the Hall of Gods. Practice Absolute Radiance extensively after reaching her for the first time. It's far more efficient to learn her attacks individually than to repeatedly spend a long time reaching her through the entire Pantheon. **Avoid unnecessary Bindings.** The Pantheons offer optional restrictions that limit your health, Soul, Nail damage, or equipped Charms. These are intended as additional challenges and aren't required for Embrace the Void. Complete the Pantheon without Bindings unless you're deliberately pursuing additional difficulty. **The fifth Pantheon isn't required for 112% completion.** The first four Pantheons contribute toward Pure Completion, but Pantheon of Hallownest doesn't increase your completion percentage. However, it is mandatory for the Platinum because Embrace the Void is one of Hollow Knight's required trophies. **The final ending has two variations.** Completing the Pantheon normally produces one Godmaster ending. Alternatively, delivering a Delicate Flower to the Godseeker before finishing the Pantheon produces a different ending variation. Both endings satisfy Embrace the Void. You don't need to complete both versions. **Be cautious with the invincibility glitch described in the uploaded source guides.** Those instructions were written for earlier PlayStation versions and haven't been verified for the native PS5 release. Don't assume the exploit still functions or rely on it when planning your Platinum. Embrace the Void requires considerable patience, consistency, and mastery of Hollow Knight's combat mechanics. You may need numerous attempts before successfully completing the entire Pantheon. However, every boss you master individually makes the final challenge more manageable. Your Knight has already explored the forgotten kingdom, defeated its most powerful warriors, and survived countless deadly encounters. Now the Godseeker has prepared one final test. Nearly every nightmare in Hallownest, waiting for you one after another. And at the very end, a radiant god determined to destroy everything you've accomplished. Fortunately, your Knight has developed one remarkable skill throughout this adventure. Refusing to give up.

Trophy: Conqueror
Complete the Trial of the Conqueror
Type: Silver
Category: Misc
How to Unlock
**Complete the Trial of the Conqueror in the Colosseum of Fools.** Conqueror is earned by completing the second combat challenge in the **Colosseum of Fools**, located in the upper section of Kingdom's Edge. The Colosseum contains three trials that become progressively more difficult: 1. Trial of the Warrior. 2. Trial of the Conqueror. 3. Trial of the Fool. Before attempting the Trial of the Conqueror, you must complete the Trial of the Warrior. Once you've finished the first trial, speak with **Little Fool** near the Colosseum's entrance. Pay **450 Geo** to unlock the second trial. Enter the arena and prepare to survive multiple waves of increasingly dangerous enemies. Unlike the Trial of the Warrior, this challenge features more aggressive opponents, flying enemies, and hazardous arena configurations. The arena changes throughout the trial, introducing narrow platforms, restricted movement areas, and spike-covered floors. You'll encounter several enemy types, including: - **Heavy Fools** Large armored enemies with powerful melee attacks. - **Winged Fools** Flying enemies that attack with their weapons. - **Armoured Squits** Flying creatures that launch themselves toward you. - **Primal Aspids** Dangerous flying enemies that fire multiple projectiles. - **Volatile Gruzzers** Infected enemies that create additional hazards. - **Great Hoppers** Large creatures that repeatedly jump toward your position. - **Battle Obbles** Flying enemies that fire projectiles in several directions. The trial also contains encounters involving Belflies, Shielded Fools, and other enemies you've previously encountered throughout Hallownest. Several waves force you to fight while avoiding spikes, making the **Mantis Claw** particularly useful for staying above dangerous surfaces. **Final Encounter — Oblobbles** The final challenge involves defeating two large flying enemies known as **Oblobbles**. These creatures move around the arena while firing numerous projectiles. Focus on avoiding their attacks while damaging them with your Nail or spells. After one Oblobble is defeated, the surviving Oblobble becomes more aggressive and attacks more rapidly. Maintain a safe distance and avoid rushing your attacks during this final phase. Once both Oblobbles have been defeated, the Trial of the Conqueror is complete. The trophy unlocks immediately afterward. Your first victory also rewards you with a **Pale Ore** and approximately **2,000 Geo**. Completing this trial unlocks access to the Trial of the Fool.
Tip
**Prioritize flying enemies before they overwhelm the arena.** Primal Aspids and Battle Obbles are particularly dangerous because their projectiles can restrict your movement. Useful Charms include - **Mark of Pride** Extends your Nail's reach. - **Quick Slash** Increases your attack speed. - **Quick Focus** Allows faster healing. - **Grubsong** Generates Soul when you take damage. - **Shaman Stone** Strengthens your offensive spells. When the arena floor becomes covered with spikes, use the Mantis Claw to remain attached to walls or reach safe platforms. Don't attempt to heal while surrounded by fast-moving enemies. Instead, wait until a wave contains a slower opponent and use the opportunity to recover. You can also use the **Dream Nail** to generate Soul from suitable enemies, especially when Dream Wielder is equipped. **The Pale Ore reward is particularly valuable.** You'll eventually need six Pale Ore to fully upgrade your Nail into the Pure Nail. The Trial of the Conqueror provides one of these pieces, making it an important part of your Platinum progression. Conqueror also contributes toward the 112% completion requirement for Pure Completion. The trial isn't missable and can be repeated if necessary. After surviving the first Colosseum challenge, your Knight has returned for an even more dangerous competition. Apparently, defeating dozens of monsters wasn't impressive enough. Now the organizers have added flying enemies, collapsing platforms, and considerably more spikes.

Trophy: Fool
Complete the Trial of the Fool
Type: Gold
Category: Misc
How to Unlock
**Complete the Trial of the Fool, the final challenge in the Colosseum of Fools.** Fool is one of the most difficult combat trophies outside the Pantheons. It requires completing the third and final trial in the **Colosseum of Fools**, located in Kingdom's Edge. Before attempting this challenge, you must complete both previous trials: 1. **Trial of the Warrior** 2. **Trial of the Conqueror** Once you've completed the second trial, speak with **Little Fool** and pay **800 Geo** to unlock the Trial of the Fool. Enter the arena to begin the challenge. Unlike the previous trials, the Trial of the Fool combines numerous difficult enemies with dangerous arena modifications. You'll need to survive a lengthy sequence of enemy waves without dying. The trial includes enemies such as - **Heavy Fools and Sturdy Fools** Powerful melee opponents. - **Primal Aspids** Flying enemies that fire multiple projectiles. - **Armoured Squits** Fast-moving flying enemies. - **Death Loodles** Dangerous creatures that leap around the arena. - **Soul Twisters** Teleporting enemies that use magical attacks. - **Volt Twisters** Enemies capable of creating electrical hazards. - **Mantis Traitors and Mantis Petras** Aggressive enemies with fast attacks. - **Brooding Mawlek** A powerful enemy encountered during one of the later waves. Throughout the challenge, the arena repeatedly changes shape. Some waves introduce elevated platforms, while others cover the floor with spikes or reduce the amount of space available. One particularly difficult section removes safe ground beneath the arena, forcing you to remain on walls while fighting flying enemies. Use the **Mantis Claw** to stay above the spikes and strike enemies whenever they approach. Avoid becoming overly aggressive because a single mistake can cause you to lose your position and take repeated damage. **Final Encounter — God Tamer** At the end of the trial, you'll encounter the **God Tamer**, a warrior accompanied by a large armored beast. The God Tamer attacks using her weapon while the beast moves around the arena. The beast can roll toward you and launch dangerous attacks that restrict your movement. **Focus your attacks on the beast rather than the rider.** Defeating the beast causes the God Tamer to surrender, ending the encounter without requiring you to defeat both opponents separately. Once the beast is defeated and the God Tamer surrenders, the Trial of the Fool is complete. The trophy unlocks immediately. You'll also receive approximately **3,000 Geo** for completing the trial.
Tip
**Attempt the Trial of the Fool only after obtaining substantial equipment upgrades.** The source guides recommend entering with - The **Pure Nail** or a highly upgraded Nail. - All or most Mask Shards. - Additional Vessel Fragments. - Plenty of Charm Notches. - Upgraded spells and movement abilities. A recommended Charm combination is - **Quick Focus** - **Mark of Pride** - **Quick Slash** - **Grubsong** If you have enough Charm Notches, consider replacing Grubsong with **Soul Catcher** for additional Soul generation. The most useful strategy is to control the pacing of each wave. When possible, leave one slow enemy alive while you recover your health. **Shielded Fools** are particularly useful for this strategy because they're relatively slow and predictable. With **Dream Wielder** equipped, you can repeatedly use the Dream Nail on a suitable surviving enemy to replenish your Soul before defeating it. During the spike-floor sections, prioritize flying enemies and avoid unnecessary movement. When fighting God Tamer, keep your attention on the beast and attack after safely avoiding its movements. **The Trial of the Fool contributes one percentage point toward 112% completion.** Completing all three Colosseum trials is mandatory for Pure Completion. There are no missable requirements, and you can retry the challenge as many times as necessary. The Trial of the Fool is one of the best places to practice the consistency and patience you'll need for the Pantheons. Your Knight has survived countless monsters, ancient warriors, and dangerous underground ruins. Now they've voluntarily entered an arena specifically designed to make their life miserable. Perhaps that's why they call it the Trial of the Fool.

