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Step into a dazzling 1930s cartoon where Cuphead and Mugman must battle outrageous bosses to repay a debt to the Devil. Master frantic run-and-gun combat, dodge impossible attacks, and explore the Inkwell Isles in a beautifully hand-drawn adventure packed with jazz and chaos.
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Platinum Path
EARLY GAME Welcome to the Inkwell Isles, where everything looks like a cheerful 1930s cartoon and nearly everything is trying to kill you. Start your adventure on Regular difficulty, as Simple difficulty does not count toward completing the main story or unlocking Expert mode. Learn to dash, parry pink objects, and recognize boss attack patterns rather than rushing through fights. Your first goal is to defeat all fiv...
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Cuphead — Platinum Walkthrough
Trophy: Grand Uproar
Obtain all other trophies
Type: Platinum
How to Unlock
**Earn all 28 other base-game trophies in Cuphead.** Complete the story on Regular difficulty, defeat all 19 base-game bosses on Expert, and achieve an A- rank or higher against every boss. You must also earn one S-rank on Expert difficulty. Other requirements include collecting all 40 coins, purchasing every base-game item from Porkrind's Shop, completing all six Run 'n Gun levels with a Pacifist P-rank, and earning the miscellaneous combat trophies. There are **no missable base-game trophies**, and every boss and level can be replayed.
Tip
You do not need to complete **The Delicious Last Course DLC** to earn the Platinum. Online multiplayer is also unnecessary. Follow the Platinum Roadmap to separate Regular completion, Expert boss clears, Pacifist runs, and miscellaneous cleanup.
Trophy: Butter-and-Egg Man
Buy everything in Porkrind's Shop
Type: Bronze
Category: Collectible
How to Unlock
**Purchase every base-game weapon and charm from Porkrind's Shop.** You need to collect all **40 base-game coins** to afford every available item. The required weapons are: 1. **Spread** 2. **Chaser** 3. **Lobber** 4. **Charge** 5. **Roundabout** The **Peashooter** is available from the beginning and does not require a purchase. The required charms are: 1. **Heart** 2. **Coffee** 3. **Smoke Bomb** 4. **P. Sugar** 5. **Twin Heart** 6. **Whetstone** Visit Porkrind's Shop and continue buying items until every base-game weapon and charm has been purchased. The trophy unlocks after your final required purchase.
Tip
All 40 coins are required for **High Roller**, so combine these two trophies. Prioritize **Chaser**, **Spread**, **Roundabout**, and **Smoke Bomb** during your first playthrough because they provide useful options for many bosses. The Delicious Last Course introduces additional shop items, but they are **not required** for this base-game trophy.
Trophy: Coffers Full
Get every coin in all of the levels
Type: Bronze
Category: Collectible
How to Unlock
**Collect all 30 coins hidden throughout the six Run 'n Gun levels.** Each Run 'n Gun level contains exactly five collectible coins. You must collect all five from each of the following stages: 1. **Forest Follies** — Inkwell Isle I 2. **Treetop Trouble** — Inkwell Isle I 3. **Funfair Fever** — Inkwell Isle II 4. **Funhouse Frazzle** — Inkwell Isle II 5. **Perilous Piers** — Inkwell Isle III 6. **Rugged Ridge** — Inkwell Isle III Explore each level carefully, looking for coins along alternate routes, behind obstacles, and near optional platforming sections. You can replay any stage to collect coins you missed. Check the level information on the overworld to see whether its coins have been collected. The trophy unlocks once you've obtained all 30 Run 'n Gun coins.
Tip
Collect the coins during normal runs rather than attempting **Pacifist** at the same time. Some coins are much easier to reach when you can defeat enemies. These 30 coins also contribute toward **High Roller**, which requires collecting all 40 base-game coins.
Trophy: High Roller
Get every coin in the game
Type: Silver
Category: Collectible
How to Unlock
**Collect all 40 base-game coins in Cuphead.** There are **30 coins** inside the six Run 'n Gun levels, with five coins in each stage. The remaining **10 coins** come from the tutorial, overworld secrets, and NPC rewards. Collect them from the following locations: 1. **Tutorial — 1 coin:** Complete the tutorial inside Elder Kettle's house. If you skipped it, interact with the tutorial book to return. 2. **Inkwell Isle I — 3 coins:** Speak with the apple-headed character near the wooden bridge to receive three coins. 3. **Inkwell Isle I — 1 hidden coin:** After defeating the island's bosses, explore the newly accessible path near the character blocking the way to find a hidden coin. 4. **Inkwell Isle II — 1 hidden coin:** Look behind the green wagon in the overworld. 5. **Inkwell Isle II — 1 NPC coin:** Discover the hidden shortcut behind the mountain near Aviary Action and Fiery Frolic, then speak with the nearby NPC to receive a coin. 6. **Inkwell Isle II — 1 NPC coin:** Perform four consecutive parries without touching the ground, then speak with the juggling character near Grim Matchstick's tower. 7. **Inkwell Isle III — 1 hidden coin:** Search behind the small shop-like structure near Cala Maria's boss location. 8. **Inkwell Hell — 1 hidden coin:** Explore behind the dice-themed wall near the Casino entrance. Together, these sources provide all 10 coins outside the Run 'n Gun levels. Collect every coin to unlock the trophy.
