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Parts
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Main Story
10 Hrs

Survive a terrifying world where every sound can mean death in A Quiet Place: The Road Ahead. Sneak through abandoned towns, scavenge limited resources, solve environmental obstacles, and stay silent as deadly creatures hunt by sound in this tense single-player horror experience inspired by the film universe.
Walkthrough Completion
0 / 12 Completed
0%
Parts
12
Main Story
10 Hrs
Video Library
3 videos
A Quiet Place: The Road Ahead - Launch Trailer | PS5 Games
Tour Pages
11 guides
To solve the Hospital breaker puzzle in A Quiet Place: The Road Ahead, you need to reroute power to the elevator by disabling unnecessary sections and activating the Elevator switch inside the maintenance room breaker panel.
The safest strategy is turning off side-area power first, then activating the elevator while moving slowly to avoid attracting the nearby Death Angel. The hospital is one of the loudest and most dangerous sections in the game, so managing noise is just as important as solving the puzzle itself.
There are four locked briefcases and one keypad door in A Quiet Place: The Road Ahead. The briefcase combinations are 481, 369, 629, and 347, while the Harbor apartment keypad code is 615.
Unlocking every briefcase rewards valuable supplies, lore collectibles, and progresses the Code Breaker trophy/achievement.
To restore power to the train station in A Quiet Place: The Road Ahead, you need to reach the power control building beyond the derailed trains and solve the relay rerouting puzzle inside the electrical panel.
Align the relays correctly so the power lines connect and activate the correct voltage path, then pull the main breaker switch to restore station power. Stay quiet while adjusting the controls because nearby Death Angels can hear the switches and investigate your location.
There are 37 Documents hidden throughout the 9 chapters of A Quiet Place: The Road Ahead. Most are found on desks, shelves, bulletin boards, vehicles, and hidden side paths during exploration sections.
Because the game does not feature an easy collectible cleanup system, it is important to thoroughly search every chapter before progressing. Several documents are hidden near safes, optional rooms, and stealth detours players often miss.
There are 35 Toy Collectibles hidden throughout A Quiet Place: The Road Ahead. These collectible space shuttles are scattered across every major chapter, including The Hospital, The Forest, The Harbor, and The Fire Station.
Collecting every toy unlocks the Completionist trophy and rewards credits used to purchase concept art and character models from the Extras menu.
To survive the Forest creature chase in A Quiet Place: The Road Ahead, avoid sprinting unless absolutely necessary and focus on controlling noise. Use bottles, bricks, and environmental distractions to lure the creature away from your path while crouch-walking through safe areas.
Breaking line-of-sight is the key to survival. Hide in tall grass, behind obstacles, or inside lockers whenever the creature begins actively searching nearby.
To distract Death Angels in A Quiet Place: The Road Ahead, throw objects like bottles or bricks away from your route to lure creatures toward the noise source. Since the monsters are completely blind, they rely entirely on sound to track movement.
The safest strategy is usually avoiding direct combat altogether, but if confrontation becomes necessary, use high-frequency sound to expose the creature’s vulnerable hearing organs before attacking.
The Phonometer in A Quiet Place: The Road Ahead measures both environmental sound and the noise created by your actions. The left side displays ambient noise, while the right side shows how loud you currently are.
To stay hidden, your personal noise must remain lower than the surrounding environmental sound. Loud environments like rain, machinery, or rushing water can mask your movement and help you avoid detection from Death Angels.
In A Quiet Place: The Road Ahead, Alex’s stress and asthma are tracked using the lung icon in the corner of the screen. White means low stress, yellow means rising danger, and red means an asthma attack is close.
To survive, avoid sprinting, reduce noise, use pills carefully, and save inhalers for emergencies. If an asthma attack begins, successfully completing the breathing mini-game quietly is critical to avoiding detection from nearby Death Angels.
12 Sections | Main Story 10 Hrs
53 Trophies | 1 Platinum
Trophy: A Quiet Place
Unlock all other trophies.
Type: Platinum
Unlock Details
Unlock all trophies.
Trophy: Attentioning
Find the diner door combination on the first try in the harbor.
Type: Bronze
Category: Missable
Unlock Details
This one is all about not getting ahead of yourself. In The Harbor, you will eventually reach a safe room with an electronic keypad on the only exit, and the trophy unlocks only if you enter the correct code on your first attempt. Before touching the keypad, make sure you have collected the three items inside the room, then enter the code 615 and confirm it. Correct codes register immediately, so there is no need to second-guess or test inputs. If you enter anything else first, the trophy is locked out unless you reload. Take a breath, punch it in cleanly, and enjoy the satisfying click as the door opens and the trophy pops.
Video Guide: https://www.youtube.com/embed/sLhX7NOQuVI
Trophy: Chasing Away
Scare away all the bird flocks in the trainwreck chapter.
Type: Bronze
Category: Missable
Unlock Details
Scare away all the flocks of birds during the Trainwreck chapter. These birds appear in several spots while moving through the train cars and surrounding wreckage. Make sure each group flies away before continuing through the area. If you miss one, the trophy will not unlock, so it is best to clear them as you encounter them. See Bronze The Trainwreck for more information about this chapter.
Video Guide: https://www.youtube.com/embed/pM4xNCq8A-U
Trophy: Lighting
Light all the candles in the hospital chapel.
Type: Bronze
Category: Missable
Unlock Details
Early in the Hospital chapter, you will pass a small chapel that is easy to walk straight past if you are focused on escaping. Inside are six unlit candles, one in each corner of the room and two on the altar, and lighting all of them unlocks this trophy. You can do this the first time you pass through, or later in the chapter after the hospital becomes much less welcoming. Even when the room is damaged, the candles can still be lit, so there is no pressure to get it immediately. Take a quiet moment, light each candle, and move on. It is a calm little detour in a chapter that does not offer many of those.
Video Guide: https://www.youtube.com/embed/w4BBviV1hHc
Trophy: Ordering
Drop the two buckets from the campsite porch.
Type: Bronze
Category: Missable
Unlock Details
This one is a quick detour near the end of The Campsite and is easy to knock out if you know to look up. As you move up the path past a dead body where birds scatter, you will reach a small patio with a roof. Sitting on opposite sides of that roof are two buckets that are easy to miss. Grab a brick from the area and throw it to knock down one bucket, then do the same for the other. The creature may scream in response, but it usually will not attack as long as you act quickly. If it does become aggressive, a simple reload and retry will fix it. Drop both buckets and the trophy unlocks immediately, no cleanup required.
