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Explore the shifting world of Carcosa as Arjun Devraj, a Soltari Enforcer investigating a lost colony. Battle relentless alien threats in fast-paced third-person combat, absorb hostile projectiles, master powerful weapons, and grow stronger with every roguelite expedition.
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Platinum Path
EARLY GAME Begin your journey as Arjun Devraj on Carcosa, a mysterious planet where death is part of the progression system. SAROS is a fast-paced roguelite shooter, so don't be discouraged when an expedition ends in failure. Every run provides opportunities to collect resources, improve your combat skills, and strengthen Arjun through permanent upgrades in the Armor Matrix at the Passage hub. Prioritize unlocking Se...
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SAROS — Platinum Walkthrough
Trophy: The Sun Is Forever
Mastered Carcosa and obtained every SAROS trophy.
Type: Platinum
How to Unlock
**Earn every other trophy in the SAROS base game to unlock the Platinum.** SAROS features 45 base-game trophies, consisting of one Platinum, two Gold, 16 Silver, and 26 Bronze trophies. To earn the Platinum, you'll need to complete the main story, finish the epilogue, defeat all eight Overlords, complete the required Nightmare Gates, and master a variety of combat challenges. You'll also need to collect Halcyon and Integrity Augments, use every weapon type, complete 33 successful expeditions with Carcosan Modifiers active, and finish several miscellaneous challenges. Unlike Housemarque's previous game, Returnal, SAROS has no trophy requirements involving rare, randomly generated collectible locations. There are also no online trophies, no difficulty-related trophies, and no identified permanently missable base-game trophies. The Platinum generally takes **20–30 hours** for experienced players, although newcomers to bullet-hell shooters may require longer.
Tip
**Make Carcosan Cartographer and Full Arsenal priorities from the beginning.** These are among the longest-running trophy requirements, and making progress during your story expeditions can significantly reduce cleanup time. Activate at least one Carcosan Modifier once the feature becomes available, and aim for 25 kills with every new Main Weapon and Power Weapon you encounter. Remember to pick up and fire unfamiliar weapon variants and traits for Soltari R&D. SAROS also includes **Unlimited Protection Modifiers**, which can be enabled under Settings → Gameplay after the feature becomes available. These accessibility settings do not disable trophies and can make the Platinum substantially more approachable. Complete the story naturally, then finish the epilogue and remaining challenges through biome replay. The Platinum does not require the additional Photo Mode DLC trophies. Death is an essential part of SAROS, but there's a certain satisfaction in knowing that every failed expedition brings Arjun closer to becoming the most overqualified survivor on Carcosa.

Trophy: Eclipse’s Gift
Collect 70 Halcyon.
Type: Silver
Category: Collectible
How to Unlock
**Collect a cumulative total of 70 Halcyon.** Halcyon is a valuable purple resource used to unlock permanent upgrades in the **Armor Matrix** at the Passage. It can be discovered throughout the game's biomes, primarily inside red resource containers and optional exploration areas. Some containers offer a choice between different rewards. When Halcyon is available, select it to contribute toward the trophy. Each biome contains a limited amount of obtainable Halcyon, but the total available throughout the game is considerably higher than the 70 required. Halcyon can also be earned by completing Nightmare Gates and exploring optional locations. In the final biome, **Yellow Shore**, Halcyon can additionally drop from defeated enemies. To unlock this trophy, collect a total of **70 Halcyon** across your expeditions. You don't need to hold all 70 simultaneously, and spending Halcyon on Armor Matrix upgrades does not prevent progress toward the trophy. The trophy unlocks automatically after collecting your 70th Halcyon.
Tip
**Prioritize collecting Halcyon throughout the story**, as it improves Arjun's permanent abilities while contributing toward the Platinum. Halcyon is especially important for unlocking valuable Armor Matrix upgrades such as Second Chance. Explore optional rooms and open red containers whenever possible. If a container offers Halcyon alongside another reward, consider choosing Halcyon until you've satisfied the trophy requirement. Nightmare Gates are also worthwhile because they can provide additional Halcyon and other useful upgrades. You don't need to locate every possible Halcyon pickup in each biome. If you still need more after completing the story, revisit previously explored biomes and search areas you may have overlooked. **Yellow Shore is particularly useful**, since defeated enemies can drop Halcyon there. Collecting Halcyon in Yellow Shore also contributes toward **Never Enough**, which requires obtaining 20 Halcyon specifically within that biome. By the time Arjun finishes collecting resources for the Armor Matrix, he may have enough alien currency to finance his own expedition. Unfortunately, Carcosa doesn't appear interested in offering refunds.
Video Guide: https://www.youtube.com/watch?v=6pzh5374zhk&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=7&pp=iAQB

Trophy: Never Enough
Collect 20 Halcyon in the Yellow Shore.
Type: Bronze
Category: Collectible
How to Unlock
**Collect 20 Halcyon within the Yellow Shore biome.** Halcyon is a valuable purple resource used to unlock permanent abilities and improvements through the Armor Matrix at the Passage. Although Halcyon can be found throughout SAROS, Never Enough specifically requires collecting **20 Halcyon in Yellow Shore**, the eighth and final biome. Yellow Shore differs from earlier regions because Halcyon can occasionally drop from defeated enemies. You can also discover it inside red resource containers and optional exploration areas. To unlock the trophy, progress through the main story until you gain access to Yellow Shore. Explore the biome thoroughly, defeat enemies, and investigate additional rooms rather than rushing directly toward the final Overlord. Whenever you discover Halcyon, collect it. If a resource container offers a choice between Halcyon and another reward, select Halcyon whenever possible. Continue collecting until you've obtained **20 Halcyon specifically within Yellow Shore**. The total accumulates across multiple cycles, so you don't need to collect all 20 during a single expedition. The trophy unlocks immediately after obtaining the required amount.
Tip
**Begin collecting Yellow Shore Halcyon during your first visit**, even if you're primarily focused on completing the main story. Unlike **Eclipse's Gift**, which requires collecting 70 Halcyon across the entire game, Never Enough only counts Halcyon obtained in Yellow Shore. Collecting Halcyon elsewhere won't advance this particular trophy. Explore side rooms and open resource containers whenever possible. Defeating enemies is also worthwhile because Yellow Shore is the only biome where they can drop Halcyon. If you finish the story without obtaining 20, simply replay Yellow Shore during post-game cleanup. Consider using protective Carcosan Modifiers to make repeated expeditions easier. You'll also make progress toward other cumulative requirements, including **Bullet Paradise** and potentially **Carcosan Cartographer**, while completing qualifying expeditions. There's no need to save the Halcyon in your inventory. Spending collected resources on Armor Matrix upgrades doesn't reverse trophy progress. After seven biomes of collecting valuable alien resources, Arjun finally reaches Yellow Shore and discovers that the enemies themselves can drop Halcyon. Naturally, he now needs 20 more. Apparently, there's no such thing as having enough resources on Carcosa.
Video Guide: https://www.youtube.com/watch?v=jwtvSsAGQHk&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=1&pp=iAQB

Trophy: Reinforced Carapace
Collect 20 Integrity Augments.
Type: Silver
Category: Collectible
How to Unlock
**Collect a cumulative total of 20 Integrity Augments.** Integrity Augments are valuable upgrades that increase Arjun's maximum Integrity, which serves as his health in SAROS. These upgrades appear as green or yellow pickups and can be found while exploring the game's eight biomes. Unlike some other collectible requirements, you don't need to discover every Integrity Augment available in the game. Instead, you only need to collect **20 Integrity Augments** across your expeditions. Integrity Augments frequently appear along the main progression route, often in rooms that you'll naturally encounter while traveling toward an Overlord. They can also appear as rewards for completing optional **Nightmare Gates**. Whenever you find an Integrity Augment, collect it to increase your survivability during the current expedition and contribute toward the trophy. The requirement is cumulative across multiple cycles, so you don't need to collect all 20 during one run. Once you've obtained your 20th Integrity Augment, the trophy unlocks automatically.
Tip
**Collect Integrity Augments whenever you encounter them**, even if you're confident in your combat abilities. Increasing your maximum health makes longer expeditions and difficult boss encounters easier to survive. Nightmare Gates are particularly useful because they can reward Integrity Augments while simultaneously contributing toward **Nightmare Strands**. There's no need to farm this trophy during the early game. Continue progressing through the story, exploring optional areas, and completing Nightmare Gates whenever possible. The required 20 Augments should accumulate naturally while working toward the Platinum. If you finish the story without unlocking the trophy, continue replaying biomes and prioritize rooms containing Integrity upgrades. Remember that the trophy tracks collected Augments rather than requiring Arjun to maintain a particular maximum health value. After enduring endless projectile barrages and repeated encounters with enormous alien creatures, Arjun has discovered a valuable survival strategy. Get a bigger health bar.

Trophy: Bullet Paradise
Dispatch 1995 regular hostiles.
Type: Silver
Category: Grind
How to Unlock
**Defeat a cumulative total of 1,995 regular hostile enemies.** This trophy requires defeating **1,995 regular enemies** throughout your SAROS expeditions. The total is cumulative, meaning kills earned across different biomes, repeated expeditions, and multiple cycles all contribute toward the requirement. You don't need to defeat every enemy during one run or maintain an uninterrupted kill streak. Enemies appear in large numbers throughout the game, particularly during later biomes and optional Nightmare Gate encounters. Continue progressing through the story, completing side challenges, and replaying biomes until you've defeated the required number of regular hostiles. The trophy unlocks automatically after your 1,995th qualifying kill.
Tip
**This trophy should unlock naturally while working toward the Platinum**, especially if you're completing Full Arsenal and Carcosan Cartographer. Full Arsenal already requires at least 475 qualifying weapon kills, while Carcosan Cartographer involves completing 33 expeditions with modifiers active. You'll encounter plenty of additional enemies during those activities. Don't spend time farming kills specifically for Bullet Paradise during the early game. Instead, concentrate on progressing through the story, unlocking weapons, completing Nightmare Gates, and obtaining permanent upgrades. If you finish everything else and still need more kills, replay an early biome with protective Carcosan Modifiers enabled. Shattered Rise and Ancient Depths are convenient choices because you'll be familiar with their enemy patterns and encounter layouts. Focus on eliminating groups of weaker enemies rather than repeatedly fighting difficult opponents. There's no requirement to use a particular weapon or damage type, so choose whichever setup allows you to defeat enemies efficiently. If the trophy hasn't unlocked yet, simply continue completing expeditions until the cumulative requirement is met. After defeating nearly two thousand hostile creatures, Arjun has probably earned the right to ask Carcosa whether it has considered solving its problems through peaceful negotiation. Unfortunately, the planet's preferred response appears to be sending another thousand enemies.

