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Step into the shoes of a young James Bond as he begins his journey through MI6 and earns his place in the legendary 00 program. Use stealth, gadgets, combat, vehicles, and quick thinking across globe-spanning missions in IO Interactive’s original Bond origin story.
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Platinum Path
EARLY GAME Your first playthrough is where you should do almost everything. Focus on progressing through the campaign while collecting every postcard, MI6 file, memento, playing card, and legacy item you come across. The big goal is A collector’s habit, which requires all collectibles, so following the collectible walkthrough from the start will save you from turning Chapter Select into your second full-time job late...
Completion Video Playlist
1 video
007 FIRST LIGHT - Platinum Walkthrough 1/17 - 100% Trophy Guide
Trophy: The name's Bond. James Bond
Collect all trophies
Type: Platinum
Unlock Details
Collect all trophies

Trophy: A change of pace
Complete an Escalation in TacSim
Type: Silver
Category: Online
Unlock Details
Complete any Escalation in TacSim. Escalations are one of the main TacSim activity types and are required for several trophies tied to the mode. Complete your first Escalation successfully and this trophy will unlock. You will need to continue playing Escalations later for The readiness is all and Keep moving forward, so there is no need to grind this trophy separately.
Tip
Think of this as your introduction to Escalations rather than a standalone grind. You’ll be spending more time in the mode before the Platinum anyway.
Warning
TacSim requires an online connection.

Trophy: Keep moving forward
Achieve clearance level 3
Type: Silver
Category: Online
Unlock Details
Reach Clearance Level 3 in TacSim. You can see your current Clearance Level in the top-right corner while preparing for a TacSim mission. Clearance increases as you complete TacSim activities such as Operations and Escalations. If you are already working toward What if...? and The readiness is all, you should be fairly close to Level 3 by the time those are finished. If you still need more progress, complete another Escalation tier until you reach Clearance Level 3.
Tip
Do not panic if Level 3 appears and nothing happens. The reported bug can delay the trophy rather than permanently blocking it, so keep playing before assuming your save is stuck. Nothing says “elite agent clearance” like reaching the required rank and then waiting for MI6 paperwork to catch up.
Warning
This trophy can be buggy. Reaching Clearance Level 3 may not immediately unlock the trophy. If that happens, continue playing normally. Load a chapter or mission through Chapter Select and keep playing until the trophy eventually registers.

Trophy: The readiness is all
Beat tier 3 of an Escalation in TacSim
Type: Gold
Category: Online
Unlock Details
Beat Tier 3 of an Escalation in TacSim. At the TacSim Terminal, choose Escalations and start Advanced Tactical Training. Tier 1 is a straightforward tutorial that teaches the basics of gun combat. Follow each objective exactly as it appears, because the game will not let you progress until the required action is completed. Tier 2 then asks you to use those mechanics in a proper combat scenario. Make sure you complete every objective before wiping out the enemies. If you kill everyone too quickly and skip one of the required tasks, you may need to restart the tier. Tier 3 is much simpler. You are placed in an arena and only need to eliminate every enemy inside. You can take the stealthy approach if you want, but going loud is much faster. Once the final enemy is defeated, the Escalation is complete and the trophy should unlock.
Tip
The most important part is Tier 2. Slow down and make sure every objective is completed before finishing off the last enemies. By Tier 3, all subtlety is optional. Sometimes the final exam really is just “remove everyone from the room.”
Warning
TacSim requires an online connection.

Trophy: What if...?
Complete an Operation in TacSim
Type: Silver
Category: Online
Unlock Details
Complete any Operation in TacSim. Operations take small sections from the campaign and remix them with a new objective and mission modifiers. The first available Operation is Clean Infiltration, which sends you back to the laundry section from the Slovakia mission. Your objective is simple: Collect 3 notes. Then escape. You can approach this however you want. Stealth works, but going loud is perfectly viable and often faster. This Operation includes modifiers that prevent you from picking up new weapons and make enemies stronger, but environmental takedowns are still extremely effective. If you choose the loud route, use the washing machines and other hazards to instantly deal with enemies whenever possible. After collecting the final note, armoured enemies carrying assault rifles may spawn near the exit. Take them out, leave through the exit, and the Operation will be complete. The trophy will unlock once the run finishes.
Tip
Clean Infiltration is a great first Operation because the objectives are straightforward and the environment gives you plenty of ways to deal with enemies without relying on weapon pickups.
Warning
TacSim requires an online connection.