Trophy: Grand Performance
Defeat Troupe Leader Grimm
Type: Bronze
Category: Misc
How to Unlock
**Defeat Troupe Master Grimm during the Grimm Troupe storyline.** Grand Performance is earned by completing the first major boss encounter in **The Grimm Troupe**, one of Hollow Knight's free content expansions. The Grimm Troupe storyline introduces a mysterious traveling group led by **Troupe Master Grimm**. To earn this trophy, you must summon the troupe, collect the required flames using Grimmchild, and defeat Grimm in battle. **Step 1 — Summon the Grimm Troupe** Travel to **Howling Cliffs**. Explore the area until you locate a hidden breakable wall leading into a concealed passage. Continue through the passage and break another hidden wall to reach a chamber containing the corpse of a large insect. Approach the corpse and strike it with your **Dream Nail**. Afterward, return to the previous chamber and repeatedly strike the large lantern with your Nail until it ignites. This summons the Grimm Troupe to Hallownest. Return to **Dirtmouth**. You'll discover two mysterious red tents near Sly's shop. **Step 2 — Meet Troupe Master Grimm** Enter the larger tent and speak with **Troupe Master Grimm**. He'll introduce the troupe's ritual and give you the **Grimmchild Charm**. Grimmchild is required to locate and collect the flames associated with the quest. Equip Grimmchild at a Bench before beginning your search. **Step 3 — Collect the First Three Flames** Open your map and locate the flame markers scattered throughout Hallownest. Travel to the marked locations while Grimmchild is equipped. At each location, you'll encounter a **Grimmkin Novice**. Defeat the Grimmkin to collect its flame. Continue until you've collected all three flames. Return to Troupe Master Grimm in Dirtmouth. He'll upgrade Grimmchild and instruct you to collect another set of flames. **Step 4 — Collect Three More Flames** With Grimmchild equipped, travel to the newly marked locations. This time, you'll encounter stronger enemies known as **Grimmkin Masters**. Defeat the three Grimmkin Masters and collect their flames. Once all three have been collected, return to Grimm's tent in Dirtmouth. Speak with Grimm to begin the boss encounter. **Step 5 — Defeat Troupe Master Grimm** Grimm is a fast-moving boss with several dangerous attacks. He uses a variety of movements and fire-based abilities, including: - **Fire Bats** Launches flaming projectiles toward your position. - **Dash Uppercut** Rushes forward, then rises into the air while releasing falling fireballs. - **Dive Attack** Descends from above before charging across the arena. - **Ground Spikes** Summons spikes from the floor. - **Pufferfish Attack** Expands his cloak and fires numerous projectiles throughout the arena. At the beginning of the battle, Grimm bows to the Knight. If you attack during this animation, he'll immediately retaliate with his Pufferfish attack. For a more manageable encounter, wait until he finishes bowing before attacking. Pay close attention to his animations because each attack has a recognizable windup. Avoid the incoming attacks and strike Grimm during the openings that follow. After taking enough damage, Grimm transforms into a group of smaller bats. Use these opportunities to recover health before the battle continues. Keep attacking until Grimm is defeated. The trophy unlocks after winning the encounter. You'll also receive a **Charm Notch**, and Grimmchild will receive another upgrade.
Tip
**Keep Grimmchild equipped during the quest and boss encounter.** The flame locations and Grimmkin enemies depend on the Charm being equipped. Grimm also requires Grimmchild to be equipped before beginning his boss battle. Useful combat Charms include - **Quick Focus** Provides faster healing. - **Mark of Pride** Increases your attack range. - **Shaman Stone** Strengthens your spells. - **Grubsong** Helps replenish Soul when taking damage. During the Fire Bats attack, jump over the lower projectiles and use the opening to attack. For the Pufferfish attack, move toward one side of the arena and carefully jump over the approaching fireballs. When Grimm summons ground spikes, position yourself between the spikes rather than attempting to dash through them. The source guides also describe a spell-focused strategy using **Abyss Shriek** to deal substantial damage. However, practicing Grimm's attack patterns is valuable because you'll encounter him again during the Pantheons. **Defeating Troupe Master Grimm doesn't complete the entire Grimm Troupe storyline.** After earning Grand Performance, you'll unlock the next stage of the quest. You must eventually either defeat **Nightmare King Grimm** or banish the troupe to unlock Nightmare's End. Both conclusions satisfy that trophy and provide the necessary completion progress. Grand Performance also contributes toward Pure Completion's 112% requirement. Your Knight has discovered a mysterious traveling circus hidden within Hallownest. Unfortunately, instead of enjoying a harmless performance, they've been recruited into a dangerous supernatural ritual. And naturally, the grand finale involves fighting the circus leader. At least the performance earns you a trophy.

Trophy: Keen Hunter
Record all of Hallownest’s creatures in the Hunter’s Journal
Type: Bronze
Category: Misc
How to Unlock
**Record all required creatures of Hallownest in the Hunter's Journal.** Keen Hunter requires discovering and recording every creature needed to complete the Hunter's Journal. The Hunter's Journal is a special bestiary that records enemies, bosses, and other creatures encountered throughout Hallownest. Unlike most collectible trophies, Keen Hunter requires tracking down numerous different enemy types rather than collecting physical items. **Step 1 — Obtain the Hunter's Journal** Travel to **Greenpath** and explore the eastern section of the area. Locate the passage leading toward the **Hunter**, a mysterious creature living in a secluded chamber above the Stone Sanctuary. Approach him and listen to his introduction. Despite his intimidating appearance, he won't attack you. Instead, he'll give you the **Hunter's Journal**. The Journal records creatures you've encountered and defeated during your adventure. Enemies you've already killed before obtaining the Journal will also have their records added. **Step 2 — Record Every Required Creature** Continue exploring Hallownest and defeating the different enemies you encounter. Most creatures are recorded after defeating them for the first time. However, some creatures require unusual interactions because they can't be defeated through ordinary combat. You'll need to explore every major region, including: - Forgotten Crossroads and Infected Crossroads. - Greenpath. - Fungal Wastes. - City of Tears. - Crystal Peak. - Royal Waterways. - Deepnest. - Ancient Basin and the Abyss. - Kingdom's Edge. - Queen's Gardens. - Fog Canyon. - The Hive. - Resting Grounds. - White Palace. - The Colosseum of Fools. Make sure to defeat the different enemies you encounter in each region. Some enemy types look similar but have separate Journal entries, so don't assume you've recorded everything simply because you've explored an area. **Step 3 — Record Special Creatures** Several required entries aren't obtained through ordinary combat. These are particularly easy to overlook. **Goam — Forgotten Crossroads** Goams are enormous armored creatures that emerge from the ground. You can't defeat them normally. Instead, locate a dead Goam and inspect its remains to add the entry to your Journal. **Garpede — Deepnest** Garpedes are enormous creatures that travel through narrow tunnels. Like Goams, they can't be killed through normal attacks. Locate the hidden dead Garpede in Deepnest, near the passages west of the Sharp Shadow Charm location. Inspect the remains to obtain the Journal entry. **Charged Lumafly — Fog Canyon** Charged Lumaflies are electrical creatures found throughout Fog Canyon. To obtain their Journal entry, travel to the **Teacher's Archives**. Explore the lower-left section of the Archives and locate the area containing a blue tank. Inspect the tank to record the creature. **Void Tendrils — The Abyss** Travel to the Abyss in the Ancient Basin. Explore the hidden passages near the lighthouse. Locate the secret room containing a wall drawing depicting Void Tendrils. Inspect the drawing to obtain the Journal entry. **Mossy Vagabond — Greenpath** Mossy Vagabonds are found in a secluded area of Greenpath. Depending on your story progression, they may be alive or already dead. If they've died due to the spread of the Infection, you can still obtain the Journal entry by inspecting their remains. **Aluba — Greenpath and Queen's Gardens** Alubas are unusual flying creatures that don't behave like normal hostile enemies. Look for them above the Lake of Unn in Greenpath and near the White Lady's location in Queen's Gardens. **Step 4 — Check Your Journal** Open the Hunter's Journal from your inventory and review the entries you've collected. Compare the recorded creatures against the required list to identify any missing enemies. Some creatures appear only in specific areas, while others are encountered during optional bosses or Colosseum trials. Continue locating and recording the remaining required creatures until your Journal contains every necessary entry. The trophy unlocks after recording the final required creature.
Tip
**Keen Hunter and True Hunter have different requirements.** Keen Hunter only requires recording each necessary creature. **True Hunter** requires completing the additional kill requirements for the necessary entries and returning to the Hunter to receive the Hunter's Mark. For example, an enemy might be recorded after its first defeat, but you'll need to kill several more of that enemy type to finish its Journal entry. You don't need to complete every kill requirement for Keen Hunter specifically, although you'll eventually need to do so for True Hunter. **Not every creature in the expanded Journal is required.** The source guides confirm that several additional enemies and DLC bosses aren't necessary for the Hunter's Mark. This includes optional Godmaster and Grimm Troupe entries. As a result, you don't need to defeat every possible boss variant simply to complete the required Hunter's Journal collection. Be particularly careful about **Grey Prince Zote**. His Journal entry isn't required for Keen Hunter or True Hunter. Leaving Zote out of the relevant Godhome encounters can make the Pantheon of Hallownest considerably easier. **Watch for enemies that change as the story progresses.** When Forgotten Crossroads becomes Infected Crossroads, several new enemy types appear. You'll need to record these infected variants as well. Examples include Furious Vengeflies, Volatile Gruzzers, Violent Husks, and Slobbering Husks. Fortunately, the original enemy types have other available locations or alternative ways of being recorded. You don't need to restart your playthrough because the Infection has spread. Also remember that **Crystal Crawlers** are resistant to normal Nail attacks. Use spells or suitable damaging Charms to defeat them and obtain their entries. **Keen Hunter is not missable on PlayStation.** You can continue completing the Journal after defeating the Hollow Knight. Completing the Journal is a substantial part of the Platinum journey, so it's best to record enemies naturally while exploring instead of leaving everything until the end. Once Keen Hunter unlocks, continue toward True Hunter by completing the required kill counts. Your Knight has traveled across Hallownest, encountering hundreds of unusual creatures. Some are enormous monsters, others are tiny insects, and a few are mysterious beings that can't even be attacked. Fortunately, you've been keeping detailed records of every encounter. Apparently, becoming the kingdom's greatest hunter involves a surprising amount of paperwork.