Trophy: Carcosan Cartographer
Use the Carcosan Modifiers to embark upon and survive 33 expeditions.
Type: Bronze
Category: Grind
How to Unlock
**Successfully complete 33 biome expeditions with at least one Carcosan Modifier active.** Carcosan Modifiers allow you to customize the conditions of your expeditions by applying beneficial effects or additional challenges. You'll normally gain access to this feature around the time you complete Ancient Depths, although it may become available earlier after repeated deaths. Once unlocked, interact with **Primary at the Passage** to configure your modifiers before beginning an expedition. To make progress toward this trophy, you must have at least one Carcosan Modifier enabled and successfully complete a biome by defeating its Overlord and proceeding through the exit. Each qualifying biome completion counts as one successful expedition. You don't need to complete 33 different biomes or perform all 33 expeditions during a single cycle. You can replay the same biome repeatedly, provided a modifier remains active. Continue completing qualifying expeditions until you've reached **33 successful completions**. The trophy unlocks automatically after the final qualifying expedition.
Tip
**Activate a modifier as soon as the feature becomes available and leave one enabled throughout your Platinum journey.** This is one of the most important time-saving recommendations in the entire guide. Completing the story and epilogue already involves numerous expeditions, so starting early will reduce the number of additional runs required afterward. If you still need completions during post-game cleanup, replay **Shattered Descent**, the third biome. Shattered Descent is particularly efficient because its layout allows relatively quick completion and its Overlord, Rhabdom, has only one health bar. With strong permanent upgrades, you can move through much of the biome quickly, defeat Rhabdom, and exit to register another successful expedition. The **Unlimited Protection Modifiers** accessibility option can make these runs significantly easier without disabling trophies. Remember that simply entering or abandoning a biome doesn't count. You must successfully complete the expedition. A hidden marathon of 33 expeditions might sound exhausting, but at least Arjun gets to die repeatedly in a beautiful alien environment. That's something.
Video Guide: https://www.youtube.com/watch?v=hM2B0gemHGY&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=36&pp=iAQB

Trophy: Full Arsenal
Unlock all Main and Power Weapons, and defeat 25 hostiles with each.
Type: Silver
Category: Grind
How to Unlock
**Unlock every Main Weapon and Power Weapon, then defeat 25 enemies with each weapon.** SAROS features **15 Main Weapons and four Power Weapons**, giving you 19 individual weapons to master. The Main Weapons are divided into five classes, each containing three variants: - **Handcannons:** Eruptor, Ricochet, Marksman - **Rifles:** Smart, Tactical, Onslaught - **Shotguns:** Horde, Stalwart, Annihilator - **Crossbows:** Repeater, Impactor, Bifurcator - **Chakrams:** Ripsaw, Myriad, Reaping The four Power Weapons are **Prominence, Dispiritor, Nova Lance, and Illumine**. These weapons become available as you progress through the game's biomes and discover additional equipment. To unlock the trophy, you must defeat **25 hostile enemies with each of the 19 weapons**, requiring at least 475 qualifying kills. Whenever you discover a new weapon, equip it and concentrate on defeating enough enemies to satisfy its requirement before switching to something else. The trophy unlocks after all 19 weapons have met their individual kill requirements.
Tip
**Begin working on Full Arsenal as early as possible.** Leaving all 19 weapon requirements until post-game cleanup can result in substantial additional grinding. Whenever you find a weapon variant you haven't used before, prioritize earning 25 kills with it. The PS5 trophy progress tracker is particularly helpful because it shows your cumulative progress. Pin the trophy to the screen and observe whether the counter increases when defeating enemies with your current weapon. If the counter stops increasing, that weapon may already have satisfied its requirement, allowing you to move on to another. You can also inspect your unlocked weapons through the game's Databank. Power Weapons require their own kills, so don't rely exclusively on Main Weapons during combat. Use weak enemies that spawn in groups to accumulate kills efficiently. **Full Arsenal is separate from Soltari R&D.** For Soltari R&D, you must also use the available weapon traits and variants, but simply firing a newly discovered trait is sufficient for that requirement. Arjun has access to enough weaponry to outfit a small army. Naturally, the Platinum requires proving that he knows how to use absolutely every piece of it.

Trophy: All Shall Bow
Hit 3 hostiles at once with Crossbows.
Type: Bronze
Category: Combat
How to Unlock
**Hit three hostile enemies simultaneously using a Crossbow.** Crossbows become available during the fourth biome, **Blighted Marsh**, and offer powerful projectile attacks capable of striking multiple targets. To earn this trophy, you must hit **three different enemies with the same Crossbow attack**. The easiest method is to find a group of hostiles standing close together or moving along the same path. Equip a Crossbow and position yourself so that several enemies are lined up directly in front of you. Fire when at least three targets are within the projectile's path. Some Crossbow variants can penetrate enemies, allowing a single projectile to pass through multiple targets. The **Repeater Crossbow's alternate firing mode** is particularly useful because its penetrating attack can hit several enemies when they're properly aligned. Once one Crossbow attack strikes three hostiles, the trophy unlocks immediately.
Tip
**Enemy positioning is more important than damage output** for this trophy. Look for encounters with groups of weaker enemies rather than attempting to line up three dangerous opponents. You don't need to defeat the targets. Simply hitting all three with the same attack is sufficient. Crossbow projectiles that penetrate enemies are ideal because they can continue traveling after striking the first target. If the enemies are spread apart, reposition yourself so that they overlap from your perspective before firing. Avoid eliminating individual enemies while trying to establish the correct alignment. Blighted Marsh provides opportunities to attempt this trophy shortly after unlocking the weapon class. However, you can also return during post-game cleanup if you prefer to use a stronger Crossbow or a more favorable enemy encounter. This trophy contributes naturally to your familiarity with Crossbows while working toward **Full Arsenal**, which requires 25 kills with each of the three Crossbow variants. Arjun has finally discovered a weapon that can hit three enemies with one shot. Considering how enthusiastically Carcosa keeps sending enemies after him, this seems like an exceptionally practical investment.

Trophy: Angle Of Attack
Defeat a hostile using a ricochet Nova Lance slug.
Type: Bronze
Category: Combat
How to Unlock
**Defeat an enemy using a Nova Lance projectile that has ricocheted off a surface.** Nova Lance is the third Power Weapon available in SAROS and becomes accessible during **Desecrated Fortress**, the fifth biome. The weapon fires a powerful slug capable of penetrating targets and ricocheting off environmental surfaces. To earn this trophy, you must defeat a hostile enemy with a **Nova Lance projectile after it has bounced off a surface**. Simply eliminating an enemy with a direct Nova Lance shot does not satisfy the trophy requirement. Equip Nova Lance and charge your Power Weapon by absorbing blue projectiles with your Shield. Find a relatively weak enemy positioned near a wall or another solid surface. Rather than aiming directly at the enemy, aim at the nearby wall so that the Nova Lance projectile ricochets toward the target. The reflected projectile must deliver the finishing blow. If the ricocheted shot defeats the enemy, the trophy unlocks immediately.
Tip
**Choose a weak enemy near a large, flat wall**, as this makes the ricochet easier to control. Avoid attempting this in wide-open arenas with no nearby surfaces. If the target has too much health to be defeated by the reflected projectile, weaken it with your Main Weapon first. However, be careful not to accidentally eliminate the enemy before firing Nova Lance. Try aiming at a wall immediately beside the enemy rather than attempting a complicated long-distance bank shot. The projectile must actually ricochet before killing the target, so a direct hit won't count. If the trophy doesn't unlock, reposition yourself and try a more obvious angle where the projectile visibly bounces off the environment. You can complete this trophy during your first visit to Desecrated Fortress or return during a later expedition. Working on this challenge also helps familiarize you with Nova Lance while progressing toward **Full Arsenal**, which requires 25 kills with every Power Weapon. Arjun has access to a futuristic weapon capable of devastating enemies with a single shot. Naturally, the trophy requires him to demonstrate that he's also mastered the ancient art of shooting at a wall and hoping physics handles the rest.
Video Guide: https://www.youtube.com/watch?v=8NlPiR9zXTE&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=23&pp=iAQB

Trophy: Approach Vector
Dispatch a shielded hostile with a mid-air Melee attack.
Type: Bronze
Category: Combat
How to Unlock
**Defeat a shielded enemy using a mid-air melee attack.** Some enemies in SAROS are protected by a glowing red shield that surrounds their bodies. These shields can be broken using melee attacks, making close-range combat particularly useful against them. To unlock this trophy, you must defeat a shielded hostile using a melee attack performed while Arjun is airborne. Find an enemy surrounded by a **red protective shield**. These enemies appear throughout the game's biomes and can be encountered naturally during story progression. Approach the enemy and weaken it if necessary, but avoid defeating it with your Main Weapon. Once you're close enough, jump toward the enemy and press **R1** to perform a mid-air melee attack. The important requirement is that the melee attack delivers the finishing blow while Arjun is in the air. If the enemy survives the first strike, continue weakening it and attempt another jumping melee attack. The trophy unlocks immediately after successfully defeating the shielded hostile.
Tip
**Choose a weaker shielded enemy rather than a heavily armored opponent.** This makes it easier to land the finishing blow with a single aerial melee attack. If the enemy has too much health, damage it with your Main Weapon before attempting the final strike. Be careful not to accidentally defeat it before you jump. Make sure you're actually airborne when pressing R1. A standard grounded melee attack won't satisfy the requirement. You can attempt this trophy during normal exploration, so there's no need to create a special expedition. If you miss the opportunity, shielded enemies can be encountered again during later biome runs. Protective modifiers can make approaching enemies safer if you're struggling with close-range combat. Arjun has access to an impressive collection of futuristic firearms, but sometimes the most effective solution is to jump directly at an enemy and hit it. Subtlety clearly wasn't part of Soltari combat training.

Trophy: Atrophy
Damage 5 hostiles simultaneously with Dispiritor projectiles.
Type: Bronze
Category: Combat
How to Unlock
**Damage five hostile enemies simultaneously using Dispiritor projectiles.** Dispiritor is the second Power Weapon available in SAROS and can first be obtained in **Ancient Depths**, the second biome. Unlike Prominence, which delivers a powerful explosive attack, Dispiritor fires a rapid stream of projectiles and creates damaging vortexes that can affect multiple enemies. To unlock this trophy, you must use Dispiritor to damage **five different enemies at the same time**. First, equip Dispiritor and charge your Power Weapon by absorbing blue projectiles with your Shield. Find an encounter containing at least five enemies, preferably a group of weaker hostiles gathered close together. When Dispiritor is charged, activate it and spread its projectiles across the group. As the attack finishes, damaging vortexes appear in the areas where the projectiles were fired. Position these effects so that at least five enemies are caught within the damage simultaneously. The trophy unlocks once five hostiles receive damage from the same Dispiritor attack at the same time.
Tip
**Ancient Depths is an excellent location for this trophy**, as you'll encounter groups of enemies while progressing through the biome. Try to find a room containing numerous weaker enemies rather than attempting the challenge against five powerful targets. Dispiritor's lingering vortex effects are especially useful because they can damage multiple enemies after the initial projectile stream ends. Avoid defeating the weaker enemies with your Main Weapon before activating Dispiritor. If the enemies are spread apart, try moving around the arena to encourage them to gather closer together. You don't need to defeat all five enemies. The requirement is simultaneous damage, making it easier than Power Weapon trophies that demand multiple kills. If the trophy doesn't unlock, repeat the attempt with a larger group and spread the attack across a wider area. You can revisit Ancient Depths during later expeditions, so there's no need to complete this during your first encounter with Dispiritor. Arjun has already learned how to eliminate entire groups of enemies with explosives. Dispiritor introduces a slightly different approach: create several miniature disasters and let the enemies experience all of them at once.
Video Guide: https://www.youtube.com/watch?v=Re7mEYJTGxw&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=32&pp=iAQB

Trophy: Break The Cycle
Absorb 2021 projectiles using the Shield.
Type: Silver
Category: Combat
How to Unlock
**Absorb a cumulative total of 2,021 projectiles using your Shield.** The Shield is one of Arjun's most important defensive abilities in SAROS. By holding **R1**, you can absorb incoming blue projectiles rather than taking damage from them. Absorbing these projectiles also charges your Power Weapon, allowing you to unleash powerful attacks against enemies. To unlock this trophy, you must absorb **2,021 blue projectiles** across your expeditions. The requirement is cumulative, so you don't need to absorb all 2,021 projectiles during one run. Progress carries across different biomes and cycles. Throughout the game, enemies and Overlords frequently launch large groups of blue projectiles. Continue absorbing them whenever it's safe until you've reached the required total. The trophy unlocks automatically after absorbing your 2,021st qualifying projectile.
Tip
**This trophy should unlock naturally if you regularly use the Shield during combat.** Absorbing blue projectiles is essential for charging your Power Weapon, so you'll make progress simply by using the game's combat mechanics effectively. Boss fights are particularly useful because several Overlords unleash enormous waves of blue projectiles. **Prophet, Bastion, and King** are especially convenient encounters for accumulating additional absorptions. When a boss launches a dense wave of blue projectiles, position yourself carefully and use the Shield to absorb as many as possible. However, be careful when blue projectiles are mixed with yellow corrupted or red Nova attacks. The Shield is designed to absorb blue projectiles, while red Nova attacks require other defensive responses and yellow corrupted attacks can still cause problems. Don't risk losing an otherwise successful expedition just to absorb a few extra projectiles. If the trophy hasn't unlocked by the time you've completed the story, continue replaying biomes and absorbing blue attacks during normal combat. Between absorbing 2,021 projectiles, defeating 1,995 enemies, and surviving 33 expeditions, Arjun is beginning to resemble an extremely overworked intergalactic accountant. Fortunately, his calculator is a heavily armored Shield.

