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Infiltrate occupied France as SOE agent Harry Hawker and fight alongside the French Resistance. Use stealth, tactical combat, authentic sniping, and the brutal X-ray Kill Cam to sabotage Nazi operations and stop a deadly new Wunderwaffe.
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Platinum Path
EARLY GAME Your first priority should be finishing the campaign while cleaning up as much as possible along the way. There are nine main missions, and Missions 2–8 contain most of the collectibles, Optional Objectives, Kill List-related tasks, Workbenches, Dead-eye Targets, and other side activities. Try to grab Personal Letters, Classified Documents, Hidden Items, all 21 Workbenches, and all 21 Dead-eye Targets as y...
Completion Video Playlist
1 video
Sniper Elite Resistance - 100% Walkthrough Part 1
Trophy: Sniper Elite
Obtain all Trophies.
Type: Platinum
Unlock Details
Obtain all Trophies.

Trophy: Brothers in Arms
Play one team-based PVP match.
Type: Bronze
Category: Online
Unlock Details
Complete one team-based PvP match. From the main menu, go to Multiplayer and start a Team Match. Stay in the match until it finishes and the trophy will unlock. You do not need to win, get any kills, or carry your team. Simply completing the match is enough.
Tip
This is one of the easiest online trophies in the game. Join, finish the match, collect the trophy, and enjoy the rare multiplayer requirement that does not ask you to become an esports professional.

Trophy: Hold the Line
Defeat an invading Sniper Jager.
Type: Bronze
Category: Online
Unlock Details
Defeat an invading Sniper Jager in your campaign. Enable Axis Invasion and play one of the supported campaign missions, which includes most missions except the first and final missions. When another player joins as the Sniper Jager, hunt them down and eliminate them before they kill you. Unlike the Invader, you can use Focus, and your mini-map gives you some information about their position. When the Invader gets close, the mini-map will begin showing a rough direction, and it becomes increasingly red as they approach. Use that warning to stop moving carelessly and start checking likely sniper positions, rooftops, and long sightlines. The trophy also counts as a win if you successfully extract from the mission while the invasion is active, so killing the Jager is not always your only option.
Tip
A friend can invade your game if you want to make this trophy easier. Otherwise, stay patient and avoid exposing yourself in open areas once the mini-map starts warning you that the Jager is nearby. You only need to win the standoff once. One dead Jager, one trophy, and you can go back to worrying about the regular army.

Trophy: Hostile Takeover
Win one Axis Invasion as an Invader.
Type: Bronze
Category: Online
Unlock Details
Win one Axis Invasion while playing as the Invader. Join another player’s campaign as the German Sniper Jager and eliminate the host. Axis Invasion is available in most campaign missions, except the first and final missions. Once the invasion starts, the match ends when either you or the host is killed. NPC enemies will not attack you, so use that advantage to move through the map and hunt the other player. A few useful Invader abilities can make this much easier: Eagle Eyes lets tagged NPCs show the last place they saw your opponent. Stay Sharp makes nearby NPCs detect the host more quickly. Sixth Sense warns you if the host tags you. Wire Trapper lets you rig invasion phones with explosives. Back In The Fight allows you to revive yourself with a Med Kit if you are downed. You do not need to build your weapon for stealth as heavily as normal campaign play. Your shots will not alert nearby NPCs, so prioritize damage, recoil control, and stability instead. You also win if the host is killed by NPCs, so you do not necessarily have to land the final shot yourself.
Tip
If you have a friend who owns the game, invading their session can make this much easier and remove a lot of the randomness from matchmaking. The good news is you only need one win. You are not becoming the terror of occupied France forever. You just need one successful hunt.

Trophy: Survivalist
Complete an entire Survival mission.
Type: Silver
Category: Online
Unlock Details
Complete an entire Survival mission. A Survival mission has 12 waves split across 4 sites: Site A: Waves 1–3 Site B: Waves 4–6 Site C: Waves 7–9 Site D: Waves 10–12 You need to make it all the way through Site D and complete the final 3 waves for the trophy. You can do this by playing through the full Survival mission yourself, with other players, or by joining a Custom Match where the host has already reached a later site. There is a checkpoint at the start of each new site, so once you reach Site B, C, or D, you can resume from there later instead of starting over from Wave 1. If you want the easiest route, set the difficulty to Civilian and focus on simply surviving the waves rather than trying to make things harder than they need to be.
Tip
If matchmaking is available, joining a game already at Site D can save a lot of time. Otherwise, Civilian difficulty and the site checkpoints make this much more manageable than the 12-wave description first suggests. Twelve waves sounds rough, but once the checkpoints start kicking in, this turns from “survive an entire war” into “finish the last few rounds and go home.”

Trophy: Innovator
Interact with 21 Workbenches.
Type: Silver
Category: Collectible
Unlock Details
Interact with 21 Workbenches. Missions 2 through 8 each contain 3 Workbenches, which gives you exactly 21 required for the trophy. There is also 1 additional Workbench in Mission 1, bringing the game total to 22, but you only need 21 for the trophy. The main requirement is simply to find and interact with each Workbench. Workbench locations are often inside locked rooms, bunkers, basements, sheds, or side areas away from the main route, so thorough exploration is important. They are also useful beyond the trophy because they let you customize weapons and swap attachments while progressing through missions.
Tip
Grab every Workbench you find while doing your first campaign collectible sweep. You only need 21, so the extra one in Mission 1 gives you a little breathing room. Finding 21 workbenches in enemy territory feels less like sabotage and more like Harry quietly conducting a full equipment inspection tour.
Video Guide: https://www.youtube.com/watch?v=r4a4MSD6JJk&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=65

Trophy: Pen Pal
Collect 35 Personal Letters.
Type: Bronze
Category: Collectible
Unlock Details
Collect all 35 Personal Letters. Missions 2 through 8 each contain 5 Personal Letters, giving you the 35 required for the trophy. The breakdown is: Mission 2: 5 Personal Letters Mission 3: 5 Personal Letters Mission 4: 5 Personal Letters Mission 5: 5 Personal Letters Mission 6: 5 Personal Letters Mission 7: 5 Personal Letters Mission 8: 5 Personal Letters Collect all 5 in each mission and the trophy will unlock once you have all 35.
Tip
Grab these during your first campaign run while also cleaning up Classified Documents, Hidden Items, Stone Eagles, and Workbenches. Doing each mission thoroughly is much faster than returning later for one lonely letter sitting on a desk somewhere. Apparently even during a secret war against a superweapon program, everyone still had time to write a surprising amount of mail.
Video Guide: https://www.youtube.com/watch?v=H7RPW2ImXeU&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=61

Trophy: Spread Your Wings
Destroy 21 Dead-eye Targets.
Type: Bronze
Category: Collectible
Unlock Details
Destroy all 21 Dead-eye Targets. Missions 2 through 8 each contain 3 Dead-eye Targets. The breakdown is: Mission 2: 3 Mission 3: 3 Mission 4: 3 Mission 5: 3 Mission 6: 3 Mission 7: 3 Mission 8: 3 Shoot all 21 to unlock the trophy. These targets are usually positioned in the environment and are easy to miss if you rush directly through mission objectives, so keep an eye on distant structures and open sightlines while exploring.
Tip
Work on these during your collectible runs instead of treating them as a separate cleanup task. Twenty-one targets later, you will either have excellent eyesight or a permanent habit of shooting every suspicious-looking object in France.
Video Guide: https://www.youtube.com/watch?v=hLijrXzevzs&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=64

Trophy: Top Secret
Collect 35 Classified Documents.
Type: Bronze
Category: Collectible
Unlock Details
Collect all 35 Classified Documents. Missions 2 through 8 each contain 5 Classified Documents, giving you exactly 35 in total. The breakdown is: Mission 2: 5 Classified Documents Mission 3: 5 Classified Documents Mission 4: 5 Classified Documents Mission 5: 5 Classified Documents Mission 6: 5 Classified Documents Mission 7: 5 Classified Documents Mission 8: 5 Classified Documents Collect every document across those missions to unlock the trophy.
Tip
Work on these alongside the other collectible trophies while completing each mission. Many Classified Documents are found inside offices, safes, command areas, or buildings tied to objectives, so thorough exploration will pick up a good number naturally. Thirty-five classified documents later, Harry has probably read more confidential paperwork than the people who originally wrote it.
Video Guide: https://www.youtube.com/watch?v=fWv3ruTBb5c&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=60