Unlock Details
Complete any Operation in TacSim.
Operations take small sections from the campaign and remix them with a new objective and mission modifiers.
The first available Operation is Clean Infiltration, which sends you back to the laundry section from the Slovakia mission.
Your objective is simple:
Collect 3 notes.
Then escape.
You can approach this however you want. Stealth works, but going loud is perfectly viable and often faster.
This Operation includes modifiers that prevent you from picking up new weapons and make enemies stronger, but environmental takedowns are still extremely effective.
If you choose the loud route, use the washing machines and other hazards to instantly deal with enemies whenever possible.
After collecting the final note, armoured enemies carrying assault rifles may spawn near the exit.
Take them out, leave through the exit, and the Operation will be complete.
The trophy will unlock once the run finishes.
Tip
Clean Infiltration is a great first Operation because the objectives are straightforward and the environment gives you plenty of ways to deal with enemies without relying on weapon pickups.
Warning
TacSim requires an online connection.
Trophy: A legacy of spycraft
Discover all legacy items
Type: Silver
Category: Collectible
Unlock Details
Collect all 9 Legacy Items. Legacy Items are one of the 5 collectible types required for A collector’s habit, so this trophy will unlock naturally if you follow the full collectible guide. The game contains 9 Legacy Items in total. If you miss one during the story, you can return through Chapter Select and collect it later. The Legacy Items are already included in the full A collector’s habit walkthrough, so there is no need to do a separate collectible run just for this trophy.
Tip
Stick with the main collectible guide and grab everything as you go. Hunting only the Legacy Items separately just means revisiting places you were probably going back to anyway.
Warning
This trophy is marked as potentially buggy, so if you collect the final Legacy Item and the trophy does not unlock immediately, keep your save and continue playing rather than starting over right away.
Video Guide: https://www.youtube.com/watch?v=JU08g5ppFdw

Trophy: Casino Royale
Collect all playing cards
Type: Silver
Category: Collectible
Unlock Details
Collect all 36 Playing Cards. Playing Cards are the largest collectible category in the game and make up 36 of the 92 collectibles needed for A collector’s habit. They are usually hidden just off the main path, inside side rooms, restricted areas, safes, or places reached using gadgets. Any missed cards can be collected later through Chapter Select.
Tip
If you’re already following the full collectible guide, there is no reason to hunt these separately. Thirty-six cards is enough to build a respectable deck and more than enough to make you question why MI6 keeps leaving them everywhere.
Video Guide: https://www.youtube.com/watch?v=16mYkhBFmJE&list=PLRr5L69yg_kFoBLRY_FPRdFTcfAL2SODA

Trophy: For your eyes only
Unlock all MI6 files
Type: Silver
Category: Collectible
Unlock Details
Collect all 23 Intel items, referred to by the trophy as MI6 Files. Intel is one of the 5 collectible categories needed for A collector’s habit, so following the complete collectible route will unlock this naturally. Missed Intel can be collected through Chapter Select, and the collectible is saved as soon as you interact with it.
Tip
Some Intel is sitting in offices or rooms slightly away from the main objective, so get into the habit of checking desks, computers, and side rooms. Apparently being a spy involves a surprising amount of reading other people’s paperwork.
Video Guide: https://www.youtube.com/watch?v=16mYkhBFmJE&list=PLRr5L69yg_kFoBLRY_FPRdFTcfAL2SODA

Trophy: Recovered assets
Collect all mementos
Type: Silver
Category: Collectible
Unlock Details
Collect all 14 Mementos throughout the campaign. Mementos are included in the 92 collectibles required for A collector’s habit. Follow the full collectible walkthrough and this trophy will unlock once the final Memento is picked up. If you miss one, use Chapter Select to return to its checkpoint. The game remembers collectibles immediately after you pick them up.
Tip
Mementos tend to be ordinary-looking objects such as badges, photos, toys, and other personal items, so interact with anything that looks suspiciously important sitting on a table.
Video Guide: https://www.youtube.com/watch?v=16mYkhBFmJE&list=PLRr5L69yg_kFoBLRY_FPRdFTcfAL2SODA

Trophy: The world is not enough
Collect all postcards
Type: Silver
Category: Collectible
Unlock Details
Collect all 10 Postcards throughout the campaign. The Postcards are part of the 92 collectibles required for A collector’s habit, so if you’re following the full collectible route, this trophy will unlock naturally along the way. Any Postcards you miss can be collected later through Chapter Select. Once you pick one up, the game saves it immediately, so you can safely return to the main menu afterward.
Tip
Follow the A collector’s habit guide rather than making a separate Postcard run. Bond already travels enough without adding unnecessary sightseeing.
Video Guide: https://www.youtube.com/watch?v=16mYkhBFmJE&list=PLRr5L69yg_kFoBLRY_FPRdFTcfAL2SODA

