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Dying Light 2: Stay Human cover
Dying Light 2: Stay Human
Developer:Techland
Publisher:Techland
Platform:PS5 / PS4
Genre:Action, Open World, Survival Horror

Survive the infected city of Villedor as Aiden Caldwell, using parkour, brutal combat, crafting, and powerful skills to stay alive. Explore a massive open world where your choices shape the city, and survive the streets when the infected take over after dark.

Main Story25 Hrs
Platinum70 Hrs
Difficulty4/10
Playthroughs1 Playthrough
Platinum1
Gold1
Silver8
Bronze48

Dying Light 2: Stay Human Trophy Roadmap

EARLY GAME

Start by focusing on the story and getting comfortable with Dying Light 2’s parkour, combat, crafting, and night systems. Grab collectibles when they are nearby, complete random survivor encounters when they appear, and use Spears whenever you find them so you are quietly making progress toward A Friend in Need and Get the Point? without turning either into a grind later.

The biggest thing to plan early is your Facilities. Pick either the Survivors or the Peacekeepers and keep assigning every Water Tower and Electrical Substation to that same faction so you can reach City Alignment 7 for Boot Licker. Also start collecting Inhibitors, but avoid spending everything immediately if you want to use the backup-save method later for Fit as a Fiddle and Ironheart.

Keep an eye out for mementos and recordings during story and side quests because some are semi-missable. And if you can resist the temptation to Paraglide absolutely everywhere, spend more time running between objectives to chip away at Ultramarathon. Future you will appreciate every kilometer you earn now. :contentReference[oaicite:0]{index=0}

MID GAME

Once you reach the Central Loop, the world opens up and this is a good time to start mixing story progression with open-world activities. Activate Metro Stations, Windmills, GRE Quarantines, GRE Anomalies, and Bandit Camps whenever they are convenient. Many of these activities overlap with other trophies, especially the Inhibitor-related ones, so one detour can often knock out progress in several places at once.

Broadcast is an especially important point in the story. You will gain the Grappling Hook and GRE Detector, which make exploration and Inhibitor cleanup much easier. When you begin activating Radio Towers, use the GRE Detector to help track down remaining Inhibitors. Also remember that some collectibles depend on story choices, so siding with Frank during Broadcast is the safer route if you are trying to avoid collectible cleanup headaches later.

Keep working naturally on combat and parkour XP, takedowns, ranged headshots, weapon modifications, survivor encounters, and Spear kills. The more of these you handle while traveling between actual objectives, the less the Platinum turns into a giant endgame chore list wearing a zombie costume.

LATE GAME

As you approach the final story missions, start checking anything that could become inconvenient afterward. The Veronika mission changes parts of the city and leaves some areas covered in fog until the story is finished, so explore anything you care about before pushing through it. During Now or Never, make sure you collect the relevant Waltz recordings and other quest-related collectibles before areas become inaccessible.

By this point, you should also be closing in on the major Inhibitor total. If you are using the one-playthrough method for Fit as a Fiddle and Ironheart, save at least 81 Inhibitors, create a backup save, max one stat, reload, and then max the other. If you would rather avoid save juggling, the remaining Inhibitors can be collected in New Game Plus.

Finish the story without worrying about which ending you receive because Your World, Your Rules unlocks with any ending. X13 also gives you an easy opportunity for Night Hunter, and its collectibles are automatically awarded after completion, so you do not need to turn the final mission into a scavenger hunt when the world is already falling apart around you.

TROPHY CLEANUP AND EXTRA TIPS

After the story, finish the remaining Metro Stations, Windmills, GRE Quarantines, GRE Anomalies, Airdrops, Bandit Camps, collectibles, Nightrunner Trials, and any other open-world activities still sitting on the map. Airdrops are a good early cleanup target because their Military Tech can improve your Nightrunner tools, making several other activities easier. Hang onto valuable Sunken City gear because it can also help with the 1,000,000 Old World Money grind.

This is also the time to clean up any remaining combat trophies such as Smash kills, takedowns, headshots, Spear kills, UV kills, and weapon modifications. If Parkour Master or Combat Master is still unfinished, random encounters and nighttime activities are reliable ways to keep earning XP while working on other objectives.

Finally, handle the co-op trophies and Ultramarathon. The 960 km requirement will probably outlive nearly everything else, so check your progress in the Extras menu and keep running whenever possible. If the last thing between you and the Platinum is Aiden jogging in circles for hours, congratulations, you have officially defeated the infected and discovered the true final boss: cardio. If any remaining trophy is giving you trouble, Ask Gami and we can narrow down the cleanest method.

Dying Light 2: Stay Human Trophy Roadmap | Gami