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Walkthrough Completion
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Parts
33
Main Story
22 Hrs

Swing across an expanded New York as both Peter Parker and Miles Morales in Marvel's Spider-Man 2. Harness new symbiote powers, face iconic villains, complete side activities, and experience a cinematic superhero adventure packed with fast-paced combat and exploration.
Walkthrough Completion
0 / 33 Completed
0%
Parts
33
Main Story
22 Hrs
Video Library
3 videos
Marvel's Spider-Man 2 - Launch Trailer I PS5 Games
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Tour Pages Coming Soon
Article-style guides for puzzles, bosses, collectibles, systems, trophies, and side quests are still being built for this game.
33 Sections | Main Story 22 Hrs
42 Trophies | 1 Platinum
Trophy: Dedicated
Collect all trophies.
Type: Platinum
Unlock Details
Edit Here. Collect all trophies.
Trophy: Co-Signing
Complete all Tech Stashes.
Type: Bronze
Category: Collectible
Unlock Details
Tech Stashes are tied to Prowler’s past and unlock gradually as you play. The first stash is introduced during Main Quest 06, and the remaining ones are scattered around New York for you to find afterward. There are nine total, and none are missable. To open a Tech Stash, you need to locate the hidden entrance using the special camera Aaron gives Miles. Hold L2 to scan and line up the signal until the ring tightens and the entrance can be analyzed. Once it is locked in, hold L2 and R2 together to maintain the signal and open the door. Enter the room, collect the stash, and move on to the next one. Clearing all nine unlocks the trophy.
Video Guide: https://www.youtube.com/embed/1zrHzp7mKGY
Trophy: Funky Wireless Protocols
Solve the mystery of the Spider-Bots' origin.
Type: Bronze
Category: Collectible
Unlock Details
Spider-Bots start appearing after Main Quest 12 and can be collected with either Spider-Man. These do not show up on the main map, so you need to rely on exploration and your mini-map. When you are nearby, a Spider-Bot appears as a pink pulsing circle, making it easier to spot once you are in the right area. As you get closer, the Spider-Bot also emits a distinct sound that helps pinpoint its exact location, usually on walls, rooftops, or tucked just out of sight. There are 42 total to find, and none are missable, so this is best treated as post-story cleanup once the city is fully open and you can freely move between districts.
Video Guide: https://www.youtube.com/embed/gYsYAV_IjXA
Trophy: Grains of Sand
Piece together broken memories.
Type: Silver
Category: Collectible
Unlock Details
Marko’s Memories are one of the earliest collectibles you will start seeing, shown as orange crystal formations guarded by sand enemies. Break the crystal, deal with the enemies, and destroy the core inside to collect the memory. These unlock naturally as you play and are clearly marked once available, so there is no guesswork involved. There are 13 memories you can collect on your own while exploring the city. After you finish all 13, the final memory is automatically revealed on the map. None of these are missable, so this is an easy cleanup trophy that you can finish at any point after the story when everything is fully unlocked.
Video Guide: https://www.youtube.com/embed/rZne5WlnxsU
Trophy: Kitted Out
Purchase all available suits.
Type: Silver
Category: Collectible
Unlock Details
This trophy unlocks once you purchase every available suit for both Peter and Miles. There are 68 suits total, split evenly between them, and the Suits menu becomes available after Main Quest 03. Only buying the suits matters here, and you do not need to unlock or purchase any alternate color styles. All suits are earned through progression rather than hidden challenges. They unlock by fully completing districts and by leveling up to the maximum level. If you are going for full completion anyway, this trophy will unlock naturally near the end of cleanup once you have enough resources and access to every suit. Nothing is missable.
Video Guide: https://www.youtube.com/embed/KVJWIwrq6jA
Trophy: New York, New York
Complete all Photo Ops.
Type: Bronze
Category: Collectible
Unlock Details
Photo Ops become available early, starting in Main Quest 03, and are scattered across the city. Each one asks you to photograph a specific subject, which can be a person, a landmark, or a unique scene tied to the world. Once they are unlocked, they are easy to work into normal exploration without going out of your way. When you are near a Photo Op, switching to the camera makes it straightforward to line up the shot. The subject highlights in green and the game tells you whether you are too far or too close, so there is no trial and error involved. There are 23 total, none are missable, and they are an easy sweep once the map fully opens up.
Video Guide: https://www.youtube.com/embed/eMXl5M1Vkg8
Trophy: Amazing
Reach max level.