Trophy: Treasure Hunter
Collect 22 Hidden Items.
Type: Bronze
Category: Collectible
Unlock Details
Collect all 22 Hidden Items. Mission 2 contains 4 Hidden Items, while Missions 3 through 8 each contain 3. The breakdown is: Mission 2: 4 Hidden Items Mission 3: 3 Hidden Items Mission 4: 3 Hidden Items Mission 5: 3 Hidden Items Mission 6: 3 Hidden Items Mission 7: 3 Hidden Items Mission 8: 3 Hidden Items That gives you all 22 required for the trophy. Most Hidden Items are found during normal exploration in buildings, bunkers, offices, walls, and side areas, so it is worth checking each mission thoroughly while you are already working on Personal Letters, Classified Documents, and Workbenches.
Tip
Try to finish all collectibles in a mission before moving on. Coming back later for one tiny hidden object is much less fun than clearing the whole map in one pass. By the end of this, Harry has less of a sniper loadout and more of a very aggressive museum collection.
Video Guide: https://www.youtube.com/watch?v=A-RRudTxHRo&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=62

Trophy: Climbing the Ranks
Reach rank 40.
Type: Silver
Category: Grind
Unlock Details
Reach Campaign Rank 40. You earn XP from almost everything you do during the campaign. Standard enemy kills give 100 XP, while actions such as Ghost Kills, headshots, and other bonus conditions award additional XP. Mission and objective completion also helps a lot: Completing objectives awards 1,500 XP. Completing Kill List Challenges awards 1,000 XP. Weapon kills and combat bonuses continue adding XP throughout the game. You can check your current Campaign Rank in the top-right corner of the title screen.
Tip
Tip: Do not grind this early. You will earn a huge amount of XP naturally while working toward weapon mastery trophies such as Master-at-arms, since those require a large number of kills with different weapon types. Tip: If you are close to Rank 40 near the end, replay missions while working on any remaining weapon medals, collectibles, or combat trophies. That way every kill is contributing to something else instead of becoming pure XP farming. This one looks intimidating at first, but it is mostly a trophy for doing everything else. Keep knocking out the list and Rank 40 should eventually walk into the room on its own.

Unlock Details
Reach Campaign Rank 40.
You earn XP from almost everything you do during the campaign. Standard enemy kills give 100 XP, while actions such as Ghost Kills, headshots, and other bonus conditions award additional XP.
Mission and objective completion also helps a lot:
Completing objectives awards 1,500 XP.
Completing Kill List Challenges awards 1,000 XP.
Weapon kills and combat bonuses continue adding XP throughout the game.
You can check your current Campaign Rank in the top-right corner of the title screen.
Tip
Tip:
Do not grind this early. You will earn a huge amount of XP naturally while working toward weapon mastery trophies such as Master-at-arms, since those require a large number of kills with different weapon types.
Tip:
If you are close to Rank 40 near the end, replay missions while working on any remaining weapon medals, collectibles, or combat trophies. That way every kill is contributing to something else instead of becoming pure XP farming.
This one looks intimidating at first, but it is mostly a trophy for doing everything else. Keep knocking out the list and Rank 40 should eventually walk into the room on its own.
Trophy: Going The Distance
Total kill distance of 100,000 meters.
Type: Bronze
Category: Grind
Unlock Details
Reach a total kill distance of 100,000 meters. Kill Distance is the distance between you and an enemy when you kill them, so the fastest way to build progress is to use Rifles and take long-range shots whenever possible. You should earn this naturally while working toward Revered with Rifles and Master-at-arms. Rifle mastery requires 50 headshots from more than 100 meters with each of the 7 Rifles, so the total distance adds up very quickly during that grind. If you are farming Rifle mastery with long sightlines in Missions 4, 6, or 8, your kill distance will continue climbing at the same time.
Tip
Do not farm this separately unless it somehow remains unfinished after mastering your Rifles. Sniper Elite asking you to accumulate 100 kilometers of murder sounds extreme, but once you start farming 100+ meter headshots, the number disappears faster than you would expect.

Trophy: Gunslinger
Kill 150 enemies with a Pistol.
Type: Bronze
Category: Grind
Unlock Details
Kill 150 enemies with Pistols. This is best done while working toward Pistol mastery for Master-at-arms. Since each Pistol requires 50 Ghost Kills for its Mastery Medal, you will already be using Pistols heavily and should pass 150 total kills naturally along the way. If you want to speed things up, use the same save-reload farming method used for weapon mastery. Knock several enemies unconscious, save the game, kill the group with a Pistol, then reload and repeat. Kills still count after reloading, so there is no need to search for fresh enemies every time.
Tip
Do not grind this separately unless it somehow remains unfinished after your Pistol mastery work. It should complete long before you finish all 6 Pistols. One hundred and fifty kills sounds like a lot until you realize Master-at-arms is already asking you to turn your sidearm into a full-time career.

Trophy: Master-at-arms
Become the Master of each Weapon.
Type: Silver
Category: Grind
Unlock Details
Master all 21 base-game weapons. DLC weapons are not required. Weapons are divided into 3 categories, and each category has a different Mastery requirement: Pistols: Earn 50 Ghost Kills with each of the 6 Pistols. Secondary Weapons: Earn 150 kills with each of the 8 Secondary Weapons. Rifles: Earn 50 headshots from more than 100 meters with each of the 7 Rifles. You can check all mastery progress under Options > Service Records > Medals > Weapons and Items. The full weapon list is: Pistols: Modèle 1935A — Unlocked by default. Welrod — Unlocked by default. Nagant M1895 — Mission 2 Kill Challenge. Star Ruby — Complete Mission 4. Hi-Power 9MM — Complete Mission 8. M1912 — Complete all 3 Propaganda Mission types. Secondary Weapons: UD-42 — Unlocked by default. MAS 38 — Unlocked by default. Model 1907 — Mission 3 Kill Challenge. Trench Gun — Mission 5 Kill Challenge. Stengun MK2 — Complete Mission 5. ERMA.36 — Mission 6 Kill Challenge. M1918 BAR — Mission 7 Kill Challenge. SIG MKMS — Complete Mission 7. Rifles: Berthier 1916 — Unlocked by default. Lebel Model 1886 — Unlocked by default. MAS 44 — Complete Mission 3. M1 Garand — Mission 4 Kill Challenge. Lee No.4 — Complete Mission 6. ZK-420S — Mission 8 Kill Challenge. Mosin-Nagant M91/30 — Complete all Sniping Propaganda Missions. For Pistols and Secondary Weapons, one of the fastest methods is to knock enemies unconscious and pile them together somewhere near a Workbench. Save the game before killing them. For Pistols, stay outside combat or investigation so the kills register as Ghost Kills. Kill the group with your current weapon, reload the save, and repeat until the Mastery Medal unlocks. Then use the nearby Workbench to swap weapons and continue. Kills continue counting after a reload, which is what makes this method so effective. For Rifles, find a position where multiple enemies are more than 100 meters away, save before shooting, land as many headshots as possible, reload, and repeat. Mission 6 is particularly useful because the starting area provides a strong view over many enemies and can give roughly 12–17 qualifying targets per run. You should also use this grind to knock out as many other combat trophies as possible. Pistol mastery contributes toward Le Fantome because you need hundreds of Ghost Kills. Pistol and Secondary kills can contribute toward Eyes on the Prize if you use Iron Sights. Rifle mastery contributes heavily toward Sharpshooter and Going The Distance. You can also use unconscious enemy groups to farm trap-related trophies. Place a Teller Mine near the group and shoot it to trigger the explosion, or plant booby traps on bodies while enemies are nearby. This can help with Blaze of Gory, Set to Blow, and Three Birds One Stone while you are already grinding.
Tip
Do not start the full mastery grind until you have unlocked all 21 required weapons. That keeps the process organized and prevents you from doing half the grind now and the rest later. This is one of the biggest grinds in the Platinum, but it is extremely manageable once you use save reloads and stack trophy requirements together. Break it into categories instead of staring at all 21 weapons at once. Finish the Pistols, then the Secondaries, then the Rifles. One category at a time, and eventually the weapon cabinet will have nothing left to teach you.

