Gami
FINAL FANTASY XVI cover
FINAL FANTASY XVI
Developer:Square Enix
Publisher:Square Enix
Platform:PS5
Genre:Action RPG, Adventure, Open World

In the war-torn realm of Valisthea, Clive Rosfield confronts a legacy of betrayal, powerful Eikons, and a spreading Blight. Unleash spectacular abilities in fast-paced action combat, explore a dark fantasy world, and uncover the truth behind the Mothercrystals.

Main Story35 Hrs
Platinum60 Hrs
Difficulty2/10
Playthroughs1 Playthrough
Platinum1
Gold3
Silver6
Bronze40

FINAL FANTASY XVI Trophy Guide

Platinum

Trophy: The Chronicler

And thus did our journey end...

Type: Platinum

How to Unlock

Earn all 49 other trophies in Final Fantasy XVI to unlock The Chronicler. Your journey to the Platinum takes you through Clive Rosfield's main story, numerous sidequests, challenging hunts, Eikon combat trials, and a complete second playthrough on Final Fantasy Mode. During your first playthrough, concentrate on completing the story and collecting everything needed for the optional trophies. You'll need to defeat all 32 Notorious Marks, obtain the 22 curiosities displayed on the Wall of Memories, finish the seven Chronolith Trials, and collect all available Patron's Whisper rewards. You'll also need to forge Gotterdammerung, master every required ability, and complete several combat challenges using the powers of different Eikons. The most time-consuming requirement is Fantasy, Finally, which involves finishing New Game+ on Final Fantasy difficulty. Once the other 49 base-game trophies are unlocked, The Chronicler will unlock automatically. Clive might begin his adventure with considerably more pressing concerns than collecting trophies, but by the end, he'll have become Valisthea's most overqualified completionist.

Tip

Plan for two playthroughs and approximately 70–90 hours. Complete most side content during your first playthrough, then concentrate on story progression during Final Fantasy Mode. Keep all unique crafting materials and the Ragnarok weapon until you've crafted Gotterdammerung. Use Timely Accessories if you want to make difficult encounters more manageable. They don't disable trophies, even on Final Fantasy Mode.

Warning

The Platinum only requires the 50 original base-game trophies. Echoes of the Fallen and The Rising Tide DLC trophies aren't necessary. Final Fantasy Mode is unavailable on a fresh first playthrough, so you cannot earn the Platinum in a single run. Although most trophy objectives remain obtainable after the story, selling materials needed for Gotterdammerung can delay Half Past Twilight until New Game+. You don't need to complete every optional task twice. Finish your first-playthrough collectibles before beginning your streamlined second run.

The Chronicler PlayStation trophy artwork

Missable

Trophy: Half Past Twilight

Craft the legendary sword Gotterdammerung.

Type: Silver

Category: Missable

How to Unlock

Craft the legendary sword Gotterdammerung at Blackthorne's forge. Gotterdammerung is one of the strongest weapons available during your first playthrough of Final Fantasy XVI. Obtaining it requires completing the four-part Blacksmith's Blues sidequest chain and collecting several rare crafting materials from powerful Notorious Marks. Begin by completing Blacksmith's Blues, which becomes available during the main quest Here Be Monsters. Speak with August at the Hideaway to begin the quest, then follow the objectives involving Blackthorne and Charon. You'll eventually be directed to investigate the griffin Dozmare. Defeat Dozmare and return to Blackthorne to finish the quest. Next, complete Blacksmith's Blues II after progressing through Letting Off Steam III. Read the letter About Blackthorne at the reading table in Clive's chambers to begin the quest. Follow the objectives, defeat the required enemies, and return to Blackthorne.

Video Guide: https://www.youtube.com/watch?v=N2tTZ7ZHaMg&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=29&pp=iAQB

Half Past Twilight PlayStation trophy artwork

How to Unlock

Craft the legendary sword Gotterdammerung at Blackthorne's forge.

Gotterdammerung is one of the strongest weapons available during your first playthrough of Final Fantasy XVI.

Obtaining it requires completing the four-part Blacksmith's Blues sidequest chain and collecting several rare crafting materials from powerful Notorious Marks.

Begin by completing Blacksmith's Blues, which becomes available during the main quest Here Be Monsters.

Speak with August at the Hideaway to begin the quest, then follow the objectives involving Blackthorne and Charon.

You'll eventually be directed to investigate the griffin Dozmare.

Defeat Dozmare and return to Blackthorne to finish the quest.

Next, complete Blacksmith's Blues II after progressing through Letting Off Steam III.

Read the letter About Blackthorne at the reading table in Clive's chambers to begin the quest.

Follow the objectives, defeat the required enemies, and return to Blackthorne.

Collectible

Trophy: And They Opened Up My Mind

Collect six signboards.

Type: Silver

Category: Collectible

How to Unlock

Collect six decorative signboards by completing their associated sidequests. Signboards are special curiosities awarded for helping important settlements and communities throughout Valisthea. All six are obtained through sidequests during the later portion of the story. The required signboards and their associated quests are: 1. Hanged Man Signboard — For Great Justice II. This quest becomes available during Cloak and Dagger. Return to Lostwing and complete the second part of Quinten's questline. You'll receive the Hanged Man Signboard after finishing the quest. 2. Martha's Rest Signboard — Rekindling the Flame II. Available during Across the Narrow. Return to Martha's Rest and continue Martha's questline. Complete the objectives to obtain the Martha's Rest Signboard. 3. Crimson Caravan's Signboard — Trading Places II. Available during Across the Narrow. Travel to Boklad and continue the questline involving the local trading community. Complete Trading Places II to receive the Crimson Caravan's Signboard. 4. Veil Signboard — Under New Management II. Available during Back to Their Origin. Travel to Northreach and continue Isabelle's questline. Complete Under New Management II to earn the Veil Signboard. 5. Clayhearth Signboard — Duty Undying II. Available during Back to Their Origin. Continue the questline involving the Undying and complete Duty Undying II. You'll receive the Clayhearth Signboard as a reward. 6. Briar's Kiss Signboard — Lines in the Sand II. Available during Back to Their Origin. Return to Dalimil and continue the questline involving the settlement's leadership. Complete Lines in the Sand II to receive the Briar's Kiss Signboard. After obtaining your sixth signboard, And They Opened Up My Mind unlocks automatically. Clive's reputation as a legendary warrior has somehow resulted in him becoming Valisthea's most successful sign collector. Forget fighting ancient gods. Apparently, the real achievement is making sure every local business has attractive branding.

Tip

Many of these quests are sequels, so completing their earlier installments helps ensure the follow-up quests become available. Pay attention to sidequests marked with a plus symbol, but don't assume every required sequel will be available immediately. The final signboard quests appear during Back to Their Origin, so it's normal to have fewer than six before reaching the final chapter. All six signboards also contribute toward For the Hoard, which requires obtaining the 22 curiosities displayed on Clive's Wall of Memories. Working toward both trophies simultaneously saves considerable cleanup time.

Warning

You must collect all six specific signboards. Other curiosities don't count toward this trophy. Several required quests end with II, meaning they're follow-ups to earlier sidequests. If a quest isn't appearing, check whether you've completed its prerequisite. Don't confuse the Clayhearth Signboard with the Briar's Kiss Signboard. They come from different questlines. You don't need to find signboards lying around the world map or purchase them from merchants. All six are awarded through their associated sidequests. These signboards aren't permanently missable during normal Platinum progression, provided you complete the relevant later-game side content. If you've finished all six quests and the trophy hasn't appeared, check that you've received the rewards from each quest's conclusion.

Video Guide: https://www.youtube.com/watch?v=1BCxMCeAjv8&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=24&pp=iAQB

And They Opened Up My Mind PlayStation trophy artwork

Trophy: Careful Whisper

Obtain all available items from your patrons.

Type: Silver

Category: Collectible

How to Unlock

Obtain every reward available through The Patron's Whisper at the Hideaway. The Patron's Whisper is a special reward system that becomes available during the main quest Cid the Outlaw. As Clive helps people throughout Valisthea, he earns Renown, a measure of his growing reputation among the realm's inhabitants. Renown is awarded for completing main quests, sidequests, and Notorious Mark hunts. Once The Patron's Whisper becomes available, visit the second Hideaway and speak with Desiree, who manages the rewards. You'll find her at The Patron's Whisper counter. As your Renown increases, additional rewards become available for collection. These include useful items, accessories, and other rewards connected to Clive's accomplishments. Continue completing quests and defeating Notorious Marks until you've accumulated at least 2,850 Renown. This is the amount required to unlock the final Patron's Whisper reward. Return to Desiree and claim every available item. You must actually collect the rewards rather than merely reaching the required Renown total. After obtaining all Patron's Whisper rewards, Careful Whisper unlocks automatically. By this stage, Clive has become one of Valisthea's most respected heroes. Unfortunately, his reward for saving villages, defeating monsters, and helping complete strangers is another trip to the Hideaway's loyalty program. At least this one has better prizes than a free coffee.

Tip

Complete sidequests regularly throughout your first playthrough. Many award Renown, and you'll need substantial sidequest completion for For the Hoard, And They Opened Up My Mind, and Here Be Rosfields anyway. The Hunt Board is another important source of Renown. Defeating all 32 Notorious Marks for Hunter, Hunted will contribute considerably toward your total. Visit Desiree periodically to collect newly unlocked rewards, especially after completing several hunts or sidequests. You don't need to wait until you've earned all 2,850 Renown before claiming anything.

Warning

Reaching 2,850 Renown isn't sufficient by itself. You must claim every reward available from The Patron's Whisper. If the trophy hasn't unlocked despite having enough Renown, return to Desiree and check for unclaimed items. Don't confuse Renown with gil or Ability Points. These are separate resources used for different purposes. Renown is earned through quest and hunt completion, not by purchasing items from merchants. Some important sidequests become available only after completing earlier questlines or reading specific letters in Clive's chambers. If you're short of the required Renown, check the Hunt Board and your available sidequests for unfinished objectives. The required later-game Renown activities remain available during post-story cleanup, so you don't need to earn everything before completing the main story.

Video Guide: https://www.youtube.com/watch?v=4-BKoAiso_A&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=32&pp=iAQB

Careful Whisper PlayStation trophy artwork

Trophy: For the Hoard

Obtain all curiosities.

Type: Silver

Category: Collectible

How to Unlock

Obtain all 22 curiosities displayed on the Wall of Memories in Clive's chambers. Curiosities are special items awarded throughout Final Fantasy XVI for completing important story events, helping characters, and finishing optional challenges. Although the game contains more than 22 curiosities overall, only the specific items displayed on the Wall of Memories count toward this trophy. You'll gain access to the Wall of Memories in Clive's chambers at the second Hideaway. Most required curiosities are obtained through sidequests, while a few come from mandatory story events and completing all seven Chronolith Trials. To unlock For the Hoard, obtain the following 22 items: 1. The Oath — Automatically obtained during Cid the Outlaw. 2. Hanged Man Signboard — Complete For Great Justice II. 3. Martha's Rest Signboard — Complete Rekindling the Flame II. 4. Veil Signboard — Complete Under New Management II. 5. Guardian's Scarf — Obtained during The Flames of War. 6. Briar's Kiss Signboard — Complete Lines in the Sand II. 7. Crimson Caravan's Signboard — Complete Trading Places II. 8. Clayhearth Signboard — Complete Duty Undying II. 9. Rusted Battlehelm — Complete Where There's a Will. 10. Snow Daisy Garland — Complete Priceless. 11. Cid's Goblet — Complete Payback. 12. Model Airship — Complete Aiming High. 13. The Triunity Accord — Complete Three's Company. 14. Stolas Quill — Complete A Tail to Tell. 15. Scholar's Bonnet — Complete An Inconvenient Truth. 16. Winter Mead — Complete Silver Linings. 17. Medicine Chest — Complete Tears of Mercy, then speak with Tarja again at the Hideaway's infirmary. 18. Continental Censer — Complete An Eye for an Eye. 19. Martelle Apples — Complete The Fruits of Her Labors. 20. Ambrosia's Tack — Complete The White-Winged Wonder. 21. Charred Sparring Sword — Complete More Than Words. 22. The Circle of Malius — Complete all seven Chronolith Trials. After collecting all 22 curiosities, return to Clive's chambers at the second Hideaway. Interact with the Wall of Memories and examine the completed collection. For the Hoard unlocks after the collection has been fully registered. Clive has traveled across Valisthea, battled legendary Eikons, and changed the fate of entire nations. His reward is a bedroom filled with souvenirs, decorative signs, and sentimental gifts. Somewhere in the Hideaway, someone is wondering why the world's most powerful warrior needs so much shelving.

Tip

Complete sidequests as they become available to reduce the amount of cleanup required near the end of the game. Several curiosities are also needed for other trophies. The six signboards contribute toward And They Opened Up My Mind. Ambrosia's Tack comes from the quest that unlocks your Chocobo mount. The Circle of Malius requires completing all seven Chronolith Trials, making it one of the more demanding collectibles. The Medicine Chest is particularly easy to overlook because it requires speaking with Tarja again after completing Tears of Mercy. You can track your progress by visiting the Wall of Memories and checking which displays remain empty.

Warning

You don't need every curiosity listed in the inventory. Only the 22 items displayed on the Wall of Memories count. Orchestrion Rolls and unrelated purchasable curiosities aren't required for this trophy. Several required sidequests become available only near the end of the story, so it's normal to have an incomplete collection until Back to Their Origin. Completing Tears of Mercy doesn't automatically guarantee you've obtained the Medicine Chest. Return to Tarja and collect the reward. For the Hoard may not unlock immediately after receiving your final curiosity. Make sure you return to Clive's chambers and interact with the Wall of Memories. The required curiosities aren't permanently missable through normal first-playthrough progression, and remaining objectives can be completed using a post-story clear save.

Video Guide: https://www.youtube.com/watch?v=LsjmhC4WntU&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=27&pp=iAQB

For the Hoard PlayStation trophy artwork

Trophy: Here Be Rosfields

Visit all areas on the world and local maps.

Type: Bronze

Category: Collectible

How to Unlock

Discover all 68 required areas across Valisthea's world and local maps. Final Fantasy XVI features several large explorable regions, including Rosaria, Sanbreque, Dhalmekia, and Waloed. For this trophy, you'll need to visit every required named area in these regions. Fortunately, most locations become accessible naturally through the main story, sidequests, and Notorious Mark hunts. As Clive enters a new area, that location is registered as discovered. You don't need to examine every treasure chest, activate every obelisk, or walk along every individual section of the map. Instead, focus on uncovering all the named locations that contribute toward the game's exploration tracker. The easiest approach is to complete every required sidequest and Notorious Mark hunt during your first playthrough. Many of these activities lead Clive into otherwise unexplored sections of Valisthea. After completing the main story and major side content, check your PS5 trophy tracker. If you're missing one or two areas, compare your regional maps and look for sections that remain covered or unexplored. Two particularly easy-to-miss locations are The Weeping Rent in Sanbreque and The Edge of Infinity in Waloed. The Weeping Rent is a small passage between Lostwing and Northreach that players can easily bypass during ordinary exploration. The Edge of Infinity is located in eastern Waloed. Although its obelisk becomes available during the story, you may still need to physically visit the surrounding area for the location to register. Travel to these areas if they remain undiscovered. Continue exploring any remaining missing locations until your tracker reaches 68 out of 68. Here Be Rosfields unlocks automatically after discovering the final required area. Clive has traveled across kingdoms, confronted legendary Eikons, and investigated the mysteries of Valisthea. Yet his Platinum can still be held hostage by a tiny unexplored corridor that he walked past forty hours ago. Cartography is apparently the true final boss.

Tip

Complete the main story, sidequests, and all 32 Notorious Marks before attempting dedicated exploration cleanup. These activities naturally take you through most of the required areas. If your tracker shows 67/68, check The Weeping Rent and The Edge of Infinity first. The Weeping Rent can be overlooked because the story doesn't require you to travel through that particular passage. The Edge of Infinity is another common source of confusion because unlocking its obelisk doesn't always register the actual area as discovered. If neither location is missing, carefully compare the four regional maps and look for small unexplored sections along roads or settlement boundaries.