Video Guide: https://www.youtube.com/embed/uh6eeZA6rNQ
Trophy: Projecting
Look at all the children's drawings in the ranch basement.
Type: Bronze
Category: Missable
Unlock Details
This one wraps itself up neatly at the end of The Ranch. In the basement safe room, you will find seven children’s drawings displayed around the room, and all you need to do is look at each one until it registers. Take a slow lap around the room and make sure every drawing has been examined before leaving. If you have been thorough with the rest of the chapter’s collectibles, this usually unlocks immediately alongside other early trophies. Nothing tricky here, just a quiet moment to take it all in before moving on.
Video Guide: https://www.youtube.com/embed/tUU5s23EVuo
Trophy: Remembering
Throw a bottle at each of the four animal statues in the forest house garden.
Type: Bronze
Category: Missable
Unlock Details
This one lives right at the end of The Forest and is easiest when you treat it as its own moment instead of mixing it with the speedrun. After leaving the house and triggering the cutscene, you will end up outside in the garden area with the creature roaming and four large animal statues near the center. You need to hit each statue with a bottle, not a brick. All four statues are grouped close together. Two sit under the central shelter, while the other two are slightly off to the left side of the area. Bottles are available nearby even on Hard. One is immediately to your right near a puddle when you regain control, another lies on the ground beside the lion statue, one can be found in the fenced area to the northwest, and several more are inside the shed to the left of that fenced section. You only need one clean hit per statue for it to count. Take your time here and ignore the timer for now. Once all four statues have been hit with bottles, the trophy unlocks. You can always reload afterward and go back for the speedrun, and your future self will thank you for not trying to juggle everything at once.
Video Guide: https://www.youtube.com/embed/Sp33GtA6PBE
Trophy: Resolving
Find the combination to open the lake house briefcase.
Type: Bronze
Category: Missable
Unlock Details
This one unfolds naturally during The Lake House and does not require any rushing or backtracking. While exploring the area, you will find a briefcase in the shed near the table tennis setup, along with clues scattered around the chapter that point to its combination. Once you enter the correct code and open the briefcase, the trophy unlocks immediately. There is no pressure here and nothing you can miss, so feel free to enjoy the chapter and solve it at your own pace. It is a calm little puzzle tucked into an otherwise relaxed section of the story.
Trophy: Seeing
Turn on the pool lights in the fire station.
Type: Bronze
Category: Missable
Unlock Details
This one is a small side task tucked into a tense moment near the end of the Fire Station. While working through the pool room and turning the valves, look for a breakable room to the right of the fourth and final valve. A nearby brick can be thrown through the window to get inside. Breaking the glass will pull the creature toward you, so give it a second to investigate and then distract it again with another brick or a flare from the nearby pile. Inside the room, open the electrical box and flip the switch to turn on the pool lights. The trophy unlocks immediately. It is best to do this before turning the final valve, since the speedrun section that follows can be a bit temperamental. Take this quick detour, light up the pool, and then move on knowing one less thing is left hanging.
Video Guide: https://www.youtube.com/embed/P_qQCVfC7jE
Trophy: Assiduous Reader
Collect all the documents scattered along your journey.
Type: Silver
Category: Collectible
Unlock Details
To earn this trophy, you must collect every document found throughout the entire game. Documents are spread across all story acts and are usually placed along the main path or in nearby side areas, so steady exploration is enough to find them. You do not need to worry about missing anything permanently. Chapters can be replayed, and collected documents remain saved once picked up. Take your time in each area, check rooms before moving on, and clean up anything you missed through chapter select until the trophy unlocks.
Video Guide: https://www.youtube.com/embed/83FJk0_RyGs
Trophy: Casual Reader
Collect all the documents scattered in an area.
Type: Bronze
Category: Collectible
Unlock Details
To earn this trophy, you need to collect every document in a single area. Documents are usually placed along the main path or in small side spaces that are easy to check while exploring normally. Take a slow approach when moving through a chapter and make a habit of checking rooms before leaving them. If you fully explore one area before progressing the story, this trophy should unlock naturally without any extra effort.
Trophy: Code Breaker
Open all briefcases along your journey.
Type: Silver
Category: Collectible
Unlock Details
Open every briefcase in the game. Each briefcase requires finding its combination somewhere in the surrounding area before it can be opened. Since briefcases are spread throughout multiple chapters, this trophy will unlock once you have opened them all during your journey. See Silver Assiduous Reader for more information.
Trophy: Collector
Collect 10 toys.
Type: Bronze
Category: Collectible
Unlock Details
Collect a total of 10 toy collectibles during your journey. These are found throughout the game’s chapters and reward credits when picked up. If you explore each area carefully, you should reach this milestone naturally during your playthrough. See Silver Assiduous Reader for more information.
Trophy: Completionist
Collect all toys along your journey.
Type: Silver
Category: Collectible
Unlock Details
Collect every toy in the game. Toys are scattered across the story chapters and provide credits that are later used in the Extras menu. Since toys appear throughout the entire game, this trophy will likely unlock close to the end of your collectible hunt. See Silver Assiduous Reader for more information.
Trophy: Distracted Child
Collect a toy.
Type: Bronze
Category: Collectible
Unlock Details
Pick up your first toy collectible during the game. Toys are scattered throughout the story chapters and are usually found slightly off the main path in rooms or small side areas. You will almost certainly find one naturally while exploring. See Silver Assiduous Reader for more information about collectible tracking and chapter cleanup.
Trophy: Music Single
Collect a mixtape.
Type: Bronze
Category: Collectible
Unlock Details
Pick up your first mixtape collectible. These are scattered throughout the chapters and are usually placed in rooms or locations slightly off the main path. You will likely earn this early in the game while exploring. See Silver Assiduous Reader for more information.
Trophy: Playlist
Collect all mixtapes along your journey.
Type: Silver
Category: Collectible
Unlock Details
Collect every mixtape throughout the game. Mixtapes are found in many chapters and usually require a bit of exploration to locate. Make sure to check side rooms and quiet corners while progressing through the story to avoid missing them. See Silver Assiduous Reader for more information.
Trophy: A Safe Path
Completely empty 20 sandbags.
