Trophy Guide Preview
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Survive the infected city of Villedor as Aiden Caldwell, using parkour, brutal combat, crafting, and powerful skills to stay alive. Explore a massive open world where your choices shape the city, and survive the streets when the infected take over after dark.
Overall Trophy Progress
0 / 58 Completed
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Platinum Path
EARLY GAME Start by focusing on the story and getting comfortable with Dying Light 2’s parkour, combat, crafting, and night systems. Grab collectibles when they are nearby, complete random survivor encounters when they appear, and use Spears whenever you find them so you are quietly making progress toward A Friend in Need and Get the Point? without turning either into a grind later. The biggest thing to plan early is...
Completion Video Playlist
1 video
DYING LIGHT 2 100% Walkthrough Gameplay Part 1 - No Commentary (PC - 1440p 60FPS)
Trophy: Pilgrim's Path
Unlock every trophy.
Type: Platinum
Unlock Details
Unlock every trophy.

Trophy: Boot Licker
Reach City Alignment 7 for any faction.
Type: Bronze
Category: Missable
Unlock Details
Reach City Alignment 7 with either the Peacekeepers or the Survivors. As you activate Facilities, you can assign each one to either faction, and all 7 required assignments need to go to the same side for this trophy. There are 3 Water Towers and 4 Electrical Substations. Your first Water Tower is activated during Water Tower, while Electrical Substations are introduced during A Place to Call Home and later used again during Broadcast. Water Towers are activated by climbing to the top and opening the valve. Electrical Substations are more puzzle-focused and require you to connect green power boxes to red boxes using cables with limited reach. The faction choice does not affect the story, so choose based on the bonuses you prefer. Peacekeepers focus more on traps and weapons, while Survivors focus more on parkour and traversal.
Tip
Pick one faction early and keep assigning every Facility to that same side until you reach Alignment 7. Splitting assignments may force extra cleanup or another playthrough.
Warning
This trophy is missable. If you divide the 7 Facility assignments between both factions, you can lock yourself out of reaching City Alignment 7 with either one in that playthrough.

Trophy: Fit as a Fiddle
Max out your Health.
Type: Silver
Category: Missable
Unlock Details
Max out Aiden’s Health. You need Inhibitors to increase Health, and fully maxing both Health and Stamina requires more Inhibitors than a normal playthrough provides. To earn both this trophy and Ironheart in one playthrough, save up at least 81 Inhibitors, make a backup save, then spend them all on one stat until it is maxed. Reload the backup and spend the same Inhibitors on the other stat. Inhibitors can be found during quests, inside GRE Quarantines, at GRE Anomalies, after claiming some Metro Stations, and throughout the open world. Once you unlock the GRE Detector during Broadcast, activating Radio Towers will make many Inhibitor locations much easier to track.
Tip
Leave this until late in the game. You will naturally collect a large number of Inhibitors while working on other trophies, especially Can’t You Read the Signs?, Revenants, and Tube Map.
Warning
This trophy is effectively missable in a single playthrough if you spend too many Inhibitors across both Health and Stamina without using a backup save. There are also 2 semi-missable Inhibitors during Cathedral, so grab them while you are there.
Video Guide: https://www.youtube.com/watch?v=eqTRCwD8n0c

Trophy: Ironheart
Max out your Stamina.
Type: Silver
Category: Missable
Unlock Details
Max out Aiden’s Stamina. The cleanest one-playthrough method is the same as Fit as a Fiddle. Save at least 81 Inhibitors, create a backup save, then spend them all on Stamina until it is maxed. Reload the backup afterward and use those same Inhibitors to max Health for Fit as a Fiddle. If you do not want to use the backup-save method, you can collect additional Inhibitors in New Game Plus. Useful Inhibitor sources include: The First Biomarker, 1 Inhibitor. GRE Quarantines, 24 Inhibitors. GRE Anomalies, 24 Inhibitors. Claimed Metro Stations, 6 Inhibitors. Story quests and open-world locations. Cathedral, 2 semi-missable Inhibitors.
Tip
After Broadcast, use Radio Towers with the GRE Detector to reveal many remaining Inhibitors on the map. That makes cleanup far less painful.
Warning
Do not split your Inhibitors too evenly between Health and Stamina if you are trying to earn both trophies in one playthrough without New Game Plus. Save first, max one stat, reload, then max the other.
Video Guide: https://www.youtube.com/watch?v=eqTRCwD8n0c

Trophy: Being All Social
Join a co-op session.
Type: Bronze
Category: Online
Unlock Details
Join your first co-op session after completing the prologue. Open the Online Menu, then use either Quick Join or Find Games to enter another player’s session.

Trophy: That's Teamwork!
Kill 100 enemies while playing with at least 2 other players.
Type: Bronze
Category: Online
Unlock Details
Kill 100 enemies while playing in a co-op session with at least 2 other players, meaning there must be at least 3 players in the game. The 100 kills are cumulative, so you do not need to earn them all in one session or with the same players. Just keep joining co-op games with at least two others and rack up kills over time.
Tip
Do not treat this like a one-session grind unless you have a group ready. Chip away at it while doing other co-op activities and the total goes much faster.