Warning

The trophy requires discovering all 68 qualifying areas, not activating every fast-travel point. An obelisk becoming available doesn't necessarily mean its surrounding location has registered as visited. Likewise, entering a story dungeon doesn't automatically contribute toward the open-world location total unless it contains a qualifying area. Several locations become accessible only through late-game sidequests, so finish those activities before assuming your exploration is complete. Earlier versions of Final Fantasy XVI had reported issues with this trophy's progression. Patch 1.21 addressed the known problem, so make sure your game is updated. If your tracker remains at 67/68, check for a genuinely undiscovered area before assuming the trophy is bugged. Post-story cleanup remains available through your clear save, allowing you to revisit open-world regions and discover missing locations without beginning another playthrough.

Video Guide: https://www.youtube.com/watch?v=VonFMcMrN-M&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=36&pp=iAQB

Here Be Rosfields PlayStation trophy artwork

Trophy: Hunter, Hunted

Clear the Hunt Board.

Type: Silver

Category: Collectible

How to Unlock

Defeat all 32 Notorious Marks and completely clear the Hunt Board. Notorious Marks are powerful optional enemies scattered throughout Valisthea. You'll unlock access to the Hunt Board during the main quest Release, after encountering Ahriman. Once available, visit the Hunt Board at the Hideaway to examine the current listings. Each listing provides clues about a target's location and its threat level. Some include specific directions, while others require you to investigate the surrounding region. Notorious Marks range from relatively manageable C-rank enemies to dangerous S-rank monsters capable of defeating an unprepared Clive in seconds. Additional marks become available as you progress through the main story and complete certain sidequests. To unlock Hunter, Hunted, locate and defeat every one of the following 32 marks: 1. Ahriman — Southeast Sorrowise, Rosaria. Encountered during Release. 2. Aruna (The Angel of Death) — Southwest Claireview, Sanbreque. Accessible from Northreach. 3. Belphegor — Southeast of the Broken Hilt, Rosaria. Accessible from Eastpool. 4. Dozmare — Southeast Norvent Valley, Sanbreque. Encountered during Blacksmith's Blues. 5. Sekhret — Northwest Greensheaves, Rosaria. Accessible from Martha's Rest. 6. Severian — North of Sorrowise, Rosaria. Accessible from Martha's Rest. 7. Flan Prince — North of Hawk's Cry Cliff, Rosaria. 8. Fastitocalon — Northeast Velkroy Desert, Dhalmekia. 9. Soul Stingers — East of the Fields of Corava, Dhalmekia. 10. Grimalkin — The Cattery, Dhalmekia. Accessible from The Jaw. 11. The Nine of Knives — North of The Jaw, Dhalmekia. 12. Atlas (The Breaker of Worlds) — West of Greensheaves, Rosaria. 13. Bomb King — North of the Imperial Chase, Sanbreque. Encountered during Weird Science. 14. The Ten of Clubs — Vamare, Dhalmekia. Accessible from The Jaw. 15. The Mageth Brothers — Quietsands, Rosaria. Accessible from Port Isolde. 16. Svarog — Southeast of Glorieuse, Sanbreque. 17. The Pack — Clearing south of Tabor, Dhalmekia. 18. Dread Comet — Northwest of the Fields of Corava, Dhalmekia. 19. Holy Trumpitour — Cellar Passage near Lostwing, Sanbreque. Requires For Great Justice II. 20. Carrot — East of Three Reeds, Rosaria. Encountered during Please Sir, Can I Have Some Morbol. 21. Pandemonium — Southern Skaithfarr, Waloed. Accessible from The Shadow Coast. 22. Gorgimera — Northeast of the Dalimil Inn, Dhalmekia. 23. Gobermouch — West of Eistla, Waloed. 24. Bygul — Kritten Hollow, Waloed. Accessible from Ravenwit Walls. 25. Agni — Southeast of Halfcombe, Waloed. 26. Thanatos — Titan's Wake, Dhalmekia. 27. Terminus — Southeast of the Dragon's Aery, Sanbreque. 28. Behemoth King — Northern Vidargraes, Waloed. Requires Nobody's Tool. 29. Kuza Beast — Balmung Dark, Waloed. Encountered during Nobody's Tool. 30. Gizamaluk — Garnick, Waloed. Requires An Inconvenient Truth. 31. The Prince of Death — Northwest of Northreach, Sanbreque. Requires Under New Management II. 32. Knight of the Splendent Heart — Royal Meadows, Sanbreque. Requires Under New Management II. Once you've defeated all 32, return to the Hunt Board and confirm there are no remaining marks. Hunter, Hunted unlocks when the final qualifying Notorious Mark is defeated. By this point, Clive has eliminated virtually every dangerous creature listed on Valisthea's most-wanted board. The authorities must be thrilled, although somebody should probably investigate why their entire public safety strategy depends on one man and his dog.

Tip

Complete hunts gradually instead of saving all 32 for one enormous cleanup session. Several marks drop materials needed to craft Gotterdammerung. Atlas, Svarog, Gorgimera, and Behemoth King can provide Orichalcum. Thanatos and the Prince of Death provide Darksteel. Gobermouch provides the Primitive Battlehorn. These materials are important for Half Past Twilight, so keep them in your inventory. Notorious Marks also award Renown, contributing toward Careful Whisper. If a mark is considerably stronger than your party, return later with improved equipment and more powerful Eikonic abilities.

Warning

Some hunts only become available after completing specific sidequests. If your Hunt Board is missing a target, don't assume the game is bugged. Check the associated quest prerequisites and continue progressing through the story. Several S-rank marks are extremely dangerous, particularly Svarog and Behemoth King. Avoid rushing into these fights without strong Junction-free—thankfully, we're in Final Fantasy XVI now—Eikonic setups and sufficient healing items. The Hunt Board must be completely cleared. Defeating 10 marks earns Think, Mark!, but Hunter, Hunted requires all 32. You can complete the remaining hunts during post-story cleanup using your clear save.

Video Guide: https://www.youtube.com/watch?v=ha8nBEdpERY&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=25&pp=iAQB

Hunter, Hunted PlayStation trophy artwork

Trophy: The Pen Is Mightier

Open 10 letters at the reading table.

Type: Bronze

Category: Collectible

How to Unlock

Open and read 10 letters at the reading table in Clive's chambers. During the second half of Final Fantasy XVI, Clive gains access to a personal reading table at the Hideaway. This feature becomes available during the main quest Home, Sweet Home. As you progress through the story, letters from different characters will arrive at the reading table. Some provide additional information about the world and its inhabitants, while others unlock important sidequests. To begin, travel to the Hideaway and enter Clive's chambers. Locate the reading table near the entrance and interact with it to open the correspondence menu. Select an available letter and open it. Repeat this process whenever new letters arrive. You need to open 10 letters in total to unlock the trophy. The game contains considerably more than 10 letters, so you'll have plenty of opportunities to satisfy the requirement. Some letters arrive after completing main quests, while others are awarded after finishing sidequests. Continue checking your correspondence as the story advances. Once you've opened your tenth qualifying letter, The Pen Is Mightier unlocks automatically. Clive is one of the most powerful warriors in Valisthea, capable of unleashing devastating magical attacks. Yet somehow, half the population still expects him to personally read their mail. At this rate, the Hideaway should give him a secretary.

Tip

Check the reading table whenever you return to the Hideaway after completing an important quest. The game displays a notification when new correspondence becomes available. Reading letters is particularly important because some unlock sidequests required for other trophies. For example, About Blackthorne begins Blacksmith's Blues II, which contributes toward Half Past Twilight. Several late-game sidequests associated with For the Hoard also begin through letters, including More Than Words, An Inconvenient Truth, and A Tail to Tell. Opening correspondence as it arrives reduces the risk of overlooking these important quests.

Warning

You must open 10 letters at Clive's reading table. Simply receiving them doesn't count. Letters read automatically during scripted story events may not be sufficient to complete the requirement by themselves, so regularly inspect your available correspondence. Don't confuse letters with Active Time Lore entries or books examined elsewhere. Only correspondence accessed through the reading table contributes toward this trophy. Some important sidequests require you to open particular letters before their quest markers appear. If an expected sidequest isn't available, check your unread mail before assuming you've missed a prerequisite. The Pen Is Mightier isn't permanently missable, and remaining letters can be opened during post-story cleanup using your clear save.

Video Guide: https://www.youtube.com/watch?v=Ul0gEX2EGn4&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=30&pp=iAQB

The Pen Is Mightier PlayStation trophy artwork

Trophy: Think, Mark!

Defeat 10 notorious marks.

Type: Bronze

Category: Collectible

How to Unlock

Defeat 10 Notorious Marks. Notorious Marks are powerful optional enemies scattered throughout Valisthea. Unlike ordinary monsters, these enemies are tracked through the Hunt Board and often provide valuable crafting materials, gil, and Renown. You'll gain access to the Hunt Board at the Hideaway as the story progresses, around the main quest Release. The first Notorious Mark, Ahriman, is encountered automatically during Release. After that, additional hunts gradually become available through story progression and certain sidequests. To begin hunting, visit the Hunt Board at the Hideaway and examine the available listings. Each listing provides information about a dangerous enemy, including its rank and clues concerning its location. Travel to the indicated region and search for the target. Once you've located the Notorious Mark, approach it to begin the encounter. Defeat the enemy to claim its rewards and increase your completed hunt total. Continue hunting until you've defeated 10 different Notorious Marks. Some convenient early and mid-game targets include: Ahriman — Southeast Sorrowise, Rosaria. Encountered during Release. Aruna, the Angel of Death — Southwest Claireview, Sanbreque. Belphegor — Southeast of the Broken Hilt, Rosaria. Dozmare — Southeast of Norvent Valley, Sanbreque. Encountered during Blacksmith's Blues. Sekhret — Northwest Greensheaves, Rosaria. Severian — North of Sorrowise, Rosaria. Flan Prince — North of Hawk's Cry Cliff, Rosaria. Fastitocalon — Northeast Velkroy Desert, Dhalmekia. Soul Stingers — East of the Fields of Corava, Dhalmekia. Grimalkin — The Cattery, Dhalmekia. Defeat any 10 qualifying marks to unlock Think, Mark! You don't need to defeat the entire Hunt Board for this trophy. Clive has somehow become Valisthea's unofficial pest-control department. Unfortunately, the local definition of a pest includes giant dragons, murderous magical creatures, and monsters capable of destroying entire settlements. The job description was probably misleading.

Tip

Begin completing hunts as soon as the Hunt Board becomes available. Lower-ranked marks are generally more manageable, making them good choices for building your initial total. Check the board regularly after completing main quests and important sidequests, because additional hunts unlock throughout the story. Some Notorious Marks provide crafting materials needed for Gotterdammerung. For example, Atlas and Svarog can reward Orichalcum, making them important targets for Half Past Twilight. Defeating marks also earns Renown, contributing toward Careful Whisper. Since Hunter, Hunted requires defeating all 32 Notorious Marks, you'll eventually unlock Think, Mark! naturally while completing that larger objective.

Warning

Only qualifying Notorious Marks count toward this trophy. Defeating ordinary enemies, optional dungeon bosses, or story bosses doesn't contribute unless they're specifically recognized as Notorious Marks. Some hunts are unlocked through sidequests rather than main story progression alone. If your Hunt Board seems empty, continue the story and complete additional sidequests. Notorious Marks can be significantly stronger than surrounding enemies, particularly A-rank and S-rank targets. Don't assume that finding a mark means you're ready to defeat it immediately. You can return later with stronger equipment, improved abilities, and additional consumables. The trophy requires 10 different completed marks. Repeatedly defeating ordinary enemies in the same area won't increase your hunt total. Complete these hunts during your first playthrough when possible, since the remaining 22 marks will be required for Hunter, Hunted anyway.

Video Guide: https://www.youtube.com/watch?v=ha8nBEdpERY&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=25&pp=iAQB

Think, Mark! PlayStation trophy artwork

Trophy: With Two Ds

Upgrade consumable potency and inventory slots to their maximum.

Type: Bronze

Category: Collectible

How to Unlock

Fully upgrade the potency and carrying capacity of Clive's consumable items. Throughout Final Fantasy XVI, Clive can improve both the effectiveness of his healing items and the number of consumables he can carry. These improvements are obtained through four specific sidequests during the second half of the game. You must complete two quests that increase potion potency and two that increase inventory capacity. The required sidequests are: 1. The Root of the Problem — Available during the main quest After the Storm. Travel to the Hideaway and speak with Nigel, the Head Botanist, to begin the quest. You'll be asked to collect special ingredients from the surrounding regions. Follow the quest objectives, gather the required materials, and return to Nigel. Completing the quest rewards you with Morganbeard Extract, the first potion potency upgrade. 2. Weird Science — Available during Out of the Shadow, after progressing through Letting Off Steam III. Speak with Owain, the Engineer, at the Hideaway. He'll ask Clive to obtain materials for his latest experiment. The quest involves hunting Bomb King, a dangerous Notorious Mark found in Sanbreque. Defeat Bomb King, collect the required materials, and return to Owain. You'll receive the Treated Potion Satchel, increasing your consumable carrying capacity. 3. Please Sir, Can I Have Some Morbol — Available later in the story, during A Song of Hope. Return to Nigel at the Hideaway. This time, he needs an ingredient from a particularly unpleasant creature. The quest sends you after Carrot, a powerful Morbol found in the Three Reeds region of Rosaria. Defeat Carrot, collect the required material, and return to Nigel. Completing the quest rewards you with Invigorated Morganbeard Extract, the second potion potency upgrade. 4. Even Weirder Science — Available during Across the Narrow. Speak with Owain again at the Hideaway. He'll request additional materials for another experiment. Follow the quest markers, defeat the required enemies, and collect the materials. Return to Owain to receive the Expanded Potion Satchel, completing the second inventory capacity upgrade. Once you've obtained all four upgrades, With Two Ds unlocks automatically. Clive has fought gods, confronted legendary Eikons, and challenged the fate of Valisthea. Yet improving his medicine supply still requires running errands for two scientists who apparently believe the world's most important warrior is also their personal delivery service.

Tip

Complete these four quests as soon as they become available. The potion potency upgrades improve healing effectiveness, while the satchel upgrades increase the number of consumables you can carry. These improvements are especially valuable during your Final Fantasy Mode playthrough. With both capacity upgrades, Clive can carry up to eight Potions, five High Potions, two Elixirs, and four Strength or Stoneskin Tonics. The quests also contribute toward your broader Platinum cleanup through additional exploration and Notorious Mark encounters.

Warning

You need all four upgrades to unlock the trophy. Completing only one potency quest and one capacity quest isn't sufficient. Morganbeard Extract and Invigorated Morganbeard Extract are separate upgrades. Likewise, Treated Potion Satchel and Expanded Potion Satchel both contribute to the requirement. Don't confuse these rewards with ordinary consumables purchased from merchants. The upgrades come specifically from their associated sidequests, not from buying additional Potions. If the trophy hasn't unlocked, check which of the four quests remains incomplete. These quests are available during the later story period and can also be completed through post-story cleanup using a clear save.

Video Guide: https://www.youtube.com/watch?v=H39QgZLQN8A&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=23&pp=iAQB

With Two Ds PlayStation trophy artwork

Grind

Trophy: Masterclass

Upgrade all feats and abilities to their maximum.

Type: Gold

Category: Grind

How to Unlock

Fully upgrade and master every required combat ability and Eikonic Feat in Final Fantasy XVI. Masterclass is one of the largest progression requirements for the Platinum and will likely be among your final trophies. Unlike Yes, Eikon, which requires mastering only one Eikon, Masterclass requires you to master the abilities across all seven base-game Eikons, along with Clive's central combat skill tree. The seven Eikons are Phoenix, Garuda, Ramuh, Titan, Bahamut, Shiva, and Odin. You'll need approximately 118,400 Ability Points to master the complete base-game ability set. Progress through your first playthrough normally, purchasing and upgrading the combat abilities you find most useful. After finishing the main story, begin New Game+ on Final Fantasy difficulty. Your unlocked abilities and accumulated AP carry over, allowing you to continue strengthening Clive while progressing through the second playthrough. For efficient late-game AP farming, travel to Vidargraes in the kingdom of Waloed after reaching that region on Final Fantasy Mode. A useful farming location is the group of Hyena enemies east of the Ravenwit Walls obelisk. Approach the group and defeat the enemies using powerful area-of-effect attacks. Odin's Level 5 Zantetsuken is especially effective because it can eliminate the entire group extremely quickly. Once the enemies are defeated, fast travel back to the Ravenwit Walls obelisk to reset the encounter. Return to the Hyenas and repeat the process. On Final Fantasy difficulty, the group provides substantial AP, making this one of the most efficient repeatable farming methods. Continue collecting AP until you've accumulated enough to fully master the remaining abilities. Open the Abilities menu and purchase every required upgrade and mastery level. Once every required ability and Eikonic Feat has reached its maximum level, Masterclass unlocks. Clive can absorb the powers of seven legendary Eikons, defeat terrifying monsters, and challenge the forces controlling Valisthea. Yet his final challenge may involve repeatedly hunting the same pack of Hyenas until he has enough experience points to graduate from magical sword school.