Trophy: Pistol Perfectionist
Obtain Six Pistol-related Mastery Medals.
Type: Bronze
Category: Grind
Unlock Details
Obtain 6 Pistol-related Mastery Medals. Normally, this would require progressing through the pistol mastery requirements tied to the different handguns in the game. However, this trophy is currently bugged in a helpful way and can unlock automatically during Mission 6 without actually mastering any pistols. If it does not unlock automatically for you, continue working toward the pistol mastery medals as part of Master-at-arms.
Tip
Do not grind pistol mastery specifically for this trophy unless you actually need to. You will already be working on weapon mastery for Master-at-arms, and there is a good chance Pistol Perfectionist will pop early on its own. Sometimes bugs are bad. Sometimes the game just quietly decides you have suffered enough and hands you a trophy.

Trophy: Revered with Rifles
Obtain Seven Rifle-related Mastery Medals.
Type: Bronze
Category: Grind
Unlock Details
Obtain the Mastery Medal for all 7 Rifles. Each Rifle requires 50 headshots from more than 100 meters away. The 7 Rifles are: Berthier 1916 — Unlocked by default. Lebel Model 1886 — Unlocked by default. MAS 44 — Complete Mission 3: Sonderzüge Sabotage. M1 Garand — Complete the Kill Challenge in Mission 4: Collision Course. Lee No.4 — Complete Mission 6: Assault on Fort Rouge. ZK-420S — Complete the Kill Challenge in Mission 8: End of the Line. Mosin-Nagant M91/30 — Complete all Sniping Propaganda Missions. You can track progress under Options > Service Records > Medals > Weapons and Items > Master of Rifle. Every Rifle needs 50 headshots from beyond 100 meters, so you are looking at 350 qualifying long-range headshots in total. Kills count even after reloading a save, so find a location with a clear view of multiple enemies, save before engaging, get as many 100+ meter headshots as possible, then reload and repeat. Three good farming locations are: Mission 4 From the starting area, cross to the other side of the river. You can usually get around 6–7 suitable kills per run. Mission 6 The mission starting location gives you a strong view over the city and can provide roughly 12–17 targets per run. Mission 8 From the starting location, slide down toward No Man’s Land. You can usually find around 8–10 long-range targets per run. This grind also works toward Sharpshooter and Going The Distance, so a large portion of those trophies should complete naturally while mastering the Rifles.
Tip
Mission 6 is especially good because of the number of visible targets from the starting area. This is one of the longer weapon grinds, but at least it asks you to do the thing Sniper Elite was built around: sit very far away and ruin someone’s afternoon with a headshot.

Trophy: Secondary Supremacy
Obtain Eight Secondary-related Mastery Medals.
Type: Bronze
Category: Grind
Unlock Details
Obtain the Mastery Medal for all 8 Secondary Weapons. Each Secondary Weapon requires 150 kills to earn its gold Mastery Medal. The 8 Secondary Weapons are: UD-42 — Unlocked by default. MAS 38 — Unlocked by default. Model 1907 — Complete the Kill Challenge in Mission 3: Sonderzüge Sabotage. Trench Gun — Complete the Kill Challenge in Mission 5: Devil’s Cauldron. Stengun MK2 — Complete Mission 5: Devil’s Cauldron. ERMA.36 — Complete the Kill Challenge in Mission 6: Assault on Fort Rouge. M1918 BAR — Complete the Kill Challenge in Mission 7: Lock, Stock and Barrels. SIG MKMS — Complete Mission 7: Lock, Stock and Barrels. You can track mastery progress under Options > Service Records > Medals > Weapons and Items > Master of Secondary. Kills still count if you reload a save, which makes this much easier to farm. A good method is to knock out a group of enemies and leave them unconscious near a Workbench. Save the game, kill the entire group with your current Secondary Weapon, reload the save, and repeat. Once that weapon reaches 150 kills, switch to the next one at the Workbench and continue. This grind also contributes heavily toward Skirmisher, Eyes on the Prize, Le Fantome, and other combat trophies, so try to overlap as much as possible instead of treating every trophy like its own separate punishment.
Tip
Save this grind until you have unlocked all 8 Secondary Weapons. Farming before then just means coming back later for the rest. Eight weapons at 150 kills each is a lot, but the save-reload method turns it into repetition rather than difficulty. Put on something to listen to, settle in, and start reducing the Axis population one weapon at a time.

Trophy: Sharpshooter
Kill 350 enemies with a Rifle.
Type: Bronze
Category: Grind
Unlock Details
Kill 350 enemies with Rifles. This should come naturally while working toward Rifle mastery for Master-at-arms. Each of the 7 Rifles requires 50 headshots from more than 100 meters away for its Mastery Medal. That means completing all Rifle mastery requirements already involves 350 qualifying headshots, which also count toward this trophy. A good farming setup is to use a mission start with several visible enemies, save before engaging, eliminate as many as possible with your Rifle, then reload and repeat. Mission 6 is especially useful because the starting position gives you a wide view over many enemies and is also excellent for the 100+ meter headshots needed for Rifle mastery.
Tip
Let Rifle mastery do the work for you. By the time Revered with Rifles is complete, Sharpshooter should be finished as well. If you somehow reach 350 Rifle kills without feeling like a sniper yet, the game has at least issued you the certificate.

Trophy: Skirmisher
Kill 300 enemies with a Secondary Weapon.
Type: Bronze
Category: Grind
Unlock Details
Kill 300 enemies with Secondary Weapons. Work on this alongside Secondary weapon mastery for Master-at-arms. Each Secondary Weapon needs 150 kills for its Mastery Medal, and there are 8 Secondary Weapons to complete, so the 300 kills required here are only a fraction of the total number you will earn during the full mastery grind. For faster progress, gather unconscious enemies together, save before killing them, eliminate the group with your Secondary Weapon, then reload the save and repeat. Once one weapon is mastered, switch to another and continue.
Tip
There is almost no reason to farm this trophy on its own. If you are going for the Platinum, Secondary Supremacy and Master-at-arms will take you far beyond 300 kills anyway. Think of this one as the game handing you a trophy halfway through a much larger grind and saying, “Good job. Please continue.”

Trophy: Always Greener
While in Tall Grass, kill 50 Soldiers.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 soldiers while you are crouched inside Tall Grass. Tall Grass comes in two main forms: green leafy vegetation and yellow grass. Enter the grass and press Circle to crouch so your character is properly hidden inside it. Once you are crouched, kills made with either firearms or takedowns count toward the trophy. The enemies do not need to be unaware of you, so these can be stealth kills or full combat kills. The important part is that you stay crouched in the Tall Grass when the kill happens. If you stand up, the kill will not count. You can check your progress under Options > Service Records > Medals > General > Combat > Always Greener.
Tip
Whenever you find a good patch of grass overlooking several enemies, stay crouched and clear the area from there. This is much easier to build naturally than to grind from zero later. Sniper Elite finally answers the question every gardener has asked: what if the bushes could shoot back?

Trophy: Blaze of Gory
Kill 50 enemies with Traps.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 enemies with Traps. Trap kills include options such as Teller Mines and TNT. A fast method is to combine this with your Master-at-arms farming. Knock several enemies unconscious and move them close together. Place a Teller Mine near the group, save the game, then shoot the mine to trigger the explosion and kill them all at once. Reload the save and repeat. Because kills still count after reloading, you can keep using the same group until you reach 50 trap kills. This setup also gives you a good opportunity to work on Set to Blow and Three Birds One Stone at the same time.
Tip
Stack this with your weapon mastery grind instead of hunting for 50 separate trap opportunities during normal missions. There is stealth, there is sniping, and then there is carefully arranging unconscious enemies around a landmine because a trophy told you to. Platinum hunting is a strange lifestyle.

Trophy: Das Nuts!
Get a testicle shot with a Rifle from a distance of 100 meters or more.
Type: Bronze
Category: Combat
Unlock Details
Get a testicle shot with a Rifle from at least 100 meters away. You need a clear view of an enemy facing toward you so the lower torso is exposed. Aim carefully below the waist and make sure the target is at least 100 meters away when the shot lands. Two good locations are: Mission 4 From the starting area, cross to the other side of the river. You can see 3 enemies positioned on the dam from long range. Mission 6 From the mission starting position, you can see an enemy near the main city gate. Use your binoculars or scope range markings to confirm the target is beyond 100 meters, then take the shot with a Rifle.
Tip
If you miss the exact hitbox, reload a save and try again. You only need to land this once, and it also helps toward Open Surgery. There are precision shots, and then there is whatever level of professional commitment this trophy is asking for.

