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In a city under lockdown, Delsin Rowe discovers the power to absorb extraordinary abilities. Race across Seattle's rooftops, battle the D.U.P., and shape your reputation through choices that turn a rebellious street artist into either a hero or a feared outlaw.
Overall Trophy Progress
0 / 48 Completed
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Platinum Path
EARLY GAME Welcome to Seattle, where Delsin Rowe discovers that having superpowers comes with a few complications, including an entire government agency determined to ruin his day. For your first playthrough, choose Easy or Normal difficulty and commit to either Good or Evil Karma. Good Karma is a convenient starting choice, but either works. You'll need to finish the story with both alignments for the Platinum, so s...
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INFAMOUS Second Son — Platinum Walkthrough
Trophy: Enjoy Your Powers
Collect all trophies
Type: Platinum
How to Unlock
Earn all 47 other trophies in inFAMOUS Second Son to unlock the Platinum.
Trophy: Infamous
Achieve Level 5 Evil Karma
Type: Silver
Category: Missable
How to Unlock
Reach Level 5 Evil Karma during a single playthrough. Your Karma level changes based on Delsin's story decisions and actions throughout Seattle. To build Evil Karma, consistently choose red options during major story decisions and complete Infamous missions whenever they become available. You can also earn Evil Karma by finishing off wounded enemies, attacking street musicians and sign twirlers, disrupting activist rallies, and completing Evil Karma Stencil Art. Continue performing these activities until you reach Level 5 Evil Karma, the highest Infamous alignment. The trophy unlocks as soon as you reach that level.
Tip
Save this trophy for your Evil Karma playthrough and combine it with Ruthless, Malice, Contempt, Revenge, Dominance, and Rebellion. If you haven't reached Level 5 by the end of the story, continue completing red Karma activities around Seattle. You don't need to start another playthrough just to earn additional Karma.
Warning
Avoid mixing Good and Evil Karma decisions. Choosing blue story options or repeatedly performing Hero actions will slow your progress toward Level 5 Evil Karma.
Video Guide: https://www.youtube.com/watch?v=--oUvO8PdnY&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=25&pp=iAQB
Trophy: True Hero
Achieve Level 5 Good Karma
Type: Silver
Category: Missable
How to Unlock
Reach Level 5 Good Karma during a single playthrough. Your Karma level reflects Delsin's actions throughout Seattle, including major story decisions, side missions, and encounters with civilians and enemies. To build Good Karma, consistently select blue choices during the story and perform Hero actions. These include healing wounded civilians, rescuing suspects from D.U.P. holding pens, saving escaped Conduits, stopping drug deals, and subduing enemies instead of killing them. Completing Good Karma Stencil Art and Hero missions also contributes to your progress. Continue earning Good Karma until you reach Level 5, the highest Hero alignment, to unlock True Hero.
Tip
Commit to Good Karma from the beginning of your first playthrough. Combine this trophy with Sacrifice, Temperance, Courage, Mercy, Justice, and Reconciliation to complete the entire Hero route efficiently. If you haven't reached Level 5 near the end of the story, continue completing blue Karma activities around Seattle until you earn enough points.
Warning
Avoid choosing red story decisions or performing Evil Karma actions during this playthrough. Mixing alignments slows your progress toward Level 5 and can interfere with your intended Good Karma route.
Video Guide: https://www.youtube.com/watch?v=tqHBV3JtBkY&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=24&pp=iAQB
Trophy: Big Brother
Destroy all the D.U.P. Hidden Cameras
Type: Silver
Category: Collectible
How to Unlock
Destroy all D.U.P. Hidden Cameras throughout Seattle. Hidden Camera activities appear as yellow camera icons on your map. Unlike ordinary security cameras, these devices are concealed within the environment and must be located using their surveillance feeds. Travel to a marked activity and activate it to view the camera's perspective. Study the surrounding buildings, signs, rooftops, and other recognizable landmarks shown in the feed. Exit the camera view and search the nearby area for those landmarks. Once you've identified the camera's position, locate the concealed device and destroy it with a ranged attack. Repeat this for every Hidden Camera activity to unlock Big Brother.
Tip
Use the camera's perspective to identify distinctive objects rather than searching randomly. If you can find the area shown in the feed, you can usually determine which wall or building the camera is mounted on. Complete these activities while liberating districts to make progress toward Clean Sweep.
Warning
Hidden Cameras and ordinary D.U.P. security cameras are separate collectibles. Destroying standard security cameras counts toward Blinded, not Big Brother.
Video Guide: https://www.youtube.com/watch?v=VJAbJ3vyLWY&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=29&pp=iAQB
Trophy: Blinded
Destroy all of the D.U.P. security cameras
Type: Silver
Category: Collectible
How to Unlock
Destroy every D.U.P. security camera throughout Seattle. Security cameras are surveillance devices installed around D.U.P. checkpoints, rooftops, and restricted areas. They appear as camera icons on your map once the relevant district activities become visible. Travel to each marked location, look for the mounted camera, and destroy it using a ranged attack. Most cameras are positioned on walls or elevated structures overlooking the surrounding area. Work through the districts systematically, checking the map for remaining security camera icons as you reduce D.U.P. control. Once every security camera in the city has been destroyed, Blinded will unlock.
Tip
Combine this trophy with your district liberation efforts for Clean Sweep. Destroying cameras while completing nearby D.U.P. activities saves time and reduces unnecessary backtracking.
Warning
D.U.P. hidden cameras are a different activity. They require locating a concealed surveillance device using its camera feed and count toward Big Brother instead.
Video Guide: https://www.youtube.com/watch?v=B6Gyyf8MvfI&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=28&pp=iAQB
Trophy: Blown Cover
Defeat all the D.U.P. Secret Agents
Type: Silver
Category: Collectible
How to Unlock
Defeat all D.U.P. Secret Agents throughout Seattle. Secret Agent activities appear on your map as yellow icons showing a person's head wearing a hat. Travel to a marked location and activate the investigation to begin searching for the disguised agent. The agent is hidden among nearby civilians. Look carefully for the suspicious individual, identify them, and attack before they escape. Once exposed, agents may flee through surrounding streets or toward D.U.P. checkpoints, so pursue them quickly and use ranged attacks to finish the encounter. Repeat this process for every Secret Agent activity across Seattle to unlock Blown Cover.
Tip
Complete these investigations while clearing districts for Clean Sweep. Neon powers are especially useful for catching fleeing agents, while ranged Smoke attacks can help eliminate them before they get too far away.
Warning
Simply locating an agent isn't enough. You must defeat the target to complete the activity. Don't let them escape while you're distracted by nearby D.U.P. soldiers.
Trophy: Bweep! Bweep! Bweep!
Collect half the Blast Shards
Type: Bronze
Category: Collectible
How to Unlock
Collect half of the Blast Shards scattered throughout Seattle. Blast Shards are glowing collectibles used to upgrade Delsin's powers. They're obtained by destroying D.U.P. tracking drones, scanning stations, and Mobile Command Units. Destroying a Mobile Command Unit releases four nearby Blast Shards, while drones must be shot down before their Shards can be collected. As you liberate districts and disable D.U.P. interference, collectible locations become visible on your map. Follow the marked locations and collect Shards until you've obtained half of the game's total. The trophy unlocks automatically once you reach the halfway point.