Tip
For the 30 level coins, complete all six Run 'n Gun stages: - Forest Follies - Treetop Trouble - Funfair Fever - Funhouse Frazzle - Perilous Piers - Rugged Ridge You can check each level's coin progress from the overworld before entering. Collecting all 40 coins also provides the currency required for **Butter-and-Egg Man**, which involves purchasing every base-game weapon and charm from Porkrind's Shop. DLC coins are not required for this trophy.
Video Guide: https://www.youtube.com/watch?v=cYfyfC2Mne4&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=9&pp=iAQB
Trophy: Magician Lord
Obtain all Super Arts
Type: Silver
Category: Collectible
How to Unlock
**Obtain all three Super Arts by completing the three Mausoleums.** There is one Mausoleum on each of the first three Inkwell Isles: 1. **Inkwell Isle I — Mausoleum I:** Unlocks Energy Beam. 2. **Inkwell Isle II — Mausoleum II:** Unlocks Invincibility. 3. **Inkwell Isle III — Mausoleum III:** Unlocks Giant Ghost. Each Mausoleum is a defensive challenge where pink ghosts approach a central urn. You cannot defeat the ghosts using normal weapon attacks. Instead, jump and parry them before they reach the urn. Successfully defend the urn to complete the Mausoleum and receive its Super Art. Complete all three to unlock the trophy.
Tip
Position yourself near the center of the arena so you can respond quickly to ghosts approaching from either direction. Parrying ghosts also contributes toward **Parry Performance**, which requires 100 successful parries. **Energy Beam** is especially useful for boss fights because it deals substantial damage when activated with a full Super Meter.
Video Guide: https://www.youtube.com/watch?v=qMDekBN0yAc&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=11&pp=iAQB
Trophy: Pacifist
Complete all levels without killing an enemy
Type: Silver
Category: Grind
How to Unlock
**Earn a P-rank in all six Run 'n Gun levels by completing them without killing any enemies.** The required levels are: 1. **Forest Follies** — Inkwell Isle I 2. **Treetop Trouble** — Inkwell Isle I 3. **Funfair Fever** — Inkwell Isle II 4. **Funhouse Frazzle** — Inkwell Isle II 5. **Perilous Piers** — Inkwell Isle III 6. **Rugged Ridge** — Inkwell Isle III Your objective is to reach the end of each stage without defeating enemies. Avoid firing your weapons, and use jumps, dashes, and movement to bypass obstacles. You can take damage during these runs as long as you survive and do not kill enemies. A successful Pacifist completion awards a **P-rank**. Earn this rank on all six stages to unlock the trophy.
Tip
Equip the **Twin Heart** charm for additional health and **Super Art II: Invincibility** to pass through particularly dangerous sections. Complete your coin-collecting runs separately. You do not need to collect coins and earn the P-rank in the same attempt. Check each stage's results to confirm that your P-rank has registered before moving to the next level.
Video Guide: https://www.youtube.com/watch?v=Pmu0OyItmk0&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=10&pp=iAQB
Trophy: Parry Performance
Complete 100 parries
Type: Bronze
Category: Grind
How to Unlock
**Perform 100 successful parries.** Parries are executed by jumping into a pink object and pressing **Cross** again while airborne. Many enemies and bosses produce pink projectiles that can be parried, while certain levels contain stationary or moving objects designed specifically for this mechanic. Continue performing parries throughout the campaign, Mausoleum challenges, and repeated boss encounters until your cumulative total reaches 100. The trophy should unlock naturally if you consistently parry during combat, especially while pursuing the A-rank and S-rank trophies.
Tip
If you still need parries after completing the story, replay **King Dice's Casino** encounter. The marching pink cards during his final phase provide repeated opportunities to parry. You can also equip the **P. Sugar** charm, which automatically performs your first airborne parry upon contact with a suitable pink object. Parrying is essential for **Bouncing Ball** and helps satisfy the ranking requirements for **Sheriff**, **Boss**, **Mayor**, **King**, and **Put On a Show**.
Trophy: Parry Persistance
Complete 20 parries
Type: Bronze
Category: Grind
How to Unlock
**Perform 20 successful parries.** Cuphead can parry pink objects, including certain enemy projectiles, obstacles, and interactive objects. To perform a parry, jump toward a pink object and press **Cross** again while airborne and touching it. A successful parry causes Cuphead to bounce upward and usually adds energy to your Super Meter. Repeat this action until you've successfully performed 20 parries across your playthrough. You do not need to complete all 20 during one level or boss encounter.
