Gami
Helldivers 2 cover
Helldivers 2
Developer:Arrowhead Game Studios
Publisher:Sony Interactive Entertainment
Platform:PS5
Genre:Action, Shooter

Join the Helldivers and fight for Super Earth in a chaotic third-person co-op shooter built around teamwork, heavy firepower, and frequent friendly fire. Drop onto hostile planets, call in powerful Stratagems, complete missions, and spread Managed Democracy across the galaxy.

Main Story0 Hrs
Platinum70 Hrs
Difficulty6/10
Playthroughs1 Playthrough
Platinum1
Gold3
Silver11
Bronze24

Helldivers 2 Trophy Roadmap

EARLY GAME

Start with Basic Training and finish the tutorial to earn The Real Deal. It teaches the controls, movement, shooting, Stratagems, reinforcement, and the general rhythm of how Helldivers 2 works. Once you earn your cape, you are officially cleared to start dropping into real missions and doing your part for Super Earth.

From here, focus on simply playing missions, unlocking new equipment, buying Stratagems, and pushing into higher difficulties. You need access to Hard and Extreme for several trophies, so increasing difficulty should be one of your early goals rather than staying on the lowest settings for too long. Play both Terminid and Automaton missions along the way so Bot Scrapper and Bug Stomper take care of themselves, and jump into a planet defense mission when one is available for Extractinating the Countryside.

Most importantly, pick up Samples whenever you see them and extract with them whenever possible. Ship upgrades are one of the longest parts of the Platinum, requiring a large amount of Common, Rare, and Super Samples, so leaving them behind early only creates more grinding later. Managed Democracy is important, but so is remembering to grab the glowing science rocks before getting on the shuttle.

MID GAME

Once you have better weapons, stronger Stratagems, and access to higher difficulties, start deliberately working on the more specific mission trophies. Hard difficulty is enough for trophies like Extractamundo and Hold my primary, I'm going in!, while Extreme opens up Hell Dive and Gone in 360 seconds! These are much easier with a coordinated squad, so this is where teamwork starts mattering more than simply surviving the mission.

You can also knock out a huge number of combat trophies during normal play. Kill a Hulk for Nothing is bigger than Freedom and a Bile Titan for The taller they are..., finish Tactical Objectives for They don't call it Tacticool for nothin', throw back a grenade for Hot Potato!, heal another Helldiver with a Stim for Democracy ain't done with you yet, and perform an assisted reload for Promote Synergy. Keep an eye out for opportunities to launch yourself 25 meters with an explosion for Cool guys don't loo- AAAAH!, ragdoll yourself while using the Jump Pack for Hold My Liber-tea!, and kill a Bug Warrior with a shotgun from point-blank range for Eat This!

Several trophies work best when you intentionally build around them. Bring fire-based equipment when attempting Kill it with fire!, use a weapon capable of sustaining a 150-round burst for Get some!, and look for a large enough enemy group when attempting The power of Democracy. Caught them by Supplies! requires killing a Charger with a Resupply Pod, while Let's call it a draw asks you to remove both arms from a Hulk and then extract while leaving it alive. These are much less frustrating when you go into the mission knowing exactly what you are trying to set up.

LATE GAME

By now, you should be comfortable on Hard and Extreme and have enough equipment unlocked to start tackling the harder team-based challenges. Hell Dive requires completing an Extreme mission or higher without anyone dying, while Hold my primary, I'm going in! requires completing a full Hard mission or higher without anyone firing a primary or support weapon. These are best attempted with players who know the plan before the mission begins rather than hoping three strangers accidentally cooperate.

Gone in 360 seconds! is another one to plan around. You need to complete a full Extreme Blitz mission and successfully extract in under 6 minutes, so speed matters more than clearing every enemy or optional objective. Similarly, Extractamundo requires a full squad to successfully extract from a Hard difficulty mission or higher. Good communication makes all of these dramatically easier.

Keep collecting Samples throughout this stage. Samples are a diver's best friend requires your team to extract with at least 15 Rare Samples in one mission, while Science is done by quantity requires at least 15 Common Samples. The larger goal is still your ship upgrades, so keep vacuuming up Samples even after those individual trophies are finished. If something glows and Super Earth has not specifically told you not to touch it, assume it belongs in your pocket.

TROPHY CLEANUP AND EXTRA TIPS

Once the challenge trophies are finished, check what is left and clean up the miscellaneous and cumulative requirements. Spread Managed Democracy requires 150 enemy kills in a single mission, while trophies like It's the only way to be sure... require coordinating 6 Orbital Barrage Stratagems in the same place at once. The long arm of Justice needs a kill from more than 100 meters away, and Stalking is illegal requires completing a Stalker Hive Tactical Objective.

A few trophies are built around things going slightly wrong. In the nick of time requires extracting after the mission timer reaches zero, while Job's done! requires completing the mission objective but failing to extract. They mostly come at night... simply asks you to successfully extract during nighttime. That which does not kill you... requires being injured in every limb at the same time, which may happen naturally given the average Helldivers mission's relationship with personal safety.

If you still need ship upgrades or cumulative progress, keep running missions and prioritizing Samples. There is no need to rush every trophy immediately; a large portion of the list will happen naturally while leveling, unlocking gear, and contributing to the Galactic War.

By the end, you will have survived Bugs, Bots, friendly fire, orbital bombardments, questionable squad decisions, and at least one teammate who threw an Eagle strike directly onto the extraction point.

In other words, a completely successful deployment for Super Earth.

Helldivers 2 Trophy Roadmap | Gami