Trophy: Archivist
Find all Collectible Notes.
Type: Bronze
Category: Collectible
Unlock Details
Find all 117 collectible notes, also called mementos. These include things like safe codes, posters, newspapers, dog tags, playing cards, and other lore items scattered across Villedor. Use Survivor Sense when you are close to a collectible to make it easier to spot. A number of mementos are tied to story or side quests, and some are semi-missable, so it is much better to grab them during your main playthrough instead of leaving everything for cleanup. Important semi-missable or quest-related mementos include: GRE Quartermaster Pike 1, 2, and 3. Available after completing The Ball Is In Your Court. These are found near the end of the quest while searching the area for valuables, inside two containers. The Carriers Guild Assault. Tied to Carriers X. You need to interact with the carrier at the Metro Station after entering the headquarters in the Central Loop. Later, after clearing the apartment block, follow the witness information and find the collectible on a table beside a bed. Avery’s Map. Tied to To Kill or Not to Kill. During the quest, search the meeting location and collect the map from beneath a dead body. Chris’s Dog Tags. Found during Broadcast. After speaking to Leon in the power distribution area, enter the next room, kill the zombie there, and loot it. The Ambush Tactic. Available during No Mercy if you sided with Frank during Broadcast. It is inside the large open room of the church, near the entrance and the burning barrel on a pew. The Kill Order and Infected Playing Card, Ace of Clubs, Howler. Found during Now or Never. Complete these before Space Cock makes the compound inaccessible. One is on the dining table on the first floor, and the other is in the same room under the stairs on a table. The X13 collectibles are not missable because they are automatically awarded after completing the mission. Prologue collectibles can also be found again later, so you do not need to panic if you missed those at the start.
Tip
Collect quest-related mementos the moment you enter a unique area. Archivist is one of those trophies where “I’ll come back later” can turn into a very long evening of trying to remember which random table you ignored 40 hours ago.
Warning
Some mementos are tied to specific quests and choices, so this trophy is missable in a single playthrough if you skip certain quest-related collectibles. In particular, side with Frank during Broadcast if you want access to a later collectible, and grab the Now or Never collectibles before completing Space Cock.
Video Guide: https://www.youtube.com/watch?v=1LHy5WNilb4

Trophy: Audiophile
Find all Collectible Recordings.
Type: Bronze
Category: Collectible
Unlock Details
Find all 63 collectible recordings. These recordings appear as tapes and contain extra lore, and a few are semi-missable, so it is best to pick them up during your main playthrough instead of leaving everything for cleanup. Use Survivor Sense when you are close to a recording to help narrow down the exact spot. Also remember that every GRE Hospital contains a tape, so grab those while working on Can’t You Read the Signs? Important semi-missable recordings include: The City Classifieds, The Cable Guy. Available during Carriers X. You need to interact with the carrier at the PK Metro Station after entering the PK headquarters in the Central Loop. Once you can access Carriers HQ, the tape is on the table in front of the trader. Waltz’s Chamber Recording 1. Found during Now or Never in Waltz’s lab on the bottom floor of the compound. After entering the lab, turn left and find it on the table with the laptop near the chair. Waltz’s Chamber Recording 2. In the next room, on the table with the radio. Waltz’s Chamber Recording 3. In the same area, on the table next to the bed.
Tip
Grab the GRE Hospital recordings while collecting their Inhibitors. That turns six separate collectible stops into free Audiophile progress while you are already there.
Warning
The Waltz’s Chamber recordings can become inaccessible after completing Space Cock, so collect them during Now or Never before leaving that area behind.
Video Guide: https://www.youtube.com/watch?v=Hxejj_sl1J8

Trophy: Can't You Read the Signs?
Collect all Inhibitors hidden in GRE Quarantines.
Type: Bronze
Category: Collectible
Unlock Details
Collect all Inhibitors hidden inside GRE Quarantine buildings. There are 6 GRE hospitals across the map, and each one contains 4 Inhibitors, for a total of 24 required for this trophy. These areas are much easier to clear at night because there are fewer dangerous infected inside, especially Volatiles. Work through each hospital carefully and make sure you open every GRE crate before leaving.
Tip
Each GRE hospital also contains an audio recording for Audiophile, so grab those while you are there. You can make progress on three trophies at once here, including Fit as a Fiddle and Ironheart. Nothing wrong with making one creepy hospital visit do triple duty.

Trophy: Find Anything Interesting?
Open all Airdrops.
Type: Bronze
Category: Collectible
Unlock Details
Open all 26 Airdrops across Villedor. Most Airdrops outside the Sunken City are found high on rooftops, so expect plenty of climbing and parkour to reach them. These normally contain Military Tech, which is used to upgrade your Nightrunner tools. The Sunken City Airdrops work a little differently. Depending on your choice during Now or Never, they will either be underwater or guarded by Demolishers if the area has been drained. These drops are also useful for valuable gear and can help with Who Wants to Be a….
Tip
Save some of the rooftop Airdrops until your traversal tools are upgraded. A better Paraglider and other movement upgrades can turn some very awkward climbs into much easier cleanup.
Warning
Be careful when opening Airdrops in co-op. If another player grabs the loot first, you may not receive credit toward the trophy. For the safest cleanup, open the remaining Airdrops in your own game.