Trophy: Damp squib
Hack a grenade before it explodes
Type: Bronze
Category: Combat
Unlock Details
Hack an enemy grenade before it explodes. During deadly combat, enemies will sometimes throw grenades if you stay behind cover for too long. Make sure you have enough Q Watch power and the Hack ability equipped. When a grenade is thrown, hold L1 and press Cross while targeting it. You can hack the grenade either while it is still in the air or after it lands on the ground. Once successfully hacked, the grenade will disappear and the trophy will unlock.
Tip
It is much easier to wait until the grenade lands, then hack it from cover instead of trying to catch it mid-flight. Very sophisticated spy technology being used for its highest purpose: making explosives politely stop existing.
Video Guide: https://www.youtube.com/watch?v=f5ygCfhb2JI&list=PLtA90_ts33NHa7nDxyxsVWJ4FTSbLkMqy&index=22

Trophy: Disarming personality
Disarm an enemy with a laser
Type: Bronze
Category: Combat
Unlock Details
Disarm an enemy using the Laser Strap. Once you unlock the Laser Strap before entering Aleph, you can use it during active combat to blind armed enemies. Keep enough power in your Q Watch, target an enemy holding a weapon, and use the Laser Strap on them. If done correctly, they will drop their weapon and the trophy will unlock. If you miss this during the campaign, load any TacSim Operation with the Laser Strap equipped and use it on the first armed enemy you encounter.
Tip
Wait until the enemy is clearly holding their weapon before using the laser so the disarm registers properly. Turns out “disarming personality” means significantly less charm and significantly more laser.
Video Guide: https://www.youtube.com/watch?v=4we3ZCHt_9o

Trophy: Firestarter
Push an enemy into a fire extinguisher
Type: Bronze
Category: Combat
Unlock Details
Push an enemy into a fire extinguisher. Fire extinguishers can be found throughout many indoor areas. During a fight, grab an enemy with R2 and run them directly into a fire extinguisher. The extinguisher will explode, stunning the enemy and anyone nearby while leaving Bond unharmed. The trophy unlocks once you successfully slam an enemy into one. If you miss this during the campaign, load the TacSim Operation Clean Information. There are plenty of enemies and fire extinguishers around the map, making it an easy cleanup location.
Tip
Clear a little space around the extinguisher first so you can line up the grab without getting interrupted. Q Branch probably did not design fire extinguishers to be used as melee weapons, but here we are.
Video Guide: https://www.youtube.com/watch?v=gExssGWM7OE&list=PLtA90_ts33NHa7nDxyxsVWJ4FTSbLkMqy&index=19

Trophy: He'll live
Knock out an enemy by shooting him in the legs
Type: Bronze
Category: Combat
Unlock Details
Knock out an enemy by shooting them in the legs. Whenever Bond has a licence to kill and can freely use firearms, aim low and shoot an enemy in the legs several times. After enough shots, they will collapse just like a normal takedown, but they will still be alive. The trophy unlocks as soon as you successfully incapacitate someone this way.
Tip
Pick a normal enemy during a straightforward combat encounter and keep your shots below the waist until they drop. A surprisingly considerate trophy by Bond standards.

Trophy: Positively shocking
Make an enemy taser another enemy
Type: Bronze
Category: Combat
Unlock Details
Make an enemy accidentally tase another enemy. Get caught while trespassing in an area where you cannot bluff your way out of trouble. This will start a larger fight. Some stronger enemies will pull out tasers. You can tell one is aiming at you when a bright blue laser is pointed in your direction. Wait until the taser enemy is lining up the shot, then grab another enemy and run toward the person holding the taser. If timed correctly, the taser will fire and hit the enemy you are holding instead, unlocking the trophy. If the shot misses because of the distance or positioning, keep the fight going until the taser enemy aims at you again and retry. If you need an easy cleanup location, use Chapter Select: All the Time in the World Checkpoint 5: The Laundry Aggro the first group of enemies and keep moving until one of the enemies wearing a vest pulls out a taser. Grab one of the other enemies following you and use them as your very unwilling lightning rod.
Tip
Stay fairly close to the taser enemy before grabbing someone. The shorter distance makes it much easier to line the shot up correctly. Nothing says elite espionage quite like using one bad guy as a human surge protector.
Video Guide: https://www.youtube.com/watch?v=PABGmDCP8K8&list=PLtA90_ts33NHa7nDxyxsVWJ4FTSbLkMqy&index=21