Trophy: Nightmare’s End
Complete the tale of the Grimm Troupe
Type: Gold
Category: Misc
How to Unlock
**Complete the Grimm Troupe storyline by defeating Nightmare King Grimm or banishing the troupe from Hallownest.** Nightmare's End requires completing the final stage of **The Grimm Troupe** storyline, one of Hollow Knight's free content expansions. Before attempting this trophy, you must defeat **Troupe Master Grimm** and earn Grand Performance. After defeating Grimm, he'll instruct you to collect additional flames throughout Hallownest using the Grimmchild Charm. However, the final stage introduces an important choice. You can either complete Grimm's ritual by defeating Nightmare King Grimm or help Brumm banish the troupe. **Both choices unlock Nightmare's End**, so you only need to complete one. **Step 1 — Continue the Grimm Troupe Quest** Return to Grimm's tent in **Dirtmouth** after defeating Troupe Master Grimm. Speak with Grimm to receive the next stage of the ritual. Equip the **Grimmchild Charm** at a Bench. Open your map and locate the new flame markers throughout Hallownest. You'll notice that there are four marked locations instead of the previous three. Three are associated with stronger enemies known as **Grimmkin Nightmares**, while the remaining location introduces an alternative way to end the storyline. At this point, you must choose how to complete the quest. **Method 1 — Defeat Nightmare King Grimm** This is the more challenging option. Travel to the three flame locations associated with Grimmkin Nightmares. Make sure Grimmchild remains equipped. Defeat the three Grimmkin Nightmares and collect their flames. Once you've gathered all three, return to Grimm's tent in Dirtmouth. You'll discover Grimm sleeping inside a cocoon toward the back of the tent. Approach him and use your **Dream Nail** to enter his dream. This begins the battle against **Nightmare King Grimm**. Nightmare King Grimm is significantly more difficult than Troupe Master Grimm. His attacks are faster, more aggressive, and frequently deal two masks of damage. His abilities include - **Fire Bats** Launches four flaming projectiles toward your position. - **Dash Uppercut** Rushes forward and launches upward, releasing falling fireballs. - **Dive Attack** Descends from above before charging across the ground and leaving a dangerous flame trail. - **Flame Pillars** Summons consecutive pillars of fire beneath your position. - **Ground Spikes** Creates spikes across the arena, forcing you to stand between them. - **Pufferfish Attack** Expands his cloak and fires waves of projectiles in multiple directions. Nightmare King Grimm uses his Pufferfish attack at approximately every 25% of health lost. Learn to recognize the opening animation of each attack before attempting to deal damage. Avoid rushing toward him because his movements can change depending on your positioning. Use short, controlled attacks during safe openings. Continue until Nightmare King Grimm is defeated. After the battle, the Grimmchild Charm receives its final upgrade, and the Grimm Troupe departs Hallownest. Nightmare's End unlocks after completing the ritual. **Method 2 — Banish the Grimm Troupe** This is the easier alternative because you don't need to defeat Nightmare King Grimm. Instead of gathering the final three flames, travel to **Deepnest** and locate the flame marker in **Distant Village**. At this location, you'll encounter **Brumm**, a member of the Grimm Troupe who has become troubled by the ritual. Speak with Brumm and listen to his explanation. He'll offer you the opportunity to help banish the troupe from Hallownest. Follow his instructions and return to **Howling Cliffs**, where you originally summoned the Grimm Troupe. Find the hidden chamber containing the Nightmare Lantern. Complete the interaction with Brumm and destroy the lantern to end the ritual. The Grimm Troupe will disappear from Dirtmouth. Your Grimmchild Charm will be removed. Return to Dirtmouth and speak with **Nymm**, who appears after the banishment. He'll reward you with the **Carefree Melody Charm**, replacing Grimmchild. Nightmare's End unlocks after successfully banishing the troupe.
Tip
**Banishment is the easiest method for earning Nightmare's End, but defeating Nightmare King Grimm provides valuable practice for the Platinum.** Both options satisfy the trophy and contribute the relevant completion progress toward 112%. However, there are several important differences. **If you defeat Nightmare King Grimm** - You receive the final version of Grimmchild. - You gain experience fighting one of the game's hardest bosses. - You'll be better prepared for Nightmare King Grimm's appearance in the Pantheon of Hallownest. - Divine can remain available until you've completed any outstanding Unbreakable Charm upgrades. **If you banish the troupe** - You avoid the Nightmare King Grimm boss fight during the main quest. - Grimmchild is replaced with Carefree Melody. - Divine leaves Dirtmouth, ending access to her Charm-upgrading service. - Nightmare King Grimm still appears during the Pantheon of Hallownest. You don't need to upgrade the Fragile Charms into their Unbreakable versions for Blessed or Pure Completion. Therefore, losing Divine's services doesn't prevent you from earning the Platinum. If you choose banishment, complete Brumm's optional interaction when you encounter him in Distant Village. His opportunity to help with the ritual shouldn't be ignored if you intend to take this route. For players attempting the Platinum without shortcuts, I recommend defeating Nightmare King Grimm. Although the encounter is extremely difficult, learning his attack patterns now makes the final Pantheon much less intimidating. Useful Charms include **Quick Focus**, **Mark of Pride**, **Unbreakable Strength**, and **Shape of Unn**, depending on your preferred strategy. Shape of Unn is particularly useful because it can allow you to reposition while healing during certain attacks. Regardless of which ending you choose, Nightmare's End is obtainable in a single playthrough. You've traveled across Hallownest collecting mysterious flames for a supernatural circus. Now you're being asked to either defeat its terrifying leader or send the entire troupe away. Apparently, even the most entertaining performances eventually need a final curtain call.

Trophy: Passing of the Age
Aid the Herald in moving on
Type: Silver
Category: Misc
How to Unlock
**Find Mister Mushroom in seven locations and complete the game to trigger his secret ending scene.** Passing of the Age is a hidden side-activity trophy involving **Mister Mushroom**, one of Hollow Knight's most unusual characters. Mister Mushroom is a mysterious talking mushroom who appears throughout Hallownest after you've defeated all three Dreamers. To earn this trophy, you must locate him in seven specific locations, speak with him in the correct order, and then obtain an ending to trigger an additional cutscene. Unlike most NPCs, Mister Mushroom speaks in strange, seemingly incomprehensible dialogue. You'll need the **Spore Shroom Charm** equipped to understand him and advance his storyline. **Step 1 — Obtain Spore Shroom** Travel to the **Fungal Wastes**. Explore the area below Queen's Station, near the acid pools. Locate the hidden passage containing the **Spore Shroom Charm**. Collect it and equip it at a Bench. The Charm releases a damaging cloud of spores when you use Focus. However, for this trophy, its most important function is allowing you to understand Mister Mushroom. **Keep Spore Shroom equipped during every encounter.** **Step 2 — Defeat All Three Dreamers** Before Mister Mushroom's storyline becomes available, you must destroy the three Dreamers: - Lurien the Watcher. - Herrah the Beast. - Monomon the Teacher. Once all three have been destroyed, Mister Mushroom can begin appearing throughout Hallownest. You'll now need to find him in seven locations. The encounters must be completed in the following order. **Location 1 — Fungal Wastes** Travel to the **Fungal Wastes**. Return to the area where Cornifer originally sold the regional map. Mister Mushroom will appear near Cornifer's former location. Approach him with Spore Shroom equipped. Strike Mister Mushroom with your Nail to initiate the encounter, then interact with him to hear his dialogue. After completing the conversation, he'll disappear and move to the next location. **Location 2 — Kingdom's Edge** Travel to **Kingdom's Edge**. Explore the passages near the Hive, particularly the area where enemies from Kingdom's Edge and the Hive appear together. Locate Mister Mushroom and approach him. Make sure Spore Shroom remains equipped. Strike him with your Nail and complete his dialogue. Afterward, he'll disappear again. **Location 3 — Deepnest** Travel to **Deepnest**. Find the chamber containing the Warrior Dream **Galien**. Mister Mushroom appears in this area after you've completed the previous encounter. Approach him, strike him with your Nail, and listen to his dialogue. He'll then move to the next location. **Location 4 — Howling Cliffs** Travel to **Howling Cliffs**. Find the hut belonging to **Nailmaster Mato**, the character who teaches Cyclone Slash. Enter the hut and locate Mister Mushroom. With Spore Shroom equipped, interact with him after striking him with your Nail. Complete the conversation to advance his storyline. **Location 5 — Ancient Basin** Travel to the **Ancient Basin**. Return to the chamber where you defeated the Broken Vessel and obtained the **Monarch Wings**. Mister Mushroom will appear in this area. Approach him and complete his dialogue while Spore Shroom is equipped. Afterward, he'll move to Fog Canyon. **Location 6 — Fog Canyon** Travel to **Fog Canyon**. Locate the area below the **Overgrown Mound**, where the Howling Wraiths spell can be found. Explore the nearby passages until you discover Mister Mushroom. Strike him with your Nail and listen to his dialogue. Once the conversation is finished, he'll disappear for the final time before moving to King's Pass. **Location 7 — King's Pass** Return to **King's Pass**, the opening area where your adventure originally began. Explore the starting section until you discover Mister Mushroom. Approach him with Spore Shroom equipped. Strike him with your Nail and complete his final conversation. Afterward, Mister Mushroom will disappear. This completes the seven required encounters. However, the trophy won't unlock immediately. **Step 3 — Complete the Game** After speaking with Mister Mushroom in all seven locations, you'll need to complete the game. Travel to the **Black Egg Temple** and defeat the Hollow Knight, or obtain another available ending. Allow the ending sequence and credits to play. After the credits, an additional cutscene involving Mister Mushroom will appear. **Passing of the Age unlocks when the secret cutscene begins.**
Tip
**Mister Mushroom must be encountered in the correct order.** You can't simply visit the seven locations in any sequence. He moves to the next location only after you've completed the previous conversation while Spore Shroom is equipped. If he doesn't appear at a particular location, check whether you've completed the preceding encounter. The required order is 1. Fungal Wastes. 2. Kingdom's Edge. 3. Deepnest. 4. Howling Cliffs. 5. Ancient Basin. 6. Fog Canyon. 7. King's Pass. **Don't forget to finish the game afterward.** Finding all seven locations is necessary, but it doesn't immediately award the trophy. You must trigger the additional cutscene after an ending. If you've already completed the main story, you can still return to the Black Egg Temple and finish the game again. Passing of the Age isn't missable on PlayStation. The storyline also doesn't contribute directly toward the 112% completion requirement for Pure Completion, although the trophy itself is mandatory for the Platinum. You don't need to defeat any additional bosses specifically for Mister Mushroom's storyline beyond the three Dreamers required to make him appear. There are no special difficulty requirements or time limits. Mister Mushroom has appeared in seven completely different regions, offering mysterious statements that barely make sense even with the correct Charm equipped. After following him across practically the entire kingdom, you've finally completed his strange journey. And naturally, the reward is an equally mysterious secret ending. Apparently, some mysteries in Hallownest are best left unexplained.
Video Guide: https://www.youtube.com/watch?v=ysqoBb5m85w