Trophy: Street Art Aficionado
Discover all Graffiti Tag Collectibles.
Type: Bronze
Category: Collectible
Unlock Details
Discover all 70 Graffiti Tag collectibles. Unlike the notes and recordings, none of these are missable, so you can safely clean them up later. When you find a graffiti mural, look around nearby for a box of art supplies. Interact with that box to actually collect the tag.
Tip
Do not just admire the mural and move on. The collectible is the nearby box of art supplies, because apparently even the apocalypse still requires paperwork before street art counts.
Video Guide: https://www.youtube.com/watch?v=s309QpfSOAE

Unlock Details
Discover all 70 Graffiti Tag collectibles. Unlike the notes and recordings, none of these are missable, so you can safely clean them up later.
When you find a graffiti mural, look around nearby for a box of art supplies. Interact with that box to actually collect the tag.
Tip
Do not just admire the mural and move on. The collectible is the nearby box of art supplies, because apparently even the apocalypse still requires paperwork before street art counts.
Trophy: A Friend in Need...
Help 50 survivors in Encounters.
Type: Bronze
Category: Grind
Unlock Details
Help 50 survivors during random Encounters around Villedor. These encounters appear as diamond icons on the HUD, but only the blue encounters can include survivors who need help. Not every blue encounter will count, so listen for someone calling or screaming for help. The survivor events that count include: Survivor tied up, interact with them to free them. Survivor about to turn, give them an Immunity Booster. Survivor being burned, interact with them to help. Survivor being hanged, shoot them down with a bow or throwing knife. Daytime is usually the best time to work on this because there are fewer other encounter types competing for spawns.
Tip
Help survivors whenever you see them instead of saving all 50 for cleanup. These encounters also give useful XP toward Parkour Master and Combat Master, so this is a good trophy to chip away at naturally rather than grind all at once.

Trophy: Combat Master
Achieve maximum Combat Proficiency.
Type: Silver
Category: Grind
Unlock Details
Reach the maximum Combat Proficiency level by earning Combat XP. Combat XP comes from killing infected and human enemies, completing missions, combat trials, random encounters, and other activities throughout the game. You also get bonus XP at night if you survive until morning, which can make late-game leveling much faster. Random encounters are especially useful because they can reward anywhere from roughly 200 to 1,000 XP depending on the event.
Tip
Work on Combat Master and Parkour Master together instead of treating them as separate grinds. Keep doing encounters, trials, and night activities as you play, and the final stretch will feel much less painful.

Trophy: Modder
Modify your weapons at least 50 times.
Type: Bronze
Category: Grind
Unlock Details
Modify weapons 50 times. First, get a weapon mod blueprint from a Craftmaster or from a side quest such as The Spark of Invention in the Bazaar. To apply a mod: Open your inventory. Select a weapon. Choose Modify. Apply an available mod. Weapon charms also count as modifications and are usually much cheaper to apply than full weapon mods, which makes them a useful way to build progress toward the 50.
Tip
Use weapon charms whenever possible if you are just trying to raise the counter. They cost less and make this grind much easier on your materials.

Trophy: Parkour Master
Achieve maximum Parkour Proficiency.
Type: Silver
Category: Grind
Unlock Details
Reach the maximum Parkour Proficiency level by earning Parkour XP. You gain Parkour XP from normal movement, missions, parkour trials, random encounters, and other activities that reward traversal experience. Nighttime gives bonus XP if you survive, so playing after dark can speed things up. Random encounters are also a reliable source of progress and can award a few hundred to around 1,000 XP depending on the event.
Tip
Keep doing blue and orange random encounters while working on this. They give solid XP and can also help with A Friend in Need, so you are not grinding just one trophy at a time.

Trophy: Ultramarathon
Travel at least 960km.
Type: Bronze
Category: Grind
Unlock Details
Travel a total of 960 km on foot. Only walking and running count toward the distance, so Paraglider travel does not help with this trophy. This will likely be one of your final trophies because the requirement is enormous. Even after finishing most of the game, you may still have a lot of distance left. As of patch 1.15, you can check your progress from the Extras tab in the main menu. If you still need a large amount of distance at the end, an AFK method can help. Stay inside a safe zone, use a rubberband setup to keep Aiden moving, and equip the Grappling Hook so the game does not pause while you are away.
Tip
Avoid relying on the Paraglider too much during your main playthrough if you want to chip away at this naturally. Every bit of walking now means less mindless jogging later.
Warning
The distance counter has reportedly been reset by some game updates in the past, and this is not just a visual issue. If you take a long break from the game, check your current progress before assuming all previous distance is still there.