Trophy: Short fuse
Shoot at an enemy while he's throwing a grenade
Type: Bronze
Category: Combat
Unlock Details
Shoot an enemy while they are in the middle of throwing a grenade. During deadly combat, enemies will sometimes throw grenades if you stay behind cover for too long. Watch for an enemy standing up and pulling their arm back to throw. When you see the throwing animation start, aim near their throwing arm and shoot the grenade. If you hit it correctly, the grenade will detonate on them and the trophy will unlock. An easy way to set this up is to hide behind solid cover and wait. Eventually, an enemy should try to flush you out with a grenade. If you miss this during the campaign, it can also be done in most TacSim Operations.
Tip
Use Focus as soon as you see an enemy stand up without their gun raised. It gives you much more time to line up the shot. Nothing ruins a good grenade throw quite like Bond deciding it belongs to you instead.
Video Guide: https://www.youtube.com/watch?v=f5ygCfhb2JI&list=PLtA90_ts33NHa7nDxyxsVWJ4FTSbLkMqy&index=22

Trophy: Sleight of hand
Disarm an enemy by shooting a weapon from their hand
Type: Bronze
Category: Combat
Unlock Details
Shoot a weapon out of an enemy’s hand. Whenever Bond has a license to kill and can freely use firearms, wait for an armed enemy to raise their weapon and shoot the gun itself. If your shot connects properly, the weapon will fly out of their hand and the trophy will unlock. This can be done during the campaign or later in TacSim, where disarming enemies is also used as part of progression.
Tip
Aim directly at the weapon rather than the enemy. You only need to do this once, so take a second to line up the shot. Turns out the fastest way to disarm someone is to be extremely literal about it.

Trophy: Soft landing
Tackle an enemy over a ledge
Type: Bronze
Category: Combat
Unlock Details
Grab an enemy, then run off a ledge while still holding them. Bond will go over the edge with the enemy and instantly take them out. There are several chances to do this during the campaign whenever you fight enemies on upper floors or near open ledges. If you miss it during the story, load the TacSim Operation The Garden Party. Go to the second-story area at the back, let yourself get discovered, then wait near the gap for an enemy to approach. Grab them and run straight off the ledge to unlock the trophy.
Tip
The Garden Party setup is a very easy cleanup method because you can simply wait beside the ledge and let the enemy come to you. Subtle? Not remotely. Effective? Absolutely.
Video Guide: https://www.youtube.com/watch?v=28zJZSvuOqI&list=PLtA90_ts33NHa7nDxyxsVWJ4FTSbLkMqy&index=18

Trophy: A collector’s habit
Find all collectibles
Type: Gold
Category: Misc
Unlock Details
Find all 92 collectibles in the game. There are 5 collectible types: 36 Playing Cards 23 Intel 14 Mementos 10 Postcards 9 Legacy Items Collectibles are generally hidden slightly away from the main route, but none are permanently missable because you can return through Chapter Select. Once you pick up a collectible, the game saves it immediately. You can safely quit back to the main menu without finishing the checkpoint. Important: Some later collectibles require the Laser Strap. Chapter Select does not automatically give you that gadget. If you need to clean up a collectible requiring the Laser Strap, start from an earlier checkpoint in Q’s Lab, customize your loadout, and then play forward until you reach the collectible.
Tip
Follow this list during your first playthrough rather than trying to remember everything for Chapter Select. Most collectibles are only a short detour from the main route.
Warning
The Laser Strap is the one thing that can make cleanup annoying. If a missing collectible requires it, start from an earlier Q-Lab checkpoint where you can choose your loadout and play forward from there. Ninety-two collectibles later, Bond has saved the world, defeated international villains, and somehow become the proud owner of an impressive collection of playing cards, postcards, office junk, and sentimental trinkets. A true 00 agent.
Video Guide: https://www.youtube.com/watch?v=symrC3pF_cI

Trophy: Always have an exit plan
Use a gadget to escape a confrontation
Type: Bronze
Category: Misc
Unlock Details
Use a gadget to escape a confrontation after being caught trespassing. When an enemy catches you somewhere you should not be, the game normally gives you options such as bluffing or faking surrender. Ignore those options. Instead, open your gadget wheel and use a gadget to stun or distract the enemy. Two easy options are: Use the Dart Phone to make them sick. Use the Laser Strap to blind them. Once the gadget successfully breaks the confrontation and lets you slip away, the trophy will unlock.
Tip
Do this on a lone guard if possible. It is much easier to escape cleanly when there are not several other enemies watching the whole situation. A proper Bond exit plan: get caught, cause a distraction, and walk away like that was obviously the plan all along.
Video Guide: https://www.youtube.com/watch?v=w86cYptAKAo&list=PLtA90_ts33NHa7nDxyxsVWJ4FTSbLkMqy&index=20

Trophy: A hard man to kill
Survive an assassination attempt
Type: Bronze
Category: Story
Unlock Details
Survive the assassination attempt at Bond’s house. When you return home, you’ll find a suicide note waiting in your room that Bond definitely did not write. After reading it, 2 intruders will attack inside the house. Defeat both of them to reveal a third attacker positioned outside with a sniper rifle. Climb outside and chase the sniper down, using the large crane during the pursuit. Continue through the sequence until the chase is complete. The trophy will unlock automatically.
Tip
The fight inside the house is fairly direct, so save your attention for the chase afterward. Once the sniper is revealed, keep moving and follow the route the game gives you. Finding your own suicide note is a pretty strong sign that someone had a very specific evening planned for you.