Tip

Equip The Wages of Warcraft accessory to increase the Ability Points earned from battles. In New Game+, you can obtain another copy and upgrade the accessory through Blackthorne to increase its AP bonus. Combining AP-boosting accessories with the Vidargraes Hyena farming route makes the final grind considerably faster. Dancing Steel followed by Level 5 Zantetsuken is an excellent approach for quickly defeating enemy groups. You can also use powerful area attacks such as Flames of Rebirth or Diamond Dust. Don't worry about mastering every ability during your first playthrough. You'll earn additional AP naturally while completing Final Fantasy Mode. If you want to experiment with a different combat setup, remember that AP can be refunded and reassigned without permanently losing it.

Warning

Masterclass requires the full base-game ability set, including the central combat abilities and all seven original Eikons. Merely purchasing or partially upgrading abilities doesn't count. Every required skill must reach its maximum mastery level. The Platinum doesn't require purchasing DLC, and you shouldn't need to complete the Echoes of the Fallen or The Rising Tide trophy lists. However, later game updates introduced additional Eikon abilities, and some players have reported Masterclass failing to unlock even after meeting the expected requirements. If every required ability appears mastered but the trophy doesn't unlock, try the workaround documented for this issue. Open the Abilities menu and hold the Touch Pad to refund all purchased upgrades. Then press L3 to automatically learn the recommended abilities. Check your ability trees again and reapply any remaining upgrades needed for full mastery. This reset-and-reassign process has been reported to resolve the issue for affected players. Don't assume your save is permanently broken simply because Masterclass fails to unlock immediately. Finally, remember that farming AP through Stage Replay is less efficient than repeating normal world encounters, so use the open-world Hyena route for your final grind.

Video Guide: https://www.youtube.com/watch?v=2RuK7ekzLOM&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=22&pp=iAQB

Masterclass PlayStation trophy artwork

Trophy: Yes, Eikon

Master all of a single Eikon's abilities and feats.

Type: Bronze

Category: Grind

How to Unlock

Fully master every ability and Eikonic Feat belonging to a single Eikon. Throughout Final Fantasy XVI, Clive earns Ability Points by defeating enemies and completing various activities. These points can be spent in the Abilities menu to unlock, upgrade, and eventually master combat techniques. For Yes, Eikon, you must completely master one Eikon's individual skill tree. The easiest and most affordable choice is Phoenix, whose abilities are available early in the story. To master Phoenix, you'll need to fully upgrade its Eikonic Feat and four associated abilities. The total Ability Point requirement is 13,425 AP. Open the Abilities menu and select Phoenix's skill tree. Fully upgrade and master the following abilities: Phoenix Shift — 375 AP Scarlet Cyclone — 1,475 AP Rising Flames — 1,500 AP Heatwave — 1,740 AP Flames of Rebirth — 8,335 AP Flames of Rebirth becomes available through story progression, so you won't be able to finish mastering Phoenix immediately. Once every required Phoenix ability and feat has reached its maximum level, Yes, Eikon unlocks automatically. Clive has inherited the powers of legendary magical beings, but the trophy still expects him to spend thousands of Ability Points proving that he understands how to use them. Even supernatural power apparently comes with continuing education requirements.

Tip

Phoenix is recommended because it has the lowest total AP requirement among the base-game Eikons. Focus on earning Ability Points naturally during the story rather than grinding extensively during the opening chapters. You can refund Ability Points through the Abilities menu, allowing you to redistribute your investment whenever necessary. This makes it possible to temporarily concentrate your available AP on mastering Phoenix, earn the trophy, and then restore your preferred combat setup. Completing Yes, Eikon also contributes toward understanding the requirements for Masterclass, which eventually demands mastery of every base-game ability.

Warning

You must fully master the entire Eikon's abilities and feat. Simply unlocking every ability isn't enough. Upgrading an ability once doesn't necessarily mean it's mastered. Some abilities require additional AP investments to reach their maximum level. Phoenix's Flames of Rebirth must be available before you can complete the full set. The general combat abilities located in the central skill tree aren't required for Yes, Eikon, although they're necessary for Masterclass. You only need to master one Eikon for this trophy, not all seven. Don't permanently neglect the other Eikons after unlocking Yes, Eikon. You'll eventually need their abilities mastered for the Platinum.

Video Guide: https://www.youtube.com/watch?v=VnS1Pxz8KnE&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=21&pp=iAQB

Yes, Eikon PlayStation trophy artwork

Combat

Trophy: 100 Mfps

Land 100 total hits with Lv. 2 or higher Megaflare (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Land 100 total hits with Megaflare at Level 2 or higher. You'll obtain Bahamut's Eikonic powers during the main story after progressing through Fire in the Sky. Once Bahamut becomes available, equip him as one of Clive's active Eikons. During combat, switch to Bahamut using L2. Press Circle to activate Wings of Light, which allows Clive to charge Megaflare. A charge gauge will appear on the screen. While Wings of Light is active, move around the battlefield and avoid incoming enemy attacks. The charge gauge gradually increases over time. Successfully dodging attacks can also accelerate the charging process. Wait until the Megaflare gauge reaches at least Level 2. Press Circle again to release Megaflare, launching a barrage of magical projectiles that automatically target nearby enemies. Each successful hit contributes toward the trophy. Continue charging and releasing Megaflare until you've landed 100 qualifying hits. You don't need to reach 100 hits during one activation or one battle. Your progress accumulates across multiple encounters. The trophy unlocks automatically once your combined total reaches 100 hits. Bahamut's legendary power allows Clive to unleash a spectacular storm of magical projectiles. The trophy's only concern is whether he's launched enough of them. Apparently, even divine dragons have performance quotas.

Tip

Fight groups of ordinary enemies to maximize the number of targets struck by Megaflare. Allow the charge gauge to reach Level 2 or higher before releasing the attack. Upgrading Wings of Light increases the maximum Megaflare level, allowing you to charge more powerful versions of the attack. Higher-level Megaflare releases can generate more hits, making them useful for completing the requirement efficiently. You can work toward this trophy while attempting Such Dodge, So Mega, since both involve charging Megaflare. Check the PS5 trophy tracker if you want to monitor your progress.

Warning

Megaflare must be at least Level 2 when released. Hits from lower-level releases don't count. Simply charging Megaflare isn't sufficient. The released projectiles must actually connect with enemies. The 100 hits are cumulative, so there's no reason to attempt the entire requirement during one encounter. Avoid fighting enemies that die before Megaflare can land enough hits. Battles inside the Hall of Virtue don't contribute toward the trophy. You don't need to defeat 100 enemies. The trophy counts successful Megaflare hits, not kills.

Video Guide: https://www.youtube.com/watch?v=381_6W0SjPE&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=7&pp=iAQB

100 Mfps PlayStation trophy artwork

Trophy: A Fine Hound

Execute and land 5 Precision Sics (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Execute and land five Precision Sics using Torgal during combat. Torgal becomes Clive's companion during the early main story, beginning with Fanning Embers. Once he joins your party, you can issue commands that allow him to attack enemies, launch smaller opponents into the air, or provide limited healing. For A Fine Hound, you'll need to perform five precisely timed Sic commands. The easiest method involves combining Torgal's attacks with Clive's standard four-hit sword combo. First, find an ordinary enemy in an open-world area. Approach the enemy and begin attacking with Square. Perform Clive's complete four-hit melee combination. Immediately after the fourth strike connects, press Up on the directional pad to command Torgal to use Sic. If your timing is correct, Torgal will launch a special follow-up attack. You'll notice an orange visual effect around him, confirming that you've performed a Precision Sic. Repeat this combination until you've successfully landed five Precision Sics. The actions are cumulative, so you can complete them across multiple encounters. Once your fifth Precision Sic connects, A Fine Hound unlocks automatically. Torgal is a loyal companion, an excellent fighter, and apparently a professional sword-combo assistant. Clive performs four attacks, Torgal delivers the finishing touch, and the enemy discovers that challenging a man with a giant magical wolf was an extremely poor decision.

Tip

The Ring of Timely Assistance makes this trophy considerably easier. When equipped, it automatically controls Torgal's combat actions and can trigger Precision Sics during ordinary encounters. If you'd prefer to perform the actions manually, practice the timing after Clive's fourth melee strike. The Hall of Virtue at the Hideaway includes training options that help you learn the timing of Precision Sics. Although actions performed there don't count toward the trophy, the visual indicators are useful for practicing. Fight enemies that can survive several attacks so you have enough opportunities to complete the combination.

Warning

Simply commanding Torgal to use Sic five times doesn't satisfy the requirement. You must successfully execute five Precision Sics, which are special timed follow-up attacks. Ordinary Sic commands and Ravage attacks won't count unless they trigger the required precision action. You don't need to complete all five during the same encounter. Battles inside the Hall of Virtue don't contribute toward trophy progress. If you've changed your control scheme or switched between Torgal commands and the item menu, confirm you're issuing the correct command before attempting the combination. You must land the Precision Sic against an enemy. Performing the input without a successful attack doesn't count.

Video Guide: https://www.youtube.com/watch?v=SebSIGuMdNM&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=34&pp=iAQB

A Fine Hound PlayStation trophy artwork

Trophy: Beat Rocking Blocks

Land the third punch of a Titanic Counter twice in a single battle (excluding those in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Land the third punch of a Titanic Counter twice during a single battle. This trophy requires Titan's defensive Eikonic Feat, Titanic Block, which becomes available after progressing through the main story and unlocking Titan's powers. First, equip Titan as one of Clive's active Eikons under Gear & Eikons. Find a durable enemy that uses predictable melee attacks. A reliable option is the Bighorn located down the slope west of the Three Reeds obelisk in Rosaria. Approach the Bighorn and wait for it to prepare an attack. With Titan selected, press Circle just before the attack connects to perform a Precision Block. Unlike an ordinary Titanic Block, a successful Precision Block opens an opportunity for a special counterattack. Immediately press Square three times to perform the full Titanic Counter combination. The third punch must actually connect with the enemy. Repeat the entire sequence a second time during the same encounter. Once you've successfully landed the third punch of two Titanic Counters in one battle, Beat Rocking Blocks unlocks. Clive can now summon gigantic magical fists to defend himself, but apparently blocking an attack isn't impressive enough. The trophy demands that he follow it up with a three-punch combination, twice. Titan's combat philosophy is essentially boxing with significantly more property damage.

Tip

The Bighorn near Three Reeds is particularly useful because it has enough health to survive repeated counterattacks. Practice the timing by allowing the enemy to approach and watching its attack animation. Press Circle just before the strike lands rather than holding the button throughout the encounter. When a Precision Block succeeds, immediately press Square three times to complete Titanic Counter I, II, and III. You can also practice against other large melee enemies with familiar attack patterns. If you're struggling to connect the third punch, position Clive close enough to the enemy before triggering the block.

Warning

Both complete Titanic Counter combinations must occur during the same battle. Ordinary Titanic Blocks don't count. You must perform a properly timed Precision Block to activate the counterattack. Landing only the first or second punch isn't sufficient. The third punch of each combination must connect. If the enemy dies after your first counter sequence, you'll need to repeat the challenge against another opponent. The Ring of Timely Evasion can interfere by automatically dodging attacks before you can block them, so remove it while attempting this trophy. Battles inside the Hall of Virtue don't contribute toward trophy progress. You don't need to perform the two counter sequences consecutively, but both must be completed before the encounter ends.

Video Guide: https://www.youtube.com/watch?v=iWJep2yxptE&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=9&pp=iAQB

Beat Rocking Blocks PlayStation trophy artwork

Trophy: Cold-blooded

Simultaneously defeat three or more enemies frozen using Frostbite, Permafrost, or Diamond Dust (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Defeat at least three frozen enemies simultaneously using Shiva's freezing abilities. This trophy becomes available after unlocking Shiva during the main story. You'll need to freeze three or more enemies using Frostbite, Permafrost, or Diamond Dust, then defeat them together while they're still frozen. One reliable method uses Shiva's Diamond Dust ability. First, open the Abilities menu and unlock Diamond Dust for 1,940 Ability Points. Equip Shiva with Diamond Dust and travel to the Royal Meadows in Sanbreque. From the Royal Meadows obelisk, head south to find a group of wolves. These enemies make useful targets because they appear together and can be defeated quickly. Begin the encounter and weaken at least three wolves until their health is low. Keep the enemies grouped close together. Next, switch to Shiva and trigger Diamond Dust. The ability creates a large burst of freezing damage that can affect multiple enemies simultaneously. If three or more enemies are frozen and defeated together by the attack, Cold-blooded unlocks. Alternatively, you can use a perfectly timed Cold Snap to inflict Permafrost on a nearby group, then immediately eliminate the frozen enemies with Diamond Dust. The important requirement is that at least three enemies are frozen and defeated at the same time. Clive has spent much of the adventure setting things on fire, so Shiva's abilities offer a refreshing change of pace. Unfortunately for the local wildlife, his idea of cooling down involves turning an entire wolf pack into decorative ice sculptures.

Tip

Use the wolves south of the Royal Meadows obelisk because they spawn in a convenient group. Try to reduce their health before activating Diamond Dust, ensuring the ability can finish all three. If you're attempting the Permafrost method, allow one wolf to attack while the others remain nearby. Use Cold Snap to freeze the group, then immediately activate Diamond Dust. Keep your targets close together so the ability hits all of them. If your attempt fails, return to the obelisk to respawn the enemies and try again.

Warning

You must defeat at least three enemies simultaneously while they're frozen. Freezing three enemies without defeating them doesn't count. Likewise, defeating three enemies separately won't satisfy the requirement, even if each enemy was frozen beforehand. Make sure the targets have sufficiently low health to die from the finishing attack. If an enemy survives Diamond Dust or escapes the frozen state before being defeated, you'll need another attempt. Companions can interfere by killing weakened enemies too early, so avoid prolonged setup. Battles inside the Hall of Virtue don't count toward this trophy.

Video Guide: https://www.youtube.com/watch?v=MBICMKtZ_bY&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=12&pp=iAQB

Cold-blooded PlayStation trophy artwork

Trophy: Every Damn Sinew

Land a Lv. 2 or higher Zantetsuken five times (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Land a Level 2 or higher Zantetsuken five times. You'll obtain Odin's Eikonic powers during the main story after progressing through Brotherhood. Once Odin becomes available, equip him as one of Clive's active Eikons. During combat, switch to Odin using L2. Press Circle to activate Arm of Darkness, replacing Clive's normal sword with Odin's blade. While Arm of Darkness is active, attack enemies to build the Zantetsuken gauge displayed on the screen. You can increase the gauge through normal attacks with Odin's blade or by using Odin's Eikonic abilities. Continue attacking until the gauge reaches at least Level 2. Once you've reached the required level, hold Square to unleash Zantetsuken. The attack produces a powerful sword strike capable of damaging multiple enemies. Repeat this process until you've successfully landed five Zantetsuken attacks at Level 2 or higher. The attacks can be performed across multiple encounters, so you don't need to complete everything during one battle. After landing your fifth qualifying Zantetsuken, Every Damn Sinew unlocks automatically. Odin's legendary blade can eliminate entire groups of enemies with one spectacular attack. Naturally, the trophy demands five demonstrations. Even supernatural swordsmanship apparently requires a practical examination.

Tip

Use Odin's Dancing Steel ability to build the Zantetsuken gauge more efficiently. Dancing Steel generates substantial gauge charge when its attacks connect, making it one of Odin's most useful abilities. Fight groups of enemies whenever possible, since multiple targets provide additional opportunities to build the gauge. You only need Level 2 for this trophy, but higher-level Zantetsuken attacks also count. Learning to charge Level 5 Zantetsuken is particularly valuable for Final Fantasy Mode, where the attack can eliminate groups of weaker enemies extremely quickly. You can combine progress toward this trophy with general combat cleanup or late-game Ability Point farming.