Trophy: Who Wants To Be a...
Collect 1,000,000 in Old World Money.
Type: Bronze
Category: Grind
Unlock Details
Collect a cumulative total of 1,000,000 Old World Money. You do not need to hold the full amount at once, so every sale adds to the total. A good way to prepare is to collect high-level Rank 7, 8, or 9 gear. The Sunken City Airdrops are useful for this while working on Find Anything Interesting?, and legendary encounters can also provide valuable gear. For the fastest method, temporarily switch the game to Easy difficulty because your gear sells for significantly more. Go to a trader, sell your valuable gear, then buy it back without leaving the trade menu. Repeat the sell-and-buy-back loop until the trophy unlocks.
Tip
Do not exit the trader while using this method, or you may lose the items you are cycling. Easy difficulty makes the grind much faster, and pairing this with Sunken City loot saves even more time.
Warning
If the trophy does not pop when you expect it to, buy your gear back first, exit the trade menu, then sell one more item. That can trigger the trophy check.

Trophy: Ban Hammer
Clear all Bandit Camps.
Type: Silver
Category: Combat
Unlock Details
Clear all 4 Bandit Camps. To capture a camp, defeat the enemies in the area and then raise the flag to turn it into a safe zone. The camps get tougher as you progress, so bring solid weapons, healing items, and a few backup options before charging in. You can also make things easier by using ranged attacks, throwing enemies into spikes, or knocking them off rooftops.
Tip
Attacking at night can work in your favor because you may be able to lure infected into the camp and let them cause some chaos for you. Nothing wrong with outsourcing part of the fight.

Trophy: Bing Bang Boom!
Perform an Air Kick after a Double Wall Run.
Type: Bronze
Category: Combat
Unlock Details
Perform an Air Kick immediately after a Double Wall Run. You need the Air Kick, Tic Tac, and Wall Combo skills unlocked before you can attempt it. Find a narrow area with two walls close together and an enemy nearby, then: Run toward the first wall and hold R1 to wall run. Turn toward the opposite wall and hold R1 again to continue the wall combo. Launch yourself off the second wall toward the enemy. Hold L1 in mid-air to perform the Air Kick.
Tip
An alley or any tight corridor with parallel walls makes the setup much easier. The move sounds ridiculous on paper, but once the skills are unlocked it is mostly about getting the angle right and committing to the flying boot.

Trophy: Can't Touch This!
Kill 20 enemies in a row with melee weapons without taking damage.
Type: Bronze
Category: Combat
Unlock Details
Kill 20 enemies in a row with melee weapons without taking any damage. Bows do not count, so use a strong melee weapon and avoid getting hit for the entire streak. Daytime is the easiest time to attempt this because you will not have Volatiles or Spitters making the run more annoying. Find a manageable group of enemies, stay aware of your surroundings, and use blocking and dodging to keep the streak alive.
Tip
Equip useful weapon mods before starting and do not rush. One clean hit taken means starting over, so patience beats trying to turn the whole thing into a speedrun.

Trophy: Death From Afar
Kill a Spitter using a ranged weapon.
Type: Bronze
Category: Combat
Unlock Details
Kill a Spitter with a ranged weapon. Spitters are common at night and can be taken down with a bow or crossbow once you have access to one. They are dangerous at range, so do not give them time to keep firing at you. Find one at night, line up the shot, and finish it before it turns the fight into an acid rain forecast.
Tip
If you do not want to hunt around for one, wait until a quest section with guaranteed Spitter spawns and get the trophy there.

Trophy: Don't Look Up
Perform Smash on at least 50 enemies.
Type: Bronze
Category: Combat
Unlock Details
Perform Smash on 50 enemies. Smash is a Combat skill that lets you drop onto an enemy from above and kill weaker targets instantly. Once unlocked, move across rooftops and look for enemies below. When the Takedown prompt appears, use Smash to drop onto them. Repeat this 50 times.
Tip
Rooftops make this much easier because you can keep setting up clean attacks from above instead of trying to force the move in normal combat.
Warning
Smash will not kill enemies wearing helmets, so avoid those targets if you are trying to build the count efficiently.

Trophy: Get the Point?
Kill 50 enemies with a Spear.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 enemies with Spears. Spears show up during story fights and open-world activities, and a great place to work on this is during GRE Anomaly encounters while going for Revenants because enemies keep spawning and Spears are often nearby. Spears hit hard, especially against weaker enemies, but they are single-use once thrown. Save them for basic infected instead of wasting them on tougher targets like Volatiles.
Tip
Work on this during GRE Anomalies. You will already have plenty of enemies around, and using Spears there lets you make progress on two trophies at once.

Trophy: It Wasn't That Hard, Was It?
Defeat your first GRE Anomaly.
Type: Bronze
Category: Combat
Unlock Details
Defeat your first GRE Anomaly. GRE Anomalies only appear at night, and the Revenant inside can be tougher than a normal infected because it keeps bringing more enemies into the fight. Come prepared, focus on the Revenant, and once it goes down the trophy is yours.
Tip
After the fight, loot the site before leaving. GRE Anomaly areas contain valuable rewards and Inhibitors, so you are making progress on more than one trophy at the same time.