Type: Bronze
Category: Grind
Unlock Details
This one is all about steady progress rather than effort. Sandbags first appear in The Trainwreck, and you unlock this trophy after fully emptying 20 of them by holding R2 until the bag is completely drained. Any sandbag that is only partially used does not count, so the key is to finish each one you touch, even if you do not really need all the sand. They are heavy and will strain Alex’s lungs, but there is no penalty beyond needing to manage her breathing afterward. If you make a habit of fully emptying every sandbag you come across, this will usually unlock naturally somewhere around the later chapters. There is no rush here and no danger in taking your time. Treat sandbags as long-term progress markers rather than tools you are trying to conserve. If you reach the end still short, reloading a checkpoint and emptying the same bag repeatedly will finish it quickly, but most players will never need to go out of their way.
Trophy: Flash in the Dark
Use 15 flares.
Type: Bronze
Category: Grind
Unlock Details
This one starts quietly once flares are introduced in the Pump Station, right around the time your flashlight gives up on you. You unlock the trophy after lighting and throwing 15 flares in total, whether you are using them to light up dark areas or to briefly distract the creature. Flares are selected from the consumables menu and thrown after lighting them, and most of your progress will likely happen naturally across Chapters 8 and 10. You will usually find more flares than you can carry, especially in the Pump Station, so do not be shy about using them when the area is safe. Just remember that holding a lit flare too long creates smoke and a bit of noise, which Alex is not a fan of. This is not a trophy you need to stress about. Use flares when they feel useful, waste a few when your inventory is full, and it will unlock on its own. If you are somehow short near the end, reloading a checkpoint and using a flare repeatedly will finish it off, but most players will never need to think about it that hard.
Trophy: Inhale, Exhale
Use 30 inhalers.
Type: Bronze
Category: Grind
Unlock Details
This one builds up quietly over the course of the game. You unlock it after using a total of 30 inhalers, which are the small blue consumables you find while exploring. Inhalers only need to be used when the lungs icon turns red, so there is no reason to waste them early when it is still yellow. Open the consumables menu and use one to steady Alex’s breathing, then keep moving. Even on Hard, this usually unlocks naturally by the later chapters, so there is no real pressure to force it. Just be aware that using an inhaler makes noise, so it is best done when the creature is not nearby. If you somehow reach the end still short, this can be finished by reloading a checkpoint and repeatedly using an inhaler, but most players will get this just by playing normally. Think of it less as a challenge and more as a quiet tracker that eventually clicks over on its own.
Trophy: Over There
Break 25 bottles.
Type: Bronze
Category: Grind
Unlock Details
This one quietly tracks itself in the background. Bottles first appear near the end of The Forest, and the trophy unlocks after breaking 25 of them by throwing them. Bottles behave like bricks, just a little more fragile, and they do not show up as often. Because of that, it helps to use a bottle whenever you see one instead of defaulting to a brick. You will already be throwing a few during the Forest section for another trophy, so that is a good place to start building progress. There is no trick or pressure here. Keep an eye out for bottles, use them when they are available, and this will unlock naturally before the end of the game without any grinding.
Trophy: A Dangerous Road
Complete the game on Medium difficulty or higher.
Type: Silver
Category: Ending
Unlock Details
To earn this trophy, complete the entire game on Medium difficulty or higher. The difficulty must be set before starting and cannot be lowered at any point or the trophy will not unlock. Medium is very manageable if you play patiently and respect sound. Take your time, move carefully, and you should finish the game without much trouble while securing this trophy naturally along the way.
Trophy: A Peaceful Path
Complete the game on Easy difficulty or higher.
Type: Silver
Category: Ending
Unlock Details
Finish the game on Easy difficulty or higher. This trophy will unlock naturally as long as you complete the story on any difficulty level. Difficulty trophies are stackable, so if you start your playthrough on Hard you will unlock this trophy automatically along with the Medium and Hard difficulty trophies when the game is completed.
Trophy: An Arduous Journey
Complete the game on Hard difficulty.
Type: Gold
Category: Ending
Unlock Details
To earn this trophy, you must complete the entire game on Hard difficulty from start to finish. The difficulty has to be set at the beginning and cannot be lowered at any point or the trophy will not unlock. Hard removes most safety nets, but the core gameplay does not change if you already move carefully and respect sound. Resources are tighter, so play calmly and avoid unnecessary risks, but nothing here requires speed or perfection. It is generally best to start on Hard right away so you never have to adjust your habits later. A small but important note is to occasionally check your save files to make sure the difficulty has not changed, as some players have reported issues with this. As long as your saves remain on Hard and you finish the story, the trophy will unlock naturally at the end.
Trophy: A Fast Swim
Exit the fire station pool area in under 7 minutes after activating the sprinklers.
Type: Silver
Category: Misc
Unlock Details
This one comes late in the Fire Station and feels stressful, mostly because it has a reputation for being a little flaky. After activating the sprinklers by turning the final valve in the pool room, you need to make it back out of the pool area and reach the safe room within 7 minutes. Once the sprinklers are active, keep moving and avoid backtracking over ramps and boards, as they can break and cost you time. Head left from the final valve, go down the ladder, and grab the plank nearby. Use it to cross the first gap on the left, pick it back up, then place it into the next slot on the right to cross again. After that, continue down the ramp and place the plank into the final slot ahead. You can leave it there, as another plank is waiting near the boat for the next crossing. From this point, pass back through the pool room, move beyond the first valve, and exit through the door leading back toward the safe room. You do not need to rush wildly here, but steady movement matters. If everything behaves correctly, the trophy unlocks as soon as you leave the pool area and the door closes behind you.
Video Guide: https://www.youtube.com/embed/agekpR2FHfo
Trophy: A Jump from the Window
Collect the plank and leave the house garden in under 3 minutes and 30 seconds.
Type: Bronze
Category: Misc
Unlock Details
To earn this trophy, you must collect a plank and escape the house garden area in The Forest within 3 minutes and 30 seconds. The timer starts after the cutscene at the end of the chapter, when you exit the house and regain control outside with the monster present. From the starting point, move to the right side of the area and follow the outer path around the garden. Duck under the low gap ahead and continue until you reach the gated door that leads into the small building where a plank is stored. Pick up the plank, then take the longer route back through the northwest side of the garden, avoiding puddles as you go. Place the plank into the slot near the exit, climb over the two ledges, drop down, and head up the hill. Once you clear this final stretch within the time limit, the trophy will unlock.
Video Guide: https://www.youtube.com/embed/hfSwZ0TuASQ
Trophy: A Lightning between the Valves
Deactivate the pumps and reach the sewer in under 7 minutes.