Warning

Zantetsuken must reach at least Level 2 before you activate it. Level 1 attacks don't count toward the trophy. Simply filling the Zantetsuken gauge isn't enough. You must release the attack and successfully hit an enemy. The five qualifying attacks are cumulative, so you can complete them over several battles. You don't need to defeat five enemies or land five Zantetsuken attacks during one encounter. Make sure Odin is selected and Arm of Darkness is active when building the gauge through normal sword attacks. Battles inside the Hall of Virtue don't contribute toward the trophy.

Video Guide: https://www.youtube.com/watch?v=zCFZbdJ5bOU&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=13&pp=iAQB

Every Damn Sinew PlayStation trophy artwork

Trophy: Fatal Attraction

Defeat 5 enemies in the air after using Deadly Embrace (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Defeat five enemies in midair after pulling them toward Clive with Garuda's Deadly Embrace. You'll gain access to Garuda's abilities after completing the main quest Headwind and progressing into Wings of Change. Once Garuda becomes available, equip her as one of your active Eikons. Deadly Embrace is Garuda's Eikonic Feat, activated by pressing Circle when Garuda is selected. Against smaller enemies, Deadly Embrace pulls them toward Clive, making it an excellent tool for aerial combinations. Find a group of relatively weak enemies in an open-world area. Begin by damaging an enemy until it has very little health remaining. Next, jump into the air by pressing Cross. While airborne, press Circle to activate Deadly Embrace and pull the weakened enemy toward Clive. Immediately attack with Square or an available aerial Eikonic Ability. You must defeat the enemy before returning to the ground. Repeat this process until you've defeated five enemies in the air after using Deadly Embrace. The trophy unlocks automatically after your fifth qualifying aerial defeat. Garuda's power allows Clive to drag unfortunate enemies through the air like an exceptionally aggressive fishing rod. The important difference is that most fishermen don't finish the experience with a flaming sword.

Tip

Three Reeds in Rosaria is a convenient location for finding ordinary enemies suitable for this trophy. Weaken your target before attempting the aerial combo. This reduces the chance that the enemy survives until Clive lands. The simplest sequence is to damage the enemy, jump, activate Deadly Embrace, and immediately deliver a finishing attack. You can use Garuda's aerial abilities if normal sword attacks aren't dealing enough damage. Track your progress through the PS5 trophy tracker if you're unsure how many qualifying defeats you've completed.

Warning

The enemy must die while airborne after being pulled with Deadly Embrace. Pulling an enemy into the air without defeating it doesn't count. Likewise, defeating an enemy after Clive returns to the ground won't satisfy the requirement. The five defeats are cumulative, so you don't need to complete them during the same fight. Deadly Embrace behaves differently against large enemies, making smaller opponents the preferred targets. Battles in the Hall of Virtue don't count toward Fatal Attraction. Avoid allowing Torgal or other companions to finish your weakened target before Clive completes the aerial attack.

Video Guide: https://www.youtube.com/watch?v=ymWP2Yo3oaw&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=9&pp=iAQB

Fatal Attraction PlayStation trophy artwork

Trophy: Fistful of Steel

Execute 3 Steel Counters in a single battle (excluding those in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Execute three Steel Counters during a single battle using Odin's Arm of Darkness ability. You'll unlock Odin's Eikonic powers after progressing through the main story and completing Brotherhood. Once Odin becomes available, equip him as one of Clive's active Eikons under Gear & Eikons. During combat, switch to Odin using L2 and press Circle to activate Arm of Darkness. Clive will replace his normal weapon with Odin's blade, allowing him to perform specialized attacks and build the Zantetsuken gauge. For this trophy, you'll need to use Odin's sword to parry incoming attacks. Find a durable enemy with predictable melee attacks. The Bighorn located west of the Three Reeds obelisk in Rosaria is an excellent choice. Approach the enemy and wait for it to begin an attack. Just before the enemy's strike connects, press Square to attack with Odin's blade. If your timing is correct, Clive will parry the incoming blow and briefly slow down time. Immediately press Square again to perform a Steel Counter. Look for the Steel Counter notification on the right side of the screen to confirm the technique was successful. Allow the enemy to attack again and repeat the process until you've performed three successful Steel Counters during the same encounter. The trophy unlocks immediately after your third qualifying counter. Odin has given Clive access to one of the most powerful swords in Valisthea, but this trophy requires him to stand in front of an angry monster and deliberately wait to be attacked. Apparently, the secret to legendary swordsmanship is making extremely questionable decisions with perfect timing.

Tip

The Bighorn near Three Reeds is particularly useful because its attacks are relatively slow and easy to recognize. Watch the enemy's movements carefully and press Square just before its attack reaches Clive. After a successful parry, immediately press Square again to trigger Steel Counter. Keep your other Eikonic abilities unused while practicing so you don't accidentally defeat the enemy. If your equipment is extremely powerful, consider using a weaker weapon to prevent the Bighorn from dying before your third counter. You can practice the timing in the Hall of Virtue, but you'll need to complete the actual trophy during a qualifying encounter.

Warning

All three Steel Counters must occur during the same battle. Performing one Steel Counter in three separate encounters won't satisfy the requirement. An ordinary parry isn't sufficient. You must follow the successful parry with the Steel Counter attack. Make sure Arm of Darkness is active before attempting the technique. The Ring of Timely Evasion can interfere by automatically dodging incoming attacks, so remove it while working on this trophy. The Ring of Timely Strikes can also make precise timing difficult by controlling your attacks automatically. Battles inside the Hall of Virtue don't count toward trophy progress. You don't need to defeat the enemy to unlock Fistful of Steel. Only the three successful counters matter.

Video Guide: https://www.youtube.com/watch?v=IvKsz4WoAUw&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=14&pp=iAQB

Fistful of Steel PlayStation trophy artwork

Trophy: I Am the Thunder

Discharge 50 Blind Justice lightning balls (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Discharge 50 Blind Justice lightning balls using Ramuh's Eikonic Feat. You'll obtain Ramuh's powers through the main story during Cid the Outlaw, following the events of The Crystals' Curse. Once Ramuh becomes available, equip him as one of Clive's active Eikons under Gear & Eikons. During combat, switch to Ramuh using L2 and press Circle to activate Blind Justice. Clive enters a targeting mode that allows you to mark enemies with electrical projectiles. Move the targeting reticle across one or more enemies to lock on, then press Circle again to fire the lightning balls. Here's the important part: firing the projectiles isn't enough. After the lightning balls attach to an enemy, attack that enemy with your sword or another damaging ability to trigger their electrical discharge. You'll see the lightning balls detonate and release additional damage. Each successfully discharged lightning ball contributes toward the trophy. Repeat the process until you've discharged 50 lightning balls in total. You can discharge several during a single encounter, and your progress carries across multiple battles. Once you've reached 50 successful discharges, I Am the Thunder unlocks automatically. Ramuh gives Clive the power to unleash divine lightning upon his enemies. Naturally, the trophy requires him to do it 50 times, just to make absolutely certain everyone understands that he's the new electrician in Valisthea.

Tip

Fight groups of enemies to make this trophy easier. Blind Justice allows you to target multiple opponents, so try attaching several lightning balls before triggering their discharge with a damaging attack. You don't need to wait for every target to die. The electrical discharge itself is what matters. Ordinary enemies in Rosaria or Sanbreque are suitable for farming this trophy. If you're struggling to build progress, target a durable enemy, attach several lightning balls, and then attack to detonate them. You can check your progress using the PS5 trophy tracker.

Warning

The trophy requires 50 lightning balls to discharge, not merely 50 projectiles to be fired. If you launch Blind Justice and then defeat the enemy without triggering the attached projectiles, you may not receive the progress you expected. You must damage the marked enemy to detonate its lightning balls. The 50 discharges are cumulative, so you don't need to complete everything in one battle. Battles inside the Hall of Virtue don't contribute toward this trophy. Make sure Ramuh is the currently selected Eikon when attempting to activate Blind Justice.

Video Guide: https://www.youtube.com/watch?v=tM9lKo9ov0s&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=11&pp=iAQB

I Am the Thunder PlayStation trophy artwork

Trophy: It's Over 50,000

Deal an enemy 50,000 damage while it is staggered (excluding battles in the Hall of Virtue and while fully primed as Ifrit).

Type: Silver

Category: Combat

How to Unlock

Deal at least 50,000 damage to a single enemy during one stagger window. This trophy requires you to combine powerful Eikonic abilities to inflict substantial damage before an enemy recovers from being staggered. You'll have opportunities to earn it during the later stages of your first playthrough, although it becomes significantly easier during New Game+. First, find a durable enemy or boss with enough health to survive your strongest attacks. Attack the enemy until its yellow Will gauge, displayed beneath its health bar, is nearly depleted. Before triggering the stagger, ensure your most powerful Eikonic abilities are ready. Once the enemy becomes staggered, immediately begin dealing damage. A particularly effective strategy is to use Shiva's Diamond Dust to rapidly increase the stagger damage multiplier. Then unleash powerful abilities such as Bahamut's Gigaflare, Odin's Level 5 Zantetsuken, or Ramuh's Judgment Bolt. You can also activate Clive's Limit Break to increase your damage output. Continue attacking until the cumulative damage dealt during that single stagger reaches 50,000. The trophy unlocks as soon as the required damage threshold is reached. You don't need to finish the enemy during the stagger. Only the damage total matters. Clive has several ways to defeat ordinary enemies, but this trophy asks him to unleash 50,000 damage on something that's already collapsed. Apparently, excessive force is considered an important professional skill in Valisthea.

Tip

Save this trophy until you've obtained Bahamut, Shiva, and Odin if you want the easiest approach. Diamond Dust is excellent for increasing the stagger damage multiplier, while Gigaflare and Zantetsuken provide enormous burst damage. Try building Zantetsuken to Level 5 before the enemy is staggered, allowing you to unleash it immediately. You can also use Lightning Rod alongside other abilities to generate additional damage. If you can't reach 50,000 during your first playthrough, try again on Final Fantasy Mode, where stronger equipment and increased damage output make the requirement much easier.

Warning

The 50,000 damage must be inflicted on one enemy during a single stagger period. Damage from multiple staggers doesn't combine. The enemy must actually be staggered. Simply dealing 50,000 damage during an ordinary battle won't count. Attacks performed while fully transformed into Ifrit during special Eikon battles are excluded. The Hall of Virtue doesn't count toward this trophy. Don't use all your strongest abilities immediately before triggering the stagger. If they're still recharging, you may miss your opportunity to reach the required damage total.

Video Guide: https://www.youtube.com/watch?v=2UcHPJ8cPck&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=6&pp=iAQB

It's Over 50,000 PlayStation trophy artwork

Trophy: Made to Be Broken

Defeat 20 enemies while semi-primed (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Defeat 20 enemies while semi-primed using Clive's Limit Break ability. You'll unlock the ability to enter a semi-primed state during the main quest The Meaning of Life, shortly after completing Buried Memories. Once available, Clive's Limit Break gauge appears beneath his health bar. Build the gauge by fighting enemies, attacking successfully, and progressing through encounters. When at least one segment is available, press L3 and R3 simultaneously to activate Limit Break. Clive will become semi-primed, gaining enhanced attacks, increased combat effectiveness, and gradual health regeneration. While this transformation is active, defeat enemies using your normal attacks or Eikonic abilities. Each enemy defeated while Clive is semi-primed contributes toward the trophy. You don't need to defeat all 20 enemies during a single Limit Break activation. Your progress accumulates across multiple battles. Continue activating Limit Break and defeating enemies until you've reached 20 qualifying kills. The trophy unlocks automatically after your twentieth successful semi-primed defeat. You'll know you're performing the correct action when the combat notification Semi-Prime Finish appears. Clive's Limit Break essentially allows him to become a walking furnace with a sword. Unfortunately for Valisthea's monsters, his anger-management strategy involves setting himself on fire and charging directly at them.

Tip

The easiest approach is to fight groups of weaker enemies in the open world. Reduce their health using normal attacks, then activate Limit Break before delivering the finishing blows. This helps conserve your transformation gauge and allows you to defeat more enemies during each activation. Abilities with a wide attack radius, such as Scarlet Cyclone, can help eliminate several weakened enemies quickly. If you're struggling to accumulate enough kills, return to areas with lower-level enemies and repeat encounters.

Warning

Enemies must be defeated while Clive is actively semi-primed. Defeating enemies before activating Limit Break doesn't count. Simply activating Limit Break 20 times won't unlock the trophy. The combat notification Semi-Prime Finish is a useful indicator that a defeat has qualified. Battles inside the Hall of Virtue don't contribute to trophy progress. You can complete this trophy during your first playthrough, post-story cleanup, or New Game+. There's no need to grind it immediately after unlocking Limit Break.

Video Guide: https://www.youtube.com/watch?v=xAizRENdUpo&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=5&pp=iAQB0gcJCTAMAYcqIYzv

Made to Be Broken PlayStation trophy artwork

Trophy: Never Coming Down

Land Gouge, Wicked Wheel, and Rook's Gambit in midair before landing (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Land Gouge, Wicked Wheel, and Rook's Gambit while airborne before touching the ground. All three required abilities belong to Garuda and become available after acquiring her powers during the main story. Unlike most combat trophies, Never Coming Down requires a specific ability setup before attempting the combo. First, open the Abilities menu and unlock Rook's Gambit for 120 Ability Points. You'll also need Gouge and Wicked Wheel available. Because each Eikon normally has only two equipped ability slots, you must master one of the three Garuda abilities so it can be assigned to another Eikon. One straightforward option is to master Wicked Wheel, which requires 1,525 Ability Points in total. Next, open Gear & Eikons. Equip Garuda with Gouge and Rook's Gambit. Assign your mastered Wicked Wheel to Phoenix or another available Eikon. You should now have all three abilities equipped across two Eikons. Find a durable enemy that can survive the combination. A convenient target is the Bighorn found west of the Three Reeds obelisk in Rosaria. Approach the enemy and jump into the air. Activate Wicked Wheel while airborne. Quickly switch to Garuda using L2. Activate Rook's Gambit, followed by Gouge, before Clive lands. You don't have to defeat the enemy. You only need to land at least one hit from each of the three abilities during the same airborne sequence. If all three abilities connect before you touch the ground, Never Coming Down unlocks. Clive apparently isn't satisfied with launching himself into the air. He must also perform three separate magical attacks before landing, turning an ordinary monster encounter into an audition for Valisthea's most dangerous circus.

Tip

The Bighorn near Three Reeds is an excellent practice target because its large size makes connecting with airborne abilities easier. Mastering Wicked Wheel allows you to equip it on another Eikon, leaving both Garuda ability slots available for Gouge and Rook's Gambit. Arrange the abilities in a comfortable order before starting the encounter. A practical sequence is: Jump → Wicked Wheel → Switch to Garuda → Rook's Gambit → Gouge. You can perform the abilities in another order if you prefer. The trophy only requires all three to land before Clive touches the ground. Wait for the target to remain relatively stationary before attempting the combination.

Warning

All three required abilities must connect during one continuous airborne sequence. Landing between abilities resets the attempt, even if you've successfully hit the enemy with all three during the same battle. Simply activating the abilities isn't sufficient. At least one hit from each must connect with the target. You must master at least one of the three abilities to equip all three simultaneously across your Eikon loadout. Don't confuse upgrading an ability with mastering it. Mastery is the final investment that allows an ability to be assigned to other Eikons. Battles inside the Hall of Virtue don't count toward this trophy. If the enemy dies before you've landed all three abilities, find a tougher target or use weaker equipment to keep it alive longer.

Video Guide: https://www.youtube.com/watch?v=H7cqWPQdrf8&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=5&pp=iAQB

Never Coming Down PlayStation trophy artwork

Trophy: Oh, Snap!