Type: Silver
Category: Grind
Unlock Details
This trophy unlocks when you reach the maximum level, which is level 60. Both Peter and Miles share the same level progression, so experience earned with either character counts toward the same total. You will gain plenty of XP from main missions, side quests, district activities, and random crime events. If you are working toward full district completion and helping people along the way, this should unlock naturally without any grinding. Nothing special is required beyond normal play and cleanup.
Trophy: Fully Loaded
Purchase all of Spider-Man's Suit Tech upgrades.
Type: Bronze
Category: Grind
Unlock Details
This trophy unlocks once you purchase every Suit Tech upgrade for Spider-Man. There are four Suit Tech categories, and each one contains eight upgrades that affect different parts of combat and traversal. You will access these through the Suit Tech menu as you progress through the game. Upgrading everything requires a steady supply of Tech Parts and tokens, which are earned naturally from side activities, collectibles, and district completion. This is not missable and is best handled during late game or post story cleanup, once most activities are finished and resources are plentiful. The trophy pops immediately after buying the final upgrade.
Video Guide: https://www.youtube.com/embed/QaxxLyXqVAY
Trophy: Resourceful
Collect a total of 10,000 Tech Parts.
Type: Bronze
Category: Grind
Unlock Details
Tech Parts are the most common resource in the game and are earned from almost everything you do, including side activities, collectibles, district completion, and Tech Stashes. You do not need to hold 10,000 Tech Parts at one time. The trophy tracks your total collected across the save, even if you spend them along the way on upgrades and suits. If you are aiming for full district completion, this trophy will unlock naturally before you finish everything. Just play normally and spend resources as needed. Make sure you stay on a single save file, since reloading older saves can reduce the tracked total and slow progress.
Trophy: Superior
100% complete all districts.
Type: Gold
Category: Grind
Unlock Details
This trophy pops once every district hits 100 percent completion, and nothing here is missable. All collectibles and activities unlock naturally as you progress through the story, so there is no pressure to clear districts early. The cleanest approach is to finish the main story first, then sweep the map district by district while fast travel opens up. Hitting 60 percent completion in a district unlocks fast travel to that area, which speeds this up a lot and turns the cleanup into a relaxed checklist instead of a slog. There are a lot of collectible types spread across the city, but you do not need to worry about tracking them manually. Everything is clearly shown on the map once unlocked, and each district tells you exactly what is missing. Some players have reported the district completion counter acting a little strange during cleanup, but the trophy still unlocks correctly once all districts are fully cleared. If the percentage looks off, keep going and finish everything. It resolves itself once the last activity is done.
Trophy: To the Max
Purchase all gadget upgrades.
Type: Silver
Category: Grind
Unlock Details
This trophy unlocks once every gadget is fully upgraded. There are five gadgets total, with two available early and the remaining three unlocking as you progress through the story. Upgrades are purchased through the gadgets menu and require a mix of Tech Parts and tokens earned from activities, collectibles, and district completion. You will need a large amount of resources to finish this, so this naturally comes late in the game or during cleanup. Focus on clearing districts, side activities, and collectibles to stockpile what you need. Nothing here is missable, and the trophy unlocks as soon as the final upgrade is purchased.
Video Guide: https://www.youtube.com/embed/6RsMLFR_r8s
Trophy: Antidote
Defeat a Symbiote affected by Anti-Venom status.
Type: Bronze
Category: Combat
Unlock Details
This trophy unlocks once you defeat a Symbiote enemy that is affected by the Anti-Venom status effect. You gain access to Anti-Venom abilities later in the story, so this trophy cannot be earned until those abilities are unlocked. Enter combat with Symbiote enemies and use an Anti-Venom ability to apply the Anti-Venom status effect. Once the enemy is affected, defeat it before the effect wears off. This will usually happen naturally once you begin using Anti-Venom powers in combat. If it does not unlock immediately, simply fight another group of Symbiotes and defeat one while the Anti-Venom effect is active.
Video Guide: https://www.youtube.com/embed/01EtcH5m9q8
Trophy: Armed and Dangerous
Defeat 100 enemies with Spider Arm abilities.
Type: Silver
Category: Combat
Unlock Details
This trophy is tied to Peter and his Spider-Arm abilities, the mechanical arms he uses in combat. You start unlocking these early in the story, and the full set becomes available naturally as you progress, so there is nothing special you need to do to prepare. To make progress, the Spider-Arm ability must deal the final blow on an enemy. Simply damaging enemies with the arms does not count toward the total. You need 100 defeats in total, which usually comes naturally through normal combat and cleanup, but it can be farmed easily by replaying enemy activities once everything is unlocked.