Trophy: Agent under fire
Escape in the bin lorry
Type: Bronze
Category: Story
Unlock Details
Escape the ambush in the bin lorry. During the escape, Bond eventually gets into a huge garbage truck and you’ll take control of it while trying to reach Greenway. For most of the section, you can hold R2 and keep pushing forward. Enemies will try to stop you along the way, but if they get close, ram them off the road. Doing so will usually destroy their vehicles and get them out of the chase. Keep driving until you reach Greenway. The ending cutscene will play and the trophy will unlock.
Tip
Do not overthink the driving. Keep your speed up and use the size of the truck to bully anything that gets too close. It may not be an Aston Martin, but apparently even a garbage truck can be Bond-approved if the situation is desperate enough.

Trophy: All time high
Infiltrate Nicholas Webb's penthouse
Type: Bronze
Category: Story
Unlock Details
Infiltrate Nicholas Webb’s penthouse. After progressing through the penthouse section with Greenway, Isola will appear and split the two of you up. You’ll then be left to continue toward Webb’s penthouse alone. The stairs you need are directly ahead. Raise them, head up, and enter the penthouse. The trophy will unlock once you reach the area.
Tip
This one is completely story-related, so there is nothing special you need to do. Just follow the objective and keep moving.

Trophy: Double or die
Save Theresa Lorca
Type: Bronze
Category: Story
Unlock Details
Save Theresa Lorca and survive the resort attack. After placing Q Trackers on 3 targets around the resort, the mission will eventually move into nighttime. You’ll be told that Theresa Lorca is in danger, so head to her suite. When you arrive, the area is already full of armed enemies and Theresa is taken away. Enter the building and either sneak or fight your way through the different floors. Your goal is to rescue both people inside and then keep pushing through the resort. Eventually, you’ll reach a small building where you fight the other Murto twin. Unlike the earlier Murto fight, this one is a straight one-on-one fistfight. Grabs and throws are extremely effective here. Use them repeatedly to keep Murto stunned and stop him from getting much offense going. Once you deal enough damage, the fight will end. Escape the building before it explodes, then finish the following cutscene to unlock the trophy.
Tip
Spam grabs and throws during the Murto fight. Keeping him staggered makes the battle much easier than trying to trade punches normally. Bond rules: if one evil twin was not enough, there is always room in the budget for another.

Trophy: For king and country
Defend MI6
Type: Gold
Category: Story
Unlock Details
Defeat Damien Webb in the final boss fight and defend MI6. This fight is built around moving between cover while avoiding turret fire. Wait for openings between bursts, then move from cover to cover until you can reach one of Webb’s turrets. You can also use distractions to make the movement safer. Once you reach a turret, hack it and turn it against him. Keep repeating this process, using cover whenever the turret fire starts back up. The route through the arena is fairly straightforward, so the main thing is simply not getting greedy with your movement. Once Webb’s health bar is fully depleted, a long ending cutscene will play. When the cutscene finishes, the game will be complete and the trophy will unlock.
Tip
Stay patient and move only when you have a clear opening. The fight is much easier when you treat it like a cover puzzle instead of trying to sprint through everything. Final boss rule number one: if the villain brings turrets, make them regret bringing turrets.

Trophy: From Malta with love
Complete your training as a recruit in Malta
Type: Bronze
Category: Story
Unlock Details
Complete your MI6 recruit training in Malta. After the opening mission, you’ll move into a longer training sequence that teaches driving, shooting, hand-to-hand combat, and the other skills expected from a future 00 agent. There are 2 main playable training sections, and both revolve around stealing a flag from an enemy base. The first section is fairly straightforward and mostly serves as practice. The second is more difficult and gives you much more freedom in how you approach it. You can sneak your way through, fight your way through, or mix both depending on what works best. Reach the top of the tower, grab the flag, and continue through the remaining cutscenes. The trophy will unlock once the training sequence is complete.
Tip
Use the second training section to experiment with stealth and combat. It is a good place to get comfortable with the systems before the real missions start asking you to look cool while everything goes wrong.

