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Explore a hostile lunar research station as Hugh and his android companion Diana. Combine third-person shooting with real-time hacking to break through enemy defenses, upgrade your arsenal, uncover the facility's secrets, and find a way back to Earth.
Overall Trophy Progress
0 / 36 Completed
0%
Platinum Path
EARLY GAME Start your first playthrough on either Casual or Standard difficulty. There is no reason to make the first run harder than it needs to be, especially since Lunatic difficulty does not unlock until after completing the story. Use this playthrough to learn how Hugh and Diana work together, get comfortable with hacking during combat, upgrade your equipment, and explore as much of the Lunar Research Station as...
Completion Video Playlist
1 video
PRAGMATA - 100% Platinum Walkthrough 1/24 - Full Trophy Guide & Achievement Guide
Trophy: Pragmata
Obtain all trophies.
Type: Platinum
Unlock Details
Obtain all trophies.

Trophy: Blackout!
Complete a Cabin Stamp Board.
Type: Silver
Category: Collectible
Unlock Details
Complete a Cabin Stamp Board. Cabin Stamp Boards are accessed by talking to Cabin Bot in the Shelter. To fill out a board, you'll need Cabin Coins. These are earned by finding REMs throughout the game and giving them to Diana. When you first look at a Stamp Board, most of its spaces will be hidden behind question marks. Spend your Cabin Coins to unlock spaces and work toward completing a full board. The easiest option is the Trainee Board, which only has nine spaces to unlock and requires fewer Cabin Coins than the other boards. Complete the entire board to unlock the trophy. You'll also earn various rewards from the boards, including files, Bot Data, Secret Reports, Hack Mods, outfits, Cartridge Holders, weapons, and a Red Gate Key.
Tip
Focus on the Trainee Board if you're only interested in unlocking the trophy. Its nine spaces make it the quickest and cheapest board to complete. We've gone from fighting killer robots on the Moon to playing Bingo with one. Never change, PRAGMATA.

Trophy: Can't Stop, Won't Stop
Print all obtainable weapons, hacking nodes, and abilities during the main story.
Type: Silver
Category: Collectible
Unlock Details
Print all obtainable weapons, Hacking Nodes, and abilities available during the main story. You'll need to do a significant amount of exploration and essentially work toward 100% completion in each sector. Thoroughly exploring the sectors will not only strengthen Hugh and Diana but also give you access to additional weapons, Hacking Nodes, and abilities needed for the trophy. Some required weapons are also locked behind Cabin Bot's Bingo boards. You'll need to complete challenges to earn Cabin Coins and then spend those coins on the boards to unlock the remaining equipment. Once you've obtained and printed all of the required weapons, Hacking Nodes, and abilities available during the main story, the trophy will unlock.
Tip
This trophy isn't missable. You can concentrate on enjoying the story during your first trip through each sector and return for anything you're missing after completing the game. Working toward 100% sector completion along the way will make the eventual cleanup much easier. Hugh looked at an entire futuristic weapons catalog and said: "I'll take one of everything."
Video Guide: https://www.youtube.com/watch?v=dCsBhLRBGXw

Unlock Details
Print all obtainable weapons, Hacking Nodes, and abilities available during the main story.
You'll need to do a significant amount of exploration and essentially work toward 100% completion in each sector.
Thoroughly exploring the sectors will not only strengthen Hugh and Diana but also give you access to additional weapons, Hacking Nodes, and abilities needed for the trophy.
Some required weapons are also locked behind Cabin Bot's Bingo boards. You'll need to complete challenges to earn Cabin Coins and then spend those coins on the boards to unlock the remaining equipment.
Once you've obtained and printed all of the required weapons, Hacking Nodes, and abilities available during the main story, the trophy will unlock.
Tip
This trophy isn't missable. You can concentrate on enjoying the story during your first trip through each sector and return for anything you're missing after completing the game.
Working toward 100% sector completion along the way will make the eventual cleanup much easier.
Hugh looked at an entire futuristic weapons catalog and said:
"I'll take one of everything."
Trophy: Cradle Surveyor
Reach 100% sector progress in a sector.
Type: Bronze
Category: Collectible
Unlock Details
Reach 100% sector progress in any sector. To reach 100% completion in a sector, you'll need to find all of the collectibles that contribute toward its sector progress. These include: Training Data Safe Boxes Storage Expanders Pure Lunum Find everything required within any one of the game's six sectors to reach 100% sector progress and unlock the trophy.
Tip
Mini Cabins do not count toward sector completion. This means you can reach 100% in a sector while still having Mini Cabins left to find for Mini-Hunter Supreme. 100% completion. One of the most beautiful phrases ever spoken to a trophy hunter.
Video Guide: https://www.youtube.com/watch?v=5OuiKhHgr4A

Trophy: Escape Artist
Unlock every escape hatch.
Type: Bronze
Category: Collectible
Unlock Details
Unlock every Escape Hatch. Escape Hatches are shortcuts found throughout the game's different areas. They provide quick access back to the Shelter, where you can replenish your health, save your progress, and upgrade Hugh and Diana. You'll recognize an Escape Hatch by the red lines running vertically along it. Approach the hatch and press L1 to unlock it. Once activated, Escape Hatches also serve as fast travel points, allowing you to quickly travel around each sector. Continue exploring every sector and activate every Escape Hatch you encounter to unlock the trophy.
Tip
Make a habit of activating an Escape Hatch as soon as you find one. Besides counting toward this trophy, the additional fast travel points will make collectible cleanup much faster later. They're called Escape Hatches. Trophy hunters see them and think: "Excellent. A faster way to get back to the collectibles I missed."
Video Guide: https://www.youtube.com/watch?v=t9x7RuhDwh8

Trophy: For Me?
Give an REM as a present.
Type: Bronze
Category: Collectible
Unlock Details
Give Diana an REM as a present. REMs are collectible toys that you can bring back to the Shelter and give to Diana as gifts. You'll receive your first REM automatically while progressing through the Solar Power Plant. After unlocking the main door with the five locks, continue toward the cabin. A cutscene will play where Hugh and Diana find a holographic globe of Earth. The Globe REM is collected automatically during this scene, so you can't miss it. There's a fast travel point in the same area. Use it to return to the Shelter, speak with Diana, and give her the REM as a present. The trophy will unlock after giving her the gift.
Tip
The first REM is story-related, so there's no need to hunt around for one specifically for this trophy. Hugh brought Diana the entire Earth. Okay, it's a holographic globe, but it's the thought that counts.