Trophy: Evolved
Defeat 100 enemies with Evolved Venom abilities.
Type: Silver
Category: Combat
Unlock Details
This trophy is exclusive to Miles and tracks kills made with his evolved Venom abilities, which are the blue versions unlocked through story progression. Early on, Miles only has the orange Venom abilities, but these naturally upgrade as you move through the campaign and unlock the evolved set. You need to defeat 100 enemies using these abilities, meaning the final blow must come from an evolved Venom attack. Damage alone does not count. All four evolved abilities are earned automatically through the story, so there is no setup required. This will usually unlock through normal combat, but you can speed it up by replaying combat encounters or clearing enemy activities once everything is unlocked.
Trophy: Exterminator
Complete all Symbiote Nests.
Type: Silver
Category: Combat
Unlock Details
Symbiote Nests are hostile zones created by Venom, and clearing them is required to stop their spread across the city. Each nest is completed by placing a Sonic Burst into the core, then defending it until the charge finishes. During this time, enemies will constantly attack, and the burst must survive until it detonates and destroys the nest. Symbiote Nests begin unlocking after Main Quest 26, but you will not be able to access all of them until Main Quest 28 is complete. None are missable, and this works best as late story or post story cleanup when you have more abilities unlocked and stronger combat options to handle the pressure.
Video Guide: https://www.youtube.com/embed/0YLbABmlUwE
Trophy: Overdrive
As Miles, use Reverse Flux to pull 6 or more enemies together simultaneously.
Type: Bronze
Category: Combat
Unlock Details
Reverse Flux is Miles’ strongest ability and unlocks during Main Quest 23. When you gain it, the game immediately puts you into a situation with more than enough enemies nearby, making it very likely this trophy unlocks right away. Activate Reverse Flux with L1 and Circle to pull surrounding enemies toward Miles at the same time. You need to grab six or more enemies in a single use. If it does not pop during the story moment, you can easily retry it later in a busy combat encounter or enemy base. This is not missable.
Video Guide: https://www.youtube.com/embed/Zssb6bUSwb0
Trophy: Seek and Destroy
Complete all Hunter Bases.
Type: Silver
Category: Combat
Unlock Details
Hunter Bases are larger enemy strongholds spread across four districts, and each one is locked behind intel gathering first. Before a base appears on the map, you need to clear three Hunter Blinds in the same district to uncover its location and weaken its support systems. Once the base is revealed, head in and clear all enemies to finish it. None of these are missable, and they fit naturally into open world cleanup. Doing Blinds as you encounter them while exploring makes this trophy unlock smoothly without any extra backtracking.
Video Guide: https://www.youtube.com/embed/Ec7MiBbsKKQ
Trophy: Slack Line
Stealth takedown 25 enemies from a Web Line.
Type: Bronze
Category: Combat
Unlock Details
Web Lines unlock during Main Quest 08 and let you create a thick strand between two points by pressing L2 and Triangle while on a wall or ledge. From a Web Line, you can perform stealth takedowns by hanging enemies without alerting others. To earn this trophy, you need 25 stealth takedowns specifically performed from a Web Line. This is not missable, but it is much easier to work on before you finish all activities. Hunter Bases are ideal because they are enclosed and packed with enemies. Unlocking Eyes on Target in the Suit Tech Focus tree helps identify safe takedowns, and using Miles can make this even easier since his invisibility lets you set up clean Web Line takedowns without being spotted.
Video Guide: https://www.youtube.com/embed/t6H0cQRvnc0
Trophy: Surge
Use Symbiote abilities 25 times during Symbiote Surge.
Type: Silver
Category: Combat
Unlock Details
This trophy is tied to Peter and becomes available after Main Quest 15, once Symbiote Surge is unlocked. Activate Surge by pressing L3 and R3 when the yellow meter is full, then use Symbiote abilities while the surge is active. You need to trigger Symbiote abilities 25 times during surge, and enemies do not need to be defeated for uses to count. To make this easier, wait until all four ability slots are fully charged before activating Symbiote Surge so you can fire them back to back without wasting time. Progress toward the trophy must be done on a single save file, as reloading saves can reduce the count. This will usually unlock naturally through combat and cleanup, but it can be finished quickly by intentionally activating surge whenever it is available.