Tip
Collect Blast Shards throughout your first playthrough instead of saving them all for cleanup. Upgrading your powers makes combat, movement, and the later Expert difficulty run much easier.
Warning
The final Blast Shard is tied to a drone at the D.U.P. headquarters tower during the final story mission. You won't be able to finish the entire collection until that section becomes accessible, but this doesn't prevent you from earning the halfway trophy earlier.
Video Guide: https://www.youtube.com/watch?v=CDiWTilXZvU&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=26&pp=iAQB
Trophy: Clean Sweep
Clear the D.U.P. out of the entire city
Type: Silver
Category: Collectible
How to Unlock
Completely clear the D.U.P. out of all 13 districts in Seattle. Each district contains a Mobile Command Unit and several activities that must be completed to reduce D.U.P. control to 0%. These include security cameras, hidden cameras, Informant Audio Logs, Secret Agents, Stencil Art, and Blast Shards. Destroy the Mobile Command Unit to reveal additional objectives, then complete each activity shown on the district map. Once D.U.P. control falls to 30% or lower, activate the District Showdown at its rooftop billboard and defeat the remaining forces. Repeat this process in every district. Clean Sweep unlocks once all 13 districts show 0% D.U.P. control.
Tip
Save your full district cleanup for your first completed story playthrough. You'll simultaneously make progress toward several collectible trophies and Final Showdown without needing to repeat the work on Expert difficulty. Check each district's progress before leaving to make sure no objectives remain.
Warning
The final Blast Shard is tied to a drone on the D.U.P. headquarters tower during the final story mission. Because of this, you cannot fully complete the citywide liberation requirements until that part of the story becomes accessible. If a district remains above 0% control, inspect its map for unfinished activities rather than repeating its Showdown.
Trophy: Coloring Inside the Lines
Complete all the Stencil Art
Type: Silver
Category: Collectible
How to Unlock
Complete every Stencil Art activity throughout Seattle. Stencil Art locations appear on your map as spray-paint icons. Travel to a marked location and interact with the wall to begin Delsin's graffiti activity. You'll be presented with two possible designs representing Good and Evil Karma. Choose the design that matches your current playthrough's alignment. Follow the on-screen instructions, holding and moving the DualShock 4 controller as directed to spray the stencil. Finish the artwork to complete the activity. Repeat this at every Stencil Art location throughout Seattle to unlock Coloring Inside the Lines.
Tip
Complete these activities during your first playthrough while clearing districts for Clean Sweep. Choosing blue designs on your Hero run or red designs on your Infamous run also helps build the corresponding Karma alignment.
Warning
The design you select affects your Karma. Avoid choosing artwork from the opposite alignment if you're working toward True Hero or Infamous. You only need to complete each Stencil Art location once for the trophy, not paint both versions of every design.
Video Guide: https://www.youtube.com/watch?v=JlWntkKX-g0&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=30&pp=iAQB
Complete every Stencil Art activity throughout Seattle.
Stencil Art locations appear on your map as spray-paint icons. Travel to a marked location and interact with the wall to begin Delsin's graffiti activity.
You'll be presented with two possible designs representing Good and Evil Karma. Choose the design that matches your current playthrough's alignment.
Follow the on-screen instructions, holding and moving the DualShock 4 controller as directed to spray the stencil. Finish the artwork to complete the activity.
Repeat this at every Stencil Art location throughout Seattle to unlock Coloring Inside the Lines.
Complete these activities during your first playthrough while clearing districts for Clean Sweep. Choosing blue designs on your Hero run or red designs on your Infamous run also helps build the corresponding Karma alignment.
The design you select affects your Karma. Avoid choosing artwork from the opposite alignment if you're working toward True Hero or Infamous.
You only need to complete each Stencil Art location once for the trophy, not paint both versions of every design.
Trophy: Final Showdown
Complete all of the District Showdowns in the city
Type: Silver
Category: Collectible
How to Unlock
Complete all 13 District Showdowns throughout Seattle. Every district has a D.U.P. Showdown that becomes available after reducing enemy control to 30% or lower. Begin by destroying the district's Mobile Command Unit, then complete enough nearby activities to weaken D.U.P. control. These include destroying security cameras, locating hidden cameras, collecting Blast Shards, and completing other district objectives. When the Showdown becomes available, travel to its marked rooftop billboard and activate the challenge. Defeat the D.U.P. reinforcements to complete the encounter. Repeat this process in all 13 districts to unlock Final Showdown.
Tip
Complete Showdowns as part of your district liberation cleanup. This allows you to work toward Prank Call, Hello Operator, One Down, Home Field Advantage, and Clean Sweep at the same time. Upgrading your powers with Blast Shards makes later Showdowns easier, especially when facing heavily armored D.U.P. enemies.
Warning
Completing every Showdown does not automatically mean you've fully liberated Seattle. Each district may still contain collectibles and unfinished activities required for Clean Sweep. Check your district progress before moving on so you don't overlook anything.
Trophy: Hello Operator
Complete Showdowns in half of the districts
Type: Bronze
Category: Collectible
How to Unlock
Complete District Showdowns in at least half of Seattle's districts. Seattle contains 13 districts, each with its own D.U.P. presence and optional liberation activities. To unlock a District Showdown, reduce the district's D.U.P. control to 30% or lower. Destroy Mobile Command Units, eliminate security cameras, collect Blast Shards, and complete other marked activities to weaken the D.U.P. Once a Showdown becomes available, travel to the marked rooftop billboard and activate it. Defeat the arriving D.U.P. reinforcements to finish the encounter. Complete Showdowns in seven different districts to unlock Hello Operator.
Tip
Work through the city district by district rather than jumping between activities randomly. Completing nearby objectives together saves time and contributes toward Final Showdown and Clean Sweep.
Warning
Only completed District Showdowns count. Reducing D.U.P. control below 30% without finishing the Showdown won't advance this trophy.
Trophy: Home Field Advantage
Clear the D.U.P. out of half the districts in the city
Type: Bronze
Category: Collectible
How to Unlock
Completely liberate at least half of Seattle's 13 districts from D.U.P. control. To liberate a district, destroy its Mobile Command Unit and complete all available activities. These include destroying security cameras and hidden cameras, collecting Blast Shards, locating Informant Audio Logs, defeating Secret Agents, and completing Stencil Art. Reduce D.U.P. control to 30% or lower to unlock the District Showdown, then complete the battle at its marked rooftop billboard. Continue clearing objectives until the district reaches 0% D.U.P. control. Fully liberate seven different districts to unlock Home Field Advantage.
Tip
Complete one district before moving to the next. This makes it easier to track your progress and earns collectibles needed for Blinded, Big Brother, Inside Track, and Shardcore along the way.