Trophy: Mini-Hunter Supreme
Shoot every Mini Cabin.
Type: Gold
Category: Collectible
Unlock Details
Shoot all 15 Mini Cabins. There are 15 Mini Cabins hidden throughout the game. These small Robot Collectibles make a unique noise when you're nearby, so keep an ear out while exploring each area. Simply locate and shoot all 15 Mini Cabins to unlock the trophy. One important thing to remember is that Mini Cabins do not count toward a sector's completion percentage. This means you can reach 100% completion in a sector and still be missing one, so don't rely on the sector percentage to track your progress for this trophy.
Tip
Some Mini Cabins are positioned in blocked or difficult-to-reach areas and require the Stasis Net to hit them. Listen carefully whenever you hear their distinctive sound and search the surrounding area before moving on. Fifteen tiny robots thought they could hide from a trophy hunter. They severely underestimated the situation.
Video Guide: https://www.youtube.com/watch?v=C--Q-1KeEU4

Trophy: Replicating Extraordinaire!
Complete an REM series.
Type: Bronze
Category: Collectible
Unlock Details
Complete an REM series. REMs are replicas of items found on Earth that can be collected throughout the game and given to Diana. For this trophy, you need to complete one full REM series. A series can contain anywhere from three to five REMs. Keep an eye out while exploring for holographic representations of Earth objects. Examples of REMs include: Balloons Basketball RC Car Skateboard Slide Collect every REM belonging to any one series to complete the set and unlock the trophy.
Tip
You only need to complete one REM series for this trophy, not collect every REM in the game. Humanity built a research station on the Moon, created advanced artificial intelligence, and apparently decided one of the most important things to preserve was a skateboard. Honestly, fair choice.

Trophy: Wall? What Wall?
Find a Holo-Wall.
Type: Bronze
Category: Collectible
Unlock Details
Find a Holo-Wall. Holo-Walls are fake walls hiding collectibles and other secrets. You'll want to get used to spotting them early because many of the game's collectibles are tucked away behind these walls. Your first opportunity is in the Solar Power Plant while heading toward the Main Control Lobby to restore the power. This is before taking the elevator to fight the first boss. After defeating the Bots on the way to the Main Control Lobby, continue until you reach the blue panels that launch Hugh upward. Once you reach the top, look at the wall on your right. You'll see a Triangle interaction prompt. Interact with the wall to make the hologram disappear and reveal the hidden area behind it. The trophy will unlock after discovering the Holo-Wall.
Tip
Watch for blue glitter or sparkling effects on suspicious-looking walls. This is your visual clue that you're looking at a Holo-Wall. Congratulations. You've now learned the most dangerous lesson a collectible hunter can learn: Never trust a wall.

Trophy: Well Spotted!
Shoot a Mini Cabin.
Type: Bronze
Category: Collectible
Unlock Details
Shoot a Mini Cabin. Mini Cabins are small Robot Collectibles hidden throughout the game. They make a unique noise whenever you're close to one, so listen carefully while exploring. You can find your first Mini Cabin in the Solar Power Plant, around the area where you first encounter the Stasis Net. Continue through the small corridor and defeat the enemies inside. Exit the tunnel on the other side and immediately turn right. Look on top of the nearby cylinders to spot the Mini Cabin. Shoot it to collect it and unlock the trophy.
Tip
Listen for the Mini Cabin's distinctive sound while exploring. Hearing one means there's a collectible somewhere nearby, even if you can't immediately see it. A tiny robot hiding on top of some cylinders making strange noises? Every trophy hunter knows exactly what comes next. Shoot it.

Trophy: Can I Borrow That?
Confuse a certain enemy and borrow its shield.
Type: Silver
Category: Combat
Unlock Details
Confuse a Defender Bot and borrow its shield. During the story, you'll eventually reach Lunum Mines 03 – Warehouse, where you'll need to move several boxes to continue. After progressing through the first set of boxes, you'll encounter a Defender Bot for the first time. You'll recognize it by the four shields surrounding it. Before attempting the trophy, make sure you have the Confuse Node equipped. Hack the Defender Bot and successfully pass through the Confuse Node during the hacking sequence. Once the Confuse effect activates, Hugh will steal the Defender Bot's shield and the trophy will unlock.
Tip
Make sure the Confuse Node is equipped before starting the hack so you can trigger the required effect during the encounter. Defender Bot: "You can't get through my shields." Hugh: "Our shields."

Trophy: Clean Up on Aisle Three
Cleanse three or more enemies at the same time.
Type: Silver
Category: Combat
Unlock Details
Cleanse three or more enemies at the same time. You'll unlock the Cleanse ability automatically as part of the story. After obtaining it, you'll begin encountering infected enemies that can be affected by the ability. There are plenty of opportunities to earn this trophy as you continue through the game, with Sector 06 being an especially easy place to attempt it. Wait until at least three infected enemies are close together. Hold L1 to charge Cleanse, then release it once all three enemies are within range. Successfully Cleanse at least three enemies simultaneously to unlock the trophy.
Tip
Don't use Cleanse immediately when you see the first infected enemy. Move around and allow at least three of them to group together before charging the ability. Three enemies. One Cleanse. Diana just discovered the futuristic equivalent of cleaning the entire room instead of doing one mess at a time.