Tip
Practice parrying during early boss fights, particularly **The Root Pack**, where the potato launches predictable pink projectiles. The three Mausoleum challenges are also excellent opportunities because they require parrying pink ghosts. Every successful parry contributes toward **Parry Performance**, which requires 100 parries in total.
Trophy: Bravo Zulu P-26
Defeat a boss using only the mini-plane bullets
Type: Silver
Category: Combat
How to Unlock
**Defeat a flying boss using only mini-plane bullets.** Enter a boss encounter that uses Cuphead's airplane, then hold **Triangle** to transform into the smaller mini-plane. While miniature, your plane moves faster and has a smaller hitbox, but its bullets have shorter range and deal less damage. You must defeat the boss using only the mini-plane's regular bullets. Avoid firing normal-sized plane shots, bombs, EX attacks, or Super attacks during the attempt. A recommended target is **Phear Lap**, the flying horse mini-boss found on space 6 of King Dice's Casino board. Another option is **Mr. Chimes** on space 9. Keep the mini-plane active throughout the fight and continue firing until the boss is defeated.
Tip
Select **Simple difficulty** where available to reduce the challenge. **Hilda Berg** on Inkwell Isle I is another option if you prefer a standalone boss encounter. Equip **Twin Heart** for extra survivability. Because mini-plane bullets are weak, the fight may take considerably longer than usual. Consider remapping the dash/shrink command from Triangle to **R2** in the control settings. This makes it easier to remain in mini-plane form while continuously firing.
Video Guide: https://www.youtube.com/watch?v=IvdoCk4emF4&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=3&pp=iAQB0gcJCSoMAYcqIYzv
Trophy: Ceramic Strike
Defeat a boss with an Extra Special move
Type: Bronze
Category: Combat
How to Unlock
**Defeat a boss by delivering the final blow with an Extra Special move.** Extra Special moves are weapon-specific attacks that consume **one card** from your Super Meter. Build at least one Super Meter card by damaging enemies or successfully parrying pink objects. Then press **Circle** while your meter is not completely full to perform your equipped weapon's Extra Special attack. The attack must deal the final blow that defeats a boss. An easy place to attempt this is **Goopy Le Grande** on Inkwell Isle I, preferably on Simple difficulty. Fight normally until the final phase, then weaken the boss before using your Extra Special move to finish the encounter.
Tip
Try building **four Super Meter cards** before the final phase. This gives you several Extra Special attacks to use in succession. Avoid filling all five cards while an offensive Super Art is equipped, as pressing Circle with a full meter will activate the Super Art instead. Since bosses have no visible health bars, you may need several attempts to time the finishing blow correctly.
Video Guide: https://www.youtube.com/watch?v=2c_ZS3SUkOA&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=5&pp=iAQB0gcJCSoMAYcqIYzv
Trophy: Porcelain Power
Defeat a boss with a Super Art
Type: Bronze
Category: Combat
How to Unlock
**Defeat a boss by delivering the final blow with a Super Art.** First, complete the Mausoleum on **Inkwell Isle I** to unlock **Energy Beam**, your first offensive Super Art. Equip Energy Beam from the overworld equipment menu before entering a boss encounter. During the fight, build your Super Meter until all **five cards** are filled. Press **Circle** to unleash your equipped Super Art. The Super Art must deliver the finishing blow that defeats the boss. Simply damaging the boss with it does not count. A good target is **Goopy Le Grande** or **The Root Pack** on Inkwell Isle I, as both have relatively predictable final phases.
Tip
Bosses do not display traditional health bars, so you'll need to estimate when they're close to defeat. Save your full Super Meter until the final phase, damage the boss with ordinary shots, then activate Energy Beam when you believe only a small amount of health remains. Avoid using **Invincibility** for this trophy because it deals no damage.
Video Guide: https://www.youtube.com/watch?v=ALIC6DouwMY&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=6&pp=iAQB
Trophy: Rolling Sixes
Defeat King Dice without taking a hit
Type: Silver
Category: Combat
How to Unlock
**Defeat King Dice while finishing the encounter with at least three HP remaining.** Although the trophy description says to defeat King Dice without taking a hit, you can still earn it after receiving damage, provided you finish with **three or more HP**. Travel to the Casino in **Inkwell Hell** and equip the **Twin Heart** charm to increase your starting health. During the encounter, parry the rotating die to select manageable mini-bosses. Useful routes include spaces **3, 5, and 7**, which can be handled with Smoke Bomb, or **3, 6, and 8** when using an extra-health charm. Look for spaces that award additional HP if you need to recover health before the final battle. Defeat King Dice and finish with at least three HP to unlock the trophy.