Trophy: I expect you to die
Survive the explosion at the hotel in Slovakia
Type: Bronze
Category: Story
Unlock Details
Complete the Slovakia hotel mission and survive the explosion. During this mission, you’ll spend most of your time following a suspicious blonde man as he repeatedly changes disguises and stays just ahead of you. The mission eventually ends in a much tougher fistfight against him in a wine cellar. His heavy attacks and grabs can deal a lot of damage, so do not stay in his face for too long. Use the wine bottles around the cellar to stun him and create openings for attacks. After dealing enough damage, his twin brother joins the fight and you’ll have to deal with both at once. This is the dangerous part. Use grabs and throws to create space, separate them whenever possible, and focus your damage on one brother at a time. If both of them get too close, back off and run until you can split them up again. Once one is knocked out, the fight becomes much easier since you can focus completely on the remaining brother. If your health gets low, create distance and stall until it regenerates. Finish the fight and continue through the mission to unlock the trophy.
Tip
Wine bottles are extremely useful for stunning the brothers and giving yourself room to breathe. Use the environment instead of trying to trade punches with both of them.

Trophy: Icebreaker
Survive the helicopter crash
Type: Bronze
Category: Story
Unlock Details
Complete the opening mission and survive the helicopter crash sequence. This first mission acts as the game’s main tutorial, so it is very linear while you learn the basic controls, combat, movement, and other core mechanics. Near the end, the mission opens up and gives you a little more freedom in how you approach the area. Keep progressing until James is eventually taken hostage, then blow up the base and escape. The trophy unlocks automatically when the mission is complete.
Tip
There is nothing missable here, so just focus on learning how the game feels. Bond has enough problems after surviving a helicopter crash without you worrying about trophies five minutes in.

Trophy: No time to die
Escape by helicopter
Type: Silver
Category: Story
Unlock Details
Escape Webb’s penthouse by helicopter. Near the end of the penthouse mission, a timer will begin and you’ll only have a few minutes to fight your way out. The cleanest route is to push down the left side and get to the second-floor office as quickly as possible. Keep moving through the enemies instead of getting stuck fighting everyone in the area. After you progress far enough, a window will be blown open. Jump through toward the helipad, reach the helicopter, and get inside. Once you fly away and the ending cutscene finishes, the trophy will unlock.
Tip
Prioritize movement over clearing every enemy. The goal is to reach the helicopter before the timer runs out, not to personally eliminate the entire building. Very Bond: arrive in style, cause absolute chaos, leave by helicopter.

Trophy: Nobody lives forever
Find 009s body
Type: Bronze
Category: Story
Unlock Details
Find 009’s body aboard his boat. After the auction, you’ll need to fight or sneak your way through a large section of the shipyard until you reach 009’s boat. Once aboard, start watching for traps. At first, these are simple tripwires that you can step around or duck under. As you move deeper into the boat, the traps become laser tripmines instead. When you reach the second deck, turn on the hoses in the area to fill it with steam. The steam makes the laser beams visible, which makes finding a safe path through much easier. Work your way through the laser traps and enter 009’s quarters. Inside, you’ll find his body and complete a small story-related puzzle. Leave the room afterward and the ending cutscene will play. The trophy unlocks once the sequence is complete.
Tip
Use the steam on the second deck before trying to move through the laser tripmines. Guessing where invisible lasers are is a very fast way to turn “Nobody lives forever” into a personal challenge.

Trophy: Shaken not stirred
Complete your first assignment at the nightclub
Type: Bronze
Category: Story
Unlock Details
Complete your first real assignment at the nightclub. Your main job here is gathering information and working your way through the club until you are told to reach the upper floor. There are 2 ways to get upstairs: You can impersonate someone and use their upstairs access stamp. Or you can climb the lighting rig behind the DJ booth and reach the upper level that way. Once upstairs, follow your target, hack him when prompted, and dispose of him. After that, fight your way through the final brawl to finish the mission and unlock the trophy.
Tip
Either route upstairs works, so use whichever fits how you want to play. If you are enjoying stealth, go for the impersonation route. If you would rather take the more direct approach, climb the rig and keep moving. A nightclub infiltration, social engineering, hacking, and a fistfight. Bond has officially clocked in.