Trophy: Courage in Desperation
Repel the LunaDigger while progressing through the Lunum Mines.
Type: Silver
Category: Combat
Unlock Details
Repel the LunaDigger while progressing through the Lunum Mines. You'll encounter the LunaDigger as part of the story in Sector 04: Lunum Mines. However, this specific encounter can be missed if you don't fight it while progressing through the Warehouse Entrance subsection. As you make your way toward the Warehouse Exit Escape Hatch, you'll reach the area where you can initiate the fight. If you've already reached the Warehouse Exit Hatch, you've gone slightly too far, but you can simply turn around and head back. Drop down to ground level where the LunaDigger is crawling around to trigger the encounter. Once it emerges, quickly move onto one of the platforms in the area. From there, hack the LunaDigger and attack it whenever you have an opening. Continue repeating this process as it moves around the arena. When the LunaDigger burrows underground, watch the ground carefully and avoid the sparks. These indicate where it's about to emerge and lunge toward you. Deal enough damage to successfully repel the LunaDigger and the trophy will unlock.
Tip
Fight from the platforms whenever possible. Drop to ground level to trigger the encounter, then use the elevated areas to give yourself a safer position for hacking and attacking.
Warning
Make sure you complete this encounter around the Warehouse Entrance before progressing too far. If you reach the Warehouse Exit Escape Hatch, turn around and deal with the LunaDigger before continuing. A gigantic robotic worm is tunneling underneath you on the Moon. At some point Hugh really needs to start asking whether going back to Earth is worth all this.

Trophy: IT'S OVER 6000!
Deal 6000 gunshot damage in one second.
Type: Silver
Category: Combat
Unlock Details
Deal 6,000 gunshot damage within one second. The easiest way to unlock this trophy is through Training Sim 07: Project Pierce. Return to the Shelter, speak with Cabin Bot, enter the Training Sim menu, and select 07. Project Pierce. At the beginning of the simulation, move forward and pick up the Charged Piercer. You'll find four enemies grouped together just ahead. Position yourself so all four enemies are lined up in front of you. Hold R2 to charge the Charged Piercer, then release the shot through all four enemies. If the attack kills all four at once, you'll deal more than 6,000 damage within the required one-second window and unlock the trophy.
Tip
Take a moment to properly line up all four enemies before releasing the Charged Piercer. You want a single charged shot to pass through the entire group. The trophy says over 6,000. The Charged Piercer says: "How far over?"

Trophy: Round 'Em Up
Defeat three enemies at the same time with the Lim Recycler.
Type: Silver
Category: Combat
Unlock Details
Defeat three enemies at the same time with the Lim Recycler. The earliest opportunity for this trophy is in Sector 02: Mass Production Array. Progress through the story until you've hacked the fifth Beacon and used the nearby panel to create your second bridge. Cross the bridge and continue until you obtain the Decoy Generator for the first time. This weapon makes setting up the trophy much easier. Continue into the room ahead and throw your Decoy onto the yellow lines underneath the Lim Recycler. Wait for the enemies in the room to gather around and begin attacking the Decoy. Once at least three enemies are standing within the Recycler's attack area, hack the nearby panel to activate the lasers. Kill three enemies simultaneously with the Lim Recycler to unlock the trophy.
Tip
The Decoy Generator is perfect for this because it pulls the enemies together while keeping their attention away from Hugh. Don't activate the Recycler until you're sure at least three enemies are gathered underneath it. Step 1: Deploy Decoy. Step 2: Gather murderous robots. Step 3: Turn on giant industrial lasers. Workplace safety has officially left the Moon.

Trophy: Who Needs Guns!?
Deal 3000 hacking damage in a single hack.
Type: Silver
Category: Combat
Unlock Details
Deal 3,000 hacking damage in a single hack. For this trophy, you'll want the following equipped in your hacking setup: Expose – Hacking Node Offence Mode – Hacking Mode One opportunity to earn the trophy is Training Sim 16. This arena contains only three enemies, plenty of exposed nodes, and several useful weapons. Your biggest obstacle here is the rotating laser. Another opportunity is during the second fight against SectorGuard. During the SectorGuard fight, perform your first hack and deal enough damage to push the fight forward. On a following hack, activate all three blue explosion icons first. Then connect the first yellow explosion to finish the hack. Pay attention to the damage counter displayed above the hacking interface. This shows how much damage you'll inflict when you finalize the hack. Build the hack to at least 3,000 damage, complete it, and the trophy will unlock.
Tip
Training Sim 16 gives you a controlled environment to attempt this without having to rely on a specific story encounter. Apparently the answer to "Who Needs Guns!?" is Diana. Hugh probably still wants the guns.

Trophy: You're Not Getting Away That Easy
Defeat a Sweeper bot.
Type: Bronze
Category: Combat
Unlock Details
Defeat a Sweeper Bot. Sweeper Bots can spawn randomly, but there is a guaranteed encounter while heading toward the third Beacon for the first time in the Mass Production Array. After dropping into the area containing the Beacon and defeating the enemies, head into the alley on the left to find the Sweeper Bot. Approach it carefully and begin hacking it as quickly as possible. The Sweeper will make a lap around the area before eventually despawning, so follow it while continuing the hack. Make sure you don't hit any of the red nodes in the hacking pattern. Successfully bring down the Sweeper Bot to unlock the trophy.
Tip
Sticky Bombs can shorten the hack and make catching the Sweeper easier. You can also use Overdrive to instantly bring the Bot down.
Warning
Make a manual or backup save at the Shelter before heading toward the third Beacon. The Sweeper Bot encountered here is a guaranteed spawn, but Sweeper Bots are otherwise rare. If it escapes during this encounter, finding another one may take considerably longer. For once, the robot is the one desperately trying to escape from Hugh. Trophy hunters really are the villains sometimes.