Warning
Home Field Advantage requires seven fully liberated districts, not simply seven completed Showdowns. Any remaining district objective can prevent the area from reaching 0% D.U.P. control.
Trophy: Inside Track
Collect all the Informant Audio Logs
Type: Silver
Category: Collectible
How to Unlock
Collect all Informant Audio Logs throughout Seattle. Informant Audio Logs are collectible recordings hidden across the city's districts. Their activities appear on your map as yellow file icons once you've revealed the relevant district objectives. Travel to an Audio Log marker and activate the activity. You'll receive a signal that helps you track the recording's location. Follow the signal as it becomes stronger, searching nearby rooftops, streets, and structures until you locate the hidden recording. Collect it to complete that Audio Log activity. Repeat this process for every Informant Audio Log across Seattle to unlock Inside Track.
Tip
Complete Audio Log activities while clearing each district rather than saving them all for the end. They contribute toward district completion trophies, including Clean Sweep. If you're struggling to locate a recording, move around the marked area and watch how the signal changes. A stronger signal means you're heading in the right direction.
Warning
Activating an Audio Log activity isn't enough. You must follow the signal and collect the actual recording for it to count toward the trophy.
Trophy: Nothing To See Here
Destroy half the D.U.P. security cameras
Type: Bronze
Category: Collectible
How to Unlock
Destroy half of the D.U.P. security cameras throughout Seattle. Security cameras are mounted around D.U.P.-controlled areas, especially near checkpoints, rooftops, and enemy installations. They appear on your map as small camera icons. Locate a marked camera and destroy it with any of Delsin's ranged attacks. Continue destroying cameras across the city until you've eliminated half of them to unlock Nothing To See Here. You can make progress toward this trophy naturally while clearing D.U.P. control from each district.
Tip
Destroy cameras whenever you encounter them rather than leaving them all for cleanup. Doing so contributes toward Blinded, which requires destroying every D.U.P. security camera.
Warning
Security cameras and hidden cameras are separate collectibles. Hidden cameras count toward Big Brother, not Nothing To See Here.
Video Guide: https://www.youtube.com/watch?v=-Dhj3_Qevpw&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=27&pp=iAQB
Trophy: One Down
Clear the D.U.P. completely out of a district
Type: Bronze
Category: Collectible
How to Unlock
Completely clear the D.U.P. out of one district in Seattle. Start by destroying the district's D.U.P. Mobile Command Unit to reveal additional activities on your map. You'll need to complete all district objectives, including destroying security and hidden cameras, collecting Blast Shards, finding Informant Audio Logs, defeating Secret Agents, and completing Stencil Art. Once you've reduced D.U.P. control to 30% or lower, activate the District Showdown at its marked rooftop billboard and defeat the arriving enemies. Finish every remaining activity until the district shows 0% D.U.P. control. One Down unlocks when your first district is fully liberated.
Tip
Choose an early district with relatively few objectives for your first full liberation. Work through its map icons systematically so you can earn this trophy while progressing toward Home Field Advantage and Clean Sweep.
Warning
Completing a District Showdown doesn't automatically clear the district. You must also finish its remaining activities and collectibles to reach 0% D.U.P. control.
Video Guide: https://www.youtube.com/watch?v=IC64vGc1GCA&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=32&pp=iAQB
Trophy: Prank Call
Complete a District Showdown
Type: Bronze
Category: Collectible
How to Unlock
Complete your first District Showdown in Seattle. Each district is controlled by the D.U.P., and you'll need to weaken their presence before challenging the remaining forces. Destroy the district's Mobile Command Unit and complete activities such as eliminating security cameras, collecting Blast Shards, and defeating Secret Agents. Once D.U.P. control drops to 30% or lower, the District Showdown becomes available. Look for its marker on your map and travel to the designated rooftop billboard to begin the encounter. Defeat the D.U.P. reinforcements that arrive to complete the Showdown and unlock Prank Call.
Tip
Complete your first District Showdown while working toward liberating Seattle. Showdowns also count toward Hello Operator, Final Showdown, and the district completion trophies.
Warning
Destroying a Mobile Command Unit doesn't automatically complete a District Showdown. You must activate the Showdown and defeat the remaining D.U.P. forces.
Trophy: Shardcore
Collect all the Blast Shards
Type: Silver
Category: Collectible
How to Unlock
Collect every Blast Shard in Seattle. Blast Shards are obtained from D.U.P. tracking drones, scanning stations, and Mobile Command Units. Shoot down drones to collect their Shards, destroy scanning stations, and defeat Mobile Command Units to release the four Shards surrounding each installation. Clear D.U.P. interference and progress through district activities to reveal collectible locations on your map. Work through each district systematically, checking for any remaining Shard icons before moving on. One Blast Shard is located on a drone at the D.U.P. headquarters tower during the final story mission. You'll need to reach this part of the story before you can complete the collection. Once every Blast Shard has been collected, Shardcore unlocks.
Tip
Finish the collection on your first completed save while working toward Clean Sweep. Clearing districts and collecting Shards together reduces unnecessary backtracking. Spend your Shards on useful power upgrades as you progress. Purchasing upgrades does not prevent you from earning Shardcore.
Warning
Don't assume you've missed a collectible if the trophy hasn't unlocked before the final mission. The last required drone is located at the D.U.P. headquarters tower and becomes accessible during the story's final section.
Trophy: Cough Drop
Comet Drop on three coughing enemies
Type: Bronze
Category: Combat
How to Unlock
Perform a Comet Drop on three coughing enemies at the same time. You'll need Smoke powers, the Sulphur Bomb ability, and Comet Drop. Sulphur Bomb creates a cloud of smoke that causes nearby enemies to cough, leaving them vulnerable to attack. Find a group of at least three D.U.P. soldiers standing close together. Throw a Sulphur Bomb into the group using R1, then quickly jump from an elevated position and press Square to perform a Comet Drop. Land directly in the middle of the coughing enemies. If your Comet Drop hits at least three affected enemies, Cough Drop will unlock.
Tip
An excellent opportunity occurs during the early mission where you acquire Comet Drop. You'll reach an elevated position overlooking several enemies grouped together below. Throw a Sulphur Bomb to make them cough, then drop into the group.
Warning
All three enemies must be coughing when your Comet Drop connects. If the smoke effect wears off or the enemies move apart before you land, the attempt won't count.
Video Guide: https://www.youtube.com/watch?v=_PrZZRfOk50&list=PLJ4VW1nTAWXf6t_W0RUvb1g9bJwONphiu&index=6&pp=iAQB
Trophy: Double Smoke Stack Attack
Dash through two red air vents without touching the ground and then Comet Drop on an enemy
Type: Bronze
Category: Combat
How to Unlock
Dash through two red air vents without touching the ground, then defeat an enemy with a Comet Drop. Equip Smoke powers and find two red air vents positioned close enough together that you can travel between them while airborne. Rooftops near D.U.P. checkpoints are particularly useful because enemies are usually nearby. Use Smoke Dash to enter the first vent and launch into the air. While airborne, guide Delsin toward the second vent and dash through it without landing on any surface. After exiting the second vent, position yourself above an enemy and press Square to perform a Comet Drop. Defeat the enemy with the landing attack to unlock Double Smoke Stack Attack.