Trophy: Skyfall
Jump out of a plane in Slovakia
Type: Silver
Category: Story
Unlock Details
Complete the Slovakia plane sequence and survive the free-fall escape. Right after the explosion in Slovakia, you’ll chase down one of the blonde twins responsible. This leads into the game’s first major gunfight as you fight through enemies while trying to reach a cargo plane. Most enemies go down in just a few shots, and useful objects in the environment will be highlighted for you. If things get messy, use cover, create distance, and pick enemies off instead of trying to rush everything at once. Eventually you’ll make it onto the plane. Once inside, you can tilt the aircraft during combat. Use this to your advantage by sending enemies sliding toward open doors or crushing them with loose cargo. After reaching the cockpit, James jumps from the plane and the mission turns into a free-fall sequence. Control your descent until several enemies with parachutes fall past you. Catch up to them and knock them out, then continue the sequence until you safely parachute down. The trophy unlocks after the following cutscene.
Tip
Abuse the plane-tilting mechanic during the onboard fight. Sending enemies flying out of the aircraft is much easier than trying to win every gunfight normally. Bond jumping from a plane without a parachute because he plans to borrow someone else’s on the way down is exactly the level of confidence we came here for.

Trophy: Solo
Leave MI6 as a rogue agent
Type: Bronze
Category: Story
Unlock Details
Leave MI6 and become a rogue agent. After returning to London, James becomes frustrated with MI6 and decides to walk away from the organization. This section is mostly story and dialogue. Walk around, speak with the people you want to say goodbye to, then make your way toward the front door. Once you leave and the long cutscene finishes, the trophy will unlock.
Tip
There is nothing missable here. Just follow the story and enjoy the moment. Nothing says career development quite like quitting MI6 and immediately making your life much more complicated.

Trophy: The writing is on the wall
Catch Isola
Type: Silver
Category: Story
Unlock Details
Catch Isola after the Antarctic research facility sequence. Once the infiltration is over, Isola steals the data you need and escapes by boat. Jump into your own boat and chase her down while dealing with the enemies trying to stop both of you. Keep the accelerator held down and stay on her route. Whenever an enemy boat moves in front of you, shoot it and keep pushing forward. The chase is fairly straightforward as long as you maintain speed and do not get distracted by every enemy on the water. Reach the end of the sequence to catch Isola and unlock the trophy.
Tip
Prioritize staying on Isola over fighting everything. Shoot the boats that directly block your path, but otherwise keep the throttle down and keep moving. Bond in Antarctica, in a boat chase, chasing stolen intelligence. At this point, subtlety has officially left the building.

Trophy: Trigger Mortis
Escape the ambush alive
Type: Silver
Category: Story
Unlock Details
Survive the desert ambush. After fighting through the desert, you’ll eventually end up pinned down behind a car with Greenway. Enemies will keep advancing on your position, but this section is designed around your limited ammunition. Use up the ammo in your main weapon and pistol, then continue fighting with Greenway’s weapons when they become available. Once all of the available weapons are emptied, the sequence will progress into a cutscene. After Bond and Greenway are rescued, the trophy will unlock and the level will end.
Tip
Don’t worry about trying to conserve every last bullet. The encounter is built around running through the available ammunition and surviving long enough for the scene to progress. Sometimes the most Bond-like strategy is simply firing everything you own until the plot arrives.

Trophy: Win, lose or die
Win the auction
Type: Bronze
Category: Story
Unlock Details
Win the auction in Aleph. When you first arrive, you’ll be denied entry because you do not have enough money to participate. Your goal is to earn $100,000 through the black market before returning to the auction. There are several ways to make money, and you can discover opportunities by speaking with people and eavesdropping on conversations. Some of the best options are: Win the fighting ring: Take on and defeat 3 sets of opponents. Gadgets can make these fights much easier, so do not feel obligated to fight fair. You are a spy, not a referee. Hack the crypto wallet: Listen for a conversation mentioning a woman’s crypto wallet, then hack it when the opportunity appears. Sell counterfeit art: Steal a burner phone and use it to arrange the sale of counterfeit artwork to a buyer. Once you have at least $100,000, return to the auction and follow Greenway inside. When the bidding begins, it does not matter which bids you choose. The scene will always end with Bond winning the auction. The trophy unlocks once the auction is complete.
Tip
The fighting ring, crypto wallet, and counterfeit art routes are worth doing because they let you experience more of the level while also building your money quickly.
Warning
You need $100,000 before you can properly enter the auction, so explore the area and complete enough money-making opportunities before trying to move on.

Trophy: You know my name
Defeat Damien Webb
Type: Silver
Category: Story
Unlock Details
Defeat Damien Webb in the quarry. This fight works similarly to the earlier Murto boss encounter because you cannot damage Webb directly at first. Instead, you need to use the environment to stun him. Around the quarry are lights that can be overloaded and hacked. Stand near one of the lights and wait for Webb to approach. Once he gets close enough, hack the light to blind him. Immediately move to another light and repeat the process. You need to successfully blind him 3 times. After the third hit, the fight will move into its final sequence. Finish the encounter and the trophy will unlock after the cutscene.
Tip
Let Webb come to you. Waiting near each light is much easier than trying to force the fight somewhere awkward. Three flashes later and apparently that is enough to settle international espionage.

