Gami
Life is Strange: True Colors cover
Life is Strange: True Colors
Developer:Deck Nine Games
Publisher:Square Enix
Platform:PS5 / PS4
Genre:Adventure

Step into Haven Springs as Alex Chen, a young woman with the supernatural ability to sense and absorb emotions. Explore a picturesque mountain town, build meaningful relationships, and uncover a heartbreaking mystery where every choice can shape the lives around you.

Main Story12 Hrs
Platinum12 Hrs
Difficulty1/10
Playthroughs1 Playthrough
Platinum1
Gold6
Silver0
Bronze34

Life is Strange: True Colors Trophy Guide

Mark All Finished:

Platinum

PS5PS4

Trophy: Haven Maven

Collect all Trophies in Life is Strange: True Colors™

Type: Platinum

How to Unlock

Earn every other trophy in Life is Strange: True Colors to unlock Haven Maven, the game's Platinum trophy. Life is Strange: True Colors offers a straightforward Platinum journey built around exploring Haven Springs, discovering emotional memories, helping residents with small personal problems, and completing Alex Chen's five-chapter story. There are no combat challenges, difficulty-related trophies, or requirements to choose specific dialogue options or endings. You're free to shape Alex's relationships and decisions however you prefer without jeopardizing the Platinum. The main requirement is discovering all 25 Memory Collectibles scattered throughout the game. Each of the five chapters contains exactly five memories, and every collectible has its own Bronze trophy. Finding all five memories within a chapter also awards a Gold trophy, while collecting the complete set of 25 unlocks Haven Historian. Memory Collectibles are ordinary objects containing emotional impressions from past events. Alex can recognize these objects through her supernatural empathy ability, which reveals a white interaction indicator when she's close enough. To examine a memory, hold L2 and press X when prompted. Alex will experience the emotions connected to the object, revealing a short piece of the surrounding story and awarding the associated trophy. You'll also need to complete four optional side activities. In Chapter 2, help a man find his missing dog for Found Dog! and assist a birdwatcher in locating her bird for Bird Spotting. In Chapter 3, recover and play a student's forgotten song for Earworm Squasher. Finally, in Chapter 4, help a contestant determine the correct number of jelly beans in a jar for Exactly 731. These activities are short and don't require special equipment or complicated decisions. Most involve using Alex's empathy ability to understand someone's thoughts, investigating the surrounding environment, and returning to the relevant character with the information you've discovered. The remaining trophies are awarded automatically for completing the five story chapters. You'll earn I Thought I Could Hunt The Monster, Something You Build, Burying Something, The Kind of Thing You Can't Undo, and The Only Promise is The Adventure as Alex's journey progresses. Nothing is permanently missable because Chapter Select allows you to return to previously completed scenes. If you overlook a Memory Collectible or side activity, select the appropriate chapter and scene from the main menu, complete the missing objective, and return to the menu once its trophy unlocks. You don't need to replay the entire story. One important exception to the otherwise simple Platinum involves Haven Historian. The supplied trophy guides document an online synchronization requirement for the trophy that recognizes all 25 memories. Make sure you're signed into PlayStation Network and that the game's online services are functioning when collecting your final memory. The individual collectible trophies can unlock offline, but the overall collection trophy has been reported not to unlock without successful online synchronization. Once you've completed all five chapters, found every memory, finished all four optional activities, and earned Haven Historian, Haven Maven unlocks automatically. The Platinum typically takes around 10–14 hours, depending on how thoroughly you explore and how much time you spend enjoying optional conversations. The PS4 and PS5 versions have separate trophy lists without automatic trophy unlocking or save transfer, so obtaining both Platinums requires playing through each version independently. Alex arrives in Haven Springs hoping to begin a new chapter of her life. Unfortunately, her Platinum journey involves investigating emotionally charged objects, solving mysteries, and becoming the town's unofficial lost-property and personal-problem specialist. At least nobody expects her to defeat a secret superboss with a guitar.

Tip

Follow the story naturally while collecting memories and completing side activities whenever you encounter them. Since every chapter contains five Memory Collectibles, it's easy to monitor your progress and identify anything you've missed. Check apartments, shops, and outdoor areas before advancing major conversations. Memory Collectibles often appear on ordinary objects such as letters, clothing, photographs, and personal belongings, so exploring carefully is more effective than rushing directly toward the next objective. Use Chapter Select for cleanup rather than restarting the game. The scene selection interface provides collectible progress information that helps you locate missing memories. Remain connected to PlayStation Network throughout your playthrough, particularly when collecting the twenty-fifth memory, to reduce the risk of problems with Haven Historian.

Warning

Haven Maven requires every other base-game trophy, including Haven Historian. The supplied guides document an online synchronization dependency for Haven Historian. This was reported during the game's original release period, and its current service behavior has not been independently verified. For safety, stay online while completing the collectible requirements. If all 25 memories have been collected but Haven Historian doesn't unlock, verify your connection, restart the game, and try revisiting a previously discovered memory through Chapter Select. This has resolved the problem for some players, although it isn't a guaranteed solution. Story choices and endings don't affect Platinum eligibility. The Wavelengths bonus episode isn't required for the base-game Platinum. PS4 and PS5 trophies are separate, and completing one version doesn't automatically unlock trophies on the other.

Haven Maven PlayStation trophy artwork

Collectible

PS5PS4

Trophy: A Letter To Riley

Find the “Riley Letter” Memory in Chapter 1

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Riley Letter Memory during Chapter 1. A Letter To Riley is another early Memory Collectible found inside Alex's apartment above the Black Lantern bar. It can be obtained during the same exploration sequence as Crack, making these two trophies convenient to unlock together. During Chapter 1, Alex arrives in Haven Springs to reunite with her brother, Gabe. After the introductory conversations and exploration, you'll eventually gain access to her apartment. When you're able to control Alex and examine the room, don't immediately advance the story. Instead, explore the furniture and personal belongings scattered throughout the apartment. The Riley Letter is located on a desk across from the bed. Approach the desk and look for the letter resting among the objects on its surface. Move close enough for the white memory indicator to appear. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the memory connected to the letter. Alex will sense the emotions associated with the message, providing additional insight into the people and relationships surrounding her new life in Haven Springs. Once the memory has been experienced, A Letter To Riley unlocks automatically. There are no special conditions for this trophy. You don't need to speak with Riley beforehand, make a particular dialogue choice, or complete any side activity to access the collectible. The memory is available during the ordinary Chapter 1 apartment sequence, so it can be collected naturally while exploring the room. The Riley Letter is one of five Chapter 1 memories required for Emotional Enthusiast. Together with Crack, Business Card, Helmet, and Phone, it contributes toward Haven Historian and the overall Platinum. If you've missed the letter and already progressed beyond the apartment, use Chapter Select after completing the chapter to revisit the relevant scene. You only need to interact with the memory and allow the sequence to play. There's no requirement to continue replaying the rest of the chapter once the missing trophy has unlocked. Alex's first day in Haven Springs already involves enough new faces and emotional complications to keep most people occupied. Naturally, she also finds time to investigate somebody else's correspondence. Fortunately, supernatural empathy makes the experience considerably more meaningful than simply being nosy.

Tip

Pick up A Letter To Riley immediately after collecting Crack. Both memories are located in the same apartment scene, and finding them together saves unnecessary backtracking. Check the desk across from Alex's bed carefully. The letter is an ordinary-looking environmental object, and it's easy to overlook if you're concentrating on the story dialogue. Use the white memory indicator to distinguish supernatural collectibles from other objects Alex can inspect. Once you've experienced the letter's memory, you can continue exploring the apartment or advance the story. Collecting the Riley Letter early contributes toward Emotional Enthusiast and reduces the number of memories you'll need to revisit through Chapter Select.

Warning

You must activate the memory through Alex's empathy ability to unlock A Letter To Riley. Simply looking at the desk or examining nearby objects isn't sufficient. The memory is specifically located in Alex's apartment during Chapter 1, not in Riley's home or another location elsewhere in Haven Springs. Don't advance the scene before checking the desk if you want to complete the chapter without cleanup. However, this trophy isn't permanently missable because Chapter Select allows you to return to the apartment. A Letter To Riley is a required collectible for Emotional Enthusiast and Haven Historian. No particular story decision or relationship outcome is necessary to obtain it.

Video Guide: https://www.youtube.com/watch?v=o3idchLRuE0&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=2&pp=iAQB

A Letter To Riley PlayStation trophy artwork

Trophy: Amateur Archaeophile

Find all Memory Collectibles in Chapter 2

Type: Gold

Category: Collectible

How to Unlock

Find and experience all five Memory Collectibles in Chapter 2. Amateur Archaeophile is the Gold trophy awarded for completing Chapter 2's Memory Collectible set. As with the other chapter-specific collectible trophies, you'll need to locate five ordinary objects containing emotional impressions and use Alex's empathy ability to experience their memories. Memory Collectibles are identified by a white interaction indicator that appears when Alex approaches an eligible object. Hold L2 to activate her power, then press X when prompted to experience the memory. The five required Chapter 2 memories are Rent Check, Umbrella, T-Shirt, Gummies, and Button. **Rent Check — Black Lantern** Early in Chapter 2, you'll have an opportunity to explore the Black Lantern after regaining control of Alex. Walk behind the bar counter and examine the nearby objects until you locate the Rent Check. Approach the check, activate Alex's empathy ability, and experience its memory. This collectible awards No Handouts. **Umbrella — Black Lantern** During the same visit to the Black Lantern, head toward the rear of the bar and look for the red EXIT sign above the doorway. You'll find an umbrella hanging from a nearby rack. Approach the umbrella and use Alex's power to experience the memory attached to it. This collectible awards Umbrella. Because Rent Check and Umbrella are located in the same building, obtaining both during your initial exploration is the easiest way to avoid unnecessary backtracking. **T-Shirt — Flower Shop** During the Chapter 2 investigation into Mac, Alex can explore several businesses in Haven Springs. Visit the flower shop and look for a cabinet containing a T-shirt. Approach the shirt until the white memory indicator appears, then hold L2 and press X to experience the memory. This collectible awards Team Chomp-Bot. **Gummies — Dispensary** While searching for Mac, visit the dispensary and allow the initial conversation to finish. Once you regain control, move toward the back of the shop and examine the shelves on the right-hand side. You'll find the Gummies Memory among the products displayed there. Use Alex's empathy ability to experience the memory. This collectible awards Pro Tip. **Button — Alex's Balcony** After playing foosball with Steph during Chapter 2, you'll have an opportunity to explore the area around Alex's apartment. Head upstairs and step onto the balcony. Look inside the flower bed for a small button. Approach the object and activate Alex's empathy ability to experience its memory. This collectible awards Time For Something New. After you've experienced all five memories, Amateur Archaeophile unlocks automatically. You don't need to collect the objects in the exact order listed, although following the chapter's natural progression makes them easy to obtain without additional travel. Each memory also awards an individual Bronze trophy, providing a convenient way to confirm which collectibles you've already discovered. Amateur Archaeophile contributes toward Haven Historian, which requires all 25 memories across the game's five chapters. If you've missed one or more memories, complete Chapter 2 and use Chapter Select to revisit the relevant scene. The selection interface displays collectible progress, helping you identify where you're missing an object. You don't need to replay the entire chapter after recovering a missed collectible. Once you've experienced the missing memory, the individual trophy and Amateur Archaeophile can unlock. Alex's investigation into Haven Springs continues to reveal that ordinary possessions often contain extraordinary emotional histories. By the end of Chapter 2, she's examined financial paperwork, an umbrella, a T-shirt, gummies, and a button. It's an impressive archaeological collection, although the local museum might have difficulty deciding which exhibit deserves the most prominent display.

Tip

Collect the five memories during your first Chapter 2 playthrough to avoid unnecessary cleanup. The most efficient approach is to gather Rent Check and Umbrella together in the Black Lantern, collect T-Shirt and Gummies while exploring town during the Mac investigation, and obtain Button after the foosball game with Steph. Check your individual collectible trophies if Amateur Archaeophile doesn't unlock after experiencing the fifth memory. Since each object awards its own Bronze trophy, the missing collectible should be relatively easy to identify. Chapter Select also provides collectible progress information, allowing you to revisit only the scenes you need. While working through Chapter 2, remember to complete Found Dog! and Bird Spotting. These optional activities aren't part of Amateur Archaeophile, but they're required for the Platinum.

Warning

Amateur Archaeophile requires all five Chapter 2 Memory Collectibles. Completing the chapter's story alone doesn't unlock this trophy. Each object must be experienced through Alex's empathy ability. Simply inspecting an item without activating its emotional memory isn't sufficient. Don't confuse the Chapter 2 memories with similar-looking objects found during other chapters. The trophy isn't permanently missable because Chapter Select allows you to recover overlooked memories after completing the chapter. Amateur Archaeophile doesn't require completing Found Dog! or Bird Spotting. Those are separate optional activity trophies. The supplied guides document occasional collectible completion trophy issues, most notably with Memory Collector in Chapter 3. If a chapter completion trophy doesn't register, confirm that every individual memory trophy has unlocked and try revisiting the relevant scene through Chapter Select. For the overall Haven Historian trophy, remaining connected to PlayStation Network is recommended because the supplied guides report an online synchronization dependency.

Video Guide: https://www.youtube.com/watch?v=IRYODVE3NcM&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=7&pp=iAQB0gcJCSsMAYcqIYzv

Amateur Archaeophile PlayStation trophy artwork

Trophy: And How Does That Make You Feel?

Find the “Appointment Slip” Memory in Chapter 3

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Appointment Slip Memory during Chapter 3. And How Does That Make You Feel? is one of the five Memory Collectibles available in Chapter 3 of Life is Strange: True Colors. It can be obtained during Alex and Ethan's live-action role-playing adventure when they visit the Black Lantern as part of their quest. During Chapter 3, progress through the main story until the LARP begins. The adventure transforms Haven Springs into a fantasy setting, with several familiar businesses serving as locations where Alex and Ethan must investigate clues, interact with characters, and complete challenges. As part of the LARP, you'll eventually return to the Black Lantern. The bar serves as an important location during the adventure, and it contains more than one Memory Collectible. When you enter the building, don't immediately walk toward the main objective. Instead, examine the area near the entrance. The Appointment Slip Memory is located close to the doorway inside the Black Lantern. Approach the appointment slip until the white memory indicator becomes available. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional memory attached to the document. Alex will sense the feelings associated with the appointment slip, revealing a brief emotional impression connected to the object. Once the memory sequence finishes, And How Does That Make You Feel? unlocks automatically. There are no additional dialogue requirements for this trophy. You don't need to complete a particular LARP challenge, choose a specific response, or finish the entire chapter before collecting it. The Appointment Slip is one of five Chapter 3 memories needed for Memory Collector. The complete set consists of Bomber Jacket, Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish. Two of these collectibles are located inside the Black Lantern during different parts of Chapter 3. The Bomber Jacket is available during the chapter's earlier bar scene, while Appointment Slip and Old Paper can be collected during the LARP. After experiencing the Appointment Slip Memory, explore the rest of the Black Lantern before leaving. The Old Paper Memory is located toward the back of the bar near the pool table. You'll be able to collect it during the same visit after interacting with the character playing the Old Gnome. Collecting both memories together is an efficient way to avoid returning through Chapter Select later. If you've already advanced beyond the Black Lantern's LARP sequence without collecting the Appointment Slip, complete Chapter 3 and use Chapter Select to revisit the appropriate scene. Return to the entrance area, locate the slip, and activate its memory to earn the trophy. Alex's visit to the Black Lantern during the LARP involves fantasy characters, imaginary dangers, and an elaborate adventure designed to entertain Ethan. Yet somehow, the most emotionally significant object near the entrance is an appointment slip. Even when Haven Springs transforms into a magical kingdom, paperwork continues to demand everyone's attention.

Tip

Collect the Appointment Slip immediately after entering the Black Lantern during Chapter 3's LARP. The object is located near the entrance, so examine the doorway area before moving deeper into the building. Use Alex's empathy ability when the white memory indicator appears, and allow the memory sequence to finish. While you're inside the Black Lantern, also collect the Old Paper Memory near the pool table after speaking with the Old Gnome. These two memories can be obtained during the same LARP visit, helping you make efficient progress toward Memory Collector. If you've already collected Bomber Jacket and Ethan's Dollar, obtaining Appointment Slip and Old Paper will leave only Valkyrie's Dish at the record store.

Warning

And How Does That Make You Feel? requires the Appointment Slip Memory from Chapter 3. The collectible is found near the Black Lantern's entrance during the LARP, not during the earlier Chapter 3 scene involving Earworm Squasher. Make sure you're exploring the correct part of the chapter before searching for it. You must use Alex's empathy ability to experience the memory. Ordinary inspection doesn't satisfy the trophy requirement. The Appointment Slip is a separate collectible from Old Paper, even though both can be found inside the Black Lantern during the LARP. The trophy isn't permanently missable because Chapter Select allows you to revisit the relevant scene after completing Chapter 3. And How Does That Make You Feel? contributes toward Memory Collector and Haven Historian, both required for Haven Maven. The supplied guides report occasional issues with Memory Collector not unlocking after all five Chapter 3 memories have been obtained. If that happens, verify that each individual collectible trophy has registered and consider revisiting a memory through Chapter Select to attempt another progress update.

Video Guide: https://www.youtube.com/watch?v=_QhxgMACANc&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=19&pp=iAQB

And How Does That Make You Feel? PlayStation trophy artwork

Trophy: Birthday Boy

Find the “Polaroid” Memory in Chapter 4

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Polaroid Memory during Chapter 4. Birthday Boy is one of the five Memory Collectibles available in Chapter 4 of Life is Strange: True Colors. This memory is attached to a Polaroid photograph found inside the Black Lantern during the Spring Festival. It's relatively easy to collect while exploring Haven Springs, although the photograph can be overlooked if you're concentrating on conversations and festival activities. Progress through Chapter 4 until Alex attends the Spring Festival and you regain control of her. The town will be decorated for the celebration, and you'll have an opportunity to visit familiar locations, speak with residents, and complete several optional objectives before advancing the main story. During this exploration sequence, enter the Black Lantern and head toward the rear of the bar. Look for the red EXIT sign near the back of the room, an area that should be familiar from earlier collectible searches. You'll find a Polaroid photograph attached to the wall near the exit sign. Approach the photograph until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression associated with the photograph. Allow the memory sequence to finish. Birthday Boy unlocks automatically after Alex experiences the Polaroid Memory. You don't need to speak with a particular resident, complete a festival activity, or choose a specific dialogue response before collecting it. The trophy is awarded simply for finding the correct photograph and activating its memory. Birthday Boy is one of the five collectibles required for Emotional Archeologist, the Gold trophy for finding every Memory Collectible in Chapter 4. The complete set consists of Pressed Rose, Drum Kit, Microphone, CIT Sticker, and Polaroid. The Pressed Rose is located inside Alex's apartment near the beginning of the chapter, while the other four memories can be obtained during the Spring Festival. If you've already collected those four, experiencing the Polaroid Memory should also complete Emotional Archeologist. All five Chapter 4 memories contribute toward Haven Historian, which requires the complete collection of 25 memories throughout the game. If you've already left the Black Lantern without collecting the Polaroid, you can return through Chapter Select after completing Chapter 4. Select the appropriate festival scene, enter the bar, and experience the photograph's memory without restarting the story. The Black Lantern has become one of Alex's most reliable sources of emotional memories. Between forgotten clothing, old paperwork, and personal photographs, the place is practically a museum with a drinks menu. At least the Polaroid is easy to preserve; some of the other collectibles would make considerably less impressive souvenirs.

Tip

Collect Birthday Boy while exploring the Spring Festival, preferably after completing the stage-related collectibles and the jelly bean contest. Head inside the Black Lantern and check the wall near the red EXIT sign toward the back of the bar. The Polaroid is attached to the wall rather than resting on a table or counter. If you've already collected Pressed Rose, Drum Kit, Microphone, and CIT Sticker, Birthday Boy should be your fifth Chapter 4 Memory Collectible. After experiencing the photograph, check whether Emotional Archeologist unlocks. If it doesn't, review your individual collectible trophies to identify the missing memory. Chapter Select allows you to revisit the relevant scene later, so you won't need another full playthrough if you overlook the photograph.

Warning

Birthday Boy requires the Polaroid Memory found inside the Black Lantern during Chapter 4. Don't confuse it with other photographs, posters, or decorations throughout Haven Springs. You must activate Alex's empathy ability and experience the emotional memory. Simply examining the photograph through an ordinary interaction isn't sufficient. The Polaroid is located near the red EXIT sign at the rear of the bar, not behind the festival stage. Birthday Boy isn't permanently missable because Chapter Select allows you to return after completing Chapter 4. This collectible contributes toward Emotional Archeologist and Haven Historian, both required for Haven Maven. If the Chapter 4 completion trophy doesn't unlock after collecting the Polaroid, verify that you've also experienced Pressed Rose, Drum Kit, Microphone, and CIT Sticker.

