Gami
Life is Strange: True Colors cover
Life is Strange: True Colors
Developer:Deck Nine Games
Publisher:Square Enix
Platform:PS5 / PS4
Genre:Adventure

Step into Haven Springs as Alex Chen, a young woman with the supernatural ability to sense and absorb emotions. Explore a picturesque mountain town, build meaningful relationships, and uncover a heartbreaking mystery where every choice can shape the lives around you.

Main Story12 Hrs
Platinum12 Hrs
Difficulty1/10
Playthroughs1 Playthrough
Platinum1
Gold6
Silver0
Bronze34

Life is Strange: True Colors Trophy Roadmap

EARLY GAME

Welcome to Haven Springs, a picturesque mountain town where everyone seems to know each other, the scenery is beautiful, and practically every ordinary object has an emotional story waiting to be discovered. In Life is Strange: True Colors, you play as Alex Chen, a young woman with the supernatural ability to sense and experience other people's emotions. The Platinum is refreshingly straightforward, requiring one complete playthrough, all 25 Memory Collectibles, and four optional side activities. There are no difficulty-related trophies, and your story choices won't prevent you from completing the trophy list.

Begin by getting comfortable with Alex's empathy ability, which allows her to uncover memories attached to certain objects. When you approach an eligible collectible, a white interaction indicator appears. Hold L2 and press X to experience its memory and unlock the associated trophy. There are five Memory Collectibles in every chapter, so make a habit of examining apartments, shops, and outdoor areas before advancing important conversations. Chapter 1 introduces this mechanic through objects such as the Crack, Riley Letter, Business Card, Helmet, and Phone. Finding all five awards Emotional Enthusiast, while completing the chapter unlocks I Thought I Could Hunt The Monster.

As you continue into Chapter 2, explore Haven Springs thoroughly rather than rushing directly toward your next objective. This chapter contains another five memories and two optional side activities: helping a man locate his missing dog and assisting a birdwatcher searching for her bird. These award Found Dog! and Bird Spotting, respectively. The chapter's collectible trophy, Amateur Archaeophile, unlocks after discovering all five memories. Nothing in the base-game trophy list is permanently missable because Chapter Select allows you to revisit completed scenes, but collecting everything during your first visit makes the experience smoother and lets you enjoy the story without constantly wondering whether you forgot to inspect someone's umbrella.

MID GAME

Chapter 3 continues the story while introducing additional opportunities to help Haven Springs residents. At the beginning of the chapter, look for a student in the Black Lantern who is trying to remember a particular song. Use Alex's empathy ability to investigate, speak with the appropriate characters, recover the missing record, and play it on the jukebox to unlock Earworm Squasher. This is one of the four optional side activities required for the Platinum, and it's easy to overlook if you're focused entirely on the main story. Fortunately, completing it doesn't require making any particular relationship or narrative choices.

The chapter also contains five Memory Collectibles spread across the Black Lantern, the town's role-playing adventure, and the record store. Pay particular attention to the Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish during the LARP sequence, since several can be collected while exploring locations you may have visited earlier. Finding all five Chapter 3 memories unlocks Memory Collector. One of the supplied guides reports occasional problems with this chapter's completion trophy, so verify that it unlocks before moving on. If it doesn't, Chapter Select provides a way to revisit the relevant scenes and attempt the collectible interactions again.

In Chapter 4, take your time exploring the Spring Festival before advancing the main story. You'll find five additional memories, including objects associated with the festival and familiar locations around town. This chapter also contains the final optional side activity, Exactly 731, which requires helping a contestant determine the correct number of jelly beans in a jar. Speak with the contestant, use Alex's power to read the nearby woman's emotions, and work through the guesses until you discover the correct answer. Completing the activity awards its trophy, while collecting all five chapter memories unlocks Emotional Archeologist. A town festival might seem like a relaxing break from the mystery, but apparently even counting jelly beans requires supernatural assistance.

LATE GAME

Chapter 5 brings Alex's journey toward its conclusion and contains the final five Memory Collectibles. These are Mom's Keys, a Business Card, Guitar Strings, a Pendant, and a Bomber Jacket. Several appear during important story sequences, so examine your surroundings carefully whenever control returns to Alex. The Pendant is obtained automatically through story progression, but the remaining memories require you to interact with their associated objects. Finding all five awards Emotional Unearthing, and completing the chapter unlocks The Only Promise is The Adventure.

Before collecting your final memory, make sure your console is connected to PlayStation Network and that the game's online choice-syncing service is functioning. Haven Historian, the Gold trophy for obtaining all 25 memories, has a documented dependency on online synchronization. The individual collectible trophies can unlock offline, but the overall collection trophy has been reported not to unlock when the final memory is obtained without a working connection. Because Haven Historian is required for the Platinum, staying online throughout your playthrough is the safest approach. You don't need PlayStation Plus or multiplayer participation; this is a synchronization requirement rather than an online gameplay activity.

Once you've collected all 25 memories, completed the four optional side activities, and finished all five chapters, your remaining base-game trophies should be complete. Haven Historian awards the final collectible milestone, while Haven Maven unlocks after every other base-game trophy has been earned. The story's ending depends on the decisions you've made throughout Alex's journey, but there are no trophies requiring particular relationships or ending choices. You're free to follow the story in whichever direction feels right rather than shaping every conversation around a trophy checklist.

TROPHY CLEANUP AND EXTRA TIPS

If you've missed a Memory Collectible or side activity, use Chapter Select from the main menu to return to the relevant chapter and scene. The chapter selection interface displays collectible progress, making it easier to identify where you're missing a memory. You don't need to replay the entire game or complete every scene again; revisit the appropriate location, perform the missing interaction, and return to the menu once the trophy has unlocked. Each of the five chapters contains exactly five memories, giving you a convenient way to check progress toward the full set of 25.

For an efficient cleanup, review the chapter-specific Gold trophies first: Emotional Enthusiast, Amateur Archaeophile, Memory Collector, Emotional Archeologist, and Emotional Unearthing. These confirm whether you've completed each chapter's collectible set. Then check the four optional activity trophies: Found Dog!, Bird Spotting, Earworm Squasher, and Exactly 731. If Haven Historian doesn't unlock despite having all 25 memories, confirm your online connection, restart the game if necessary, and revisit a previously collected memory through Chapter Select to trigger another synchronization attempt. This has helped some players experiencing the documented issue, although it's not a guaranteed fix if the game's online service is unavailable.

The PS4 and PS5 editions have separate trophy lists, but there is no supported save transfer or automatic trophy unlocking between them. Earning both Platinums therefore requires completing the game separately on each version. The Wavelengths bonus episode isn't required for the base-game Platinum. With no combat difficulty, no lengthy grinding, and no permanently missable story choices, True Colors is an approachable Platinum that rewards curiosity and exploration. Take your time, enjoy the relationships, and let Alex's story unfold naturally. If an individual collectible or side activity proves difficult to locate, Ask Gami can help you identify the correct chapter, scene, and interaction without spoiling the rest of the story.