Type: Bronze
Category: Misc
Unlock Details
To earn this trophy, you must deactivate both pumps and reach the sewer ladder in the Pump Station within 7 minutes. The timer starts when you turn the first valve near the small generator area where the ladder to the sewers is visible but still inaccessible. From the generator area, follow the tunnel marked B and move carefully through the shallow water, using a throwable if needed to distract the creature. Drop down into the partially drained pool ahead, then climb back up using the ladder on the far side. Head upstairs, squeeze through the narrow gap, and collect the valve wheel from the table before carrying it back downstairs. Place the wheel into the slot near the small green light on the wall and turn it to drain the water. After turning the first valve, climb over the pipes to the left and squeeze through into the flooded section. Continue forward, using the periodic ambient noise to move a bit faster, then head up the stairs to reach the second valve, which is already installed. Turn it, then backtrack up the stairs and return to the generator area. With the water drained, climb down the ladder to the sewer within the time limit to unlock the trophy.
Video Guide: https://www.youtube.com/embed/-7qqZ2KGk_Q
Trophy: A Quick Breath
Reach the boat in the fire station in under 2 minutes and 15 seconds.
Type: Silver
Category: Misc
Unlock Details
This is the final push of the game, and it is more about staying calm than being fast. The timer starts when you enter the last playable area after getting the gas mask, and you have 2 minutes and 15 seconds to reach the boat. From the start of the section, climb over the barrier and grab the bottle on the crate to your left. Throw it back the way you came to pull the creature away, then pick up another bottle from the wooden pallets ahead and keep it as insurance. Take the next left and collect the plank leaning nearby, then carry it all the way around the room and down the wooden ramp. Place the plank into the slot, cross over, and climb down into the boat. You do not need to sprint or panic here. Move with purpose, make one clean distraction, and keep going forward. Step into the boat and the trophy unlocks immediately, closing out the game on a strong note.
Video Guide: https://www.youtube.com/embed/pznBeT-1adk
Trophy: A Run through the Bushes
Complete the Mark forest area in under 1 minute and 45 seconds.
Type: Bronze
Category: Misc
Unlock Details
To earn this trophy, you must clear the wooded area in The Forest within 1 minute and 45 seconds, starting immediately after the cutscene where Mark runs into view. The timer begins as soon as the cutscene ends, and the goal is to reach the exit of this section at the northwest edge of the area. From the starting point, move right through the trees, continue down the slope, then take the right-hand path again toward the drop-off. Avoid stepping into puddles and move carefully through tall grass, as unnecessary noise will slow you down. Once you drop down the final ledge and reach the exit, the trophy will unlock as long as you stayed within the time limit.
Video Guide: https://www.youtube.com/embed/oW-XULdrFw0
Trophy: Art Critic
Unlock all Concept Art in the Extra Menu.
Type: Silver
Category: Misc
Unlock Details
This one is a long-term cleanup trophy rather than something you rush. All Concept Art is unlocked from the Extras menu, and you will need to purchase every piece available using credits earned from collecting Toys throughout the game. The important part is patience. You will not have enough credits until you have found every Toy, so it is best to leave this until the end and buy everything in one go. If the trophy does not unlock immediately after purchasing the final piece, a quick reload usually fixes it. Also keep in mind that any concept art unlocked through external account linking does not count here. Once all in-game art is purchased properly, the trophy will unlock and you can admire your full gallery in peace.
Trophy: Art Lover
Unlock your first Concept Art in the Extra Menu.
Type: Bronze
Category: Misc
Unlock Details
This one is straightforward and happens outside the main story. From the Extras menu, spend points to unlock your first piece of Concept Art and the trophy should unlock immediately. If it does not pop right away, do not panic. Reloading the game usually fixes it and the trophy unlocks as soon as the menu refreshes. Think of it as the game needing a gentle reminder that yes, you did earn that art.
Trophy: Changing
Have the monster destroy three screens in the harbor in the same attempt.
Type: Bronze
Category: Misc
Unlock Details
This one turns panic into a tool. Near the end of The Harbor, after climbing the ladder at the docks and squeezing through the gap, you will trigger the screen feedback tutorial. From this point on, you need the creature to destroy three different TV screens in the same run for the trophy to unlock. Right where the tutorial pops up, there is a TV and bottles placed conveniently for you. Pick up a bottle and throw it directly at the screen so the creature smashes it, then grab a second bottle before going down the ladder. As you move through the lower floor toward the exit, you will pass several more TVs. Aim your throws cleanly at the screens from a bit of distance so the creature commits to breaking them instead of just investigating. Make sure each screen is fully destroyed and that you stay alive the entire time, as dying resets progress. Take it slow and be deliberate. You do not need to rush, and you do not need to trigger every screen at once. Three clean smashes in one attempt is all it takes, and once the third TV goes down, the trophy unlocks.
Video Guide: https://www.youtube.com/embed/F1LnFFtWbG4
Trophy: Combinations with Repetition
Open your first briefcase.
Type: Bronze
Category: Misc
Unlock Details
Open your first briefcase during the story. Briefcases are collectible containers that require a combination to unlock, which is usually found somewhere nearby in the environment. Once you discover the correct code and open the briefcase, the trophy will unlock. See Silver Assiduous Reader for more information about collectibles and chapter cleanup.
Trophy: Disappear among the Caravans
Leave the campsite parking lot in under 7 minutes.
Type: Bronze
Category: Misc
Unlock Details
To earn this trophy, you must leave the campsite parking lot and reach the mines within 7 minutes. The timer starts right after the cutscene where you climb over a caravan and regain control with the monster roaming the area. From the starting point, move forward and deal with the tripwire directly ahead, then disable the sound and bear traps on both sides of the next wire. Enter the shed through the open window on the right, unlock the door using the key on the desk, and collect the ladder inside. Once the exit is clear, head straight along the path until you reach a climbable barrier. Place the ladder, climb over, and disable the sound trap on the other side. Continue forward and attach the ladder to the ledge above the puddle near the Adventure Camp sign, then drop down and squeeze through the gap ahead. As soon as you pass through this final opening and reach the mines entrance within the time limit, the trophy will unlock.
Video Guide: https://www.youtube.com/embed/F4QOtXvn0G8
Trophy: Fast as a Train
Cross the train bridge in the trainwreck area in under 6 minutes and 30 seconds.