Trophy: A Lunar Challenge
Complete a mission in a special sector.
Type: Bronze
Category: Misc
Unlock Details
Complete a mission in a special sector. This is a post-game trophy and can only be completed after finishing the main story. After completing the game, you'll return to the Shelter. Cabin Bot will tell you about a newly accessible area called the Hidden Chamber. Take the tram to the Hidden Chamber, where you'll find several Sim Pods. These work similarly to the Training Sims you've already encountered, but there's no timer to worry about. Enter the first Sim Pod and complete its mission. This first challenge acts as a tutorial for the special sectors, and completing it will unlock the trophy.
Tip
There's no time limit here, so take your time learning how these new challenges work. You finished the game. Cabin Bot: "Congratulations! I found more work for you."

Trophy: Lunar Supremacy
Complete the game on Lunatic difficulty.
Type: Gold
Category: Misc
Unlock Details
Complete the game on Lunatic difficulty. Lunatic unlocks after completing the game, but don't expect to roll into it carrying all your shiny upgrades from the first playthrough. You'll need to start fresh, nothing carries over, and once you begin on Lunatic, you cannot lower the difficulty. The good news is that the same general strategies you learned against enemies and bosses still apply. The bad news is that enemies now deal significantly more damage and have much more health. Take your time, manage your distance, and get comfortable hacking quickly. There is no time pressure here, so charging into every encounter like you're invincible is an excellent way to discover that you are, in fact, extremely vincible. Prioritize upgrading your primary weapon and Hugh's suit and health as soon as possible. Pick up Upgrade Components as you progress and clear some Redzones for Pure Lunum so you can continue improving your weapons, abilities, and Mods. You should also collect REMs and use the Cabin Coins you earn to play Bingo with Cabin Bot. This gives you access to useful Cartridges, Mods, and other equipment that can make Lunatic considerably easier. Recommended Setup: Hacking Mines Unlock these through Bingo with Cabin Bot. They're excellent for stun-locking enemies and bosses, giving you some much-needed breathing room. Lim Cannon This is one of your strongest options for Lunatic. When fully upgraded, it can defeat many normal enemies with a single shot and can destroy bosses extremely quickly when used correctly. The catch is that you need to land your shots properly. A perfectly timed shot with three charges can cause enormous damage, but releasing too early or too late wastes a large amount of Lunafilaments. It takes practice, but once you get comfortable with the timing, the Lim Cannon can make Lunatic dramatically easier. Mass Production Array is a good place to farm Lunafilaments whenever you need more ammunition for it. Decoy Generator Another excellent tool for Lunatic. Hugh creates a clone that draws enemy aggression away from him, giving you an opportunity to attack safely or separate groups of enemies. It works especially well when paired with the Lim Cannon. Electric Stun Weapon This fires an electric charge capable of stunning enemies for several seconds, creating another useful opening for attacks. Sticky Bombs Once you have enough weapon capacity, Sticky Bombs are worth carrying. They reduce the hacking panel on enemies, making the matrix smaller and allowing you to get through the nodes faster. Suit Upgrade Grab the Suit Upgrade in the Terra Dome. It increases the number of weapons you can carry, giving you much more flexibility with your Lunatic loadout. Crucial Tips: Always enter boss fights with your Overdrive fully charged. Activating it can stun bosses for an extended period, giving you a large opening to deal damage. This is especially effective when combined with the Lim Cannon. Equip Red Mods to increase your damage. Keep Multi Hack and Decode Nodes available whenever possible. Increase your Mod slots as you progress. If you're running low on ammunition, return to the Shelter and restock instead of trying to scrape through another difficult encounter. Most importantly, don't rush. Lunatic heavily punishes careless aggression. Slow, controlled fights are much safer than trying to bulldoze your way through everything. Boss Strategies: SpectreGuard Watch for: High-speed dash Homing missiles Melee attacks How to Beat: Focus your fire on the weak point located on its back. Use the Stasis Net to hold SpectreGuard in place and take advantage of Decode Nodes during the fight. The Creator Watch for: Laser barrage Hand swipes Solar flare Hacking jammer How to Beat: The head is the weak point, so focus your attacks there whenever you have an opening. When The Creator uses its Solar Flare attack, climb onto the pillars to avoid it. Garden Keeper Watch for: Tail swipe Lunge attacks Shock mines Missiles Longer hacking matrix How to Beat: The tail is the primary weak point and should be your main target. You can also focus attacks on the belly and head when you have an opportunity. LunaDigger Watch for: Leaping dive Mouth laser Mouth rush Missile rain How to Beat: The mouth is LunaDigger's weak point. Use a Heat Node to stagger it and the Stasis Net to lock it in place, creating safer opportunities to attack. Sentinel Watch for: Aerial dashes Fire projectiles AOE explosion Explosion circles How to Beat: Concentrate on cleansing the Sentinel first, then hack it to create your damage opportunities. Warning: During your first Sentinel encounter while saving Diana, you don't actually need to defeat it. Simply keep dashing around the arena and avoiding its attacks until the cutscene triggers after a few seconds. Save the heroics. Diana has this one. Idea (Eight) Watch for: Melee slash attacks Dash attack Filament suction burst Filament bomb How to Beat: Use the Stasis Net to lock Eight in place, Cleanse when necessary, and hack her weak points. A strong build combined with accurate perfect shots from the Lim Cannon can make this fight significantly easier. Abiosis Watch for: Hand-swipe attack How to Beat: This is a more cinematic encounter than the previous boss fights. You'll be riding a railgun and need to avoid Abiosis' hand-swipe attack. Combine Diana's hacking with pressing R2 whenever the prompt appears on screen to defeat it.
Tip
Upgrade Overdrive and save it for bosses whenever possible. Combining Overdrive, crowd-control equipment, and a properly upgraded Lim Cannon can turn some of Lunatic's nastiest encounters into much more manageable fights.
Warning
Nothing from your previous playthrough carries over into Lunatic, and you cannot lower the difficulty after starting. Build Hugh and Diana back up as you progress rather than assuming your first-playthrough upgrades will be waiting for you. Once you defeat the game on Lunatic, you'll also unlock unlimited ammo. Which is a very generous reward for completing the mode where you actually could've used unlimited ammo.