Trophy: Proof of Resolve
Defeat Hornet in Kingdom’s Edge
Type: Bronze
Category: Misc
How to Unlock
**Defeat Hornet for the second time in Kingdom's Edge.** Proof of Resolve requires defeating **Hornet Sentinel**, a significantly stronger version of the boss you previously encountered in Greenpath. This encounter takes place in **Kingdom's Edge**, near the Cast-Off Shell. The recommended approach is to enter Kingdom's Edge through the passage near **King's Station** in the City of Tears. Descend into the area, then travel east and begin climbing toward the upper section of Kingdom's Edge. Having the **Monarch Wings** is recommended because the double jump makes reaching the arena considerably easier. Continue upward until you find a passage leading toward a Bench. Rest there before proceeding to the boss arena. Hornet retains her previous attacks, including lunges, aerial strikes, needle throws, and her spinning Gossamer Storm. However, she now uses two additional abilities: - **Parry:** Hornet enters a defensive stance. If you attack her during this animation, she'll immediately retaliate with a powerful counterattack. - **Spike Traps:** Hornet suspends spiked balls throughout the arena, limiting your movement and creating dangerous obstacles. Watch her animations carefully and avoid attacking while she's preparing a counterattack. Destroy the spike traps using your Nail or spells before they restrict your movement. Continue dealing damage during safe openings until Hornet is defeated. The trophy unlocks after she retreats.
Tip
**Clear Hornet's spike traps as soon as they appear.** She can place up to six traps in the arena, making the battlefield increasingly difficult to navigate. Vengeful Spirit or its upgraded version, **Shade Soul**, is particularly useful because it can destroy multiple traps along its path. When Hornet enters her parry stance, stop attacking and wait for her to resume her normal movements. Use her stagger animations to heal, but avoid becoming overly aggressive. A combination of **Quick Slash**, **Mark of Pride**, and defensive or healing-focused Charms can make this encounter more manageable. After defeating Hornet, continue into the **Cast-Off Shell** and collect the **King's Brand**. This important item allows you to open the sealed entrance to the Abyss in the Ancient Basin, eventually giving you access to the Shade Cloak. Hornet has already tested your strength once, but apparently the first battle wasn't convincing enough. This time, she's brought additional weapons and considerably more determination. Fortunately, your Knight has been practicing too.

Trophy: Pure Completion
Achieve 112% game completion and finish the game.
Type: Gold
Category: Misc
How to Unlock
**Achieve 112% game completion and finish the game.** Pure Completion is one of Hollow Knight's most demanding trophies, requiring you to complete nearly every major activity throughout Hallownest. Unlike many games that consider 100% to be full completion, Hollow Knight allows you to reach **112% completion** thanks to additional content introduced through its free expansions. To unlock this trophy, you must reach the full 112% completion percentage and then finish the game by obtaining an ending. Reaching 112% alone doesn't unlock the trophy. You'll need to defeat the Hollow Knight or complete another qualifying ending after reaching the required percentage. **Step 1 — Unlock Your Completion Percentage** Before tracking your progress, you'll need to obtain the **World Sense** ability. Travel to the **Black Egg Temple** in the Infected Crossroads. The temple becomes accessible after destroying all three Dreamers: - Lurien the Watcher. - Herrah the Beast. - Monomon the Teacher. Enter the temple and locate the stone tablet near the final boss chamber. Interact with the tablet to obtain World Sense. This ability allows you to view your current completion percentage in the inventory. Use it to monitor your progress toward 112%. **Step 2 — Collect All 40 Charms** Every Charm contributes one percentage point toward your completion total. You'll need to obtain all **40 Charms** scattered throughout Hallownest. These include Charms purchased from merchants, found in secret areas, awarded for defeating bosses, and obtained through special quests. Important requirements include - Rescue all 46 Grubs to obtain Grubberfly's Elegy. - Learn all three Nail Arts to obtain Nailmaster's Glory. - Collect 500 Essence to obtain Dream Wielder. - Obtain both halves of Kingsoul. - Complete the necessary Grimm Troupe activities to obtain Grimmchild or Carefree Melody. Kingsoul and Void Heart share the same Charm slot, so converting Kingsoul into Void Heart doesn't prevent completion. Similarly, Grimmchild and Carefree Melody are alternatives. You don't need to upgrade the Fragile Charms into their Unbreakable versions. **All 40 Charms contribute 40 percentage points toward 112%.** You'll also need to purchase Salubra's Blessing for the separate Blessed trophy. **Step 3 — Obtain All Permanent Upgrades** You'll need to obtain the Knight's major abilities, equipment upgrades, and permanent improvements. These include **Health and Soul** - Collect all 16 Mask Shards. - Collect all nine Vessel Fragments. **Movement Abilities** - Mothwing Cloak and its Shade Cloak upgrade. - Mantis Claw. - Crystal Heart. - Monarch Wings. - Isma's Tear. **Spells** - Vengeful Spirit and its Shade Soul upgrade. - Desolate Dive and its Descending Dark upgrade. - Howling Wraiths and its Abyss Shriek upgrade. **Dream Nail** - Obtain the Dream Nail. - Collect 1,800 Essence and receive the Awoken Dream Nail. **Nail Upgrades** - Fully upgrade your Nail to the Pure Nail. - Learn Cyclone Slash, Dash Slash, and Great Slash. **Additional Equipment** - Obtain the King's Brand. - Obtain the Godtuner from the Godseeker in the Royal Waterways. The source guide groups these permanent improvements under **37 percentage points** of completion. Several upgrades are also necessary for reaching hidden regions containing collectibles or optional bosses. **Step 4 — Defeat the Required Bosses** Hollow Knight contains numerous optional and mandatory bosses. You'll need to defeat the bosses that contribute toward the game's completion percentage. Important encounters include - False Knight. - Gruz Mother. - Hornet Protector. - Hornet Sentinel. - Mantis Lords. - Brooding Mawlek. - Broken Vessel. - Nosk. - Watcher Knights. - Dung Defender. - Soul Master. - Uumuu. - Hive Knight. - The Collector. - Traitor Lord. - Troupe Master Grimm. You'll also need to complete the final Grimm Troupe storyline. For Nightmare's End, either defeating Nightmare King Grimm or banishing the troupe satisfies the relevant completion requirement. **The required boss progression contributes 17 percentage points.** You don't need to defeat every optional dream variation of these bosses for 112%, although some are useful sources of Essence. **Step 5 — Defeat All Seven Warrior Dreams** Warrior Dreams are special encounters accessed through the Dream Nail. You'll need to defeat all seven: 1. **Xero** — Resting Grounds. 2. **Gorb** — Howling Cliffs. 3. **Elder Hu** — Fungal Wastes. 4. **Marmu** — Queen's Gardens. 5. **No Eyes** — Greenpath. 6. **Galien** — Deepnest. 7. **Markoth** — Kingdom's Edge. Each Warrior Dream contributes one percentage point. **All seven contribute seven percentage points toward completion.** Defeating them also provides a combined total of 1,100 Essence, which helps with Ascension. **Step 6 — Complete All Three Colosseum Trials** Travel to the **Colosseum of Fools** in Kingdom's Edge. Complete all three challenges 1. Trial of the Warrior. 2. Trial of the Conqueror. 3. Trial of the Fool. Each completed trial contributes one percentage point. The Trial of the Fool is the most difficult and should be attempted with a highly upgraded Knight. Completing all three trials contributes **three percentage points** toward 112%. You'll also earn Warrior, Conqueror, and Fool along the way. **Step 7 — Destroy the Three Dreamers** You'll need to destroy the three Dreamers protecting the Black Egg Temple: - Lurien the Watcher in the City of Tears. - Herrah the Beast in Deepnest. - Monomon the Teacher in Fog Canyon. Each Dreamer contributes one percentage point. **All three contribute three percentage points** and unlock access to the game's final main-story boss. **Step 8 — Complete the First Four Pantheons** Travel to **Godhome**, accessed by using the Dream Nail on the Godseeker in the Junk Pit of the Royal Waterways. Complete the following Pantheons 1. **Pantheon of the Master** — Ends with Brothers Oro and Mato. 2. **Pantheon of the Artist** — Ends with Paintmaster Sheo. 3. **Pantheon of the Sage** — Ends with Great Nailsage Sly. 4. **Pantheon of the Knight** — Ends with Pure Vessel. Each Pantheon contributes one percentage point. **All four contribute four percentage points toward 112%.** Completing the Pantheon of the Knight also unlocks Soul & Shade. You don't need to complete the Pantheon of Hallownest for Pure Completion. However, the fifth Pantheon is mandatory for Embrace the Void and the Platinum. **Step 9 — Complete the Seer's Storyline** Collect **2,400 Essence** using the Dream Nail. Essence can be obtained by defeating Warrior Dreams, Dream Bosses, and interacting with Whispering Roots. After reaching 2,400 Essence, return to the Seer in the Resting Grounds. Speak with her to hear her final words and complete her storyline. This grants **one percentage point** toward completion and unlocks Ascension. **Step 10 — Finish the Game at 112%** After completing every required activity, open your inventory and verify that your completion percentage has reached **112%**. If your total is below 112%, review the previous categories and identify any missing requirements. Once you've reached 112%, return to the **Black Egg Temple** in the Infected Crossroads. Enter the temple and defeat the Hollow Knight. If you already obtained Void Heart, you can still complete the normal boss encounter by continuing to attack the Hollow Knight instead of entering the Radiance fight. Alternatively, another qualifying ending can satisfy the requirement. After completing the game with 112% completion, Pure Completion unlocks.
Tip
**The biggest mistake is assuming that reaching 112% automatically unlocks the trophy.** You must obtain an ending after reaching the required completion percentage. If you defeated the Hollow Knight earlier, simply return to the Black Egg Temple and defeat the boss again. Your save remains available after completing an ending, allowing you to continue collecting upgrades and finishing optional activities. Several objectives are not necessary for the 112% percentage itself: - Completing the Pantheon of Hallownest. - Receiving the Hunter's Mark. - Finding Mister Mushroom in all seven locations. - Completing the Path of Pain. - Completing the Eternal Ordeal. - Collecting every relic. - Defeating Grey Prince Zote. However, some of these activities are required for separate trophies. For example, the Hunter's Mark is required for True Hunter, while Mister Mushroom's storyline is required for Passing of the Age. **The Platinum requires more than 112% completion alone.** For the most efficient approach, finish your collectibles, upgrades, Warrior Dreams, Colosseum trials, and first four Pantheons before challenging the final Pantheon. The source guides estimate approximately 100 hours or more to earn the Platinum, largely because of the difficulty of the Pantheons. For Pure Completion specifically, the fifth Pantheon can be left until afterward. There are no missable PlayStation requirements, and you don't need to complete Steel Soul Mode or a speedrun. After exploring countless ruins, defeating powerful enemies, and collecting nearly every valuable object in Hallownest, you've finally reached 112% completion. Apparently, saving an entire kingdom wasn't impressive enough. You also had to discover everything the kingdom was hiding. And somehow, the most dangerous challenge is still waiting for you.
Video Guide: https://www.youtube.com/watch?v=1YQ9TT0JbFY