Trophy: A New Adventure
Help Howard.
Type: Bronze
Category: Misc
Unlock Details
This trophy is earned by completing the FNSM request titled Howard, which becomes available after Main Quest 13. It is one of the Friendly Neighborhood Spider-Man requests and unlocks naturally as you progress through the story. Once the request appears on the map, head to the Financial District and follow the short questline to help Howard. Completing the request finishes the story moment and unlocks the trophy. Nothing is missable here, and this will come naturally while working toward the full FNSM requests completion.
Video Guide: https://www.youtube.com/embed/kVAjl8rAfno
Trophy: Foundational
Complete all EMF Experiments.
Type: Silver
Category: Misc
Unlock Details
EMF Experiments are short side quests tied to Peter and his work with Oscorp’s environmental projects. They start unlocking after Main Quest 07 and are given as part of his duties with the Emily-May Foundation. Each experiment is clearly marked on the map and takes place at a specific EMF system around the city, covering a mix of simple tasks like testing equipment, helping wildlife, and solving light environmental problems. You will complete experiments across Central Park, Chinatown, Hell’s Kitchen, the Financial District, Little Odessa, Downtown Brooklyn, and Brooklyn Heights. After finishing the first eight EMF experiments, the final mission unlocks inside Peter’s garage in Astoria once the story is complete. Nothing here is missable, so if you notice the count stop at eight, just keep playing. The last EMF always becomes available at the end and completing it unlocks the trophy.
Video Guide: https://www.youtube.com/embed/iT83Eu2IZRs
Trophy: Friendly Neighborhood Spider-Man
Complete all FNSM requests.
Type: Silver
Category: Misc
Unlock Details
This trophy is earned by completing all six FNSM requests, which unlock naturally as you progress through the main story between Main Quest 03 and Main Quest 18. These are short, self contained side quests that focus on helping everyday people around New York, and each one is clearly marked on the map once it becomes available. The requests unlock in a fixed order across specific districts. Find Grandpa appears after Main Quest 03 in Prospect Park, Downtown Brooklyn. Rooftop Fireworks unlocks after Main Quest 04 in Little Odessa. Photo Help and Howard both unlock after Main Quest 13, with Photo Help in Midtown, Manhattan and Howard in the Financial District. Graffiti Trouble unlocks after Main Quest 14 in the Financial District, and Monster of Queens unlocks after Main Quest 18 in Astoria. None of these are missable, and if you finish the main story first, all remaining requests can be completed back to back for an easy cleanup.
Video Guide: https://www.youtube.com/embed/gv17I2i_jbk
Trophy: Hang Ten
Perform 30 Air Tricks in a row without touching the ground.
Type: Bronze
Category: Misc
Unlock Details
Air tricks are performed by holding Square while airborne and moving the left stick in any direction. Each trick counts as long as you stay in the air, and you are free to swing as many times as needed. The only thing that breaks the streak is touching the ground or a surface. You do not need to land all 30 tricks between two swings, just keep yourself airborne the entire time. Some players have reported the counter being a little inconsistent, so if the trophy does not unlock right at 30 tricks, keep going until it pops. This is not missable and can be done anywhere with enough open space.
Video Guide: https://www.youtube.com/embed/AMlqCoTaKlA
Trophy: Home Run!
Round the bases at the Big Apple Ballers Stadium.
Type: Bronze
Category: Misc
Unlock Details
This is a simple world interaction trophy with no combat or progression requirements. Head to the Big Apple Ballers Stadium, which is located next to the amusement park in southern Brooklyn, and enter the baseball field. Once you are on the field, run a full lap around the dirt base path in the center of the stadium. You do not need to sprint, swing, or do anything fancy. Just complete one clean loop around the bases and the trophy will unlock. Nothing is missable and it can be done at any point once the area is accessible.
Video Guide: https://www.youtube.com/embed/GcvOfIxpwII
Trophy: Just Let Go
As Miles, find the science trophy Miles and Phin won together.
Type: Bronze
Category: Misc
Unlock Details
This is a quiet, story focused moment tied to Miles. The science trophy is the same blue cube from the previous game and can be found at the church in the Financial District. Switch to Miles and climb to the top of the church until you reach the bell area. On the side facing the church yard, you will see the blue cube resting nearby. Walk up to it and press Triangle to interact. Miles will reflect on Phin, and once the short moment finishes, the trophy unlocks. Nothing is missable, and it can be done at any time after the area is accessible. Video https://www.youtube.com/watch?v=igxfvqtbxJk&list=PLRr5L69yg_kElD-hCCAzHRj8BaQ2aUhf_
Trophy: Soar
Glide from the Financial District to Astoria using only Web Wings.