Trophy: Lightning Reflexes
Perform a Perfect Block 10 times in a row without taking damage.
Type: Bronze
Category: Combat
Unlock Details
Perform 10 Perfect Blocks in a row without taking damage. A Perfect Block happens when you press L1 at the last possible moment before a human enemy’s attack connects. The easiest setup is to isolate a single aggressive human enemy so nobody else can interrupt the streak. A very good opportunity comes during the prologue combat tutorial after Aiden is bitten and you encounter a Renegade.
Tip
Do this against one enemy and focus only on timing. The less chaos around you, the easier it is to settle into the rhythm and knock out all 10 in a row.

Trophy: Night Hunter
Kill a Volatile.
Type: Bronze
Category: Combat
Unlock Details
Kill a Volatile. You are guaranteed an easy opportunity during X13 when Aiden begins turning and becomes strong enough to tear through the Volatiles that swarm the area. If you want it earlier, Volatiles can also be found during Chases and in Volatile nests inside completed GRE Quarantines and Dark Hollows. Just go in properly geared because they hit hard and do not mess around.
Tip
Unless you really want the challenge early, waiting until X13 is the cleanest option. Let the story hand you the advantage instead of volunteering for a nightmare.

Trophy: Revenants
Defeat all GRE Anomalies.
Type: Silver
Category: Combat
Unlock Details
Defeat all 12 GRE Anomalies across the map. These encounters are only available at night and each one pits you against a Revenant. Revenants can be annoying because they keep spawning extra infected while you are trying to finish the main target. Go in with good weapons, healing items, and enough UV support to keep the fight under control. Each completed GRE Anomaly site contains 2 Inhibitors, so clearing all 12 also gives you 24 Inhibitors toward Fit as a Fiddle and Ironheart.
Tip
Work on Get the Point? during these fights if you still need it. You are already spending the night fighting tough infected, so you may as well squeeze a little extra trophy progress out of the misery.

Trophy: Slowpoke!
Lose the maximum level of Chase.
Type: Bronze
Category: Combat
Unlock Details
Reach the maximum Chase level, then successfully lose the pursuit. Howlers can trigger a Chase at night by spotting you and screaming, and you can raise the Chase level by continuing to fight infected while it is active. Stay near a Safe Zone while building the Chase so you have somewhere to retreat once you hit the maximum level. Just do not step into UV protection too early or you may end the Chase before reaching the top. Once the Chase is maxed out, lose it by either escaping the infected, staying inside a Safe Zone for about 15 seconds, or getting killed.
Tip
Build the Chase close to a Safe Zone. That way, once you hit the maximum level, you can make one clean dash to safety instead of improvising while half of Villedor is chasing you.

Trophy: Tanning Salon
Use the UV Flashlight to kill a Viral.
Type: Bronze
Category: Combat
Unlock Details
Use the UV Flashlight to weaken a Viral, then kill it while it is still in that weakened state. You unlock the UV Flashlight after completing Welcome on Board. Find a lone Viral, hold L2 to shine the UV light on it until it collapses or becomes fully stunned, then finish it off with your weapon.
Tip
Upgrade the UV Flashlight at a Craftmaster first if you can. A stronger beam and longer battery make this much easier and give the Viral less time to ruin your setup.

Trophy: Terminal Headache
Perform 50 headshots with a ranged weapon.
Type: Bronze
Category: Combat
Unlock Details
Kill 50 enemies with headshots using a ranged weapon. A bow or crossbow will work, so once you have one, keep aiming for the head whenever you can instead of saving all 50 for later.
Tip
Unlock Precise Aiming if you are struggling. It lets you aim down the sights with your bow, which makes lining up headshots much easier.

Trophy: You're Going Down!
Perform 50 takedowns.
Type: Bronze
Category: Combat
Unlock Details
Perform 50 takedowns. Sneak up behind an enemy and use the Takedown prompt to eliminate them quietly. Takedowns work best on weaker enemies. Trying them on stronger targets may fail to kill them and can alert everyone nearby, which is a pretty dramatic way to ruin the whole stealth plan.
Tip
Unlock the Stab skill to speed up takedowns with a knife. It makes working toward 50 much smoother.

Trophy: After the Fall
Fall from a combined height of at least 10,994 meters.
Type: Bronze
Category: Misc
Unlock Details
Fall a combined total of 10,994 meters. This does not need to be done in one drop, and you will probably make a lot of progress naturally while playing. If you are still short after finishing the story, use the VNC Tower after completing Broadcast. Take the elevator to the top, jump off, and repeat as needed.
Tip
Save this for cleanup unless it somehow becomes your last stubborn trophy. VNC Tower makes the grind much faster than trying to fall creatively all over Villedor.

Trophy: Don Quixote
Activate all Windmills.
Type: Bronze
Category: Misc
Unlock Details
Activate all 17 Windmills across Villedor. Once activated, they become safe zones with useful features like a bed, stash, and UV protection, and some also unlock nearby Survivor or Peacekeeper outposts. Each Windmill has a stamina requirement shown on the map. You can activate them whenever you are ready, but some are much easier after improving your movement options.
Tip
Upgrade the Paraglider at a Quartermaster before cleaning up the tougher Windmills. Reaching the top becomes much easier, which saves you from turning every climb into an accidental parkour exam.
Warning
This trophy can be buggy, so if it does not unlock after activating all 17 Windmills, you may need to reload or revisit the final one.