Trophy: Solace
Bring peace to the Grey Mourner
Type: Bronze
Category: Misc
How to Unlock
**Deliver the Grey Mourner's Delicate Flower to the grave in Queen's Gardens without taking damage.** Solace is a challenging side-quest trophy requiring you to complete the **Grey Mourner's Delicate Flower quest**. The Grey Mourner, also known as **Ze'mer**, is a mysterious NPC located in a hidden section of the Resting Grounds. She asks the Knight to deliver a fragile flower to the grave of her deceased lover in Queen's Gardens. Unfortunately, the flower breaks if you take damage or use certain transportation methods. You'll need to carry it across several dangerous regions without allowing it to be destroyed. **Step 1 — Locate the Grey Mourner** Travel to the **Resting Grounds**. Explore the eastern section of the area and locate the hidden passage leading toward the Grey Mourner. You'll need **Desolate Dive** to access the concealed route. Continue through the passage until you find her secluded home. Speak with the Grey Mourner and accept her request. She'll give you a **Delicate Flower** to deliver to a grave in Queen's Gardens. **Step 2 — Understand the Flower's Restrictions** The Delicate Flower breaks if - You take damage from an enemy. - You take damage from environmental hazards. - You use a Stag Station while carrying it. - You use Dreamgate teleportation while carrying it. However, using the **Tram system** doesn't destroy the flower. If the flower breaks, return to the Grey Mourner to obtain another. You can retry the quest until you successfully deliver it. **Step 3 — Prepare Your Route** Before collecting the flower for your serious attempt, plan a safe route from the Resting Grounds to Queen's Gardens. One route described in the source guides travels through: 1. Resting Grounds. 2. City of Tears. 3. Fungal Wastes. 4. Queen's Station. 5. Fog Canyon. 6. Queen's Gardens. Make sure you've unlocked the necessary passages and movement abilities before attempting the delivery. **Step 4 — Clear Dangerous Enemies** One of the easiest ways to complete the quest is to clear enemies from your intended route before carrying the flower. Travel along your chosen path and defeat the dangerous enemies. **Avoid resting at Benches afterward**, because resting causes many enemies to respawn. Once you've cleared the route, use Dreamgate to return near the Grey Mourner's home while you're **not carrying a flower**. Collect a fresh Delicate Flower and follow your prepared route. Many defeated enemies will remain absent until you rest at a Bench, although some enemies can respawn when you reenter an area. Continue carefully and avoid unnecessary fights. **Step 5 — Deliver the Flower** Travel through Queen's Gardens until you reach the grave of the Grey Mourner's lover. The grave is located in the area associated with the Traitor Lord's daughter. Be especially careful near the final section because the route contains dangerous thorn obstacles. Use your movement abilities to navigate the hazards without taking damage. Approach the grave and interact with it to deliver the Delicate Flower. **Step 6 — Return to the Grey Mourner** After successfully delivering the flower, return to the Grey Mourner in the Resting Grounds. You no longer need to protect the flower, so you can use fast travel normally. Speak with her to complete the quest. She'll reward you with a **Mask Shard**, and Solace will unlock.
Tip
**Clear the route before collecting the flower, and avoid resting at Benches during your delivery attempts.** This is the most reliable strategy described in the source guides. A helpful Charm setup includes movement and reach improvements such as **Sprintmaster**, **Dashmaster**, or **Mark of Pride**, depending on the route you choose. Remember that even a single point of damage destroys the flower. Additional health won't prevent the quest from failing if you get hit. You should also be careful when using **Carefree Melody**, since avoiding health loss through its effect doesn't necessarily protect the flower from breaking. If you're struggling, practice the route without a flower until you're comfortable navigating the dangerous sections. Then collect a fresh flower and attempt the delivery. You have unlimited opportunities to retry, so there's no need to restart your playthrough after failing. The Mask Shard reward is required for **Masked**, which involves collecting all 16 Mask Shards. The flower can also be offered to certain other NPCs, but those interactions don't replace delivering it to the grave. **Solace isn't missable**, and you can complete the quest after finishing the main story. Your Knight has defeated enormous monsters, survived terrifying underground tunnels, and challenged powerful ancient warriors. Now the Grey Mourner has entrusted you with something far more delicate. A single flower. Unfortunately, getting it safely across Hallownest might be harder than defeating half the kingdom's bosses.

Trophy: Soul & Shade
Complete the Pantheon of the Knight
Type: Silver
Category: Misc
How to Unlock
**Complete the Pantheon of the Knight, the fourth Pantheon in Godhome.** Soul & Shade is one of Hollow Knight's most difficult combat trophies. It requires completing the **Pantheon of the Knight**, the fourth of five Pantheons introduced in the Godmaster expansion. Pantheons are boss-rush challenges that require defeating multiple bosses consecutively without dying. Unlike normal boss encounters, losing a fight forces you to restart the current Pantheon from the beginning. Before attempting the Pantheon of the Knight, you must gain access to Godhome and complete the first three Pantheons. **Step 1 — Unlock Godhome** Travel to the **Royal Waterways**. Explore the passages leading toward the **Junk Pit**, a hidden area containing a large sealed cocoon. Bring a **Simple Key** to unlock the cocoon. Once opened, you'll discover the **Godseeker** and obtain the **Godtuner**. Approach the Godseeker and use your **Dream Nail** to enter Godhome. Godhome is a special area containing the Pantheons and the Hall of Gods, where you can practice boss encounters. **Step 2 — Complete the First Three Pantheons** Before entering the Pantheon of the Knight, you must complete: 1. **Pantheon of the Master** 2. **Pantheon of the Artist** 3. **Pantheon of the Sage** Each Pantheon contains a sequence of boss encounters, ending with a powerful opponent unique to Godhome. The first three Pantheons culminate in battles against: - **Brothers Oro and Mato** — Pantheon of the Master. - **Paintmaster Sheo** — Pantheon of the Artist. - **Great Nailsage Sly** — Pantheon of the Sage. Some Pantheon entrances remain locked until you've encountered the required bosses elsewhere in Hallownest. If a Pantheon remains inaccessible, inspect its entrance to identify the missing encounters. Once you've completed the first three Pantheons, the **Pantheon of the Knight** becomes available. **Step 3 — Prepare Your Equipment** The fourth Pantheon is considerably more challenging than the first three. Before attempting it, I recommend obtaining: - **Pure Nail** for maximum Nail damage. - All **16 Mask Shards** for maximum permanent health. - All **nine Vessel Fragments** for additional Soul capacity. - As many Charm Notches as possible. - Fully upgraded spells, including Shade Soul, Descending Dark, and Abyss Shriek. - Shade Cloak for improved defensive movement. Experiment with Charm combinations until you find a setup that works for your playstyle. Useful options include - **Unbreakable Strength** Increases Nail damage. - **Quick Slash** Increases attack speed. - **Mark of Pride** Improves attack range. - **Quick Focus** Reduces healing time. - **Shaman Stone** Increases spell damage. **Step 4 — Complete the Pantheon of the Knight** The fourth Pantheon contains the following boss encounters in order: 1. **Enraged Guardian** 2. **Lost Kin** 3. **No Eyes** 4. **Traitor Lord** 5. **White Defender** 6. **Hot Spring and Bench** 7. **Failed Champion** 8. **Markoth** 9. **Watcher Knights** 10. **Soul Tyrant** 11. **Godseeker rest area** 12. **Pure Vessel** You must defeat all ten bosses in a single successful run. The Hot Spring and Bench between White Defender and Failed Champion allow you to recover before continuing. Use this opportunity to restore your health and Soul and adjust your Charms. After defeating Soul Tyrant, you'll encounter another brief rest area before the final boss. **Final Encounter — Pure Vessel** Pure Vessel is an extremely fast and aggressive opponent with powerful Nail attacks and dangerous magical abilities. Its attacks include rapid lunges, consecutive slashes, teleportation, and large area-of-effect attacks. The boss also uses powerful attacks that can inflict significant damage if you're caught in the wrong position. Watch its attack animations closely and avoid trying to land multiple hits during every opening. Use Shade Cloak and careful jumping to avoid its rapid movements. Spells such as **Descending Dark** can provide valuable brief invulnerability while dealing damage. During the later portion of the battle, Pure Vessel introduces additional attacks that require precise positioning. Remain patient and focus on avoiding damage. Continue until Pure Vessel is defeated. Once you've completed the Pantheon of the Knight, **Soul & Shade unlocks**.
Tip
**Practice Pure Vessel in the Hall of Gods before repeatedly attempting the full Pantheon.** Pure Vessel is one of the most demanding bosses in Hollow Knight, and reaching it requires surviving nine previous encounters. After encountering Pure Vessel, you can practice the fight separately in the Hall of Gods. This allows you to learn its movements without repeatedly spending time completing the entire Pantheon. Pay particular attention to the later encounters: - **Failed Champion** Extremely aggressive, with powerful jumps and attacks. - **Markoth** Dangerous floating shields and projectiles. - **Watcher Knights** Multiple enemies that can overwhelm you. - **Soul Tyrant** Rapid movement and powerful magical attacks. - **Pure Vessel** Fast, relentless attacks requiring consistent reactions. The first four Pantheons each contribute **one percentage point toward 112% completion**. Completing the Pantheon of the Knight is therefore mandatory for Pure Completion as well as Soul & Shade. **Bindings are optional.** You don't need to restrict your health, Soul, Charms, or Nail damage to earn this trophy. Although completing the fourth Pantheon is a major achievement, it isn't the final challenge. You'll still need to complete the Pantheon of Hallownest for Embrace the Void. Your Knight has defeated countless bosses throughout Hallownest. Now the Godseeker has decided that defeating them once wasn't impressive enough. Apparently, true mastery means fighting them all again without making a single fatal mistake.