Trophy: Eyes on the Prize
Kill 150 enemies with any weapon while in Iron Sights.
Type: Bronze
Category: Combat
Unlock Details
Kill 150 enemies while aiming with Iron Sights. You can use any weapon that allows Iron Sight aiming. Secondary Weapons are especially useful because they generally do not use traditional scopes, making Iron Sight kills easy to build while working toward Secondary mastery. You need 150 kills for this trophy, while mastering all 8 Secondary Weapons requires far more kills than that, so this should unlock naturally during Secondary Supremacy and Master-at-arms. If you want to speed it up, use the same save-reload farm used for weapon mastery. Knock enemies unconscious, save the game, aim down the Iron Sights, kill the group, reload, and repeat.
Tip
Make sure you are actually aiming through the Iron Sights when the kill happens. Hip-fire kills will not help here. With the amount of Secondary weapon grinding required for Master-at-arms, this trophy is basically guaranteed to show up somewhere along the way and politely remind you that yes, the counter really was working.

Trophy: Finders Keepers
Kill 50 enemy soldiers with Found Weapons.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 enemies with Found Weapons. Found Weapons are weapons picked up during missions rather than weapons brought in through your normal loadout. Heavy Weapons count toward this trophy, so you can work on Finders Keepers at the same time as The Big Guns. Axis Weapons also count and can commonly be picked up from dead enemies or found inside armories. Whenever you find a temporary weapon, use as much of its ammunition as possible before dropping it. The more Found Weapon kills you earn naturally during the campaign, the less cleanup you will need later.
Tip
Focus on Heavy Weapons first because those kills count toward both Finders Keepers and The Big Guns. If the game leaves a weapon lying around, apparently it is not stealing. It is tactical recycling.

Trophy: Jack of All Trades
Get a kill with 20 different Weapons.
Type: Bronze
Category: Combat
Unlock Details
Get at least one kill with 20 different weapons. Sniper Elite: Resistance has more than enough weapons for this, including 21 unlockable Pistols, Secondary Weapons, and Rifles, plus temporary Heavy and Axis weapons found during missions. You only need one kill with each weapon, so make a habit of trying anything new when you unlock or pick it up. The Master-at-arms grind will require you to use all 21 standard weapons anyway, meaning this trophy should unlock naturally long before you finish mastering everything. Temporary pickup weapons also count, so Heavy Weapons and Axis weapons can help push the counter forward even earlier.
Tip
Whenever you unlock a new weapon, get at least one kill with it before switching back to your favorite loadout. That keeps this progressing naturally without needing to remember which weapons you already used. The game gives you an entire arsenal and then politely asks you to sample twenty of them. Consider it a very violent tasting menu.

Trophy: Knives for a Pro
Perform 100 lethal Takedowns.
Type: Bronze
Category: Combat
Unlock Details
Perform 100 lethal Takedowns. Get close to an enemy and press Triangle to perform a lethal takedown. The takedown does not need to be completely stealthy. It still counts if the enemy notices you before you finish them. You should make steady progress naturally if you play aggressively at close range and use takedowns instead of shooting every enemy you encounter. You can track progress under Options > Service Records > Medals > General > Combat > Knives for a Pro.
Tip
Whenever you safely get behind or beside an enemy, use the takedown instead of wasting ammunition. One hundred sounds like a lot, but it builds surprisingly quickly over the full campaign. By the time this unlocks, Harry is less “sniper” and more “man who has personally decided bullets are optional.”

Trophy: Le Fantome
Achieve 250 Ghost Kills.
Type: Bronze
Category: Combat
Unlock Details
Achieve 250 Ghost Kills. A Ghost Kill is awarded when you kill an enemy without being detected and without nearby enemies entering combat or investigation because of the kill. You will make a huge amount of progress toward this while working on Pistol mastery for Master-at-arms, since each Pistol requires Ghost Kills for its Mastery Medal. For a fast farming method, knock several enemies unconscious and gather them into one area while remaining outside combat or investigation. Save the game, kill the unconscious enemies with a suppressed weapon or Pistol, then reload and repeat. As long as the kills register as Ghost Kills, the counter continues increasing even after you reload the save.
Tip
Do not grind this early. Pistol mastery alone requires enough Ghost Kills to take you beyond the 250 needed here. Two hundred and fifty silent kills sounds like a lot, but by the end of the mastery grind you will be less “Le Fantome” and more “local unexplained disappearance problem.”

Trophy: Mastermind
Headshot Kruger.
Type: Bronze
Category: Combat
Unlock Details
Headshot Kruger during Mission 9. Kruger is the final target of the campaign. When the encounter begins, keep your distance, track his movement, and wait for a clean headshot instead of rushing the shot. Match Ammunition is especially useful because it reduces bullet drop over long distances, and a high-zoom scope such as the 12x makes it much easier to keep track of Kruger if he gets farther away. You only need the killing shot to be a headshot for the trophy to unlock.
Tip
Bring Match Ammo and your best long-range scope before starting the mission. This is one of the easiest trophies to combine with normal story progress, so there is no reason to make the final shot harder than it needs to be. One clean headshot, one dead mastermind, and one very appropriate ending for a Sniper Elite campaign.
Video Guide: https://www.youtube.com/watch?v=M9XN5j5qBFs&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=59

Trophy: Open Surgery
Hit every Organ at least once with a Rifle.
Type: Bronze
Category: Combat
Unlock Details
Hit every organ at least once with a Rifle. There are 8 organ hit types you need to register across enemy soldiers: Head Lung Heart Liver Stomach Kidney Intestine Testicle Whenever you land one of these shots, the HUD will tell you which body part was hit on the right side of the screen. The easiest way to work through the list is to engage enemies at close to mid-range while they are facing you. That gives you a much clearer angle on the torso and lower body than trying to line up every organ shot from extreme distance. You do not need to hit every organ on the same enemy. Just register each required organ at least once across any number of enemies using a Rifle.
Tip
Keep a mental checklist as you play, especially for the less obvious organs like Kidney, Intestine, and Testicle. The common ones will usually happen naturally, while the awkward ones are easier to target deliberately. This is less “elite sniper” and more “extremely aggressive anatomy lesson.”

Trophy: Scoping Mechanism
Kill 150 enemies with a Rifle while in Iron Sights.
Type: Bronze
Category: Combat
Unlock Details
Kill 150 enemies with a Rifle while using Iron Sights. Unlike Pistols and Secondary Weapons, Rifles usually come equipped with scopes, so you will need to change the sight attachment first. Before starting a mission, or while at a Workbench, customize the Rifle and go to the Sights section. Equip an Iron Sight option instead of a scope. From there, every kill made while aiming through the Rifle’s Iron Sights counts toward the 150 required. This is another trophy that can be worked into the Master-at-arms grind. If you are already farming Rifle kills, switch one Rifle to Iron Sights and use that setup until the trophy pops.
Tip
If you are using a save-reload farm with unconscious enemies, this becomes very quick. Just make sure you are actually aiming through the Iron Sights when the kill registers. Sniper Elite asking you to remove the scope from a sniper rifle is a little rude, but at least it gives you a trophy for the inconvenience.

Trophy: Set to Blow
Kill 20 soldiers using Booby traps.
Type: Bronze
Category: Combat
Unlock Details
Kill 20 soldiers using Booby Traps. To create a Booby Trap, first kill an enemy. Approach the body and hold R1 to rig it with a grenade. When another enemy approaches the trapped body, the grenade will detonate. For faster progress, place several unconscious enemies near the trapped body, then lure another soldier toward the group. When the Booby Trap explodes, multiple enemies can die at once and all of those kills help toward the total. This works especially well during your weapon mastery farming, where you can already have several unconscious enemies gathered together. You can also save before triggering the trap, let it explode, reload, and repeat if you want to speed things up.
Tip
Try to combine this with Blaze of Gory and Three Birds One Stone. One carefully arranged pile of enemies can make progress toward several trophies at once. If this feels less like sniping and more like setting up the world’s worst surprise party, that is because it absolutely is.