Trophy: Master of the Simulator
Complete the main objective in every Training Sim.
Type: Gold
Category: Misc
Unlock Details
Complete the main objective in all 30 Training Sims. You only need to complete each Training Sim's main objective. The sub-objectives are not required for this trophy. After defeating the second boss and speaking with Cabin Bot in the Shelter, you'll initially have four Training Sims available. To unlock the remaining Sims, you'll need to reach 100% completion in every sector by collecting everything within them. Training Sims include movement challenges, skill challenges, and combat encounters. Some have strict time limits, while others simply require you to survive or eliminate every enemy. There are 30 Training Sims to complete: Lightning Speed Objective: Reach the target area in 90 seconds. Fail Condition: Run out of time. Shimmering Drift and Discovery Objective: Collect 7 Signal Data in 60 seconds. Fail Condition: Run out of time. One Shot, One Kill Objective: Defeat enemies with weapons. Fail Condition: None. Red Flash Objective: Survive the lasers for 50 seconds. Fail Condition: Become incapacitated. Stop & Go Objective: Reach the target area in 65 seconds. Fail Condition: Run out of time. Medic Objective: Defeat all enemies. Fail Condition: Become incapacitated. Project Pierce Objective: Defeat enemies with weapons. Fail Condition: None. Along the Boxes Objective: Reach the target area. Fail Condition: Become incapacitated. Unshieldable Objective: Defeat the Executor within 45 seconds. Fail Condition: Become incapacitated or run out of time. Mouse Trap Objective: Defeat enemies using weapons/recycler. Fail Condition: Become incapacitated. Locksmith Objective: Reach the target area in 23 seconds. Fail Condition: Become incapacitated or run out of time. Floor It Objective: Reach the target area in 60 seconds. Fail Condition: Become incapacitated or run out of time. Bad Blood Objective: Defeat enemies using Hacking Nodes. Fail Condition: Become incapacitated. Burn, Burn, Burn Objective: Defeat enemies with weapons within 90 seconds. Fail Condition: Become incapacitated or run out of time. Summit Objective: Reach the target area in 90 seconds. Fail Condition: Become incapacitated or run out of time. Crack & Crash Objective: Defeat enemies with weapons within 120 seconds. Fail Condition: Become incapacitated or run out of time. Lock and Roll Objective: Defeat all enemies within 100 seconds. Fail Condition: Run out of time. Panic Scramble Objective: Reach the target area in 60 seconds. Fail Condition: Run out of time. Catch Me If You Can Objective: Defeat all enemies within 130 seconds. Fail Condition: Become incapacitated, run out of time, or get caught by an enemy. Expert Project Pierce Objective: Defeat enemies with weapons. Fail Condition: None. Bullet Hell Arena Objective: Defeat enemies with weapons. Fail Condition: Become incapacitated. Dash and Dodge Objective: Reach the target area in 50 seconds. Fail Condition: Become incapacitated or run out of time. Walker Family Objective: Defeat all enemies. Fail Condition: Become incapacitated. Expert Locksmith Objective: Reach the target area in 90 seconds. Fail Condition: Become incapacitated or run out of time. Expert Red Flash Objective: Survive the lasers for 40 seconds. Fail Condition: Become incapacitated. Heat Up, Cool Down Objective: Defeat all enemies within 100 seconds. Fail Condition: Become incapacitated or run out of time. Round and Round Objective: Reach the target area in 60 seconds. Fail Condition: Become incapacitated or run out of time. Chain Attack Objective: Defeat all enemies with weapons. Fail Condition: Become incapacitated. Cave-In Objective: Defeat all enemies within 150 seconds. Fail Condition: Become incapacitated or run out of time. Stand or Die Objective: Reach the target. Fail Condition: Become incapacitated.
Tip
Don't worry about completing the sub-objectives. Focus entirely on satisfying the listed main objective for each Training Sim. You'll also need 100% sector completion to gain access to all of the Training Sims, so this trophy goes hand-in-hand with your collectible cleanup. Thirty simulations later, Hugh will be fully qualified for his new position: Guy Who Really Wishes Cabin Bot Would Stop Inventing Training Exercises.

Trophy: Mister Simulator
Complete the main objective in a Training Sim.
Type: Bronze
Category: Misc
Unlock Details
Complete the main objective in a Training Sim. After defeating the second boss and returning to the Shelter, speak with Cabin Bot. He'll introduce you to Training Sims. You'll initially have four Training Sims available. Choose any one of them and successfully complete its main objective to unlock the trophy. Completing Training Sims also rewards you with useful items such as Upgrade Components, Pure Lunum, Cabin Coins, and Lunafilament. Additional Training Sims become available as you reach 100% completion in the game's sectors by collecting everything within them. There are 10 Training Sims in total.
Tip
You only need to complete one Training Sim for this trophy, so there's no need to worry about unlocking all 10 yet. It's training inside a simulation on a Moon station filled with murderous AI. Because apparently the actual murderous AI wasn't enough practice.

Trophy: Peekaboo
Win at hide-and-seek.
Type: Bronze
Category: Misc
Unlock Details
Win a game of hide-and-seek with Diana. This activity takes place inside the Shelter and is connected to Diana's gift and conversation system. Whenever you return to the Shelter, talk to Diana several times and exhaust her available dialogue. You should also continue giving her REMs as gifts when you have them. Eventually, a Play option will become available while interacting with her. Select it to begin a game of Hide-and-Seek. You'll have approximately one minute to find Diana somewhere inside the Shelter. Thankfully, the Shelter isn't particularly large, so search around until you spot her hiding. Find Diana before the time runs out to win the game and unlock the trophy.
Tip
If the Play option hasn't appeared yet, continue giving Diana REMs and exhausting her dialogue whenever you return to the Shelter. Hugh has approximately one minute to find Diana. After everything they've survived together, losing a game of hide-and-seek might be the most embarrassing possible ending.