Tip
Practice controlling the die by timing your jump and parry. This allows you to avoid unfamiliar mini-bosses and choose a consistent route. During King Dice's final phase, parry the pink cards to stay above the advancing deck and avoid damage. **The final HP total is what matters**, so you do not need to restart after every hit.
Video Guide: https://www.youtube.com/watch?v=eOR3Mo8JPn4&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=7&pp=iAQB
Trophy: Beat The Devil At His Own Game
Complete the game on Expert
Type: Gold
Category: Misc
How to Unlock
**Defeat all 19 base-game bosses on Expert difficulty.** Expert difficulty unlocks after completing the main story on Regular. Load your existing save and revisit every boss across the four areas. You must defeat: - **Inkwell Isle I:** The Root Pack, Goopy Le Grande, Ribby and Croaks, Hilda Berg, and Cagney Carnation. - **Inkwell Isle II:** Baroness Von Bon Bon, Beppi the Clown, Djimmi the Great, Grim Matchstick, and Wally Warbles. - **Inkwell Isle III:** Rumor Honeybottoms, Captain Brineybeard, Sally Stageplay, Werner Werman, Dr. Kahl's Robot, Cala Maria, and Phantom Express. - **Inkwell Hell:** King Dice and the Devil. Expert mode increases the difficulty through faster attacks, more demanding patterns, and tougher encounters. Defeat every required boss on Expert to unlock the trophy.
Tip
**You do not need an A-rank or S-rank on every Expert boss.** Simply winning is sufficient for this trophy. To track your progress, open the overworld menu with **Triangle**, select **List**, and check for the star indicating an Expert victory beside each boss. For **Put On a Show**, you'll separately need one S-rank on Expert. The Root Pack is a good candidate.
Trophy: Boss
Obtain an A-Rank or higher on all bosses in Inkwell Isle II
Type: Gold
Category: Misc
How to Unlock
**Earn an A-rank or higher against all five bosses on Inkwell Isle II.** The required bosses are: 1. **Baroness Von Bon Bon** — Sugarland Shimmy 2. **Beppi the Clown** — Carnival Kerfuffle 3. **Djimmi the Great** — Pyramid Peril 4. **Grim Matchstick** — Fiery Frolic 5. **Wally Warbles** — Aviary Action An **A-, A, A+, or S rank** qualifies. Play on Regular or Expert difficulty and aim for a quick clear, three successful parries, sufficient remaining health, and six Super Meter cards' worth of attacks. You can improve each boss's rank individually. Once all five have qualifying results, the trophy unlocks.
Tip
**Grim Matchstick** is one of the harder A-ranks on this island. Use Roundabout during the opening phase and Lobber during the cloud-platform phases. Avoid shooting the small fireballs in the final phase, as they split into additional projectiles. For **Beppi the Clown**, Roundabout helps eliminate balloon enemies while you concentrate on avoiding the roller coaster. Regular difficulty is recommended for easier A-rank attempts.
Trophy: Bouncing Ball
Parry five times before hitting the ground
Type: Bronze
Category: Misc
How to Unlock
**Perform five consecutive parries without touching the ground.** A parry is performed by jumping into a pink object and pressing **Cross** again while airborne. Each successful parry bounces Cuphead upward, allowing you to reach another pink object without landing. One of the easiest locations is **Funfair Fever**, a Run 'n Gun level on Inkwell Isle II. Near the beginning of the stage, you'll encounter a trampoline-like platform and balloons floating through the area. Wait for a **pink balloon** to appear, then jump toward it and repeatedly parry it five times without touching the ground. The trophy unlocks immediately after your fifth consecutive parry.
Tip
You can also attempt this trophy during the Mausoleum challenges or while parrying the pink playing cards in **King Dice's** final encounter. After successfully performing four consecutive airborne parries, speak with the **juggling NPC near Grim Matchstick's tower on Inkwell Isle II** to receive a coin required for High Roller. This makes Bouncing Ball especially useful for collectible cleanup.
Video Guide: https://www.youtube.com/watch?v=I6LoeE-5y3M&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=1&pp=iAQB
Trophy: Cutting Corners
Find a shortcut
Type: Bronze
Category: Misc
How to Unlock
**Discover and travel through a hidden shortcut on the Inkwell Isles.** Cuphead contains several secret pathways that allow you to move between locations without following the normal overworld routes. The easiest shortcut is on **Inkwell Isle I**, near **Goopy Le Grande's** boss location. From Goopy's location, walk toward the small hill and river on the right side of the area. Follow the narrow path behind the scenery instead of taking the obvious overworld route. Continue through the hidden passage until you emerge on the opposite side. The trophy unlocks after successfully discovering the shortcut.