Tip
Find a pair of vents near a D.U.P. checkpoint so you have a reliable enemy target. You can weaken the enemy beforehand to increase the chance that your Comet Drop delivers the finishing blow.
Warning
Touching the ground or landing on a rooftop between the two vents breaks the sequence. You must pass through both vents consecutively while airborne and finish with a Comet Drop that defeats an enemy.
Video Guide: https://www.youtube.com/watch?v=GJquqjOMIoQ&list=PLJ4VW1nTAWXf6t_W0RUvb1g9bJwONphiu&index=2&pp=iAQB
Trophy: Excessive Force
Use a Karmic Streak attack to defeat exactly one enemy
Type: Bronze
Category: Combat
How to Unlock
Defeat exactly one enemy with a single Karmic Streak attack. Karmic Streak attacks are powerful abilities that become available after building your Karma streak through actions matching your current alignment. Find an isolated D.U.P. soldier or a small group of enemies. If several enemies are nearby, defeat all but one before activating your Karmic Streak. Once only one enemy remains within the attack's area of effect, activate your Karmic Streak and defeat that target. The trophy unlocks if the attack defeats exactly one enemy. Smoke's Karmic Streak is a convenient option because its area of effect is relatively easy to control.
Tip
D.U.P. rooftops are useful locations because enemies are often separated from civilians and other targets. Clear the area until one soldier remains, then unleash your Karmic Streak. If you've already liberated most districts, look for D.U.P. vehicles traveling through Seattle to find additional enemies.
Warning
The attack must defeat exactly one enemy. If it defeats multiple enemies, the attempt won't count. Make sure no additional targets are within range before activating the ability.
Video Guide: https://www.youtube.com/watch?v=n7FEaVq99Xc&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=41&pp=iAQB
Trophy: Hat Trick
Defeat an enemy using three different power sources
Type: Bronze
Category: Combat
How to Unlock
Defeat a single enemy using three different power sources. You'll need access to Smoke, Neon, and Video powers, so this trophy becomes available after obtaining Video during the main story. Find a durable D.U.P. enemy near accessible sources for all three powers. Attack the enemy once with your first power, then switch to a second power and damage them again. Switch to your third power and deliver the finishing blow. The same enemy must be damaged using all three powers before being defeated. For example, start with Video, switch to Neon for another hit, and finish the enemy with Smoke.
Tip
Choose a heavily armored D.U.P. soldier who can survive multiple attacks. Use weaker ranged attacks for your first two hits to avoid accidentally killing the target before switching to the third power.
Warning
All three powers must damage the same enemy before they die. Simply switching powers without landing an attack won't count, and killing the target with only two powers means you'll need another enemy.
Video Guide: https://www.youtube.com/watch?v=LXHKj5vZk8Y&list=PLJ4VW1nTAWXf6t_W0RUvb1g9bJwONphiu&index=5&pp=iAQB
Trophy: Make Fetch Proud
Hit three weak points with Neon Beam in 6 seconds
Type: Bronze
Category: Combat
How to Unlock
Hit three enemy weak points with Neon Beam within six seconds. After obtaining Neon powers during the story, unlock the Laser Insight upgrade. This allows Delsin to identify enemy weak points while aiming with Neon Beam. Aim at a D.U.P. soldier and look for the highlighted weak points. Red targets appear around the head, while blue or purple targets appear around the legs. Shoot three highlighted weak points within six seconds to unlock Make Fetch Proud. The shots can be spread across multiple enemies, so you don't need to land all three hits on the same target.
Tip
Find a group of D.U.P. soldiers standing in an open area and aim carefully before firing. Hitting leg weak points is particularly useful during a Good Karma playthrough because it subdues enemies instead of killing them.
Warning
Regular Neon Beam hits don't count. You must strike the highlighted weak points, and all three successful hits must occur within the six-second window.
Video Guide: https://www.youtube.com/watch?v=94b5Il9ENL4&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=40&pp=iAQB
Trophy: Put That Anywhere
Defeat 10 enemies by detonating ammo crates
Type: Bronze
Category: Combat
How to Unlock
Defeat 10 enemies by detonating ammunition crates throughout Seattle. D.U.P. ammunition crates are black containers marked with yellow warning triangles. You'll commonly find them near enemy checkpoints, rooftops, and Mobile Command Units. When an enemy is standing close to a crate, shoot the container with a ranged attack to make it explode. The explosion must defeat the enemy for the kill to count. Repeat this until you've defeated 10 enemies with ammunition crate explosions to unlock Put That Anywhere.
Tip
D.U.P. checkpoints are excellent locations because several soldiers often stand near ammunition crates. If an enemy has too much health to die from the explosion, weaken them first before detonating the crate.
Warning
You need 10 kills in total, not 10 enemies defeated by a single explosion. Only enemies killed by the exploding crates count, so make sure the blast delivers the finishing blow.
Video Guide: https://www.youtube.com/watch?v=0bWETm1GCMo&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=36&pp=iAQB
Trophy: Rebellion
Finish the story with Evil Karma
Type: Gold
Category: Ending
How to Unlock
Complete the main story with Evil Karma. During your playthrough, consistently select the red Evil Karma options whenever major story decisions appear. Corrupt Fetch and Eugene, kill Hank, and complete the Infamous missions associated with those choices. Continue through the story until the final Evil Karma mission, Kill Augustine, becomes available. Complete the mission and defeat Augustine in the final confrontation. Rebellion unlocks after the Evil Karma ending sequence.
Tip
Earn this trophy during your Expert difficulty playthrough to work toward Unstoppable at the same time. Build toward Level 5 Evil Karma for Infamous by completing red Karma activities and finishing off enemies.
Warning
The Good Karma ending awards Reconciliation instead. Both endings require separate story playthroughs, and switching alignments partway through can interfere with your planned trophy route.
Video Guide: https://www.youtube.com/watch?v=FYTap55aP2o&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=14&pp=iAQB
Trophy: Reconciliation
Finish the story with Good Karma
Type: Gold
Category: Ending
How to Unlock
Complete the main story with Good Karma. Throughout your playthrough, consistently choose the blue Good Karma options during major story decisions. Redeem Fetch and Eugene, spare Hank, and complete the Hero missions associated with those choices. Continue progressing through the story until you unlock the final Good Karma mission, Expose Augustine. Complete the mission and defeat Augustine during the final confrontation. Reconciliation unlocks after the Good Karma ending sequence.
Tip
Combine this trophy with True Hero by reaching Level 5 Good Karma during the same playthrough. Subdue enemies, heal wounded civilians, rescue suspects, and complete Hero activities to improve your alignment.
Warning
Finishing the story with Evil Karma awards Rebellion instead. You'll need a separate playthrough for the opposite ending, so avoid mixing Good and Evil decisions.