Trophy: Red-Zoned and Loving It
Secure a Red Zone.
Type: Silver
Category: Misc
Unlock Details
Secure a Red Zone. You'll need a Red Gate Key to enter one of the game's Red Zones. These keys can be found while exploring or earned through Cabin Bot's Bingo board in the Shelter. The earliest opportunity comes after completing the Solar Power Plant. If you collected the two REMs in the Solar Power Plant and defeated the boss, you'll have two Cabin Tokens. Cabin Bot will give you a third token for free. Use the three tokens on the Bingo board to complete the middle line. Your reward will be a Red Gate Key. Continue into the Mass Production Array and progress until you've hacked the first tower. After the cutscene where Diana saves Hugh from the Bots, move forward past the fast travel point. You'll find a red door nearby. Use your Red Gate Key to enter the Red Zone, defeat the enemies inside, and open the chest containing Pure Lunum to secure the area and unlock the trophy.
Tip
Red Zones are also useful for obtaining Pure Lunum, so they're worth clearing when you're looking to improve your equipment. Apparently the most heavily secured areas on the Moon contain exactly what every trophy hunter loves: Upgrade materials and another reason to explore everything.

Trophy: Small Talk
Talk to Diana in the Shelter.
Type: Bronze
Category: Misc
Unlock Details
Talk to Diana in the Shelter. You'll automatically reach your first Shelter after completing the Prologue. The Shelter acts as your safe area, where you can upgrade your gear, change outfits, and take a break from everything on the Moon trying to kill you. While you're there, approach Diana and interact with her to start a conversation. You can listen to what she has to say or press X to skip through the dialogue. The trophy should unlock after speaking with her.
Tip
If the trophy doesn't unlock after your first conversation, follow Diana around the Shelter and continue talking to her whenever you're given the option. It should eventually pop. You've survived killer robots, hacked hostile machines, and crashed your way through a lunar research station. Now comes the ultimate challenge: Social interaction.

Trophy: Thanks for Everything!
Receive a picture as a present.
Type: Bronze
Category: Misc
Unlock Details
Receive a picture from Diana as a present. Whenever you find REMs while exploring, bring them back to the Shelter and give them to Diana as gifts. Continue giving her REMs whenever you return and make sure you regularly talk to her as well. Eventually, Diana will give Hugh a picture she drew for him as a present. The trophy will unlock as soon as you receive the picture.
Tip
If Diana doesn't give you the picture right away, don't worry. Keep bringing her REMs and talking to her whenever you visit the Shelter until the event triggers. Hugh gives Diana mysterious Moon collectibles. Diana gives Hugh a drawing. Finally, a trade deal where nobody gets attacked by a robot.

Trophy: The Right Man for the Job
Complete Unknown Signal.
Type: Gold
Category: Misc
Unlock Details
Complete Unknown Signal Mode. Unknown Signal becomes available after completing the main story and takes you to a new area called the Hidden Chamber. Before you can finish it, you'll need to reach 100% completion in every sector. Doing this unlocks the challenges needed to progress through the mode. Inside the Hidden Chamber are 10 Pod Sims: Armor Break Just Go for It Jump, Jump, Jump Round-Up Floating Conveyor Battle Nexus Zero Gravity Container Scramble The Digger's Pit The Final Test Not every Pod Sim will initially be available. Some are tied to reaching 100% completion in the different sectors and defeating enhanced versions of the game's bosses. Once Unknown Signal begins, you'll notice danger signs appearing on the sectors. Revisit each marked area and defeat the enhanced version of its boss. You do not need to fight the enhanced final boss during this step. After defeating the required enhanced bosses, return to the Hidden Chamber and complete all 10 Pod Sims. This opens the previously locked door in the Hidden Chamber, allowing you to collect the Black Box. Equip the Black Box in one of your Mod slots and fight the final boss again. Defeat it while the Black Box is equipped to see the secret ending and unlock the trophy.
Tip
Unlock the Object Scan ability while working toward 100% sector completion. It highlights collectibles in your current area and can make tracking down anything you missed much easier.
Warning
Make sure the Black Box is actually equipped in one of your Mod slots before fighting the final boss again. You already saved the day once. Now the game wants 100% exploration, stronger versions of the bosses, 10 simulations, a mysterious Black Box, and another final boss fight. Apparently "Unknown Signal" was Moon language for "we're not done with you yet."

Trophy: Top-Shelf Item
Upgrade a weapon using Pure Lunum.
Type: Bronze
Category: Misc
Unlock Details
Upgrade a weapon using Pure Lunum. Pure Lunum is one of the materials used to upgrade Hugh and Diana and can be found naturally while exploring the game. Continue upgrading any weapon until you reach the upgrade that requires Pure Lunum. To upgrade the weapon to Level 3, you'll need: 1 Pure Lunum 1,300 currency Purchase the upgrade using these materials to unlock the trophy.
Tip
Pure Lunum can be found inside collectible boxes throughout the game, so thoroughly exploring each area will give you opportunities to obtain what you need. Rare lunar material discovered on the Moon. Hugh's first thought: "Can I put this in my gun?"

Trophy: Another Pragmata
Meet the trapped girl.
Type: Bronze
Category: Story
Unlock Details
Meet the trapped girl in the Terra Dome. You'll enter Sector 03: Terra Dome after completing the Mass Production Array. As you explore the Terra Dome, you'll eventually need to make your way up a large tree to reach a trapped girl named Eight. To reach her, you need to find three chips. These are used to materialize branches that create the platforms needed to climb farther up the tree. Continue through the area, dealing with the smaller encounters along the way, until you've collected all three chips and can reach Eight. You'll discover that Eight had attempted to leave the station for Earth, but a moonquake caused the tree branches to trap her before she could escape. After reaching Eight and watching the cutscene, Hugh and Diana decide they need to free her. The trophy will unlock once the scene concludes. So far we've met Diana, killer AI Bots, and now a girl trapped in a Moon tree. The Cradle's safety inspection must have been spectacular.