Video Guide: https://www.youtube.com/watch?v=fsHEsEDrUhE&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=27&pp=iAQB

Birthday Boy PlayStation trophy artwork

Trophy: Count Me In

Find the “Drum Kit” Memory in Chapter 4

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Drum Kit Memory during Chapter 4. Count Me In is one of the five Memory Collectibles available in Chapter 4 of Life is Strange: True Colors. This collectible is located on the stage during the Spring Festival in Haven Springs, making it one of the easiest memories to discover while exploring the event. Progress through the story until Chapter 4 begins and Alex attends the Spring Festival. After the opening sequence, you'll gain control of Alex and be able to explore the festival area. Before heading toward the other festival activities, look for the stage where the musical performance equipment has been arranged. You'll find a drum kit positioned on the stage. Approach the drums until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression attached to the instrument. Alex will sense the feelings connected to the drum kit, revealing a short memory associated with the people who have used it. Once the memory sequence finishes, Count Me In unlocks automatically. You don't need to perform on the drums, participate in a musical activity, or make any special dialogue choices to earn the trophy. The requirement is simply to experience the Drum Kit Memory. This collectible is one of five memories needed for Emotional Archeologist, the Gold trophy for completing Chapter 4's collectible set. The other four memories are CIT Sticker, Microphone, Pressed Rose, and Polaroid. The Microphone is located behind the festival stage, so you can collect it during the same exploration sequence as the Drum Kit. The CIT Sticker is found behind the flower shop, while the Polaroid is inside the Black Lantern near the exit sign. The Pressed Rose is available earlier in the chapter inside Alex's apartment, on the wall near the refrigerator. If you've already collected Pressed Rose at the beginning of Chapter 4, gathering the remaining four memories during the festival will complete Emotional Archeologist. Count Me In also contributes toward Haven Historian, which requires all 25 memories throughout the game. While exploring the festival, don't forget the optional jelly bean guessing activity required for Exactly 731. The booth is located near the stage and can be completed by helping the contestant discover the correct answer through Alex's empathy ability. If you've already progressed beyond the festival without collecting the Drum Kit Memory, you can revisit the appropriate scene through Chapter Select after completing Chapter 4. Return to the stage, locate the drums, and experience the memory to unlock Count Me In. The Spring Festival is supposed to be a relaxing evening filled with music, games, and community celebrations. Naturally, Alex can't walk past the stage without investigating the emotional history of its percussion equipment. It's a good thing her supernatural ability doesn't charge by the memory, because Haven Springs would have made her very expensive to operate.

Tip

Collect Count Me In as soon as you gain control of Alex during the Spring Festival. The drum kit is clearly visible on the stage, so you don't need to search hidden rooms or complete additional conversations to reach it. After experiencing the Drum Kit Memory, walk behind the stage to collect the Microphone Memory for In Front of God and Everybody. Then visit the nearby jelly bean guessing booth to complete Exactly 731. Combining these three trophies into one short exploration route makes the opening portion of the festival especially efficient. Remember to collect the CIT Sticker behind the flower shop and the Polaroid inside the Black Lantern before advancing too far. If you've already collected the Pressed Rose earlier in the chapter, these memories will complete the five-object set required for Emotional Archeologist.

Warning

Count Me In requires the Drum Kit Memory found on the stage during Chapter 4's Spring Festival. Don't confuse it with the Microphone Memory located behind the stage. Both are separate collectibles and award different trophies. You must activate Alex's empathy ability to experience the Drum Kit Memory. Simply examining the stage or interacting with ordinary festival equipment isn't sufficient. The trophy isn't permanently missable because Chapter Select allows you to revisit the appropriate scene after completing Chapter 4. Count Me In contributes toward Emotional Archeologist and Haven Historian, both required for the Platinum. The jelly bean contest located near the stage is a separate optional activity. Completing Exactly 731 doesn't replace the need to collect the Drum Kit Memory. For the smoothest Platinum journey, collect both stage-related memories and finish the jelly bean activity during your first festival exploration.

Video Guide: https://www.youtube.com/watch?v=DaGkfyYnsUg&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=24&pp=iAQB

Count Me In PlayStation trophy artwork

Trophy: Crack

Find the “Crack” Memory in Chapter 1

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Crack Memory during Chapter 1. Crack is one of the first Memory Collectibles available in Life is Strange: True Colors and provides an early introduction to Alex's supernatural ability to experience emotions attached to objects. You'll find this collectible in Chapter 1, during the sequence in which Alex explores her new apartment above the Black Lantern bar. After arriving in Haven Springs and spending some time with Gabe, Alex will eventually enter the apartment and begin settling into her new surroundings. When you gain control of Alex and can explore the room, take some time to examine the environment before continuing the story. The apartment contains several objects you can inspect, including personal belongings, furniture, and items connected to the people who have lived there. The Crack Memory is located near the entrance to the apartment. Look along the wall close to the doorway for a visible crack in the surface. Approach the crack until the interaction prompt appears. Like other Memory Collectibles, it has a distinctive white indicator that identifies it as an object connected to Alex's empathy ability. Hold L2 to activate Alex's power, then press X when prompted to experience the memory. Alex will sense the emotions associated with the damaged wall, revealing a brief impression of something that happened there before her arrival. Once the memory sequence finishes, Crack unlocks automatically. You don't need to discover any additional information, select a particular dialogue option, or complete another objective for this individual trophy. The Crack is one of five Memory Collectibles in Chapter 1. The remaining four are the Riley Letter, Business Card, Helmet, and Phone. Finding all five awards Emotional Enthusiast, while contributing toward the 25 memories needed for Haven Historian. If you've already left the apartment without collecting this memory, don't worry. After completing the relevant chapter, you can return through Chapter Select and revisit the scene where Alex explores her new home. The apartment might look like a comfortable place to begin a fresh start, but Alex quickly discovers that even the walls have emotional baggage. Most people see a crack and consider calling a maintenance worker. Alex sees one and immediately begins investigating its psychological history.

Tip

Collect Crack and A Letter To Riley during the same apartment exploration sequence. Both memories are found in Alex's room, so there's no reason to leave either behind. When exploring a new location, move slowly around the edges of the room and watch for white interaction indicators. Not every inspectable object contains a memory, but objects connected to Alex's ability are easy to recognize once you're close enough. Make sure you hold L2 before pressing X. Ordinary inspection and supernatural memory interactions aren't always the same action. If you're following a collectible checklist, mark Crack as the first of the five Chapter 1 memories.

Warning

Crack must be experienced using Alex's empathy ability. Simply examining the wall through an ordinary interaction won't necessarily register the memory. The collectible is located inside Alex's apartment during Chapter 1, so collect it before progressing out of the scene if you want to avoid cleanup. However, the trophy isn't permanently missable. Chapter Select allows you to return after completing the chapter. Don't confuse this memory with other inspectable objects or environmental details inside the apartment. You'll know you've found the correct interaction when Alex experiences the associated emotional memory and the trophy unlocks. Crack contributes toward Emotional Enthusiast and Haven Historian, so collecting it is necessary for the Platinum.

Video Guide: https://www.youtube.com/watch?v=YOwekpd0wl0&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=3&pp=iAQB

Crack PlayStation trophy artwork

Trophy: Emotional Archeologist

Find all Memory Collectibles in Chapter 4

Type: Gold

Category: Collectible

How to Unlock

Find and experience all five Memory Collectibles in Chapter 4. Emotional Archeologist is the Gold trophy awarded for completing Chapter 4's Memory Collectible set. Five emotionally significant objects are scattered between Alex's apartment and the Spring Festival, and you'll need to experience the memory attached to each one. As with every other Memory Collectible in Life is Strange: True Colors, the required objects display a white interaction indicator when Alex approaches closely enough. Hold L2 to activate her empathy ability, then press X when prompted to experience the memory. The five required collectibles are Pressed Rose, Drum Kit, Microphone, CIT Sticker, and Polaroid. **Pressed Rose — Alex's Apartment** At the beginning of Chapter 4, Alex will be inside her apartment above the Black Lantern. Once you regain control, head toward the kitchen area and locate the refrigerator. On the wall immediately to its left, you'll find a pressed rose. Approach the rose and activate Alex's empathy ability to experience its memory. This collectible awards Pressed Rose. Collect it before leaving the apartment, since the other four Chapter 4 memories are available later during the Spring Festival. **Drum Kit — Spring Festival Stage** After progressing to the Spring Festival, you'll gain control of Alex and be able to explore the surrounding area. Make your way toward the festival stage and locate the drum kit arranged among the musical equipment. Approach the drums until the white memory indicator appears, then use Alex's empathy ability to experience the memory. This collectible awards Count Me In. **Microphone — Behind the Festival Stage** During the same festival exploration sequence, walk behind the stage. Look among the equipment in the rear area for a microphone containing an emotional memory. Approach the microphone and activate Alex's power to experience the memory. This collectible awards In Front of God and Everybody. Because the Drum Kit and Microphone are located around the same stage, collect both before moving to another area. **CIT Sticker — Behind the Flower Shop** While exploring Haven Springs during the festival, travel to the flower shop. Instead of entering the building, follow the path around to the rear exterior. Look for the CIT Sticker attached to the surrounding surface behind the shop. Approach the sticker and use Alex's empathy ability to experience the memory. This collectible awards Proud Parent. **Polaroid — Black Lantern** The final Chapter 4 Memory Collectible can be found inside the Black Lantern during the Spring Festival. Enter the bar and head toward the rear section near the red EXIT sign. You'll find a Polaroid photograph attached to the wall. Approach the photograph and activate Alex's empathy ability to experience its memory. This collectible awards Birthday Boy. After you've experienced all five memories, Emotional Archeologist unlocks automatically. You don't need to collect them in a particular order, although the Pressed Rose is naturally available before the festival while the other four are collected during festival exploration. Each individual memory has its own Bronze trophy, providing a convenient way to confirm your progress. The Chapter 4 memory set contributes five collectibles toward Haven Historian, which requires all 25 memories across the five chapters. If you've missed any memories, Chapter Select allows you to return to the relevant scenes after completing Chapter 4. You can revisit Alex's apartment for Pressed Rose or the Spring Festival for the remaining four collectibles. The scene selection interface also displays collectible progress, helping you determine which section still contains an undiscovered memory. You don't need to replay the entire chapter after recovering a missed object. Once you've experienced the necessary memory, the individual trophy and Emotional Archeologist can unlock. By the end of Chapter 4, Alex has collected emotional impressions from a preserved flower, musical instruments, a sticker, and a photograph. It's a surprisingly varied collection, although the town's actual archaeologists might be disappointed to learn that the most valuable artifacts are still sitting in the bar or attached to the back of a flower shop.

Tip

Follow a simple route to collect the Chapter 4 memories efficiently. Start by obtaining Pressed Rose from Alex's apartment before leaving for the festival. Once you arrive, head to the stage and collect Drum Kit and Microphone. Next, visit the flower shop's rear exterior for CIT Sticker, then enter the Black Lantern and collect Polaroid near the back exit sign. This route allows you to gather all five memories without repeatedly crossing town. While you're near the stage, complete Exactly 731 by helping the jelly bean contestant. This optional activity doesn't count toward Emotional Archeologist, but it is required for the Platinum. After collecting your fifth memory, verify that Emotional Archeologist unlocks. If it doesn't, check your individual collectible trophies or Chapter Select progress to identify the missing object.

Warning

Emotional Archeologist requires all five Chapter 4 Memory Collectibles. Completing the Spring Festival or finishing Chapter 4's story isn't enough to unlock the trophy. Each object must be experienced using Alex's empathy ability. Simply inspecting the item through an ordinary interaction doesn't satisfy the requirement. Pressed Rose is located earlier in the chapter, inside Alex's apartment, rather than during the Spring Festival. Don't overlook it while concentrating on the four memories found around town. Emotional Archeologist doesn't require completing the jelly bean contest. Exactly 731 is a separate optional activity trophy. The trophy isn't permanently missable because Chapter Select allows you to recover any overlooked memories after completing the chapter. All five memories contribute toward Haven Historian, which has a documented online synchronization dependency in the supplied guides. Remaining connected to PlayStation Network is recommended when working toward the full 25-memory collection. If you've obtained all five memories but Emotional Archeologist doesn't unlock, confirm that Pressed Rose, Count Me In, In Front of God and Everybody, Proud Parent, and Birthday Boy have each registered successfully.

Video Guide: https://www.youtube.com/watch?v=NF9GzofX8-4&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=22&pp=iAQB

Emotional Archeologist PlayStation trophy artwork

Trophy: Emotional Enthusiast

Find all Memory Collectibles in Chapter 1

Type: Gold

Category: Collectible

How to Unlock

Find and experience all five Memory Collectibles in Chapter 1. Emotional Enthusiast is the first chapter-specific collectible completion trophy in Life is Strange: True Colors. To unlock it, you must discover five objects containing emotional memories and use Alex's supernatural empathy ability to experience each one. Every chapter contains exactly five Memory Collectibles. These objects are usually ordinary belongings or environmental details that hold emotional impressions connected to events in Haven Springs. When Alex approaches a collectible, a white interaction indicator appears, allowing you to hold L2 and press X to experience its memory. For Chapter 1, the five required memories are Crack, Riley Letter, Business Card, Helmet, and Phone. **Crack — Alex's Apartment** During the opening chapter, Alex will enter her apartment above the Black Lantern. Once you have control and can explore the room, look near the entrance for a crack in the wall. Approach the damaged section until its memory interaction becomes available. Hold L2 and press X to experience the emotional impression attached to the crack. This collectible awards the Bronze trophy Crack. **Riley Letter — Alex's Apartment** While exploring the same apartment, look for the desk positioned across from Alex's bed. You'll find a letter associated with Riley resting on the desk. Move close enough to activate the memory prompt, then use Alex's empathy ability to experience the letter's emotional history. This collectible awards A Letter To Riley. Because Crack and Riley Letter are located in the same apartment sequence, collect both before leaving the room. **Business Card — Black Lantern** Later in Chapter 1, Alex will be asked to help out at the Black Lantern bar. Once you're able to explore the main bar area, walk behind the counter and examine the objects nearby. Look for a business card among the items behind the bar. Activate Alex's empathy ability and experience the memory associated with the card. This collectible awards Officer Fish. **Helmet — Mining Area** During the search for Ethan, Alex will accompany Gabe and Ryan to the mining area outside Haven Springs. When the group reaches the outdoor section near the mine, look to the left of Gabe and Ryan for a miner's helmet resting nearby. Approach the helmet and use Alex's empathy ability to experience its memory. This collectible awards Head Count. **Phone — Mining Area Building** Continue following the search for Ethan until Alex enters a building along the route. Once you regain control, look near the doorway through which you entered. A phone can be found close to the entrance. Approach the phone, activate Alex's empathy ability, and experience the memory. This collectible awards Phone. After you've experienced all five Chapter 1 memories, Emotional Enthusiast unlocks automatically. You don't need to collect the memories in a particular order, although following the story's natural progression makes the process easier. The apartment memories come first, followed by the Black Lantern Business Card and the two collectibles found during the search for Ethan. Every individual memory awards its own Bronze trophy, making it easy to identify which collectibles you've already obtained. If you miss one, you can return through Chapter Select after completing the chapter. The scene selection interface shows collectible progress, helping you locate the missing object without replaying the entire game. Emotional Enthusiast also contributes toward Haven Historian, which requires all 25 memories across the five chapters. For someone who has only just arrived in Haven Springs, Alex manages to discover an impressive amount of emotional history hidden in completely ordinary objects. By the end of the first chapter, she's investigated a damaged wall, personal correspondence, a business card, safety equipment, and a phone. Most newcomers settle into town by learning where the grocery store is. Alex apparently prefers conducting a supernatural inventory.

Tip

Collect the five memories as you encounter them during your first Chapter 1 playthrough. The most efficient approach is to search Alex's apartment thoroughly before leaving, check behind the Black Lantern's counter while working, and examine the mining area carefully during the search for Ethan. Since each memory has an individual trophy, your trophy list provides a convenient way to confirm progress. If Emotional Enthusiast doesn't unlock after collecting Phone, check whether you've earned Crack, A Letter To Riley, Officer Fish, Head Count, and Phone. Chapter Select allows you to revisit the scene containing any missing memory after you've completed the chapter. Remaining connected to PlayStation Network throughout your collectible playthrough is recommended because the overall Haven Historian trophy has a documented online synchronization requirement.

Warning

Emotional Enthusiast requires all five Memory Collectibles in Chapter 1. Completing the chapter's story alone doesn't unlock this trophy. Each collectible must be experienced using Alex's empathy ability. Simply inspecting an object without triggering its emotional memory isn't sufficient. Don't confuse Chapter 1's Business Card with the separate Business Card Memory found during Chapter 5. If you've missed a memory, the trophy isn't permanently lost. Chapter Select allows you to return and collect it later. You don't need to replay the entire chapter after recovering a missing memory. Once the interaction registers, the relevant collectible trophy and chapter completion trophy can unlock. Emotional Enthusiast is required for Haven Historian and ultimately Haven Maven.

Video Guide: https://www.youtube.com/watch?v=5GG7vWcXTFQ&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=1&pp=iAQB

Emotional Enthusiast PlayStation trophy artwork

Trophy: Emotional Unearthing

Find all Memory Collectibles in Chapter 5

Type: Gold

Category: Collectible

How to Unlock

Find and experience all five Memory Collectibles in Chapter 5. Emotional Unearthing is the Gold trophy awarded for discovering every emotional memory in the final chapter of Life is Strange: True Colors. Unlike earlier chapters, which primarily contain memories scattered throughout Haven Springs, Chapter 5 takes Alex through several deeply personal locations connected to her past. You'll need to examine four collectibles manually, while the fifth is obtained automatically during the story. The five required memories are Mom's Keys, Business Card, Guitar Strings, Pendant, and Bomber Jacket. Each awards an individual Bronze trophy, and collecting the complete set unlocks Emotional Unearthing. These are also the final five memories contributing toward Haven Historian, the Gold trophy for discovering all 25 memories across the game. When approaching a collectible, watch for the white memory indicator that identifies objects connected to Alex's supernatural ability. Hold L2 and press X when prompted to experience the emotional impression. The Pendant is the exception because Alex discovers it automatically during a scripted sequence. **Mom's Keys — Hospital** During the opening portion of Chapter 5, Alex experiences a sequence set inside a hospital. Progress through the story until you regain control of her in the hospital room. Before continuing with the main objective, examine the area near the sink. You'll find Mom's Keys resting nearby. Approach the keys until the memory indicator appears, then use Alex's empathy ability to experience the memory. This collectible awards Scary News. Because the hospital sequence contains important story revelations, it's easy to become focused on the narrative and overlook the collectible. Take a moment to check the sink before moving on. **Business Card — Alex's Childhood Home** Later in Chapter 5, Alex visits her childhood home during a sequence exploring her family history. Once you regain control inside the house, head toward the kitchen and examine the corner of the room. You'll find a Business Card containing another emotional memory. Approach the card and activate Alex's empathy ability to experience the memory. This collectible awards Some Kind of Fight. Don't confuse this Business Card with the separate collectible found behind the Black Lantern's counter during Chapter 1. Both objects have similar descriptions but appear in different chapters and award different trophies. **Guitar Strings — Orphanage** Continue through Chapter 5 until Alex reaches the orphanage sequence. When you regain control, examine the sleeping area and look around the bunk beds. A set of Guitar Strings can be found resting on one of the beds. Approach the strings until the white memory indicator appears, then hold L2 and press X to experience the memory. This collectible awards Guitar Strings. You don't need to play an instrument or complete a musical activity. The trophy is awarded simply for experiencing the memory attached to the strings. **Pendant — Mine** As the story progresses, Alex returns to the abandoned mine. During this sequence, follow the path and pay attention to the distinctive red emotional glow guiding her through the environment. Continue following the glow until Alex discovers the Pendant. Unlike the other Chapter 5 collectibles, the Pendant is obtained automatically during the story. You don't need to search for a white memory indicator or activate Alex's power manually. This collectible awards Where The Devil Sleeps. The Pendant still counts toward Chapter 5's five-memory requirement, even though it is collected through a scripted interaction. **Bomber Jacket — Alex's Apartment** Later in the chapter, Alex returns to her apartment above the Black Lantern. Once you regain control, head toward the kitchen and dining area. You'll find a Bomber Jacket resting on the dining table. Approach the jacket and activate Alex's empathy ability to experience the memory. This collectible awards You're a Helldiver Now. If you've collected the other four Chapter 5 memories, experiencing the Bomber Jacket should unlock Emotional Unearthing automatically. If you've also obtained all 20 memories from Chapters 1–4, the jacket may be your twenty-fifth and final memory, completing the requirements for Haven Historian. However, Haven Historian has a documented online synchronization dependency, so make sure you're connected to PlayStation Network before collecting your final memory. After experiencing all five Chapter 5 memories, Emotional Unearthing unlocks. You don't need to complete Chapter 5's story before earning this trophy. The collectible completion requirement can be satisfied as soon as the fifth memory has registered. If you've missed an earlier object, Chapter Select allows you to return to the relevant scene after completing the chapter. The scene selection interface provides collectible progress information, helping you determine which memory still needs to be collected. You don't need to replay the entire game or repeat every sequence within Chapter 5. Return to the missing collectible, activate its memory, and confirm that the associated trophy unlocks. Emotional Unearthing is particularly significant because the collectibles reveal important details about Alex's personal history rather than focusing exclusively on the experiences of Haven Springs residents. After spending most of the game investigating everyone else's emotional baggage, Alex finally turns her abilities toward understanding her own past. Unfortunately, even this deeply personal journey still requires checking the kitchen table for a forgotten jacket.

Tip

Collect each Chapter 5 memory immediately when you regain control in its corresponding location. Start with Mom's Keys near the hospital sink, then obtain Business Card from the kitchen corner of Alex's childhood home and Guitar Strings from the orphanage bunk bed. The Pendant is obtained automatically during the mine sequence, so concentrate on following the story's red emotional glow. Finally, collect Bomber Jacket from the dining table in Alex's apartment. Before experiencing your final memory, verify that you're signed into PlayStation Network and that the game's online choice synchronization is functioning. After collecting the fifth memory, check that Emotional Unearthing has unlocked. If you've collected all memories from the previous four chapters, Haven Historian should also become available. If a collectible was missed, use Chapter Select for cleanup rather than beginning another playthrough.