Trophy: True Hunter
Receive the Hunter’s Mark
Type: Silver
Category: Misc
How to Unlock
**Complete the required Hunter's Journal entries and receive the Hunter's Mark.** True Hunter is a collectible trophy that requires you to fully document Hallownest's required creatures and obtain the **Hunter's Mark**. This trophy expands upon **Keen Hunter**, which requires recording each necessary creature in the Hunter's Journal. For True Hunter, simply discovering every enemy isn't enough. You must also complete the required kill counts associated with their Journal entries. **Step 1 — Obtain the Hunter's Journal** Travel to **Greenpath** and explore the eastern section of the area. Locate the Hunter's chamber near the passages above Stone Sanctuary. Approach the Hunter and speak with him. Despite his intimidating appearance, he won't attack you. Instead, he'll give you the **Hunter's Journal**, which records information about the different creatures inhabiting Hallownest. Enemies you've already defeated before receiving the Journal will be recorded automatically. **Step 2 — Record Every Required Creature** Explore Hallownest and defeat the various enemy types you encounter. Most creatures receive their initial Journal entry after being defeated once. However, some entries require inspecting environmental objects or interacting with special creatures. You'll need to explore nearly every major region, including: - Forgotten Crossroads and Infected Crossroads. - Greenpath and Fungal Wastes. - City of Tears and Royal Waterways. - Crystal Peak and Resting Grounds. - Deepnest and Ancient Basin. - Kingdom's Edge and Queen's Gardens. - Fog Canyon and the Hive. - White Palace and the Colosseum of Fools. Continue collecting entries until you've recorded all the creatures required for Keen Hunter. **Step 3 — Complete the Required Kill Counts** Once you've recorded the necessary creatures, you'll need to complete their individual Journal requirements. Different enemies require different numbers of kills. For example - **Crawlid** 1 kill. - **Vengefly** 45 kills. - **Gruzzer** 30 kills. - **Aspid Hunter** 20 kills. - **Mosscreep** 35 kills. - **Mantis Warrior** 25 kills. - **Husk Sentry** 30 kills. - **Primal Aspid** 25 kills. - **Stalking Devout** 15 kills. - **Shadow Creeper** 20 kills. Bosses generally require fewer defeats, with many needing only one. You don't need to defeat every boss repeatedly. Open the Hunter's Journal and inspect your incomplete entries to determine which creatures still require additional kills. Return to their respective regions and defeat the necessary number of enemies until their entries are completed. **Step 4 — Complete Special Journal Entries** Some required creatures cannot be defeated normally. Instead, their entries are completed through specific interactions. Important examples include **Goam — Forgotten Crossroads** Locate a dead Goam in the Forgotten Crossroads. Inspect its remains to obtain the Journal entry. **Garpede — Deepnest** Explore the hidden passage west of the Sharp Shadow Charm location. Locate the dead Garpede and inspect it to obtain the entry. **Charged Lumafly — Fog Canyon** Travel to the Teacher's Archives. Inspect the special tank containing a Charged Lumafly to record it. **Void Tendrils — The Abyss** Explore the hidden room near the Abyss lighthouse. Inspect the wall drawing depicting Void Tendrils. **Mossy Vagabond — Greenpath** Locate the Mossy Vagabonds in Greenpath. Depending on your story progression, you may need to defeat them or inspect their remains. These special entries don't require conventional farming. **Step 5 — Return to the Hunter** Once all required creatures have been recorded and their Journal requirements completed, return to the Hunter in Greenpath. Speak with him to demonstrate your progress. The Hunter will recognize your accomplishments and reward you with the **Hunter's Mark**. The trophy unlocks after receiving the Mark.
Tip
**Not every creature in the expanded Hunter's Journal is required for True Hunter.** The source guides confirm that several optional and DLC-related entries don't count toward obtaining the Hunter's Mark. This includes additional Godmaster and Grimm Troupe bosses. Most importantly, **Grey Prince Zote isn't required**. Avoiding his optional dream encounter can make the Pantheon of Hallownest easier, since he may otherwise appear among its encounters. You can complete True Hunter without fighting him. Some enemies only appear after the Forgotten Crossroads becomes infected, including Furious Vengeflies, Volatile Gruzzers, Violent Husks, and Slobbering Husks. Return to the area after the Infection spreads to record these variants. Other creatures require special attacks. For example, **Crystal Crawlers** are immune to ordinary Nail attacks, so use spells or suitable damaging Charms to defeat them. If your Journal is nearly complete, compare your remaining entries against the required creature list in the source guide. Check unusual environmental entries first, since these are particularly easy to overlook. **True Hunter is not missable on PlayStation.** You can continue completing the Journal after finishing the main story. The Hunter's Mark doesn't contribute directly to the 112% completion percentage, but True Hunter is mandatory for the Platinum. Your Knight has explored nearly every corner of Hallownest, defeated hundreds of creatures, and recorded an extraordinary amount of information. After all that effort, the Hunter finally recognizes your dedication. Apparently, becoming a legendary warrior requires considerably more paperwork than anyone expected.

Trophy: Warrior
Complete the Trial of the Warrior
Type: Bronze
Category: Misc
How to Unlock
**Complete the Trial of the Warrior in the Colosseum of Fools.** Warrior is earned by completing the first combat challenge in the **Colosseum of Fools**, an optional arena located in Kingdom's Edge. The Colosseum contains three increasingly difficult trials: 1. **Trial of the Warrior** 2. **Trial of the Conqueror** 3. **Trial of the Fool** Each trial requires surviving multiple waves of enemies inside an arena. You'll need to defeat every required opponent without dying to complete the challenge. **Step 1 — Locate the Colosseum of Fools** Travel to **Kingdom's Edge**. Explore the upper sections of the region until you reach the entrance to the Colosseum of Fools. Enter the structure and speak with the NPC known as **Little Fool**. He'll offer you the opportunity to participate in the arena challenges. **Step 2 — Unlock the Trial of the Warrior** Speak with Little Fool and pay **100 Geo** to unlock the first trial. After paying the entry fee, enter the arena to begin. The Trial of the Warrior consists of multiple waves featuring enemies you've previously encountered throughout Hallownest. The arena changes during the challenge, introducing elevated platforms, spikes, and restricted movement areas. **Step 3 — Survive the Enemy Waves** The trial includes several different enemy types, such as: - **Shielded Fools** Armored melee enemies that defend against frontal attacks. - **Sturdy Fools** Aggressive opponents wielding heavy weapons. - **Sharp Baldurs** Armored creatures that require careful positioning. - **Primal Aspids** Flying enemies that fire multiple projectiles. - **Vengeflies** Flying enemies that attack from above. - **Volatile Gruzzer** Infected flying enemies that create additional hazards. During later waves, you'll encounter stronger enemies and bosses, including the **Vengefly King** and **Gruz Mother**. The arena's layout also changes throughout the trial. Some sections introduce platforms above spike-covered floors, requiring careful use of the Mantis Claw and other movement abilities. Continue defeating enemies until you reach the final wave. Depending on your earlier decisions involving Zote, he may appear as an additional opponent near the end of the trial. If he appears, defeat him to continue. **Step 4 — Finish the Trial** After defeating every required wave, the Trial of the Warrior is complete. You'll receive the Warrior trophy. Your first victory also rewards you with a **Charm Notch** and approximately **1,000 Geo**. Completing the first trial unlocks access to the Trial of the Conqueror.
Tip
**The Trial of the Warrior is the easiest of the three Colosseum challenges, but preparation still helps considerably.** Before entering, consider obtaining an upgraded Nail, additional Mask Shards, and useful combat Charms. The source guides recommend Charm combinations that provide additional attack range, Soul generation, and healing opportunities. Useful options include - **Mark of Pride** Increases your Nail's attack range. - **Quick Slash** Allows you to attack more rapidly. - **Quick Focus** Reduces the time required to heal. - **Grubsong** Generates Soul when taking damage. - **Soul Catcher** Increases Soul gained from hitting enemies. During the trial, prioritize defeating flying enemies such as Primal Aspids before they overwhelm the arena with projectiles. When a wave contains a slower enemy, consider leaving that opponent alive temporarily. You can use this opportunity to heal before beginning the next wave. With **Dream Wielder**, you can also generate additional Soul by using the Dream Nail on suitable enemies. There's a Bench near the arena, along with a hidden Hot Spring that can restore your Soul before attempting a trial. **Warrior isn't missable**, and the trial can be repeated. The Colosseum challenges also contribute toward the **112% completion requirement** for Pure Completion. After earning Warrior, you'll still need to complete the Trial of the Conqueror and Trial of the Fool for their respective trophies. Your Knight has spent the entire adventure fighting dangerous insects throughout Hallownest. Now you've discovered a place where fighting those same creatures is considered entertainment. Apparently, the kingdom's idea of a sporting event involves spikes, monsters, and a very real possibility of death. At least the first victory comes with a useful Charm Notch.

Trophy: Beast
Destroy Herrah the Beast
Type: Bronze
Category: Story
How to Unlock
**Destroy Herrah the Beast, one of Hallownest's three Dreamers.** Beast requires finding and destroying **Herrah the Beast**, the Dreamer hidden deep within the dangerous region of Deepnest. After obtaining the Dream Nail, Herrah's location will appear on your map alongside the other two Dreamers. Travel to **Deepnest**, a dark underground region filled with spiders, narrow passages, hidden enemies, and dangerous environmental obstacles. Your destination is **Distant Village**, located in the westernmost section of Deepnest. Carefully navigate the area while avoiding spike traps, aggressive creatures, and the numerous spiders hiding throughout the tunnels. Once you reach Distant Village, locate the large web-covered structure. Before entering, consider unlocking the nearby **Distant Village Stag Station** for easier transportation. Enter the structure and continue exploring until you encounter several strange insects inviting Harold's equivalent in Hallownest—the Knight—to sit on a Bench. Accept their invitation. The Bench is actually a trap, and the Knight will become entangled in webs before being transported deeper into the **Beast's Den**. Once you regain control, repeatedly use your Nail to break free. Navigate the winding passages inside the den, avoiding the hostile creatures along the way. Eventually, you'll discover Herrah sleeping in a secluded chamber. Approach her and use the **Dream Nail** to enter her dream. Attack her vulnerable form and use Focus to absorb her, destroying the seal. The trophy unlocks immediately afterward.
Tip
**Deepnest is more dangerous to navigate than the actual Dreamer encounter.** Unlike Lurien, Herrah doesn't have a mandatory boss fight protecting her chamber. However, the surrounding region contains numerous dangerous enemies, including **Stalking Devouts**, which can cause considerable damage with their rapid attacks. Bring an upgraded Nail, additional health masks, and a reliable defensive Charm setup before exploring. Consider equipping **Wayward Compass** to make navigation easier, since Deepnest's twisting passages can be particularly confusing. Unlocking the Distant Village Stag Station before entering the Beast's Den is highly recommended. If you're defeated during exploration, having a nearby travel point makes returning considerably less frustrating. Herrah is one of three Dreamers required to access the Black Egg Temple. You can destroy the Dreamers in any order, so there's no need to defeat Lurien or Monomon before attempting this trophy. Deepnest is filled with enormous spiders, mysterious tunnels, and creatures that seem determined to ambush you at every opportunity. After surviving all of that, you finally discover Herrah. And she's asleep. Apparently, the most terrifying part of this entire adventure was simply finding her.