Trophy: Silent but Deadly
Kill 50 enemies during a Sound Mask.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 enemies while a Sound Mask is active. Sound Masks happen naturally during missions and can come from things like V1 rocket launches, Allied bombing, aircraft engines, or lightning. You can also create your own Sound Masks by sabotaging generators or trucks. When a Sound Mask is active, a white sound-wave icon appears at the top of the screen. Most only last around 3–5 seconds, which usually gives you enough time to kill 1 or 2 enemies before the effect ends. Mission 7 is especially good for this because the V1 rocket launches create much longer Sound Masks, often lasting more than 10 seconds. If several enemies are nearby, you can sometimes get 4–5 kills during a single mask. You can track progress under Options > Service Records > Medals > General > Combat > Silent But Deadly.
Tip
Do not worry about farming this early. Sound Mask kills happen naturally during normal stealth play, so finish the campaign and other combat trophies first. If you still need kills afterward, Mission 7 is the best place to clean them up. This is one of those trophies that rewards perfect Sniper Elite timing: wait for something extremely loud to happen, then immediately make the situation even worse.

Trophy: Tactician
Make a Tank shoot and destroy another enemy Vehicle.
Type: Bronze
Category: Combat
Unlock Details
Make an enemy Tank destroy another enemy vehicle. Tanks begin appearing from Mission 6 onward, and both Panzers and Armor Trains count for this trophy. One of the easiest places to do this is near the end of Mission 8. Around the bridge where you need to place the RF signal sender, there is an Armor Train along with several Axis vehicles parked nearby. Get the Armor Train’s attention, then move toward the parked vehicles to the north. Position yourself so the Armor Train fires in their direction. The shell blast should destroy at least one of the nearby vehicles, which will unlock the trophy. You do not need to destroy the vehicle yourself. The Tank or Armor Train must be the one that causes the destruction.
Tip
Do this on Civilian difficulty. You need the Armor Train to shoot near you, and those shells hit extremely hard. This trophy is basically weaponized bad parking. Stand near enough to the enemy vehicles, let the Armor Train solve the problem for you, and try not to become part of the explosion.
Video Guide: https://www.youtube.com/watch?v=lnDLAG-7xzs&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=57

Trophy: Tanks for Nothing!
Destroy the Panzer Tank in End of the Line.
Type: Bronze
Category: Combat
Unlock Details
Destroy a Tank during Mission 8: End of the Line. There are 3 valid armored targets during the mission: A Panzer Tank in the No Man’s Land area on the eastern side of the map. Two Armor Trains around the Main Objective area. You only need to destroy one of them. The easiest option is usually the Panzer Tank. Heavy Weapons such as the Panzerfaust are available around the mission, and on Civilian difficulty the tank can be destroyed with roughly 3–4 Armor-Piercing hits. Aim for vulnerable sections and keep moving between shots so the tank does not return the favor.
Tip
Civilian difficulty makes this much safer and faster. There is no reason to turn one Tank into a personal war of attrition unless you really want to. Destroy one armored vehicle, collect the trophy, and confidently pretend the other two were never your problem.
Video Guide: https://www.youtube.com/watch?v=Dz-tLU2Q5BQ&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=58

Trophy: The Big Guns
Kill 50 soldiers with Heavy weapons.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 soldiers with Heavy Weapons. Heavy Weapons are temporary pickup weapons found during missions. They cannot be customized or reloaded, so once they are empty, toss them and grab another one later. The 4 Heavy Weapons are: .55 AT Rifle .303 MK1 Panzerfaust PIAT They are easy to spot because they appear with a noticeable glow when lying in the environment. Use Heavy Weapons whenever you find them during normal campaign play, especially in areas with groups of enemies. Since the weapons are limited-use pickups, it is better to spend the ammo immediately instead of saving them for some imaginary perfect moment that never comes.
Tip
If this is still unfinished near the end, replay missions where Heavy Weapons spawn close to groups of enemies and use save reloads to repeat the same kills. Fifty kills sounds like a lot until you remember that one Panzerfaust can turn a small group into a very short problem.

Trophy: Three Birds One Stone
Kill 3 on-foot soldiers with one Grenade.
Type: Bronze
Category: Combat
Unlock Details
Kill 3 on-foot soldiers with a single Grenade. The easiest method is to group enemies together before throwing the Grenade. A very reliable setup is to knock 3 enemies unconscious, drag their bodies into one small pile, then throw a Grenade directly into the group. You can also work on this while farming other combat trophies. If you already have unconscious enemies gathered together for Master-at-arms, Blaze of Gory, or Set to Blow, use the same setup. As long as one Grenade kills all 3 soldiers, the trophy unlocks.
Tip
Save before throwing the Grenade. If one enemy somehow survives by discovering the power of plot armor, reload and try again. Three birds, one stone. Except the stone is a grenade and the birds are extremely unlucky soldiers.
Video Guide: https://www.youtube.com/watch?v=DDCfpzFPxCU&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=56

Trophy: Crème de la Crème
Complete the entire campaign on Authentic difficulty.
Type: Gold
Category: Misc
Unlock Details
Complete all 9 campaign missions on Authentic difficulty. Authentic is the highest difficulty in Sniper Elite: Resistance and is built around realism, limited assistance, tougher enemies, and much less room for mistakes. It is strongly recommended to save this for a later playthrough instead of attempting it immediately. By then, you should have better weapons, stronger attachments, and much more familiarity with each mission. You also cannot use mission inflection points on Authentic to shorten missions, so knowing the maps and objectives beforehand helps a lot.
Tip
Tip: Take your time and treat every mission like a stealth puzzle rather than a shooting gallery. Scout ahead with binoculars, mark enemies, plan a safe route, and avoid unnecessary fights whenever possible. Use Match Ammunition for shots beyond 200 meters to reduce bullet drop and wind effects, and equip the highest-zoom scope available when taking long-range shots. Environmental sounds are extremely useful for masking gunfire. Whenever possible, time your shots with loud noises so nearby enemies do not immediately know where you are. If you get spotted, do not panic and try to fight the entire map at once. Break line of sight, retreat, hide, and wait for the search to calm down before continuing. After firing, relocate whenever possible. Staying in the same position for too long is one of the easiest ways to get surrounded. Ammo and resources are more valuable on Authentic, so loot enemies and make your shots count. You do not need to kill everyone. Sometimes the most elite sniper strategy is simply walking around the problem. Authentic can feel rough at first, but every mission becomes much easier once you know the routes and enemy positions. Stay patient, play methodically, and take it one objective at a time. Nine missions sounds like a lot, but you have already beaten them once. Now you are just doing it with fewer training wheels and significantly angrier Germans.

Trophy: File O' Facts
Recover evidence implicating Resistance members within the Library in Dead Drop.
Type: Bronze
Category: Misc
Unlock Details
Complete the Optional Objective in Mission 2: Dead Drop by recovering the evidence implicating Resistance members inside the Library. You need to find all 3 hidden Police Reports in the Library: Police Report #222 Found on the bottom floor of the Library on a table near the western edge. Police Report #223 Found inside the small room with the war table in the center. The report is on a nearby table. Police Report #224 Found in the small room behind the statue below the Library entrance. Collect all 3 during the Optional Objective and the trophy will unlock.
Tip
These also count toward Treasure Hunter, so this is a good place to make progress on the Hidden Item collectible trophy at the same time. Three files, one trophy, and a strong reminder that apparently nobody in this Library believed in locking drawers.
Video Guide: https://www.youtube.com/watch?v=h4_zzAa2BfM&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=52

Trophy: Full English
Complete 11 Optional objectives.
Type: Bronze
Category: Misc
Unlock Details
Complete all 11 Optional Objectives across the campaign. Optional Objectives appear as blue “?” icons on the map. Some are available immediately when a mission begins, while others only appear after you explore certain areas, discover intel, or progress further through the mission. Complete all 11 Optional Objectives across the 9 campaign missions to unlock the trophy.
Tip
Explore each mission thoroughly instead of rushing directly toward the main objective. If a blue “?” appears, it is worth handling it immediately while you are already nearby. If an Optional Objective does not appear at the start of a mission, keep exploring and collecting intel. Some objectives only become available after discovering the right information.
Warning
Missing an Optional Objective does not ruin your playthrough. Any missed objectives can be completed later through Mission Select. Think of them as Sniper Elite’s way of saying, “Yes, the superweapon is important, but while you’re here could you also take care of these eleven other things?”