Trophy: Broadside
Defeat 5 hostiles with a single Prominence blast.
Type: Bronze
Category: Combat
How to Unlock
**Defeat five hostile enemies with a single Prominence Power Weapon blast.** Prominence is the first Power Weapon available in SAROS, making this trophy obtainable during the opening biome, **Shattered Rise**. Unlike Main Weapons, Power Weapons require stored energy that Arjun generates by absorbing blue projectiles with his Shield. Prominence releases a powerful explosive attack capable of damaging multiple enemies within its area of effect. To unlock this trophy, you must defeat **five different enemies with one Prominence blast**. The easiest targets are **Vessels**, small floating enemies that frequently appear in large groups throughout the early biomes. Equip Prominence and charge your Power Weapon by absorbing incoming blue projectiles. Find an encounter containing at least five weak enemies and allow them to gather close together. Once the group is tightly clustered, aim Prominence toward the center and fire. If the explosion defeats five enemies with the same blast, the trophy unlocks immediately.
Tip
**Shattered Rise is the recommended farming location** because Vessels frequently appear in groups and have relatively low health. Don't waste your charged Prominence attack on isolated enemies when attempting this trophy. Wait until at least five targets are close enough to be caught within the blast. If the enemies have too much health to be defeated instantly, weaken them with your Main Weapon before firing Prominence. Be careful not to eliminate too many targets while preparing the group. Different Prominence Traits can change how the attack behaves, so a straightforward explosive variant may be more reliable for this challenge. If the trophy doesn't register despite apparently defeating five enemies, try another Prominence variant and repeat the attempt. You can return to Shattered Rise during later expeditions, so there's no need to complete this during your first visit. Protective Carcosan Modifiers and increased damage output can make the challenge easier. Prominence is essentially a powerful explosive weapon designed to eliminate groups of hostile creatures. For once, the trophy requirements and Arjun's preferred method of solving problems are in perfect agreement. Five enemies, one explosion, and significantly fewer problems.
Video Guide: https://www.youtube.com/watch?v=h6j2AHN6Gnc&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=35&pp=iAQB

Trophy: Carcosan Conqueror
Encounter and defeat 10 Alpha hostiles.
Type: Bronze
Category: Combat
How to Unlock
**Encounter and defeat 10 Alpha Hostiles.** Alpha Hostiles are enhanced versions of ordinary enemies that begin appearing as you progress further into SAROS. These enemies are generally stronger and more dangerous than their standard counterparts, often possessing additional health or improved offensive capabilities. You'll begin encountering Alpha Hostiles from approximately **Shattered Descent**, the third biome. They can be identified by a distinctive **crown symbol** displayed above the enemy and on your minimap. Whenever you encounter an enemy marked with this symbol, defeat it to contribute toward the trophy. You need to eliminate **10 Alpha Hostiles** in total. The requirement is cumulative across multiple expeditions, so there's no need to defeat all 10 during a single cycle. Different Alpha Hostile types can contribute toward the requirement, and you'll encounter more opportunities as you progress through later biomes. The trophy unlocks automatically after defeating your 10th qualifying Alpha Hostile.
Tip
**Make Alpha Hostiles a priority whenever they appear during normal exploration.** Because you need only 10 kills, this trophy should unlock naturally while completing the main story and other Platinum requirements. Look for the crown symbol on your minimap to identify their locations. Alpha Hostiles can be more dangerous than standard enemies, so approach carefully and use cover, movement, and your strongest available weapons. Save your Power Weapon or Overdrive for particularly difficult encounters. Permanent Armor Matrix upgrades can also help reduce the danger posed by these stronger opponents. If you're attempting a difficult challenge such as **Untouchable**, consider avoiding unnecessary Alpha Hostile encounters when possible. However, during ordinary expeditions, defeating them is worthwhile because each victory contributes toward the trophy. You can continue encountering Alpha Hostiles during post-game biome replays, so there is no missable requirement. Carcosa apparently decided its regular enemies weren't intimidating enough and began promoting the most aggressive ones. Unfortunately for Arjun, these promotions seem to come with additional health and a very enthusiastic attitude toward violence.
Video Guide: https://www.youtube.com/watch?v=aF0xirQWMho&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=14&pp=iAQB

Trophy: Catch And Release
Use the Shield to absorb 3 Power bars, then defeat a hostile with a Power Weapon.
Type: Silver
Category: Combat
How to Unlock
**Absorb enough projectiles to fill three Power bars, then defeat an enemy using a Power Weapon.** Power Weapons are special attacks that become available when Arjun absorbs blue projectiles using his Shield. To earn this trophy, you must first increase your Power capacity to at least **90**, allowing you to store three complete Power bars. You'll gain access to the necessary upgrades by progressing through the game and investing resources in the Armor Matrix. Once you can hold three Power bars, find an enemy encounter featuring large numbers of blue projectiles. Hold **R1** to activate your Shield and absorb the incoming attacks. Continue absorbing projectiles until all three Power bars are completely filled. Next, locate an enemy and defeat it using your equipped Power Weapon. Make sure the final blow comes from the Power Weapon rather than your Main Weapon or another source of damage. The trophy unlocks immediately after successfully defeating the enemy with three full Power bars accumulated through Shield absorption.
Tip
**Boss encounters are particularly useful for charging three Power bars**, as many Overlords unleash enormous waves of blue projectiles. Bastion is a convenient option because several of its attacks contain large quantities of absorbable projectiles. Wait until your Shield has absorbed enough energy to fill all three bars before attacking with your Power Weapon. Avoid using your Power Weapon prematurely, since doing so consumes stored energy and can require you to recharge. If you're struggling to find enough projectiles, replay an earlier biome with enemies whose attack patterns you're comfortable handling. Remember that only blue projectiles are safely absorbed through the Shield mechanic. Red Nova projectiles require different defensive responses, while yellow corrupted attacks can create additional danger. Once all three bars are full, choose a weak enemy that can be defeated with a single Power Weapon attack. After absorbing enough hostile energy to power a small military installation, Arjun finally gets to return it to the sender. Efficient recycling, Carcosa style.
Video Guide: https://www.youtube.com/watch?v=3_VT-8cWx8s&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=20&pp=iAQB0gcJCSkMAYcqIYzv

Trophy: Countermand
Stagger 2 hostiles simultaneously with one Parry.
Type: Bronze
Category: Combat
How to Unlock
**Stagger two hostile enemies simultaneously with a single Parry.** Countermand requires using SAROS's Parry mechanic to stagger two enemies at the same time. You'll unlock the ability to Parry during the fourth biome, **Blighted Marsh**, as part of normal story progression. Parrying allows Arjun to reflect dangerous **red Nova projectiles** back toward their source. To perform a Parry, press **R1** at the correct moment as an incoming red projectile reaches you. For this trophy, you must use a single successful Parry to stagger at least two enemies simultaneously. Find an encounter with several enemies positioned close together, preferably alongside an enemy that fires red Nova projectiles. Allow the projectile-firing enemy to attack while positioning yourself so the reflected projectile can affect multiple hostiles. Time your Parry carefully to reflect the attack toward the group. If the reflected attack staggers two enemies at once, the trophy unlocks immediately.
Tip
**Look for enemy groups rather than attempting this against two isolated targets.** Crowded combat encounters provide the best opportunity to stagger multiple enemies with one reflected projectile. Practice the Parry timing before attempting the trophy, since pressing R1 too early or too late can cause the attack to miss or damage Arjun. You can unlock Armor Matrix upgrades that increase the stagger effect of successful parries, making the requirement easier. These upgrades are particularly useful if you're having trouble staggering two enemies simultaneously. Try to position the enemies close together before reflecting an incoming red Nova projectile. Don't eliminate the entire group with your Main Weapon before attempting the Parry. The trophy can be completed during normal story progression or later biome replays. If your first attempt doesn't work, keep experimenting with positioning and projectile timing. Arjun has learned to absorb enemy attacks, dodge impossible projectile patterns, and unleash devastating weapons. Now he's discovered that the most efficient way to deal with hostile creatures is to make them knock each other over. At least someone's finally doing part of his job for him.
Video Guide: https://www.youtube.com/watch?v=Pa8teKUqkEA&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=31&pp=iAQB

Trophy: Enforcer
Damage 7 hostiles within 5 seconds with Handcannons.
Type: Bronze
Category: Combat
How to Unlock
**Damage seven different hostile enemies within five seconds using Handcannons.** Handcannons are one of the first Main Weapon classes available in SAROS, making this trophy obtainable relatively early in the game. Unlike trophies that require defeating enemies, Enforcer only requires you to **damage seven separate hostiles within a five-second window**. The easiest method is to find a large group of weak enemies clustered together. A particularly suitable target is the **Vessel**, a small floating enemy that frequently appears in groups throughout the early biomes. Equip a Handcannon and locate an encounter with at least seven enemies. Allow the enemies to gather close together, then rapidly fire your Handcannon at as many different targets as possible. You don't need to defeat them. Each enemy only needs to receive damage from your Handcannon during the five-second period. Once seven different hostiles have been damaged within the required time, the trophy unlocks automatically.
Tip
**Attempt this trophy against a group of Vessels in Shattered Rise**, the first biome. Vessels are ideal because they frequently spawn in large numbers and are relatively easy to hit. Avoid killing enemies individually before the group has fully appeared. Instead, position yourself where you can quickly switch between targets and fire at several enemies in succession. Handcannons with effects that improve projectile spread or damage multiple nearby targets may make the requirement easier. Remember that the trophy requires **seven different enemies**, not seven hits against the same target. You can complete this during normal story progression or return to an earlier biome during post-game cleanup. If you're struggling to damage enough enemies before the timer expires, wait for a larger group rather than forcing the attempt against scattered targets. Arjun has access to futuristic technology capable of devastating entire groups of enemies. For this trophy, however, the goal is considerably less ambitious. Annoy seven aliens in five seconds.
Video Guide: https://www.youtube.com/watch?v=OTKzJjFlCGA&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=27&pp=iAQB0gcJCSkMAYcqIYzv

Trophy: Fall From Grace
Use the environment to eliminate a hostile without shooting it.
Type: Bronze
Category: Combat
How to Unlock
**Use the environment to eliminate a hostile enemy without shooting it.** Fall From Grace requires you to defeat an enemy through an environmental hazard rather than dealing the finishing blow with a weapon. One effective method involves using SAROS's **Parry mechanic** to knock an enemy off a platform and into a bottomless gap. You'll unlock the ability to Parry red Nova projectiles during the fourth biome, **Blighted Marsh**. For an easier attempt, progress to **Yellow Shore**, the final biome, where you'll encounter enemies near platforms surrounded by dangerous drops. Find an area containing enemies that fire red Nova projectiles and other hostiles positioned near a ledge. Stand where you can bait a projectile toward yourself while keeping another enemy near the edge. When the red projectile approaches, press **R1** at the correct moment to Parry it. The reflected attack can stagger nearby enemies, potentially knocking one off the platform. If an enemy falls into the abyss and dies from the environmental hazard without being shot, the trophy unlocks automatically.
Tip
**Yellow Shore is a useful location because several encounters take place around platforms with dangerous gaps.** Look for situations where a red projectile can be reflected toward enemies standing close to an edge. Avoid damaging your intended target with your Main Weapon, since the trophy specifically requires an environmental elimination without shooting the enemy. Armor Matrix upgrades that increase the stagger effect of Parry attacks can make this much easier. You don't need to defeat the enemy with the reflected projectile itself. The goal is to cause the enemy to fall and die from the environment. If the enemy survives the Parry without falling, try repositioning yourself so the reflected attack pushes it toward the gap. Flying enemies can also be useful when their stagger behavior causes them to fall, although some airborne enemies remain suspended despite being staggered. You can attempt this trophy during normal exploration or return during post-game cleanup. Protective Carcosan Modifiers can help you survive while arranging the correct enemy positioning. After spending the entire game shooting, dodging, and surviving countless hostile encounters, Arjun finally discovers an efficient alternative. Convince gravity to do the work.
Video Guide: https://www.youtube.com/watch?v=0cKf-GV6QQM&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=19&pp=iAQB

Trophy: Nightmare Strands
Enter and complete all 7 Nightmare Gates at least once.
Type: Gold
Category: Combat
How to Unlock
**Enter and successfully complete all seven Nightmare Gates.** Nightmare Gates are optional combat challenges found throughout the first seven biomes of SAROS. Each gate leads into a dangerous sequence of enemy encounters with additional conditions imposed by Carcosan Modifiers. There is **one required Nightmare Gate in each of the first seven biomes**, from Shattered Rise through Cathedral. Yellow Shore does not have a required Nightmare Gate for this trophy. Nightmare Gates become accessible as you progress through the story and obtain the Grapple ability in Shattered Descent. Look for a **skull containing an exclamation mark** on your minimap. The associated location is labeled as a Nightmare Strand. Enter the gate and survive the combat encounters inside. You'll need to defeat the required enemies and complete the entire challenge for that biome to count. Once you've successfully completed the Nightmare Gate in all seven eligible biomes, the trophy unlocks automatically.
Tip
**Start completing Nightmare Gates during the story rather than leaving all seven until the end.** Each gate contains multiple dangerous encounters, so make sure you have a suitable weapon and enough health before entering. Pay attention to the Carcosan Modifier associated with the gate, as its effects can make the challenge more demanding. Completing Nightmare Gates provides useful rewards, including Halcyon, Integrity Augments, and Power Augments. A successful completion can also **restore your Second Chance**, making Nightmare Gates particularly valuable during longer expeditions. This mechanic is useful for **Fatal Triptych**, which requires dying three times during a single cycle. If a Nightmare Gate is too difficult during your first visit, return later with stronger Armor Matrix upgrades. You don't need to complete every Nightmare Gate during one expedition. Each successful completion contributes toward the trophy. Carcosa apparently decided its ordinary combat encounters weren't dangerous enough, so it created special gates where Arjun can voluntarily experience an even worse day.