Type: Bronze
Category: Misc
Unlock Details
To earn this trophy, you must cross the train section in The Trainwreck within 6 minutes and 30 seconds. The timer starts once you leave the second train compartment and approach the exit, after dropping down into the main train area. From the starting compartment, move forward and use a sandbag to cross the noisy ground toward the train directly opposite. Turn left at the end and climb across into the next compartment, then continue until you pop back outside. From here, use sandbags and throwables to safely reach the train straight ahead, which contains the locked exit door. Since it is locked, climb over the barrier to the left and drop through the window of the adjacent compartment to reach the area beneath the bridge. Loop around under the bridge to the right, climb up through the window on the far side, then continue climbing over luggage and debris until you reach the top of the train where the key is located. After picking it up, drop back down and return to the locked door. Unlock it and squeeze through the gap to cross the train and end the section within the time limit, which unlocks the trophy.
Video Guide: https://www.youtube.com/embed/7IaSZpBixms
Trophy: Hitting
Complete the Chase chapter without dying.
Type: Bronze
Category: Misc
Unlock Details
Complete the chapter The Chase without dying at any point during the sequence. This section is more fast paced than the rest of the game and requires steady movement while avoiding mistakes. Move carefully and stay focused during the escape. If you die at any point, reload and try the chapter again. See Bronze The Chase for more information about this chapter.
Video Guide: https://www.youtube.com/embed/NZNTKI51liM
Trophy: Hold your Breath
Successfully resist an asthma attack.
Type: Bronze
Category: Misc
Unlock Details
This one teaches you how to keep your cool when things get loud and stressful. Alex can suffer an asthma attack when her lungs meter stays high for too long, usually after running, climbing, carrying heavy objects, moving through dusty areas, or being near the creature. When the lungs icon turns red and keeps pulsing, a QTE will trigger. Watch the indicator on the right side of the screen and press R1 as close to the center as possible to steady her breathing. Hitting green is ideal, but yellow still counts for the trophy as long as you successfully stop the attack. One early, guaranteed opportunity happens in the Ranch chapter after talking to Martin in the safe room, making this an easy place to earn it. If you miss the timing, do not stress. You can reload and try again, or just keep playing normally and another chance will come up. Stay calm, focus on the timing, and this trophy will fall into place naturally.
Trophy: In and Out in a Second
Turn the power back on and leave the harbor warehouse in under 3 minutes and 15 seconds.
Type: Bronze
Category: Misc
Unlock Details
This one hits early in The Harbor and feels tighter than it really is. As soon as you enter the warehouse to restore power, the 3 minute 15 second timer starts, and your goal is to flip the switch on the upper floor and exit the building through the ground-level door before time runs out. From the window entry, climb down and head up to the top floor using either the stairs on the left or the ladder in the northwest corner. The ladder route is cleaner and avoids breaking glass. The power switch is inside the office on the upper level, and the Best Musicals mixtape is in the right-hand drawer of the desk next to it, so grab that while you are here. Pull the switch, then head back down to the ground floor, circle around to the side with the hanging chains, move the barrels blocking the exit door, and step outside. As long as you keep moving and do not hesitate, you have more than enough time, and the trophy will unlock the moment you exit the warehouse.
Video Guide: https://www.youtube.com/embed/PJhZ_HWop5Q
Trophy: Like Wind on the Water
Leave the harbor shipyard in under 2 minutes and 15 seconds.
Type: Silver
Category: Misc
Unlock Details
Right at the end of The Harbor, this one tests your nerves more than your execution. The timer starts as soon as you climb the ladder into the warehouse and the screen feedback tutorial appears, giving you just 2 minutes and 15 seconds to reach the shipyard exit. Once you regain control, throw a bottle at one of the nearby TV screens to draw the creature’s attention, then grab another bottle from the desk and climb down the ladder. Head right past the yellow forklift and move straight ahead, taking it slow through the hanging chains. Duck under the low cover, go upstairs, slip under the next obstruction on the right, then climb down the ledge at the end. You do not need to sprint or trigger every screen, and staying calm is more important than speed here. Clear this final stretch and the trophy will unlock as soon as you leave the shipyard.
Video Guide: https://www.youtube.com/embed/fq3KRGuf_dI
Trophy: Passionate
Unlock your first 3D Model in the Extra Menu.
Type: Bronze
Category: Misc
Unlock Details
This one is a quick win from the Extras menu. Use your earned credits to unlock your first 3D Model and the trophy should pop as soon as the purchase goes through. If it does not unlock right away, a simple reload usually does the trick. Nothing is wrong with your progress, the game just needs a moment to catch up. Grab one model, reset if needed, and you are done.
Trophy: Patron
Unlock all 3D Models in the Extra Menu.
Type: Silver
Category: Misc
Unlock Details
This is another endgame cleanup trophy and pairs naturally with unlocking all the Concept Art. From the Extras menu, purchase every 3D Model available using credits earned from collecting Toys during the story. You will not have enough credits until all Toys are collected, so this is best handled after everything else is done and you can buy all models in one session. If the trophy does not unlock immediately after purchasing the final model, reloading the game usually resolves it. Take your time with this one, it is a patience check more than a challenge, and it will pop once the menu catches up.
Trophy: Too Much Noise
Die for the first time by making too much noise.
Type: Bronze
Category: Misc
Unlock Details
This one is almost impossible to miss, and that is kind of the point. You earn it the first time the creature fully detects you because of noise and kills you, whether that noise comes from sprinting, clattering into objects, or stomping across loud surfaces like water, glass, or leaves. You do not need to be chased beforehand for this to count. If you consistently push the sound meter higher than the background noise, you will hear warning growls and clicking before things end badly. If it somehow does not happen naturally, just sprint around without worrying about sound for a few seconds and let the game make its point. Consider it a learning experience, and a free trophy for doing exactly what the game tells you not to do.
Trophy: Prologue
Find Martin.
Type: Bronze
Category: Story
Unlock Details
The prologue is a simple introduction to the game’s mechanics and has no enemies, so you can focus on learning the controls. Take this time to get comfortable with crouching and cautious walking, which are the main ways you will move quietly throughout the game. After spotting a deer, Martin runs off and Alex goes searching for him. Follow the path forward and make your way through the abandoned house. Once you exit the house, the prologue will end and the next chapter will begin.
Video Guide: https://www.youtube.com/embed/tvKRFI2AfjQ
Trophy: The Campsite
Reach the road beyond the campsite.