Warning

Emotional Unearthing requires all five Chapter 5 Memory Collectibles. Completing Chapter 5's story alone doesn't unlock this trophy. Four memories require manual interaction using Alex's empathy ability. The Pendant is obtained automatically through story progression but still counts toward the total. Don't confuse the Chapter 5 Business Card with Officer Fish from Chapter 1, or the Chapter 5 Bomber Jacket with Hell Divers from Chapter 3. Both versions of those similarly named collectibles are required for Haven Historian. Emotional Unearthing isn't permanently missable because Chapter Select allows you to revisit completed scenes. If the trophy doesn't unlock after collecting the Bomber Jacket, review whether Scary News, Some Kind of Fight, Guitar Strings, Where The Devil Sleeps, and You're a Helldiver Now have each registered. Emotional Unearthing is separate from Haven Historian. The former requires the five Chapter 5 memories, while the latter requires all 25 memories across the complete game. The supplied guides document an online synchronization dependency for Haven Historian, so remaining connected to PlayStation Network is recommended when collecting your final memories.

Video Guide: https://www.youtube.com/watch?v=DUg-_q_RZYE&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=29&pp=iAQB0gcJCSsMAYcqIYzv

Emotional Unearthing PlayStation trophy artwork

Trophy: Ethan's Dollar

Find the “Dollar” Memory in Chapter 3

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Dollar Memory during Chapter 3's live-action role-playing adventure. Ethan's Dollar is one of the five Memory Collectibles in Chapter 3 of Life is Strange: True Colors. It becomes available during the elaborate fantasy-themed adventure that Alex and Ethan experience around Haven Springs, when familiar locations and residents are transformed into elements of a role-playing game. During Chapter 3, progress through the story until Alex joins Ethan in the LARP. You'll explore different parts of town, interact with characters playing fantasy roles, and participate in several scripted encounters as you search for the items needed to complete the adventure. At one point, Alex and Ethan will encounter an enemy represented by a wolf. This battle is part of the normal LARP progression, so you don't need to locate a hidden encounter or complete any optional requirement to reach it. Follow the on-screen prompts and use the available role-playing abilities to defeat the wolf. After the battle concludes and you regain control of Alex, don't immediately continue toward the next objective. Instead, turn around and examine the ground near the location where the encounter took place. You'll find a dollar lying on the ground. Because the object is small and appears immediately after an entertaining story sequence, it's easy to overlook if you're eager to continue the adventure. Take a moment to search the immediate surroundings before moving away. Approach the dollar until the white memory indicator appears. Hold L2 to activate Alex's empathy ability, then press X to experience the emotional impression attached to the money. Once the memory sequence finishes, Ethan's Dollar unlocks automatically. You don't need to complete a separate puzzle, make a particular role-playing decision, or select a specific combat action during the wolf encounter. The trophy only requires experiencing the Dollar Memory after the battle. This collectible contributes toward Memory Collector, which requires all five memories available in Chapter 3. The other four are Bomber Jacket, Appointment Slip, Old Paper, and Valkyrie's Dish. Finding all five also contributes toward Haven Historian and ultimately Haven Maven. If you've already continued beyond the wolf encounter without collecting the dollar, Chapter Select allows you to revisit the relevant scene after completing Chapter 3. Return to the scene containing the wolf battle, progress through the encounter, and examine the ground behind Alex when control returns. The Chapter 3 LARP gives Alex and Ethan an opportunity to enjoy a fantasy adventure filled with imaginary monsters, dramatic battles, and magical quests. Naturally, one of the most important discoveries is a single dollar lying on the ground. Even in a world of legendary warriors and enchanted artifacts, apparently loose change remains worth investigating.

Tip

Collect Ethan's Dollar immediately after defeating the wolf during the Chapter 3 LARP. As soon as you regain control, turn around and look at the ground before following Ethan toward the next objective. The collectible is small, so use the white memory interaction indicator to help identify the correct object. Continue exploring carefully throughout the LARP because three other Chapter 3 memories—Appointment Slip, Old Paper, and Valkyrie's Dish—can be collected during the adventure. If you've already collected the Bomber Jacket at the Black Lantern, obtaining the remaining four memories during the LARP allows you to complete Memory Collector without revisiting earlier scenes.

Warning

Ethan's Dollar is found after the wolf encounter during Chapter 3's LARP. Don't confuse it with ordinary money, decorative objects, or other items encountered elsewhere in Haven Springs. You must defeat the wolf and regain control of Alex before collecting the memory. The dollar is found on the ground near the encounter location, so turn around before advancing toward the next objective. You need to activate Alex's empathy ability and experience the memory to unlock the trophy. Ethan's Dollar isn't permanently missable because Chapter Select allows you to revisit the relevant scene after completing the chapter. The trophy contributes toward Memory Collector and Haven Historian. The LARP's role-playing choices don't affect your ability to earn this collectible trophy, so you can enjoy the adventure without worrying about selecting a particular combat outcome.

Video Guide: https://www.youtube.com/watch?v=hN_g6W_bAMo&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=18&pp=iAQB

Ethan's Dollar PlayStation trophy artwork

Trophy: Guitar Strings

Find the “Guitar Strings” Memory in Chapter 5

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Guitar Strings Memory during Chapter 5. Guitar Strings is one of the five Memory Collectibles available in the final chapter of Life is Strange: True Colors. This memory is found during a sequence set in the orphanage where Alex spent part of her childhood, making it another collectible directly connected to her personal history. Progress through Chapter 5 until Alex reaches the orphanage sequence. During this portion of the story, you'll explore a location associated with her earlier life. The environment contains several objects that provide context for Alex's experiences, but only certain items are connected to the collectible memories needed for trophies. Once you regain control of Alex inside the orphanage, don't immediately follow the next story objective. Instead, look around the sleeping area and examine the bunk beds. You'll find a set of guitar strings resting on one of the bunk beds. Approach the strings until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression connected to them. Allow the memory sequence to finish. Guitar Strings unlocks automatically after Alex experiences the collectible. There are no additional requirements. You don't need to play a musical instrument, perform a song, complete an optional conversation, or select a specific story response. The memory is collected entirely through exploration and Alex's empathy ability. This is the third of the five Chapter 5 memories when following the natural story sequence. The complete set consists of Mom's Keys, Business Card, Guitar Strings, Pendant, and Bomber Jacket. Finding all five awards Emotional Unearthing, while collecting every memory throughout the game unlocks Haven Historian. Because the Guitar Strings Memory appears during an emotionally significant story sequence, it's worth taking your time and checking the surroundings before advancing. The game often places collectibles near ordinary objects that provide additional context for the people and locations involved. If you've already left the orphanage without collecting the guitar strings, you can recover them through Chapter Select after completing Chapter 5. Select the appropriate orphanage scene, return to the bunk beds, and experience the memory. You don't need to replay the entire game or complete another full playthrough to earn this individual trophy. Music is an important part of Alex's identity, so a set of guitar strings carries more meaning than it might initially suggest. For most people, finding spare strings on a bunk bed would simply mean somebody needs to organize their belongings. For Alex, they reveal another emotional connection to the past. Fortunately, this trophy doesn't require actually restringing a guitar, because supernatural empathy apparently doesn't include instrument maintenance.

Tip

Collect Guitar Strings as soon as you regain control inside the orphanage during Chapter 5. Look around the bunk beds and approach the strings until the white memory indicator appears. The collectible doesn't require interacting with a guitar or performing any musical activity, so concentrate on locating the strings themselves. If you've already collected Mom's Keys and Business Card, Guitar Strings should be your third Chapter 5 memory. The remaining two are Pendant and Bomber Jacket, both encountered later in the chapter. Remember that the Pendant Memory is obtained automatically through story progression, while the Bomber Jacket requires an ordinary memory interaction after returning to Alex's apartment. Before obtaining your twenty-fifth memory, make sure you're connected to PlayStation Network and that the game's online synchronization is functioning, since Haven Historian has a documented connection requirement.

Warning

Guitar Strings requires the specific Memory Collectible found on a bunk bed during the Chapter 5 orphanage sequence. Don't confuse this object with other musical equipment or guitars found throughout Haven Springs. You must use Alex's empathy ability to experience the memory. Simply examining the bunk bed or nearby belongings isn't sufficient. The collectible is found during the orphanage sequence, not during the earlier Chapter 3 LARP or Chapter 4 Spring Festival. Guitar Strings isn't permanently missable because Chapter Select allows you to revisit the relevant scene after completing Chapter 5. The trophy contributes toward Emotional Unearthing and Haven Historian, both required for Haven Maven. If you've already collected all memories from the previous chapters, be especially careful during Chapter 5 because these final collectibles bring you close to the full 25-memory requirement. The supplied guides report that Haven Historian may fail to unlock without successful online synchronization, so remaining connected to PlayStation Network is recommended.

Video Guide: https://www.youtube.com/watch?v=U62wPEoSlJY&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=32&pp=iAQB

Guitar Strings PlayStation trophy artwork

Trophy: Haven Historian

Find all Memory Collectibles in Life is Strange: True Colors™

Type: Gold

Category: Collectible

How to Unlock

Find and experience all 25 Memory Collectibles across the five chapters of Life is Strange: True Colors. Haven Historian is the Gold trophy awarded for completing the game's entire Memory Collectible collection. It's one of the most important trophies on the path to Haven Maven because it requires finding every emotional memory scattered throughout Alex Chen's story. There are exactly 25 memories, divided evenly between the game's five chapters. Each chapter contains five collectibles, and every individual memory awards its own Bronze trophy. Collecting all five memories within a chapter also awards a Gold completion trophy. To unlock Haven Historian, you'll need to earn all five chapter-specific collectible trophies: Emotional Enthusiast, Amateur Archaeophile, Memory Collector, Emotional Archeologist, and Emotional Unearthing. Most memories are attached to ordinary objects such as letters, clothing, photographs, musical equipment, and personal belongings. When Alex approaches one, a white interaction indicator appears. Hold L2 to activate her empathy ability, then press X when prompted to experience the emotional impression. The Pendant Memory in Chapter 5 is an exception because it's obtained automatically during a scripted story sequence. For the most efficient Platinum route, collect each memory during your initial playthrough. Since the chapters follow a fixed story structure, it's straightforward to track which objects you've already discovered. The complete collection is organized as follows. **Chapter 1 — Five Memories** Chapter 1 introduces Alex to Haven Springs and contains five memories spread between her apartment, the Black Lantern, and the mining area. The required memories are: 1. Crack — Near the entrance to Alex's apartment. Awards Crack. 2. Riley Letter — On the desk across from Alex's bed. Awards A Letter To Riley. 3. Business Card — Behind the Black Lantern's bar counter. Awards Officer Fish. 4. Helmet — To the left of Gabe and Ryan during the search near the mine. Awards Head Count. 5. Phone — Beside the entrance to the building visited while searching for Ethan. Awards Phone. Finding all five Chapter 1 memories unlocks Emotional Enthusiast. The apartment contains two memories during the same exploration sequence, while the final two appear during the search for Ethan. Collecting them as you encounter their locations prevents unnecessary backtracking. **Chapter 2 — Five Memories** Chapter 2 contains five memories distributed between the Black Lantern, the flower shop, the dispensary, and Alex's balcony. The required memories are: 1. Rent Check — Behind the Black Lantern's bar counter. Awards No Handouts. 2. Umbrella — Hanging near the red EXIT sign at the back of the Black Lantern. Awards Umbrella. 3. T-Shirt — Inside a cabinet in the flower shop. Awards Team Chomp-Bot. 4. Gummies — On the rear-right shelves inside the dispensary. Awards Pro Tip. 5. Button — In the flower bed on Alex's balcony after the foosball game with Steph. Awards Time For Something New. Finding all five Chapter 2 memories unlocks Amateur Archaeophile. Collect Rent Check and Umbrella during the same Black Lantern visit, then obtain T-Shirt and Gummies while investigating Mac. The Button becomes available during the balcony exploration sequence. Chapter 2 also contains Found Dog! and Bird Spotting, two optional activities required for the Platinum. They don't count toward Haven Historian, but completing them while exploring town is recommended. **Chapter 3 — Five Memories** Chapter 3 contains five memories split between the Black Lantern and the locations visited during Alex and Ethan's live-action role-playing adventure. The required memories are: 1. Bomber Jacket — Near the red EXIT sign at the back of the Black Lantern during the chapter's opening. Awards Hell Divers. 2. Dollar — On the ground after defeating the wolf during the LARP. Awards Ethan's Dollar. 3. Appointment Slip — Near the Black Lantern's entrance during the LARP. Awards And How Does That Make You Feel? 4. Old Paper — Near the pool table in the Black Lantern during the LARP, after speaking with the Old Gnome. Awards Upright and Above Ground. 5. Valkyrie's Dish — On a cabinet near the guitar inside the record store during the LARP. Awards Valkyrie's Dish. Finding all five Chapter 3 memories unlocks Memory Collector. The supplied PSNProfiles guide documents occasional issues with Memory Collector not unlocking despite players obtaining the required collectibles. Check your individual trophies after collecting the final memory to verify that the chapter completion trophy has registered. Chapter 3 also contains Earworm Squasher, the optional activity involving a student's forgotten song. This doesn't count toward Haven Historian but is necessary for Haven Maven. **Chapter 4 — Five Memories** Chapter 4 contains five memories split between Alex's apartment and the Spring Festival. The required memories are: 1. Pressed Rose — On the wall to the left of the refrigerator inside Alex's apartment. Awards Pressed Rose. 2. Drum Kit — On the stage during the Spring Festival. Awards Count Me In. 3. Microphone — Behind the festival stage. Awards In Front of God and Everybody. 4. CIT Sticker — Behind the flower shop. Awards Proud Parent. 5. Polaroid — On the wall near the red EXIT sign inside the Black Lantern. Awards Birthday Boy. Finding all five Chapter 4 memories unlocks Emotional Archeologist. The Pressed Rose appears earlier than the festival collectibles, so obtain it before leaving Alex's apartment. Once you're exploring the Spring Festival, collect the Drum Kit and Microphone together, then visit the flower shop's rear exterior and the Black Lantern. The jelly bean contest required for Exactly 731 is also available during the festival. Although it doesn't count toward Haven Historian, completing it now will finish the final optional side-activity requirement for the Platinum. **Chapter 5 — Five Memories** Chapter 5 contains the final five memories, most of which are connected to Alex's personal history. The required memories are: 1. Mom's Keys — Near the sink in the hospital. Awards Scary News. 2. Business Card — In the kitchen corner of Alex's childhood home. Awards Some Kind of Fight. 3. Guitar Strings — On a bunk bed in the orphanage. Awards Guitar Strings. 4. Pendant — Obtained automatically during the mine sequence. Awards Where The Devil Sleeps. 5. Bomber Jacket — On the dining table inside Alex's apartment. Awards You're a Helldiver Now. Finding all five Chapter 5 memories unlocks Emotional Unearthing. If you've obtained every memory during the first four chapters, the Bomber Jacket will normally be your twenty-fifth and final collectible. After experiencing it, Haven Historian should unlock, provided all memories have registered and the game's online synchronization is functioning. **Important Online Synchronization Requirement** Haven Historian has a documented online synchronization dependency in the supplied trophy guides. Although the individual Memory Collectible trophies can unlock offline, the trophy for obtaining all 25 memories has been reported not to unlock when the game cannot synchronize collectible progress with its online services. The original PowerPyx roadmap identifies Haven Historian as requiring an active PlayStation Network connection and successful background synchronization of the game's choice data. To reduce the risk of problems, remain signed into PlayStation Network throughout your playthrough, particularly before experiencing your twenty-fifth memory. You don't need PlayStation Plus or multiplayer participation. The requirement concerns the game's online synchronization rather than competitive or cooperative gameplay. If you're unsure whether synchronization is functioning, check whether the game's chapter choice statistics and related online features are updating correctly. If Haven Historian doesn't unlock despite collecting every memory, first confirm that all five chapter-specific Gold trophies have registered. Then verify your PlayStation Network connection and restart the game if necessary. Some players have resolved the issue by returning through Chapter Select and experiencing a previously discovered memory again, causing another collectible progress update. This method isn't guaranteed, especially if the online service itself is unavailable. The supplied guides document the behavior as it existed around the game's release period. The present-day status of the synchronization requirement hasn't been independently verified. **Chapter Select Cleanup** Nothing in the base-game collectible list is permanently missable because Chapter Select allows you to revisit completed scenes. If you finish the story without all 25 memories, return to the main menu and select Chapter Select. Choose the chapter containing your missing collectible, then locate the appropriate scene. The interface displays collectible progress, allowing you to identify which portions of a chapter still contain undiscovered memories. You don't need to replay the entire game or finish every scene again. Simply return to the missing collectible, activate Alex's empathy ability, and experience its memory. The associated individual trophy should unlock once the interaction registers. If that completes a chapter's five-memory set, its Gold trophy should also unlock. After all five chapters are complete, Haven Historian should unlock when the full 25-memory requirement has registered successfully. Haven Historian is required for Haven Maven, so make sure it has unlocked before considering your Platinum journey finished. Alex begins Life is Strange: True Colors with an extraordinary ability to experience emotions connected to people and objects. Over five chapters, she uses that gift to uncover painful histories, understand important relationships, and piece together the mystery surrounding Haven Springs. For trophy hunters, it also means performing a remarkably thorough inspection of the town's forgotten belongings. By the time Haven Historian unlocks, Alex has investigated enough emotionally significant paperwork, clothing, and household objects to become the world's most qualified supernatural lost-and-found attendant.

Tip

Collect the memories during your first playthrough rather than leaving everything for Chapter Select cleanup. Every chapter contains exactly five memories, making it easy to track your progress. Before moving into the next chapter, verify that its collectible completion trophy has unlocked. The five Gold trophies to monitor are Emotional Enthusiast, Amateur Archaeophile, Memory Collector, Emotional Archeologist, and Emotional Unearthing. If one is missing, compare your individual collectible trophies against the chapter's five required memories. Use Chapter Select to revisit the missing location without replaying the entire game. Remain connected to PlayStation Network when collecting your final memories. The supplied guides identify successful online synchronization as an important condition for Haven Historian. Once Haven Historian unlocks, check your trophy list for any remaining story or optional side-activity objectives. If you've completed everything else, Haven Maven will unlock automatically.

Warning

Haven Historian requires all 25 Memory Collectibles across Chapters 1–5. Finding all five memories in a single chapter isn't sufficient. The trophy requires the complete collection, including similarly named objects such as the two Business Cards and two Bomber Jackets found in different chapters. The Pendant in Chapter 5 is collected automatically, but it still counts toward the total. Story completion trophies and optional side activities don't contribute to the 25-memory requirement. However, the four optional activities—Found Dog!, Bird Spotting, Earworm Squasher, and Exactly 731—are separately required for Haven Maven. The supplied guides document an online synchronization dependency for Haven Historian. The trophy may not unlock correctly without a working connection to PlayStation Network and the game's associated online services. Because the current service behavior hasn't been independently verified, staying online throughout the collectible journey is the safest precaution. If Haven Historian fails to unlock, verify all five chapter completion trophies, check your network connection, and attempt another memory interaction through Chapter Select. Revisiting a memory may help trigger synchronization, but it isn't guaranteed to resolve every issue. Don't begin an unnecessary second playthrough before checking Chapter Select and confirming that all individual collectible trophies have registered. The PS4 and PS5 versions have independent trophy lists. Completing Haven Historian on one platform doesn't automatically unlock it on the other. Haven Historian is one of the final requirements for Haven Maven, making it essential for the Platinum.

Haven Historian PlayStation trophy artwork

Trophy: Head Count

Find the “Helmet” Memory in Chapter 1

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Helmet Memory during Chapter 1. Head Count is awarded for discovering a Memory Collectible attached to a miner's helmet during the search for Ethan. Unlike the earlier Chapter 1 memories located in familiar indoor environments, this collectible appears during a more dangerous story sequence outside Haven Springs. Progress through Chapter 1 until Alex accompanies Gabe and Ryan to the mining area while searching for Ethan. The story will eventually bring the group to an outdoor location near the mine, where you'll regain control of Alex and have an opportunity to examine the surroundings. Before continuing along the route, look to the left of Gabe and Ryan for a miner's helmet resting nearby. The helmet is a small environmental object that can be overlooked if you're focused on following the other characters toward Ethan's location. Take a moment to search the immediate area while you're still able to explore. Approach the helmet until the white memory indicator appears. Hold L2 to activate Alex's supernatural empathy ability, then press X to experience the memory. Alex will sense the emotional impression connected to the helmet, providing additional context about the people who have worked in the area. Once the memory finishes playing, Head Count unlocks automatically. You don't need to solve an additional puzzle, select a special conversation option, or complete a separate side activity. The trophy only requires experiencing the Helmet Memory. This is the fourth of the five Memory Collectibles associated with Chapter 1. The others are Crack, Riley Letter, Business Card, and Phone. Finding all five awards Emotional Enthusiast, while collecting every memory throughout the game contributes toward Haven Historian and the Platinum. If you've already advanced beyond the helmet's location, Chapter Select allows you to revisit the corresponding scene after the chapter has been completed. Return to the mining area, locate the helmet, and activate its memory. The mining area is already an unsettling place, and Alex's ability adds another layer to its atmosphere. Most people see an abandoned helmet and wonder whether someone forgot their safety equipment. Alex immediately discovers that workplace accessories can contain more emotional history than an entire employee handbook.

Tip

Collect Head Count as soon as you regain control of Alex during the search near the mine. Look to the left of Gabe and Ryan before following the main route. Because the surrounding story encourages you to keep moving, it's worth checking the nearby environment for collectibles before progressing. You can recognize the helmet by the white memory indicator that appears when Alex approaches closely enough. Remember that Chapter 1 contains exactly five memories. After finding Head Count, you'll still need the Phone Memory later in the search sequence to complete the chapter's collectible set. If you've already obtained Crack, A Letter To Riley, and Officer Fish, collecting Helmet and Phone will finish the requirements for Emotional Enthusiast.

Warning

The Helmet Memory is found during Chapter 1, outside near the mining area. It isn't located inside the Black Lantern or Alex's apartment. Look for the helmet to the left of Gabe and Ryan while the group is searching for Ethan. Don't advance too far through the scene before checking the nearby surroundings if you want to avoid revisiting it later. However, Head Count isn't permanently missable. You can return through Chapter Select after completing Chapter 1. You must experience the helmet's memory using Alex's empathy ability. Ordinary environmental inspection doesn't replace the required interaction. Head Count contributes toward Emotional Enthusiast and Haven Historian, both of which are necessary for Haven Maven.

