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Hunt: Showdown 1896 cover
Hunt: Showdown 1896
Developer:Crytek
Publisher:Crytek
Platform:PS5 / PS4
Genre:Action, Shooter

Enter a brutal extraction shooter where monsters and rival Hunters are equally deadly. Track supernatural targets, collect bounties, and fight your way to extraction across corrupted backwaters where every gunshot matters and death can cost you everything.

Main Story60 Hrs
Platinum150 Hrs
Difficulty6/10
Playthroughs1 Playthrough
Platinum1
Gold4
Silver12
Bronze20

Hunt: Showdown 1896 Trophy Roadmap

EARLY GAME

Your first goal is simple: survive Trainee Mode and learn how Hunt actually works before the game starts taking your Hunters away for good. Trainee Mode covers your first 10 Bloodline ranks, and during this period you will not lose your Hunters, weapons, or items when you die. Use these opening matches to learn movement, Dark Sight, combat, extracting, and how Bounty Hunt flows without worrying too much about mistakes.

You should naturally earn Initiation Complete for finishing Trainee Mode, Debut for killing your first enemy Hunter, and Vestal Contract after completing your first Bounty Hunt contract. To complete a contract, defeat at least one boss, banish it, grab one of its bounty tokens, and successfully extract. This opening stretch should only take a couple of hours, so enjoy the safety net while it lasts. Hunt gets considerably less forgiving once those training wheels come off.

After you understand the basics, spend some time in Soul Survivor. You enter alone against up to 11 other players and begin with only basic equipment, but you can find better weapons during the match. Use Dark Sight with R1 to locate Rifts, seal four of them to activate the Wellspring, and then survive while its energy drains. Work naturally toward Sealed and Secured, Easier than Mining Sulphur, First Come, First Served, Live to Fight Another Day, and To The Bitter End while learning how to fight other Hunters without risking one of your own.

MID GAME

Once you are comfortable with Soul Survivor, Bounty Hunt becomes the main event. You can enter solo, as a duo, or as a trio, with up to 12 players in a match. Unlike Trainee Mode, death now means losing the Hunter along with their equipment and levels, so this is where Hunt starts making every suspicious noise in the bushes feel like a personal threat.

Your basic routine is to use Dark Sight to locate three Clues, track down the contract target, kill it, banish it, collect the bounty, and extract. Other players are notified when a banish begins and can move in to steal the bounty, while carrying a token reveals your general location. Bounty carriers receive five seconds of Dark Sight Boost, which can help spot nearby Hunters. Each boss drops two tokens, and if two bosses are available, a team can potentially leave with four.

Keep playing normally and let the miscellaneous trophies build along the way. You should make progress toward Welcome to Tier 2, Welcome to Tier 3, Clairvoyant, Simmer down, Hothead!, On the Nose, Regards from John L. Sullivan, Trinity Of Pain, All In A Day's Work, 7 Days Later, Monstrous Bibliophile, and Weapons Bibliophage. Several of these involve things you will be doing anyway, so there is no need to turn every match into a trophy checklist just yet.

LATE GAME

By this point, Bounty Hunt should feel much more familiar and your attention can shift toward the trophies that need serious long-term progress. Your biggest goals are reaching Bloodline rank 100 for Bloodline Peak, getting a Hunter to level 50 for Fifty Shades of Survival, and eventually having five level 50 Hunters alive at the same time for Five-Ace Hand. Try not to retire Hunters you intend to use for Five-Ace Hand until that trophy is safely unlocked.

You will also be working toward Jack of All Trades by having 15 traits on one Hunter, Master Headhunter for recruiting 100 Hunters, and In the Footsteps of Flaxman Low for investigating 250 Clues. These are the kinds of trophies that become much less intimidating when you let them build across normal matches instead of trying to force everything at once.

The two other major grinds are Lone Wolf, requiring 50 contract target kills while playing solo, and Centennial Contractor, requiring 100 completed Bounty Hunt contracts. This will likely be the longest part of the Platinum journey, so settle in and treat each successful extraction as another chunk taken out of the grind. Hunt is already stressful enough without staring at a counter after every match.

TROPHY CLEANUP AND EXTRA TIPS

Once the larger Bounty Hunt requirements are finished, you will most likely be looking at a couple of lingering grinds. Convalescent Home requires retiring 25 Hunters. Hunters can be retired once they reach level 25, and doing so awards 100 Bloodline XP per Hunter level, meaning a level 25 retirement

Hunt: Showdown 1896 Trophy Roadmap | Gami