Trophy: Awakening
Fix up Diana.
Type: Bronze
Category: Story
Unlock Details
Fix Diana at Experimental Pragmatics. After Diana is seriously wounded protecting Hugh from Eight's corruption attack, you'll head into Sector 05: Experimental Pragmatics to find a way to save her. Reaching Experimental Pragmatics is only half the job. Diana is slowly fading from the corruption, and Hugh still needs to obtain the energy reactor required to complete her repairs. Continue through the story until you recover the reactor and begin repairing Diana. While Diana is recovering inside the incubator, Hugh is attacked by the Sentinel. Thankfully, Diana makes a dramatic return and saves him using a new power. You'll now learn how to use Cleanse, an important new ability that allows Diana to remove corruption from enemies. After Diana has fully recovered, begin making your way back toward the Shelter. The trophy will unlock during this sequence. Hugh: nearly dies and gets saved by Diana. Diana: nearly dies and gets saved by Hugh. At this point they're basically taking turns.

Trophy: Entrusted Memory
Get the stop code.
Type: Bronze
Category: Story
Unlock Details
Get the stop code by completing the Terra Dome storyline. Continue through Sector 03: Terra Dome after meeting Eight. Your next objective is to reach the main terminal and free her from the tree binding her. Before you can do that, you'll need to defeat the Garden Keeper, a large scorpion-type boss protecting the area. Defeat the Garden Keeper, reach the terminal, and dematerialize the restraints holding Eight to the tree. Once she's free, Eight asks Diana to continue her mission to defeat Upus and transfers important data to her. The trophy will unlock as part of this story sequence.
Tip
Be ready for the Garden Keeper when approaching the terminal. Getting Eight out of the tree isn't quite as simple as pressing the giant "FREE EIGHT" button. Apparently even futuristic gardening has pest problems. This one just happens to be a giant robotic scorpion

Trophy: Mission Unveiled
Make it to Nexus Tower.
Type: Bronze
Category: Story
Unlock Details
Complete Reboot IDUS and make it to Nexus Tower. This portion of the story takes Hugh and Diana into Sector 04: Lunum Mines, where you'll have to deal with the slight inconvenience of zero gravity. Progress through the mines and infiltrate the warehouse. Eventually, you'll encounter the LunarDigger boss. Defeat the LunarDigger and continue toward the IDUS mainframe, where Hugh and Diana attempt to stop IDUS. Things don't exactly go according to plan. During the following cutscene, Eight appears and Hugh and Diana discover they've been used. Eight attacks Hugh with several projectiles, and when one of them is about to deliver a fatal blow, Diana jumps in front of it and takes the hit herself. With Diana badly injured, your next objective becomes getting her to Experimental Pragmatics so she can be repaired. The trophy will unlock once the cutscene ends. We came to the Moon to reboot an AI. We've now been betrayed, attacked, and our tiny robot hacking partner needs emergency repairs. IT is going to need a very detailed incident report.

Trophy: Our Promise
Complete the game on any difficulty.
Type: Gold
Category: Story
Unlock Details
Complete the main story on any difficulty. PRAGMATA's story takes you through the Prologue followed by six main sectors: Prologue Sector 01: Solar Power Plant Sector 02: Mass Production Array Sector 03: Terra Dome Sector 04: Lunum Mines Sector 05: Experimental Pragmatics Sector 06: Central Port Simply continue through each area and complete the final sector to finish the story and unlock the trophy. After completing the game, you'll also unlock Unknown Signal Mode and Lunatic difficulty. Unknown Signal lets you revisit the story areas to collect anything you missed and eventually leads to a secret ending.
Tip
Your first playthrough can be completed on Casual or Standard, so use this run to explore and collect as much as possible before moving on to the post-game. Six sectors, one Moon, and enough murderous machinery to make Hugh seriously reconsider his career in systems engineering.

Trophy: Power Trip
Restore power.
Type: Bronze
Category: Story
Unlock Details
Restore power to the Solar Power Plant. The Solar Power Plant in Sector 01 is the first main area you'll explore after the prologue. Your primary objective here is to restore power to the facility. Progress through the area until you can unlock the main door leading into the Main Control Lobby. Once inside, locate and activate the panel that restores power to the plant. You'll also encounter the game's first boss in this area. During the fight, target the tank on the boss's back, as this is its weak point. Keep exploiting the weak point until the boss goes down. After defeating it and completing the objective, the trophy will unlock. You'll also gain access to the next area and obtain the Shelter License Key, which increases the level of the Shelter.
Tip
Focus your attacks on the tank attached to the boss's back rather than wasting ammunition elsewhere. We came here to turn the lights back on. Naturally, there's a boss guarding the circuit breaker.

Trophy: Rendezvous
Make it to the Shelter.
Type: Bronze
Category: Story
Unlock Details
Complete the prologue and make it to the Shelter. Hugh and his team arrive at the Cradle, a research station on the Moon, expecting a routine investigation. That plan lasts approximately five minutes before they discover the station is overrun by AI Bots that attack humans on sight. After the team is attacked, Hugh barely survives a massive fall that leaves both him and his suit badly damaged. Fortunately, he is found by Diana, an AI girl who patches him up and repairs his suit. You'll quickly discover that Hugh's Grip Gun isn't particularly effective against the hostile AI Bots. Diana has the solution: she can hack enemies and make them vulnerable to Hugh's attacks. This section introduces the game's core combat system. Follow the tutorial, use Diana to hack the AI Bots, and then finish them off with Hugh. Survive the final ambush and escape aboard the tram with Diana. The trophy will unlock after completing the prologue and reaching the Shelter. So Hugh's first day on the Moon includes losing his entire team, falling through a space station, nearly dying, meeting a mysterious AI girl, and fighting killer robots. Excellent start to the investigation.