Trophy: OverDriven
Dispatch 30 hostiles using OverDrive during a single cycle.
Type: Bronze
Category: Combat
How to Unlock
**Defeat 30 hostile enemies using Overdrive during a single cycle.** Overdrive is a powerful combat ability that becomes available during the third biome, **Shattered Descent**. The ability charges as Arjun deals damage to enemies, eventually allowing him to unleash a devastating attack against nearby hostiles. Once Overdrive is fully charged, activate it using **L3 + R3**. To unlock this trophy, you must defeat **30 enemies using Overdrive during one continuous cycle**. Unlike many other combat trophies, the required kills do not accumulate across separate cycles. You'll need to earn all 30 qualifying kills before your current cycle ends. Begin an expedition and continue moving through enemy-filled rooms, dealing damage until Overdrive becomes available. When several enemies are grouped together, activate Overdrive to eliminate as many as possible. Continue charging and using the ability throughout the cycle until you've defeated 30 enemies with it. The trophy unlocks immediately after your 30th qualifying Overdrive kill.
Tip
**Target large groups of weaker enemies rather than individual powerful opponents.** Overdrive is particularly effective when multiple hostiles are positioned close together, allowing one activation to secure several kills. You can make this trophy easier by purchasing Armor Matrix upgrades that reduce the amount of damage required to charge Overdrive. The **Prominence Power Weapon** is particularly useful for building charge because its powerful attacks can deal substantial damage. Start from an early biome such as Shattered Rise and progress through multiple biomes during the same cycle. Don't immediately return to the Passage after defeating an Overlord if you still need additional Overdrive kills. Continue into another biome when possible. Try to save Overdrive for rooms containing numerous weaker enemies instead of using it against a single target. If the trophy doesn't unlock during the story, return during post-game cleanup with stronger permanent upgrades. Arjun already has enough firepower to destroy small armies, but apparently that's not sufficient. Now he needs to defeat 30 enemies with his ultimate ability before the universe gives him another chance to die.
Video Guide: https://www.youtube.com/watch?v=IsfQTcv4IpI&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=10&pp=iAQB

Trophy: Radiance
Damage 3 hostiles simultaneously using the Illumine.
Type: Bronze
Category: Combat
How to Unlock
**Damage three hostile enemies simultaneously using the Illumine Power Weapon.** Illumine is the fourth and final Power Weapon available in SAROS and becomes accessible during the **Cathedral**, the seventh biome. Unlike the other Power Weapons, Illumine fires a continuous energy beam that can deal sustained damage to enemies. Certain Illumine Traits allow the beam to affect additional nearby targets, making it especially useful against groups of hostiles. To unlock this trophy, you must damage **three different enemies simultaneously** using Illumine. First, equip the weapon and charge your Power Weapon by absorbing blue projectiles with your Shield. Find an encounter containing several enemies positioned close together. Activate Illumine and direct its beam toward the group. The easiest method is to use an Illumine variant featuring the **Chaining Arc** Trait, which allows damage to spread from one target to nearby enemies. When the beam and its associated effects damage three different hostiles at the same time, the trophy unlocks automatically.
Tip
**Chaining Arc is the recommended Trait for Radiance**, as it makes simultaneous damage much easier to achieve. Without a suitable Trait, hitting multiple enemies with a narrow continuous beam can be more difficult. If you find an Illumine with Chaining Arc, consider keeping it until you've completed the trophy. Look for groups of weaker enemies standing close together rather than attempting the challenge against isolated targets. Avoid eliminating the first enemy before the beam has an opportunity to affect the others. The Cathedral contains numerous encounters where enemies appear in groups, providing opportunities to attempt the trophy shortly after unlocking Illumine. If you don't obtain a suitable weapon variant during your first visit, continue exploring and replaying biomes until another Illumine becomes available. You don't need to defeat the three enemies. Simultaneously damaging them is sufficient. Illumine also contributes toward **Full Arsenal**, so continue using it for qualifying kills after earning Radiance. After experimenting with explosives, vortexes, ricocheting projectiles, and every imaginable firearm, Arjun finally acquires a powerful energy beam. Apparently, the only remaining question is whether he can use it to inconvenience three aliens at the same time.
Video Guide: https://www.youtube.com/watch?v=JEzujhg2jzM&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=25&pp=iAQB

Trophy: Relentless
Land 50 consecutive shots on hostiles with Rifles.
Type: Bronze
Category: Combat
How to Unlock
**Land 50 consecutive shots on hostile enemies using Rifles.** Relentless requires maintaining a continuous sequence of successful Rifle shots without missing. Rifles become available during the first biome, **Shattered Rise**, and provide reliable sustained damage against enemies. Some Rifle variants feature **automatic targeting**, making them particularly effective for this trophy. Equip a Rifle with an automatic-targeting capability whenever possible. Find an enemy with enough health to survive a sustained burst of fire, such as an Alpha Hostile, a powerful armored enemy, or a boss. Position yourself at a safe distance and begin firing. Keep your shots directed at the enemy until you've landed **50 consecutive hits**. Avoid firing after the target has been defeated, since missed shots can interrupt your streak. The trophy unlocks immediately once the required sequence has been completed.
Tip
**Automatic-targeting Rifles are the easiest way to earn this trophy.** These weapons help keep shots connected to nearby enemies, reducing the risk of missing while the target moves. Choose a durable enemy rather than a group of weak opponents that can be eliminated in only a few shots. Boss encounters are particularly useful because the enemy has enough health to withstand a long sequence of attacks. However, avoid shooting during moments when the boss becomes temporarily invulnerable or moves out of range. Maintain a steady stream of accurate shots and stop firing whenever you lose a clear target. You don't need to defeat the enemy after landing the 50 consecutive shots. If you fail, simply find another suitable target and try again. The trophy can be completed relatively early, although stronger enemies encountered later in the game may provide more convenient opportunities. Arjun has apparently decided that missing a shot is unacceptable. Fifty consecutive hits might sound excessive, but considering how many projectiles his enemies fire at him, it's only fair that someone on Carcosa learns to aim properly.

Trophy: Spread The Cost
Land 7 consecutive Shotgun blasts with 100% pellet accuracy.
Type: Bronze
Category: Combat
How to Unlock
**Land seven consecutive Shotgun blasts with 100% pellet accuracy.** Spread The Cost requires hitting an enemy with every pellet from **seven consecutive Shotgun blasts**. Shotguns become available during the second biome, **Ancient Depths**, and are designed to deal heavy damage at close range. Because Shotguns fire multiple pellets in a wide spread, you'll need to position yourself extremely close to your target to ensure that every pellet connects. The easiest method is to find a large enemy with a substantial health pool. A particularly suitable target is **Bastion**, the Overlord of Ancient Depths. Equip a Shotgun before entering the boss encounter. Approach Bastion as closely as possible while avoiding its attacks. When you have a clear opportunity, fire seven consecutive Shotgun blasts into the boss at very close range. Every pellet from each blast must connect with the target. If all seven blasts achieve 100% pellet accuracy, the trophy unlocks automatically.
Tip
**Bastion is one of the most reliable targets** because of its large body and relatively stationary position during portions of the encounter. Standing extremely close to the boss helps prevent individual pellets from spreading beyond the target. The **Horde Shotgun** is another useful option, particularly when using a firing mode that concentrates damage. Avoid attempting this against small enemies, since their narrow hitboxes make it difficult to land every pellet. Don't fire while the enemy is moving rapidly or during an animation that makes its hitbox difficult to target. If you miss even one pellet, the consecutive-hit requirement must be attempted again. Make sure your Shotgun is sufficiently powerful to handle the encounter, but avoid defeating your target before landing all seven blasts. You can return to Ancient Depths during later expeditions if you'd prefer to attempt this trophy with additional Armor Matrix upgrades. Protective Carcosan Modifiers can also make approaching Bastion safer. After surviving enormous alien creatures, deadly projectile barrages, and endless combat encounters, Arjun faces one of his most precise challenges. Stand directly in front of something enormous and shoot it seven times without missing. Sometimes the simplest strategies are the most effective.
Video Guide: https://www.youtube.com/watch?v=oroJa5zSNeU&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=17&pp=iAQB

Trophy: Untouchable
Complete a Biome without taking direct, non-Corruption damage or losing Adrenaline.
Type: Silver
Category: Combat
How to Unlock
**Complete an entire biome without taking direct, non-Corruption damage or losing Adrenaline.** Untouchable is one of the most challenging trophies in SAROS because it requires surviving an entire biome while maintaining extremely careful control over incoming damage. To qualify, you must successfully complete a biome without taking direct damage that reduces your normal Integrity or losing Adrenaline. Corruption damage is treated differently by the trophy requirement, but relying on that distinction is risky when attempting a clean run. The easiest biome for this challenge is generally **Shattered Descent**, the third biome. Shattered Descent has a relatively short progression route, and its Overlord, **Rhabdom**, has only one health bar. Before attempting the trophy, return to the Passage and invest in permanent Armor Matrix upgrades that improve your survivability and offensive effectiveness. Activate useful Carcosan Modifiers, particularly **Damage Enhancement III**, to eliminate enemies and defeat Rhabdom more quickly. Progress through Shattered Descent while avoiding incoming attacks. You can bypass unnecessary encounters where the game allows it, but you must still complete the required sections and defeat Rhabdom. Once you've defeated the Overlord, finish the biome without violating the damage requirement. The trophy unlocks after the qualifying completion.
Tip
**Save Untouchable for post-game cleanup**, when you have access to strong weapons, permanent upgrades, and protective modifiers. Shattered Descent is recommended because it offers one of the shortest legitimate routes to an Overlord. Choose a weapon that allows you to damage enemies while maintaining a safe distance. Automatic-targeting Rifles and Handcannons are useful because they reduce the amount of precision aiming required during movement. Avoid optional combat encounters unless they're necessary to progress. Before reaching Rhabdom, consider charging your Overdrive so you can deal substantial damage immediately. During the boss fight, use the available grapple points to avoid dangerous projectile patterns. If you take disqualifying damage, you'll need another attempt. Players with PlayStation Plus can also use cloud-save backups before difficult encounters, provided automatic cloud synchronization is managed appropriately. Older versions of SAROS featured an exploit involving Shattered Descent, but it was reportedly patched. Don't rely on outdated shortcut methods. This trophy demands patience, preparation, and an impressive ability to avoid being hit. After hundreds of projectiles, dozens of enemies, and one extremely aggressive boss, Arjun must somehow finish looking like he just stepped out of the Passage. No pressure.
Video Guide: https://www.youtube.com/watch?v=LBQhbQLwYVc&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=12&pp=iAQB0gcJCSkMAYcqIYzv