Type: Bronze
Category: Story
Unlock Details
To earn this trophy, you must complete the Campsite chapter and reach the road beyond the campsite. The chapter begins among tents and traps, where the first toy is found behind a television shortly after navigating bear traps and climbing a fence. Nearby documents appear along the early path on porches, barrels, picnic tables, and tables as you move through the camp and learn how to avoid or disable traps. As you progress deeper, you collect items while following signposts, climbing short ledges, and passing information boards. Several documents are placed on the ground, on tables, and attached to fences, including areas reached after acquiring the multi-tool and navigating sound traps. Inside a dusty building, two documents are found near a body just before another trap, tucked into a small side space. Later, after climbing the radio tower and unlocking a gate, additional toys are found along raised steps and off side paths near bodies where birds scatter. After a cutscene, another document sits on a crate along a timed stretch that leads toward the mines. Inside the mines, a mixtape rests on top of a sandbag at a fork, with a document lying just beside it on the floor. The final document appears after exiting the mines, lying on the ground along the path near an orange kayak. Continue forward to leave the campsite and reach the road, which completes the chapter and unlocks the trophy automatically.
Video Guide: https://www.youtube.com/embed/2DpVerFBAp0
Trophy: The Chase
Survive until you reach the hospital.
Type: Bronze
Category: Story
Unlock Details
Chapter 7 takes place during Day 1 while Alex rides in the back of a van as Laura drives the family toward the hospital. Unlike most of the game, this section shifts into a short defensive sequence where you must keep the creatures from climbing onto the vehicle. Use the shotgun to shoot the creatures whenever they grab onto the van. Watch both the sides and the roof carefully, as their hands will latch onto the vehicle while it’s moving. Shooting their hands will force them to release their grip and fall away. To also earn Bronze Hitting, you must finish this chapter without dying. Keep an eye on your ammo and reload whenever there is a brief pause in the attacks so you are always ready for the next wave. Try not to waste shots on creatures that are far away or not actively holding onto the van. There are no collectibles during this chapter, so your only focus here is surviving the ride and reaching the hospital safely.
Video Guide: https://www.youtube.com/embed/3un_fRMDo_E
Trophy: The Fire Station
Get on the boat and escape.
Type: Silver
Category: Story
Unlock Details
To earn this trophy, you must complete the final chapter and reach the boat at the end of the fire station. The chapter begins outside, where you approach the red fire station doors and vault a fence to the left to enter. Inside the early rooms, documents are found on desks, crates, and tables near fuse boxes, including one in the equipment storage room beside a fuse and another on a crate near a door marked with a green light. As you move deeper, fuse management becomes central. After passing a fuse box that requires two fuses, a table directly ahead holds a document and a fuse. Using a plank to cross gaps opens access to additional rooms, where another document is found alongside a mixtape in the safe room on the main desk and inside a drawer. Leaving the safe room through the right-hand exit leads to a document near a dartboard, while toys are hidden at the end of corridors, behind shelves, and inside vents reached after dropping down. Progressing into the pool area, documents appear beside valves and fuse boxes, with one located near the water-level controls and another in a side room next to the switch for the pool lights. Additional toys are placed on barrels after climbing ladders and inside small rooms accessed during valve routing. After completing the pool section and returning to the safe room, the previously locked locker room contains the final documents and a mixtape, completing the collectible sets. Near the end of the chapter, after receiving the gas mask, a final toy is found in a small room with a fuse box during the last interior section. From there, follow the path forward and make your way through the final exterior stretch to reach the boat. Boarding it ends the game and unlocks the trophy automatically.
Video Guide: https://www.youtube.com/embed/Tcack5FoCtY
Trophy: The Forest
Go through the forest.
Type: Bronze
Category: Story
Unlock Details
To earn this trophy, you must complete the Forest chapter and make it through the area. The chapter begins on a wooded path where the first documents are found on noticeboards directly ahead and further along the trail, with additional items placed beside the path and near the early clearings. After dropping down to the train tracks, exploration moves toward a house in the northwest. Documents and a mixtape are found inside the house on tables and in drawers, with a toy located outside near the surrounding ground. From there, progression continues through a tunnel and deeper into the forest, where more items appear along the main route, including near a fallen soldier and on ledges reached during the first creature encounter. Later, you enter another house that leads to a safe room. Several documents are placed near the entrance, upstairs on walls and floors, and inside the first room to the left. Once you leave the house and finish the final stretch of the forest, the chapter ends and the trophy unlocks automatically as you move on.
Video Guide: https://www.youtube.com/embed/htQJlnDBvYI
Trophy: The Harbor
Reach the dock.
Type: Silver
Category: Story
Unlock Details
To earn this trophy, you must progress through the Harbor chapter and reach the dock at the end. The chapter starts on a split path that leads to a statue area, where a document is found on a bench facing the statue, followed by another on a picnic table further downhill. Nearby, a briefcase sits on a bench behind the statue area, containing a document and a mixtape. Story progression takes you through a garage and up an alley into a tech store, where two documents are inside. The nearby warehouse contains a mixtape in a desk drawer near the power switch. After returning to the tech store and exiting through a window near the gas station, a toy is found on a desk. A second briefcase is reached by climbing onto a truck roof outside, following the rooftop path, and opening it at a dead end to collect a document and a mixtape. Continuing forward, another toy is found up steps beyond a locked door, followed by a document near a body beside red barrels. After moving the barrels and climbing stairs, another document appears opposite a green roof hatch. At street level, a toy sits near an ambulance before entering a shelter, where three documents are found on a chair, a wall, and a desk inside the side room. After leaving the shelter and encountering the creature again, a document and plank are found inside a small building accessed via a crate near a green door. Using planks to cross gaps leads to a hut containing a toy, followed by another hut holding a document and a required story item. After using a crank to raise a boat, another document lies straight ahead on the ground, and one more is visible on the floor inside a warehouse reached by climbing a ladder. In the final section with the warehouse and dock machinery, a toy is found on an upper platform reached by carrying a plank across a gap near a yellow forklift. A document appears just past dangling chains on the lower floor, followed by another toy reached by crouching through a flashing-light area and climbing stairs. The final document is on a desk after passing through a window and descending stairs near the end of the chapter. Continue forward to reach the dock, which completes the chapter and unlocks the trophy automatically.
Video Guide: https://www.youtube.com/embed/Qix3kPEMCbw
Trophy: The Hospital
Find your way out of the Hospital.