Type: Bronze
Category: Misc
Unlock Details
This trophy is all about clean gliding. Start in the Financial District and make your way to Astoria using only Web Wings. You can open them by pressing Triangle while airborne, and once you leave the Financial District you must not use web swings or web pulls at any point or the attempt will fail. Wind tunnels are allowed and strongly recommended. Fly through the green rings to gain speed and maintain altitude, which makes the long distance much easier. If you lose too much height, look for the next wind tunnel instead of trying to recover with a swing. As long as you stay on Web Wings from start to finish and reach Astoria, the trophy will unlock.
Video Guide: https://www.youtube.com/embed/qmw8EUzab_c
Trophy: Splat
Attempt and fail a trick before landing on the ground.
Type: Bronze
Category: Misc
Unlock Details
This trophy is intentionally earned by failing an air trick. Jump or swing into the air, then start performing tricks by holding Square and moving the left stick in any direction. Keep doing tricks without correcting your fall. Let Spider-Man hit the ground while still attempting a trick and he will crash instead of landing cleanly. The trophy unlocks immediately when this happens. Nothing is missable, and it can be done anywhere with enough height to fall from.
Video Guide: https://www.youtube.com/embed/WgSSHnSmth4
Trophy: Stylish
Equip a suit style.
Type: Bronze
Category: Misc
Trophy: You Know What to Do
As Peter, visit Aunt May's grave.
Type: Bronze
Category: Misc
Unlock Details
This is a short, reflective moment tied to Peter. Head to the cemetery in northwest Harlem and look for the tree lined area toward the northern side. You will see interaction markers near the graves for Ben and May. Approach their grave as Peter and press Triangle to interact. After Peter finishes speaking, the trophy unlocks. Nothing is missable, and this can be done at any point once the area is accessible.
Video Guide: https://www.youtube.com/embed/WccoLL6r_fc
Trophy: A New Suit
Acquire the Black Suit.
Type: Bronze
Category: Story
Unlock Details
This trophy unlocks during the main story when Peter obtains the Black Suit. Continue progressing through the campaign until the story reaches the mission where Peter gains the suit. This happens naturally as part of the story progression. Once the suit is acquired the trophy unlocks automatically.
Trophy: Another Way
Complete "No Escape".
Type: Bronze
Category: Story
Unlock Details
This trophy unlocks after completing the mission No Escape during the main story. Progress through the campaign until this mission appears in your objective list. Follow the mission objectives and complete the encounter to finish the mission. Once the mission concludes the trophy unlocks automatically.
Trophy: Behind the Masks
Complete "Grand Finale".
Type: Silver
Category: Story
Unlock Details
This trophy unlocks when you finish the mission called Grand Finale. It is one of the final story missions near the end of the campaign. Continue progressing through the main story missions and you will eventually reach this mission naturally. Once the mission is completed the trophy unlocks immediately.
Trophy: Brooklyn Pride
Complete "A Gift".
Type: Bronze
Category: Story
Unlock Details
This trophy unlocks after completing the Brooklyn Visions side mission called A Gift. Brooklyn Visions missions appear as side activities in Brooklyn and focus on helping the community. Follow the mission marker and complete the objectives during the quest. Once the mission finishes the trophy will unlock.
Trophy: Crimson Hour
Complete "It Was Meant for Me".
Type: Silver
Category: Story
Unlock Details
This trophy unlocks after completing the mission It Was Meant for Me. Progress through the main story until this mission becomes available. Finish the mission and the trophy unlocks as part of normal story progression. Just continue following the main objectives and you will reach it naturally.
Trophy: Data Collector
Complete "Target Identified".
Type: Silver
Category: Story
Unlock Details
This trophy unlocks after completing the story mission Target Identified. Simply follow the main story objectives until this mission appears in your mission list. Complete the mission and the trophy will unlock automatically. There are no special requirements for this one beyond finishing the mission.
Trophy: Heal the World
Finish the main story.
Type: Gold
Category: Story
Unlock Details
This trophy unlocks automatically when you complete the final story mission of Marvel’s Spider-Man 2. Simply progress through the main campaign until the credits roll. None of the story missions are missable, so just follow the main objectives as they appear on the map. The game will naturally guide you through every required mission. Focus on enjoying the story and completing the major objectives and this trophy will pop at the end of the final mission.