Video Guide: https://www.youtube.com/watch?v=t6hQ-ldWjJI&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=5&pp=iAQB

Head Count PlayStation trophy artwork

Trophy: Hell Divers

Find the “Bomber Jacket” Memory in Chapter 3

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Bomber Jacket Memory during Chapter 3. Hell Divers is one of the five Memory Collectibles available in Chapter 3 of Life is Strange: True Colors. It can be found inside the Black Lantern bar near the beginning of the chapter, making it a convenient collectible to obtain while completing Earworm Squasher, the optional activity involving a student's forgotten song. After completing Chapter 2, continue through the opening story sequences of Chapter 3 until you regain control of Alex inside the Black Lantern. Before advancing the main objective, take some time to explore the bar and examine the objects around the room. Head toward the back of the Black Lantern, where you'll find the red EXIT sign above a doorway. This is the same general area where you previously discovered the Umbrella Memory during Chapter 2. Look around the nearby coat rack for a bomber jacket. The jacket is the object associated with Hell Divers, and it should display a white memory interaction indicator when Alex approaches closely enough. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the memory. Alex will sense the emotional impression connected to the jacket, revealing additional information about the people and events associated with it. Once the memory sequence has finished, Hell Divers unlocks automatically. You don't need to complete a conversation with a particular character, select a specific dialogue option, or finish the chapter before obtaining this trophy. The only requirement is successfully experiencing the Bomber Jacket Memory. This collectible is the first of five memories available in Chapter 3. The remaining four are Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish, which can be found during the chapter's role-playing adventure through Haven Springs. Collecting all five awards Memory Collector, the Gold trophy for completing Chapter 3's memory set. Every individual memory also contributes toward Haven Historian, which requires all 25 Memory Collectibles across the game. While you're inside the Black Lantern, consider completing Earworm Squasher before leaving. That optional activity begins with a student sitting in one of the booths and can be finished by investigating a missing record and playing it on the jukebox. Completing Hell Divers and Earworm Squasher during the same visit reduces the amount of cleanup you'll need later. If you've already advanced beyond this scene without collecting the Bomber Jacket Memory, use Chapter Select after completing Chapter 3. Return to the appropriate Black Lantern scene, approach the jacket, and activate its memory. The Black Lantern has already supplied Alex with several emotionally significant objects, but apparently the establishment's coat rack still has more stories to share. Most people leave a jacket behind because they forgot to check the weather. In Haven Springs, forgotten clothing seems to come with an entire emotional history attached.

Tip

Collect Hell Divers as soon as you regain control of Alex in the Black Lantern during Chapter 3. Walk toward the rear of the bar and look near the red EXIT sign, where you previously found the Umbrella Memory in Chapter 2. The Bomber Jacket should be easy to identify once you're close enough for its white memory indicator to appear. Complete Earworm Squasher during the same visit by helping the student remember her missing song. Both trophies are available in the Black Lantern, making them efficient objectives to combine. After collecting the jacket, keep track of the remaining Chapter 3 memories: Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish.

Warning

Hell Divers requires the Bomber Jacket Memory found in the Black Lantern during Chapter 3. Don't confuse this collectible with the separate Bomber Jacket Memory found during Chapter 5, which awards You're a Helldiver Now. Although both memories involve bomber jackets, they are different collectibles associated with different chapters and trophies. You must activate Alex's empathy ability to experience the memory. Simply looking at the jacket through an ordinary interaction won't necessarily register it. The trophy isn't permanently missable because Chapter Select allows you to revisit the relevant scene. Hell Divers contributes toward Memory Collector and Haven Historian, both required for the Platinum. If you're attempting to complete every memory during your initial playthrough, collect the jacket before leaving the Black Lantern's opening Chapter 3 scene.

Video Guide: https://www.youtube.com/watch?v=xlC55qYRXUM&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=17&pp=iAQB

Hell Divers PlayStation trophy artwork

How to Unlock

Find and experience the Bomber Jacket Memory during Chapter 3.

Hell Divers is one of the five Memory Collectibles available in Chapter 3 of Life is Strange: True Colors. It can be found inside the Black Lantern bar near the beginning of the chapter, making it a convenient collectible to obtain while completing Earworm Squasher, the optional activity involving a student's forgotten song.

After completing Chapter 2, continue through the opening story sequences of Chapter 3 until you regain control of Alex inside the Black Lantern. Before advancing the main objective, take some time to explore the bar and examine the objects around the room.

Head toward the back of the Black Lantern, where you'll find the red EXIT sign above a doorway. This is the same general area where you previously discovered the Umbrella Memory during Chapter 2.

Look around the nearby coat rack for a bomber jacket. The jacket is the object associated with Hell Divers, and it should display a white memory interaction indicator when Alex approaches closely enough.

Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the memory.

Alex will sense the emotional impression connected to the jacket, revealing additional information about the people and events associated with it.

Once the memory sequence has finished, Hell Divers unlocks automatically.

You don't need to complete a conversation with a particular character, select a specific dialogue option, or finish the chapter before obtaining this trophy. The only requirement is successfully experiencing the Bomber Jacket Memory.

This collectible is the first of five memories available in Chapter 3. The remaining four are Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish, which can be found during the chapter's role-playing adventure through Haven Springs.

Collecting all five awards Memory Collector, the Gold trophy for completing Chapter 3's memory set. Every individual memory also contributes toward Haven Historian, which requires all 25 Memory Collectibles across the game.

While you're inside the Black Lantern, consider completing Earworm Squasher before leaving. That optional activity begins with a student sitting in one of the booths and can be finished by investigating a missing record and playing it on the jukebox.

Completing Hell Divers and Earworm Squasher during the same visit reduces the amount of cleanup you'll need later.

If you've already advanced beyond this scene without collecting the Bomber Jacket Memory, use Chapter Select after completing Chapter 3. Return to the appropriate Black Lantern scene, approach the jacket, and activate its memory.

The Black Lantern has already supplied Alex with several emotionally significant objects, but apparently the establishment's coat rack still has more stories to share. Most people leave a jacket behind because they forgot to check the weather. In Haven Springs, forgotten clothing seems to come with an entire emotional history attached.

Tip

Collect Hell Divers as soon as you regain control of Alex in the Black Lantern during Chapter 3.

Walk toward the rear of the bar and look near the red EXIT sign, where you previously found the Umbrella Memory in Chapter 2.

The Bomber Jacket should be easy to identify once you're close enough for its white memory indicator to appear.

Complete Earworm Squasher during the same visit by helping the student remember her missing song. Both trophies are available in the Black Lantern, making them efficient objectives to combine.

After collecting the jacket, keep track of the remaining Chapter 3 memories: Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish.

Warning

Hell Divers requires the Bomber Jacket Memory found in the Black Lantern during Chapter 3.

Don't confuse this collectible with the separate Bomber Jacket Memory found during Chapter 5, which awards You're a Helldiver Now.

Although both memories involve bomber jackets, they are different collectibles associated with different chapters and trophies.

You must activate Alex's empathy ability to experience the memory. Simply looking at the jacket through an ordinary interaction won't necessarily register it.

The trophy isn't permanently missable because Chapter Select allows you to revisit the relevant scene.

Hell Divers contributes toward Memory Collector and Haven Historian, both required for the Platinum.

If you're attempting to complete every memory during your initial playthrough, collect the jacket before leaving the Black Lantern's opening Chapter 3 scene.

Trophy: In Front of God and Everybody

Find the “Microphone” Memory in Chapter 4

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Microphone Memory during Chapter 4. In Front of God and Everybody is one of the five Memory Collectibles found in Chapter 4 of Life is Strange: True Colors. The memory is attached to a microphone positioned behind the stage during the Spring Festival in Haven Springs. The Spring Festival is an important story event that brings the town's residents together for an evening of music, conversations, and activities. It also provides an excellent opportunity to collect several trophies before continuing with the chapter's main events. Progress through Chapter 4 until Alex attends the festival and you regain control of her. You'll be able to explore the surrounding area, interact with residents, and examine objects connected to emotional memories. Make your way toward the festival stage, which contains musical equipment prepared for the event. Before searching for the microphone, consider examining the drum kit positioned on the stage. Activating its memory awards Count Me In, another Chapter 4 collectible trophy. After collecting the Drum Kit Memory, move behind the stage and examine the equipment in the rear area. You'll find a microphone containing an emotional impression. Approach the microphone until its white memory indicator becomes visible. Hold L2 to activate Alex's empathy ability, then press X to experience the memory. Alex will sense the emotions associated with the microphone, revealing a short moment connected to its history. Once the memory sequence finishes, In Front of God and Everybody unlocks automatically. You don't need to perform onstage, participate in a musical challenge, or select a particular dialogue option. The trophy is awarded simply for experiencing the Microphone Memory. This is one of five Chapter 4 collectibles required for Emotional Archeologist. The complete set consists of Pressed Rose, Drum Kit, Microphone, CIT Sticker, and Polaroid. The Drum Kit and Microphone are particularly convenient to collect together because they're located on opposite sides of the same festival stage. The CIT Sticker is behind the flower shop, while the Polaroid is inside the Black Lantern near the exit sign. The Pressed Rose is available earlier in the chapter inside Alex's apartment. If you've already collected the other four memories, experiencing the Microphone Memory will complete Emotional Archeologist. The collectible also contributes toward Haven Historian, which requires every emotional memory throughout the five-chapter story. If you miss the microphone during your initial festival exploration, Chapter Select allows you to revisit the relevant scene after completing Chapter 4. You won't need to restart your playthrough or repeat the entire story. The Spring Festival gives the residents of Haven Springs an opportunity to enjoy live entertainment and temporarily set aside their worries. Naturally, Alex can't pass the stage without investigating the emotional history of its audio equipment. Apparently, being able to read people's feelings also makes every sound check an opportunity for supernatural detective work.

Tip

Collect In Front of God and Everybody immediately after obtaining Count Me In. Begin at the festival stage, experience the Drum Kit Memory, then walk behind the stage to locate the microphone. Both collectibles are available during the same exploration sequence, making them easy to complete together. The jelly bean guessing booth required for Exactly 731 is also located near the stage. Complete that activity before moving on to other festival locations. Afterward, visit the flower shop's rear exterior for Proud Parent and the Black Lantern for Birthday Boy. If you've already collected Pressed Rose at the beginning of Chapter 4, these festival collectibles will complete your five-memory set.

Warning

In Front of God and Everybody requires the Microphone Memory located behind the stage during Chapter 4. Don't confuse the microphone with the Drum Kit Memory positioned on the stage itself. These are separate collectibles that award different trophies. You must activate Alex's empathy ability to experience the microphone's memory. Ordinary inspection or interacting with nearby festival equipment doesn't satisfy the requirement. The microphone is found during the Spring Festival sequence, not during the earlier musical activities in other chapters. This trophy isn't permanently missable because Chapter Select allows you to revisit the relevant scene. In Front of God and Everybody contributes toward Emotional Archeologist and Haven Historian, both required for the Platinum. You don't need to complete any performance, win a contest, or make a particular story choice to unlock it.

Video Guide: https://www.youtube.com/watch?v=mM5u7evNVUw&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=25&pp=iAQB

In Front of God and Everybody PlayStation trophy artwork

Trophy: Memory Collector

Find all Memory Collectibles in Chapter 3

Type: Gold

Category: Collectible

How to Unlock

Find and experience all five Memory Collectibles in Chapter 3. Memory Collector is the Gold trophy awarded for discovering every emotional memory in Chapter 3 of Life is Strange: True Colors. The five required collectibles are scattered between the Black Lantern and several locations visited during Alex and Ethan's live-action role-playing adventure. Finding all five also contributes toward Haven Historian, which requires every memory in the game. As with other collectible trophies, you must use Alex's empathy ability to experience each memory. When Alex approaches an eligible object, a white interaction indicator appears. Hold L2, then press X when prompted. Merely inspecting an object through an ordinary interaction doesn't necessarily count as discovering its memory. The five required memories are Bomber Jacket, Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish. **Bomber Jacket — Black Lantern** At the beginning of Chapter 3, you'll regain control of Alex inside the Black Lantern. Before progressing with the story, head toward the rear of the bar and look near the red EXIT sign. You'll find a bomber jacket hanging in this area, close to where the Umbrella Memory appeared during Chapter 2. Approach the jacket and activate Alex's empathy ability to experience its memory. This collectible awards Hell Divers. Because the chapter also begins with the optional activity involving a student's forgotten song, it's worth completing Earworm Squasher during the same visit. That way, you won't need to revisit the bar later for either objective. **Dollar — LARP Wolf Encounter** Later in Chapter 3, Alex and Ethan participate in a fantasy-themed role-playing adventure through Haven Springs. Progress through the LARP until you encounter the wolf enemy. Complete the scripted battle, then wait until you regain control of Alex. Before following Ethan toward the next objective, turn around and examine the ground near the location of the encounter. You'll find a dollar lying nearby. Approach it and use Alex's empathy ability to experience its memory. This collectible awards Ethan's Dollar. **Appointment Slip — Black Lantern During the LARP** As the LARP continues, Alex and Ethan will visit the Black Lantern as part of their search for the Soul Stones. When you enter the bar, examine the area near the doorway before moving deeper into the building. You'll find an appointment slip close to the entrance. Approach the object until its white memory indicator appears, then use Alex's power to experience the memory. This collectible awards And How Does That Make You Feel? **Old Paper — Black Lantern During the LARP** While exploring the Black Lantern during the same LARP sequence, speak with the character known as the Old Gnome. After the conversation, head toward the rear of the bar and look near the pool table. You'll find a piece of old paper containing another emotional memory. Activate Alex's empathy ability and experience the memory. This collectible awards Upright and Above Ground. Because Appointment Slip and Old Paper are both available during the same visit, collect them together before leaving the Black Lantern. **Valkyrie's Dish — Record Store** Continue the LARP until Alex and Ethan visit the record store. Once inside, look near the guitar display and examine the nearby cabinet. You'll find Valkyrie's Dish resting there. Approach the dish, activate Alex's empathy ability, and experience its emotional memory. This collectible awards Valkyrie's Dish. After you've experienced all five Chapter 3 memories, Memory Collector should unlock automatically. Each collectible has its own Bronze trophy, making it relatively easy to confirm which objects you've already discovered. If Memory Collector doesn't unlock after collecting Valkyrie's Dish, check whether you've earned Hell Divers, Ethan's Dollar, And How Does That Make You Feel?, Upright and Above Ground, and Valkyrie's Dish. The trophy doesn't require completing the LARP with a particular outcome, selecting special dialogue options, or finishing Chapter 3 before it can unlock. All that matters is successfully registering the five memories. If you've missed an object, Chapter Select allows you to return to completed scenes and recover it without restarting the story. The chapter selection interface also provides collectible progress information, helping you identify where a missing memory is located. Memory Collector is required for Haven Historian and Haven Maven, so make sure you've obtained it before considering your Platinum cleanup complete. Alex and Ethan's fantasy adventure includes imaginary monsters, magical artifacts, and an elaborate quest through Haven Springs. Yet the real treasure hunt involves finding a jacket, a dollar, two pieces of paperwork, and a cat's dish. It's a slightly unusual collection of legendary artifacts, but at least none of them require defeating a dragon.

Tip

The most efficient approach is to collect the Bomber Jacket during the opening Black Lantern scene, then obtain the remaining four memories while progressing through the LARP. After defeating the wolf, turn around immediately to collect the Dollar. When you reach the Black Lantern, gather both Appointment Slip and Old Paper before leaving. Finally, collect Valkyrie's Dish during the record store visit. Complete Earworm Squasher at the beginning of the chapter as well. Although it doesn't count toward Memory Collector, it's another trophy required for the Platinum and can be finished during your first visit to the Black Lantern. If a memory is missed, use Chapter Select to return to its scene rather than replaying the entire game.

Warning

Memory Collector has been reported as occasionally failing to unlock even when players have obtained all five individual memories. The supplied PSNProfiles guide documents this issue, although it doesn't establish a guaranteed solution. To reduce the risk of complications, collect all five memories during your initial Chapter 3 playthrough when possible, and verify that the individual collectible trophies register. If Memory Collector doesn't unlock, review your chapter progress and revisit a relevant memory through Chapter Select. This may help trigger another progress update, but it isn't guaranteed to resolve every trophy registration issue. Completing Chapter 3's story doesn't automatically unlock Memory Collector. You must experience all five required memories. The optional Earworm Squasher activity isn't part of the five-memory requirement. Memory Collector contributes toward Haven Historian, which has a separate documented online synchronization dependency. Staying connected to PlayStation Network is recommended throughout your collectible playthrough.

Video Guide: https://www.youtube.com/watch?v=9-TXlsExBDE&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=15&pp=iAQB

Memory Collector PlayStation trophy artwork

Trophy: No Handouts

Find the “Rent Check” Memory in Chapter 2

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Rent Check Memory during Chapter 2. No Handouts is one of the five Memory Collectibles available in Chapter 2 of Life is Strange: True Colors. It is found inside the Black Lantern, making it one of the easiest Chapter 2 memories to obtain while progressing through the story. After completing Chapter 1, continue into Chapter 2 and follow the opening story sequences until Alex can explore the Black Lantern again. When you regain control inside the bar, take a moment to investigate the area behind the counter before continuing with your objectives. The Rent Check Memory is located behind the bar, among the objects associated with the establishment. Walk around the counter and examine the nearby surfaces until you locate the check. When Alex approaches closely enough, the object will display the white memory interaction indicator. Hold L2 to activate Alex's empathy ability, then press X to experience the emotional impression attached to the check. Once the memory sequence finishes, No Handouts unlocks automatically. You don't need to speak with a particular character, complete a side activity, or make a specific dialogue decision to access the memory. It can be collected during the ordinary Chapter 2 exploration sequence inside the Black Lantern. The Rent Check is one of five Memory Collectibles required for Amateur Archaeophile, the Gold trophy for finding every memory in Chapter 2. The remaining four memories are Umbrella, T-Shirt, Gummies, and Button. You can collect the Umbrella Memory during the same visit to the Black Lantern. The umbrella is located toward the back of the bar, near the red exit sign, making it convenient to obtain both collectibles before leaving. Later in the chapter, you'll find the T-Shirt in the flower shop, Gummies in the dispensary, and Button in the flower bed on Alex's balcony. Finding all five Chapter 2 memories awards Amateur Archaeophile and contributes toward Haven Historian, which requires the complete set of 25 memories throughout the game. If you've already advanced beyond the Black Lantern without collecting the Rent Check, you can return through Chapter Select after completing Chapter 2. Select the relevant scene, travel to the bar, and experience the memory to unlock No Handouts. No Handouts adds another layer to the everyday objects Alex encounters in Haven Springs. Most people see a rent check and immediately think about bills, overdue payments, and the general unpleasantness of adulthood. Alex has the additional complication of being able to experience the emotions attached to the paperwork. As if paying rent wasn't stressful enough already.

Tip

Collect No Handouts and Umbrella during the same Chapter 2 visit to the Black Lantern. The Rent Check is behind the counter, while the Umbrella is hanging toward the back of the bar near the red exit sign. Both can be obtained during the same exploration sequence, so gathering them together saves time and prevents unnecessary Chapter Select cleanup. Look for the white memory indicator when examining objects behind the bar. If you've already collected all five Chapter 1 memories, No Handouts begins your progress toward the next chapter-specific Gold trophy, Amateur Archaeophile. Remember that Chapter 2 also contains two optional side activities, Found Dog! and Bird Spotting, which should be completed while exploring Haven Springs.

Warning

No Handouts requires the Rent Check Memory from Chapter 2. Don't confuse it with ordinary documents or other financial paperwork found elsewhere in the game. You must activate Alex's empathy ability and experience the memory to unlock the trophy. Simply examining the check through an ordinary interaction isn't sufficient. The collectible is found behind the Black Lantern's bar during Chapter 2, so check the area before progressing if you want to avoid revisiting the scene. However, No Handouts isn't permanently missable because Chapter Select allows you to recover it later. The trophy contributes toward Amateur Archaeophile and Haven Historian, both of which are required for the Platinum. If you're collecting memories toward Haven Historian, remaining connected to PlayStation Network is recommended because the supplied guides document an online synchronization dependency for the overall collectible completion trophy.

Video Guide: https://www.youtube.com/watch?v=RcXQD8dz0aE&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=9&pp=iAQB

No Handouts PlayStation trophy artwork

Trophy: Officer Fish

Find the “Business Card” Memory in Chapter 1

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Business Card Memory during Chapter 1. Officer Fish is one of the five Memory Collectibles available in the opening chapter of Life is Strange: True Colors. This particular memory is found inside the Black Lantern, the bar where Gabe works and where Alex will spend a considerable amount of time throughout her stay in Haven Springs. During Chapter 1, progress through the story until Alex is asked to help out at the bar. Once you regain control and can explore the main room, take a moment to investigate the area behind the counter before continuing with your tasks. Walk behind the bar and look for a business card among the items near the counter. The collectible is easy to overlook because it blends into the ordinary clutter of a working bar, especially if you're concentrating on the customers and conversations that move the story forward. Approach the Business Card until its white memory indicator becomes visible. Hold L2 to activate Alex's empathy ability, then press X to experience the emotional memory attached to the card. Allow the memory sequence to finish. Officer Fish unlocks automatically once Alex has experienced the Business Card Memory. You don't need to speak to a particular customer, finish every task behind the bar, or make any specific dialogue choice. The important requirement is interacting with the correct collectible while you're able to explore the Black Lantern. This memory contributes toward Emotional Enthusiast, which requires all five Chapter 1 memories, and Haven Historian, which requires the complete collection of 25 memories across the game. If you've already completed this section without finding the card, you can return through Chapter Select after finishing the chapter. Select the relevant scene at the Black Lantern, locate the business card, and experience its memory to earn the trophy. The Black Lantern is one of Haven Springs' most welcoming gathering places, but apparently it also doubles as an archive of emotionally significant office supplies. Most people leave business cards to exchange contact information. Alex discovers they can also provide an unsolicited glimpse into someone's personal history.