Trophy: Falsehood
Defeat the False Knight
Type: Bronze
Category: Story
How to Unlock
**Defeat the False Knight in the Forgotten Crossroads.** Falsehood is one of the earliest boss trophies in Hollow Knight and is earned by defeating the **False Knight**, an enormous armored enemy wielding a massive mace. After completing the opening King's Pass tutorial, enter Dirtmouth and descend into the **Forgotten Crossroads**. Explore the area until you encounter Cornifer, the mapmaker. From his location, continue downward and travel toward the right side of the Forgotten Crossroads. Look for an elevated passage leading toward the False Knight's arena, near the route to the area's Stag Station. Enter the arena to begin the boss fight. The False Knight uses several attacks: - **Mace Slam:** Strikes the ground, creating a shockwave that travels across the arena. - **Leaping Bludgeon:** Jumps toward your position and slams his mace down. - **Charge:** Moves closer before attacking. - **Rage:** Repeatedly strikes the ground, causing barrels to fall from the ceiling. Jump over the shockwaves and avoid standing directly beneath the boss when he leaps. Attack his armor with your Nail whenever he finishes an attack. After dealing enough damage, the False Knight collapses and exposes the **Maggot** controlling the armor. Attack the exposed Maggot before it retreats into the armor. Repeat this process, avoiding falling debris during his Rage attacks. Eventually, the floor beneath the False Knight breaks, defeating him and unlocking the trophy.
Tip
**Focus on dodging attacks rather than dealing continuous damage.** The False Knight's mace swings have noticeable windups, giving you time to react. When he raises his weapon for a ground slam, prepare to jump over the resulting shockwave. His jumping attacks target your previous position, so moving away as he leaps helps avoid damage. When the Maggot is exposed, you can use the brief opening to heal before attacking, although waiting too long allows the boss to recover. During the Rage attack, falling barrels can be struck with your Nail and knocked back toward the boss. There's also a breakable wall on the left side of the arena that allows you to escape after the fight progresses. However, **don't use this shortcut if you're trying to earn Falsehood immediately**, since escaping doesn't count as defeating him. After winning, collect the **City Crest**, which provides an important route into the City of Tears. Continue toward the Ancestral Mound to obtain the **Vengeful Spirit** spell, allowing access to Greenpath. The False Knight is an intimidating first opponent, but his attacks become manageable once you recognize their patterns. Your first major victory in Hallownest is against an enormous armored warrior. Unfortunately for him, the armor is considerably more impressive than the creature wearing it. Sometimes appearances really are deceiving.

Trophy: Teacher
Destroy Monomon the Teacher
Type: Bronze
Category: Story
How to Unlock
**Destroy Monomon the Teacher, one of Hallownest's three Dreamers.** Teacher is a story-related trophy requiring you to locate and destroy **Monomon the Teacher**, the Dreamer hidden inside the Teacher's Archives in Fog Canyon. After obtaining the **Dream Nail** in the Resting Grounds, the three Dreamers' locations will appear on your map. Monomon is located in **Fog Canyon**, inside the Teacher's Archives. However, reaching her requires navigating one of two routes: - **Isma's Tear:** Obtain this ability in Isma's Grove in the Royal Waterways after defeating the Dung Defender. It allows you to swim through acid and access the eastern side of Fog Canyon through the Fungal Wastes. - **Shade Cloak:** Obtain this upgrade in the Abyss. It allows you to dash through the black Shade Gate blocking another route into the Archives. Once you've reached the correct section of Fog Canyon, locate the large building containing the Teacher's Archives. You'll find **Quirrel** standing outside. Enter the building and explore its interior until you encounter **Uumuu**, a large jellyfish-like boss. Uumuu initially possesses a protective membrane that prevents you from damaging it normally. During the encounter, Quirrel will intervene and strike Uumuu with his Nail, temporarily removing the protection. Use these opportunities to attack Uumuu. The boss uses two primary electrical attacks: - **Electrical Bursts:** Creates clusters of electricity throughout the arena. - **Tracking Electricity:** Summons electrical attacks that follow your movements. Keep moving between the platforms to avoid the electricity. When Quirrel breaks Uumuu's protection, approach quickly and deal as much damage as possible. Repeat this process until Uumuu is defeated. Continue deeper into the Archives and locate Monomon inside her containment tank. Quirrel will help you access the chamber. Use your **Dream Nail** on Monomon, attack her vulnerable form, and absorb her essence to destroy the seal. The trophy unlocks after Monomon has been destroyed.
Tip
**Isma's Tear provides one of the easiest routes to the Teacher's Archives.** If you haven't obtained the Shade Cloak yet, defeating the Dung Defender and collecting Isma's Tear is a reliable alternative. During the Uumuu fight, avoid attacking while its protective membrane is active. Instead, concentrate on surviving until Quirrel creates another opening. When Uumuu summons tracking electricity, move continuously between platforms rather than remaining stationary. A powerful Nail and upgraded spells can help shorten the vulnerable phases. Monomon is one of three Dreamers required to unlock the Black Egg Temple, alongside Lurien the Watcher and Herrah the Beast. You can defeat the Dreamers in any order. Once all three seals have been removed, you'll be able to challenge the Hollow Knight and complete the main story. After navigating poisonous waters, dangerous jellyfish, and an ancient scientific archive, you've finally discovered Monomon. Unfortunately, she's been sleeping through the entire adventure. Apparently, even the greatest teachers need a little rest.

Trophy: Test of Resolve
Defeat Hornet in Greenpath
Type: Bronze
Category: Story
How to Unlock
**Defeat Hornet in Greenpath.** Test of Resolve is earned by defeating **Hornet** during your first encounter with her in Greenpath. After defeating the False Knight and obtaining the Vengeful Spirit spell from the Ancestral Mound, return to the Forgotten Crossroads. Travel toward the western passage blocked by an Elder Baldur. Use Vengeful Spirit to defeat the creature and open the route into **Greenpath**. Continue exploring the area, following Hornet whenever she appears. She'll retreat several times before eventually confronting you inside a boss arena. Unlike the False Knight, Hornet is extremely fast and relies on precise attacks and sudden movements. Her attacks include: - **Lunge:** Dashes forward with her needle extended. - **Aerial Lunge:** Jumps into the air and dives toward your position. - **Gossamer Storm:** Spins her needle and thread in a damaging circle around herself. - **Needle Throw:** Throws her needle horizontally before pulling it back. - **Leap:** Jumps around the arena to reposition herself. Watch her movements and avoid attacking recklessly. Jump over her ground-level lunges and move away from her aerial attacks. When she throws her needle, avoid both the initial throw and its return. Attack during the openings following her lunges and needle throws. After taking enough damage, Hornet briefly staggers, giving you an opportunity to heal. Continue attacking until she's defeated and retreats. The trophy unlocks after winning the encounter.
Tip
**Use Hornet's stagger animations to recover health rather than immediately continuing your attacks.** Her speed makes healing during normal combat dangerous, so the stagger provides one of your safest opportunities. Another useful healing window occurs when she performs Gossamer Storm at a safe distance from you. Don't stand too close during this attack because the spinning thread can deal considerable damage. The **Vengeful Spirit** spell is particularly useful because it allows you to damage Hornet from a distance. If you're struggling, prioritize avoiding attacks and strike only when you're confident she has finished her animation. After defeating Hornet, continue to the next room to collect the **Mothwing Cloak**, which unlocks the ability to dash. This movement upgrade is essential for exploring many additional sections of Hallownest. You'll encounter Hornet again later in Kingdom's Edge for **Proof of Resolve**, so learning her attack patterns now will help with the rematch. Hornet is one of the first enemies who truly tests your combat skills. She's fast, dangerous, and considerably more experienced than your tiny Knight. Fortunately, she hasn't accounted for one important possibility. You can keep trying until you win.