Inflict Permafrost on 10 enemies by perfectly dodging attacks with Cold Snap (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Inflict Permafrost on enemies 10 times by performing perfectly timed dodges with Shiva's Cold Snap ability. You'll unlock Shiva's Eikonic powers during the main story, beginning with Across the Narrow. Once Shiva becomes available, equip her as one of Clive's active Eikons under Gear & Eikons. During combat, switch to Shiva using L2. Cold Snap is Shiva's Eikonic Feat, activated by pressing Circle. Normally, Cold Snap allows Clive to slide across the battlefield while avoiding incoming attacks. However, performing the dodge at precisely the right moment triggers Permafrost, a powerful effect that temporarily freezes nearby enemies. Find an enemy with predictable attacks and allow it to approach. Just before the enemy's attack connects, press Circle to perform Cold Snap. If your timing is correct, the combat notification Permafrost will appear, confirming that you've successfully frozen the enemy. Repeat this process until you've triggered Permafrost 10 times. You can use the same enemy repeatedly, and your progress carries across multiple battles. Once you've performed your tenth successful Permafrost dodge, Oh, Snap! unlocks automatically. Clive has acquired the power to freeze his opponents solid, but Shiva apparently insists that he wait until they're about to punch him before using it. Magical ice powers are impressive. Magical ice powers with unnecessarily dramatic timing are even better.

Tip

The Bighorn located west of the Three Reeds obelisk in Rosaria is an excellent target. Its slow, recognizable melee attacks provide convenient opportunities to practice Cold Snap timing. Stand close enough to encourage the Bighorn to attack, then press Circle just before the strike lands. Look for the Permafrost notification to confirm each successful attempt. You don't need to defeat the enemy, so avoid using powerful offensive abilities while farming the trophy. Once you've mastered the timing, you can also use Permafrost to set up Cold-blooded, which requires defeating multiple frozen enemies simultaneously.

Warning

You must use Shiva's Cold Snap, not Clive's ordinary Precision Dodge. Pressing R1 at the correct moment won't contribute toward this trophy. You need to press Circle with Shiva selected. An ordinary Cold Snap dodge doesn't count unless it triggers Permafrost. The 10 successful dodges are cumulative, so you don't need to perform them during one battle or against 10 different enemies. Remove the Ring of Timely Evasion while attempting this trophy because automatic dodging can interfere with your manual Cold Snap timing. Battles in the Hall of Virtue don't count toward trophy progress.

Video Guide: https://www.youtube.com/watch?v=xqWiH9Y2ZpQ&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=11&pp=iAQB0gcJCTAMAYcqIYzv

Oh, Snap! PlayStation trophy artwork

Trophy: Packing Heat

Execute and land 2 Heatwave Counters in a single battle (excluding those in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Execute and land two Heatwave Counters during a single battle. Heatwave is a Phoenix Eikonic Ability that becomes available early in the story, beginning with A Chance Encounter. Open the Abilities menu, select Phoenix's skill tree, and unlock Heatwave for 120 Ability Points. Next, equip Heatwave to one of your available Phoenix ability slots. Unlike an ordinary attack, Heatwave can counter incoming magical projectiles when activated at the correct moment. Find an enemy that regularly uses ranged attacks. An excellent location is Three Reeds in Rosaria. Fast travel to the Three Reeds obelisk and descend the slope to the west. Look for the flower-like enemies called Blossoms, which launch purple projectiles toward Clive. Allow one of these enemies to prepare a ranged attack. Just before the projectile reaches Clive, activate Heatwave. If your timing is correct, Clive will deflect the projectile and unleash a powerful counterattack. The combat notification Heatwave Counter confirms that you've performed the technique successfully. Allow the enemy to launch another projectile and repeat the process. Land two Heatwave Counters during the same encounter to unlock Packing Heat. Clive can summon enormous magical flames and unleash devastating sword attacks, but apparently he also needs to prove he can play tennis with incoming monster projectiles. Valisthea's sporting events must be terrifying.

Tip

Blossoms near Three Reeds are useful because their ranged attacks are relatively easy to recognize. Maintain some distance so you can clearly see the projectile traveling toward you. Wait until the projectile is close before activating Heatwave. Using the ability too early produces a normal attack instead of the required counter. If Torgal is attacking the enemy too aggressively, repeatedly command him to heal so the target survives long enough for your second counter. You can also attempt this against ranged enemies encountered during story missions or Stage Replay.

Warning

Both successful Heatwave Counters must occur during one battle. Performing one counter in two separate encounters won't count. Heatwave must counter a ranged projectile. Blocking or responding to an ordinary melee attack doesn't satisfy the requirement. The timing matters. Activating Heatwave while a projectile is still far away won't necessarily trigger its counterattack. Battles in the Hall of Virtue don't count toward trophy progress. If you're using the Ring of Timely Strikes, consider removing it so you can control exactly when Heatwave activates. A Ring of Timely Evasion can also interfere with deliberate counter timing, so manual control is recommended.

Video Guide: https://www.youtube.com/watch?v=w3uUZDLzgiY&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=3&pp=iAQB

Packing Heat PlayStation trophy artwork

Trophy: Rod to Redemption

Lure an enemy into striking a Lightning Rod 3 times before it dissipates (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Make an enemy strike the same Lightning Rod three times before it disappears. Lightning Rod is an Eikonic Ability belonging to Ramuh, which becomes available after progressing through Cid the Outlaw. Open the Abilities menu and unlock Lightning Rod for 120 Ability Points. Equip it to one of Ramuh's available ability slots. When activated, Lightning Rod creates a stationary electrical sphere that reacts when enemies attack it or when it receives damage. For this trophy, you need an enemy to strike the same Lightning Rod three times during a single activation. A convenient location is Three Reeds in Rosaria. Fast travel to the Three Reeds obelisk and descend the slope immediately west of the waypoint. You'll find a large bull-like enemy called Bighorn. Approach the Bighorn and begin the encounter. Position yourself a short distance away, then place Lightning Rod between yourself and the enemy. The Bighorn frequently charges toward Clive, making it a useful target for this challenge. Allow the enemy to attack through the rod, triggering its electrical reaction. Move around the rod to encourage the Bighorn to continue attacking through it. Repeat until the same Lightning Rod has been struck three times. Once the third qualifying strike connects before the rod disappears, Rod to Redemption unlocks. Clive has gained control over the legendary powers of Ramuh, but apparently his next assignment is convincing an oversized bull to run into an electrical hazard three times. Sometimes being a Dominant means becoming a very creative livestock manager.

Tip

The Bighorn near Three Reeds is particularly useful because it has substantial health and predictable attacks. Place Lightning Rod directly along the enemy's path rather than off to the side. Stand behind the rod so the Bighorn approaches it while attempting to attack Clive. Upgrading Lightning Rod can make this challenge easier by increasing its effectiveness and helping it remain active long enough for repeated strikes. Avoid using your strongest damaging abilities while attempting the trophy. You want the Bighorn to survive long enough to attack the rod three times.

Warning

All three strikes must hit the same Lightning Rod before it dissipates. Summoning three separate Lightning Rods and having each one struck once won't count. The trophy specifically requires enemy attacks to trigger the rod. Simply attacking it yourself three times doesn't satisfy the requirement. If the Lightning Rod disappears before the third strike, wait for the ability to recharge and begin another attempt. Battles in the Hall of Virtue don't count toward trophy progress. Be careful not to defeat the enemy before completing the third qualifying strike. If you're using accessories that automatically trigger attacks or abilities, consider removing them to maintain full control over the encounter.

Video Guide: https://www.youtube.com/watch?v=REy5TA7L-tk&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=8&pp=iAQB

Rod to Redemption PlayStation trophy artwork

Trophy: Such Dodge, So Mega

Execute a Precision Dodge 3 times while charging a single Megaflare (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Perform three Precision Dodges while charging a single Megaflare. This trophy requires Bahamut's Wings of Light ability and precise dodge timing. Before attempting it, open the Abilities menu and upgrade Wings of Light for 750 Ability Points. This upgrade increases the maximum Megaflare charge level from 2 to 4, giving you enough room to perform three qualifying dodges during one charge. Next, equip Bahamut and find a durable enemy with predictable attacks. The Bighorn located west of the Three Reeds obelisk in Rosaria is an excellent choice. Approach the Bighorn and wait until it's about to begin attacking. Press Circle with Bahamut selected to activate Wings of Light and begin charging Megaflare. While the charge gauge is increasing, watch the enemy carefully. Just before an attack connects, press R1 to perform a Precision Dodge. If successful, the combat notification Megaflare Dodge will appear, and your Megaflare charge will increase. Continue avoiding the enemy's attacks and perform two additional Megaflare Dodges during the same charging sequence. You must complete all three Precision Dodges before the gauge reaches its maximum Level 4 charge. After the third successful dodge, Such Dodge, So Mega unlocks immediately. You don't need to release Megaflare afterward. Clive is attempting to charge an enormous magical attack while deliberately standing near an angry monster and dodging at the last possible second. Bahamut's powers are impressive, but his training exercises could definitely use a safety inspector.

Tip

The Bighorn near Three Reeds is recommended because its attacks are relatively slow and easy to anticipate. Wait until the enemy begins an attack before activating Wings of Light. This reduces the time spent charging before your first dodge. Press R1 just before the attack would hit Clive. Look for the Megaflare Dodge notification to confirm the action counted. Each successful dodge increases the charge level, so you'll need to perform all three in quick succession. If the gauge fills too early, fast travel back to Three Reeds to reset the encounter and try again. You can practice ordinary Precision Dodge timing in the Hall of Virtue, although the actual trophy must be earned during a qualifying battle.

Warning

You must upgrade Wings of Light before attempting this trophy. The default maximum Megaflare level is too low to provide enough charging capacity for three qualifying dodges. All three Precision Dodges must occur during one continuous Megaflare charge. Ordinary dodges don't count. They must be correctly timed Precision Dodges that trigger Megaflare Dodge. Once the gauge reaches Level 4, it's fully charged, and additional dodges no longer count toward the requirement. If you release Megaflare before completing your third dodge, you'll need to begin a new attempt. Remove the Ring of Timely Evasion while working on this trophy because automatic dodging can interfere with the required manual timing. Battles inside the Hall of Virtue don't count toward trophy progress.

Video Guide: https://www.youtube.com/watch?v=f-IGS1A8bnI&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=6&pp=iAQB

Such Dodge, So Mega PlayStation trophy artwork

Trophy: Untouchable

Use Titanic Block to fend off 10 enemy attacks (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Combat

How to Unlock

Block 10 enemy attacks using Titan's Titanic Block ability. You'll unlock Titan's Eikonic powers through the main story during Bolts from the Blue. After acquiring Titan, equip him as one of Clive's active Eikons. During combat, switch to Titan using L2. Press and hold Circle to activate Titanic Block, causing Clive to raise a powerful defensive barrier around himself. While Titanic Block is active, allow an enemy to strike you. If the incoming attack can be blocked, Titan's ability will absorb the hit and contribute toward the trophy. Repeat this process until you've successfully blocked 10 attacks. Unlike Beat Rocking Blocks, Untouchable doesn't require perfectly timed blocks or follow-up counterattacks. Ordinary blocks are sufficient. You can complete the requirement across multiple encounters, so there's no need to remain in the same battle until all 10 attacks have been blocked. Once you've blocked your tenth qualifying attack, Untouchable unlocks automatically. Titan transforms Clive into a walking fortress capable of absorbing powerful enemy attacks. Naturally, the trophy rewards him for standing perfectly still and allowing monsters to punch him repeatedly. Sometimes the best offense really is refusing to participate.

Tip

Find an ordinary melee enemy with predictable attacks. Switch to Titan and hold Circle as the enemy approaches. Allow the opponent to attack your guard repeatedly until you've accumulated enough blocks. The Bighorn near Three Reeds in Rosaria is a useful target because its attacks are relatively easy to recognize. You can also earn Untouchable while practicing the Precision Blocks needed for Beat Rocking Blocks. If you're attempting both trophies, start by learning basic Titanic Block timing before moving on to the more demanding counterattack requirement.

Warning

Titanic Block must successfully defend against an incoming attack. Simply holding Circle without being struck doesn't contribute toward the trophy. Some enemy attacks cannot be blocked normally, so use straightforward melee opponents rather than relying on complicated boss attacks. You don't need to perform a Precision Block for Untouchable. Perfect timing is only important for the separate Beat Rocking Blocks trophy. Battles in the Hall of Virtue don't count toward this trophy. If you have the Ring of Timely Evasion equipped, consider removing it while farming blocks. Automatic dodging can prevent incoming attacks from connecting with Titanic Block.

Video Guide: https://www.youtube.com/watch?v=tzegLTfCi9I&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=13&pp=iAQB

Untouchable PlayStation trophy artwork

Trophy: You're Not the Boss of Me

Defeat a boss without taking damage.

Type: Bronze

Category: Combat

How to Unlock

Defeat an eligible boss without taking any damage. This trophy rewards you for completing a qualifying boss encounter perfectly, meaning Clive must avoid every damaging attack throughout the fight. One of the earliest and easiest opportunities is Midnight Raven during the main quest Fanning Embers. Before reaching the boss, create a manual save if possible. Equip the Ring of Timely Evasion if you want to make the challenge easier. This accessory automatically dodges many incoming attacks and doesn't disable trophies. Progress through The Greatwood until you encounter Midnight Raven. During the fight, avoid rushing into unnecessary attacks. Instead, let the boss finish an attack sequence before retaliating with your strongest Eikonic abilities. Phoenix's Rising Flames is particularly useful for dealing reliable damage during openings. Keep enough distance to recognize Midnight Raven's movements, and allow the Ring of Timely Evasion to handle attacks it can automatically avoid. Be cautious when using Phoenix Shift, Lunge, or aerial combinations, because automatic evasion may not activate while Clive is committed to certain animations. Defeat Midnight Raven without taking damage to earn a Medal of Valor and unlock the trophy. If you're hit, reload a save from before the encounter and try again. Clive is expected to fight an armed assassin flawlessly while traveling through a monster-infested forest. Apparently, even the combat instructors in Valisthea believe that taking a single scratch is unacceptable.

Tip

Midnight Raven is a strong early opportunity, but you don't have to earn this trophy during your first encounter with him. After unlocking Stage Replay at the Arete Stone, you can revisit The Greatwood with stronger equipment and additional Eikonic abilities. Late-game skills such as Gigaflare can dramatically shorten the fight, reducing the number of attacks you need to avoid. The Ring of Timely Evasion is particularly helpful if you're struggling with precise dodge timing. Avoid equipping the Ring of Timely Strikes when attempting this trophy, because its automatic combinations may cause Clive to perform attacks that interfere with automatic dodging.

Warning

Not every boss in Final Fantasy XVI qualifies for this trophy. Midnight Raven is one of the confirmed eligible encounters, making him a reliable choice. Taking damage and then healing back to full health doesn't count. You must complete the entire qualifying encounter without suffering damage. Be careful during cinematic clashes and scripted combat sequences, as mistakes during these events can also invalidate a perfect run. The Ring of Timely Evasion doesn't guarantee complete invulnerability. Certain attacks and animations still require attention. If you attempt the trophy through Stage Replay, remember that you cannot create manual saves within the replay itself. Taking damage may mean replaying the stage to attempt the boss again.

Video Guide: https://www.youtube.com/watch?v=l7dK5tUnkaw&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=2&pp=iAQB0gcJCTAMAYcqIYzv

You're Not the Boss of Me PlayStation trophy artwork

Misc

Trophy: Dressed to the Fives

Craft or upgrade 5 pieces of gear.

Type: Bronze

Category: Misc

How to Unlock

Craft or upgrade five pieces of equipment at Blackthorne's forge. Blackthorne is the blacksmith at the Hideaway, and you'll gain access to his services during the early main story quest Hide, Hideaway. He allows Clive to craft new weapons, improve existing equipment, and strengthen armor using materials collected throughout Valisthea. To begin, visit Blackthorne and select the option to craft or reinforce equipment. Check the available recipes and choose an item you have enough materials to create. Crafting a new sword, belt, or vambrace counts toward the trophy. Reinforcing existing equipment also counts, so you don't need to craft five entirely different items. Continue crafting or upgrading equipment until you've completed five qualifying transactions. For example, crafting three pieces of equipment and reinforcing two others will satisfy the requirement. The trophy unlocks automatically after your fifth successful craft or upgrade. You'll naturally obtain materials by defeating enemies, opening treasure chests, completing quests, and hunting Notorious Marks. Clive regularly fights monsters capable of destroying entire villages, yet his equipment maintenance still requires visiting a blacksmith. Apparently, carrying the powers of several legendary Eikons doesn't excuse you from getting your sword serviced.