Trophy: I Quit
Complete "This Isn't You".
Type: Bronze
Category: Story
Unlock Details
This trophy unlocks after completing the mission This Isn't You during the main story. Continue progressing through the campaign until this mission appears in your objectives. Follow the mission steps and complete the encounters during the mission. Once the mission ends the trophy unlocks automatically as part of the story progression.
Trophy: Leave Us Alone
Complete "Don't Be Scared".
Type: Silver
Category: Story
Unlock Details
This trophy unlocks after completing the mission Don't Be Scared. Continue playing through the main story until this mission appears. Finish the mission and the trophy unlocks immediately afterward. Like most story trophies in the game, this one cannot be missed.
Trophy: Medicine
Complete "It Chose You".
Type: Silver
Category: Story
Unlock Details
This trophy unlocks after completing the mission It Chose You. Continue progressing through the main story missions until this objective appears. Follow the mission objectives and complete the encounter. Once the mission ends the trophy unlocks automatically. Like most story trophies in Spider-Man 2, this one cannot be missed if you continue playing through the campaign.
Trophy: My Community
Complete "Hard Bop".
Type: Bronze
Category: Story
Unlock Details
This trophy unlocks after completing the side mission Hard Bop. The mission appears as part of the Brooklyn Visions side mission chain. Follow the marker on the map and complete the objectives during the mission. After finishing the mission the trophy will unlock.
Trophy: The Great Hunt
Complete "Anything Can Be Broken".
Type: Silver
Category: Story
Unlock Details
This trophy unlocks when you finish the story mission Anything Can Be Broken. Simply continue progressing through the main story missions until you reach this point in the campaign. Complete the mission and the trophy will unlock automatically.
Trophy: You're Gonna Need Help
Complete "Surface Tension".
Type: Bronze
Category: Story
Unlock Details
This trophy unlocks after completing the story mission Surface Tension. Simply continue playing through the main story until the mission becomes available. Follow the objectives during the mission and complete the encounters. Once the mission finishes the trophy will unlock automatically.
Your adventure begins with Peter Parker and Miles Morales already protecting New York, but things escalate quickly once new threats arrive in the city. Spend the early missions getting comfortable with combat again, learning new abilities, and practicing traversal across Manhattan. Swinging, gliding, and moving quickly through the city becomes even smoother in this game.
Take some time to explore the map while the story introduces its first missions. Side activities, crimes, and small challenges help you earn resources for upgrades and naturally push you toward several early trophies. There is no need to rush the story yet.
Playstyle tip: focus on learning how to chain dodges, gadgets, and abilities together instead of button mashing. Once combat clicks, fights become far more satisfying and a lot less chaotic.
As the story progresses the map expands and more activities begin appearing across New York, including side missions, hunter bases, and various challenges. This is where the game really opens up and gives you freedom to explore while upgrading your abilities and suits.
Use this stage to experiment with both Spider-Men and upgrade the abilities that match your playstyle. Whether you prefer aggressive combat or gadget-heavy fights, investing in a few core abilities early makes encounters much smoother.
Some trophies naturally unlock during this part of the game through exploration and side activities, so curiosity works in your favor. If you ever feel unsure about where to go next or which activity to prioritize, Ask Gami for quick guidance while you play.
As you approach the final stretch of the story, enemies become tougher and encounters become more intense. Boss fights demand more attention to timing, dodging, and ability usage, so having upgraded abilities and gadgets helps a lot.
This is a good time to start checking the map for unfinished activities or remaining upgrades. Completing districts and side content now keeps the final cleanup much easier later.
Stay patient during tougher fights and focus on learning enemy patterns. Every major encounter becomes much easier once you recognize how the enemy attacks and when to strike back.
After finishing the main story, the city remains open for exploration so you can clean up any remaining activities or trophies. This is the perfect time to finish side missions, collectibles, and district completion goals needed for the platinum.
Most trophies in Marvel’s Spider-Man 2 come naturally through exploration and completing activities around the city, so treat the cleanup phase like a victory lap through New York.
If you are missing a specific trophy, collectible, or activity, Ask Gami and you can quickly find what you need without digging through long guides.
Video Library
3 videos
Marvel's Spider-Man 2 - Launch Trailer I PS5 Games
Tour Pages
Tour Pages Coming Soon
Article-style guides for puzzles, bosses, collectibles, systems, trophies, and side quests are still being built for this game.