Tip
Another reliable shortcut is on **Inkwell Isle II**, behind the large mountain near **Wally Warbles' Aviary Action** encounter. Walk behind the mountain to reach the area near **Grim Matchstick's Fiery Frolic** encounter. Discovering this shortcut also lets you speak with a nearby NPC who rewards you with a coin required for **High Roller**. Only one shortcut is needed for the trophy.
Video Guide: https://www.youtube.com/watch?v=hv2YBuF1fE8&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=2&pp=iAQB
Trophy: King
Obtain an A-Rank or higher on all bosses in Inkwell Hell
Type: Gold
Category: Misc
How to Unlock
**Earn an A-rank or higher against King Dice and the Devil in Inkwell Hell.** Both bosses must be defeated with at least an **A- rank** on Regular or Expert difficulty. For **King Dice**, practice controlling the dice rolls so you can choose manageable mini-boss encounters. A useful route is through spaces **3, 5, and 7**, followed by the safe space and final confrontation. During King Dice's final phase, parry the pink cards to avoid his marching-card attacks and build your Super Meter. For **the Devil**, use Roundabout during the opening phase to maintain damage while dodging his transformations. Switch to Spread during the later phases, where attacking from the nearby platforms is more effective. Earn qualifying ranks against both bosses to unlock King.
Tip
Use **Smoke Bomb** against King Dice to dash safely through several mini-boss attacks. For the Devil, **Twin Heart** can provide extra room for mistakes. Remember that an A- rank counts; you do not need a perfect fight. You can earn these ranks on Regular difficulty and save Expert attempts for **Beat The Devil At His Own Game**.
Trophy: Mayor
Obtain an A-Rank or higher on all bosses in Inkwell Isle III
Type: Gold
Category: Misc
How to Unlock
**Earn an A-rank or higher against all seven bosses on Inkwell Isle III.** The required bosses are: 1. **Rumor Honeybottoms** — Honeycomb Herald 2. **Captain Brineybeard** — Shootin N' Lootin 3. **Sally Stageplay** — Dramatic Fanatic 4. **Werner Werman** — Murine Corps 5. **Dr. Kahl's Robot** — Junkyard Jive! 6. **Cala Maria** — High Seas Hi-Jinx! 7. **Phantom Express** — Railroad Wrath Defeat every boss with at least an **A- rank** on Regular or Expert difficulty. Focus on avoiding damage, completing fights efficiently, parrying available pink objects, and using your Super Meter. You do not need to obtain all seven ranks in one session.
Tip
**Dr. Kahl's Robot** is particularly demanding. Destroy the laser and other robot components during the first phase, use a Super attack against the detached head when possible, and shrink your plane to navigate the final phase's dense projectile patterns. For **Phantom Express**, consider using Roundabout and Spread with the P. Sugar charm. Automatic parries help control the cart and manage pink projectiles. If you're struggling with A-ranks, complete them on Regular difficulty before attempting the Expert clears required for the Platinum.
Trophy: Perfect Run
Complete a level without getting hit
Type: Silver
Category: Misc
How to Unlock
**Complete any boss or Run 'n Gun level without taking damage.** You can earn this trophy on **Simple difficulty**, making it considerably easier than the A-rank and Expert difficulty trophies. A recommended location is **The Root Pack** in Inkwell Isle I. Select Simple difficulty and focus on avoiding attacks rather than finishing quickly. During the potato phase, jump over the dirt projectiles. When fighting the onion, move away from the falling tears. During the carrot phase, avoid the homing projectiles and move out of the path of its psychic beam. Complete the encounter without losing any HP to unlock the trophy.
Tip
You do not need an A-rank, S-rank, or specific completion time. Only avoiding damage matters. Choose a boss whose patterns you already know and equip **Smoke Bomb** for safer dashes. This trophy can be completed at any point, so there's no need to attempt it during your first playthrough.
Video Guide: https://www.youtube.com/watch?v=HG7Rt3CInBQ&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=4&pp=iAQB
Trophy: Put On a Show
Get an S-Rank
Type: Silver
Category: Misc
How to Unlock
**Earn an S-rank against any boss on Expert difficulty.** Expert difficulty becomes available after completing the main story on Regular. Unlike the other ranking trophies, which accept A- or higher, this trophy requires a full **S-rank**. For a successful attempt, aim to meet all the following conditions: - Defeat the boss on **Expert difficulty**. - Finish within the boss's target time, generally around two minutes. - Maintain a perfect HP grade. - Successfully perform **three parries**. - Use **six Super Meter cards' worth of attacks**. A recommended boss is **The Root Pack** on Inkwell Isle I. During the potato phase, parry the pink projectiles to build your parry count before dealing too much damage. Then focus on avoiding the onion's falling tears and the carrot's projectiles while using your Super Meter.
Tip
**Twin Heart** provides two additional HP, allowing some room for damage while still potentially meeting the required HP grade. However, its damage reduction can make the time limit harder to achieve. You only need one S-rank for this trophy. There is no requirement to S-rank every boss.