Type: Bronze
Category: Story
Unlock Details
To earn this trophy, you must leave the hospital chapter after progressing through all required areas. The chapter starts in Alex’s room, where several documents are immediately available on the desk in front of you, on the noticeboard by the door, and on the bed. From there, you move into Martin’s room to the left, where more documents can be found starting near the bed and continuing around the room. After leaving Martin’s room, continue down the corridor toward Kenneth’s room. One document is lying on the floor outside his door, with several more pinned to noticeboards as you move through the corridors, including one just after squeezing through a narrow gap and another near the storage room. When you reach the chapel, lighting all the candles allows you to continue forward, where another document is found pinned to a noticeboard shortly after exiting. You will later return upstairs and gain access to Kenneth’s room, which contains several documents arranged around the room. After stealth sections and a vent drop, you arrive in Laura’s room, where documents are spread across the desk, the rest of the room, and the bathroom. Leaving this room, another document sits on a bench just outside, followed by items in Mark’s room and further documents downstairs in a destroyed room you pass during a creature encounter. Near the end of the chapter, additional collectibles appear after another vent section and inside a desk drawer along a corridor marked by the entrance sign. The final document is found at the reception desk before hopping the barrier, and the last toy is located in the underground parking lot near a large red car. Once you move through the hospital and exit the chapter normally, the trophy unlocks automatically.
Video Guide: https://www.youtube.com/embed/mKKA9CmyITQ
Trophy: The Lake House
Witness the Arrival.
Type: Bronze
Category: Story
Unlock Details
To earn this trophy, you need to complete the Lake House chapter and reach the arrival scene at the end. The chapter begins outside by the barbecue, where the Birthday Card is found on the table to the right of Kenneth after walking over with Laura. Nearby, past the table tennis area, a shed contains several items, including a briefcase with the Live Bootleg mixtape and additional documents. After following Martin inside to look for the bottle opener, a toy sits on the right near the TV, and the Vinyl Records document is under the turntable to the left. In the kitchen, the Cake Recipe is on the corner of the table, and several documents are displayed on the wall just left of the kitchen. Once you lift the record to find the bottle opener, head upstairs, where another document is on a cabinet as you pass Martin. Upstairs, the bedroom on the right contains multiple documents and a toy spread around the room. In the opposite bedroom, Martin’s room, another document is found on his desk. The final collectibles are all located in the attic, including a note behind where you climb up, a photo frame on the right, and a toy on the table near Martin. After finishing the attic section and continuing forward, the arrival scene plays and the trophy unlocks automatically.
Video Guide: https://www.youtube.com/embed/RVtJ9iV9X_k
Trophy: The Pump Station
Find a way out of the Pump Station.
Type: Bronze
Category: Story
Unlock Details
To earn this trophy, you must progress through the Pump Station chapter and find a way out of the facility. The chapter begins in a small room where a document is immediately available on a table behind you. Shortly after opening the first door and being introduced to flares, additional notes can be found beneath the desk with the flares and attached to a nearby locker. As you move through vents and into the next rooms, documents appear near valves, on shelves, and along the main path. During the first close encounter with the creature, a note is located just ahead on the left after crawling through a fenced gap, with a toy sitting on a table to the right. After leaving this area, you climb through a window into a larger flooded room where another document is found on a shelf, and a mixtape is located after crossing with a plank and checking a desk drawer. Continuing forward, a document rests on a crate outside a vent exit, followed by several collectibles inside the safe room area, found before squeezing through a gap, immediately after, and beyond a blockage following a short cutscene. Inside the vents, a toy can be collected at a dead end reached by taking two left turns. After dropping down from the vents, two documents are visible on boxes ahead, with another found near a ladder in the next creature-filled section. Near the end of the chapter, the final toy is located in a small flooded side area reached after turning a valve and navigating over pipes. Once you finish working through the pump rooms and make your way out via the ladder, the chapter concludes and the trophy unlocks automatically.
Video Guide: https://www.youtube.com/embed/duqmchymmzs
Trophy: The Ranch
Leave the Ranch.
Type: Bronze
Category: Story
Unlock Details
This trophy wraps up naturally as you finish the first real chapter, but The Ranch is also where you can quietly knock out a big chunk of early collectibles. The chapter takes you through the main ranch yard, into the central house, upstairs rooms, vents, and finally down into the basement safe room before you leave the area. Start outside by checking the main ranch building porch, where a document sits on a bench beneath the warning sign. Nearby picnic tables hold another note, and your first toy is found near the rubble by the red tractor. Moving around the left side of the ranch, climb through the open window and head into the kitchen to find another toy by a body. In the large living room beyond, a document rests on a sofa near the stairs, with a mixtape in the drawer behind it, and another note is found by the desk beneath the American flag. Upstairs, more documents appear along the hallway and inside guest rooms, including one in Guest Room 4 after unlocking it with a key. Once you obtain the screwdriver, enter the vent system and follow the left fork to a dead end to collect the final toy. After exiting the vents, additional documents and a mixtape are found on desks and inside drawers as you continue upstairs. Be careful in the bedrooms not to drop down early, but even if you do, backtracking is possible. Near the end of the chapter, the remaining seven drawings are all located in the basement safe room, and examining each one unlocks Projecting, confirming you collected everything. There is no danger in missing anything permanently here. Even after triggering cutscenes in the safe room, you can still finish collecting before leaving. Once you exit the Ranch and move the story forward, this trophy unlocks automatically. Take your time, learn the game’s rhythm, and enjoy the calm before things start getting louder.
Video Guide: https://www.youtube.com/embed/w8lQYDpnWw8
Trophy: The Trainwreck
Cross the river through the trainwreck.
Type: Bronze
Category: Story
Unlock Details
To earn this trophy, you must complete the Trainwreck chapter and cross the river through the collapsed trainyard. The chapter starts in a cave system where you move through narrow tunnels and crates before emerging into a flooded outdoor area with sandbags, birds, and small shacks scattered along the path. Early on, you progress through shallow water and puddles using sandbags to create safe footing, moving between shacks, tents, and flickering lights. Several side paths loop around the main route, but all eventually funnel you forward toward a plank near a tent that lets you cross into the next section. After placing the plank and moving through another shack, you continue across broken terrain, fallen trees, and elevated wooden surfaces until you reach the drop into the train compartment. Once inside the trainwreck, progression moves through multiple connected train cars. You pass through compartments containing seating areas, guitar cases, bars, and narrow beams that require careful movement between cars. Some sections place you outside on exposed beams between train halves before climbing back inside. As you advance, the route alternates between interior train spaces and short exterior crossings until you exit the wreckage. In the final area, you move through shallow water while avoiding monsters scanning the environment. The river masks most movement as you follow the story path to a ladder on the far side. Climb out and continue forward to cross the river, which ends the chapter and unlocks the trophy automatically.