Trophy: Vicious Circle
Use Chakrams to damage 4 hostiles within 2 seconds.
Type: Bronze
Category: Combat
How to Unlock
**Damage four different hostile enemies within two seconds using Chakrams.** Chakrams are a Main Weapon class that becomes available during the sixth biome, **Acolyte's Haven**. Unlike traditional firearms, Chakrams launch spinning discs capable of damaging enemies and, depending on their Traits, striking multiple targets. To unlock this trophy, you must damage **four different enemies within a two-second window** using Chakrams. The easiest method is to find a large group of weak enemies standing close together. Equip a Chakram and wait until at least four hostiles have gathered within its effective range. Fire into the group, using the weapon's projectile behavior to strike multiple enemies in rapid succession. You don't need to defeat the enemies. Each of the four targets only needs to receive damage during the required two-second period. The trophy unlocks automatically once the condition is satisfied.
Tip
**The Split on Hit Trait is particularly useful** because it causes Chakram projectiles to split after striking an enemy, allowing additional targets to be damaged quickly. If you find a Chakram with this Trait, consider keeping it until you've unlocked the trophy. Acolyte's Haven contains numerous enemy encounters with groups of hostiles, making it a convenient biome for attempting the challenge. Wait until several enemies are close together before firing. Trying to hit four widely separated targets within two seconds is unnecessarily difficult. You can also attempt this during later expeditions if you don't find a suitable Chakram during your first visit. Remember that the trophy requires damage against four separate enemies, not four hits against one opponent. If your attack eliminates the first target before its projectiles reach the others, try aiming into the center of a larger group. Chakrams are already unusual weapons, but apparently Arjun's challenge is to turn one spinning disc into a very aggressive game of intergalactic pinball.
Video Guide: https://www.youtube.com/watch?v=WJHpSPs_g3o&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=33&pp=iAQB

Trophy: Vincible
Complete a Biome without using the Shield.
Type: Bronze
Category: Combat
How to Unlock
**Complete an entire biome without using your Shield.** The Shield is one of Arjun's most important defensive abilities, allowing him to absorb blue projectiles and charge his Power Weapon. For Vincible, however, you must successfully complete a biome **without activating the Shield at any point**. This means avoiding the normal Shield action, **R1**, throughout the entire expedition. You can still use your Main Weapon, Power Weapon when charged, Overdrive, movement abilities, and other available combat techniques. The recommended location is **Shattered Descent**, the third biome. Shattered Descent has a relatively short route and ends with **Rhabdom**, an Overlord with only one health bar. Before beginning your attempt, return to the Passage and equip useful Armor Matrix upgrades and Carcosan Modifiers. Progress through the biome while relying on dodging, jumping, grappling, and positioning to avoid incoming attacks. Do not activate your Shield during regular encounters or the boss fight. Defeat Rhabdom and complete the biome without having used the Shield. The trophy unlocks after the qualifying completion.
Tip
**Save Vincible for post-game cleanup**, when you've acquired powerful permanent upgrades and are comfortable with the game's movement mechanics. Shattered Descent is especially convenient because Rhabdom can be defeated relatively quickly with a strong weapon and a fully charged Overdrive. Use **Armor Enhancement III** and **Damage Enhancement III** if available to improve your survivability and shorten encounters. Unlike Untouchable, Vincible does not require avoiding all damage. You can take hits and still unlock the trophy, provided you never activate your Shield. This makes protective modifiers particularly useful. Avoid pressing R1 out of habit, especially when enemies launch large groups of blue projectiles. Use dodging and grapple points to avoid attacks instead. If you accidentally activate the Shield, restart your attempt rather than continuing under the assumption that it will still count. You can replay Shattered Descent as many times as necessary, and there are no difficulty restrictions. Arjun has spent the entire game learning to rely on his Shield. Now the trophy list wants him to put it away and pretend it never existed. At least nobody said he couldn't bring a very large gun.
Video Guide: https://www.youtube.com/watch?v=mZoAmQWLJns&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=16&pp=iAQB

Trophy: Come Back Stronger
Die for the first time.
Type: Bronze
Category: Misc
How to Unlock
**Die for the first time.** Come Back Stronger is one of the simplest trophies in SAROS and introduces the central mechanic of the game's roguelite structure. Throughout your journey across Carcosa, Arjun will encounter powerful enemies, dangerous environments, and increasingly difficult boss battles. Unlike traditional action games, death is an expected part of progression. When Arjun dies, the current cycle normally ends and he returns to **the Passage**, where you can invest accumulated resources in permanent upgrades through the Armor Matrix. To unlock this trophy, simply experience your first death during gameplay. The death can occur during a regular enemy encounter, a boss battle, or an environmental hazard. There's no requirement to reach a particular biome or unlock a specific ability beforehand. The trophy unlocks automatically after your first death.
Tip
**Don't deliberately die just to earn this trophy.** It will almost certainly unlock naturally during the opening portion of the game. SAROS is designed around repeated expeditions, so dying doesn't mean you've permanently lost all your progress. Resources and upgrades obtained during previous expeditions can help make Arjun stronger for future attempts. After returning to the Passage, speak with Primary and explore the Armor Matrix. Prioritize useful permanent upgrades, particularly **Second Chance**, which allows you to survive a fatal encounter and continue your expedition. As you progress, you'll also unlock additional Carcosan Modifiers that can make combat easier or introduce additional challenges. If you're unfamiliar with bullet-hell shooters, focus on learning enemy attack patterns rather than trying to survive every encounter through aggressive damage. Movement, careful Shield usage, and understanding projectile colors are essential to long-term success. You don't need to defeat an Overlord or complete an expedition to unlock Come Back Stronger. In a game where death is part of the journey, this might be the only trophy you can earn by spectacularly failing at your immediate objective. Fortunately, Arjun gets another chance. And another. And probably several more after that.

Trophy: Fatal Triptych
Die 3 times during a single cycle.
Type: Silver
Category: Misc
How to Unlock
**Die three times during a single cycle.** SAROS normally ends your current cycle when Arjun dies without an available revival. To earn Fatal Triptych, you must experience three deaths during the same cycle, which means using the game's revival mechanics to survive the first two. First, unlock **Second Chance** through the Armor Matrix at the Passage. This permanent upgrade costs two Halcyon and allows Arjun to revive after taking fatal damage. Next, obtain a way to restore Second Chance after it has been consumed. One reliable method is completing a **Nightmare Gate**, which restores your Second Chance if you've already used it. Alternatively, the **Second Chance Overlord** modifier can restore the ability after defeating an Overlord. Begin an expedition with Second Chance available and allow Arjun to die once. The ability will activate automatically and revive him. Continue through the biome, complete a Nightmare Gate or defeat an Overlord with the appropriate modifier enabled, and restore Second Chance. Allow Arjun to die a second time, triggering another revival. Finally, suffer a third death before the cycle ends. The trophy unlocks after the third death.
Tip
**The Second Chance Overlord modifier is particularly useful** because it provides a predictable way to restore your revival during longer expeditions. If you prefer using Nightmare Gates, make sure the gate is still available when you need to restore Second Chance. The important distinction is that all three deaths must occur during **one continuous cycle**. Returning to the Passage through normal death and starting a completely new expedition won't satisfy the requirement. Plan your attempt around encounters where you can safely control when Arjun takes fatal damage. You don't need to defeat a particular enemy or use a specific weapon. If you're attempting this during Platinum cleanup, combine it with remaining Nightmare Gate completions or modifier-based expeditions whenever possible. Don't attempt Fatal Triptych during a promising Untouchable run, since intentionally dying would defeat the purpose of that challenge. Most games reward players for avoiding death. SAROS occasionally asks Arjun to die three times before he's allowed to feel accomplished. At least he's getting plenty of practice.
Video Guide: https://www.youtube.com/watch?v=3tifgOEuWGo&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=21&pp=iAQB

Die three times during a single cycle.
SAROS normally ends your current cycle when Arjun dies without an available revival. To earn Fatal Triptych, you must experience three deaths during the same cycle, which means using the game's revival mechanics to survive the first two.
First, unlock Second Chance through the Armor Matrix at the Passage. This permanent upgrade costs two Halcyon and allows Arjun to revive after taking fatal damage.
Next, obtain a way to restore Second Chance after it has been consumed.
One reliable method is completing a Nightmare Gate, which restores your Second Chance if you've already used it.
Alternatively, the Second Chance Overlord modifier can restore the ability after defeating an Overlord.
Begin an expedition with Second Chance available and allow Arjun to die once. The ability will activate automatically and revive him.
Continue through the biome, complete a Nightmare Gate or defeat an Overlord with the appropriate modifier enabled, and restore Second Chance.
Allow Arjun to die a second time, triggering another revival.
Finally, suffer a third death before the cycle ends.
The trophy unlocks after the third death.
The Second Chance Overlord modifier is particularly useful because it provides a predictable way to restore your revival during longer expeditions.
If you prefer using Nightmare Gates, make sure the gate is still available when you need to restore Second Chance.
The important distinction is that all three deaths must occur during one continuous cycle. Returning to the Passage through normal death and starting a completely new expedition won't satisfy the requirement.
Plan your attempt around encounters where you can safely control when Arjun takes fatal damage.
You don't need to defeat a particular enemy or use a specific weapon.
If you're attempting this during Platinum cleanup, combine it with remaining Nightmare Gate completions or modifier-based expeditions whenever possible.
Don't attempt Fatal Triptych during a promising Untouchable run, since intentionally dying would defeat the purpose of that challenge.
Most games reward players for avoiding death.
SAROS occasionally asks Arjun to die three times before he's allowed to feel accomplished.
At least he's getting plenty of practice.
Trophy: Second Chance
Use Second Chance for the first time.
Type: Bronze
Category: Misc
How to Unlock
**Use the Second Chance ability to revive after a fatal encounter.** Second Chance is a permanent upgrade available through the **Armor Matrix** at the Passage. The ability allows Arjun to survive a fatal encounter and return to combat rather than immediately ending the expedition. To unlock it, interact with **Primary** at the Passage and open the Armor Matrix. Locate the Second Chance upgrade and purchase it for **two Halcyon**. Once unlocked, begin an expedition and continue playing normally. If Arjun receives fatal damage while Second Chance is available, the ability activates automatically and revives him. You'll return with a portion of your health restored, allowing you to continue the expedition. The trophy unlocks immediately after Second Chance activates for the first time.
Tip
**Unlock Second Chance as early as possible.** It's one of the most valuable permanent upgrades in SAROS and can dramatically improve your chances of completing difficult expeditions. You don't need to deliberately die to earn this trophy. Since death is a regular part of SAROS, Second Chance will almost certainly activate naturally while you're progressing through the story. The ability normally provides one revival during a cycle, although certain mechanics can restore it. Completing a **Nightmare Gate** can replenish your Second Chance if you've already used it. The **Second Chance Overlord** modifier can also restore the ability after defeating an Overlord, making it particularly useful for **Fatal Triptych**. That trophy requires dying three times during a single cycle, which means you'll need a way to survive multiple fatal encounters before the cycle ends. Don't waste Second Chance unnecessarily during difficult runs. Having an available revival can be the difference between completing an expedition and starting over. For a game built around repeated deaths, SAROS is surprisingly generous about giving Arjun another opportunity to survive. Of course, considering how determined Carcosa is to kill him, he'll probably need it.
Video Guide: https://www.youtube.com/watch?v=sehUEfrGsl4&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=38&pp=iAQB0gcJCSkMAYcqIYzv

Trophy: Shattered Glass
Complete every encounter inside the Banyan Tree.
Type: Silver
Category: Misc
How to Unlock
**Complete all four encounters inside the Banyan Tree.** The Banyan Tree is located upstairs at **the Passage**, near Sebastian. After defeating Bastion in Ancient Depths, the Banyan Tree becomes accessible through a glowing yellow portal. Entering the portal transports Arjun into a mysterious environment containing narrative interactions and objects that reveal additional information about Carcosa. There are **four Banyan Tree encounters** to complete. Each encounter becomes available after reaching a particular story milestone: 1. **After defeating Bastion** in Ancient Depths. 2. **After defeating Legion** in Blighted Marsh. 3. **After defeating Shepherd** in Acolyte's Haven. 4. **After reaching the Cathedral during the epilogue.** Return to the Banyan Tree whenever a new encounter becomes available. Enter the portal and complete the required sequence by exploring the environment and interacting with the relevant objects. Once all four encounters have been completed, the trophy unlocks automatically.
Tip
**The fourth encounter requires epilogue progression**, so you cannot finish this trophy during your initial journey through all eight biomes. After defeating King and watching the credits, continue the new epilogue objective from the Passage. Progress until you revisit the Cathedral, then check the Banyan Tree for the final encounter. The first three encounters can be completed during the main campaign as their respective milestones become available. Unlike many other SAROS challenges, Banyan Tree encounters aren't focused on difficult combat or precise shooting. Follow the narrative sequences carefully and interact with the objects presented to you. Completing these encounters also provides additional context for the game's story and its central mysteries. If the next portal hasn't appeared, continue progressing through the relevant story objective and return later. Arjun has now explored mysterious alien ruins, battled eight powerful Overlords, and repeatedly returned from death. Somehow, one of his strangest experiences still involves walking into a tree. At least this particular challenge doesn't require dodging several hundred projectiles.
Video Guide: https://www.youtube.com/watch?v=X_XZgWduBSU&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=13&pp=iAQB