Trophy: Sheriff
Obtain an A-Rank or higher on all bosses in Inkwell Isle I
Type: Gold
Category: Misc
How to Unlock
**Earn an A-rank or higher against all five bosses on Inkwell Isle I.** The required bosses are: 1. **The Root Pack** — Botanic Panic 2. **Goopy Le Grande** — Ruse of an Ooze 3. **Ribby and Croaks** — Clip Joint Calamity 4. **Hilda Berg** — Threatenin' Zeppelin 5. **Cagney Carnation** — Floral Fury An **A-, A, A+, or S rank** counts toward the trophy. Play on Regular or Expert difficulty and aim to finish quickly while maintaining your health, successfully parrying pink objects, and spending your Super Meter on damaging attacks. As a general target, complete each boss in approximately two minutes, register three parries, and use six Super Meter cards' worth of attacks. Earn the required rank against all five bosses to unlock Sheriff.
Tip
You can replay these bosses on **Regular difficulty** for easier A-rank attempts, even after unlocking Expert. **The Root Pack** is especially manageable because the potato phase provides predictable pink projectiles for parrying. Avoid defeating the potato before collecting the parries you need. Extra-health charms can help you finish with enough HP, although their damage trade-offs may make some fights longer.
Trophy: Souls Saved
Complete the game on Normal
Type: Gold
Category: Misc
How to Unlock
**Complete Cuphead on Regular difficulty.** Progress through all three Inkwell Isles, defeating their bosses on Regular difficulty to collect the Soul Contracts required to enter the final area. After reaching **Inkwell Hell**, defeat King Dice in the Casino and proceed to the Devil's encounter. When the Devil offers you a deal, select **NO** to begin the final boss fight. Defeat him to complete the story and unlock Souls Saved. There are **19 base-game bosses** in total, including King Dice and the Devil.
Tip
**Simple difficulty does not count** toward this trophy. You must defeat the required bosses on Regular or higher. After completing the game, Expert difficulty becomes available on your existing save. You do not need to begin a new game. You can also earn **Selling Out** by accepting the Devil's deal. Reload afterward to reject his offer and finish the story.
Trophy: A Day at the Fair
Defeat every boss in Inkwell Isle II
Type: Silver
Category: Story
How to Unlock
**Defeat all five bosses on Inkwell Isle II.** You must defeat the following bosses: 1. **Baroness Von Bon Bon** — Sugarland Shimmy 2. **Beppi the Clown** — Carnival Kerfuffle 3. **Djimmi the Great** — Pyramid Peril 4. **Grim Matchstick** — Fiery Frolic 5. **Wally Warbles** — Aviary Action Each encounter introduces different attack patterns and hazards. Beppi's fight features a moving roller coaster, Djimmi and Wally are aerial battles, and Grim Matchstick requires jumping between moving clouds while avoiding fire attacks. Defeat all five bosses on **Regular difficulty** to unlock the trophy.
Tip
**Grim Matchstick** can be especially challenging. Consider using **Roundabout** for the opening phase and **Lobber** for the later phases. Lobber's arcing projectiles are useful when fighting from the moving cloud platforms. You'll eventually need an A- rank or higher against every Isle II boss for **Boss**, along with Expert victories for **Beat The Devil At His Own Game**.
Trophy: A Trip Downtown
Defeat every boss in Inkwell Isle III
Type: Silver
Category: Story
How to Unlock
**Defeat all seven bosses on Inkwell Isle III.** You must defeat the following bosses: 1. **Rumor Honeybottoms** — Honeycomb Herald 2. **Captain Brineybeard** — Shootin N' Lootin 3. **Sally Stageplay** — Dramatic Fanatic 4. **Werner Werman** — Murine Corps 5. **Dr. Kahl's Robot** — Junkyard Jive! 6. **Cala Maria** — High Seas Hi-Jinx! 7. **Phantom Express** — Railroad Wrath Complete all seven encounters on **Regular difficulty** to unlock the trophy. These bosses introduce some of the game's most demanding mechanics, including scrolling platforms, complex aerial attacks, and encounters with multiple phases.
Tip
**Dr. Kahl's Robot** is one of the toughest bosses in Cuphead. During its opening phase, focus on destroying the robot's individual components before attacking the exposed heart. Save your Super attack for a difficult phase whenever possible. You'll need an A- rank or higher against all seven Isle III bosses for **Mayor** and Expert victories against them for the Platinum.