Trophy: Sentinel Breach
Take down the Sentinel.
Type: Bronze
Category: Story
Unlock Details
Defeat the Sentinel in Experimental Pragmatics. The Sentinel is the second-to-last boss of the game and puts Diana's newly acquired Cleanse ability to work immediately. The Sentinel is protected by corrupted filament, so you can't simply approach this like the previous boss fights. Use Diana's Cleanse ability several times to remove the corruption before performing your hack. Once you've dealt with the corrupted filament, the rest of the encounter follows the same general flow as the previous boss battles. The Sentinel's attacks can remove a significant amount of Hugh's health, so don't get overly aggressive. Dodge its attacks, create your openings, and continue using Diana's abilities to break through its defenses.
Tip
Save your Overdrive until the Sentinel reaches roughly 33% health. Activate it at that point to make the final portion of the fight much easier. The Synaptic Response mod is also particularly useful here. It allows Hugh and Diana to perform an automatic hack following a perfectly timed dodge. A successful perfect dodge briefly slows time, giving you a chance to aim and trigger the auto hack. First Diana gets repaired. Then the game immediately hands her a new ability and throws a boss at you. No recovery period. Back to work.

Trophy: The Purr-fect Guide
Reach the Comms Tower.
Type: Bronze
Category: Story
Unlock Details
Reach the Comms Tower by completing the Mass Production Array. After defeating the first boss, you'll gain access to Sector 02: Mass Production Array (MPA). Your main objective here is to hack six Beacons scattered along the story path. As you make your way through the area, you'll encounter new enemy types and several platforming sections. Continue following the main path and hack all six Beacons. Once the final Beacon has been activated, the large door you passed near the beginning of the area will open. Head through the newly opened door and prepare for the game's second boss fight. Defeat the boss and you'll return to the Shelter, where the trophy will unlock. Completing this section also opens the next area, the Terra Dome.
Tip
There are six Beacons required to progress, and all of them are encountered along the story path. Keep moving through the Mass Production Array and hack each one as you reach it. Apparently even on the Moon, when a door won't open, the solution is still to wander around turning six different things on first.

EARLY GAME
Start your first playthrough on either Casual or Standard difficulty. There is no reason to make the first run harder than it needs to be, especially since Lunatic difficulty does not unlock until after completing the story. Use this playthrough to learn how Hugh and Diana work together, get comfortable with hacking during combat, upgrade your equipment, and explore as much of the Lunar Research Station as possible.
Make collectibles your main priority as you progress. Work toward completing sectors, finding every Mini Cabin, unlocking Escape Hatches, discovering Holo-Walls, completing Training Sims, securing Red Zones, and collecting everything needed for the various side activities and upgrades. You will eventually gain access to Unknown Signal Mode, where missed collectibles can be cleaned up, so nothing mentioned here requires restarting your entire playthrough if you overlook something.
You should also work on Diana's Shelter-related activities whenever they become available, including talking to her, giving her an REM, completing an REM series, receiving her picture, playing hide-and-seek, and completing a Cabin Stamp Board. Basically, saving the Lunar Research Station is important, but apparently so is making time for presents and hide-and-seek.
MID GAME
Continue exploring thoroughly while following the main story. Try to reach 100% sector progress wherever possible instead of rushing directly toward the next objective. You'll want to print the obtainable weapons, hacking nodes, and abilities available during the main story and eventually upgrade a weapon using Pure Lunum.
Keep completing Training Sims and any special sectors you discover. The more optional content you finish now, the less cleanup you'll have waiting after the story.
You can also begin working on any combat-specific trophies as soon as you have the necessary equipment and abilities. Don't stress if you don't immediately pull them off, but Casual or Standard is the best place to attempt them. Lunatic enemies are stronger, more aggressive, and have considerably more health, so there's little benefit to deliberately saving combat challenges for the harder playthrough.
Keep an eye on your remaining collectibles and activities as you move between sectors. You don't need perfection before finishing the story, but getting close will make Unknown Signal Mode much quicker.
LATE GAME
Finish the main story on Casual or Standard difficulty to unlock Our Promise. Completing the game for the first time also unlocks two important pieces of the Platinum journey: Unknown Signal Mode and Lunatic difficulty.
Unknown Signal Mode serves as the game's epilogue and should be your next stop before beginning Lunatic. All areas become available again here, allowing you to revisit previous locations and collect anything you missed during the main story.
There are 10 challenges to complete in Unknown Signal Mode, followed by another encounter with the final boss. Many of these challenges are unlocked by collecting everything within the different areas, which is why doing as much exploration as possible during your first playthrough saves time here.
Use Unknown Signal Mode to finish your remaining collectibles, complete every Training Sim, and clean up any miscellaneous or combat trophies you're still missing. In particular, work on Round 'Em Up, Courage in Desperation, Can I Borrow That?, Clean Up on Aisle Three, IT'S OVER 6000!, and Who Needs Guns!? before moving on to Lunatic.
Once you've completed the 10 challenges and defeated the final boss again, you'll finish Unknown Signal Mode and unlock The Right Man for the Job.
TROPHY CLEANUP AND EXTRA TIPS
Your final major task is completing the game on Lunatic difficulty. Unlike your first playthrough, enemies have more health, deal more damage, and are considerably more aggressive. Boss fights also take longer, so expect this run to demand more patience and a stronger understanding of the combat and hacking systems.
Most importantly, upgrades from your previous playthrough do not carry over. Hugh and Diana will need to be upgraded again, so continue opening chests and rebuilding their strength as you progress. Don't go into Lunatic expecting your fully upgraded first-playthrough duo to stroll through the station and clean house. The game has other plans.
Ideally, you should enter Lunatic with your collectibles, Unknown Signal challenges, Training Sims, and combat trophies already finished. This allows you to concentrate entirely on surviving the harder difficulty instead of trying to perform awkward trophy-specific combat setups against stronger enemies.
Take your time, rebuild Hugh and Diana through the upgrades you find, and use everything you learned during the first playthrough. Once Lunatic is complete and your remaining cleanup is finished, the Platinum is yours.
Completion Video Playlist
1 video
PRAGMATA - 100% Platinum Walkthrough 1/24 - Full Trophy Guide & Achievement Guide