Video Guide: https://www.youtube.com/embed/8ruTzRdFreQ
Start your journey on Hard difficulty so the stackable trophies unlock in a single playthrough. The game plays very similarly across difficulties, so beginning on Hard saves you from needing another full run later. Early chapters like the Prologue, The Ranch, and The Hospital introduce the core mechanics and the most important rule of the game: silence is survival.
While progressing through these opening areas, begin collecting everything you see. There are a lot of collectibles scattered throughout the game, including documents, mixtapes, toys, and briefcases. The levels are fairly linear, so most of them sit slightly off the main path rather than being hidden in massive detours.
A good early habit is to move slowly and pay attention to your surroundings. Noise attracts the creatures quickly, and rushing tends to end badly. Treat each area like a quiet exploration puzzle and grab collectibles when you see them. If a section gives you trouble, remember you can always Ask Gami for help figuring out the safest path forward.
As you reach areas like The Forest, The Lake House, and The Campsite, the game begins to test your awareness and patience a bit more. Environments get larger, stealth sections become more tense, and collectibles are spread throughout each chapter. Continue progressing through the story while picking up items along the way.
Several chapters also contain small miscellaneous trophies tied to specific actions in the environment. These can include interacting with certain objects or completing short sections in a particular way. If you miss one, don’t stress too much. The game allows you to reload autosaves or replay story acts later from the main menu.
A useful approach here is to pause before leaving an area and take one last look around. Because the game funnels you forward naturally, a side room or alternate path often contains something important. A few extra seconds of exploration can save you a cleanup trip later.
By the time you reach the later chapters like The Harbor and The Fire Station, you should be closing in on the end of the story and most of the major trophies will unlock naturally. If you have been collecting items along the way and playing on Hard difficulty, you are already well on your way to the platinum.
Some chapters also contain time-based challenge trophies where you must complete a specific section quickly. These can feel a bit strange in a slow stealth game, so it is perfectly fine to ignore them during your main playthrough and come back later once you understand the layout of the area.
The biggest tip here is to stay calm during tense sections. The game punishes panic more than anything else. Slow movements, careful planning, and patience will carry you through the final stretch. If a challenge section keeps ruining your run, Ask Gami and get a quick strategy before trying again.
After finishing the story, the remaining trophies will mostly involve time challenges, a few miscellaneous objectives, and any collectibles you may have missed. Thanks to chapter replay and autosaves, you can jump back into specific sections without replaying the entire game.
Timed trophies become much easier once you know the layout of the area. On your cleanup attempts, focus only on the objective and move directly through the path you already learned during the story. If something goes wrong, simply reload the checkpoint and try again.
The final step toward the platinum is spending the credits you earned from collecting toys. Head to the Extras menu and purchase concept art and character models until everything is unlocked. Once that’s done, the platinum should pop and your quiet survival journey will be complete.
Video Library
3 videos
A Quiet Place: The Road Ahead - Launch Trailer | PS5 Games
Tour Pages
11 guides
To solve the Hospital breaker puzzle in A Quiet Place: The Road Ahead, you need to reroute power to the elevator by disabling unnecessary sections and activating the Elevator switch inside the maintenance room breaker panel.
The safest strategy is turning off side-area power first, then activating the elevator while moving slowly to avoid attracting the nearby Death Angel. The hospital is one of the loudest and most dangerous sections in the game, so managing noise is just as important as solving the puzzle itself.
There are four locked briefcases and one keypad door in A Quiet Place: The Road Ahead. The briefcase combinations are 481, 369, 629, and 347, while the Harbor apartment keypad code is 615.
Unlocking every briefcase rewards valuable supplies, lore collectibles, and progresses the Code Breaker trophy/achievement.
To restore power to the train station in A Quiet Place: The Road Ahead, you need to reach the power control building beyond the derailed trains and solve the relay rerouting puzzle inside the electrical panel.
Align the relays correctly so the power lines connect and activate the correct voltage path, then pull the main breaker switch to restore station power. Stay quiet while adjusting the controls because nearby Death Angels can hear the switches and investigate your location.
There are 37 Documents hidden throughout the 9 chapters of A Quiet Place: The Road Ahead. Most are found on desks, shelves, bulletin boards, vehicles, and hidden side paths during exploration sections.
Because the game does not feature an easy collectible cleanup system, it is important to thoroughly search every chapter before progressing. Several documents are hidden near safes, optional rooms, and stealth detours players often miss.
There are 35 Toy Collectibles hidden throughout A Quiet Place: The Road Ahead. These collectible space shuttles are scattered across every major chapter, including The Hospital, The Forest, The Harbor, and The Fire Station.
Collecting every toy unlocks the Completionist trophy and rewards credits used to purchase concept art and character models from the Extras menu.
To survive the Forest creature chase in A Quiet Place: The Road Ahead, avoid sprinting unless absolutely necessary and focus on controlling noise. Use bottles, bricks, and environmental distractions to lure the creature away from your path while crouch-walking through safe areas.
Breaking line-of-sight is the key to survival. Hide in tall grass, behind obstacles, or inside lockers whenever the creature begins actively searching nearby.
To distract Death Angels in A Quiet Place: The Road Ahead, throw objects like bottles or bricks away from your route to lure creatures toward the noise source. Since the monsters are completely blind, they rely entirely on sound to track movement.
The safest strategy is usually avoiding direct combat altogether, but if confrontation becomes necessary, use high-frequency sound to expose the creature’s vulnerable hearing organs before attacking.
The Phonometer in A Quiet Place: The Road Ahead measures both environmental sound and the noise created by your actions. The left side displays ambient noise, while the right side shows how loud you currently are.
To stay hidden, your personal noise must remain lower than the surrounding environmental sound. Loud environments like rain, machinery, or rushing water can mask your movement and help you avoid detection from Death Angels.
In A Quiet Place: The Road Ahead, Alex’s stress and asthma are tracked using the lung icon in the corner of the screen. White means low stress, yellow means rising danger, and red means an asthma attack is close.
To survive, avoid sprinting, reduce noise, use pills carefully, and save inhalers for emergencies. If an asthma attack begins, successfully completing the breathing mini-game quietly is critical to avoiding detection from nearby Death Angels.