Tip

This trophy should unlock naturally if you regularly upgrade your equipment while progressing through the story. Visit Blackthorne whenever you return to the Hideaway, especially after defeating major bosses or completing important quests. New crafting recipes become available as you progress, so check his inventory frequently. Common crafting materials can often be obtained from enemies or purchased through merchants. Crafting stronger equipment will also help you prepare for the more demanding boss encounters and your eventual Final Fantasy Mode playthrough.

Warning

You must complete five actual crafting or reinforcement actions. Simply purchasing equipment from a merchant doesn't count. Equipping five different weapons or armor pieces also won't satisfy the requirement. Don't waste unique materials needed for Gotterdammerung, especially Orichalcum, Darksteel, and the Primitive Battlehorn. Keep the Ragnarok weapon once you obtain it through the Blacksmith's Blues questline. Although most ordinary equipment materials are replaceable, selling or losing certain unique items can complicate Half Past Twilight. There's no difficulty requirement, and all five crafting actions can be completed during your first playthrough.

Video Guide: https://www.youtube.com/watch?v=q5y8EFDyaVU&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=28&pp=iAQB

Dressed to the Fives PlayStation trophy artwork

Trophy: Eureka

Spend 36,000 gil at the Tub & Crown.

Type: Bronze

Category: Misc

How to Unlock

Spend a cumulative total of 36,000 gil at the Tub & Crown tavern in the Hideaway. The Tub & Crown becomes available during the main quest Home, Sweet Home, after Clive gains access to the second Hideaway. Unlike most trophies in Final Fantasy XVI, Eureka doesn't require defeating enemies, mastering Eikonic abilities, or exploring dangerous locations. Instead, you'll need to spend a considerable amount of money buying drinks. Travel to the Hideaway and locate the Tub & Crown, situated near Charon's Toll and the Orchestrion. Approach Maeve, the tavern's proprietor, and interact with her. You'll have the option to purchase drinks, including an expensive round for everyone in the tavern. Select the option to buy a round for 10,000 gil. Repeat this purchase four times. After spending a total of 40,000 gil, you'll exceed the required 36,000 gil threshold, and Eureka will unlock automatically. You don't need to buy four rounds specifically. Any combination of purchases that reaches 36,000 gil will satisfy the requirement. However, purchasing four 10,000-gil rounds is the quickest and simplest method. Clive can defeat legendary monsters, confront powerful Dominants, and challenge the fate of Valisthea. Yet one of his final achievements involves walking into a tavern and spending an outrageous amount of money on drinks. Apparently, even the savior of the realm needs to become everyone's favorite customer.

Tip

Make a manual save immediately before attempting Eureka. Ensure you have at least 40,000 gil, then purchase four rounds for the entire tavern. Once the trophy unlocks, reload your earlier save. The trophy will remain unlocked, and you'll recover the gil you spent. This is particularly useful if you're saving money for equipment, accessories, or your Final Fantasy Mode preparations. You can also leave Eureka until late-game cleanup, when you'll naturally have accumulated more gil through quests, hunts, and enemy encounters.

Warning

You must spend at least 36,000 gil specifically at the Tub & Crown. Purchasing equipment, consumables, or accessories from other merchants doesn't contribute toward the trophy. The tavern must first be unlocked through Home, Sweet Home. Spending 30,000 gil on three expensive rounds isn't sufficient, so make sure you purchase a fourth. Reloading your save before the trophy unlocks will restore your money but erase the associated spending progress. Only reload after confirming Eureka has appeared in your PlayStation trophy notifications. There's no need to sell valuable crafting materials or unique weapons to afford this trophy. In particular, never sell Ragnarok or the materials required for Gotterdammerung simply to finance Clive's extremely generous bar tab.

Video Guide: https://www.youtube.com/watch?v=qTpYOgzqtDc&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=10&pp=iAQB

Eureka PlayStation trophy artwork

Trophy: Fantasy, Finally

Complete the game on "Final Fantasy" mode.

Type: Gold

Category: Misc

How to Unlock

Complete Final Fantasy XVI on Final Fantasy difficulty in New Game+. Final Fantasy Mode is the game's enhanced difficulty setting and is required for the Platinum. Unlike Story Focused and Action Focused, Final Fantasy difficulty isn't available when starting a completely new game. You must finish the main story once on either of the initially available difficulty settings. After defeating the final boss and watching the concluding events, the game will prompt you to create a clear save. Create this save and keep it available. Return to the title screen and select New Game+. Choose Final Fantasy Mode, then select your completed-game save to carry over Clive's progression. Your equipment, character level, learned abilities, and eligible inventory items carry over into the new playthrough. This gives you access to powerful combat options from the beginning, including Eikonic abilities obtained during the later portions of your original adventure. Final Fantasy Mode introduces tougher enemy encounters, altered enemy placements, and more demanding boss battles. Fortunately, you don't need to complete all the optional sidequests again. Concentrate on progressing through the main story, upgrading your equipment, and defeating the mandatory bosses. You can skip previously watched cutscenes to reduce the total time required. For ordinary encounters, Odin's Zantetsuken is one of the most effective abilities available. Equip Odin and use Dancing Steel to build the Zantetsuken gauge. Once the gauge reaches Level 5, unleash Zantetsuken to eliminate groups of weaker enemies extremely quickly. For bosses, combine powerful stagger abilities with your strongest damage-dealing attacks. Shiva's Diamond Dust is excellent for reducing enemy Will gauges and increasing stagger damage. Bahamut's Gigaflare and Odin's Level 5 Zantetsuken can then deliver enormous damage while a boss is staggered. Continue through all mandatory main quests until you reach the final confrontation. Defeat the final boss and complete the story on Final Fantasy Mode. Fantasy, Finally unlocks after successfully finishing the New Game+ playthrough. Clive has already saved Valisthea once, confronted impossible enemies, and endured enough emotional trauma for several lifetimes. Unfortunately, the Platinum demands that he do everything again, except this time the enemies have apparently been attending the gym.

Tip

Before starting New Game+, craft Gotterdammerung during your first playthrough. Having this powerful weapon available immediately provides a strong foundation for Final Fantasy Mode. You can obtain even stronger equipment during New Game+, so regularly visit Blackthorne whenever new crafting options become available. Consider using the following Eikon setup Phoenix — Gigaflare and Flames of Rebirth. Shiva — Diamond Dust and Impulse. Odin — Dancing Steel and Lightning Rod. You'll need to master abilities such as Gigaflare before assigning them to an Eikon other than their original owner. For ordinary enemies, use Dancing Steel to build the Zantetsuken gauge, then unleash Level 5 Zantetsuken to clear groups. Against bosses, use Diamond Dust to reduce their Will gauges and increase the stagger multiplier. Once the enemy is staggered, unleash your strongest available abilities, including Gigaflare and Zantetsuken. The Ring of Timely Evasion is especially helpful if you're struggling with incoming attacks. Timely Accessories remain usable on Final Fantasy Mode and don't disable trophies. The On Fortune and the Heavens accessory increases experience earned, helping Clive remain appropriately leveled throughout the second playthrough. You can obtain another copy during New Game+ and reinforce the accessory for a larger experience bonus. If you still need Ability Points for Masterclass, equip The Wages of Warcraft when practical. You can finish your remaining AP farming after reaching Waloed, particularly against the Hyena group near Ravenwit Walls.

Warning

You must complete the game specifically on Final Fantasy Mode. Finishing New Game+ on an easier difficulty won't unlock Fantasy, Finally. Final Fantasy Mode is selected when beginning New Game+ and cannot be substituted with the ordinary Action Focused setting. Make sure you choose the correct difficulty before starting your second playthrough. Don't accidentally begin an entirely fresh game without importing your clear save. Your existing equipment, unlocked Eikons, and accumulated abilities significantly reduce the difficulty of the second playthrough. Although Timely Accessories are allowed, they don't make Clive invulnerable. The Ring of Timely Evasion cannot automatically avoid every attack, particularly when Clive is locked into certain offensive animations. Be careful when using Phoenix Shift, Lunge, and prolonged attack combinations against dangerous bosses. Don't rely exclusively on the Ring of Timely Strikes if you're trying to execute precise Zantetsuken combinations. Automatic ability usage can activate powerful attacks before they're fully charged. Remember to upgrade your equipment as you progress. Enemies become stronger during Final Fantasy Mode, and equipment from your original playthrough will eventually be outclassed. You don't need to repeat all 32 Notorious Marks, the Chronolith Trials, or the curiosity collection if you've already earned those trophies. Focus on completing the story efficiently, collecting any Ability Points you still need, and preparing for the final battle. After defeating the final boss, Fantasy, Finally unlocks. If you've already earned every other base-game trophy, The Chronicler will unlock as well. Clive has now saved the world twice. He has mastered the powers of legendary Eikons, defeated countless monsters, and survived the most dangerous encounters Valisthea could offer. Surely, after all of that, someone will finally let him take a vacation. Preferably somewhere without Mothercrystals, political conspiracies, or another 70-hour trophy list.

Video Guide: https://www.youtube.com/watch?v=C9mDRNjLhmc&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=38&pp=iAQB

Fantasy, Finally PlayStation trophy artwork

Trophy: The More You Know

Help Harpocrates attain a knowledge level of 5.

Type: Bronze

Category: Misc

How to Unlock

Help Harpocrates reach knowledge level 5 by sharing the information Clive discovers throughout Valisthea. Harpocrates, also known as Tomes, is the elderly scholar found at the Hideaway. He maintains the Thousand Tomes, an extensive collection of information about Valisthea's history, people, locations, and important events. As you progress through the main story, complete sidequests, and encounter new characters, Clive gradually uncovers additional information. Much of this knowledge is recorded through the game's Active Time Lore system. To increase Harpocrates's knowledge level, return to the Hideaway and speak with him. Any new information Clive has discovered will contribute toward Harpocrates's growing understanding of Valisthea. Continue progressing through the story, completing quests, and periodically speaking with Harpocrates. His knowledge level will increase as more information becomes available. You need to raise his knowledge level to 5 to unlock the trophy. Harpocrates can eventually reach level 8, but the additional levels aren't required. Once his knowledge level reaches 5, The More You Know unlocks automatically. Clive travels across a war-torn continent, confronts legendary monsters, and uncovers ancient secrets. Harpocrates gets to sit comfortably in the Hideaway while receiving all the interesting information. Honestly, the old scholar has arranged a pretty good deal.

Tip

Speak with Harpocrates whenever you return to the Hideaway after completing major story events. You don't need to visit him after every individual encounter, but checking in periodically helps you track your progress. Completing sidequests contributes additional world information and can accelerate your knowledge progression. If you're completing the majority of the game's side content, you'll likely reach level 5 naturally during the later portions of the story. You can also save your visits until you've accumulated substantial story progress, then speak with Harpocrates to register the information you've gathered.

Warning

Simply discovering information doesn't necessarily trigger the trophy immediately. You must speak with Harpocrates so his knowledge level can increase. Don't confuse his knowledge level with Clive's character level or the number of Active Time Lore entries you've viewed. You only need knowledge level 5, not the maximum level of 8. The More You Know isn't missable. You can return to Harpocrates during post-story cleanup using your clear save. There are no difficulty restrictions or specific combat challenges associated with this trophy.

Video Guide: https://www.youtube.com/watch?v=BWTBUh3zSfo&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=31&pp=iAQB

The More You Know PlayStation trophy artwork

Trophy: Trial Run

Complete a chronolith trial.

Type: Bronze

Category: Misc

How to Unlock

Complete one Chronolith Trial. Chronolith Trials are optional combat challenges scattered throughout Valisthea. Each trial focuses on a specific Eikon and limits Clive to a predetermined selection of that Eikon's abilities. Unlike ordinary encounters, these challenges require you to defeat waves of enemies before a timer expires. There are seven Chronolith Trials in total, one for each base-game Eikon. You'll begin gaining access to them later in the story, after obtaining the corresponding Eikonic powers. To unlock Trial Run, locate any Chronolith Trial and complete it successfully. A convenient option is The Hand of Hyperion, the Phoenix trial located in Greensheaves, Rosaria. Approach the Chronolith and interact with it to begin the challenge. You'll enter a series of combat stages featuring three rounds, each divided into multiple enemy waves, followed by a final boss encounter. Use the abilities assigned to you and defeat enemies as efficiently as possible. Certain combat techniques award additional time, so pay attention to the bonus conditions displayed before each stage. Successfully complete every wave and defeat the final boss before the timer expires. Trial Run unlocks after finishing your first Chronolith Trial. Chronoliths are essentially magical examinations designed to determine whether Clive has truly mastered his Eikonic abilities. Apparently, defeating enormous monsters during the main story wasn't sufficient proof. The ancient architects also wanted to see him perform under a strict deadline.

Tip

Although only one Chronolith Trial is needed for Trial Run, you'll eventually need to complete all seven for For the Hoard. The locations are The Hand of Hyperion (Phoenix) — Greensheaves, Rosaria. The Hand of Dione (Garuda) — The Krozjit Echoes, Dhalmekia. The Hand of Iaptus (Ramuh) — Norvent Valley, Sanbreque. The Hand of Titan (Titan) — Northern Velkroy Desert, Dhalmekia. The Hand of Mimas (Bahamut) — Royal Meadows, Sanbreque. The Hand of Rhea (Shiva) — The Angry Gap, Waloed. The Hand of Enceladus (Odin) — Vidargraes, Waloed. Consider attempting the trials near the end of your first playthrough, after obtaining stronger equipment and crafting Gotterdammerung.

Warning

Chronolith Trials impose strict time limits and predetermined ability loadouts. You cannot rely on your usual favorite abilities if they aren't available during a particular trial. Pay attention to the bonus-time objectives. Ignoring them can make later waves unnecessarily difficult. The Hall of Virtue is a separate training feature and doesn't count as a completed Chronolith Trial. Completing only one trial unlocks Trial Run, but it won't satisfy the requirements for For the Hoard. All seven base-game trials must eventually be completed to receive the associated curiosity. The Ring of Timely Evasion can make surviving these encounters easier without disabling trophies.

Video Guide: https://www.youtube.com/watch?v=YuaVo86MVlM&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=26&pp=iAQB

Trial Run PlayStation trophy artwork

Trophy: When You Ride Alone

Ride Ambrosia for the first time.

Type: Bronze

Category: Misc

How to Unlock

Unlock Ambrosia, Clive's Chocobo mount, and ride her for the first time. Unlike some Final Fantasy games, where Chocobos are available almost immediately, Final Fantasy XVI requires you to complete a specific sidequest before you can ride one. You'll gain access to this quest after progressing through the main story and completing Release. Once Release is finished, travel to Martha's Rest in Rosaria. Look for the sidequest The White-Winged Wonder, given by Rowan. Speak with Rowan to learn about a mysterious white Chocobo that has been helping travelers in the surrounding area. Accept the quest and follow its objectives toward the nearby marshlands. You'll eventually discover a group of bandits threatening several Chocobos. Defeat the enemies and protect the birds. After the battle, Clive reunites with Ambrosia, a familiar white Chocobo connected to his past. Complete the remaining conversation and quest objectives to unlock Ambrosia as your mount. Next, travel to an outdoor area where mounting a Chocobo is permitted. Hold R3 to summon Ambrosia. When she approaches, press Cross to mount her. When You Ride Alone unlocks as soon as Clive rides Ambrosia for the first time. After spending hours crossing dangerous countryside on foot, Clive finally obtains a reliable mount. Naturally, this happens only after rescuing her from bandits. Apparently, even Chocobos require their own dramatic character introductions.

Tip

Complete The White-Winged Wonder as soon as it becomes available. Ambrosia moves considerably faster than Clive, making her extremely useful when traveling between sidequest objectives and Notorious Mark locations. You can summon her throughout many open-world regions, reducing the time spent running across Valisthea. Completing the quest also awards Ambrosia's Tack, one of the 22 curiosities required for For the Hoard. This means the quest contributes toward two trophies at once.

Warning

Simply completing The White-Winged Wonder doesn't necessarily unlock When You Ride Alone. You must summon Ambrosia and actually mount her at least once. Hold R3 to call your Chocobo, then press Cross to ride her. Ambrosia cannot be summoned in every location, including settlements and certain restricted areas. If the summon command is unavailable, move to an open section of the world map and try again. The quest becomes available after Release, not during the opening chapters. When You Ride Alone isn't missable and can be completed during post-story cleanup. You don't need to win a Chocobo race, defeat enemies while mounted, or travel a particular distance. One successful ride is enough.