Video Guide: https://www.youtube.com/watch?v=dYofES69Pso&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=13&pp=iAQB
Trophy: Drop Everything
Comet Drop over 170 meters
Type: Bronze
Category: Misc
How to Unlock
Perform a Comet Drop from a height of more than 170 meters. The easiest location is the D.U.P. headquarters tower in Uptown, which becomes fully accessible after completing the main story. Climb to the top of Augustine's tower using your Video powers. Near the roof, use Video Dash through the satellite dish to launch Delsin high into the air. While airborne, move away from the tower toward the street below without losing too much altitude. Once you're positioned above the roadway, press Square to perform a Comet Drop. Land on the street after falling more than 170 meters to unlock Drop Everything.
Tip
Use Video Dash and your hovering abilities to position yourself over the street before beginning the drop. Starting from the satellite dish gives you enough height to meet the requirement.
Warning
You must perform the Comet Drop from over 170 meters and land on the ground. Dropping onto a rooftop or another elevated surface may prevent the trophy from unlocking. This method requires access to the top of Augustine's tower, so save it for post-story cleanup.
Video Guide: https://www.youtube.com/watch?v=mzVMfdVewRg&list=PLJ4VW1nTAWXf6t_W0RUvb1g9bJwONphiu&index=3&pp=iAQB
Trophy: Everybody Out
Rescue 10 suspects from suspicion pens
Type: Bronze
Category: Misc
How to Unlock
Rescue 10 suspects from D.U.P. suspicion pens throughout Seattle. Suspicion pens are small, fenced holding areas containing civilians detained by the D.U.P. They appear on your map as blue lock icons and are commonly found near D.U.P. checkpoints and controlled areas. Approach a suspicion pen and use the touchpad interaction to open it, freeing the people inside. Repeat this at 10 different pens to unlock Everybody Out. Two suspicion pens can be found near the bridge checkpoint when you first enter Seattle, giving you an early opportunity to begin working toward the trophy.
Tip
Complete this during your Good Karma playthrough. Rescuing suspects increases your Hero Karma and contributes toward reaching Level 5 for True Hero. Look for blue lock icons while traveling between story missions to complete the requirement naturally.
Warning
Destroying suspicion pens instead of rescuing the occupants contributes to Evil Karma and does not count toward Everybody Out. Make sure you use the rescue interaction rather than attacking the pens.
Video Guide: https://www.youtube.com/watch?v=LIoNAmMO3B0&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=15&pp=iAQB
Trophy: Everyone's a Critic
Take out 10 street musicians
Type: Bronze
Category: Misc
How to Unlock
Take out 10 street musicians throughout Seattle. Street musicians are civilians playing instruments on sidewalks and in public areas. They appear on your minimap as red musical note icons. Locate a musician, attack them, and repeat the process until you've taken out 10 musicians. The trophy unlocks once the tenth musician has been defeated. Musicians can be found while exploring the city, making this an easy trophy to work on between story missions and district activities.
Tip
Save this trophy for your Evil Karma playthrough. Taking out musicians increases Evil Karma, helping you progress toward Level 5 Evil Karma for Infamous. Watch for musical note icons on your minimap while moving through populated areas.
Warning
Attacking street musicians counts as an Evil Karma action. Complete this trophy on your Infamous playthrough to avoid interfering with your Good Karma progression.
Video Guide: https://www.youtube.com/watch?v=qm678HUZ1jA&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=17&pp=iAQB
Trophy: Freedom of Speech
Disrupt 10 activist rallies
Type: Bronze
Category: Misc
How to Unlock
Disrupt 10 activist rallies throughout Seattle. Activist rallies are random encounters involving groups of protesters carrying signs and shouting in public areas. They're introduced during the Go Fetch portion of the story and appear as red activity icons on your minimap. Approach a rally and attack one of the protesters to disrupt the gathering. Repeat this at 10 separate rallies to unlock Freedom of Speech. These events appear naturally while exploring Seattle, so watch your minimap as you travel between story missions and district activities.
Tip
Complete this trophy during your Evil Karma playthrough. Disrupting activist rallies contributes to Evil Karma and helps you progress toward Level 5 Evil Karma for Infamous.
Warning
Attacking protesters is an Evil Karma action. Avoid these encounters during your Good Karma playthrough if you're working toward True Hero.
Video Guide: https://www.youtube.com/watch?v=dij1V2ZD4Wc&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=19&pp=iAQB
Trophy: Just Say No
Bust 10 drug dealers
Type: Bronze
Category: Misc
How to Unlock
Bust 10 drug dealers throughout Seattle. Drug deals are random encounters marked on your minimap with blue icons. You'll usually find small groups of dealers gathered around a box of drugs on the street. Approach the group and defeat the dealers, then destroy their drug stash to complete the bust. Repeat this at 10 different drug deals to unlock Just Say No. These encounters are common throughout Seattle and become available early in the game, so you should have plenty of opportunities to complete the requirement.
Tip
Complete this trophy during your Good Karma playthrough. Stopping drug deals increases Hero Karma and helps you reach Level 5 Good Karma for True Hero. Remember to destroy the drug stash after dealing with the enemies. Simply defeating the dealers isn't the full objective.
Warning
Make sure you finish each drug bust by destroying the drugs. Leaving the stash untouched may prevent the encounter from counting toward the trophy.
Video Guide: https://www.youtube.com/watch?v=nVaQhFoSL1g&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=18&pp=iAQB
Trophy: Keep It Up
Stay in the air for more than 45 seconds
Type: Bronze
Category: Misc
How to Unlock
Stay airborne for more than 45 consecutive seconds. The easiest method is to use Concrete powers from the top of Augustine's tower in Uptown after completing the main story. Unlock the Triple Lift upgrade for Concrete, which allows Delsin to gain additional height while airborne. Climb to the top of the D.U.P. headquarters tower, jump from the roof, and use Triple Lift to extend your flight. Continue using your available aerial movement abilities to slow your descent and remain off the ground. Stay airborne for more than 45 seconds to unlock Keep It Up.
Tip
Concrete powers are particularly useful because their aerial upgrades allow Delsin to remain in the air longer than his other abilities. Starting from the highest accessible point on Augustine's tower gives you plenty of room to work with.
Warning
The 45 seconds must be continuous. Touching the ground or landing on a rooftop resets your airborne time, so avoid nearby structures while descending.
Video Guide: https://www.youtube.com/watch?v=faWbIO6HKto&list=PLJ4VW1nTAWXf6t_W0RUvb1g9bJwONphiu&index=4&pp=iAQB
Trophy: Kicking and Screaming
Finish off 10 wounded enemies or civilians
Type: Bronze
Category: Misc
How to Unlock
Finish off 10 wounded enemies or civilians throughout Seattle. When an enemy or civilian is incapacitated and lying on the ground, approach them and press Square to perform a finisher instead of using the Triangle healing or subduing interaction. Each finisher counts toward the trophy. Repeat this on 10 different wounded targets to unlock Kicking and Screaming. You can earn this naturally during combat by finishing off incapacitated D.U.P. soldiers rather than subduing them. Injured civilians also count, but you don't need to target civilians if you'd rather stick to enemies.