Trophy: The Hollow Knight
Defeat the Hollow Knight and complete the game.
Type: Gold
Category: Story
How to Unlock
**Defeat the Hollow Knight and complete the main story.** The Hollow Knight is a story-related trophy earned by defeating the game's final main-story boss. Before you can challenge the Hollow Knight, you must destroy all three Dreamers: 1. **Lurien the Watcher:** Located in Watcher's Spire in the City of Tears. 2. **Herrah the Beast:** Located in the Beast's Den in Deepnest. 3. **Monomon the Teacher:** Located inside the Teacher's Archives in Fog Canyon. Once all three Dreamers have been destroyed, the seals protecting the **Black Egg Temple** will disappear. Travel to the **Infected Crossroads**, near the entrance leading down from Dirtmouth. Enter the Black Egg Temple and continue through the interior until you reach the Hollow Knight. Approach the boss to begin the encounter. The Hollow Knight uses several attacks throughout the fight. **Early Phase** - **Triple Slash:** Swings its Nail three consecutive times. - **Lunge:** Rushes forward with its Nail extended. - **Parry:** Enters a defensive stance and retaliates when struck. Jump over the lunging attacks or use the Shade Cloak to dash through them. Avoid striking during the parry animation. **Middle Phase** As the Hollow Knight loses health, additional attacks become available: - **Infection Barrage:** Launches infected projectiles across the arena. - **Diving Flame Pillars:** Leaps upward before slamming down and creating damaging columns of infection. Watch the floor carefully and position yourself between the pillars. **Final Phase** The Hollow Knight becomes increasingly weakened and begins using several unusual attacks: - **Outbreak:** Floats in the air while releasing infected projectiles. - **Bouncing Balloon:** Moves around the arena, repeatedly bouncing toward your position. - **Self-Stab:** Repeatedly stabs itself with its Nail. Avoid the bouncing attacks and use the Self-Stab animation as an opportunity to heal. Continue dealing damage until the Hollow Knight is defeated. The trophy unlocks after completing the associated ending.
Tip
**You can earn this trophy before or after obtaining Void Heart.** Without Void Heart, defeating the Hollow Knight leads to the standard ending. If you've already obtained Void Heart, **Hornet will intervene during the battle** and restrain the Hollow Knight. At this point, you can use your Dream Nail to enter the Hollow Knight's dream and challenge the Radiance. However, this additional boss fight isn't necessary for the trophy. Instead, continue attacking the Hollow Knight with your regular Nail. Hornet will be knocked away, allowing you to finish the encounter and obtain another qualifying ending. **The Hollow Knight is not missable.** After completing an ending, you can reload your save and continue exploring Hallownest. This is particularly important because **Pure Completion** requires reaching 112% game completion and finishing the game again. For an easier fight, equip powerful combat Charms such as Quick Slash, Mark of Pride, and Shaman Stone. Upgrade your Nail and collect additional Mask Shards if you're struggling. During the later phases, prioritize healing during the Hollow Knight's Self-Stab animation rather than trying to deal unnecessary damage. Defeating the Hollow Knight marks the conclusion of the main story, but your Platinum journey is far from over. You've finally reached the heart of Hallownest and confronted the source of its suffering. Unfortunately, the kingdom still has dozens of secrets waiting to be uncovered. And several increasingly terrifying Pantheons.

Trophy: Watcher
Destroy Lurien the Watcher
Type: Bronze
Category: Story
How to Unlock
**Destroy Lurien the Watcher, one of Hallownest's three Dreamers.** Watcher is a story-related trophy requiring you to remove one of the three seals protecting the Black Egg Temple. After obtaining the **Dream Nail** in the Resting Grounds, the locations of the three Dreamers become visible on your map. Lurien the Watcher is located at the top of **Watcher's Spire** in the City of Tears. Travel to the eastern section of the City of Tears and locate the tower near the central fountain. Climb through the tower, using the Monarch Wings to reach the higher platforms. Before reaching Lurien, you'll encounter the **Watcher Knights**, a challenging boss battle involving six armored enemies. The knights attack using several abilities: - **Double Slash:** Two consecutive melee attacks with their Nails. - **Rolling Attack:** Curl into a ball and roll across the arena. - **Bouncing Attack:** Leap around the battlefield while curled into a ball. Only two Watcher Knights can fight simultaneously, but another joins whenever one is defeated. Continue defeating them until all six have been eliminated. After the battle, climb to the top of the tower and approach Lurien. Use your **Dream Nail** on the sleeping Dreamer to enter his dream. Attack his vulnerable form, then use Focus to absorb him and destroy his seal. The trophy unlocks after Lurien's seal has been removed.
Tip
**You can eliminate one Watcher Knight before the boss battle begins.** Immediately before entering the arena, look for a hidden passage above the entrance on the left. Break the concealed wall and climb into the secret area. You'll discover a chandelier suspended above one of the inactive knights. Strike the supporting rope to drop the chandelier onto the knight below. This reduces the number of enemies you must defeat from **six to five**, making the encounter considerably easier. During the battle, prioritize avoiding the rolling and bouncing attacks rather than attacking continuously. Use spells such as **Descending Dark** to damage the knights while benefiting from its brief invulnerability frames. Upgrade your Nail and collect additional Mask Shards before attempting the fight if you're struggling. Defeating Lurien also contributes toward unlocking the Black Egg Temple, where you'll eventually face the Hollow Knight. You've climbed an enormous tower, defeated an entire squad of armored warriors, and finally reached the mysterious Dreamer. Unfortunately, Lurien was asleep throughout the whole ordeal. Some people really can sleep through anything.

Welcome to Hallownest, a vast underground kingdom filled with forgotten civilizations, dangerous creatures, and secrets hidden behind nearly every wall. Hollow Knight is a challenging Metroidvania that rewards exploration, patience, and learning enemy attack patterns. Begin by exploring the Forgotten Crossroads, defeating the False Knight, and obtaining the Vengeful Spirit spell. Continue into Greenpath, defeat Hornet, and acquire the Mothwing Cloak to unlock your first major movement ability. There are no missable PlayStation trophies, so you're free to explore and progress at your own pace.
As you travel through Hallownest, purchase maps from Cornifer, unlock Stag Stations for fast travel, and collect Charms, Mask Shards, Vessel Fragments, and imprisoned Grubs whenever possible. These collectibles improve your survivability and contribute toward several trophies. You'll eventually need all 40 Charms, 16 Mask Shards, nine Vessel Fragments, and 46 Grubs, so gathering them naturally will reduce your cleanup time considerably. Visit the Grubfather in the Forgotten Crossroads regularly to collect rewards, including important upgrades and Charms.
Focus on learning the fundamentals of combat early. Practice dodging, downward Nail attacks, and using Soul for both healing and spells. Don't worry if a boss defeats you repeatedly; learning attack patterns is a major part of Hollow Knight's progression. Upgrade your Nail whenever you have the necessary Geo and Pale Ore, and experiment with Charm combinations to find a comfortable playstyle. Your immediate objective is to advance through the kingdom, unlock movement abilities, and work toward locating the three Dreamers who seal the Black Egg Temple.
As your exploration expands into the City of Tears, Crystal Peak, Royal Waterways, Ancient Basin, and other regions, prioritize collecting the abilities needed to access previously unreachable locations. Obtain the Dream Nail in the Resting Grounds and begin gathering Essence by defeating Warrior Dreams, challenging Dream Bosses, and interacting with Whispering Roots. You'll need 1,800 Essence to awaken the Dream Nail and eventually 2,400 Essence to hear the Seer's final words for Ascension. Continue upgrading your Nail and collecting health improvements before attempting the more demanding encounters.
Work toward defeating the three Dreamers: Lurien the Watcher in the City of Tears, Herrah the Beast in Deepnest, and Monomon the Teacher in Fog Canyon. Each unlocks a separate trophy and removes one seal from the Black Egg Temple. Once all three have been defeated, you can challenge the Hollow Knight and complete the main story. Finishing the game doesn't erase your progress; you can return to your save and continue exploring. This makes it perfectly reasonable to experience the first ending before tackling the much harder Platinum requirements.
During this stage, begin completing larger collectible objectives. Rescue all 46 Grubs, acquire every available map, unlock the Stag Stations, and work toward obtaining every Charm. Once you've collected the required Charms, visit Salubra and purchase her Blessing for 800 Geo to earn Blessed. Start filling the Hunter's Journal as well, since True Hunter requires completing the required creature entries and receiving the Hunter's Mark. Hallownest is enormous, but having a map, a few extra health masks, and a properly upgraded Nail makes getting lost considerably less painful.
With the main story completed, concentrate on the difficult optional activities and remaining completion requirements. Finish all three trials at the Colosseum of Fools in Kingdom's Edge, including the demanding Trial of the Fool. Complete the Grey Mourner's Delicate Flower quest by transporting the flower from the Resting Grounds to the Queen's Gardens without taking damage or using Stag Stations or Dreamgate travel. Clearing enemies along your intended route before collecting the flower can make this considerably easier, provided you avoid resting at benches that would respawn them.
Complete the Grimm Troupe storyline by defeating Troupe Master Grimm and either defeating Nightmare King Grimm or banishing the troupe. Both conclusions satisfy Nightmare's End and award the relevant completion progress. If you intend to challenge Nightmare King Grimm, prepare for one of the game's toughest optional encounters. You should also finish collecting the necessary Charms, Mask Shards, Vessel Fragments, Nail upgrades, abilities, and Essence. Don't forget Mister Mushroom's seven encounters for Passing of the Age, which requires visiting him in sequence with Spore Shroom equipped and then obtaining an ending.
Your next major objective is 112% game completion. Access Godhome by opening the Godseeker's cocoon in the Junk Pit of the Royal Waterways with a Simple Key, then use the Dream Nail to enter. Complete the Pantheon of the Master, Artist, Sage, and Knight. These first four Pantheons contribute toward 112% completion, while completing the fourth also unlocks Soul & Shade. Once your completion percentage reaches 112%, defeat the Hollow Knight or complete another qualifying ending to earn Pure Completion. The fifth Pantheon isn't needed for 112%, but it remains mandatory for the Platinum.
The final challenge is Embrace the Void, which requires completing the Pantheon of Hallownest. This fifth Pantheon unlocks after completing the first four and obtaining Void Heart. It contains more than 40 consecutive boss encounters, culminating in a battle against Absolute Radiance. You must survive the entire sequence, with only a limited number of rest opportunities. This is the main reason Hollow Knight's Platinum is rated approximately 9/10 in difficulty and can require more than 100 hours. There are no mandatory Bindings, Steel Soul challenges, speedruns, or online trophies.
Before attempting the fifth Pantheon, maximize your health, Soul capacity, and Nail damage, then experiment with powerful Charm combinations. Use the Hall of Gods in Godhome to practice difficult bosses individually without restarting a full Pantheon. Pay particular attention to Pure Vessel, Nightmare King Grimm, and Absolute Radiance. If you haven't fought Grey Prince Zote in the main game, you can avoid adding him to the Pantheon encounters, making your final challenge slightly more manageable. The Pantheons test consistency more than speed, so focus on surviving each encounter instead of rushing through the sequence.
For cleanup, review your remaining trophies and use Ask Gami to locate missing Charms, Grubs, Journal entries, or completion requirements. Remember that reaching 112% alone doesn't unlock Pure Completion; you must finish the game again afterward. The two source guides also describe an optional invincibility exploit, but its reliability on the native PS5 version hasn't been established, so don't build your Platinum strategy around it. Hollow Knight is a demanding Platinum, but every boss you master brings you closer to Heart of Hallownest. Few trophy lists make the final victory feel quite so earned.
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Hollow Knight — Platinum Walkthrough