Tip

Explore behind the Black Lantern's counter as soon as Alex is given freedom to move around during her work shift. This is the easiest opportunity to collect Officer Fish without needing to revisit the scene later. Watch for the white interaction indicator that distinguishes Memory Collectibles from ordinary objects. When the correct prompt appears, hold L2 and press X to activate Alex's power. If you're following the Chapter 1 collectible sequence, Officer Fish can be collected after Crack and A Letter To Riley, both found earlier in Alex's apartment. The remaining memories are Helmet and Phone, which appear later during the search for Ethan. You can check your collectible progress through Chapter Select if you're unsure whether the memory registered.

Warning

Officer Fish requires the Business Card Memory from Chapter 1. Don't confuse it with the separate Business Card Memory found in Chapter 5, which awards Some Kind of Fight. The two memories involve different objects, locations, and trophy requirements despite sharing the same collectible description. Simply looking at the business card isn't enough. You must activate Alex's empathy ability and experience the memory. The trophy isn't permanently missable because Chapter Select allows you to revisit the bar scene after completing the chapter. Officer Fish is required for both Emotional Enthusiast and Haven Historian, so make sure it has unlocked before considering your Chapter 1 collectibles complete.

Video Guide: https://www.youtube.com/watch?v=xdLcV5Zlh-c&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=4&pp=iAQB

Officer Fish PlayStation trophy artwork

Trophy: Phone

Find the “Phone” Memory in Chapter 1

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Phone Memory during Chapter 1. Phone is the final Memory Collectible available during Chapter 1 of Life is Strange: True Colors. It's found during the search for Ethan, shortly after the section containing the Helmet Memory needed for Head Count. Progress through the story until Alex, Gabe, and Ryan are exploring the mining area in search of Ethan. As the group investigates the route Ethan followed, you'll eventually enter a building associated with the search. Once Alex has found the path Ethan took and you regain control inside the building, examine the area around the entrance before continuing. The Phone Memory is located beside the doorway through which Alex entered. Because the story encourages you to investigate deeper into the building, it's easy to walk past this collectible without noticing it. Before moving farther inside, turn your attention back toward the entrance and look for the phone nearby. Approach the object until its white memory indicator appears. Hold L2 and press X to activate Alex's empathy ability and experience the emotional impression connected to the phone. Allow the memory sequence to play. Phone unlocks automatically after you've successfully experienced the collectible. If you've already obtained the other four Chapter 1 memories, Emotional Enthusiast should also unlock after collecting Phone. Those five memories are Crack, Riley Letter, Business Card, Helmet, and Phone. Together, they account for the complete Chapter 1 collectible set and contribute five of the 25 memories needed for Haven Historian. You don't need to complete the chapter before unlocking Phone. The trophy is awarded when the memory interaction finishes, provided the collectible has been registered correctly. If you've overlooked the phone and advanced beyond the area, you can return through Chapter Select after completing Chapter 1. Select the appropriate scene, locate the doorway, and experience the memory without replaying the entire game. By this point, Alex has already investigated a damaged wall, a letter, a business card, and a miner's helmet. Naturally, her next discovery is a phone containing another emotional impression. For someone hoping to settle into a peaceful mountain town, she's developing an unusually comprehensive collection of other people's personal belongings.

Tip

Collect Phone immediately after entering the building during the search for Ethan. Turn back toward the entrance and examine the nearby area before following the story path. If you've been collecting memories in order, this should be your fifth and final Chapter 1 collectible. Check that Emotional Enthusiast unlocks after experiencing the Phone Memory. If it doesn't, review whether you've collected Crack, Riley Letter, Business Card, and Helmet. Chapter Select provides collectible progress information, allowing you to identify any missing memories after completing the chapter. Phone is also one of the 25 memories required for Haven Historian, so collecting it during the story helps reduce later cleanup.

Warning

The Phone Memory is found during the Chapter 1 search for Ethan, near the doorway inside the building the group enters. Don't confuse it with other phones or electronic devices Alex encounters throughout Haven Springs. The collectible must be experienced using Alex's empathy ability by holding L2 and pressing X when prompted. Simply approaching or inspecting the object without triggering the memory isn't sufficient. Phone isn't permanently missable because Chapter Select allows you to revisit the relevant scene. If Phone is your fifth Chapter 1 memory and Emotional Enthusiast doesn't unlock, confirm that all four earlier memories were successfully registered. The Phone trophy itself can unlock offline, but the overall Haven Historian trophy has a documented online synchronization dependency. Remaining connected to PlayStation Network throughout your collectible playthrough is recommended.

Video Guide: https://www.youtube.com/watch?v=xymdifRX5nw&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=6&pp=iAQB

Phone PlayStation trophy artwork

Trophy: Pressed Rose

Find the “Pressed Rose” Memory in Chapter 4

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Pressed Rose Memory during Chapter 4. Pressed Rose is one of the five Memory Collectibles available in Chapter 4 of Life is Strange: True Colors. Unlike most of the chapter's other memories, which are found during the Spring Festival, this collectible is located inside Alex's apartment near the beginning of the chapter. Because the memory appears before the main festival exploration, it's worth collecting immediately rather than attempting to find all five Chapter 4 memories after arriving at the celebrations. Progress through the story until Chapter 4 begins and Alex is inside her apartment above the Black Lantern. When you regain control and can explore the apartment, examine the kitchen area before advancing the story. Look for the refrigerator and check the wall immediately to its left. You'll find a pressed rose attached to the wall. Approach the rose until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the memory. Alex will sense the emotional impression connected to the flower, revealing additional meaning behind an otherwise ordinary keepsake. Allow the memory sequence to finish. Pressed Rose unlocks automatically once you've successfully experienced the collectible. You don't need to speak with a particular character, complete a relationship objective, or choose a romantic partner to access this memory. Although the object is a flower with personal significance, the collectible doesn't depend on any specific romance or dialogue outcome. It is available through ordinary Chapter 4 story progression. The Pressed Rose is one of five memories required for Emotional Archeologist. The remaining four are Drum Kit, Microphone, CIT Sticker, and Polaroid, all of which can be collected while exploring the Spring Festival later in the chapter. Collecting Pressed Rose early allows you to concentrate on those four festival memories once you reach the town's celebrations. Every Memory Collectible awards an individual Bronze trophy, while collecting all five memories in a chapter awards a Gold completion trophy. Finding all 25 memories across the game also unlocks Haven Historian, which is required for Haven Maven. If you've already left Alex's apartment without experiencing the Pressed Rose Memory, you can recover it through Chapter Select after completing Chapter 4. Return to the relevant apartment scene, examine the wall beside the refrigerator, and activate the memory. The Pressed Rose is a reminder that some of the most meaningful objects in Haven Springs are also the smallest. Alex has already experienced emotions connected to clothing, paperwork, and musical equipment, but a single preserved flower can carry just as much emotional significance. It's a considerably more sentimental collectible than the jelly bean contest waiting for her later in the chapter.

Tip

Collect Pressed Rose immediately when you regain control of Alex at the beginning of Chapter 4. Before leaving the apartment, head toward the refrigerator and inspect the wall to its left. The rose is easy to overlook if you're focused on progressing toward the Spring Festival. After experiencing the memory, continue the story normally until you can explore the festival. The four remaining Chapter 4 memories are concentrated around town: Drum Kit on the stage, Microphone behind the stage, CIT Sticker behind the flower shop, and Polaroid inside the Black Lantern. Keeping Pressed Rose separate from your festival checklist makes it easier to remember that one of the chapter's five memories is obtained earlier. If you collect the other four during the festival, Emotional Archeologist should unlock after the last required memory.

Warning

Pressed Rose is found on the wall to the left of the refrigerator inside Alex's apartment during Chapter 4. Don't search for it in the flower shop or at the Spring Festival. Those areas contain other Chapter 4 collectibles, but not this particular memory. You must activate Alex's empathy ability to experience the Pressed Rose Memory. Simply examining the refrigerator or looking at the decoration isn't sufficient. The trophy isn't permanently missable because Chapter Select allows you to return to the appropriate scene after completing Chapter 4. Pressed Rose contributes toward Emotional Archeologist and Haven Historian, both required for Haven Maven. The trophy isn't tied to a specific romantic relationship, dialogue choice, or story ending. If you've reached the Spring Festival without earning Pressed Rose, note that the memory is located in an earlier scene rather than among the remaining festival collectibles.

Video Guide: https://www.youtube.com/watch?v=3-9WKIZL4CY&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=23&pp=iAQB

Pressed Rose PlayStation trophy artwork

Trophy: Pro Tip

Find the “Gummies” Memory in Chapter 2

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Gummies Memory in the dispensary during Chapter 2. Pro Tip is one of the five Chapter 2 Memory Collectibles and is available while Alex explores Haven Springs during her investigation involving Mac. The memory is attached to a container of gummies located inside the dispensary, a business that becomes accessible during the chapter. After progressing through the opening portion of Chapter 2, Alex will be tasked with finding Mac. This provides an opportunity to explore the town, speak with residents, and visit several businesses. Make your way to the dispensary and enter the building. You'll encounter a story conversation when visiting the location, so allow the dialogue sequence to finish before searching for the collectible. Once you regain control of Alex, move toward the back of the dispensary. Look along the shelves on the right-hand side of the rear area for the gummies. The collectible is relatively small and blends into the surrounding merchandise, so approach the shelves carefully until the white memory interaction indicator becomes visible. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the Gummies Memory. Alex will sense the emotions connected to the object, revealing a brief moment from its history. After the memory sequence finishes, Pro Tip unlocks automatically. No additional objective is necessary. You don't need to purchase anything from the dispensary, make a specific dialogue choice, or complete the Mac investigation before the trophy can unlock. The Gummies Memory is one of the five collectibles required for Amateur Archaeophile, the Chapter 2 memory completion trophy. The remaining four are Rent Check, Umbrella, T-Shirt, and Button. Finding all five awards Amateur Archaeophile, while collecting every memory across all chapters contributes toward Haven Historian. Because the dispensary is visited during a period of relatively open exploration, it's worth collecting the gummies immediately rather than leaving them for later. This also allows you to concentrate on the story once you've finished searching the town. If you've already progressed beyond this location without experiencing the Gummies Memory, use Chapter Select after completing Chapter 2. Return to the dispensary scene, locate the gummies on the rear-right shelf, and activate the memory. Alex's visit to the dispensary adds another unusual entry to her growing collection of emotionally significant objects. Most people browse store shelves to decide what they want to buy. Alex discovers that a container of gummies can apparently provide an entire emotional experience without ever making it to the checkout counter.

Tip

Collect Pro Tip while visiting the dispensary during the Chapter 2 investigation into Mac. After the conversation inside the shop, head toward the back and check the shelves on the right. The gummies can be easy to overlook among the surrounding products. Watch for the white memory indicator, then hold L2 and press X to activate Alex's empathy ability. During the same period of town exploration, visit the flower shop for Team Chomp-Bot and complete the two optional side activities, Found Dog! and Bird Spotting. Combining these objectives into one exploration session makes Chapter 2 considerably easier to complete without cleanup. If you've already collected Rent Check, Umbrella, T-Shirt, and Button, experiencing the Gummies Memory should also unlock Amateur Archaeophile.

Warning

Pro Tip requires the Gummies Memory located in the dispensary during Chapter 2. The collectible is on a shelf toward the back-right portion of the shop, not behind the Black Lantern's bar or inside the flower shop. You must experience the memory with Alex's empathy ability. Simply inspecting the gummies through an ordinary interaction won't satisfy the trophy requirement. You don't need to buy an item or complete an additional conversation to unlock Pro Tip. The trophy isn't permanently missable because Chapter Select allows you to revisit the appropriate scene after completing Chapter 2. Pro Tip is required for Amateur Archaeophile and Haven Historian, so make sure the memory registers before considering the chapter's collectibles complete. For the smoothest Platinum experience, remain connected to PlayStation Network while collecting memories, particularly before obtaining the twenty-fifth memory needed for Haven Historian.

Video Guide: https://www.youtube.com/watch?v=TTb8AATiBBc&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=12&pp=iAQB

Pro Tip PlayStation trophy artwork

Trophy: Proud Parent

Find the “CIT Sticker” Memory in Chapter 4

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the CIT Sticker Memory during Chapter 4. Proud Parent is one of the five Memory Collectibles available in Chapter 4 of Life is Strange: True Colors. This memory is located behind the flower shop in Haven Springs and can be collected while Alex explores the town during the Spring Festival. Chapter 4 gives Alex an opportunity to participate in the town's festivities, interact with familiar residents, and investigate several emotionally significant objects. While the festival's main attractions are concentrated around the stage and surrounding streets, not every collectible is found directly beside the celebrations. The CIT Sticker requires a short detour behind one of the town's shops. Progress through the chapter until Alex can freely explore Haven Springs during the Spring Festival. Before advancing the main story, make your way toward the flower shop. Rather than entering the building, follow the path around it to reach the area behind the shop. Look for a sticker attached to the surroundings near the rear of the building. This is the CIT Sticker associated with Proud Parent. Approach the sticker until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression connected to the object. Once the memory sequence finishes, Proud Parent unlocks automatically. You don't need to purchase anything from the flower shop, complete a separate conversation, or choose a particular relationship outcome. The trophy only requires locating the sticker and experiencing its memory. The CIT Sticker is one of five Chapter 4 memories required for Emotional Archeologist. The remaining collectibles are Pressed Rose, Drum Kit, Microphone, and Polaroid. Pressed Rose is found earlier in the chapter inside Alex's apartment, while the other three can be obtained during the Spring Festival. Finding all five awards Emotional Archeologist and contributes toward Haven Historian, which requires all 25 Memory Collectibles throughout the game. If you've already progressed beyond the festival without collecting the sticker, you can recover it through Chapter Select after completing Chapter 4. Select the appropriate scene, return to the flower shop's exterior, and activate the memory. Haven Springs has already proven that practically every personal belonging comes with an emotional history. By Chapter 4, Alex discovers that even a sticker on the back of a building deserves careful investigation. Most people would call it decoration. Alex apparently considers it a valuable contribution to the town's supernatural historical archive.

Tip

Collect Proud Parent while exploring the Spring Festival, before committing to the conversations that advance the chapter. Visit the flower shop and walk around to its rear exterior. The collectible isn't inside the shop, so concentrate on the area behind the building. While exploring the festival, collect the Drum Kit on the stage, the Microphone behind the stage, and the Polaroid inside the Black Lantern. These memories can all be obtained during the same general exploration sequence. You should also complete Exactly 731 at the jelly bean guessing booth near the stage. That optional activity is required for the Platinum, even though it doesn't count toward the Chapter 4 memory collection. If you've already obtained Pressed Rose at the beginning of the chapter, collecting the remaining festival memories will finish the requirements for Emotional Archeologist.

Warning

Proud Parent requires the CIT Sticker Memory located behind the flower shop during Chapter 4. Don't confuse this collectible with objects found inside the flower shop during earlier chapters. In particular, the T-Shirt Memory from Chapter 2 is a separate collectible that awards Team Chomp-Bot. You must experience the sticker's emotional memory using Alex's empathy ability. Simply examining the sticker through an ordinary interaction isn't sufficient. The trophy isn't permanently missable because Chapter Select allows you to return to the appropriate scene after completing Chapter 4. Proud Parent contributes toward Emotional Archeologist and Haven Historian, both of which are necessary for Haven Maven. If the white memory indicator doesn't appear immediately, adjust Alex's position around the rear of the flower shop and check the nearby surfaces carefully.

Video Guide: https://www.youtube.com/watch?v=Fds8ceSg4NQ&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=28&pp=iAQB

Proud Parent PlayStation trophy artwork

Trophy: Scary News

Find the “Mom's Keys” Memory in Chapter 5

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Mom's Keys Memory during Chapter 5. Scary News is one of the five Memory Collectibles available in the final chapter of Life is Strange: True Colors. This memory is found during a hospital sequence that explores an important part of Alex Chen's past. Unlike the memories discovered around Haven Springs, Chapter 5's collectibles are connected to personal experiences and locations that help reveal more about Alex's history. Progress through the main story until you reach Chapter 5, then continue through the opening sequences until Alex finds herself inside a hospital room. This section is part of the chapter's normal story progression, so you won't need to complete any optional activities or make special decisions to access it. When you regain control of Alex inside the hospital, don't immediately advance the scene. Take a moment to examine the surroundings, paying particular attention to the sink. You'll find Mom's Keys near the sink. Approach the keys until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression attached to them. Allow the memory sequence to finish. Scary News unlocks automatically once Alex has experienced the Mom's Keys Memory. The keys are easy to overlook because the hospital sequence is emotionally significant and encourages you to concentrate on the story. However, there's no complicated puzzle associated with the collectible. You simply need to inspect the correct area and activate the memory before continuing. Scary News is the first of the five Chapter 5 memories. The remaining four are Business Card, Guitar Strings, Pendant, and Bomber Jacket. Each collectible awards its own Bronze trophy, while finding all five unlocks Emotional Unearthing, the Gold trophy for completing Chapter 5's memory collection. These final five memories also contribute toward Haven Historian, which requires all 25 Memory Collectibles throughout the game. If you've already progressed beyond the hospital without collecting Mom's Keys, you can recover the trophy through Chapter Select after completing the chapter. Select the appropriate hospital scene, locate the keys near the sink, and experience the memory. Because Chapter 5 contains some of the game's most important emotional revelations, it's worth exploring carefully while allowing the story to unfold naturally. You don't need to rush through these sequences to satisfy any time-sensitive trophy requirements. By this point, Alex has investigated an impressive collection of emotionally significant objects throughout Haven Springs. The final chapter takes that ability in a more personal direction, beginning with a set of keys that most people would simply place on a hook. Unfortunately, Alex's memories are considerably more complicated than remembering where someone parked the car.

Tip

Collect Scary News as soon as you regain control inside the hospital during Chapter 5. Look near the sink before interacting with other objects or advancing the story. The keys are small enough to blend into the surroundings, so approach the area carefully until the white memory indicator appears. Chapter 5 contains five memories spread across different story sequences, so collecting each one immediately is the easiest way to avoid cleanup. Once you've experienced Mom's Keys, continue looking for Business Card, Guitar Strings, Pendant, and Bomber Jacket as the chapter progresses. If you've collected every memory from Chapters 1–4, obtaining the five Chapter 5 memories will complete the full set required for Haven Historian.

Warning

Scary News requires the Mom's Keys Memory found in the hospital during Chapter 5. Don't confuse these keys with other ordinary objects or personal belongings encountered elsewhere in the story. You must activate Alex's empathy ability to experience the memory. Simply examining the sink or nearby objects isn't sufficient. The collectible is available during the hospital sequence, so collect it before progressing if you want to avoid revisiting the scene. However, Scary News isn't permanently missable because Chapter Select allows you to return after completing the chapter. This trophy contributes toward Emotional Unearthing and Haven Historian, both required for Haven Maven. The supplied guides document an online synchronization requirement for Haven Historian. Remaining connected to PlayStation Network while collecting the final Chapter 5 memories is recommended, particularly when approaching your twenty-fifth memory.

Video Guide: https://www.youtube.com/watch?v=y0a19LjQGHk&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=30&pp=iAQB

Scary News PlayStation trophy artwork

Trophy: Some Kind of Fight

Find the “Business Card” Memory in Chapter 5

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Business Card Memory during Chapter 5. Some Kind of Fight is one of the five Memory Collectibles found in Chapter 5 of Life is Strange: True Colors. This memory is located inside Alex's childhood home during a sequence that explores her family history. The final chapter takes Alex through several important memories and experiences from her past. During these sequences, you'll visit locations that are different from the familiar streets and businesses of Haven Springs. Some contain objects connected to Alex's personal history, and discovering their emotional impressions is necessary for the Platinum. Progress through Chapter 5 until Alex enters her old family home. Once you regain control inside the house, take a moment to explore rather than immediately advancing the story. Head toward the kitchen area and examine the corner of the room. You'll find a business card containing an emotional memory. Approach the card until its white memory indicator becomes visible. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the memory. Alex will sense the emotions attached to the card, revealing a brief impression connected to her family's past. Once the memory sequence finishes, Some Kind of Fight unlocks automatically. There are no additional conditions for this trophy. You don't need to make a particular dialogue choice, solve a puzzle, or complete an optional activity before obtaining the Business Card Memory. The collectible is available during ordinary story progression, so the main challenge is remembering to inspect the kitchen corner before moving on. Some Kind of Fight is the second memory associated with Chapter 5 when following the chapter's natural progression. The complete Chapter 5 set consists of Mom's Keys, Business Card, Guitar Strings, Pendant, and Bomber Jacket. Finding all five unlocks Emotional Unearthing. Every memory also contributes toward Haven Historian, which requires all 25 memories across the game. One detail worth remembering is that Chapter 1 contains another Business Card Memory, which awards Officer Fish. Although the two collectibles share the same general object description, they are found in completely different locations and unlock separate trophies. The Chapter 1 Business Card is behind the counter at the Black Lantern. The Chapter 5 Business Card is inside Alex's childhood home, near the kitchen corner. If you've already progressed beyond the childhood home without collecting this memory, Chapter Select allows you to revisit the appropriate scene after completing Chapter 5. Return to the house, locate the card in the kitchen, and activate Alex's empathy ability to earn the trophy. Alex's supernatural gift has already revealed emotional histories hidden inside ordinary objects throughout Haven Springs. During Chapter 5, that same power begins uncovering details from her own past. It's a considerably more personal investigation, although the continued importance of business cards suggests that paperwork remains one of the most emotionally complicated objects in the Life is Strange universe.