Video Guide: https://www.youtube.com/watch?v=-Q4gJaHsiOw&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=4&pp=iAQB

When You Ride Alone PlayStation trophy artwork

Trophy: You Can Pet the Dog

Pet Torgal 5 times.

Type: Bronze

Category: Misc

How to Unlock

Pet Torgal five times. Yes, this is a real trophy. And yes, it's one of the most important activities in Final Fantasy XVI, regardless of what the actual Platinum requirements might suggest. Torgal becomes Clive's companion during the early main story, beginning with Fanning Embers. After completing the introductory events involving Torgal, you'll be able to interact with him while exploring the world. First, travel to an open-world area where Torgal is accompanying Clive. Make sure you're not currently engaged in combat. Approach Torgal and stand close enough for the interaction prompt to appear. When you see the heart icon above his head, hold Cross to pet him. Clive will kneel down and give Torgal some well-deserved affection. Once the animation finishes, you can interact with him again. Repeat the process until you've petted Torgal five times. You don't need to visit five different areas or wait between interactions. All five pets can be performed consecutively in the same location. After your fifth successful interaction, You Can Pet the Dog unlocks automatically. Clive might be destined to confront ancient powers and determine the fate of Valisthea, but none of that matters until Torgal receives his five mandatory head scratches. Some responsibilities are simply more important than saving the world.

Tip

Earn this trophy as soon as Torgal becomes available as a companion. Find a quiet spot outside the Hideaway, approach him, and complete all five interactions. The heart icon confirms that you're close enough to initiate the petting animation. You can also earn the trophy later during ordinary exploration if you prefer. While you're spending time with Torgal, consider working toward A Fine Hound, which requires five Precision Sics during combat. That trophy is more demanding, but both give your loyal companion a chance to contribute to the Platinum.

Warning

Petting Torgal inside the Hideaway doesn't count because the normal companion interaction isn't available there. You must approach him in an area where he's actively accompanying Clive. The interaction requires holding Cross, not simply pressing it briefly. Issuing combat commands such as Sic, Ravage, or Heal doesn't count as petting Torgal. You must complete the actual petting animation five times. The trophy isn't missable and can be completed during post-story exploration. Most importantly, earning the trophy doesn't mean you have to stop petting him. Five is merely the minimum required by the PlayStation trophy system. Torgal deserves better.

Video Guide: https://www.youtube.com/watch?v=plx53Nl0uMc&list=PLRr5L69yg_kEblQ4cFqhWfQUeEFutZVV0&index=1&pp=iAQB

You Can Pet the Dog PlayStation trophy artwork

Story

Trophy: A Vessel Complete

Collect the final piece.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest The Last King. Following Through the Maelstrom, Clive's journey takes him toward the kingdom of Waloed. Progress through Across the Narrow and Footfalls in Ash to reach the final stages of this chapter. You'll explore unfamiliar territory, encounter increasingly dangerous enemies, and advance toward another confrontation with Barnabas. During The Last King, follow the main objectives through the story dungeon until you reach the decisive battle against Odin's Dominant. Barnabas returns with an expanded range of devastating sword attacks and magical techniques. Watch for attacks that create large danger zones across the battlefield and respond with carefully timed dodges. When Barnabas begins preparing one of his more powerful techniques, pay attention to the visual warnings and reposition yourself before the attack lands. Use your strongest Eikonic abilities to reduce his Will gauge and deal significant damage during stagger windows. Continue through every phase of the encounter until Barnabas is defeated. Complete the concluding story events to unlock A Vessel Complete. You'll also gain access to Odin's Eikonic abilities, including Arm of Darkness and Zantetsuken. Clive has now confronted Barnabas multiple times. At this point, even Odin must be wondering whether their rivalry could have been settled with a strongly worded letter.

Tip

After unlocking Odin, practice using Arm of Darkness to build the Zantetsuken gauge. Zantetsuken is extremely powerful against groups of ordinary enemies and becomes one of the most useful tools for your Final Fantasy Mode playthrough. You'll need to land five Level 2 or higher Zantetsuken attacks for Every Damn Sinew. Also begin practicing Steel Counters, which are required for Fistful of Steel. During Across the Narrow, complete Blacksmith's Blues IV to obtain the Gotterdammerung crafting recipe and Ragnarok weapon. This is also an important opportunity to finish Even Weirder Science, which provides the final consumable capacity upgrade needed for With Two Ds.

Warning

A Vessel Complete is a mandatory story trophy and cannot be missed. You must finish The Last King, not simply reach Waloed or unlock access to its surrounding regions. The battle against Barnabas involves several powerful attacks that can punish reckless aggression. Although Odin's abilities become available during this stage of the story, their associated combat trophies require additional actions during later encounters. Don't sell Ragnarok after receiving it from Blacksmith's Blues IV. Ragnarok is required to craft Gotterdammerung, and selling it can prevent you from earning Half Past Twilight during your first playthrough. You'll also need three Orichalcum, two Darksteel, and one Primitive Battlehorn to finish crafting the legendary sword.

A Vessel Complete PlayStation trophy artwork

Trophy: Acceptance

Accept your fate.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Buried Memories. As Clive's journey continues, the story brings him back to Rosaria to investigate the events that changed his life. Progress through the main quests leading to Buried Memories, including Homecoming, Holding On, and Back in the Day. You'll eventually return to Phoenix Gate, where Clive must confront the memories of his past. Explore the ruins, defeat the enemies blocking your path, and continue following the main objectives. The quest culminates in a confrontation involving Clive's mysterious connection to Ifrit. During the encounter, focus on dodging incoming attacks and taking advantage of openings to use your Eikonic abilities. Complete the battle and the concluding story events to unlock Acceptance. You'll also gain access to Clive's Limit Break ability shortly afterward, allowing him to enter a powerful semi-primed state. Clive came looking for answers about his past. Unfortunately, Valisthea's preferred method of delivering emotional closure involves a dramatic boss fight.

Tip

Make sure your equipment is up to date before entering the Phoenix Gate ruins. Use Phoenix's Rising Flames and Scarlet Cyclone to deal damage and pressure enemies, while Garuda's abilities can help reduce their Will gauges. After unlocking Limit Break during the following quest, begin working toward Made to Be Broken by defeating enemies while semi-primed. Limit Break also restores health and strengthens Clive's attacks, making it useful during difficult encounters.

Warning

Acceptance is mandatory and cannot be missed during normal story progression. The trophy unlocks through completion of Buried Memories, so no optional combat challenge or collectible is required. Don't confuse Acceptance with Made to Be Broken. The latter requires 20 enemy defeats while semi-primed and is a separate trophy. You can complete this story section on either Story Focused or Action Focused difficulty.

Acceptance PlayStation trophy artwork

Trophy: Ashes to Ashes

Escape the Darkness.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Streets of Madness. After finishing The Last King, Clive continues his journey through Waloed. Progress through Brotherhood and then Streets of Madness as the story approaches its final chapters. These quests take Clive deeper into a kingdom devastated by the ongoing conflict and the influence of the Mothercrystals. Follow the main objectives, defeat the enemies blocking your route, and continue toward Drake's Spine. You'll encounter increasingly dangerous opponents as you approach the heart of the area. Near the end of Streets of Madness, Clive confronts Ultima in another major story battle. Ultima uses powerful magical attacks, sudden movements, and abilities that cover large portions of the arena. Watch for incoming attacks and avoid committing to lengthy animations while Ultima is preparing a dangerous technique. Use Precision Dodges, powerful Eikonic abilities, and Limit Break to maintain pressure while keeping Clive alive. When Ultima becomes staggered, unleash your strongest damage-dealing combinations. Defeat Ultima and finish the quest's concluding events to unlock Ashes to Ashes. Clive has spent the entire adventure trying to prevent the destruction of Valisthea. Unfortunately, the closer he gets to succeeding, the more determined the universe becomes to send another godlike opponent directly into his path.

Tip

By this point, you'll have access to all seven base-game Eikons. Experiment with combining abilities from different Eikons to develop a powerful setup for the remaining story encounters and your New Game+ playthrough. Odin's Dancing Steel and Zantetsuken are excellent for dealing with groups of enemies. Shiva's Diamond Dust helps deplete Will gauges and build stagger damage, while Bahamut's Gigaflare provides tremendous damage during boss encounters. This is also a good opportunity to begin cleaning up any remaining Eikon-specific combat trophies. Use durable open-world enemies to practice counters, Precision Dodges, and other abilities requiring specific timing.

Warning

Ashes to Ashes is a mandatory story trophy and cannot be missed. The trophy unlocks after completing Streets of Madness, not after the game's final confrontation. You still have additional story content and important sidequests available afterward. Before completing the final story mission, prioritize outstanding hunts, collectibles, Chronolith Trials, and the Gotterdammerung crafting requirements. Although the game provides post-story cleanup through a clear save, completing these objectives before the final confrontation makes your Platinum roadmap easier to follow. Combat challenges performed inside the Hall of Virtue don't count toward their associated trophies, so use regular battles or eligible Stage Replay encounters instead.

Ashes to Ashes PlayStation trophy artwork

Trophy: Awoken

Rise from your reverie.

Type: Bronze

Category: Story

How to Unlock

Progress through the opening chapters of Final Fantasy XVI until you reach the main quest A Chance Encounter. You'll begin the game by experiencing important events from Clive's past before taking control of him during a later period of his life. Follow the main objectives, complete the introductory combat encounters, and progress through the opening story sequences. The prologue introduces Clive's background, the conflict surrounding the Eikons, and the combat mechanics you'll use throughout the adventure. After completing Flight of a Fledgling and progressing into A Chance Encounter, Awoken unlocks automatically. You don't need to complete sidequests, defeat optional enemies, or collect specific items. This is your first story-related trophy and arrives naturally as the adventure properly begins. Clive's journey is only getting started, but Valisthea has already made it abundantly clear that a quiet, relaxing vacation is not on the itinerary.

Tip

Use the opening encounters to practice melee attacks, magic, Precision Dodges, and basic combat combinations. Once Phoenix's abilities become available, experiment with Phoenix Shift to close the distance between yourself and enemies. This will help you prepare for Sheeeeeeeeeeeeeeeift, which requires landing 15 Shift Strikes or Shift Shots. If you're unfamiliar with action combat, Story Focused difficulty and the available Timely Accessories are excellent options for learning the mechanics.

Warning

Awoken is mandatory and cannot be missed through normal story progression. The trophy is tied to reaching A Chance Encounter, not completing an optional challenge. If you're continuing from a save transferred from the game's opening demo, the trophy can unlock when you resume the relevant story progression. No particular difficulty setting is required.

Awoken PlayStation trophy artwork

Trophy: Falling Star

Fulfill a legacy.

Type: Gold

Category: Story

How to Unlock

Complete the main story of Final Fantasy XVI by finishing the final quest, Of Gods and Men. After completing Streets of Madness, continue through Back to Their Origin. This brings Clive's journey to its final confrontation. Before departing, you can finish your remaining sidequests, Notorious Marks, collectibles, and other optional activities. When you're ready, select the final destination and proceed with the story. The concluding quest takes Clive through an extended series of battles against Ultima. These encounters feature several phases, powerful magical attacks, and dramatic Eikon combat sequences. You'll need to alternate between controlling Clive and participating in scripted confrontations as the story reaches its conclusion. During the regular combat phases, concentrate on avoiding incoming attacks, reducing Ultima's Will gauge, and dealing heavy damage whenever he's staggered. Use your strongest Eikonic abilities, maintain your health, and follow the cinematic button prompts as they appear. Continue through every phase until Ultima is defeated and the final story sequence concludes. Falling Star unlocks automatically after completing the game. Clive has spent the entire adventure defying fate, confronting gods, and carrying the hopes of an entire continent. Fortunately, his final performance review involves punching the problem until it stops threatening reality.

Tip

Before beginning the final quest, complete as much of your first-playthrough Platinum cleanup as possible. Prioritize crafting Gotterdammerung, clearing all 32 Notorious Marks, completing the seven Chronolith Trials, and obtaining the 22 curiosities displayed on the Wall of Memories. Strong late-game abilities such as Diamond Dust, Gigaflare, Dancing Steel, and Zantetsuken can make difficult encounters more manageable. After completing the story, create the clear save when prompted. Loading this save returns you to the period before the final mission, allowing you to finish remaining side content before starting New Game+.

Warning

Falling Star is a mandatory story trophy and cannot be missed. However, completing the story doesn't automatically unlock the trophies associated with optional quests, hunts, collectibles, or combat challenges. Make sure you create and preserve your clear save after the credits. You'll need completed-game data to begin New Game+ on Final Fantasy difficulty. For maximum convenience, finish Here Be Rosfields before the final mission. Earlier versions of the game had reported map-completion issues, although a later update addressed them. You don't need to complete the DLC campaigns to unlock Falling Star or the base-game Platinum.

Video Guide: https://www.youtube.com/watch?v=bDtVJ1exQNs&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=2&pp=iAQB

Falling Star PlayStation trophy artwork

Trophy: From Stone to Sand

Exact revenge.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Into the Darkness. Continue progressing through the story after Capital Punishment. Your next major objectives take Clive through quests including Bolts from the Blue, Getting to Work, Riddle of the Sands, and Follow the Crystals. During these missions, you'll explore the Dhalmekian Republic and become involved in another confrontation connected to Hugo Kupka and the Mothercrystals. Eventually, you'll reach Into the Darkness, which takes Clive deep beneath the surface toward Drake's Fang. Follow the main objectives, defeat the enemies guarding the route, and prepare for an enormous Eikon confrontation. The quest culminates in an extended battle against Titan. This encounter includes several phases, with attacks that require careful positioning, dodging, and quick reactions. Pay attention to Titan's movements and the visual warnings indicating incoming attacks. During the Eikon combat sequences, use Ifrit's attacks to deal damage while avoiding Titan's larger strikes. Complete the cinematic combat prompts as they appear and continue through every phase of the battle. Once Titan has been defeated and the quest concludes, From Stone to Sand unlocks automatically. Clive has already fought Hugo once, but apparently that wasn't enough. The rematch escalates into a battle against a mountain-sized Eikon, because Valisthea has absolutely no concept of resolving disagreements peacefully.

Tip

After progressing through Bolts from the Blue, you'll gain access to Titan's Eikonic abilities. Experiment with Titanic Block to defend against incoming attacks. You'll need to block 10 enemy attacks for Untouchable and land the third strike of a Titanic Counter twice during a single battle for Beat Rocking Blocks. Practicing these mechanics against ordinary enemies can make their associated trophies significantly easier. Continue checking the Hunt Board as new Notorious Marks become available. The Flan Prince hunt becomes accessible around this section of the story, while Fastitocalon becomes available after reaching the Dhalmekian region. These encounters provide useful rewards and progress toward Hunter, Hunted.

Warning

From Stone to Sand is a mandatory story trophy and cannot be missed. The Titan encounter contains scripted transitions and cinematic actions, so pay attention to button prompts during the battle. Unlike ordinary enemies, Eikon bosses involve unique mechanics and phases. Don't expect every normal combat ability to function in the same way while controlling Ifrit. Titan's Eikonic abilities become available through story progression, but using them to complete Untouchable and Beat Rocking Blocks is entirely separate from unlocking this trophy. Continue saving valuable crafting materials rather than selling them for quick gil.

From Stone to Sand PlayStation trophy artwork

Trophy: Lawless

Defy your fate.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest The Crystals' Curse. Continue through the story after Buried Memories and progress through The Meaning of Life, Righting Wrongs, and The Dame. You'll eventually join Clive's companions on a dangerous mission connected to one of Valisthea's Mothercrystals. The Crystals' Curse takes you through a major story dungeon filled with powerful enemies and challenging encounters. Follow the mission objectives, defeat the enemies along the route, and continue deeper into the area. Near the end of the quest, you'll face Typhon, a formidable opponent whose attacks require careful movement and timing. Watch for large area-of-effect attacks and use your available Eikonic abilities to deal damage whenever an opening appears. The encounter includes an Eikon battle, so be prepared for a more cinematic fighting style than ordinary combat. Defeat Typhon and complete the concluding events to unlock Lawless. This quest marks an important transition in Clive's adventure and leads into the period where most of the Platinum's side content becomes available. For someone trying to defy fate, Clive certainly spends a remarkable amount of time being directed toward increasingly dangerous monsters.