Trophy: Soltari R&D
Unlock and utilize all Traits and Variants of a Weapon.
Type: Silver
Category: Misc
How to Unlock
**Unlock and use every required weapon variant and trait.** SAROS features five Main Weapon classes: Handcannons, Rifles, Shotguns, Crossbows, and Chakrams. Each class contains **three weapon variants**, giving you 15 Main Weapons in total. Weapons can also appear with different Traits, which modify their behavior or provide additional effects. Each weapon class has **12 possible Traits**, ranging from additional offensive effects to improvements that change how projectiles behave. To unlock this trophy, you must discover and use the required weapon variants and Traits as they become available during your expeditions. Unlike Full Arsenal, which requires 25 kills with every individual weapon, **Soltari R&D does not require defeating enemies with every Trait**. Instead, picking up a weapon with a new variant or Trait and firing it is sufficient to register its use. Continue collecting and testing unfamiliar weapons until you've satisfied all the requirements. The trophy unlocks automatically after the final required weapon variation has been used.
Tip
**Whenever you encounter a weapon with an unfamiliar Trait, equip it and fire at least one shot before switching back to your preferred weapon.** This habit is the easiest way to make progress without turning the trophy into a lengthy post-game grind. You don't need to keep using a weapon after registering its newly discovered Trait. Weapon Traits can vary between expeditions, so opening weapon containers and experimenting with different equipment is important. Inspect weapon descriptions carefully to identify unfamiliar effects. Some Traits may appear more frequently as you progress through the game and increase your available weapon options. If you're also working toward **Full Arsenal**, prioritize obtaining 25 kills with any newly discovered weapon variant before discarding it. This allows you to make progress toward both trophies simultaneously. Don't confuse Main Weapon variants with Power Weapons. Full Arsenal includes four Power Weapons, but the weapon variant and Trait system relevant to this trophy focuses on the Main Weapon classes. Arjun's assignment was originally to investigate a missing colony. Somewhere along the way, he apparently became the galaxy's most dedicated weapons testing specialist. The research department must be thrilled.

Trophy: Strange Is The Night
Enter the Banyan Tree for the first time.
Type: Bronze
Category: Misc
How to Unlock
**Enter the Banyan Tree at the Passage for the first time.** The Banyan Tree is a mysterious location within **the Passage**, SAROS's central hub area. After progressing through the early story and defeating **Bastion**, the second Overlord, return to the Passage. Head upstairs toward the area where you can speak with Sebastian. You'll find the Banyan Tree, which now features a glowing yellow portal. Approach the portal and interact with it to enter the tree. Inside, you'll experience a short narrative sequence that involves exploring the environment and interacting with various objects. The first encounter introduces additional details about Carcosa and the mysteries surrounding Arjun's expedition. The trophy unlocks upon entering the Banyan Tree for the first time.
Tip
**Check the Banyan Tree after defeating Bastion**, as this is the first major story milestone associated with its encounters. The Banyan Tree isn't a conventional combat arena. Its encounters focus primarily on exploration and narrative interactions. Take your time examining the available objects and following the sequence to its conclusion. Entering the Banyan Tree also begins your progress toward **Shattered Glass**, which requires completing all four of its encounters. Additional encounters become available after defeating certain Overlords and progressing through the epilogue. Whenever you return to the Passage after a major story milestone, consider checking whether another Banyan Tree encounter is available. You can revisit the Passage throughout the game, so there's no need to interrupt an expedition unnecessarily. After facing gigantic monsters and endless waves of hostile creatures, Arjun finally discovers a mysterious tree. Naturally, this particular tree has a portal leading somewhere deeply unsettling. Carcosa apparently doesn't believe in ordinary vegetation.
Video Guide: https://www.youtube.com/watch?v=kN50XKnX6Mg&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=37&pp=iAQB

Trophy: War Within
Reach maximum Corruption level and survive.
Type: Silver
Category: Misc
How to Unlock
**Reach maximum Corruption and survive the biome.** Corruption is a dangerous status effect in SAROS that reduces Arjun's available maximum Integrity. Throughout the game, enemies launch yellow corrupted projectiles that can gradually reduce the usable portion of your health bar. For this trophy, you must accumulate enough Corruption to reach its maximum level and then successfully survive the biome. A convenient location is **Shattered Rise**, the first biome, because its enemy encounters and Overlord are relatively familiar and manageable. Begin an expedition and progress toward an encounter containing enemies that fire yellow corrupted projectiles. Allow these projectiles to hit Arjun until Corruption occupies nearly his entire available Integrity bar and additional corrupted hits begin causing direct damage. Once you've reached maximum Corruption, continue through the biome and defeat its Overlord. Complete the biome by proceeding through the appropriate exit. The trophy unlocks after successfully surviving the qualifying expedition.
Tip
**The Corruption Enhancement III modifier can accelerate this trophy** by increasing the rate at which Arjun accumulates Corruption. Consider combining it with **Armor Enhancement III** or **Damage Enhancement III** to improve your chances of surviving after your usable health has been reduced. Shattered Rise is a practical location because Prophet's attack patterns become easier to recognize after repeated encounters. You can weaken Prophet before intentionally accumulating maximum Corruption, reducing the amount of dangerous combat required afterward. The safer strategy is to manage the boss encounter carefully, reach maximum Corruption, and then finish the fight as quickly as possible. Power Weapons can remove Corruption, so **avoid using them after reaching maximum Corruption** if you're following the conservative approach described in the reference guides. However, the guides and player reports aren't entirely consistent about whether Corruption must remain at maximum until the biome ends. Reaching maximum Corruption and then completing the biome without cleansing it is the safest way to satisfy the documented requirement. You can attempt this after acquiring powerful permanent upgrades, and there is no need to complete it during your first visit to a biome. After spending most of the game trying to protect his health, Arjun must now deliberately let an alien infection consume nearly all of it. Carcosa's occupational health and safety department has some serious explaining to do.
Video Guide: https://www.youtube.com/watch?v=N-IdMT5xoUI&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=26&pp=iAQB0gcJCSkMAYcqIYzv

Trophy: Architect
Defeat the Overlord of the Desecrated Fortress.
Type: Silver
Category: Story
How to Unlock
**Defeat Architect, the Overlord of Desecrated Fortress.** Architect is the fifth major boss in SAROS and appears at the end of the **Desecrated Fortress** biome. This enormous flying creature uses a combination of projectile attacks, aerial movement, and environmental destruction to pressure Arjun throughout the battle. Architect has three health bars and can be damaged at any time, so there's no need to expose a specific weak point. However, the boss frequently changes position, moving around the arena and performing aerial attacks that make accurate shooting difficult. Weapons with automatic targeting, such as certain Rifles and Handcannons, are particularly effective because they allow you to concentrate on avoiding attacks. During the first phase, Architect unleashes blue, yellow, and red projectile patterns while moving around the arena. Use your Shield to absorb blue projectiles when safe, but prioritize avoiding dangerous corrupted and Nova attacks. As the battle progresses, Architect begins destroying sections of the arena, gradually reducing the available space. The boss can also knock Arjun off the platform. When this happens, **use your Grapple immediately** to return to safety before falling. During later phases, watch for sweeping projectile patterns, aerial attacks, and increasingly restricted movement. Continue firing whenever Architect is within range, use your Power Weapon during safe openings, and activate Overdrive when available. Defeat all three phases to unlock the trophy automatically.
Tip
**Choose a weapon that can reliably hit moving targets.** Architect spends significant portions of the fight airborne or moving around the arena. Automatic-targeting Rifles and Handcannons are generally more effective than short-range weapons such as Shotguns. Pay close attention to the arena as the fight progresses. The shrinking platform makes positioning increasingly important, particularly during the final phase. Keep your Grapple ready whenever Architect approaches the platform, as its attacks can knock Arjun backward. Don't panic if you're pushed into the air. Quickly identifying a grapple point can prevent an otherwise unnecessary death. If you're struggling, upgrade your Armor Matrix and use protective Carcosan Modifiers to improve survivability. Defeating Architect also completes **Act 1**, contributing toward the separate story trophy **Never Let Go**. At this point, Arjun has survived a giant wall monster, a mechanical fortress, an aggressive flying creature, and an entire swarm of enemies. And somehow, Carcosa still has three more Overlords waiting for him.

Trophy: Bastion
Defeat the Overlord of the Ancient Depths.
Type: Bronze
Category: Story
How to Unlock
**Defeat Bastion, the Overlord of Ancient Depths.** Bastion is the second major boss in SAROS and appears at the end of the **Ancient Depths** biome. Like Prophet, Bastion has three health bars, but this encounter works differently because the boss can be damaged immediately without exposing a specific weak point. Throughout the first phase, Bastion attacks using large combinations of blue, yellow, and red projectiles. Use your Shield to absorb blue projectiles whenever it's safe, while carefully positioning yourself to avoid corrupted yellow attacks. Bastion also launches powerful red Nova projectiles that require particular attention. After depleting its first health bar, Bastion temporarily withdraws and several stationary turret enemies appear around the arena. Defeat these enemies to bring Bastion back and begin the next phase. The boss continues using increasingly complicated projectile patterns during its second and third phases. One particularly dangerous attack fills much of the arena with red Nova projectiles. Use the **jump pads positioned around the arena** to reach elevated platforms and avoid attacks that would otherwise be difficult to escape. Continue damaging Bastion between attack patterns and defeat the additional turret enemies whenever they appear. Once its third health bar is depleted, Bastion is defeated and the trophy unlocks automatically.
Tip
**The arena's jump pads are essential for surviving this fight.** Learn where they're positioned before the encounter becomes too chaotic. Bastion regularly fires large groups of blue projectiles, making this an excellent opportunity to charge and repeatedly use your Power Weapon. Avoid attempting to absorb every blue projectile if corrupted or Nova attacks are mixed into the same pattern. During the turret phases, eliminate the stationary enemies efficiently and collect any Aether they drop to restore lost health. The Armor Matrix's permanent upgrades can make a significant difference if you're struggling. After defeating Bastion, check with **Primary at the Passage** for Carcosan Modifiers, which allow you to adjust the difficulty of future expeditions. Unlimited Protection Modifiers can also be enabled once available, without disabling trophies. Defeating the second Overlord is an important milestone because these modifiers can make the remainder of your Platinum journey considerably easier. After surviving Prophet, Arjun might have expected the next boss to show some mercy. Instead, Bastion apparently decided that the best defensive strategy was to fill the entire arena with projectiles and see what happened.
Video Guide: https://www.youtube.com/watch?v=8blXuPgUcfo&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=24&pp=iAQB

Trophy: Into Yellow
Complete Act 2.
Type: Bronze
Category: Story
How to Unlock
**Complete Act 2 of the main story.** After finishing Act 1 and defeating Architect, Arjun continues exploring Carcosa in search of answers about the lost colony and the strange events surrounding the planet. Act 2 takes place across two additional biomes: - **Acolyte's Haven** — Defeat Shepherd. - **Cathedral** — Defeat Priestess. Acolyte's Haven introduces dangerous encounters involving new enemy types and environmental hazards, culminating in the battle against Shepherd. During this encounter, you must destroy the boss's tentacles before attacking its exposed head. After defeating Shepherd, continue to the Cathedral. This biome features increasingly complex combat encounters and eventually leads to the battle against Priestess. The Priestess encounter involves multiple enemies, protective mechanisms, and a final phase featuring collapsing platforms. Defeat Priestess and return to the Passage to complete Act 2. The trophy unlocks automatically once the act concludes.
Tip
**This is another unmissable story trophy**, and there are no special conditions beyond completing the required biomes. By this stage, you should have unlocked several valuable combat abilities and accumulated enough resources to purchase substantial Armor Matrix upgrades. Keep investing in abilities that increase damage, improve Armor, and strengthen your chances of surviving longer expeditions. Use Carcosan Modifiers to tailor the difficulty to your preferred playstyle. Remember to continue working toward **Full Arsenal** by earning 25 kills with every newly discovered weapon. Also, keep firing unfamiliar weapon traits and variants to make progress toward **Soltari R&D**. The Cathedral is the seventh biome, so you're approaching the end of the main campaign. Before moving into the final biome, consider completing any available Nightmare Gates and checking for new Banyan Tree encounters at the Passage. These activities contribute toward other trophies and provide useful opportunities to collect resources. Arjun has now survived seven biomes, defeated seven powerful enemies, and uncovered increasingly disturbing secrets about Carcosa. Surely the final biome will be a peaceful walk along the beach. Unfortunately, it's called Yellow Shore, and the planet has other plans.