Trophy: Good Night & Good Luck
Survive your first night.
Type: Bronze
Category: Misc
Unlock Details
Survive your first full night. Night runs from 19:00 to 08:00 in-game and gives bonus XP toward Parkour Master and Combat Master. The safest method is to stay inside a safe zone and wait out the night. You can also sleep in a bed, but if you decide to roam around instead, make sure you survive because dying will fail the attempt.
Tip
If you are not in the mood to prove anything, just stay in a safe zone and let the clock do the work. There will be plenty of other nights to make questionable decisions.

Trophy: Man On a Mission
Meet all your Sparker love interests.
Type: Silver
Category: Misc
Unlock Details
Meet all of Aiden’s Sparker love interests by completing the full Matchmaker quest chain. Before Matchmaker can begin, you need to: Complete the story quest The Raid. Claim the Larch Windmill. Complete Welcome on Board, which is required for the second match. Once those requirements are done, head to the Bakery outpost and start Matchmaker. Completing the first part gives Aiden his dating card and sends you after Sparker cards for potential matches. Basically Tinder, but everyone has bigger problems than being left on read. After finishing Matchmaker, wait or sleep for 24 hours, then return to the Bakery for the next quest, As_Sparker_2. Speak with Juliet, then wait another 24 hours. Return to the Bakery again for the second match and speak with Vinnie. If the trophy does not unlock here, wait another 24 hours and come back once more. Your final match is Maya. Speak with her at the Bakery and the trophy should unlock.
Tip
Use sleeping to skip the required 24-hour waits between each stage. It is much faster than wandering around Villedor waiting for Aiden’s love life to progress naturally.
Warning
This trophy can be buggy. If you already completed Sentimental Value, the trophy may unlock early after speaking with Vinnie. If it does not, continue the chain, wait another 24 hours, and meet Maya.

Trophy: Municipal Services
Assign all Facilities.
Type: Bronze
Category: Misc
Unlock Details
Assign all Facilities across Villedor. This trophy is tied to the same facility system used for Boot Licker, so your faction assignments matter while working toward it.
Warning
This trophy can be buggy, so if it does not unlock after assigning every Facility, you may need to revisit your save or retry the final assignment.

Trophy: Oh, So This Is How It Works!
Modify your weapon for the first time.
Type: Bronze
Category: Misc
Unlock Details
Modify a weapon for the first time. Add any available weapon mod to a compatible weapon and the trophy will unlock.

Trophy: Sancho Panza
Activate your first Windmill.
Type: Bronze
Category: Misc
Unlock Details
Activate your first Windmill. Climb to the top, complete the activation sequence, and claim it as a safe zone.
Tip
Windmills become much easier once you have better stamina and movement tools, so there is no need to force the harder ones early.

Trophy: Tickets, Please!
Use a Metro Station to Fast Travel.
Type: Bronze
Category: Misc
Unlock Details
Use a Metro Station to fast travel. Fast traveling from the pause-map does not count for this trophy. Instead, enter a Metro Station you have already activated, interact with the physical map inside, and choose a destination from there.
Warning
Using the normal map menu to fast travel will not unlock the trophy. You have to use the map inside the Metro Station itself.

Trophy: True Nightrunner
Complete all Nightrunner Trials.
Type: Bronze
Category: Misc
Unlock Details
Complete all 10 Nightrunner Trials. You only need to earn any medal in each one, so Bronze, Silver, or Gold all count. These trials test your parkour and combat skills, and upgrading the Paraglider at a Craftmaster can make some of the routes much easier.
Tip
Do not waste time chasing Gold medals unless you want the challenge. A Bronze is enough, so focus on finishing each trial cleanly and moving on.
Warning
This trophy can be buggy, so if it does not unlock after completing all 10 Nightrunner Trials, you may need to revisit or replay one of them.
Video Guide: https://www.youtube.com/watch?v=8WVKXg5nNeM

Trophy: Tube Map
Activate all Metro Stations.
Type: Silver
Category: Misc
Unlock Details
Activate all Metro Stations. There are 11 Metro Stations across Old Villedor and the Central Loop, with 3 becoming available automatically through story progression. The cleanest way to claim a Metro Station is: Interact with the main switch. Activate the backup generators. Return to the main switch and activate it again. It is usually easier to clear Metro Stations at night because fewer infected are roaming around inside.
Tip
Check each claimed Metro Station for Inhibitors before leaving. They help with Fit as a Fiddle and Ironheart, so you can make progress on multiple trophies at once instead of coming back later.

Trophy: Tunnel Entrance
Activate your first Metro Station.
Type: Bronze
Category: Misc
Unlock Details
Activate your first Metro Station. Metro Stations become available once you reach the Central Loop and can be claimed by restoring power inside.
Tip
Metro Stations are worth doing as soon as you find them because they unlock fast travel and some also reward Inhibitors.