Trophy: Just a Scratch
Complete any mission, excluding Mission 1 and Mission 9, on any difficulty without healing.
Type: Silver
Category: Misc
Unlock Details
Complete any campaign mission from Mission 2 through Mission 8 without using a Med Kit or Bandage. Mission 1 and Mission 9 do not count. The easiest approach is to play on Civilian difficulty, where health regenerates automatically after a short time. This means you can take some damage and still recover without using healing items. A very good mission for this is “Devil’s Cauldron,” starting from the Coastal Landing location. This puts you relatively close to the main objective and lets you complete the mission quickly. The biggest threat is enemy snipers. A sniper shot can cause bleeding, which can force you into a situation where healing would normally be useful. Take them out early, avoid unnecessary fights, and stay in cover while your health regenerates. As long as you finish the mission without using a Med Kit or Bandage, the trophy will unlock.
Tip
Do this on Civilian unless you specifically want the extra challenge. There is no bonus prize for suffering. If you know the route and deal with the snipers first, “Devil’s Cauldron” can be completed fairly quickly and turns this into a much simpler trophy than the description makes it sound.

Trophy: Lost its way Gnome
Find the French Resistance Gnome and take a Picture.
Type: Bronze
Category: Misc
Unlock Details
Find the French Resistance Gnome in Mission 4: Collision Course and take a picture of it using Photo Mode. The Gnome is located around the middle of the bridge that has a Tank positioned near its entrance. You can reach the bridge from the train station side, or by using the stairs on the opposite side near the Main Objective area. Once you are standing near the Gnome, open Photo Mode and take a picture to unlock the trophy.
Tip
Make sure you are close enough to the Gnome before opening Photo Mode. If the trophy does not pop, reposition yourself closer and try again. Of all the things hiding in occupied France, apparently one of the most important is a very photogenic garden gnome.
Video Guide: https://www.youtube.com/watch?v=uiMA6trmeqI&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=53

Trophy: Propaganda Machine
Complete all Propaganda missions with a 3 Star Rating on Authentic difficulty.
Type: Silver
Category: Misc
Unlock Details
Earn a 3-Star Rating in all 7 Propaganda Missions on Authentic difficulty. This is one of the hardest trophies in the game because the Propaganda Missions are timed, you cannot bring your own loadout or companions, and Authentic difficulty leaves very little room for mistakes. You still need at least 3,000 points in every mission. The same 3 challenge types apply: Stealth Challenge Start with 1:30. Ghost Kills add 30 seconds, and VIP kills activate a 2x score multiplier for 30 seconds. Staying undetected is extremely important. Sniping Challenge Start with 1:00. Sniper kills add 10 seconds, while Elite Sniper kills give a 2x multiplier for 30 seconds. Your movement space is limited, so quick target acquisition and ammo management matter a lot. Combat Challenge Start with 1:30. Soldier kills add 10 seconds, and Jager kills trigger a 2x multiplier for 30 seconds. Use everything available, including explosives, Artillery, and Panzerfausts. The mission list is: La Résistance — Stealth Challenge Le Sniper — Sniping Challenge Libération — Sniping Challenge Le Maquis Voit Tout — Sniping Challenge Prendre Le Maquis — Stealth Challenge La Voix Du Maquis — Stealth Challenge Pour Une France Libre — Combat Challenge The biggest key is route knowledge. Learn where the highest-value targets spawn, when to trigger multipliers, and which enemies are worth your time. For Stealth Challenges, prioritize Ghost Kills and avoid breaking stealth because the extra 30 seconds per kill is extremely valuable. For Sniping Challenges, kill the Elite Snipers early enough that you can take advantage of the 2x multiplier while more targets are still available. For Combat Challenges, keep moving and keep killing. Explosives and heavy weapons can save huge amounts of time when enemies group together.
Tip
Treat each mission like its own little puzzle rather than one giant trophy. Master one challenge, get the 3 stars, then move to the next. This trophy is tough, but it is absolutely manageable once the routes are familiar. You do not need seven perfect runs in one sitting. You need seven good runs, one at a time. By the last challenge, you will probably know the enemy spawns better than the enemies

Trophy: Propagandist
Complete all Propaganda missions with a 3 Star Rating.
Type: Silver
Category: Misc
Unlock Details
Earn a 3-Star Rating in all 7 Propaganda Missions. Propaganda Missions are unlocked by finding the hidden Propaganda Posters in Missions 2 through 8. Each mission contains one poster, giving you 7 Propaganda Missions in total. You need to score at least 3,000 points in every mission to earn 3 stars. The missions are split into 3 challenge types: Stealth Challenge You begin with 1:30 on the timer. Each Ghost Kill adds 30 seconds. Killing a VIP gives you a 2x score multiplier for 30 seconds. There are 3 VIPs available. Sniping Challenge You begin with 1:00 on the timer. Each sniper kill adds 10 seconds. Killing an Elite Sniper gives you a 2x score multiplier for 30 seconds. There are 3 Elite Snipers available. Combat Challenge You begin with 1:30 on the timer. Each soldier kill adds 10 seconds. Killing a Jager gives you a 2x score multiplier for 30 seconds. There are 3 Jagers available, and you can freely use explosives, Artillery, Panzerfausts, and anything else that helps you keep the kill count moving. The 7 Propaganda Missions are: La Résistance — Stealth Challenge Le Sniper — Sniping Challenge Libération — Sniping Challenge Le Maquis Voit Tout — Sniping Challenge Prendre Le Maquis — Stealth Challenge La Voix Du Maquis — Stealth Challenge Pour Une France Libre — Combat Challenge Learn the routes, prioritize bonus targets, and keep the timer alive by chaining kills.
Tip
Do not worry about perfect runs immediately. Learn each map first, understand where the VIPs, Elite Snipers, or Jagers are, then push for 3 stars once you know the route. The timer looks scary at first, but these missions get much easier once the spawn locations stop feeling random.

Trophy: Sprung a Leak
Sabotage the Dam's pump room in Collision Course.
Type: Bronze
Category: Misc
Unlock Details
Complete the Optional Objective in Mission 4: Collision Course by sabotaging the Dam’s pump room. Head into the Maintenance Building and work your way down to the Emergency Pump. Eliminate the guard in the area, then place a Satchel Charge on the pump to destroy it. If you do not already have a Satchel Charge, there is one available in a nearby room. Once the pump is destroyed, the Optional Objective is complete and the trophy unlocks.
Tip
Do this while completing the rest of Mission 4 so you can stack it with Full English and avoid a separate replay. Sometimes precision sniping means calculating bullet drop. Sometimes it means attaching a bomb to a pump and walking away. Both are valid engineering solutions.
Video Guide: https://www.youtube.com/watch?v=GzTTDDKbO_0&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=54

Trophy: Stopping Traffic
Destroy the Trucks carrying Kleine Blume ingredients in Devil's Cauldron.
Type: Bronze
Category: Misc
Unlock Details
Complete the Optional Objective in Mission 5: Devil’s Cauldron by destroying the 4 trucks carrying Kleine Blume ingredients. The trucks are located on the eastern side of the map. Once the Optional Objective appears, head to the truck area and destroy all 4 vehicles. Explosives, Panzerfaust shots, planted charges, or sustained gunfire can all work as long as every truck is destroyed. The trophy unlocks once all 4 are taken out.
Tip
Do this during your normal Mission 5 run so it also counts toward Full English. Four trucks, one objective, and a very strong argument against putting your entire supply chain in one parking lot.
Video Guide: https://www.youtube.com/watch?v=xLVukZFMloM&list=PLtA90_ts33NGSL7svQR7wc3gx2nQsQL6c&index=55