Tip

Collect Some Kind of Fight immediately after gaining control of Alex inside her childhood home. Head toward the kitchen corner and examine the nearby objects until the white memory indicator appears. Because this sequence is part of the final chapter's emotional storytelling, it's easy to become focused on the narrative and overlook the collectible. After obtaining the Business Card Memory, continue through the chapter and watch for Guitar Strings in the orphanage, the Pendant in the mine sequence, and the Bomber Jacket later in Alex's apartment. If you've already obtained Scary News from the hospital, collecting the Business Card brings your Chapter 5 progress to two of five memories. Keep track of the individual trophy names so you can identify any missing collectibles through Chapter Select.

Warning

Some Kind of Fight requires the Business Card Memory found inside Alex's childhood home during Chapter 5. Don't confuse it with Officer Fish, which requires a different Business Card Memory in Chapter 1. Both objects award separate trophies and must be collected for Haven Historian. The Chapter 5 Business Card is located near the kitchen corner, not behind the Black Lantern's bar. You must activate Alex's empathy ability and experience the emotional memory to unlock Some Kind of Fight. The trophy isn't permanently missable because Chapter Select allows you to revisit the relevant scene after completing Chapter 5. Some Kind of Fight contributes toward Emotional Unearthing and Haven Historian. If you intend to finish all 25 memories during your initial playthrough, inspect the childhood home's kitchen carefully before moving on.

Video Guide: https://www.youtube.com/watch?v=7Nj-ltdfQKM&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=31&pp=iAQB0gcJCSsMAYcqIYzv

Some Kind of Fight PlayStation trophy artwork

Trophy: Team Chomp-Bot

Find the “T-Shirt” Memory in Chapter 2

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the T-Shirt Memory inside the flower shop during Chapter 2. Team Chomp-Bot is one of the five Memory Collectibles required to complete Chapter 2's collectible set. Unlike the Rent Check and Umbrella, which are both found inside the Black Lantern, this memory is located in a different business in Haven Springs. During Chapter 2, progress through the story until Alex is tasked with tracking down Mac. This objective provides an opportunity to explore the town and visit several locations, including the flower shop. Make your way to the flower shop and enter the building. Once inside, take a moment to look around rather than immediately concentrating on conversations or story objectives. The shop contains flowers, furniture, and various personal items, but the collectible you're looking for is a T-shirt stored inside a cabinet. Locate the cabinet within the flower shop and examine its contents until you find the T-shirt associated with the Team Chomp-Bot memory. Approach the shirt until its white memory interaction indicator becomes available. Hold L2 to activate Alex's supernatural empathy ability, then press X to experience the memory. Alex will sense the emotional impression attached to the shirt, revealing a short glimpse into the history connected to the object. Once the memory sequence finishes, Team Chomp-Bot unlocks automatically. You don't need to complete the Mac investigation before collecting this memory, provided you've reached the appropriate portion of Chapter 2 and can explore the flower shop. There are no special conversation choices or relationship requirements attached to Team Chomp-Bot. The trophy is awarded for experiencing the T-Shirt Memory, regardless of how you've handled other events in Haven Springs. This collectible is part of the Chapter 2 set needed for Amateur Archaeophile. The complete set includes Rent Check, Umbrella, T-Shirt, Gummies, and Button. Finding all five also contributes toward Haven Historian, which requires every Memory Collectible across the game's five chapters. While you're exploring town during the Mac investigation, remember that Chapter 2 also contains two optional side activities. Found Dog! requires helping a man locate his missing dog, while Bird Spotting involves helping a birdwatcher find her bird. Both activities are required for the Platinum and can be completed during the same general period of town exploration. If you leave the flower shop without collecting the T-shirt, don't worry. After completing Chapter 2, you can return through Chapter Select, revisit the flower shop during the appropriate scene, and experience the memory without replaying the entire game. Alex's empathy ability makes even ordinary clothing worth investigating. A forgotten T-shirt might seem like nothing more than an old piece of fabric, but in Haven Springs, it's apparently capable of telling a story. At this rate, Alex could learn the town's entire history by volunteering to organize everyone's closets.

Tip

Visit the flower shop while searching for Mac during Chapter 2. This is a natural opportunity to collect Team Chomp-Bot without creating additional backtracking. Look for the cabinet containing the T-shirt rather than searching the flower displays or outdoor areas around the shop. Approach closely enough for the memory indicator to appear, then hold L2 and press X to activate Alex's power. While exploring Haven Springs, also complete Found Dog! and Bird Spotting. Both are short optional activities, and finishing them now will reduce the amount of trophy cleanup required later. After obtaining Team Chomp-Bot, continue collecting the remaining Chapter 2 memories and check your progress toward Amateur Archaeophile.

Warning

Team Chomp-Bot requires the T-Shirt Memory in the Chapter 2 flower shop. Don't confuse it with other clothing or personal belongings found in Alex's apartment or elsewhere in Haven Springs. The collectible must be experienced using Alex's empathy ability. Merely examining the cabinet or looking at the shirt isn't sufficient. Although the memory is tied to the Chapter 2 exploration sequence, it isn't permanently missable because Chapter Select allows you to revisit the relevant scene. Team Chomp-Bot isn't a side-quest trophy. It's an individual Memory Collectible trophy, separate from Found Dog! and Bird Spotting. You must obtain this memory to complete Amateur Archaeophile and Haven Historian. If you're pursuing the Platinum in one playthrough, collect the T-shirt during your first visit to the flower shop rather than relying on cleanup.

Video Guide: https://www.youtube.com/watch?v=xz2Qz3iqWo8&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=14&pp=iAQB

Team Chomp-Bot PlayStation trophy artwork

Trophy: Time For Something New

Find the “Button” Memory in Chapter 2

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Button Memory during Chapter 2. Time For Something New is one of the five Memory Collectibles available in Chapter 2 of Life is Strange: True Colors. The memory is attached to a small button found in a flower bed on the balcony outside Alex's apartment, above the Black Lantern. This collectible becomes available during the section of Chapter 2 in which Alex plays foosball with Steph. After completing their game, you'll have an opportunity to explore the apartment and its surroundings before continuing with the story. Once you regain control of Alex, head upstairs and make your way toward the balcony. Step outside and look around the flower beds near the edge of the balcony. The Button Memory is located inside one of these flower beds. Because the object is quite small and partially surrounded by plants, it can be easy to overlook if you're moving quickly or concentrating on the next story objective. Approach the flower bed and watch for the white memory interaction indicator. When you're close enough to the correct object, hold L2 to activate Alex's empathy ability, then press X to experience the emotional impression connected to the button. Allow the memory sequence to finish. Time For Something New unlocks automatically once you've successfully experienced the Button Memory. You don't need to complete an additional conversation with Steph, choose a particular response during the foosball game, or satisfy any relationship requirements. The trophy only requires finding the correct object and activating its memory. The Button is one of five Memory Collectibles required for Amateur Archaeophile, the Gold trophy awarded for completing Chapter 2's collectible set. The other four are Rent Check, Umbrella, T-Shirt, and Gummies. The Rent Check and Umbrella are both found inside the Black Lantern, while the T-Shirt is located in the flower shop and the Gummies are found in the dispensary. If you've collected all four earlier memories, experiencing the Button should unlock Amateur Archaeophile as well. Together, the five Chapter 2 memories contribute toward Haven Historian, which requires every Memory Collectible across the game's five chapters. If you've already progressed beyond the balcony without collecting the Button, you can return through Chapter Select after completing Chapter 2. Select the relevant scene, revisit the balcony, and activate the memory without needing to replay the entire story. By the second chapter, Alex has already investigated an impressive collection of emotionally significant objects, including a rent check, an umbrella, a T-shirt, and a container of gummies. Naturally, the next discovery is a tiny button hiding among some flowers. Haven Springs apparently has enough emotional history scattered around town to keep an entire archaeological department occupied.

Tip

Collect the Button immediately after finishing the foosball game with Steph. This is the natural opportunity to access the balcony and search the flower bed without creating unnecessary backtracking. Once you regain control, head toward the balcony and examine the plants carefully. The collectible is small, so pay attention to the white memory indicator rather than relying entirely on its appearance. If you've already collected Rent Check, Umbrella, T-Shirt, and Gummies, Time For Something New should be your fifth Chapter 2 Memory Collectible. After experiencing it, check whether Amateur Archaeophile unlocks. If it doesn't, use the individual memory trophies to determine which collectible you still need. Remember that Chapter 2 also contains Found Dog! and Bird Spotting, two optional side activities that should be completed while exploring Haven Springs.

Warning

Time For Something New requires the Button Memory found in the balcony flower bed during Chapter 2. Don't confuse it with other decorative objects or personal belongings inside Alex's apartment. The memory becomes accessible during the appropriate story sequence after the foosball game with Steph. You must activate Alex's empathy ability to experience it. Simply looking at the flower bed or inspecting nearby plants isn't sufficient. The trophy isn't permanently missable because Chapter Select allows you to revisit the relevant scene after completing the chapter. Time For Something New contributes toward Amateur Archaeophile and Haven Historian, both of which are required for the Platinum. If this is your final Chapter 2 memory, verify that Amateur Archaeophile has unlocked before moving on to the next chapter.

Video Guide: https://www.youtube.com/watch?v=MeL69dZNfHE&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=8&pp=iAQB

Time For Something New PlayStation trophy artwork

Trophy: Umbrella

Find the “Umbrella” Memory in Chapter 2

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Umbrella Memory during Chapter 2. Umbrella is one of the five Memory Collectibles available in Chapter 2 of Life is Strange: True Colors. It's located inside the Black Lantern, making it a convenient collectible to obtain while exploring the bar during the opening portion of the chapter. After completing Chapter 1, continue through the story until Alex regains control inside the Black Lantern. Before leaving the building or advancing the main objective, take some time to examine the surroundings. Several objects around the bar can be inspected, but the one you're looking for is an umbrella hanging near the back of the room. From the main bar area, walk toward the rear section of the Black Lantern and look for the red EXIT sign above the doorway. Nearby, you'll find a rack with an umbrella hanging from it. Approach the umbrella until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression attached to the object. Allow the memory sequence to play completely. Once Alex has experienced the Umbrella Memory, the Umbrella trophy unlocks automatically. There are no special dialogue choices, puzzles, or relationship requirements associated with this collectible. You simply need to locate the umbrella and activate its memory during the appropriate Chapter 2 scene. While you're inside the Black Lantern, you should also collect the Rent Check Memory required for No Handouts. That collectible is found behind the bar counter, allowing you to obtain two of Chapter 2's five memories during the same visit. The other three memories are the T-Shirt in the flower shop, Gummies in the dispensary, and Button in the flower bed on Alex's balcony. Finding all five Chapter 2 memories unlocks Amateur Archaeophile, while collecting all 25 memories throughout the game contributes toward Haven Historian. If you've already left the Black Lantern without collecting the umbrella, you can recover it through Chapter Select after completing Chapter 2. Select the appropriate scene, return to the rear of the bar, and activate the memory. You don't need to restart the entire game or replay the full chapter. The Black Lantern is filled with interesting stories, and apparently even its coat rack has something emotionally significant to contribute. Most people grab an umbrella to avoid getting wet. Alex discovers that borrowing one might come with an unexpected glimpse into somebody else's personal history.

Tip

Collect Umbrella and No Handouts together during your first Chapter 2 visit to the Black Lantern. Their locations are close enough that obtaining both requires very little additional exploration. The umbrella is hanging near the red EXIT sign at the back of the bar, while the Rent Check is behind the counter. Search both areas before continuing with the main story. Watch for the white memory indicator when approaching the umbrella. Once you've found the correct object, hold L2 and press X to experience its memory. If you're following a collectible checklist, Umbrella is one of five Chapter 2 memories. Completing the full set awards Amateur Archaeophile, so keeping track of each object as you encounter it will make cleanup considerably easier.

Warning

The Umbrella Memory is located in the Black Lantern during Chapter 2. Don't confuse it with other environmental objects or decorations found throughout Haven Springs. You must activate Alex's empathy ability to experience the memory. Ordinary inspection of the umbrella won't necessarily satisfy the trophy requirement. The collectible is available during a specific exploration sequence, so obtain it before leaving the bar if you want to avoid using Chapter Select later. However, Umbrella isn't permanently missable. You can revisit the appropriate scene after completing the chapter. The trophy contributes toward Amateur Archaeophile and Haven Historian, both of which are required for Haven Maven. The individual Umbrella trophy can unlock offline, but staying connected to PlayStation Network is recommended because Haven Historian has a documented online synchronization dependency.

Video Guide: https://www.youtube.com/watch?v=oYOHIwO0Ubw&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=10&pp=iAQB

Umbrella PlayStation trophy artwork

Trophy: Upright and Above Ground

Find the “Old Paper” Memory in Chapter 3

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Old Paper Memory during Chapter 3. Upright and Above Ground is one of the five Memory Collectibles available in Chapter 3 of Life is Strange: True Colors. This collectible is located inside the Black Lantern during the live-action role-playing adventure that Alex and Ethan participate in throughout Haven Springs. During Chapter 3, progress through the story until the LARP begins. The town will temporarily transform into a fantasy adventure, with familiar residents playing unusual characters and local businesses serving as locations connected to Ethan's quest. Although the adventure changes the way Alex interacts with her surroundings, the ordinary Memory Collectibles remain available for you to discover. Eventually, Alex and Ethan will visit the Black Lantern as part of their search for the Soul Stones. Enter the building and participate in the relevant conversations, including speaking with the character known as the Old Gnome. Once you've spoken with the Old Gnome and can continue exploring the bar, head toward the rear section of the building. Look near the pool table for a piece of old paper containing an emotional memory. Approach the paper until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the memory. Alex will sense the emotional impression connected to the paper, revealing a brief piece of the history associated with the object. Allow the memory sequence to finish, and Upright and Above Ground unlocks automatically. You don't need to win a particular LARP encounter, make a specific dialogue choice, or complete the chapter to unlock this individual trophy. The requirement is simply to experience the Old Paper Memory during the correct scene. While you're inside the Black Lantern, you should also collect the Appointment Slip Memory required for And How Does That Make You Feel? That collectible is located near the entrance, making it convenient to obtain both memories during the same visit. Upright and Above Ground contributes toward Memory Collector, the Gold trophy awarded for discovering all five Chapter 3 memories. The complete collection consists of Bomber Jacket, Dollar, Appointment Slip, Old Paper, and Valkyrie's Dish. These memories also count toward Haven Historian, which requires all 25 Memory Collectibles throughout the game. If you've already progressed beyond the Black Lantern's LARP sequence without collecting the Old Paper, you can return through Chapter Select after completing Chapter 3. Select the appropriate scene, revisit the bar, and experience the missing memory without restarting your entire playthrough. The Black Lantern is temporarily transformed into a fantasy destination filled with unusual characters and imaginary dangers. Yet one of Alex's most important discoveries is still a piece of old paper near a pool table. Apparently, even a magical adventure can't escape the extraordinary storytelling potential of abandoned paperwork.

Tip

Collect Upright and Above Ground during the same Black Lantern visit as And How Does That Make You Feel?. The Appointment Slip is located near the entrance, while the Old Paper is toward the back of the bar near the pool table. Speak with the Old Gnome before searching for the paper, then examine the surrounding area until the memory indicator appears. Because both collectibles are found during the LARP, obtaining them together prevents unnecessary Chapter Select cleanup. If you've already collected Hell Divers and Ethan's Dollar, finding these two memories will leave only Valkyrie's Dish at the record store to complete the Chapter 3 set. After collecting the Old Paper, continue exploring the remaining LARP locations rather than assuming the chapter's collectible objectives are finished.

Warning

Upright and Above Ground requires the Old Paper Memory found inside the Black Lantern during Chapter 3's LARP sequence. Don't confuse it with the Appointment Slip Memory located near the bar's entrance. Both are separate collectibles, and each awards its own trophy. You must use Alex's empathy ability to experience the Old Paper Memory. Simply examining the nearby pool table or ordinary environmental objects isn't sufficient. The correct interaction becomes available during the appropriate LARP scene, after speaking with the Old Gnome. Upright and Above Ground isn't permanently missable because Chapter Select allows you to revisit the scene after completing Chapter 3. This trophy is required for Memory Collector and Haven Historian. If Memory Collector fails to unlock after you've obtained all five Chapter 3 memories, verify that the individual memory trophies have registered. The supplied guides document occasional issues with that chapter's completion trophy.

Video Guide: https://www.youtube.com/watch?v=kIrvbgzEubQ&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=20&pp=iAQB0gcJCSsMAYcqIYzv

Upright and Above Ground PlayStation trophy artwork

Trophy: Valkyrie's Dish

Find the “Valkyrie's Dish” Memory in Chapter 3

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Valkyrie's Dish Memory inside the record store during Chapter 3. Valkyrie's Dish is one of the five Memory Collectibles available during Chapter 3 of Life is Strange: True Colors. You'll find it while participating in Alex and Ethan's live-action role-playing adventure, which transforms several familiar Haven Springs locations into a fantasy quest. During the LARP, Alex and Ethan travel around town searching for Soul Stones and interacting with residents who have taken on different roles. The record store is one of the locations you'll visit as part of the adventure. When the story allows you to enter the record store, take a moment to explore the interior before concentrating entirely on the next objective. You'll recognize the shop from earlier chapters, although its role in Ethan's adventure makes the visit feel quite different. Inside the store, look for the guitar display and the nearby cabinet. The Valkyrie's Dish collectible is located on the cabinet near the guitar. Approach the dish until the white memory interaction indicator becomes visible. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression attached to the object. Allow the memory sequence to play. Valkyrie's Dish unlocks automatically once Alex has experienced the collectible. You don't need to complete a special conversation with Steph, perform a particular action during the LARP, or make a specific story decision to access the memory. You only need to locate the correct object and activate its emotional impression. Valkyrie's Dish is the final collectible in the Chapter 3 set when following the natural sequence described in the supplied guides. The other four memories are Bomber Jacket, Dollar, Appointment Slip, and Old Paper. If you've already collected them, experiencing Valkyrie's Dish should also unlock Memory Collector, the Gold trophy for finding every memory in Chapter 3. Each individual memory awards its own Bronze trophy, making it easy to identify which objects you've discovered. Together, these five memories also contribute toward Haven Historian, which requires all 25 memories across the game. If you've left the record store without collecting the dish, the trophy isn't permanently lost. After completing Chapter 3, use Chapter Select to revisit the appropriate LARP scene, return to the record store, and experience the memory. You don't need to replay the entire chapter once the collectible has registered. The record store contains plenty of objects that would ordinarily interest Alex, but her attention is drawn to a dish associated with Valkyrie. In a town where almost every possession has a personal story, even a cat's belongings can apparently become an important archaeological discovery. It's probably best not to tell Valkyrie that her dish is part of someone's Platinum trophy checklist.

Tip

Collect Valkyrie's Dish as soon as you enter the record store during Chapter 3's LARP. Look near the guitar and examine the nearby cabinet. The collectible can blend into the store's furnishings, so move close enough for its white memory indicator to appear. If you've been following the Chapter 3 collectible route, this should be the last of the five required memories. Check whether Memory Collector unlocks after experiencing the dish. If it doesn't, review your individual trophies for Hell Divers, Ethan's Dollar, And How Does That Make You Feel?, and Upright and Above Ground. Chapter Select provides collectible progress information if you need to revisit an earlier scene.

Warning

Valkyrie's Dish requires the specific dish found in the record store during Chapter 3's LARP. Don't confuse it with ordinary dishes or decorative objects found elsewhere in Haven Springs. You must activate Alex's empathy ability and experience the emotional memory to unlock the trophy. Simply approaching the cabinet or inspecting the guitar doesn't satisfy the requirement. The trophy isn't permanently missable because Chapter Select allows you to revisit the appropriate scene after completing the chapter. Valkyrie's Dish contributes toward Memory Collector and Haven Historian, both required for Haven Maven. The supplied PSNProfiles guide reports that Memory Collector occasionally fails to unlock despite players obtaining the required memories. If the chapter completion trophy doesn't appear, verify that all five individual collectible trophies have unlocked and try revisiting an appropriate scene through Chapter Select. A successful individual trophy unlock doesn't always guarantee that a separate chapter-wide trophy has registered correctly, so check both before moving on.