Tip
Complete this during your Evil Karma playthrough. Finishing off wounded targets increases Evil Karma and helps you progress toward Infamous. D.U.P. encounters provide regular opportunities to incapacitate enemies and finish them off, making this easy to complete alongside the story.
Warning
Finishing off wounded targets is an Evil Karma action. Avoid doing this during your Good Karma playthrough, as it works against your progress toward True Hero.
Video Guide: https://www.youtube.com/watch?v=nDBFrz9UUQw&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=23&pp=iAQB
Trophy: Someone Your Own Size
Rescue 10 escaped conduits from angry mobs
Type: Bronze
Category: Misc
How to Unlock
Rescue 10 escaped Conduits from angry mobs throughout Seattle. After reaching the downtown portion of the city, you'll encounter civilians attacking escaped Conduits. These events usually involve a group surrounding someone wearing a yellow prisoner outfit and lying on the ground. Approach the injured Conduit and press Triangle to rescue them. The surrounding attackers will flee once you've helped the prisoner. Repeat this at 10 separate encounters to unlock Someone Your Own Size. These events occur naturally while exploring downtown Seattle, so watch for groups gathered around a person on the ground as you travel between activities.
Tip
Complete this during your Good Karma playthrough. Rescuing escaped Conduits contributes to Hero Karma and helps you work toward Level 5 Good Karma for True Hero.
Warning
These encounters only appear in the downtown portion of Seattle after crossing the bridge. Make sure you rescue the Conduit rather than attacking them, or the encounter won't count toward the trophy.
Video Guide: https://www.youtube.com/watch?v=ZofJprFEC1k&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=21&pp=iAQB
Trophy: Spin-off
Beat down 10 sign twirlers
Type: Bronze
Category: Misc
How to Unlock
Beat down 10 sign twirlers throughout Seattle. Sign twirlers are civilians standing along roads and sidewalks, advertising businesses by spinning large signs. They appear on your minimap as red sign icons. Find a sign twirler and attack them to register progress toward the trophy. Repeat this with 10 different sign twirlers to unlock Spin-off. These encounters appear naturally while exploring the city, so check your minimap as you travel between missions rather than searching every street individually.
Tip
Complete this trophy during your Evil Karma playthrough. Attacking sign twirlers contributes to Evil Karma and helps you work toward Infamous, which requires reaching Level 5 Evil Karma.
Warning
Attacking sign twirlers is an Evil Karma action. Avoid doing this during your Good Karma playthrough, as it works against your progress toward True Hero.
Video Guide: https://www.youtube.com/watch?v=5zpSr0HDs6Y&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=16&pp=iAQB
Trophy: Total CARnage
Destroy 5 cars in 5 seconds
Type: Bronze
Category: Misc
How to Unlock
Destroy five cars within five seconds. The easiest way to earn this trophy is with a Smoke Karmic Streak attack, which can destroy several nearby vehicles almost instantly. Find a street or parking area with at least five cars parked close together. Build your Karmic Streak meter by performing actions that match your current Karma alignment, then position yourself near the vehicles. Activate your Smoke Karmic Streak attack so the explosion catches at least five cars within the five-second window. The trophy unlocks once all five are destroyed quickly enough.
Tip
Try this in a busy street with several parked vehicles grouped together. You can also weaken the cars with ordinary attacks before activating your Karmic Streak to make the destruction more reliable.
Warning
Five cars must be destroyed within five seconds, not simply damaged. Make sure enough vehicles are close together before using your Karmic Streak.
Video Guide: https://www.youtube.com/watch?v=BahdIfTsM8w&list=PLJ4VW1nTAWXf6t_W0RUvb1g9bJwONphiu&index=1&pp=iAQB
Trophy: Unstoppable
Finish the game on Expert difficulty
Type: Silver
Category: Misc
How to Unlock
Complete the main story on Expert difficulty. For the safest approach, set the difficulty to Expert before starting your second playthrough and keep it there until the final story mission is complete. Use this run for whichever Karma alignment you didn't choose during your first playthrough. Expert difficulty makes Delsin more vulnerable to enemy attacks, so avoid rushing directly into large groups of D.U.P. soldiers. Fight from rooftops whenever possible, use cover, and retreat to recover health when you're overwhelmed. Collecting Blast Shards and upgrading your powers can make difficult encounters considerably easier. Focus on ranged attacks and use your mobility to avoid getting surrounded. Finish the story without lowering the difficulty to unlock Unstoppable.
Tip
You don't need to clear every district again during your Expert playthrough. Focus on the main story, collect useful Blast Shards for upgrades, and complete the Karma requirements for your second alignment.
Warning
Make sure Expert difficulty is active before beginning your new playthrough and don't lower it before completing the story. Changing the difficulty during the run can prevent Unstoppable from unlocking.
Video Guide: https://www.youtube.com/watch?v=yAw21zRUS7Q&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=2&pp=iAQB
Trophy: Walk It Off
Heal 10 wounded civilians
Type: Bronze
Category: Misc
How to Unlock
Heal 10 wounded civilians throughout Seattle. Wounded civilians are commonly found lying on sidewalks and streets, often near D.U.P. checkpoints or areas where fighting has occurred. Approach an injured civilian and press Triangle when the healing prompt appears. Each successful heal counts toward the trophy. Repeat this with 10 different civilians to unlock Walk It Off. You should encounter plenty of injured people while exploring Seattle, so there's no need to search for a specific location. Keep an eye on the streets between missions and help anyone you find.
Tip
Complete this during your Good Karma playthrough. Healing civilians increases your Hero Karma and helps you reach Level 5 Good Karma for True Hero.
Warning
Press Triangle to heal the civilian. Pressing Square instead performs an Evil Karma finisher, which counts toward Kicking and Screaming rather than this trophy.
Video Guide: https://www.youtube.com/watch?v=D-CPtUeJ54A&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=22&pp=iAQB
Trophy: What Did You Call Me?
Kill 10 obnoxious Akuran gang members
Type: Bronze
Category: Misc
How to Unlock
Kill 10 obnoxious Akuran gang members throughout Seattle. Akuran gang members appear in small groups in the downtown portion of Seattle, which becomes accessible after crossing the bridge during the story. Look for groups of men standing together on street corners. They often wear dark clothing with a white stripe, and one member may stand slightly apart from the others. You can usually identify them by their hostile behavior and dialogue. Defeat 10 Akuran gang members to unlock the trophy. You can eliminate several members of a group quickly with Smoke attacks, making this an easy requirement once you reach downtown.
Tip
Complete this during your Evil Karma playthrough while exploring the downtown districts. Check street corners and nearby alleys for groups of gang members.
Warning
Akuran gang members only appear in the downtown portion of Seattle after you've crossed the bridge. Don't waste time searching the earlier districts before that part of the story.