Trophy: Blast from the Past
Infiltrate Fort Rouge and escape before Allied bombers level the site.
Type: Bronze
Category: Story
Unlock Details
Complete Mission 6: Assault on Fort Rouge by infiltrating the fortress, planting the RAF transponder, and escaping before the Allied bombing run destroys the site. Your main objective is to reach Fort Rouge, locate the remaining Kleine Blume operation, plant the transponder for the RAF bombers, and get out before the fortress is flattened. This trophy is story-related and cannot be missed.
Tip
Tip: Mission 6 contains 19 collectibles, including 5 Personal Letters, 5 Classified Documents, 3 Hidden Items, 3 Stone Eagles, and 3 Workbenches. Clearing them during your first run will save you another visit to Fort Rouge later. Tip: The Kill List target is Uwe Schoene. His challenge requires killing him with a Coal Torpedo. You can find the Coal Torpedo on the top floor of the manor near the stairs. Take it downstairs and stealthily approach the fireplace in the first room on the left side of the second floor. Interact with the wicker basket to place the Coal Torpedo, then move away and find somewhere safe to hide. Wait for Schoene to use the fireplace and let the trap do the rest. Completing the challenge rewards the ERMA36. Tip: One Optional Objective is “Raid Dr. Schoene’s Research Lab.” Head to the large church in the middle of the map. A guarded safe is located inside. One of the guards wears a white shirt and carries the key. Eliminate that guard, take the key, then open the safe at the back of the church. Tip: Another Optional Objective is “Eliminate the Gestapo Officers.” From near the mission start, use your Binoculars to look toward the Main Objective area. The 3 Gestapo officers can be marked with blue icons. On easier difficulties, you may be able to eliminate them from long range before even entering the main fortress area. There are plenty of ridiculous Kill List methods in Sniper Elite, but hiding an explosive inside someone’s fireplace and quietly walking away has a special level of commitment to the bit.

Trophy: Bomb Squad
Ensure Allied secrets remain unknown and confirm the location of Site D.
Type: Bronze
Category: Story
Unlock Details
Complete Mission 4: Collision Course by destroying the salvaged Bouncing Bomb technology and confirming the location of Site D. The Germans are researching Allied technology recovered from a crashed bomber. Follow the main mission objectives, destroy the salvaged equipment, and continue through the mission until the objective is complete. This trophy is story-related and cannot be missed.
Tip
Tip: Mission 4 contains 19 collectibles, including 5 Personal Letters, 5 Classified Documents, 3 Hidden Items, 3 Stone Eagles, and 3 Workbenches. Cleaning these up now saves another trip through the map later. Tip: The Kill List target is Ludwig Spiegel. His challenge requires killing him by making him fall from the dam. Ludwig patrols the lower section of the dam and will occasionally stop on a walkway to inspect the area. Wait until he is standing in the correct position, then shoot the support beams beneath the walkway to send him falling. Completing the Kill List Challenge rewards the M1 Garand. Tip: The Optional Objective is “Sabotage the Dam Repair.” Head inside the Maintenance Building and work your way down to the Emergency Pump. Eliminate the guard, then place a Satchel Charge on the pump. If you need one, there is a Satchel Charge in the nearby room. Sometimes Sniper Elite lets you solve a problem with a perfect 300-meter headshot. Other times the correct answer is “shoot the floor out from underneath the guy.” Both are valid forms of precision.

Trophy: Dam Buster
Sabotage the Dam and destroy the AA guns.
Type: Bronze
Category: Story
Unlock Details
Complete the opening mission objective to sabotage the dam and destroy the AA guns. Your main goal is to neutralize the Flak Batteries so Allied bombers can safely attack the Nazi-occupied dam. Follow the mission objectives, disable the anti-aircraft guns, then continue through the mission until the dam sabotage is complete. This is story-related and cannot be missed.
Tip
While you are here, grab the Pistol Workbench in the mission. Pick up the crowbar, use it to remove the wooden boards from the wall on the left, then enter the room. The Workbench is directly ahead. The trophy itself is easy. The real challenge is apparently trusting that one sniper should also be responsible for demolition, anti-aircraft sabotage, and helping coordinate an air raid. Harry has a very flexible job description.

Trophy: Grapes of Wrath
Infiltrate the V1 rocket launch site and destroy the Zugwerfer.
Type: Bronze
Category: Story
Unlock Details
Complete Mission 7: Lock, Stock and Barrels by infiltrating the V1 launch site and destroying the Zugwerfer. Your main objective is to investigate the Vallée des Dieux vineyard, locate the remaining Kleine Blume warheads, and deal with the V1 launch operation. Follow the main objectives through the Château, bunker, and launch site until the mission is complete. This trophy is story-related and cannot be missed.
Tip
Tip: Mission 7 contains 19 collectibles, including 5 Personal Letters, 5 Classified Documents, 3 Hidden Items, 3 Stone Eagles, and 3 Workbenches. If you are already moving carefully through the vineyard, this is a good time to clean up as much as possible. Tip: The Kill List target is Aldo Riese. His challenge requires killing him with poison. You can find poison inside the stable where two soldiers are talking. After picking it up, head to the building in the north of the Kill List area. Aldo’s glass is on the bottom floor. Poison the glass before he drinks from it, then let him do the rest. Completing the challenge rewards the M1918 BAR. Tip: One Optional Objective is “Eliminate the Elite Snipers.” There are 3 of them: Western Sniper He can be spotted from near the mission starting area at the top of the Mill. Eastern Sniper Climb the wooden lookout post and use the elevated position to find and eliminate him. Northeastern Sniper From the same lookout post, search the dense trees to the north and pick him off from range. Tip: Another Optional Objective is “Destroy the V1 Launch Site.” Sabotage the V1 rocket and the launch ramp to complete the objective while you are already in the area. This mission gives you a vineyard, hidden rockets, elite snipers, poison, and a secret superweapon program. Somewhere, somebody really committed to making the world’s least relaxing wine tour.

Trophy: Industrial Action
Destroy the underground chemical weapons plant and cease Kleine Blume production.
Type: Bronze
Category: Story
Unlock Details
Complete Mission 5: Devil’s Cauldron by destroying the underground chemical weapons plant and stopping Kleine Blume production. Follow the main objectives through the mission until you reach the production facility, then complete the required sabotage to shut the operation down. This trophy is story-related and cannot be missed.
Tip
Tip: Mission 5 contains a lot of useful cleanup: 5 Personal Letters, 5 Classified Documents, 3 Hidden Items, 3 Stone Eagles, and 3 Workbenches. If you are already sweeping the map, this is a good mission to be thorough. Tip: The Kill List target is Eloi Coste. His challenge requires killing him with an LMG. You can find an LMG shortly before the challenge area near the coastline camp, or on the second floor of the nearby building. Grab one, track down Eloi, and finish him with the LMG. Completing the challenge rewards the Trench Gun. Tip: There are multiple Optional Objectives here. For “Eliminate the Coastal Defense,” head toward the Main Objective near the rail bridge until the objective appears. Bring a Satchel Charge with you, because you will need one to finish the sabotage. For “Sabotage Kleine Blume Tanker Trucks,” head to the southern part of the map near the small lake, then move north to the large camp containing 4 tanker trucks. Destroy all 4. For “Sabotage Kleine Blume U-boat,” enter the large building to the right of the Kill List area. Interact with the fuel line in the center, then shoot the fuel line above the U-boat to destroy it. This mission is basically one long checklist of things that absolutely should not be left intact: chemical plant, coastal defenses, tanker trucks, U-boat, and one very unlucky man who brought an LMG to the wrong mission.

Trophy: Trainwreck
Raid the Hotel Terminus and sabotage the Sonderzüge.
Type: Bronze
Category: Story
Unlock Details
Complete Mission 3: Sonderzüge Sabotage by raiding Hotel Terminus and sabotaging the Sonderzüge. Your main objective is to investigate what the Gestapo are hiding inside Hotel Terminus and uncover more information about the superweapon plot. Follow the mission objectives through the hotel and trainyard, then complete the sabotage to finish the mission. This trophy is story-related and cannot be missed.
Tip
Tip: Mission 3 contains 19 collectibles, including 5 Personal Letters, 5 Classified Documents, 3 Hidden Items, 3 Stone Eagles, and 3 Workbenches. Grabbing them now will save you a lot of cleanup later. Tip: The Kill List target is Claude La Ronde. His challenge requires killing him with suspended cargo. There are 2 hanging construction-material loads in the challenge area. From across the river, find a clear angle toward the area and wait for Claude to walk underneath one of them. Shoot the cargo’s support when he is directly below it. Completing the Kill List Challenge rewards the M1907. Tip: The Optional Objective is “Find the Missing Resistance Cell.” Start by investigating the marked safehouse and collecting the Personal Letter “Cross of Lorraine” on the second floor. For the second safehouse, exit into the yard behind the restaurant where a truck has crashed into the building. Climb the pole beside the exit door, then enter through the upper-floor window. Apparently being an elite sniper also means solving missing-person cases, inspecting hotels, sabotaging trains, and occasionally dropping construction supplies on someone’s head. Very specialized training.