Trophy: A Walk in the Park
Defeat every boss in Inkwell Isle I
Type: Silver
Category: Story
How to Unlock
**Defeat all five bosses on Inkwell Isle I.** You must defeat the following bosses: 1. **The Root Pack** — Botanic Panic 2. **Goopy Le Grande** — Ruse of an Ooze 3. **Ribby and Croaks** — Clip Joint Calamity 4. **Hilda Berg** — Threatenin' Zeppelin 5. **Cagney Carnation** — Floral Fury Complete each encounter on **Regular difficulty** to progress toward the main story completion trophy. The Root Pack teaches basic projectile dodging and parrying, while Hilda Berg introduces aerial combat. Ribby and Croaks require careful positioning, and Cagney Carnation tests your ability to avoid attacks while navigating platforms. The trophy unlocks after defeating the fifth boss.
Tip
**Simple difficulty does not count toward Regular story completion**, so choose Regular from the beginning. You will eventually need an **A- rank or higher** against all five bosses for **Sheriff**, plus an Expert victory against each boss for **Beat The Devil At His Own Game**. You can return to improve your ranks later, so focus on learning each fight during your first visit.
Trophy: Casino Night
Complete the Casino
Type: Silver
Category: Story
How to Unlock
**Complete the Casino by defeating King Dice.** After defeating all required bosses on the first three Inkwell Isles, travel to **Inkwell Hell** and enter the Casino. King Dice's encounter uses a board-game system. You must parry a moving die to determine which spaces you land on, with different numbered spaces triggering mini-boss encounters. A relatively manageable route is to aim for **spaces 3, 5, and 7**, followed by the safe space and the final confrontation. Practice timing your jumps and parries to control the die. Each successful mini-boss encounter advances you toward King Dice. During the final battle, avoid his hand attacks and parry the pink cards in the marching card sequence to stay airborne. Defeat King Dice to unlock the trophy.
Tip
The **Smoke Bomb** charm is particularly useful for avoiding attacks during the Casino's mini-boss encounters. For **Rolling Sixes**, you can take damage and still unlock the trophy as long as you defeat King Dice with **at least three HP remaining**. Consider equipping an extra-health charm when attempting that trophy. You'll also need an A- rank or higher against King Dice for **King** and an Expert victory for **Beat The Devil At His Own Game**.
Trophy: Selling Out
Give in to the Devil
Type: Bronze
Category: Story
How to Unlock
**Accept the Devil's offer during the final story encounter.** Progress through Cuphead until you've defeated the bosses on the first three Inkwell Isles and completed the Casino encounter against **King Dice**. Enter the Devil's throne room in **Inkwell Hell**. Before the final boss fight begins, the Devil offers Cuphead and Mugman a deal. When prompted to accept or reject his offer, select **YES**. A special ending sequence plays, and the trophy unlocks. You do not need to fight or defeat the Devil to earn Selling Out.
Tip
**Accepting the deal does not permanently lock you out of the other ending.** After the ending sequence, return to your existing save file and enter the Devil's encounter again. This time, select **NO** to reject the offer and begin the final boss fight. Defeating the Devil on Regular difficulty unlocks **Swing You Sinner** and contributes toward **Souls Saved**. Both endings are required for the Platinum, but you can obtain them on the same save file without restarting the game.
Video Guide: https://www.youtube.com/watch?v=Jy6JRWu2KHE&list=PLPlA3Rqhsc3JGuo4UWMZrx_sOE8Y4MRA9&index=8&pp=iAQB0gcJCSoMAYcqIYzv
Trophy: Swing You Sinner
Defeat the Devil
Type: Silver
Category: Story
How to Unlock
**Defeat the Devil in Inkwell Hell.** After defeating the required bosses across the first three Inkwell Isles, travel to **Inkwell Hell** and complete the Casino by defeating King Dice. Proceed to the Devil's location, where you'll be offered a final deal. Select **NO** to reject the Devil's offer and begin the final boss encounter. The Devil has several phases featuring dangerous transformations, projectiles, moving platforms, and environmental hazards. During the opening phase, use a weapon such as **Roundabout** to damage the Devil while concentrating on avoiding his attacks. In later phases, **Spread** is effective because you'll frequently fight from platforms close to the boss. Defeat the Devil on Regular or Expert difficulty to unlock the trophy.
Tip
This trophy is required for completing the main story and earning **Souls Saved**. Before rejecting the Devil's offer, you can select **YES** to unlock **Selling Out**. After the ending, reload your save and return to the encounter to fight him. You do not lose your progress by accepting the deal. You'll eventually need to defeat the Devil on Expert for **Beat The Devil At His Own Game**.
Trophy: Taking Names
Defeat a boss
Type: Bronze
Category: Story
How to Unlock
**Defeat your first boss.** After completing the tutorial and leaving Elder Kettle's house, explore **Inkwell Isle I** and challenge any available boss. An easy starting option is **Goopy Le Grande**, found near Porkrind's Shop. Goopy bounces across the arena and attacks with a boxing glove before transforming into a large tombstone. Watch his movements, dash underneath his jumps, and duck when he prepares a high punch. During the final phase, move away whenever the tombstone stops to slam into the ground. Defeat Goopy, or any other boss, to unlock the trophy.