Trophy: You only live twice
Defeat the assassin
Type: Silver
Category: Story
Unlock Details
Defeat Murto during the basement boss fight. This fight works differently from the others because you cannot damage him directly. Instead, you need to use the environment and your Q Watch to trigger traps when he gets close. Once your resources are ready, let Murto approach and position yourself near something that can be activated with the Q Watch. If he is not moving where you want, run in front of him to get his attention and lure him toward the trap. Activate the trap when he is in range. You need to hit him with 3 traps in total. After the third successful hit, a cutscene will play and the trophy will unlock.
Tip
Do not waste time trying to fight Murto normally. The whole encounter is about baiting him into environmental traps. The safest approach is simple: make him angry, make him chase you, then introduce him to some very expensive Q Branch engineering.

Your first playthrough is where you should do almost everything. Focus on progressing through the campaign while collecting every postcard, MI6 file, memento, playing card, and legacy item you come across. The big goal is A collector’s habit, which requires all collectibles, so following the collectible walkthrough from the start will save you from turning Chapter Select into your second full-time job later.
Most of the miscellaneous trophies are simple one-off actions, so knock them out whenever the opportunity appears. Tackle an enemy over a ledge for Soft landing, shoot a weapon from someone’s hand for Sleight of hand, push an enemy into a fire extinguisher for Firestarter, and shoot an enemy in the legs until they are pacified for He’ll live. None of these require complicated setups, so treat them like little Bond experiments while working through the early missions.
There’s no need to stress if you miss one. Most of these combat and gadget trophies can also be cleaned up later in TacSim, so enjoy the campaign first. Bond is supposed to look smooth. Constantly reloading checkpoints because you forgot to shoot somebody’s pistol out of their hand is considerably less smooth.
Keep following the campaign and grabbing every collectible while the story trophies unlock naturally. You’ll earn trophies such as Icebreaker, From Malta with Love, Shaken Not Stirred, I Expect You to Die, Skyfall, Win, Lose or Die, Nobody Lives Forever, and Trigger Mortis simply by progressing through the required missions.
This is also a good time to work on the remaining miscellaneous combat trophies. For Positively Shocking, get caught trespassing, wait for an enemy to try to tase you, grab another enemy, and move them into the taser attack instead. For Short Fuse, shoot an enemy while they are throwing a grenade. Damp Squib requires you to hack a grenade with the Q Lens before it explodes, while Disarming Personality has you use the laser strap to disarm someone holding a gun.
For Always Have an Exit Plan, get caught trespassing and use either the laser strap or dart phone to distract the enemy and escape the confrontation. These are all small requirements, so doing them naturally as opportunities appear keeps the campaign fun instead of turning every mission into a checklist.
As you approach the end of the campaign, keep your collectible route going and finish any remaining categories for The World Is Not Enough, For Your Eyes Only, Recovered Assets, Casino Royale, and A Legacy of Spycraft. Once every collectible has been found, A Collector’s Habit will unlock as well.
The remaining story trophies will come naturally as you push through the later missions, including A Hard Man to Kill, You Only Live Twice, Agent Under Fire, All Time High, No Time to Die, Double or Die, You Know My Name, Solo, The Writing Is on the Wall, and For King and Country.
Before leaving the campaign behind, check your trophy list. If you missed a collectible, don’t panic — Chapter Select is available for cleanup. If you missed one of the miscellaneous combat trophies, you can either grab it through Chapter Select or save it for TacSim, where enemies are easy to experiment on without worrying about messing up your story run.
Once the campaign is finished, move into TacSim. You need to complete one Operation for What If...?, complete an Escalation for A Change of Pace, and beat Tier 3 of an Escalation for The Readiness Is All.
You’ll also need to reach Clearance Level 3 for Keep Moving Forward. Completing one Operation, one Escalation, and likely one additional activity should be enough to reach the required level. TacSim is also the perfect place to clean up any remaining enemy-based trophies such as Soft Landing, Sleight of Hand, Positively Shocking, Short Fuse, He’ll Live, Firestarter, Damp Squib, Disarming Personality, or Always Have an Exit Plan.
If any collectibles remain, jump back into Chapter Select and finish those before wrapping up TacSim. Once everything else is complete and you reach Clearance Level 3, The Name’s Bond. James Bond should unlock for the Platinum. From recruit to 00 agent to obsessive postcard collector — exactly how Fleming surely imagined it.
Completion Video Playlist
1 video
007 FIRST LIGHT - Platinum Walkthrough 1/17 - 100% Trophy Guide