Trophy: Vive La Résistance
Complete the campaign.
Type: Gold
Category: Story
Unlock Details
Complete the campaign. The final mission is “All or Nothing,” where Generalmajor Otto Kruger, the head of Special Committee C and mastermind behind the Kleine Blume program, attempts to escape with the nerve agent formula and the last remaining samples. Follow the final mission objectives, stop Kruger from escaping, and complete the campaign to unlock the trophy. This trophy is story-related and cannot be missed.
Tip
If you are also going for Mastermind, remember that Kruger needs to be killed with a headshot. It is worth handling both trophies together so you do not need to replay the finale just for one very specific bullet. You made it through sabotage, superweapons, secret facilities, exploding trains, poisoned drinks, and enough Nazi infrastructure to bankrupt several construction companies. Finish the job.

Trophy: Welcome to the Resistance
Find the Mole and uncover the Superweapon plot.
Type: Bronze
Category: Story
Unlock Details
Complete the main objectives in Mission 2: Dead Drop by finding the Mole and uncovering the Superweapon plot. Your main task is to locate Vertigo, the Abwehr mole who has gone into hiding after discovering a major threat against the Allied Forces. Follow the mission objectives, collect Vertigo’s Dead Drop, and continue through the mission until the story objective is complete. This trophy is story-related and cannot be missed.
Tip
Mission 2 has a lot of useful cleanup you can knock out while you are here, including 20 collectibles, 3 Workbenches, the Philo Beck Kill List Challenge, and the Optional Objective inside the library. Doing as much as possible now will save you a return trip later. Tip: For the Philo Beck Kill List Challenge, grab the Rat Bomb from the second floor of the ruined house near the riverbed. Place it on the marked spot behind the cafe counter without being detected, then hide and let Beck investigate it. Completing the challenge rewards the Nagant M1895. Tip: The Optional Objective asks you to recover 3 stolen Resistance files inside the library. These are the three Police Report Hidden Items found throughout the building, so grab them while cleaning up the collectibles.

Trophy: Whatever it Takes
Stop the Zugwerfers from leaving and obliterating the D-Day landings.
Type: Bronze
Category: Story
Unlock Details
Complete Mission 8: End of the Line by stopping the Zugwerfers from leaving Gare du Nord and preventing the Kleine Blume warheads from reaching the D-Day landings. Your main goal is to trap the remaining Zugwerfers inside the rail yard, disable them, and then signal the RAF so the entire site can be destroyed from the air. Follow the mission objectives through the trainyard and factory areas until the mission is complete. This trophy is story-related and cannot be missed.
Tip
Tip: Mission 8 contains 19 collectibles, including 5 Personal Letters, 5 Classified Documents, 3 Hidden Items, 3 Stone Eagles, and 3 Workbenches. If you are working toward the full collectible set, this is another good mission to clear thoroughly before moving on. Tip: The Kill List target is Hermann Gottschalk. His challenge requires killing him with a gas explosion. Wait for Gottschalk to move close to one of the gas pumps, then shoot the pump repeatedly until it explodes. Completing the challenge rewards the ZK-420S. Tip: The Optional Objective is “Neutralize the Flak Batteries.” There are 2 batteries in the eastern trenches: Southern Flak Battery Found in the southeast section of the trenches. Northern Flak Battery Found in the northeast section of the trenches. Both require Satchel Charges to destroy, so make sure you have enough explosives before heading into the area. By this point in the campaign, Harry’s solution to almost every problem has become increasingly simple: trap it, sabotage it, blow it up, then call in the RAF just to make absolutely sure.

Your first priority should be finishing the campaign while cleaning up as much as possible along the way. There are nine main missions, and Missions 2–8 contain most of the collectibles, Optional Objectives, Kill List-related tasks, Workbenches, Dead-eye Targets, and other side activities. Try to grab Personal Letters, Classified Documents, Hidden Items, all 21 Workbenches, and all 21 Dead-eye Targets as you progress instead of leaving the entire map for cleanup later.
You should also complete Optional Objectives whenever you see them, since you eventually need 11 for Full English. Keep an eye out for the special mission trophies too, such as the Resistance Gnome in Collision Course, the Panzer Tank in End of the Line, and the headshot on Kruger in All or Nothing. You do not need to play on Authentic yet, so use a comfortable difficulty, learn the maps, unlock weapons and attachments, and generally make your first trip through occupied France as productive as possible.
The campaign itself should take roughly 5–10 hours depending on difficulty and how thoroughly you explore. You can also pick up miscellaneous combat trophies naturally, so experiment with traps, sound masking, takedowns, iron sights, heavy weapons, and different guns instead of using the same rifle for every unfortunate soldier you meet.
After the story, start working through the Service Records weapon mastery requirements. Pistols require 50 Ghost Kills with each weapon, Secondary Weapons require 150 kills each, and Rifles require 50 headshots from more than 100 meters with each rifle. Your progress can be checked under Options > Service Records > Medals > Weapons and Items.
This stage will also push you toward many of the cumulative combat trophies, including 150 Pistol kills, 300 Secondary kills, 350 Rifle kills, 250 Ghost Kills, 100 lethal takedowns, 50 trap kills, 50 heavy weapon kills, and kills with 20 different weapons. Stack requirements whenever possible. For example, a long-range Rifle headshot can work toward Rifle mastery, Sharpshooter, Going the Distance, and other combat goals at the same time. Efficiency is beautiful, especially when it involves an X-ray Kill Cam.
Once the weapon grind is mostly under control, knock out the short multiplayer requirements. Win one Axis Invasion as the Invader, defeat an invading Sniper Jager in your own game, and finish one team-based PvP match. Friends can make the invasion trophies easier, and the team match only needs to be completed — winning is not required.
Next, move into Survival and Propaganda Missions. Survival consists of 12 waves split across Sites A through D. You need to complete an entire Survival mission, and checkpoints are created when reaching new sites, so playing on Civilian can make this much more manageable. Joining another player's game that has already reached a later site can also save time.
Propaganda Missions are the bigger challenge. There are seven in total, unlocked by finding the hidden Propaganda Posters in Missions 2–8. You need a 3-star rating in every mission and eventually must repeat that feat on Authentic difficulty. Stealth Challenges reward Ghost Kills and VIP multipliers, Sniping Challenges reward sniper kills and Elite Sniper bonuses, while Combat Challenges are more forgiving about simply turning the battlefield into complete chaos with explosives and heavy weapons.
These missions are timed, cannot be saved mid-run, and are highly skill-dependent, so learn each layout before worrying about perfect Authentic runs. Get comfortable with the scoring system and enemy placement first, then go for Propaganda Machine once you know exactly where the valuable targets are. This is one of those trophy sets where preparation saves significantly more time than repeatedly yelling at a timer.
Save the full Authentic campaign for near the end unless you specifically want the challenge early. By this point you should have stronger weapons, better attachments, and much better knowledge of every mission. Authentic removes much of the usual assistance, so scout with binoculars, use sound masking whenever possible, stay mobile after firing, manage ammunition carefully, and use Match ammunition and higher-zoom scopes for longer shots.
Play slowly and avoid unnecessary fights. If enemies spot you, retreat and let the search die down rather than trying to win a small war from one window. You also cannot rely on mission inflection points to shorten Authentic runs, so knowing safe routes from your first playthrough makes a major difference. The source also notes that joining another player's mission close to extraction can count as completing that mission on Authentic, which can dramatically shorten this stage if you are playing cooperatively.
Before finishing the Platinum, check Service Records for unfinished weapon medals and review your collectible totals, Optional Objectives, Propaganda ratings, and miscellaneous combat trophies. Any remaining odd jobs like Just a Scratch, Tactician, Three Birds One Stone, Das Nuts!, or missing mastery requirements are much easier to target individually than to hope they happen naturally. At this point, Ask Gami can also help you track down a specific trophy requirement or build a quick cleanup plan around whatever you still have left.
Completion Video Playlist
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Sniper Elite Resistance - 100% Walkthrough Part 1