Video Guide: https://www.youtube.com/watch?v=0dIENKcWeHQ&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=20&pp=iAQB
Trophy: Contempt
Don't fear the weak
Type: Bronze
Category: Story
How to Unlock
Corrupt Eugene and complete the Evil Karma mission Hunting the Hunters. After completing Reggie Takes Flight, Delsin eventually confronts Eugene in his digital world and battles his enormous He Who Dwells form. Once you've defeated the boss, you'll be offered a choice between redeeming Eugene and corrupting him. Select the red Evil Karma option to corrupt Eugene. Continue through the next story sequence and acquire Video powers. The Evil Karma mission Hunting the Hunters will then become available. Complete this mission to unlock Contempt.
Tip
Earn this trophy during your Evil Karma playthrough. Keep selecting red story choices and completing Infamous activities to work toward Rebellion and Level 5 Evil Karma.
Warning
Redeeming Eugene unlocks the Good Karma route toward Courage instead. You cannot earn both trophies from the same story branch during a normal playthrough.
Video Guide: https://www.youtube.com/watch?v=oLp22qbbotg&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=8&pp=iAQB
Trophy: Courage
Stand up for the helpless
Type: Bronze
Category: Story
How to Unlock
Redeem Eugene and complete the Good Karma mission Flight of the Angels. During the story, you'll complete Reggie Takes Flight and eventually confront Eugene in his digital world, where he takes the form of the enormous boss known as He Who Dwells. After defeating him, Delsin must decide whether to redeem Eugene or corrupt him. Select the blue Good Karma option to redeem Eugene. Continue through the following story sequence to acquire Video powers. You'll then gain access to the Good Karma mission Flight of the Angels. Complete this mission to unlock Courage.
Tip
Save this trophy for your Good Karma playthrough. Redeeming Eugene keeps you on the Hero path and contributes toward Reconciliation and True Hero.
Warning
Choosing to corrupt Eugene instead leads to the Evil Karma mission Hunting the Hunters and the opposing trophy, Contempt. You'll need a separate playthrough to earn both.
Video Guide: https://www.youtube.com/watch?v=pP3zALu9mLM&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=7&pp=iAQB
Trophy: Dominance
Show the world that nobody can protect them
Type: Bronze
Category: Story
How to Unlock
Complete the final Evil Karma story mission, Kill Augustine. Toward the end of the game, Delsin prepares for his final confrontation with Brooke Augustine after dealing with Hank. If you've maintained Evil Karma throughout the story, you'll receive the Infamous mission Kill Augustine. Follow the mission objectives and defeat Augustine during the final battle. Complete the mission to unlock Dominance. Finishing the Evil Karma story also awards Rebellion after the ending sequence.
Tip
Earn this trophy during your Evil Karma playthrough, ideally the same run you're completing on Expert difficulty. Upgrade your combat abilities with Blast Shards and use cover to survive tougher encounters.
Warning
Dominance requires the Evil Karma story path. Good Karma leads to Justice instead, so both trophies require separate story playthroughs.
Video Guide: https://www.youtube.com/watch?v=VAM11swhnrc&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=12&pp=iAQB
Trophy: Justice
Expose the corruption of the powerful
Type: Bronze
Category: Story
How to Unlock
Complete the final Good Karma story mission, Expose Augustine. Near the end of the story, after confronting Hank and choosing to spare him, Delsin prepares for his final confrontation with Brooke Augustine. If you've maintained Good Karma throughout the story, you'll receive the Hero mission Expose Augustine. Follow its objectives and defeat Augustine during the final confrontation. Complete the mission to unlock Justice. Finishing the Good Karma story also awards Reconciliation after the ending sequence.
Tip
Stay committed to blue Karma choices throughout your Hero playthrough. Keep your distance during difficult combat encounters, use available power sources to replenish your abilities, and take advantage of cover when fighting Augustine.
Warning
Justice requires the Good Karma ending path. If you've followed Evil Karma decisions instead, you'll receive the opposing mission and trophy, Dominance.
Video Guide: https://www.youtube.com/watch?v=ISzOeZtGp_8&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=11&pp=iAQB
Trophy: Malice
Get them before they get you
Type: Bronze
Category: Story
How to Unlock
Corrupt Fetch and complete the Evil Karma mission Fight Intolerants. During Go Fetch, you'll pursue Fetch through Seattle and confront her at an abandoned theater. After defeating her, Delsin must decide whether to help her control her abilities or encourage her destructive behavior. Choose the red Evil Karma option to corrupt Fetch. Continue through the story until you've acquired her Neon powers. You'll then receive the Evil Karma mission Fight Intolerants. Complete this mission to unlock Malice.
Tip
Save Malice for your Evil Karma playthrough. Choosing the red option here keeps your decisions consistent and contributes toward the Evil Karma ending trophy, Rebellion.
Warning
Redeeming Fetch leads to Temperance instead. These trophies follow opposing story branches, so you must complete the other path during your separate Good Karma playthrough.
Video Guide: https://www.youtube.com/watch?v=UZbdO0FTUKo&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=6&pp=iAQB
Trophy: Mercy
Everyone deserves a second chance
Type: Bronze
Category: Story
How to Unlock
Spare Hank during the late-game story decision. After Delsin's confrontation with Augustine and Hank's betrayal, you'll track Hank through Seattle using his phone signal. Once you catch him, Delsin restrains Hank with his chain and must decide whether to kill him or let him live. Select the blue Good Karma option to spare Hank. Mercy unlocks after you make this decision.
Tip
Choose this option during your Good Karma playthrough. It keeps your decisions consistent and leads naturally into the final Hero story mission, helping you work toward Justice and Reconciliation.
Warning
Killing Hank instead awards Revenge, the opposing Evil Karma trophy. You'll need to spare him on one playthrough and kill him on the other to earn both.
Video Guide: https://www.youtube.com/watch?v=A1-k34c7FnU&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=9&pp=iAQB
Trophy: Revenge
An eye for an eye, a tooth for a tooth
Type: Bronze
Category: Story
How to Unlock
Kill Hank during the late-game Evil Karma story decision. After Delsin's confrontation with Augustine and Hank's betrayal, you'll track Hank through Seattle using his phone signal. Once you catch him, Delsin restrains Hank with his chain and must decide whether to spare him or take revenge. Select the red Evil Karma option to kill Hank. Revenge unlocks after making this decision.
Tip
Complete this trophy during your Evil Karma playthrough. Killing Hank keeps you on the Infamous path and leads naturally toward the Evil Karma ending, Rebellion.
Warning
Sparing Hank instead awards Mercy. These trophies require opposite choices, so you'll need to make the other decision during your separate Good Karma playthrough.
Video Guide: https://www.youtube.com/watch?v=bdIc1nxAvYc&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=10&pp=iAQB
Trophy: Ruthless
Look out for yourself, no matter the consequences
Type: Bronze
Category: Story
How to Unlock
Choose the Evil Karma option during the first major story decision. Early in the game, after Delsin's encounter with Hank, you'll face a decision about protecting the Akomish tribe. When prompted, select the red Evil Karma option to sacrifice the tribe rather than surrender yourself. Ruthless unlocks after choosing this option and completing the associated story sequence.