Video Guide: https://www.youtube.com/watch?v=mgbjSIbnN90&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=21&pp=iAQB

Valkyrie's Dish PlayStation trophy artwork

Trophy: You're a Helldiver Now

Find the “Bomber Jacket” Memory in Chapter 5

Type: Bronze

Category: Collectible

How to Unlock

Find and experience the Bomber Jacket Memory during Chapter 5. You're a Helldiver Now is one of the five Memory Collectibles available during the final chapter of Life is Strange: True Colors. This memory is attached to a bomber jacket found inside Alex's apartment above the Black Lantern, and it's normally the final memory you'll encounter when following the story's natural progression. The collectible becomes available after the chapter's sequences exploring Alex's past and the events surrounding the mine. Once Alex returns to her apartment and you regain control, you'll have an opportunity to examine the surroundings before continuing with the story. Head toward the kitchen and dining area of the apartment. Look for the dining table, where you'll find a bomber jacket resting on its surface. Approach the jacket until the white memory interaction indicator appears. Hold L2 to activate Alex's empathy ability, then press X when prompted to experience the emotional impression attached to the clothing. Allow the memory sequence to finish. You're a Helldiver Now unlocks automatically once Alex experiences the Bomber Jacket Memory. You don't need to put on the jacket, complete a conversation with another character, or choose a particular dialogue option. The trophy is awarded for experiencing the memory through Alex's supernatural ability. This collectible is particularly important because it may be your twenty-fifth and final Memory Collectible if you've been gathering every memory during your first playthrough. Chapter 5 contains five memories: Mom's Keys, Business Card, Guitar Strings, Pendant, and Bomber Jacket. The first three are found during sequences exploring Alex's past, while the Pendant is obtained automatically through story progression. The Bomber Jacket appears later, when Alex returns to her apartment. If you've obtained the other four Chapter 5 memories, experiencing the Bomber Jacket should also unlock Emotional Unearthing, the Gold trophy for collecting every memory in Chapter 5. If you've completed all 20 memories across Chapters 1–4, collecting this jacket should additionally satisfy the requirements for Haven Historian, which recognizes all 25 memories. However, Haven Historian has an important documented online synchronization dependency. The supplied trophy guides report that the overall 25-memory trophy may fail to unlock if the game cannot synchronize the player's choices and collectible progress with its online services. To reduce the risk, make sure you're signed into PlayStation Network and that the game's online synchronization is functioning before collecting the Bomber Jacket if it's your final memory. You don't need PlayStation Plus or an online multiplayer session. The concern is the game's background synchronization of player choices and progress. Once the Bomber Jacket Memory has been registered, check your trophy notifications to confirm that You're a Helldiver Now, Emotional Unearthing, and Haven Historian have unlocked where applicable. If you've already missed memories in previous chapters, Haven Historian won't unlock until you've collected those as well. You can recover them through Chapter Select after completing their respective chapters. If you leave the apartment without collecting the Bomber Jacket, the trophy isn't permanently lost. Chapter Select allows you to return to the appropriate Chapter 5 scene and experience the memory later. There are two Bomber Jacket memories in Life is Strange: True Colors. The earlier one appears in the Black Lantern during Chapter 3 and awards Hell Divers, while this final version is located on Alex's dining table during Chapter 5. Both are required for the Platinum. After experiencing countless memories scattered around Haven Springs, Alex finishes her collectible journey by examining another bomber jacket. Apparently, the town has enough emotionally significant outerwear to support an entire clothing-themed museum. Fortunately, this particular jacket may also be the final item standing between you and the Platinum.

Tip

Collect You're a Helldiver Now immediately after returning to Alex's apartment during Chapter 5. Head toward the kitchen and dining table, then use Alex's empathy ability on the Bomber Jacket. Before activating the memory, confirm that you're connected to PlayStation Network, particularly if this will be your twenty-fifth collectible. The original trophy guides document an online synchronization dependency for Haven Historian. Staying connected while collecting your final memory is the safest precaution. After experiencing the jacket, check whether Emotional Unearthing and Haven Historian have unlocked. If you're missing an earlier memory, use Chapter Select to identify and recover it rather than restarting the entire game.

Warning

You're a Helldiver Now requires the Bomber Jacket Memory found on the dining table inside Alex's apartment during Chapter 5. Don't confuse it with Hell Divers, which requires a different Bomber Jacket Memory in the Black Lantern during Chapter 3. Both memories must be collected for Haven Historian. You must activate Alex's empathy ability and experience the memory. Simply looking at the jacket or examining the table doesn't satisfy the requirement. If this is your final Memory Collectible, remain connected to PlayStation Network and ensure the game's online choice synchronization is functioning. The supplied guides document cases in which Haven Historian failed to unlock without a working online connection. The present-day status of that dependency has not been independently verified. If Haven Historian doesn't unlock despite collecting all 25 memories, check your connection, restart the game if necessary, and revisit an earlier memory through Chapter Select to attempt another synchronization. This troubleshooting method has helped some players but isn't guaranteed to resolve every issue. You're a Helldiver Now isn't permanently missable because Chapter Select allows you to return to the appropriate scene after completing Chapter 5.

Video Guide: https://www.youtube.com/watch?v=H6xvWq9ic4A&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=34&pp=iAQB

You're a Helldiver Now PlayStation trophy artwork

Misc

PS5PS4

Trophy: Bird Spotting

Help the Birdwatcher find her bird

Type: Bronze

Category: Misc

How to Unlock

Help the Birdwatcher locate her missing bird during Chapter 2. Bird Spotting is another optional side-activity trophy available during Chapter 2 of Life is Strange: True Colors. It requires Alex to assist a woman searching for a bird in Haven Springs, using her supernatural empathy ability to understand the problem and investigate the surrounding environment. The activity becomes available while Alex is exploring the town during the search for Mac. After leaving the Black Lantern, head across the street toward the small park in the center of Haven Springs. Look for a woman holding binoculars and watching the surrounding trees. This is the Birdwatcher, and she's the character you need to help. Approach the woman and activate Alex's empathy ability by holding L2. Interact with the Birdwatcher to experience her thoughts and learn that she's searching for a particular bird. Once Alex understands what the woman is looking for, begin examining the nearby environment. The bird is located in a tree behind a building near the park. From the Birdwatcher's position, explore the area around the park and move behind the nearby building until you find the tree containing the bird. Approach the tree and look for the interaction prompt. Examine the bird to confirm its location. You don't need to catch the bird, climb the tree, or complete any special movement challenge. Alex simply needs to discover where the bird is hiding. Once you've interacted with it, return to the Birdwatcher in the park. Speak with her again and select the dialogue option that allows Alex to explain where the bird can be found. After completing the conversation, Bird Spotting unlocks automatically. The activity is short and can be completed entirely during the Chapter 2 town exploration sequence. You don't need to progress the main story beyond the Mac investigation, complete a particular relationship objective, or make any special narrative choices. Bird Spotting is one of four optional activities required for the Platinum. The others are Found Dog!, Earworm Squasher, and Exactly 731. Although these activities are separate from the 25 Memory Collectibles, all four must be completed to earn Haven Maven. If you've already advanced beyond the Chapter 2 exploration section without completing Bird Spotting, you can revisit the appropriate scene through Chapter Select after finishing the chapter. There's no need to start a new game or replay the entire story. Alex's ability to sense emotions is powerful enough to uncover secrets, understand traumatic experiences, and influence important relationships. However, Haven Springs also seems determined to put her to work as the town's unofficial animal-location specialist. After helping someone find a dog, identifying a bird in a tree feels like a natural expansion of her services.

Tip

Complete Bird Spotting while exploring Haven Springs during Chapter 2, preferably alongside Found Dog!. The Birdwatcher is located in the park across from the Black Lantern and is easy to recognize because she's carrying binoculars. Use Alex's empathy ability on the woman before searching for the bird. This establishes what she's looking for and allows the activity to progress. Afterward, explore behind the nearby building and look for a bird perched in a tree. Once you've interacted with the bird, return to the Birdwatcher and speak with her again to finish the activity. Completing both Found Dog! and Bird Spotting during Chapter 2 means you'll only have two optional side-activity trophies remaining for the Platinum.

Warning

Bird Spotting requires completing the Birdwatcher's optional activity in Chapter 2. Simply approaching the woman or reading her thoughts isn't sufficient to unlock the trophy. You must locate the bird in the nearby tree and return to the Birdwatcher to tell her where it is. You don't need to capture the bird or use any special equipment. Don't confuse Bird Spotting with the Chapter 2 Memory Collectibles. The birdwatching activity doesn't contribute toward Amateur Archaeophile or Haven Historian. It is, however, required for Haven Maven. The activity isn't permanently missable because Chapter Select allows you to revisit the relevant scene after completing the chapter. If the trophy doesn't unlock, confirm that you've interacted with the bird itself and completed the follow-up conversation with the Birdwatcher.

Video Guide: https://www.youtube.com/watch?v=xSOfy2dcOIs&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=11&pp=iAQB

Bird Spotting PlayStation trophy artwork

Trophy: Earworm Squasher

Find and play the Student's lost song

Type: Bronze

Category: Misc

How to Unlock

Find and play the Student's lost song during Chapter 3. Earworm Squasher is one of four optional side-activity trophies in Life is Strange: True Colors. It takes place inside the Black Lantern at the beginning of Chapter 3 and requires Alex to help a student remember a song she once heard. Unlike the Memory Collectibles scattered throughout Haven Springs, this activity involves investigating another person's emotions, speaking with several characters, locating a missing record, and playing the correct song on the jukebox. The activity becomes available near the beginning of Chapter 3, when Alex can explore the Black Lantern before continuing with the main story. Once you regain control, look for a student sitting in one of the booths. She's struggling to remember a particular song and is frustrated because she can't recall its name. Approach the student and activate Alex's empathy ability by holding L2. Read her thoughts to discover that she's searching for a song she previously heard at the bar. After understanding her problem, investigate the people nearby who might know what happened to the missing music. Speak with Steph and Ryan to ask about the song. Use the available interaction prompts to gather information from both characters. Neither can immediately provide everything you need, but their responses help direct Alex toward another person who may know where the song has gone. Next, approach Jed and speak with him about the missing song. Jed explains that the record you're looking for is located behind the bar. Move behind the counter and examine the area near the monitor. You'll find the missing record stored there. Interact with it to retrieve the song. Once you've recovered the record, approach the Black Lantern's jukebox. Use the jukebox and select the newly available song to play it. Earworm Squasher unlocks automatically after the correct song begins playing. You don't need to complete the main Chapter 3 story, select a particular dialogue outcome, or perform any additional side activity to earn this trophy. The entire sequence takes place within the Black Lantern, making it one of the quickest optional objectives in the game once you know where to look. Earworm Squasher is separate from Chapter 3's Memory Collectibles. It doesn't contribute toward Memory Collector or Haven Historian, but it is required for Haven Maven. The other three optional activity trophies are Found Dog! and Bird Spotting in Chapter 2, followed by Exactly 731 in Chapter 4. If you've already progressed beyond the opening Black Lantern scene without completing the activity, you can recover it through Chapter Select after finishing Chapter 3. Return to the appropriate scene, investigate the student's thoughts, retrieve the record, and play the song to unlock the trophy. Alex's extraordinary ability allows her to experience emotions, uncover painful memories, and understand people in ways ordinary humans cannot. Naturally, the residents of Haven Springs also expect her to handle the occasional jukebox problem. Being a supernatural empath is impressive, but apparently it also comes with responsibilities normally assigned to the bar's music department.

Tip

Complete Earworm Squasher as soon as you gain control of Alex at the beginning of Chapter 3. The student is seated in a booth inside the Black Lantern, so you don't need to leave the building to begin the activity. Use Alex's empathy ability on the student first, then speak with Steph and Ryan to investigate the missing song. Afterward, talk to Jed and retrieve the record from behind the bar near the monitor. Once you've found the record, remember to play it on the jukebox. Simply discovering where the song was stored doesn't finish the activity. Completing Earworm Squasher now leaves only Exactly 731 in Chapter 4 among the four optional activity trophies required for the Platinum.

Warning

Earworm Squasher must be completed during the appropriate Chapter 3 Black Lantern scene. You need to read the student's thoughts, investigate the missing song, retrieve the record, and play it on the jukebox. Talking to the student alone isn't sufficient. Likewise, finding the record without playing it won't complete the requirement. The record is located behind the bar near the monitor after you've obtained the necessary information from Jed. Don't confuse Earworm Squasher with the Chapter 3 Memory Collectibles. It is an optional side-activity trophy, not one of the five memories required for Memory Collector. If you miss the activity during your first visit, it isn't permanently lost. Chapter Select allows you to revisit the scene after completing Chapter 3. No specific relationship choices or ending decisions affect eligibility for Earworm Squasher.

Video Guide: https://www.youtube.com/watch?v=RA-llg1Yf2w&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=16&pp=iAQB

Earworm Squasher PlayStation trophy artwork

Trophy: Exactly 731

Help the Jelly Bean Counter win the contest

Type: Bronze

Category: Misc

How to Unlock

Help the Jelly Bean Counter correctly guess the number of jelly beans in the jar during Chapter 4. Exactly 731 is the final optional side-activity trophy in Life is Strange: True Colors. It takes place during the Spring Festival in Chapter 4 and requires Alex to use her empathy ability to help a man win a jelly bean guessing contest. The activity is quick to complete once you know the correct sequence of interactions, but simply entering the correct number without following the necessary conversation steps won't necessarily satisfy the objective. During Chapter 4, progress through the story until Alex attends the Spring Festival in Haven Springs. Once you have control of Alex and can explore the festival, look for the jelly bean guessing booth near the stage. You'll find a man standing beside a large jar of jelly beans, attempting to guess how many are inside. A woman is operating the contest. Approach the man and initiate a conversation about the guessing game. When you're given the opportunity to suggest a number, select **800**. After the man makes this guess, use Alex's empathy ability to read the woman's thoughts. Hold L2 and interact with her emotional aura when prompted. Her thoughts reveal useful information about the man's guess. Return to the contestant and speak with him again. When you're given another opportunity to suggest a number, select **700**. After this second guess, use Alex's empathy ability on the woman again. Her thoughts will reveal that the correct answer is **731** jelly beans. Speak with the contestant one final time and tell him the correct number. Once he submits the winning answer and the interaction concludes, Exactly 731 unlocks automatically. The important detail is following the complete sequence: suggest 800, read the woman's thoughts, suggest 700, read her thoughts again, and finally provide the correct answer of 731. You don't need to complete any additional festival activities, select a particular romantic partner, or make special story decisions to unlock this trophy. Exactly 731 is one of four optional activities required for Haven Maven. The others are Found Dog! and Bird Spotting in Chapter 2, followed by Earworm Squasher in Chapter 3. If you've completed those three earlier activities, Exactly 731 should be your final optional side-activity trophy. The Spring Festival also contains several Memory Collectibles required for Emotional Archeologist. While exploring the event, look for the Drum Kit on the stage, a Microphone behind the stage, and a Polaroid inside the Black Lantern. The CIT Sticker is located behind the flower shop, while the Pressed Rose can be found earlier in the chapter inside Alex's apartment. Collecting these memories while completing the festival activities will reduce the amount of cleanup needed after the story. If you've already progressed beyond the Spring Festival without helping the contestant, you can recover Exactly 731 through Chapter Select after finishing Chapter 4. Return to the appropriate festival scene, locate the jelly bean booth, and complete the guessing sequence. Alex's supernatural gift allows her to experience people's deepest emotions and uncover secrets hidden beneath the surface of everyday life. During the Spring Festival, however, it becomes a remarkably effective method of winning a jelly bean guessing contest. With powers like these, it's probably fortunate that Haven Springs doesn't have a casino.

Tip

Complete Exactly 731 as soon as you begin exploring the Spring Festival. The jelly bean booth is located near the stage, making it easy to find while you're collecting the Drum Kit and Microphone memories. Follow the guessing sequence carefully. Start with 800, use Alex's empathy ability on the woman, suggest 700, read her thoughts again, and then tell the contestant the answer is 731. Don't rush through the conversations. Each emotional reading reveals information that allows Alex to progress toward the correct answer. Once the trophy unlocks, continue exploring the festival for the remaining Chapter 4 Memory Collectibles. If you've already earned Found Dog!, Bird Spotting, and Earworm Squasher, completing Exactly 731 means you've finished all four optional side activities required for the Platinum.

Warning

Exactly 731 requires completing the Jelly Bean Counter activity during Chapter 4. Knowing the correct answer isn't the only requirement. Follow the conversation and empathy-reading sequence so Alex can discover the number through the intended interaction. The required guesses are 800, followed by 700, and finally 731 after reading the woman's thoughts. Simply examining the jar or speaking to the contestant once doesn't unlock the trophy. Don't confuse this activity with a Memory Collectible. Exactly 731 doesn't count toward Emotional Archeologist or Haven Historian. However, it is required for Haven Maven, so you must complete it at some point. If you miss the activity during your initial visit to the Spring Festival, Chapter Select allows you to recover it after completing Chapter 4. No particular romantic choice, relationship outcome, or ending decision affects eligibility for Exactly 731.

Video Guide: https://www.youtube.com/watch?v=0H9C61vIBoI&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=26&pp=iAQB

Exactly 731 PlayStation trophy artwork

Trophy: Found Dog!

Help the Hoodie Guy find his dog

Type: Bronze

Category: Misc

How to Unlock

Help the Hoodie Guy locate his missing dog during Chapter 2. Found Dog! is one of four optional side-activity trophies required for the Platinum in Life is Strange: True Colors. Unlike the Memory Collectibles, which involve experiencing emotional impressions attached to objects, this trophy requires Alex to use her empathy ability to help a resident of Haven Springs solve a small personal problem. The activity becomes available during Chapter 2, while Alex is exploring town as part of the investigation involving Mac. Once you have the freedom to visit the town's businesses, make your way to the record store. Inside, you'll find a man wearing a hoodie who is worried about his missing dog. Approach the Hoodie Guy and use Alex's empathy ability to read his emotional state. Hold L2 to activate her power and interact with him when the appropriate prompt appears. Alex will learn that he's concerned about his dog and doesn't know where to find it. After experiencing his thoughts, turn around and examine the bulletin board inside the record store. The board contains information that can help resolve his problem. Interact with the bulletin board to discover the relevant clue. This provides Alex with the information she needs to help the Hoodie Guy. Once you've examined the board, return to the man and speak with him again. A new dialogue option will be available, allowing Alex to tell him what she's discovered about his missing dog. Select the relevant response to help him locate the animal. Found Dog! unlocks automatically after you successfully complete the conversation. You don't need to physically locate the dog, travel to another part of Haven Springs, or escort the animal back to its owner. The activity is completed entirely through investigating the man's thoughts, examining the nearby bulletin board, and sharing the information you've uncovered. This makes Found Dog! one of the quickest optional trophies in the game. The trophy isn't tied to any particular story decision, romantic relationship, or ending. You're free to make your normal choices throughout Chapter 2 without affecting the activity. If you've already left the record store without completing the interaction, Chapter Select allows you to revisit the appropriate scene after completing the chapter. Found Dog! also contributes toward the four optional activities required for Haven Maven. The other three are Bird Spotting in Chapter 2, Earworm Squasher in Chapter 3, and Exactly 731 in Chapter 4. Haven Springs is a town full of emotionally complicated residents, and Alex's extraordinary supernatural ability allows her to understand feelings that ordinary people cannot. Naturally, one of the first practical applications of this power is helping someone find his dog by reading a notice board. It's a modest use of supernatural talent, but probably one of the most appreciated.

Tip

Complete Found Dog! while exploring Haven Springs during the Chapter 2 investigation into Mac. Visit the record store, locate the Hoodie Guy, and use Alex's power on him before examining the bulletin board. The sequence of interactions matters because reading his thoughts reveals the problem and helps make the relevant dialogue available. After checking the bulletin board, return to the Hoodie Guy instead of leaving the shop. Speaking with him again completes the activity. While you're exploring the same general area of town, also complete Bird Spotting. Both optional activities are available during Chapter 2, making this the ideal time to clear them together. You can also collect Team Chomp-Bot from the flower shop and Pro Tip from the dispensary while investigating Mac, reducing later cleanup.

Warning

Found Dog! requires completing the Hoodie Guy's optional activity in Chapter 2. Simply speaking with him once doesn't unlock the trophy. You must use Alex's empathy ability, examine the bulletin board, and return to the man with the information you've discovered. The dog doesn't need to be physically found or returned through a separate gameplay sequence. Don't confuse this activity with a Memory Collectible. Found Dog! is a side-activity trophy and doesn't count toward the 25 memories required for Haven Historian. However, it is required for Haven Maven, so you must complete it at some point. If you advance beyond the record store scene without helping the Hoodie Guy, you can recover the trophy through Chapter Select after completing Chapter 2. No specific dialogue decisions elsewhere in the story are necessary.

Video Guide: https://www.youtube.com/watch?v=gF5Qjt2U8oY&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=13&pp=iAQB

Found Dog! PlayStation trophy artwork

Story

PS5PS4

Trophy: Burying Something

Complete Chapter 3 of Life is Strange: True Colors™

Type: Bronze

Category: Story

How to Unlock

Complete Chapter 3 of Life is Strange: True Colors. Burying Something is a mandatory story trophy awarded for reaching the conclusion of Chapter 3. You don't need to collect every memory, complete optional activities, or select particular dialogue options to earn it. Simply continue Alex's investigation and finish the chapter. Chapter 3 is a particularly memorable part of Life is Strange: True Colors because it balances an imaginative community activity with important developments in the mystery surrounding Haven Springs. The chapter begins with opportunities to explore the Black Lantern, interact with familiar characters, and help a student remember a forgotten song. This optional activity awards Earworm Squasher and is required for the Platinum, although it isn't necessary for the chapter completion trophy itself. As the story continues, Alex participates in an elaborate live-action role-playing adventure designed for Ethan. The residents of Haven Springs transform familiar locations into a fantasy world, with imaginary enemies, special items, and character encounters scattered throughout town. During this sequence, you'll control Alex while exploring the environment, completing role-playing objectives, and helping Ethan progress through the adventure. Follow the available dialogue and interaction prompts to advance through each encounter. Your choices during the LARP can affect individual moments and conversations, but there are no particular outcomes you must achieve for Burying Something. The chapter also contains five Memory Collectibles. Hell Divers is found in the Black Lantern near the beginning of the chapter, while Ethan's Dollar, And How Does That Make You Feel?, Upright and Above Ground, and Valkyrie's Dish can be obtained during the LARP. Collecting all five awards Memory Collector, which is required for Haven Historian and the Platinum. Although these memories aren't necessary to unlock Burying Something, gathering them during your first playthrough is recommended to minimize cleanup. After the LARP sequence, the story continues with further investigation into the events surrounding Haven Springs and the mining operation. Follow the main objectives, speak with the relevant characters, and progress through the chapter's remaining conversations and discoveries. As Alex uncovers additional information, she begins to understand that the situation involving Typhon is more complicated than it initially appeared. The chapter builds toward a significant revelation about what may be happening beneath the town. Once the final story sequence concludes and Chapter 3 ends, Burying Something unlocks automatically. You don't need to choose a particular romantic interest, agree with a specific character, or reach a special outcome during the investigation. The trophy is tied only to completing the chapter. If you've missed any optional objectives along the way, Chapter Select allows you to revisit the relevant scenes after completing the chapter. Chapter 3 begins with Alex helping create a fantasy adventure for Ethan and ends with the investigation taking a more serious turn. It's a remarkable contrast: one moment you're dealing with imaginary monsters and magical artifacts, and the next you're investigating a mystery involving an actual mining company. Unfortunately, the imaginary monsters are considerably easier to negotiate with.