Tip

Before proceeding past the point-of-no-return warning during The Dame, finish any early sidequests you personally want to experience. Those earlier sidequests aren't required for the base-game Platinum, but they become unavailable after the major story transition. Following The Crystals' Curse, begin checking the Hideaway regularly for new sidequests, collectibles, and opportunities to earn Renown. This is also a good time to start paying closer attention to crafting materials and future weapon upgrades.

Warning

Lawless is a mandatory story trophy and cannot be missed. The point of no return associated with this part of the story permanently removes access to some earlier optional quests. However, those early quests are not required for the Platinum, so missing them won't prevent you from earning The Chronicler. Don't confuse this early story transition with the game's final mission. You'll still have substantial exploration and trophy cleanup available later. Keep unique crafting materials and weapons rather than selling them, particularly once you begin preparing for Gotterdammerung.

Lawless PlayStation trophy artwork

Trophy: Legacy

Turn the corner.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Fire and Ice. After the events of The Crystals' Curse, continue progressing through the main story and the new opportunities available at the Hideaway. Your journey will take you through quests including Cid the Outlaw, Home, Sweet Home, The Gathering Storm, Release, and Here Be Monsters. As the story advances, Clive and his companions prepare for another dangerous mission involving Valisthea's Mothercrystals. During Fire and Ice, you'll travel to Drake's Breath, an imposing volcanic region connected to Jill's past. Follow the objectives, defeat the enemies guarding the area, and progress toward the main confrontation. You'll eventually face Liquid Flame, a powerful boss capable of launching fiery attacks and transforming during combat. Watch the ground for incoming attacks, dodge its larger movements, and use your strongest Eikonic abilities when safe. Continue through the remaining story events to complete Fire and Ice and unlock Legacy. Between volcanic monsters, political conspiracies, and increasingly destructive magical confrontations, Clive's career prospects are becoming surprisingly narrow. At least the scenery is spectacular.

Tip

This part of the story introduces several important systems for the Platinum. After reaching the second Hideaway, regularly check Clive's reading table for new letters, visit The Patron's Whisper to claim Renown rewards, and speak with Harpocrates to update his knowledge. After completing Release, undertake The White-Winged Wonder near Martha's Rest to unlock Ambrosia, your Chocobo mount. When Blacksmith's Blues becomes available during Here Be Monsters, complete it to begin the four-part questline required for Gotterdammerung. You'll also gain access to the Hunt Board during this section, allowing you to begin working toward Think, Mark! and Hunter, Hunted.

Warning

Legacy is a mandatory story trophy and cannot be missed. Defeating Liquid Flame and completing Fire and Ice are sufficient to unlock it. You don't need to complete every newly available sidequest first. However, completing sidequests as they appear is strongly recommended because many reward Renown, curiosities, crafting materials, or access to important locations. Keep your unique crafting materials rather than selling them for gil. You'll need specific materials later for Half Past Twilight. Although your open-world trophy cleanup can be completed after the story, handling these activities gradually will make the final stages of your Platinum journey much more manageable.

Legacy PlayStation trophy artwork

Trophy: Punisher

Punish 10 enemies (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Story

How to Unlock

Perform 10 Punish attacks against enemies. A Punish is a special finishing-style attack Clive performs against an enemy that has been knocked to the ground. You'll be able to work toward this trophy from the beginning of the game. Start by fighting ordinary enemies using Clive's standard melee attacks. A complete four-hit sword combo can knock smaller opponents off their feet, leaving them temporarily vulnerable. While an enemy is lying on the ground, approach and press Square to perform a Punish. Clive will deliver a powerful downward strike instead of his normal standing attack. Repeat this action until you've performed 10 successful Punishes. You don't need to punish 10 different enemies, and the actions can be completed across multiple encounters. Phoenix's Shift Strike can also punish a knocked-down opponent, giving you another convenient way to make progress. The trophy unlocks automatically after your tenth successful Punish. Apparently, hitting an enemy with a sword while they're standing isn't quite enough for Clive. Sometimes he needs to knock them over and make absolutely certain they understand the situation.

Tip

The easiest targets are ordinary human enemies and smaller monsters that can be knocked down without much difficulty. Use regular melee combinations or suitable Eikonic abilities to knock opponents off their feet. Avoid immediately following up with powerful attacks. Give yourself enough time to approach and perform the Punish. If you're using Phoenix, try combining Phoenix Shift with a melee attack against a grounded enemy. This trophy should unlock naturally during your first playthrough if you frequently use standard sword combinations.

Warning

Simply defeating 10 enemies doesn't count. You must successfully perform the Punish action. Attacking an enemy that is still standing won't contribute toward the trophy. Likewise, not every flashy finishing attack qualifies. Look for the Punish action or its combat notification to confirm you're performing the correct technique. Battles in the Hall of Virtue don't count toward this trophy. You don't need to perform all 10 Punishes during one fight, so there's no reason to keep a single unfortunate goblin alive for an extended training session.

Video Guide: https://www.youtube.com/watch?v=WzO65AurfyE&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=3&pp=iAQB

Punisher PlayStation trophy artwork

Trophy: Sheeeeeeeeeeeeeeeift

Land 15 Shift Strikes or Shift Shots combined (excluding battles in the Hall of Virtue).

Type: Bronze

Category: Story

How to Unlock

Land 15 Shift Strikes or Shift Shots using Phoenix Shift. Phoenix Shift is one of Clive's earliest Eikonic abilities and becomes available near the beginning of the game. With Phoenix equipped as your active Eikon, press Circle during combat to activate Phoenix Shift. Clive will rapidly close the distance to a targeted enemy. Immediately after using Phoenix Shift, press Square to perform a Shift Strike. Alternatively, press Triangle to perform a Shift Shot. Both actions count toward the trophy, so you can use whichever feels more comfortable. Repeat the process until you've successfully landed 15 combined Shift Strikes or Shift Shots. You don't need to perform all 15 during a single encounter, and you can repeatedly target the same enemy. For example, landing 10 Shift Strikes and five Shift Shots satisfies the requirement. The trophy unlocks automatically after your fifteenth qualifying attack. This is one of the easiest combat trophies in the game and will probably unlock naturally if you regularly use Phoenix Shift. Clive can teleport across the battlefield in a burst of magical fire, yet he still insists on following it up with a traditional sword attack. Sometimes the classics are simply too effective to abandon.

Tip

Equip Phoenix and practice using Circle followed immediately by Square. This creates a straightforward combination that's easy to repeat against ordinary enemies. Phoenix Shift is particularly useful when fighting ranged opponents who try to keep their distance. You can also use Shift Strike against knocked-down enemies to perform a Punish, allowing you to make progress toward Punisher at the same time. If you're having difficulty triggering the follow-up attacks, practice the timing in the Hall of Virtue before attempting the trophy in normal encounters.

Warning

Phoenix Shift by itself doesn't count. You must follow it with a successful Shift Strike or Shift Shot. The follow-up attack must actually connect with an enemy. Pressing Square or Triangle too late may result in an ordinary attack rather than the required technique. Only attacks performed outside the Hall of Virtue contribute toward trophy progress. You don't need to upgrade or master Phoenix Shift for this trophy. There is no requirement to defeat enemies with Shift Strikes or Shift Shots. Successfully landing the attacks is sufficient.

Video Guide: https://www.youtube.com/watch?v=uuyWl6rF1Zs&list=PL_1gpmPcSp0tNGVz2DWDW_vO7xjIW-yh-&index=7&pp=iAQB

Sheeeeeeeeeeeeeeeift PlayStation trophy artwork

Trophy: The Promise

Become one.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Through the Maelstrom. After the events of Fire in the Sky, Clive's adventure continues through a series of missions involving the growing conflict across Valisthea. Progress through the main quests, including Things Fall Apart, Why We Fight, Cloak and Dagger, A Song of Hope, and Full Steam. These missions lead to the completion of the Enterprise, a vessel that becomes essential to the next stage of the story. Eventually, you'll begin Through the Maelstrom, which takes Clive and his companions into a dangerous confrontation at sea. Follow the main objectives and continue through the scripted events until you face Barnabas, the Dominant of Odin. Barnabas is a formidable swordsman who relies on rapid attacks, powerful magical techniques, and precise timing. Watch his movements carefully and avoid committing to long attack animations when he's preparing to strike. Use Precision Dodges to avoid his sword attacks, then retaliate with your strongest Eikonic abilities during openings. Continue through the encounter and the remaining story sequences to complete Through the Maelstrom. The Promise unlocks automatically. Clive has survived enormous monsters, fiery explosions, and several battles that could reasonably be described as natural disasters. Naturally, his next challenge is a sword fight aboard a ship. Valisthea refuses to let this man enjoy a normal afternoon.

Tip

Barnabas rewards patience. Focus on dodging his attacks before committing to longer ability combinations. Use Eikonic abilities that deal heavy Will damage to create stagger opportunities, then unleash high-damage attacks while he's vulnerable. During this portion of the story, continue the Blacksmith's Blues questline by completing Blacksmith's Blues III when it becomes available. Also complete Please Sir, Can I Have Some Morbol to obtain the Invigorated Morganbeard Extract, which contributes toward With Two Ds. Several additional Notorious Marks become available as the story progresses, so keep checking the Hunt Board.

Warning

The Promise is a mandatory story trophy and cannot be missed. You don't need to defeat Barnabas without taking damage or perform any particular Eikonic technique. However, his attacks can be difficult to read if you repeatedly rush forward without observing his movements. Continue collecting unique crafting materials and completing the Blacksmith's Blues quests as they become available. Some important sidequests during this section are started through letters in Clive's chambers, so don't rely exclusively on visible quest markers when checking for new activities.

The Promise PlayStation trophy artwork

Trophy: Twilight Rose

Revisit the past.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Capital Punishment. After the events at Drake's Breath, Clive's journey brings him back into conflict with the powerful forces controlling Rosaria. Progress through the main story until you reach After the Storm, then continue into Capital Punishment. During this quest, Clive returns to Rosalith to confront Hugo Kupka, whose determination to settle an old score has made him a particularly unpleasant opponent. Follow the main objectives, defeat the enemies standing in your way, and continue toward the confrontation with Hugo. The battle against Hugo Kupka is a demanding encounter that tests your ability to dodge attacks, manage Eikonic abilities, and capitalize on opportunities to deal damage. Watch his attack patterns carefully, particularly his powerful close-range strikes and abilities that affect large portions of the battlefield. Use Precision Dodges to avoid damage and unleash your strongest Eikonic abilities whenever Hugo leaves himself vulnerable. Once his Will gauge is depleted, use your highest-damage abilities during the stagger window. Continue fighting until Hugo is defeated and the quest's concluding events are complete. Twilight Rose unlocks automatically. Hugo has spent considerable time planning his revenge, only to discover that Clive is exceptionally good at turning personal grudges into elaborate boss fights.

Tip

Equip strong weapons and armor before beginning Capital Punishment. Garuda's abilities are effective for reducing an enemy's Will gauge, while Phoenix's Rising Flames provides reliable damage during stagger windows. If you're struggling with Hugo's attacks, consider equipping the Ring of Timely Evasion to simplify the encounter. This is also an excellent point to continue working on sidequests and Notorious Marks. During After the Storm, complete The Root of the Problem to obtain the Morganbeard Extract, the first potion potency upgrade required for With Two Ds. Additional hunts also become available around this stage, allowing you to accumulate useful experience, Renown, and crafting materials.

Warning

Twilight Rose is mandatory and cannot be missed through normal story progression. The trophy doesn't require defeating Hugo without taking damage or using a particular ability. However, if you're pursuing You're Not the Boss of Me, Hugo is among the eligible bosses for that separate challenge. Remember that no-damage boss trophies require an entirely clean qualifying encounter, so taking a hit and healing afterward won't satisfy the requirement. Don't neglect your equipment upgrades as enemy encounters become more demanding during the middle portion of the story.

Twilight Rose PlayStation trophy artwork

Trophy: Twin Flames

Unite the flames.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Fire in the Sky. As Clive's adventure continues, progress through the main quests leading toward the Crystalline Dominion. These include Out of the Shadow, the Letting Off Steam missions, Onward, To Catch a Thief, and Blood from the Stones. During Fire in the Sky, Clive and his companions become involved in another major confrontation surrounding a Mothercrystal. Follow the story objectives through the Crystalline Dominion, defeating enemies and progressing toward the central conflict. The quest eventually culminates in a spectacular encounter against Bahamut. This is one of the game's most elaborate Eikon battles, featuring multiple phases, enormous magical attacks, and fast-paced cinematic sequences. During the battle, focus on avoiding Bahamut's attacks while dealing damage whenever the opportunity appears. Pay attention to incoming projectiles, large area-of-effect attacks, and the prompts associated with the encounter's changing phases. Continue attacking through the extended confrontation until Bahamut is defeated. Complete the concluding story events to unlock Twin Flames. You'll also gain access to Bahamut's Eikonic powers as the story progresses, introducing new combat abilities for several additional trophies. Clive's adventures have now escalated from fighting soldiers and monsters to participating in airborne battles between legendary magical beings. At this point, Valisthea's insurance companies have probably stopped answering their phones.

Tip

After acquiring Bahamut's powers, experiment with Wings of Light and Megaflare. These abilities are required for 100 Mfps and Such Dodge, So Mega. For 100 Mfps, you'll need to land 100 total hits with Megaflare at Level 2 or higher. Such Dodge, So Mega requires three Precision Dodges during a single Megaflare charge, making it one of the more timing-sensitive combat trophies. During Out of the Shadow, complete Weird Science to obtain the Treated Potion Satchel, increasing your consumable carrying capacity. Also complete Blacksmith's Blues II after receiving the relevant letter in Clive's chambers. Continue completing sidequests, collecting Renown, and defeating newly available Notorious Marks. Several important rewards become accessible during this part of the adventure.

Warning

Twin Flames is a mandatory story trophy and cannot be missed. The Bahamut encounter contains multiple combat phases and scripted sequences, so don't assume the fight is finished after its first apparent conclusion. Bahamut's abilities are obtained through story progression, but the associated combat trophies require additional actions during regular encounters. For Such Dodge, So Mega, you'll eventually need to upgrade Wings of Light so the Megaflare charge can reach Level 4. The unupgraded version doesn't provide sufficient charging capacity for three qualifying dodges. Don't attempt to earn these combat trophies during the Hall of Virtue training sessions, as those encounters don't count. Remember to complete the Blacksmith's Blues questline as its chapters become available. You'll need all four parts to unlock the Gotterdammerung crafting recipe later in the game.

Twin Flames PlayStation trophy artwork

Trophy: With Great Power

Inherit a power unknown.

Type: Bronze

Category: Story

How to Unlock

Complete the main quest Headwind. After reaching the Hideaway and progressing through the early storyline, Clive continues his investigation alongside his companions. Follow the main quests through A Chance Encounter, Hide, Hideaway, Fanning Embers, Louder than Words, The Dead of Night, and Headwind. These missions introduce important mechanics, including access to the Hideaway's facilities, fast travel, and additional combat abilities. During Headwind, you'll explore a dangerous stronghold and eventually face Benedikta Harman. Use Phoenix Shift to close the distance, unleash Eikonic abilities whenever they're available, and watch Benedikta's movements carefully during the battle. Defeat the boss and finish the quest's concluding events to unlock With Great Power. You'll also gain access to Garuda's abilities, opening up new opportunities for aerial combat and several additional trophies. Clive's reward for surviving a dangerous mission is another set of supernatural combat powers. Apparently, Valisthea doesn't believe in giving employees ordinary performance bonuses.

Tip

Once Garuda's abilities become available, experiment with Deadly Embrace, Gouge, Wicked Wheel, and Rook's Gambit. These abilities are important for Fatal Attraction and Never Coming Down. Use the Hall of Virtue at the Hideaway to practice aerial combos before attempting those trophies in real encounters. The earlier Midnight Raven boss in Fanning Embers is also a convenient opportunity to earn You're Not the Boss of Me by winning without taking damage.

Warning

With Great Power is a mandatory story trophy and cannot be missed. You don't need to defeat Benedikta without taking damage or perform a particular combat technique to unlock it. If you're attempting You're Not the Boss of Me during this section, remember that only certain bosses qualify for that separate trophy. Combat challenges completed in the Hall of Virtue don't count toward the Eikon-specific combat trophies, even though it's useful for practicing their requirements.

With Great Power PlayStation trophy artwork