Tip
Make this choice during your Evil Karma playthrough and continue selecting red decisions throughout the story. You'll also want to finish off wounded enemies, disrupt civilian activities, and pursue Infamous side missions to build toward Level 5 Evil Karma for Infamous.
Warning
Ruthless and Sacrifice require opposite choices at the same story decision. You'll need separate playthroughs to earn both trophies.
Video Guide: https://www.youtube.com/watch?v=lvCZv7bYq94&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=4&pp=iAQB
Trophy: Sacrifice
Risk your freedom to protect those you care about
Type: Bronze
Category: Story
How to Unlock
Choose the Good Karma option during the first major story decision. Near the beginning of the game, after the encounter with Hank, Delsin faces a choice involving the safety of his tribe. When the decision appears, select the blue Good Karma option to **turn yourself in** rather than sacrifice the tribe. Sacrifice unlocks after making the Good Karma choice and completing the associated story sequence.
Tip
Use this decision as the starting point for your Good Karma playthrough. Continue selecting blue choices, helping civilians, and subduing enemies to work toward True Hero and the Good Karma ending trophy, Reconciliation.
Warning
This decision has an opposing Evil Karma trophy, Ruthless. You'll need to select the red option during your separate Evil Karma playthrough to earn that trophy.
Video Guide: https://www.youtube.com/watch?v=g_asQLzl64E&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=3&pp=iAQB
Trophy: Temperance
Practice self-control
Type: Bronze
Category: Story
How to Unlock
Redeem Fetch and complete the Good Karma mission Trash the Stash. During the story mission Go Fetch, Delsin pursues Fetch to an abandoned theater and eventually fights her. After winning the encounter, you'll be given a choice about what to do with her powers and future. Select the blue Good Karma option to redeem Fetch. Continue through the following story sequence as Delsin learns to use Neon powers. Once that sequence is complete, the Good Karma mission Trash the Stash becomes available. Finish this mission to unlock Temperance.
Tip
Keep your Karma alignment on the Good side before reaching this decision. Redeeming Fetch fits naturally into a Hero playthrough and helps you progress toward Reconciliation and True Hero.
Warning
Choosing to corrupt Fetch instead commits you to the Evil Karma mission Fight Intolerants, which awards Malice. You cannot earn Temperance and Malice from the same decision path during a normal playthrough.
Video Guide: https://www.youtube.com/watch?v=fDYtuOT80Mw&list=PL8yMIdgUrjkPg2VKGJ3wMIMEQjTO0ZZDp&index=5&pp=iAQB
Welcome to Seattle, where Delsin Rowe discovers that having superpowers comes with a few complications, including an entire government agency determined to ruin his day. For your first playthrough, choose Easy or Normal difficulty and commit to either Good or Evil Karma. Good Karma is a convenient starting choice, but either works. You'll need to finish the story with both alignments for the Platinum, so stick to one path throughout each playthrough.
For Good Karma, choose the blue story decisions, subdue enemies, heal wounded civilians, rescue suspects, and complete Hero activities. For Evil Karma, choose the red decisions and complete Infamous activities. Work toward Karma Level 5 for True Hero or Infamous, depending on your path. Avoid mixing alignments, as inconsistent choices can make these trophies harder to earn.
As you explore Seattle, collect Blast Shards and destroy D.U.P. Mobile Command Units whenever convenient. Shards provide upgrades that make combat and traversal easier, while clearing D.U.P. installations helps reveal district activities. Pay attention to Karma-specific random encounters as you travel, since completing them naturally is more convenient than searching for them later.
Continue the story while expanding Delsin's abilities and reducing D.U.P. control across Seattle. Each district contains activities such as security cameras, hidden cameras, Informant Audio Logs, Secret Agents, Stencil Art, and Blast Shards. Destroy Mobile Command Units and interference towers to reveal available objectives, then complete them as you explore. The map handles most of the detective work, which is helpful when you're busy being a one-man demolition crew.
Once D.U.P. control in a district drops to 30% or lower, its District Showdown becomes available. Complete these battles and finish the remaining activities to work toward One Down, Home Field Advantage, Final Showdown, and Clean Sweep. There are 13 districts to liberate, but don't worry if some objectives remain inaccessible until later in the story. The final Blast Shard is tied to a drone on the D.U.P. headquarters tower during the final mission.
Take opportunities to earn combat and ability trophies while enemies are still plentiful. Use explosive ammunition crates, experiment with different powers, and practice techniques such as Neon Beam weak-point shots and Comet Drops. Keep building your chosen Karma alignment toward Level 5, and finish the first story run without switching sides. Seattle has enough problems without Delsin having an identity crisis halfway through.
Finish your first playthrough while remaining loyal to your chosen Karma path. Good Karma leads to Reconciliation, while Evil Karma leads to Rebellion. Complete any remaining alignment-specific activities and reach Karma Level 5 before moving on. Once the story is finished, you can continue exploring Seattle to collect Blast Shards, complete District Showdowns, and clear remaining D.U.P. objectives.
Your second playthrough should use the opposite Karma alignment and Expert difficulty. Set the difficulty to Expert in the options before starting a new game, then keep it there through the final mission to earn Unstoppable. Expert is manageable, but Delsin takes more punishment, so use rooftops for cover, fight from a distance, and retreat when your health gets low. Collecting Blast Shards for upgrades can make tougher encounters considerably easier.
Focus primarily on the story and opposite-Karma trophies during this second run. Choose the corresponding blue or red decisions consistently, complete the associated story missions, and reach Level 5 Karma for whichever alignment remains. There's no need to clear every district twice unless you missed something important on your first save. Work smarter, not harder; Delsin already spends enough time getting shot at.
Return to your first completed save to finish any remaining collectibles and district objectives. Destroy all security and hidden cameras, collect Informant Audio Logs and Blast Shards, defeat Secret Agents, complete Stencil Art, and finish every District Showdown. Clearing all 13 districts awards Clean Sweep. If you're missing a Blast Shard, remember the drone on the D.U.P. headquarters tower that becomes accessible during the final story mission.
Several miscellaneous trophies are easier with specific powers or locations. Use the top of Augustine's tower for Drop Everything by launching upward and performing a Comet Drop from over 170 meters. The tower is also useful for Keep It Up, particularly with Concrete's Triple Lift upgrade. For Hat Trick, damage the same enemy using three different power sources. Other trophies involve detonating cars or ammunition crates, using Smoke vents, hitting Neon weak points, and finishing exactly one enemy with a Karmic Streak attack.
If anything remains, check the Karma-specific activities on the appropriate save and finish them before considering another playthrough. There are no online trophies, and two complete story runs are sufficient when both Karma paths and Expert difficulty are handled correctly. Once Unstoppable, the two endings, both Level 5 Karma trophies, district completion, and miscellaneous objectives are finished, Enjoy Your Powers will unlock. Seattle is finally free of D.U.P. control, and you've got a shiny Platinum to show for the trouble.
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INFAMOUS Second Son — Platinum Walkthrough