Trophy: King
Defeat the Overlord of the Yellow Shore.
Type: Silver
Category: Story
How to Unlock
**Defeat King, the Overlord of Yellow Shore.** King is the eighth and final major Overlord encountered during the main story of SAROS. The battle takes place at the end of the **Yellow Shore** biome and serves as the final boss encounter of the main campaign. King has three health bars, with each phase emphasizing different projectile types and attack patterns. During the first phase, the boss primarily uses **blue projectiles**, which can be absorbed with your Shield to charge your Power Weapon. King also periodically activates a protective shield that must be broken using melee attacks before you can continue damaging him. Take advantage of the large number of blue projectiles to recharge your Power Weapon and deal consistent damage. During the second phase, King begins using numerous **red Nova projectiles**. These attacks are more dangerous because they cannot be absorbed like ordinary blue projectiles. Instead, dodge or parry the incoming attacks while watching for opportunities to break the boss's protective shield. During the final phase, King relies heavily on **yellow corrupted projectiles**, which can reduce Arjun's available health. Maintain your distance, carefully avoid the corrupted attacks, and continue using your strongest weapons during safe openings. Deplete King's third health bar and complete the concluding interaction to finish the main story. The trophy unlocks automatically after defeating King.
Tip
**Make full use of the permanent upgrades you've collected throughout the game.** By the time you reach Yellow Shore, you should have access to powerful weapons, Overdrive, and numerous Armor Matrix improvements. During the first phase, absorb as many safe blue projectile attacks as possible to keep your Power Weapon charged. When King activates his protective shield, approach carefully and use melee attacks to break it. During the second phase, prioritize avoiding red Nova attacks rather than attempting to absorb them. In the final phase, watch for large corrupted projectile patterns and maintain enough space to react safely. The Yellow Shore biome also contains Halcyon required for **Never Enough**, so collect this resource whenever possible during your expeditions. **Defeating King for the first time does not complete every story-related trophy.** After the credits, you'll unlock the epilogue, which eventually requires another confrontation with King. During that later encounter, you'll need to make a different decision to earn **Let Go**. Arjun has battled his way through eight hostile biomes, survived countless deaths, and finally reached the ruler of Carcosa. Naturally, defeating the final boss once isn't enough. Even the credits can't convince this planet to leave him alone.
Video Guide: https://www.youtube.com/watch?v=0Vaj5VsDjCY&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=4&pp=iAQB

Trophy: Legion
Defeat the Overlord of the Blighted Marsh.
Type: Bronze
Category: Story
How to Unlock
**Defeat Legion, the Overlord of Blighted Marsh.** Legion is the fourth major boss in SAROS and appears at the end of the **Blighted Marsh** biome. Unlike the previous Overlords, Legion takes the form of a large flying formation consisting of numerous hostile creatures. Although the formation contains many enemies, **only the central glowing red creature is the boss's true vulnerable target**. Focus your attacks on this central enemy rather than wasting ammunition on the surrounding formation. Legion has three health bars and uses increasingly aggressive projectile attacks throughout the encounter. These include blue projectiles that can be absorbed with your Shield, yellow corrupted projectiles that reduce your available health, and dangerous red Nova attacks. By this stage, you'll have unlocked the ability to **Parry red Nova projectiles**. Use well-timed parries to reflect these attacks toward Legion and create additional opportunities to deal damage. During one particularly dangerous attack, Legion's surrounding creatures form a circle around Arjun and launch projectiles inward. Keep moving and use repeated parries to clear incoming attacks rather than remaining stationary. Legion also combines homing blue projectiles with sweeping corrupted beams. Use your Shield to absorb the blue attacks when safe, while dodging away from the more dangerous corrupted projectiles. Continue concentrating your damage on the central glowing enemy until all three health bars are depleted. The trophy unlocks automatically after defeating Legion.
Tip
**Target identification is the most important part of this encounter.** Shooting the surrounding creatures won't damage Legion's main health bar. Keep your attention on the central glowing red enemy, especially when the formation changes shape. Practice your newly unlocked Parry ability before entering the boss arena, as reflecting Nova projectiles is particularly effective here. Use blue projectiles to charge your Power Weapon whenever it's safe. When Legion surrounds you, remain mobile and look for opportunities to parry multiple incoming projectiles instead of attempting to defeat every individual creature. The boss's attack patterns remain broadly similar throughout its three phases, although the combinations become more intense. If you've enabled Carcosan Modifiers, consider using upgrades that improve your Armor or damage output to reduce the difficulty. Defeating Legion also marks another important milestone toward unlocking all four encounters inside the **Banyan Tree** at the Passage. Legion clearly believes there's strength in numbers. Fortunately, Arjun only needs to shoot one particularly important member of the group to prove otherwise.
Video Guide: https://www.youtube.com/watch?v=1NztokIATwg&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=5&pp=iAQB

Trophy: Let Go
Complete all Epilogue requirements and defeat the King.
Type: Gold
Category: Story
How to Unlock
**Complete the epilogue and defeat King a second time to unlock the alternate ending.** After defeating King at the end of Yellow Shore and watching the main story credits, Arjun returns to **the Passage**, the game's central hub. A new epilogue objective becomes available, requiring you to revisit previously explored locations and complete additional story tasks. Follow the new objective markers through the required biomes, interacting with the relevant locations and progressing through the epilogue storyline. Once you've completed these objectives, you'll be directed back to **Yellow Shore** for another confrontation with King. The second boss encounter follows the same general combat mechanics as the original fight. Defeat all three of King's health bars, using your Shield to absorb blue projectiles, parrying dangerous red Nova attacks, and avoiding yellow corrupted projectiles. However, **do not interact with King to perform the original finishing action** once he's defeated. Instead, leave the fallen boss and proceed through the available gate. This triggers the alternate ending and unlocks the trophy.
Tip
**The most important requirement is choosing the correct action after defeating King during the epilogue.** The first time you defeat King, complete the normal story conclusion. During the epilogue rematch, proceed through the gate instead of approaching King for the finishing interaction. You don't need to complete every optional challenge or collectible objective before starting the epilogue. However, having strong Armor Matrix upgrades and effective Carcosan Modifiers will make the second King encounter easier. Keep an eye on your current epilogue objective, as the required tasks involve revisiting locations that you've already explored. The epilogue also provides access to the final **Banyan Tree** encounter required for **Shattered Glass**. Once Let Go unlocks, you can continue replaying biomes and completing any remaining trophies. After an entire campaign about confronting an apparently inescapable cycle, Arjun finally discovers that sometimes the most important decision is knowing when to walk away. Admittedly, it takes defeating the final boss twice to reach that conclusion.
Video Guide: https://www.youtube.com/watch?v=-hVuZG0USM0&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=2&pp=iAQB

Trophy: Never Let Go
Complete Act 1.
Type: Bronze
Category: Story
How to Unlock
**Complete Act 1 of the main story.** This trophy is awarded automatically after defeating the first five Overlords and completing the opening act of SAROS. Act 1 takes you through the following biomes in story order: - **Shattered Rise** — Defeat Prophet. - **Ancient Depths** — Defeat Bastion. - **Shattered Descent** — Defeat Rhabdom. - **Blighted Marsh** — Defeat Legion. - **Desecrated Fortress** — Defeat Architect. Each biome introduces new combat challenges, enemies, resources, and environmental hazards. As you progress, you'll gradually expand Arjun's available weapons and abilities while investing resources in the permanent Armor Matrix upgrades. Once you've defeated **Architect**, the fifth Overlord, return to the Passage to complete the act. The trophy unlocks automatically when Act 1 concludes.
Tip
**This trophy cannot be missed**, as completing Act 1 is required to progress through the main story. There's no need to defeat the five Overlords consecutively or without dying. SAROS is designed around repeated expeditions, so failed attempts don't invalidate your progression. Use the resources earned during each expedition to improve Arjun's survivability and offensive capabilities. Try to unlock **Second Chance** early, since it provides an additional opportunity to survive difficult encounters. As soon as Carcosan Modifiers become available, consider keeping at least one active to begin progressing toward **Carcosan Cartographer**. You should also collect Halcyon and Integrity Augments, experiment with newly discovered weapons, and complete Nightmare Gates whenever you're adequately prepared. Making progress toward these objectives during Act 1 can save considerable time later. After surviving five biomes and defeating five enormous bosses, Arjun has finally completed the first act. Apparently, Carcosa considers that a reasonable introduction.

Trophy: Priestess
Defeat the Overlord of the Cathedral.
Type: Silver
Category: Story
How to Unlock
**Defeat Priestess, the Overlord of the Cathedral.** Priestess is the seventh major boss in SAROS and appears at the end of the **Cathedral** biome. This encounter features three health bars and several distinct phases involving duplicate enemies, projectile patterns, and environmental hazards. At the beginning of the fight, three smaller Priestess enemies appear. Defeat **two of the three enemies** to reveal the main Priestess, allowing you to begin damaging her health bar. The boss attacks using large waves of blue and yellow projectiles, along with dangerous red Nova attacks. Absorb blue projectiles with your Shield whenever safe to charge your Power Weapon. During the first phase, Priestess periodically summons the smaller enemies again, requiring you to eliminate two before continuing to damage the main boss. After depleting her first health bar, the arena changes and several **red chimes** become available. Destroy all three chimes to remove the boss's protection and expose her to damage. During the second phase, Priestess introduces larger projectile combinations and additional environmental hazards. The final phase takes place across multiple platforms, some of which periodically collapse. Keep moving between safe platforms while avoiding incoming attacks. When Priestess becomes protected again, destroy the required chimes to resume damaging her. Continue attacking until her final health bar is depleted. The trophy unlocks automatically after defeating Priestess.
Tip
**Learn the mechanics of each phase rather than focusing exclusively on damage.** During the opening phase, remember that defeating two smaller Priestess enemies is sufficient to expose the main boss. Don't waste time trying to eliminate every enemy when the central target is already vulnerable. During the later phases, prioritize destroying the red chimes whenever Priestess becomes protected. Your Power Weapon and Overdrive are particularly effective during openings when the boss can be damaged directly. The final phase requires additional attention because the platforms can collapse beneath Arjun. Avoid remaining stationary for too long, and always identify your next safe platform before moving. If you're struggling with the complicated projectile patterns, activate protective Carcosan Modifiers and focus on learning the sequence of attacks. Defeating Priestess completes **Act 2**, contributing toward the separate story trophy **Into Yellow**. After surviving six Overlords, Arjun finally reaches the Cathedral. Unfortunately, the welcoming committee consists of multiple enemies, collapsing platforms, and an extremely hostile Priestess. Carcosa clearly doesn't believe in peaceful religious retreats.
Video Guide: https://www.youtube.com/watch?v=puOSIqhtvkE&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=18&pp=iAQB

Trophy: Prophet
Defeat the Overlord of the Shattered Rise.
Type: Silver
Category: Story
How to Unlock
**Defeat Prophet, the Overlord of Shattered Rise.** Prophet is the first major boss in SAROS and serves as the final encounter of the **Shattered Rise** biome. The boss has three health bars, representing three progressively more difficult phases. Unlike ordinary enemies, Prophet initially protects its vulnerable central weak point. To expose it, destroy the glowing yellow growths positioned around the boss. Once they're eliminated, a larger weak point opens in the center of its body. Focus your fire on this exposed area while avoiding the incoming projectiles. During the first phase, Prophet launches blue projectiles that can be absorbed using your **Shield (R1)**, as well as waves of yellow corrupted projectiles that must be avoided. Absorb the blue projectiles to charge your Power Weapon, then unleash powerful attacks while the weak point remains exposed. When the weak point closes, destroy the newly appearing yellow growths to reopen it. In the second phase, Prophet introduces additional projectiles and hazards, including growths that spawn around the arena and fire their own attacks. Destroy these additional hazards when possible to reduce the number of projectiles on screen. During the final phase, the arena becomes narrower, limiting your available movement. Continue destroying exposed weak points, absorbing blue projectiles, and dodging corrupted attacks until Prophet is defeated. The trophy unlocks automatically after winning the battle.
Tip
**Prioritize unlocking Second Chance in the Armor Matrix**, as it provides an additional opportunity to survive a fatal encounter. Before attempting Prophet, spend your available Lucenite and Halcyon on permanent upgrades at the Passage. During the fight, don't concentrate entirely on dealing damage. Learn the boss's attack patterns and prioritize surviving long enough to reach each vulnerable phase. Absorb blue projectiles whenever you can safely do so. This charges your Power Weapon and provides additional offensive opportunities. For the yellow projectile waves, watch their direction and use carefully timed jumps or dodges rather than moving randomly. In the final phase, maintain enough distance to identify incoming attacks despite the restricted arena. If you die, use the resources and experience from your failed expedition to strengthen Arjun before trying again. Prophet may be the first Overlord, but it wastes absolutely no time explaining that Carcosa has a rather aggressive approach to welcoming visitors.
Video Guide: https://www.youtube.com/watch?v=5_wiyPM52uM&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=22&pp=iAQB

