Gami
Life is Strange: Before the Storm Remastered cover
Life is Strange: Before the Storm Remastered
Developer:Deck Nine Games
Publisher:Square Enix
Platform:PS4
Genre:Adventure

Return to Arcadia Bay three years before Life is Strange and step into the shoes of Chloe Price, a rebellious teenager struggling to find her place. Forge an unexpected friendship with Rachel Amber, face difficult choices, and uncover family secrets in this emotional adventure.

Main Story8 Hrs
Platinum10 Hrs
Difficulty1/10
Playthroughs1 Playthrough
Platinum1
Gold4
Silver15
Bronze15

Life is Strange: Before the Storm Remastered Trophy Roadmap

EARLY GAME

Welcome back to Arcadia Bay! This time, you're stepping into the boots of Chloe Price, a rebellious teenager with a talent for questionable decisions, creative insults, and finding trouble without even looking for it. Unlike Max, Chloe can't rewind time, but she does have a permanent marker and absolutely no respect for clean walls.

Your Platinum journey takes place across three episodes: Awake, Brave New World, and Hell Is Empty. Your main objective is to complete the story and leave your artistic signature at all 30 optional graffiti locations, with 10 scattered throughout each episode. Some are obvious, while others require conversations, environmental interactions, or a little creative problem-solving before Chloe can get to work.

During Episode 1, explore every location before moving forward, particularly the Old Mill, Chloe's house, Blackwell Academy, and the junkyard. Keep an eye out for objects that can be moved, damaged, or turned into makeshift canvases. A few graffiti opportunities have specific interaction requirements, so don't rush through scenes just because the story is getting interesting. Fortunately, Collector Mode becomes available after completing an episode, meaning anything you miss can be recovered later.

MID GAME

Episode 2: Brave New World continues Chloe's talent for making questionable life choices while giving you another 10 graffiti locations to discover. You'll revisit familiar places like the junkyard and Blackwell Academy while exploring new areas, including Frank's RV and the Amber household. Take your time investigating each location because some graffiti opportunities only appear after completing specific actions.

Several collectibles require a little extra effort. You may need to move objects to reach an unusual graffiti spot, distract someone to access a restricted area, or investigate another character's belongings before the option to leave your mark becomes available. Chloe's approach to problem-solving isn't exactly subtle, but that's part of the charm.

Pay particular attention to the dormitories and the Amber household. At the dormitories, complete the graffiti opportunity while Samuel is distracted before moving forward with your objective. Later, during dinner preparations at the Amber house, look for the graffiti opportunity before lighting the candles, as that action advances the scene. Apparently, even a peaceful family dinner needs a warning label in Arcadia Bay.

LATE GAME

Episode 3: Hell Is Empty brings Chloe and Rachel's story toward its conclusion, with the final 10 graffiti locations waiting to be discovered. Keep exploring carefully as you move between Rachel's room, Chloe's house, the junkyard, the hospital, and other familiar locations. Some collectibles are tucked away in drawers or attached to objects that don't immediately look interactive.

A few of the final graffiti opportunities require specific actions rather than simply finding a blank surface. At the junkyard, you'll need to interact with a particular part of the truck before completing your artwork. At the hospital, one collectible changes slightly depending on an earlier story decision, but both versions allow you to earn the trophy. No need to restart the story because Chloe made a choice you wouldn't have made. That's basically her entire personality.

Finish Episode 3 and let the story reach its conclusion. Completing all three episodes earns the story-related trophies, and your decisions don't lock you out of the Platinum. There's also no requirement to complete the bonus episode, Farewell. Once the credits roll, you can focus entirely on cleaning up any graffiti opportunities you missed.

TROPHY CLEANUP AND EXTRA TIPS

After completing the story, check which graffiti trophies you're still missing. Each episode contains 10 optional graffiti locations, and every completed graffiti unlocks its own trophy. If you've collected all 30 during your initial playthrough, congratulations! You've successfully vandalized your way through Arcadia Bay with remarkable efficiency.

For anything you missed, use Collector Mode to revisit the relevant scenes. This mode unlocks after completing each episode and lets you recover graffiti collectibles without changing your existing story decisions. You only need one complete playthrough, and there are no online trophies, difficulty restrictions, or additional challenge runs. The Platinum is achievable in approximately 8 hours, depending on how much time you spend exploring and enjoying the dialogue.

Once you've completed all three episodes and earned every graffiti trophy, Bring on the Storm will unlock, adding another Platinum to your collection. No grinding, no multiplayer headaches, and no impossible boss fights. Just a heartfelt story, plenty of teenage rebellion, and enough permanent-marker damage to make Blackwell Academy seriously reconsider its security budget.