Trophy: Brush with Death
Wake up after the missile strike.
Type: Bronze
Category: Story
Unlock Details
Wake up after the missile strike during the main story mission Veronika. This unlocks automatically as the story continues.
Warning
Completing Veronika causes parts of the city to be destroyed and covered in fog until the game is finished. If you want to explore those areas while they are still clear, do that before starting this mission.

Trophy: Debris and Ashes
Reach the Observatory.
Type: Bronze
Category: Story
Unlock Details
Reach the Observatory during the main story quest Veronika. After speaking with Veronika inside the bunker, enter the Observatory through the hatch and the trophy will unlock.

Trophy: Family First
Find your sister.
Type: Bronze
Category: Story
Unlock Details
Find your sister during X13. This unlocks automatically near the end of the mission once Aiden discovers Mia’s whereabouts.

Trophy: First Shot
Use an Inhibitor for the first time.
Type: Bronze
Category: Story
Unlock Details
Use an Inhibitor for the first time. During the prologue with Hakon, you will eventually enter an abandoned GRE hospital and fall down an elevator shaft. A nearby room contains an Inhibitor that you use to upgrade your stamina, which unlocks the trophy automatically.
Tip
This one is part of the normal tutorial flow, so there is nothing to grind or overthink. Your first little dose of zombie-era self-improvement is basically handed to you.

Trophy: Flag Burning
Clear your first Bandit Camp.
Type: Bronze
Category: Story
Unlock Details
Clear your first Bandit Camp during the main story mission The Raid. You can go in loud or use stealth, but either way the camp has to be cleared. Once the bandits are dealt with, interact with the flag to raise it and claim the area.

Trophy: Get Outta My House!
Defeat the Renegades attacking the Fish Eye.
Type: Bronze
Category: Story
Unlock Details
Defeat the Renegades attacking the Fish Eye during A Place to Call Home. After restoring the Electrical Substation, Lawan asks you to meet her at the Fish Eye Canteen, where the Renegades launch an attack. Defend the area, deal with the attackers, and continue the story until the trophy unlocks.
Warning
This trophy can be buggy, so if it does not unlock after finishing the Fish Eye attack sequence, you may need to reload an earlier save and replay the section.

Trophy: Going Down
Enter the X-13 elevator.
Type: Bronze
Category: Story
Unlock Details
Enter the elevator during the main story mission X13. The trophy unlocks shortly after you arrive at the facility and step inside.
Tip
Do not stress about grabbing every collectible during this section. The collectibles from X13 are awarded to you after completing the mission anyway.

Trophy: Herzlich Wilkommen!
Enter the Bazaar.
Type: Bronze
Category: Story
Unlock Details
Enter the Bazaar by interacting with one of its doors. The Bazaar is the main Survivor safe zone and is visited during The Only Way Out, so this should unlock through normal story progression.
Warning
This trophy can be buggy and may fail to unlock when you first enter the Bazaar. If possible, make a backup save during The Only Way Out so you can retry the entry if needed. Joining another player’s co-op game may also trigger it, but that method is not guaranteed.

Trophy: Into the Unknown
Reach Villedor.
Type: Bronze
Category: Story
Unlock Details
Reach Villedor during the Prologue, Pilgrim’s Path. After meeting Hakon, he saves Aiden from turning and the trophy unlocks during the scene that follows.
Tip
There are two mementos earlier in the prologue that count toward Archivist, so grabbing them now saves you a little cleanup later. This is also a good time to work on Lightning Reflexes.

Trophy: Known Associate
Learn the whereabouts of Veronika Ryan.
Type: Bronze
Category: Story
Unlock Details
Learn where Veronika Ryan is located. Depending on your earlier story choices, this unlocks during either Nightrunners or Empire. Once Aiden discovers her whereabouts, the trophy will pop automatically.

Trophy: Light in the Darkness
Activate your first Electrical Substation.
Type: Bronze
Category: Story
Unlock Details
Activate your first Electrical Substation during the main story quest A Place to Call Home. After reaching the Central Loop, Lawan sends you to restore power to the city. Deal with the Renegades at the substation, then finish activating it to unlock the trophy.
Tip
If you are planning for Boot Licker, keep assigning facilities to the same faction whenever possible. That can save you from needing extra cleanup later.

Trophy: On the Trail of the Enemy
Learn Waltz's location.
Type: Bronze
Category: Story
Unlock Details
Learn Waltz’s location at the end of either Revolution or Into the Dark, depending on which faction path you are following. The trophy unlocks automatically once the story reveals where he is.

Trophy: Under Pressure
Activate your first Water Tower.
Type: Bronze
Category: Story
Unlock Details
Activate your first Water Tower during the main story quest Water Tower. You will reclaim the water supply and then assign the tower to either the Survivors or the Peacekeepers.
Tip
Choose the faction carefully if you are also planning for Boot Licker, since your facility assignments can affect whether you need extra cleanup later.