Tip

Complete Earworm Squasher near the beginning of Chapter 3 while exploring the Black Lantern. The activity is short and can be finished before advancing into the main LARP sequence. Collect the Bomber Jacket Memory during the same opening bar visit. During the LARP, look for the Dollar after defeating the wolf, collect Appointment Slip and Old Paper inside the Black Lantern, and obtain Valkyrie's Dish from the record store. If you collect all five memories, Memory Collector should unlock before the chapter ends, leaving you with both the collectible completion trophy and the story completion trophy. Take your time enjoying the LARP interactions. There are no combat difficulty requirements or hidden ending conditions associated with Burying Something.

Warning

Burying Something is story-related and cannot be missed during a completed playthrough. You don't need to complete Earworm Squasher or find all five Chapter 3 memories to unlock this trophy. Those are separate requirements for the Platinum. The trophy is awarded at the conclusion of Chapter 3, not when the LARP finishes. Your dialogue choices, relationship decisions, and performance during the role-playing adventure don't affect eligibility. If you missed a collectible or optional activity, use Chapter Select after completing the chapter to revisit the relevant scene. The supplied guides document occasional issues with Memory Collector, but that is a separate trophy from Burying Something. Completing Chapter 3 also contributes toward Haven Maven, which requires the story completion trophies for all five chapters alongside the collectible and optional activity trophies.

Burying Something PlayStation trophy artwork

Trophy: I Thought I Could Hunt The Monster

Complete Chapter 1 of Life is Strange: True Colors™

Type: Bronze

Category: Story

How to Unlock

Complete Chapter 1 of Life is Strange: True Colors. I Thought I Could Hunt The Monster is a story-related trophy that unlocks automatically at the conclusion of Chapter 1. You don't need to complete any optional objectives, select particular dialogue responses, or discover every collectible to earn it. Simply progress through Alex Chen's first day in Haven Springs and finish the chapter. Chapter 1 introduces Alex, her brother Gabe, and the close-knit community of Haven Springs. After arriving in town, Alex begins settling into her new surroundings, meeting residents, exploring the Black Lantern, and discovering how her unusual ability to sense other people's emotions affects her everyday interactions. Throughout the opening chapter, you'll have opportunities to explore several important locations, including Alex's apartment above the Black Lantern and areas surrounding the town. Take your time examining the environment and speaking with characters, as these interactions introduce relationships and story details that become increasingly important later in the game. You'll also encounter the game's first five Memory Collectibles. These are Crack, Riley Letter, Business Card, Helmet, and Phone. Although collecting them isn't necessary for this particular trophy, they're required for Emotional Enthusiast and Haven Historian, so obtaining them during your initial playthrough is strongly recommended. As the chapter continues, Alex becomes involved in a search for Ethan near the abandoned mining area outside Haven Springs. Follow the story objectives, investigate the route ahead, and proceed through the scripted sequences. The chapter culminates in a dramatic encounter at the ravine that significantly changes Alex's circumstances and establishes the central mystery of the game. Once the final story sequence has finished and Chapter 1 concludes, I Thought I Could Hunt The Monster unlocks automatically. There are no combat encounters to master, puzzles that require a specific solution for trophy purposes, or hidden conditions attached to the chapter completion requirement. The trophy is awarded regardless of the choices you've made during conversations. If you're following the Platinum Roadmap, your main consideration should be collecting all five Chapter 1 memories before advancing beyond their locations. Doing so ensures that Emotional Enthusiast can unlock during the same chapter and eliminates the need for unnecessary cleanup. Alex arrives in Haven Springs expecting a fresh start, a reunion with her brother, and perhaps a relatively ordinary life in a beautiful mountain town. Unfortunately, Chapter 1 makes it clear that the universe has considerably more complicated plans. At least the trophy doesn't require making the correct emotional decision at every opportunity, because that would make an already difficult day considerably more stressful.

Tip

Play through Chapter 1 at your own pace and enjoy the character introductions. The dialogue and environmental details provide important context for the rest of the story, but your decisions won't prevent this trophy from unlocking. Before completing the chapter, collect all five Memory Collectibles: Crack, Riley Letter, Business Card, Helmet, and Phone. The first two are located inside Alex's apartment, the Business Card is behind the Black Lantern's bar, and the final two appear during the search near the mining area. Collecting all five awards Emotional Enthusiast, allowing you to finish Chapter 1 with both its story trophy and collectible completion trophy. You can use Chapter Select afterward if you miss anything, so there's no need to restart the game.

Warning

I Thought I Could Hunt The Monster is mandatory and cannot be missed during a normal completed playthrough. You don't need to select specific dialogue options, maintain particular relationships, or obtain a certain outcome to unlock it. The trophy is awarded for completing Chapter 1, not for reaching the mining area or discovering an individual collectible. If you reach the end of the chapter without unlocking Emotional Enthusiast, that doesn't affect this story trophy. You'll simply need to revisit whichever memory you missed. Chapter Select can be used to recover missed collectibles without repeating the entire game. This trophy is separate from Haven Historian, which requires all 25 Memory Collectibles across the five chapters and has a documented online synchronization dependency.

I Thought I Could Hunt The Monster PlayStation trophy artwork

Trophy: Something You Build

Complete Chapter 2 of Life is Strange: True Colors™

Type: Bronze

Category: Story

How to Unlock

Complete Chapter 2 of Life is Strange: True Colors. Something You Build is a story-related trophy that unlocks automatically after finishing the second chapter of Alex Chen's adventure in Haven Springs. There are no special dialogue choices, collectible requirements, or hidden conditions attached to this trophy. Simply follow the main story until Chapter 2 reaches its conclusion. Chapter 2 explores the aftermath of the events at the end of the opening chapter, giving Alex an opportunity to better understand her new home and the people living there. As the residents of Haven Springs process what has happened, Alex begins investigating the circumstances surrounding the tragedy while learning more about the emotional struggles of those around her. Throughout the chapter, you'll spend time exploring the Black Lantern, visiting local businesses, and interacting with several important characters. Alex's empathy ability becomes increasingly useful as she attempts to understand feelings that other residents may be struggling to express. The chapter also introduces optional activities and collectibles that are required for the Platinum, so avoid rushing through every conversation and immediately following the next objective marker. Although these activities aren't necessary for Something You Build itself, completing them during your initial playthrough will save time later. There are five Memory Collectibles in Chapter 2: Rent Check, Umbrella, T-Shirt, Gummies, and Button. Each awards an individual Bronze trophy, while finding all five unlocks Amateur Archaeophile. You'll also have opportunities to complete two optional side activities while exploring Haven Springs. Found Dog! requires helping the Hoodie Guy locate his missing dog, while Bird Spotting involves assisting a woman searching for a bird in the park. Both are required for Haven Maven, the game's Platinum trophy. Continue following the story objectives, investigating the town, and speaking with the relevant characters until the final sequence of Chapter 2 begins. The chapter concludes with a memorial gathering in Haven Springs, during which the residents come together to remember Gabe. After the lantern is released during the final sequence and the chapter reaches its conclusion, Something You Build unlocks automatically. You don't need to select a particular response during the memorial or establish specific relationships with the town's residents. The trophy is awarded for completing the story chapter, regardless of the choices you've made. If you've missed any collectibles or optional activities, you can revisit the relevant scenes through Chapter Select after completing the chapter. Chapter 2 gives Alex an opportunity to discover that Haven Springs is more than a collection of picturesque buildings and friendly residents. Unfortunately, it also introduces the realization that nearly everyone has an emotional burden they're carrying. By this point, Alex's supernatural ability is becoming less of a mysterious gift and more of an unpaid position as the town's emotional support department.

Tip

Use Chapter 2 to complete as many collectibles and optional activities as possible before moving into Chapter 3. Collect Rent Check and Umbrella while exploring the Black Lantern, then obtain T-Shirt from the flower shop and Gummies from the dispensary during your investigation into Mac. The Button can be found in the flower bed on Alex's balcony after the foosball game with Steph. Complete Found Dog! and Bird Spotting while exploring Haven Springs. Both activities take only a few minutes and can be finished during the same period of town exploration. Before concluding the chapter, check whether Amateur Archaeophile has unlocked. If it hasn't, review your individual memory trophies to determine which object you're missing. Remember that Chapter Select allows you to return later, so there's no need to restart the game if you've overlooked something.

Warning

Something You Build is mandatory and cannot be missed during a completed playthrough. You don't need to collect all five Chapter 2 memories or complete both optional side activities to earn this particular story trophy. However, those objectives are required for the Platinum, so completing them now is recommended. The trophy unlocks at the end of Chapter 2, not immediately after a particular conversation or collectible interaction. Your dialogue choices don't affect eligibility for Something You Build. If you reach Chapter 3 without earning Amateur Archaeophile, Found Dog!, or Bird Spotting, you can recover those trophies through Chapter Select. Something You Build is one of five story completion trophies required for Haven Maven.

Something You Build PlayStation trophy artwork

Trophy: The Kind of Thing You Can't Undo

Complete Chapter 4 of Life is Strange: True Colors™

Type: Bronze

Category: Story

How to Unlock

Complete Chapter 4 of Life is Strange: True Colors. The Kind of Thing You Can't Undo is a mandatory story trophy awarded at the conclusion of Chapter 4. You don't need to complete any optional activities, find every collectible, or make particular dialogue choices to unlock it. Simply progress through the chapter until its final story sequence has finished. Chapter 4 revolves around the Spring Festival in Haven Springs, giving Alex an opportunity to spend time with the town's residents while the mystery surrounding Typhon continues to develop. The chapter balances lighter community interactions with important decisions that affect Alex's relationships and the direction of the story. At the beginning of the chapter, you'll have an opportunity to explore Alex's apartment. Before advancing, examine the wall beside the refrigerator to discover the Pressed Rose Memory. This is the first of five Chapter 4 collectibles and is worth obtaining immediately because the remaining four are found during the festival. Continue through the story until Alex arrives at the Spring Festival. Once you regain control, explore the town and participate in the available interactions. Several familiar locations contain important collectibles, and one optional activity is required for the Platinum. Near the festival stage, you'll find a drum kit containing the memory required for Count Me In. Behind the stage is a microphone associated with In Front of God and Everybody. The CIT Sticker required for Proud Parent can be found behind the flower shop, while the Polaroid needed for Birthday Boy is inside the Black Lantern near the rear exit sign. Collecting these four memories alongside the Pressed Rose awards Emotional Archeologist, the Gold trophy for discovering every memory in Chapter 4. The festival also contains the jelly bean guessing contest required for Exactly 731. Look for the contestant near the stage and help him determine the correct number of jelly beans by using Alex's empathy ability to read the contest operator's thoughts. The successful sequence involves suggesting 800, reading the woman's thoughts, suggesting 700, reading her thoughts again, and finally providing the correct answer of 731. Although these collectibles and activities aren't required to unlock The Kind of Thing You Can't Undo, completing them during your first visit avoids unnecessary Chapter Select cleanup later. Once you've finished exploring the festival, continue following the main story objectives. Alex will have opportunities to speak with important characters, strengthen relationships, and make decisions concerning her future in Haven Springs. Your choices can influence how individual scenes unfold, but none of them prevent you from earning this chapter completion trophy. As the evening progresses, the investigation surrounding Typhon becomes increasingly serious. Continue through the necessary conversations and story sequences until Alex experiences a dramatic confrontation connected to the town's hidden secrets. The chapter concludes after Alex falls into a ventilation shaft during the final sequence. Once Chapter 4 ends, The Kind of Thing You Can't Undo unlocks automatically. You'll then be ready to begin the fifth and final chapter, which contains the remaining Memory Collectibles needed for Haven Historian. The Spring Festival initially appears to be a welcome opportunity for Alex to relax, enjoy music, and spend time with friends. Unfortunately, Haven Springs has a remarkable talent for turning pleasant evenings into emotionally complicated investigations. By the end of Chapter 4, even the festival's jelly bean contest may seem like one of the less stressful parts of Alex's day.

Tip

Complete the Chapter 4 collectibles and Exactly 731 before advancing through the festival's main story events. Collect Pressed Rose in Alex's apartment at the beginning of the chapter, then explore the festival for Drum Kit, Microphone, CIT Sticker, and Polaroid. The stage is a convenient starting point because you can obtain Count Me In, In Front of God and Everybody, and Exactly 731 within the same general area. Afterward, visit the rear of the flower shop for Proud Parent and the Black Lantern for Birthday Boy. Once Emotional Archeologist and Exactly 731 have unlocked, you can concentrate entirely on the remaining story without worrying about missing those objectives.

Warning

The Kind of Thing You Can't Undo is a mandatory story trophy and cannot be missed during a completed playthrough. You don't need to make specific relationship decisions, romance a particular character, or select a particular outcome to unlock it. The trophy is awarded at the conclusion of Chapter 4, not immediately after arriving at the Spring Festival. The five Memory Collectibles and the jelly bean contest are separate trophy requirements. Missing them won't prevent this chapter completion trophy from unlocking, but you'll need them for the Platinum. If you advance beyond the festival without completing an optional objective, use Chapter Select after finishing the chapter to recover it. The story events near the end of Chapter 4 lead directly into the final chapter, so collect the available memories before continuing if you want to avoid additional cleanup. The Kind of Thing You Can't Undo contributes toward Haven Maven alongside the other four story completion trophies.

The Kind of Thing You Can't Undo PlayStation trophy artwork

Trophy: The Only Promise is The Adventure

Complete Chapter 5 of Life is Strange: True Colors™

Type: Bronze

Category: Story

How to Unlock

Complete Chapter 5 of Life is Strange: True Colors. The Only Promise is The Adventure is the final story completion trophy in Life is Strange: True Colors. It unlocks automatically after you finish Chapter 5 and experience the ending of Alex Chen's journey through Haven Springs. The trophy doesn't require selecting a particular ending, maintaining a specific relationship, or making certain dialogue choices. You can approach Alex's story however you prefer, and the chapter completion trophy will unlock once the final sequence has concluded. Chapter 5 brings the mystery surrounding Haven Springs to its conclusion while exploring important events from Alex's past. Throughout the chapter, you'll visit several locations connected to her personal history and uncover additional information about the experiences that shaped her life. The opening portions of the chapter include sequences set in a hospital, Alex's childhood home, and an orphanage. These locations contain three of the five Chapter 5 Memory Collectibles. Mom's Keys can be found near the sink in the hospital and awards Scary News. The Business Card is located in the kitchen corner of Alex's childhood home and awards Some Kind of Fight. Guitar Strings can be found on a bunk bed in the orphanage and awards Guitar Strings. Later in the chapter, Alex returns to the mine, where she'll discover the Pendant Memory through a mandatory story interaction. This collectible awards Where The Devil Sleeps and doesn't require a separate manual memory activation. Afterward, Alex returns to her apartment above the Black Lantern, where the final Memory Collectible is located. The Bomber Jacket rests on the dining table in the kitchen area. Experience its memory using Alex's empathy ability to unlock You're a Helldiver Now. Finding all five Chapter 5 memories awards Emotional Unearthing, while collecting the complete set of 25 memories across the game satisfies the requirements for Haven Historian. Because the final Bomber Jacket may be your twenty-fifth memory, make sure your console is connected to PlayStation Network before collecting it. The supplied guides document an online synchronization dependency for Haven Historian, which is required for the Platinum. Once you've collected the available memories, continue following the main story objectives. The chapter includes important conversations and decisions concerning Alex's relationships, her experiences in Haven Springs, and the future she wants to pursue. These choices influence how parts of the ending unfold, but none is required for the trophy. You don't need to select a particular romantic partner or choose a specific final destination. Continue through the concluding story sequences and allow the final cinematic to finish. The Only Promise is The Adventure unlocks automatically after Chapter 5 is completed. If you've earned every other trophy, Haven Maven should also unlock at this point, provided Haven Historian and the four optional side-activity trophies have registered. If you're missing any collectibles or side activities, Chapter Select allows you to revisit the necessary scenes without restarting the entire game. With Chapter 5 complete, you've finished Alex's journey through Haven Springs and experienced the story's conclusion. After everything Alex has endured, completing the final chapter might feel like the end of a particularly emotional adventure. Fortunately, the trophy system doesn't demand that you immediately replay the game to see every possible relationship outcome. One completed journey is enough, which is probably welcome news after spending five chapters experiencing everyone else's feelings.

Tip

Before completing Chapter 5, collect all five memories: Mom's Keys, Business Card, Guitar Strings, Pendant, and Bomber Jacket. The Pendant is obtained automatically, but the other four require deliberate exploration. If you've collected every memory from Chapters 1–4, the final Bomber Jacket should complete the full set of 25 and satisfy Haven Historian. Remain connected to PlayStation Network when collecting your last memory to reduce the risk of synchronization problems. Your final story decisions don't affect trophy eligibility, so choose the outcomes that feel appropriate for Alex's journey. After finishing the chapter, review your trophy list and use Chapter Select to recover any missed objectives.

Warning

The Only Promise is The Adventure is story-related and cannot be missed during a normal completed playthrough. The trophy unlocks after finishing Chapter 5 and allowing the final story sequence to conclude. You don't need to choose a particular ending, romantic relationship, or dialogue response. Collecting every memory isn't required for this individual story trophy, but all 25 are necessary for Haven Historian and the Platinum. Likewise, completing the four optional side activities isn't required to finish Chapter 5, although they're mandatory for Haven Maven. If you've missed a memory or side activity, use Chapter Select after completing the relevant chapter to recover it. The PS4 and PS5 versions have separate trophy lists, and completing the story on one version doesn't automatically unlock the chapter completion trophy on the other. The Wavelengths bonus episode isn't required for the base-game Platinum.

The Only Promise is The Adventure PlayStation trophy artwork

Trophy: Where The Devil Sleeps

Find the “Pendant” Memory in Chapter 5

Type: Bronze

Category: Story

How to Unlock

Find and experience the Pendant Memory during Chapter 5. Where The Devil Sleeps is awarded for discovering the Pendant Memory during the final chapter of Life is Strange: True Colors. Unlike most of the game's Memory Collectibles, this one is obtained automatically through story progression, so you don't need to search for a hidden object or complete an additional interaction to earn it. The Pendant Memory appears during an important sequence in the abandoned mine, where Alex confronts painful events connected to Haven Springs and her own past. The moment is part of the main story and cannot be avoided during a normal completed playthrough. Progress through Chapter 5 until Alex reaches the mine sequence. Continue following the available route and the story's visual cues as she makes her way through the dark environment. During this section, you'll notice a distinctive red emotional glow that guides Alex toward an important object. Follow the red glow and continue moving through the mine until Alex discovers the pendant. The discovery triggers a scripted story interaction in which Alex picks up the pendant and experiences the memory connected to it. Unlike the other four Chapter 5 collectibles, you don't need to locate a white memory indicator or manually activate her empathy ability. The game handles the interaction as part of the narrative. Once Alex has discovered the pendant and the associated memory sequence has played, Where The Devil Sleeps unlocks automatically. There are no special dialogue choices, puzzles, or optional conditions associated with this trophy. You don't need to investigate a separate area of the mine, select a particular response during the surrounding conversations, or complete an additional side activity. Although the pendant is collected automatically, it still counts as one of the five Chapter 5 Memory Collectibles required for Emotional Unearthing. The complete Chapter 5 set consists of Mom's Keys, Business Card, Guitar Strings, Pendant, and Bomber Jacket. Collecting all five awards Emotional Unearthing, while finding every memory across the game contributes toward Haven Historian. If you've already obtained Mom's Keys from the hospital, Business Card from Alex's childhood home, and Guitar Strings from the orphanage, the Pendant should become your fourth Chapter 5 memory. The remaining collectible is the Bomber Jacket found later in Alex's apartment. Where The Devil Sleeps is an important part of the Platinum route, but it doesn't require any special preparation beyond progressing through the story. By the final chapter, Alex has spent a considerable amount of time exploring the emotional histories of other people's belongings. The Pendant Memory brings that experience into a much more personal setting, proving that even an ordinary piece of jewelry can carry extraordinary emotional weight. At least this particular collectible doesn't require checking behind every piece of furniture in Haven Springs.

Tip

Continue following the red emotional glow during the mine sequence. The game guides Alex toward the pendant as part of the main story, so there's no need to search for an alternative route. Because the collectible is automatic, concentrate on the narrative and allow the scripted interaction to finish. Before reaching this point, make sure you've collected the earlier Chapter 5 memories: Mom's Keys, Business Card, and Guitar Strings. After the Pendant Memory, you'll still need the Bomber Jacket to complete Emotional Unearthing. If you've already collected every memory from Chapters 1–4, completing the final Chapter 5 collectibles will bring you to the full set of 25 required for Haven Historian.

Warning

Where The Devil Sleeps is story-related and cannot be missed during a normal completed playthrough. The Pendant Memory is obtained automatically during the mine sequence in Chapter 5. You don't need to search for a white memory indicator or manually activate Alex's empathy ability for this particular collectible. Don't confuse the Pendant with other jewelry or personal objects found elsewhere in the story. Although the trophy is automatic, the Pendant still counts toward Emotional Unearthing and Haven Historian. If you're tracking your Chapter 5 collectibles, remember to include it among the five required memories. The Pendant doesn't replace any of the other four Chapter 5 collectibles. You'll still need Mom's Keys, Business Card, Guitar Strings, and Bomber Jacket to complete the chapter's memory set.

Video Guide: https://www.youtube.com/watch?v=w_248NNiIa4&list=PLnKwEOjhpPtmxu4TW0wEbkxHTbbvwn8DJ&index=33&pp=iAQB0gcJCSsMAYcqIYzv

Where The Devil Sleeps PlayStation trophy artwork