Tip
Complete the tutorial to receive one coin, then speak to the apple-headed character near the bridge for three additional coins. You can use these four coins to purchase **Chaser** from Porkrind's Shop. Its homing shots let you focus on avoiding attacks while learning boss patterns.
Welcome to the Inkwell Isles, where everything looks like a cheerful 1930s cartoon and nearly everything is trying to kill you. Start your adventure on Regular difficulty, as Simple difficulty does not count toward completing the main story or unlocking Expert mode. Learn to dash, parry pink objects, and recognize boss attack patterns rather than rushing through fights. Your first goal is to defeat all five bosses on Inkwell Isle I, which also gives you an opportunity to practice earning A-ranks. No base-game trophies are missable, and you can replay bosses and levels whenever needed.
Collect coins as you explore and spend them at Porkrind's Shop on useful weapons and charms. Roundabout, Spread, Chaser, and Smoke Bomb are particularly valuable for different encounters. Complete the tutorial for its coin and speak with the apple-headed character near the bridge on Isle I for three more. Each of the six Run 'n Gun levels contains five coins, so collect those during your first visits. You will eventually need all 40 base-game coins for High Roller and enough purchases to empty Porkrind's Shop for Butter-and-Egg Man. Also complete the Mausoleums as they become available to unlock all three Super Arts.
Continue through Inkwell Isles II and III, defeating every boss on Regular difficulty. These islands introduce increasingly complicated encounters, including aerial battles, moving platforms, and the occasional dragon determined to make your afternoon considerably worse. Practice parrying whenever possible, since you need 100 successful parries for Parry Performance. As you improve, aim for A- rank or higher on each boss to progress toward Sheriff, Boss, and Mayor. You can return for better ranks later, so don't let one stubborn fight stop your progress.
Keep collecting coins, including those hidden around the overworld. On Isle I, a coin is accessible after defeating the island's bosses. On Isle II, find the coin behind the green wagon, use the hidden mountain shortcut to reach the NPC who rewards a coin, and speak to the nearby juggling NPC after performing four consecutive aerial parries. Isle III hides another coin behind a small structure near Cala Maria. The final overworld coin is tucked behind the dice-themed wall in Inkwell Hell. Along with the tutorial coin, three apple NPC coins, and 30 Run 'n Gun coins, these complete the 40-coin collection. If you struggle with Pacifist runs, save those for later rather than combining them with coin collection.
After clearing the first three islands, enter Inkwell Hell and prepare for King Dice and the Devil. King Dice is easier when you learn to control the dice rolls and select familiar mini-boss encounters. Defeat him for Casino Night, then approach the Devil's final decision carefully. Choose YES to earn Selling Out, then reload your save and choose NO to fight the Devil. Defeating him on Regular difficulty unlocks Souls Saved and makes Expert difficulty available. You won't lose your previous progress by taking the alternate ending.
Now begin your Expert boss clears. You must defeat all 19 base-game bosses on Expert for Beat the Devil at His Own Game, but you do not need perfect ranks on every Expert encounter. Work through whichever bosses you find easiest first, then tackle tougher fights such as Grim Matchstick, Dr. Kahl's Robot, and the Devil after rebuilding your confidence. You'll also need one S-rank on Expert for Put On a Show. The Root Pack on Isle I is a good candidate because its attacks and opportunities to parry are comparatively manageable. Finish any outstanding A-ranks on Regular or Expert, including King Dice and the Devil, to complete the four area-specific ranking trophies.
Return to all six Run 'n Gun levels and complete each without killing any enemies to earn a P-rank. Getting a P-rank on every level unlocks Pacifist. You can dash past enemies, use defensive charms, and equip the Invincibility Super Art to survive difficult sections. These runs can be separate from your coin-collecting attempts, so there's no need to combine two challenges into one miserable afternoon. Review your remaining miscellaneous trophies afterward, including Bouncing Ball, Perfect Run, Porcelain Power, Ceramic Strike, Bravo Zulu P-26, and Cutting Corners.
For Rolling Sixes, the trophy description is misleading: you can still take damage during King Dice's encounter as long as you finish with at least three HP. Extra-health charms can make this easier. Remember that Cuphead has no online trophies, and local co-op is entirely optional. Expert mode is mandatory, but you can revisit bosses on your existing save rather than starting a new file. The Delicious Last Course DLC is not required for the base-game Platinum. Once you've collected every coin, purchased the remaining shop items, completed your Pacifist runs, and conquered the Expert bosses, Grand Uproar is yours. If a particular boss keeps sending you back to the title card, Ask Gami for a strategy tailored to that encounter.
YouTube Playlist
Cuphead — Platinum Walkthrough