Trophy: We Will Be Heard!
Restore the radio broadcast tower.
Type: Bronze
Category: Story
Unlock Details
Restore the radio broadcast tower during the main story quest Broadcast. This quest also gives you the Grappling Hook and GRE Detector, two of the most useful traversal and exploration tools in the game.
Tip
After meeting Leon, look for Chris’ dog tags in the power distribution room. They count toward Archivist, and this is a good time to grab them instead of backtracking later.
Warning
Near the end of Broadcast, make sure you side with Frank if you are planning to collect every memento. That choice affects access to a later collectible, so this is one story decision worth paying attention to.

Trophy: You Never Forget Your First...
Craft your first item.
Type: Bronze
Category: Story
Unlock Details
Craft your first item. This happens during the prologue with Spike, when you collect honey and chamomile and use them to craft a bandage so you can continue.

Trophy: Your World, Your Rules
Complete the game with any ending.
Type: Gold
Category: Story
Unlock Details
Complete the game with any ending. Dying Light 2 has multiple possible endings, but the trophy does not care which one you get. Finish X13 and roll the credits to earn it.

Start by focusing on the story and getting comfortable with Dying Light 2’s parkour, combat, crafting, and night systems. Grab collectibles when they are nearby, complete random survivor encounters when they appear, and use Spears whenever you find them so you are quietly making progress toward A Friend in Need and Get the Point? without turning either into a grind later.
The biggest thing to plan early is your Facilities. Pick either the Survivors or the Peacekeepers and keep assigning every Water Tower and Electrical Substation to that same faction so you can reach City Alignment 7 for Boot Licker. Also start collecting Inhibitors, but avoid spending everything immediately if you want to use the backup-save method later for Fit as a Fiddle and Ironheart.
Keep an eye out for mementos and recordings during story and side quests because some are semi-missable. And if you can resist the temptation to Paraglide absolutely everywhere, spend more time running between objectives to chip away at Ultramarathon. Future you will appreciate every kilometer you earn now. :contentReference[oaicite:0]{index=0}
Once you reach the Central Loop, the world opens up and this is a good time to start mixing story progression with open-world activities. Activate Metro Stations, Windmills, GRE Quarantines, GRE Anomalies, and Bandit Camps whenever they are convenient. Many of these activities overlap with other trophies, especially the Inhibitor-related ones, so one detour can often knock out progress in several places at once.
Broadcast is an especially important point in the story. You will gain the Grappling Hook and GRE Detector, which make exploration and Inhibitor cleanup much easier. When you begin activating Radio Towers, use the GRE Detector to help track down remaining Inhibitors. Also remember that some collectibles depend on story choices, so siding with Frank during Broadcast is the safer route if you are trying to avoid collectible cleanup headaches later.
Keep working naturally on combat and parkour XP, takedowns, ranged headshots, weapon modifications, survivor encounters, and Spear kills. The more of these you handle while traveling between actual objectives, the less the Platinum turns into a giant endgame chore list wearing a zombie costume.
As you approach the final story missions, start checking anything that could become inconvenient afterward. The Veronika mission changes parts of the city and leaves some areas covered in fog until the story is finished, so explore anything you care about before pushing through it. During Now or Never, make sure you collect the relevant Waltz recordings and other quest-related collectibles before areas become inaccessible.
By this point, you should also be closing in on the major Inhibitor total. If you are using the one-playthrough method for Fit as a Fiddle and Ironheart, save at least 81 Inhibitors, create a backup save, max one stat, reload, and then max the other. If you would rather avoid save juggling, the remaining Inhibitors can be collected in New Game Plus.
Finish the story without worrying about which ending you receive because Your World, Your Rules unlocks with any ending. X13 also gives you an easy opportunity for Night Hunter, and its collectibles are automatically awarded after completion, so you do not need to turn the final mission into a scavenger hunt when the world is already falling apart around you.
After the story, finish the remaining Metro Stations, Windmills, GRE Quarantines, GRE Anomalies, Airdrops, Bandit Camps, collectibles, Nightrunner Trials, and any other open-world activities still sitting on the map. Airdrops are a good early cleanup target because their Military Tech can improve your Nightrunner tools, making several other activities easier. Hang onto valuable Sunken City gear because it can also help with the 1,000,000 Old World Money grind.
This is also the time to clean up any remaining combat trophies such as Smash kills, takedowns, headshots, Spear kills, UV kills, and weapon modifications. If Parkour Master or Combat Master is still unfinished, random encounters and nighttime activities are reliable ways to keep earning XP while working on other objectives.
Finally, handle the co-op trophies and Ultramarathon. The 960 km requirement will probably outlive nearly everything else, so check your progress in the Extras menu and keep running whenever possible. If the last thing between you and the Platinum is Aiden jogging in circles for hours, congratulations, you have officially defeated the infected and discovered the true final boss: cardio. If any remaining trophy is giving you trouble, Ask Gami and we can narrow down the cleanest method.
Completion Video Playlist
1 video
DYING LIGHT 2 100% Walkthrough Gameplay Part 1 - No Commentary (PC - 1440p 60FPS)