Trophy: Rhabdom
Defeat the Overlord of the Shattered Descent.
Type: Bronze
Category: Story
How to Unlock
**Defeat Rhabdom, the Overlord of Shattered Descent.** Rhabdom is the third major boss in SAROS and appears at the end of the **Shattered Descent** biome. Unlike Prophet and Bastion, Rhabdom has only **one health bar**, making this a considerably shorter encounter. However, Rhabdom is highly mobile and relies on aggressive attacks to overwhelm Arjun. Throughout the fight, the boss unleashes large waves of yellow corrupted projectiles, powerful sweeping attacks, and additional hazards that can quickly restrict your movement. Fortunately, the arena contains grapple points that allow you to move between elevated platforms and avoid incoming attacks. Use these grapple points frequently to maintain distance while continuing to damage Rhabdom. By this stage, you'll also have access to **Overdrive**, a powerful combat ability that can deal substantial damage when fully charged. Activate Overdrive during a safe opening, then continue firing your Main Weapon and using your Power Weapon whenever possible. Keep moving, dodge the projectile patterns, and maintain consistent damage until Rhabdom's single health bar is depleted. The trophy unlocks automatically after defeating the boss.
Tip
**Shattered Descent is one of the most useful biomes for Platinum cleanup.** Because Rhabdom has only one health bar and the biome can be completed relatively quickly, it's an excellent location for several later trophies. These include **Carcosan Cartographer**, which requires 33 successful expeditions with modifiers active, and **Vincible**, which requires finishing a biome without using your Shield. It's also a strong option for **Untouchable**, although that challenge is best attempted after obtaining more permanent upgrades. During the boss fight, use weapons with automatic targeting when available. These allow you to maintain offensive pressure while concentrating on movement. Save a fully charged Overdrive for Rhabdom to shorten the encounter. The grapple points around the arena are especially useful when corrupted projectiles cover the ground. If you're struggling, return to the Passage and invest additional resources in the Armor Matrix before attempting another expedition. After two enormous bosses with multiple phases, Rhabdom might initially seem like a welcome change. Then it starts throwing half the arena at you.
Video Guide: https://www.youtube.com/watch?v=3yjc4jCEGRA&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=6&pp=iAQB

Trophy: Shepherd
Defeat the Overlord of Acolyte’s Haven.
Type: Silver
Category: Story
How to Unlock
**Defeat Shepherd, the Overlord of Acolyte's Haven.** Shepherd is the sixth major boss in SAROS and appears at the end of the **Acolyte's Haven** biome. Unlike previous Overlords, Shepherd is an enormous aquatic creature that attacks Arjun from the water surrounding the arena. The battle takes place aboard a vessel, and the boss has three health bars. At the beginning of the encounter, Shepherd's enormous tentacles attack the platform. You must first destroy these tentacles before the creature exposes its head. Once its head emerges, concentrate your fire on it to damage the boss. Shepherd uses combinations of blue, yellow, and red projectiles, along with powerful sweeping attacks and waves that travel across the arena. Absorb blue projectiles with your Shield to charge your Power Weapon, but avoid corrupted yellow attacks and prepare to parry incoming red Nova projectiles. As you deplete its health bars, Shepherd changes its position around the arena and introduces increasingly complicated projectile combinations. Watch for the creature raising its tentacles before performing large sweeping attacks. Continue destroying exposed tentacles, damaging Shepherd's head, and avoiding incoming projectiles until all three health bars are depleted. The trophy unlocks automatically after defeating the boss.
Tip
**Pay attention to Shepherd's tentacles and attack animations**, as they provide useful warnings before several dangerous attacks. During the opening portion of the fight, focus on destroying the tentacles rather than attempting to damage the boss's main body. Once Shepherd exposes its head, use your strongest available attacks to maximize damage before it changes position. Keep moving across the vessel to avoid overlapping projectile patterns and sweeping attacks. If you encounter large waves of red projectiles, use carefully timed parries to reflect them rather than relying entirely on dodging. Blue projectile attacks offer excellent opportunities to recharge your Power Weapon, particularly when Shepherd launches several waves in quick succession. If you're struggling, invest in permanent Armor Matrix upgrades and activate protective Carcosan Modifiers before beginning another expedition. Defeating Shepherd also contributes toward unlocking another encounter inside the **Banyan Tree** at the Passage. Arjun has already survived several enormous creatures on Carcosa. Apparently, the planet decided it was time to introduce something with tentacles. Because the previous bosses weren't horrifying enough.
Video Guide: https://www.youtube.com/watch?v=-it_il8KNMI&list=PL2WMENt4Psk9dkkiK2z_M_wJzonhXjf9p&index=3&pp=iAQB

Trophy: The Blazing Throne
Complete Act 3.
Type: Bronze
Category: Story
How to Unlock
**Complete Act 3 of the main story by defeating King in Yellow Shore.** The Blazing Throne is awarded for finishing the final act of SAROS and completing the game's main campaign. After defeating Priestess in the Cathedral and completing Act 2, continue to **Yellow Shore**, the eighth and final story biome. Explore the area, defeat the enemies blocking your path, and prepare for your confrontation with **King**, the final Overlord. King has three health bars, with each phase emphasizing a different projectile type. During the opening phase, absorb blue projectiles with your Shield to charge your Power Weapon. When King activates his protective shield, approach and use melee attacks to break it. The second phase introduces numerous red Nova projectiles. Avoid or parry these attacks while continuing to damage the boss. During the final phase, King relies heavily on yellow corrupted projectiles, making careful positioning and dodging especially important. Defeat King and complete the normal ending sequence. After the credits, you'll return to the Passage, completing Act 3 and unlocking the trophy.
Tip
**This trophy is unmissable through normal story progression.** You don't need to complete every Nightmare Gate, collect every upgrade, or finish all miscellaneous challenges before defeating King. Yellow Shore is particularly important because **Never Enough** requires collecting 20 Halcyon within this biome. Explore thoroughly and collect available Halcyon whenever possible. Progress toward this requirement carries across multiple expeditions. Be aware that Second Chance is normally disabled in Yellow Shore, making careful preparation especially valuable. Invest in permanent Armor Matrix upgrades and activate useful Carcosan Modifiers before attempting the final encounter. Once the main story is complete, a new epilogue objective becomes available at the Passage. **Don't stop playing after the credits.** The epilogue is required for Let Go and provides access to another Banyan Tree encounter. Arjun has finally reached the end of his journey, defeated Carcosa's ruler, and survived eight increasingly hostile biomes. Unfortunately, the game has one more surprise waiting for anyone who thinks the credits mean they're finished.

Begin your journey as Arjun Devraj on Carcosa, a mysterious planet where death is part of the progression system. SAROS is a fast-paced roguelite shooter, so don't be discouraged when an expedition ends in failure. Every run provides opportunities to collect resources, improve your combat skills, and strengthen Arjun through permanent upgrades in the Armor Matrix at the Passage hub. Prioritize unlocking Second Chance, which allows you to survive a fatal encounter and continue your expedition. Learn to absorb blue projectiles with your Shield, avoid corrupted attacks, and use your Power Weapon whenever it's charged.
Your first major objective is progressing through Shattered Rise and Ancient Depths, defeating their respective Overlords. Carcosan Modifiers normally become available around this stage, although repeated deaths may unlock them earlier. Check with Primary at the Passage whenever you return. Once available, consider enabling Unlimited Protection Modifiers under Settings > Gameplay if you want a significantly easier experience. These accessibility options do not disable trophies. Begin collecting Halcyon and Integrity Augments, and whenever you discover a new weapon, work toward its required 25 kills. Also fire newly discovered weapon variants and traits at least once to build progress toward Soltari R&D.
Continue progressing through the remaining biomes, unlocking additional movement abilities, weapons, and combat mechanics along the way. As you grow stronger, invest in Armor Matrix upgrades that improve survivability, weapon effectiveness, and your ability to recover from difficult encounters. After unlocking Overdrive, begin using it against groups of enemies for OverDriven, which requires 30 Overdrive kills during a single cycle. Keep experimenting with the different Main and Power Weapons, since each weapon class has its own combat trophy and Full Arsenal requires 25 kills with every one of the 15 Main Weapons and four Power Weapons.
Once Carcosan Modifiers are available, keep at least one modifier enabled during your expeditions to begin progressing toward Carcosan Cartographer. This trophy requires surviving 33 biome expeditions with modifiers active, so starting early avoids a lengthy grind after finishing the story. Begin completing Nightmare Gates whenever you're adequately equipped. There are seven required gates, one associated with each of the first seven biomes, and completing them provides useful resources and can restore Second Chance. Also revisit the Banyan Tree at the Passage as additional encounters unlock through story progression. Between boss battles, weapon experiments, and increasingly strange discoveries, Arjun's schedule is becoming rather crowded for someone who keeps dying.
Continue through all eight biomes and defeat their Overlords to complete the main campaign. By this stage, you'll have access to the full range of weapon classes and most of the permanent upgrades needed for the tougher trophies. Keep collecting Halcyon toward the required total of 70 and Integrity Augments toward the required 20. When you reach the final biome, Yellow Shore, pay particular attention to Halcyon drops, as Never Enough specifically requires collecting 20 Halcyon in that biome. Continue tackling any remaining Nightmare Gates and monitor your weapon progress rather than repeatedly using weapons that have already satisfied their kill requirements.
After defeating the King and watching the credits, return to the Passage and continue the new epilogue objective. You'll revisit earlier locations, complete additional story requirements, and eventually confront the King again. For Let Go, do not perform the original finishing interaction after defeating the King a second time. Instead, proceed through the available gate to complete the alternate ending. You should also finish the four Banyan Tree encounters for Shattered Glass, including the encounter unlocked during the epilogue. The story may be finished, but Carcosa still has a few secrets waiting for anyone willing to survive another expedition.
After completing the story and epilogue, focus on whatever combat challenges, weapon requirements, and expedition milestones remain. Shattered Descent, the third biome, is particularly useful for cleanup because it has a relatively short route and its Overlord, Rhabdom, has only one health bar. It's an efficient choice for remaining Carcosan Cartographer expeditions and for Vincible, which requires completing a biome without using the Shield. Save Untouchable for when you've acquired powerful upgrades and understand enemy attack patterns, as it requires completing an entire biome without taking direct, non-Corruption damage or losing Adrenaline. Unlimited Protection Modifiers can help, but they don't eliminate the need for careful play.
Pay special attention to Full Arsenal and Soltari R&D if they remain unfinished. Use the PS5 trophy progress tracker alongside the game's weapon information to identify which weapons still need qualifying kills, and remember to fire unfamiliar weapon traits and variants even if you don't intend to keep them. Fatal Triptych requires dying three times during one cycle, which can be arranged by restoring Second Chance through Nightmare Gates or an appropriate modifier. For War Within, reach maximum Corruption and survive the biome, using protective modifiers if necessary. None of the 45 base-game trophies require online multiplayer, there are no identified permanently missable trophies, and the game allows previously unlocked biomes to be replayed after the story. There's also no need for New Game+. If you're struggling with a boss, weapon challenge, or specific mechanic, Ask Gami can help narrow down the strategy. Carcosa may be determined to kill Arjun repeatedly, but fortunately, every return makes him better equipped to finish the job.
YouTube Playlist
SAROS — Platinum Walkthrough