Gami
FINAL FANTASY XVI cover
FINAL FANTASY XVI
Developer:Square Enix
Publisher:Square Enix
Platform:PS5
Genre:Action RPG, Adventure, Open World

In the war-torn realm of Valisthea, Clive Rosfield confronts a legacy of betrayal, powerful Eikons, and a spreading Blight. Unleash spectacular abilities in fast-paced action combat, explore a dark fantasy world, and uncover the truth behind the Mothercrystals.

Main Story35 Hrs
Platinum60 Hrs
Difficulty2/10
Playthroughs1 Playthrough
Platinum1
Gold3
Silver6
Bronze40

FINAL FANTASY XVI Trophy Roadmap

EARLY GAME

Welcome to Valisthea, a land of political betrayal, enormous magical creatures, and enough family drama to make even the most complicated Final Fantasy storyline look relatively peaceful. You'll play as Clive Rosfield, whose adventure mixes fast-paced sword combat with powerful Eikonic abilities. The Platinum requires two playthroughs, but your first can be completed on Story Focused or Action Focused difficulty. Focus on learning the combat system, unlocking abilities, and enjoying the story. You'll earn several trophies naturally by defeating enemies, performing Punishes, and using Phoenix Shift. Once Torgal becomes your companion, remember to pet him five times for You Can Pet the Dog. Saving the world can wait thirty seconds. The dog deserves attention.

Your biggest precaution is protecting the materials needed for Gotterdammerung, the legendary sword required for Half Past Twilight. Keep your unique crafting materials and weapons, especially Ragnarok, Orichalcum, Darksteel, and the Primitive Battlehorn. Selling any of these can prevent you from crafting the sword during your first playthrough. Most other trophy objectives remain available through post-story exploration, so there's no need to chase every collectible immediately. As you unlock new Eikons, experiment with their abilities and practice their combat requirements. The Hall of Virtue is useful for learning combos, but battles there don't count toward the combat trophies. Think of it as a training room where Clive can practice looking impressive without receiving any official credit.

MID GAME

After the major story transition associated with The Crystals' Curse, you'll begin unlocking the side activities that matter most for the Platinum. Check for new sidequests regularly, especially those offering important rewards or access to additional locations. The Hunt Board becomes available as the story advances and eventually offers 32 Notorious Marks to defeat for Hunter, Hunted. These hunts also provide valuable crafting materials, including some needed for Gotterdammerung. Start the Blacksmith's Blues questline when it becomes available and complete all four parts as the story progresses. You'll receive Ragnarok and the Gotterdammerung crafting recipe after the final quest, but you'll still need the required materials before Blackthorne can forge the finished sword.

Your growing list of responsibilities also includes increasing Renown, collecting curiosities, reading letters, and improving potion effectiveness and capacity. Visit The Patron's Whisper at the Hideaway to claim rewards as your reputation increases, and regularly check Clive's reading table for letters that can unlock additional quests. Complete The White-Winged Wonder to reunite with Ambrosia and unlock your Chocobo mount. You'll also want to tackle the four sidequests that improve consumables: The Root of the Problem, Weird Science, Please Sir, Can I Have Some Morbol, and Even Weirder Science. Meanwhile, Harpocrates can increase his knowledge level as you uncover more of Valisthea's history. Clive is becoming a swordsman, monster hunter, courier, historian's assistant, and occasional bartender's best customer. The Hideaway really needs to hire more people.

LATE GAME

As the story approaches its conclusion, prioritize completing the side content associated with trophies before beginning your second playthrough. Clear all 32 Notorious Marks, finish the remaining sidequests, and collect the six signboards required for And They Opened Up My Mind. You'll also need the 22 specific curiosities displayed on the Wall of Memories in Clive's chambers for For the Hoard. These include rewards from story events, sidequests, and the seven Chronolith Trials. Complete all seven trials rather than stopping after the first one needed for Trial Run. They restrict your available Eikonic abilities and impose time limits, so attempting them with strong equipment near the end of your first playthrough is recommended. When every curiosity has been obtained, return to the Wall of Memories and inspect it to register your completed collection.

Before finishing the story, craft Gotterdammerung and complete any outstanding Eikon combat challenges. Some require precise actions, including Heatwave Counters, Titanic Counters, Steel Counters, and dodges while charging Megaflare. These are easier when you choose a durable enemy that won't die before you finish the required sequence. Check your map for unexplored areas to earn Here Be Rosfields, paying particular attention to The Weeping Rent in Sanbreque and The Edge of Infinity in Waloed. Once you're satisfied, finish the main story to unlock Falling Star and create the clear save offered afterward. Loading that completed save returns you to the period before the final confrontation, allowing additional cleanup. You're not permanently locked out of the remaining trophy-related open-world activities just because you've seen the credits.

TROPHY CLEANUP AND EXTRA TIPS

Your second playthrough must use New Game+ on Final Fantasy Mode, which unlocks after completing the story once. From the title screen, choose New Game+, select Final Fantasy difficulty, and load your clear save. Clive's level, equipment, learned abilities, and other eligible progression carry over, so you'll begin with substantially more combat options than you had originally. You can concentrate on the main quests, skip cutscenes, and ignore optional content you've already completed. Timely Accessories remain available and don't disable trophies, including the Ring of Timely Evasion, which can automatically avoid many incoming attacks. If you prefer to fight without assistance, that's fine too. Just remember that the Platinum doesn't award extra points for stubbornness.

For an efficient Final Fantasy Mode run, use powerful stagger abilities such as Diamond Dust and combine them with Gigaflare, Dancing Steel, and Odin's Zantetsuken for heavy damage. Keep an experience-boosting accessory equipped when practical and check Blackthorne for improved New Game+ weapons and armor. After completing the story on Final Fantasy Mode, Fantasy, Finally will unlock. Your final major grind is likely Masterclass, which requires fully upgrading and mastering the base game's abilities and feats. Expect to need approximately 118,400 Ability Points in total. An efficient late-game farming location is the Hyena group in Vidargraes, Waloed, where repeated encounters provide substantial AP on Final Fantasy Mode. Use AP-boosting accessories if available, reset abilities when experimenting with builds, and finish upgrading everything required. Once the combat challenges, collectibles, and second playthrough are complete, The Chronicler is yours. Clive can finally retire from saving the realm, although Torgal will presumably still expect his daily walk.