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alan wake 2 Guide

All Cult Stash Locations And Solutions In Alan Wake 2

Cult Stashes are locked collectible boxes hidden throughout Alan Wake 2 during Saga Anderson’s story.

5 min readUpdated May 2026Verified by GamiDev

Quick Answer

Cult Stashes are locked collectible boxes hidden throughout Alan Wake 2 during Saga Anderson’s story. Each stash requires solving a puzzle involving keypad codes, symbol combinations, memory games, environmental clues, or hidden keys.

There are 22 Cult Stashes total across Cauldron Lake, Watery, and Bright Falls. Opening every stash rewards Saga with the Lighthouse Key, which unlocks the Watery Lighthouse.

Full Guide

Full Guide Intro

Cult Stashes are one of the largest collectible systems in Alan Wake 2. Hidden throughout Saga Anderson’s campaign, these locked containers reward players with valuable resources, upgrades, weapons, and collectible rewards.

Many stashes contain:

  • ammunition
  • healing items
  • manuscript pages
  • inventory upgrades
  • charms
  • weapon unlocks

Some puzzles are simple keypad locks, while others require environmental clues, math puzzles, flashlight interactions, memory sequences, or hidden keys.

There are 22 Cult Stashes total spread across Cauldron Lake, Watery, and Bright Falls.

Completing every stash rewards the Lighthouse Key.


How Cult Stashes Work

Most Cult Stashes require one of the following puzzle types:

  • keypad codes
  • symbol combinations
  • memory puzzles
  • hidden keys
  • flashlight clues
  • math equations
  • environmental observation

Several stashes also require progression tools such as:

  • Screwdriver
  • Bolt Cutters

Most stash puzzles include nearby clues, notes, painted arrows, symbols, or hidden markings.


Cauldron Lake Cult Stashes

Mobile Home Cult Stash

Requires: Invitation during Return 1

This is the first Cult Stash in the game and introduces symbol locks.

You must inspect symbols around the nearby house:

  • bathroom
  • fridge
  • bedroom

Input the symbols in the correct order to unlock the stash.


Lakeshore Cult Stash

Requires: Return 2

Located near the lakeshore fork after finding Alan.

This stash uses a memory puzzle where you must repeat the order of flashing lights.

Reward includes an important Inventory Upgrade.


Crow’s Foot Hills Cult Stash

Requires: Return 2

Located near the picnic area southwest of the Witch’s Hut.

Use your flashlight to reveal hidden arrows that guide you toward the stash key.


Streamside Cult Stash

Requires: Return 2

Located south of the Private Cabin near the lake.

The puzzle involves flashlight-revealed math equations:

  • 3 + 3
  • 6 + 2
  • 7 - 2

Final code:

685


Rental Cabins Cult Stash

Requires: Bolt Cutters

Found inside the Rental Cabins bathroom near a Break Room.

The puzzle uses environmental drawings that represent landmarks throughout the cabin area.

The stash key is hidden behind a tree marked with the number 2.


Watery Cult Stashes

Shooting Range Cult Stash

Requires: Return 3: Local Girl

Located near the forest Break Room on the path to Coffee World.

The puzzle uses numbered bolts nearby to determine the keypad sequence.

Final code:

527

This stash rewards the Crossbow.


The Woods Cult Stash

Requires: Return 3

Located east of the previous stash under a fallen tree path.

This stash uses another flashing light memory puzzle.

Beware of wolves nearby.


Coffee World Slow Roaster Cult Stash

Requires: Return 3

Located near the Fortune Wheel beside the Gift Shop.

The clue references striped cups on the wheel ride.

Final code:

147


Huotari Well Cult Stash

Requires: Return 3

Located south of the Gift Shop near the Huotari Well.

You must locate a hidden key behind the large coffee mascot statue in the center of the park.

Beware of axe-throwing Taken enemies afterward.


Lighthouse Cult Stash

Requires: Return 3

Found east of the Trailer Park after climbing the rocky path.

The puzzle uses cult symbols painted nearby with numbers indicating the correct order.


Lighthouse Trailer Park Cult Stash

Requires lowered water level after chapter completion.

The clue is hidden inside a nearby trailer computer email referencing something “elevated.”

The key is hidden outside near a trash can and wooden plank.


Docks Cult Stash

Requires lowered water level.

Located on the southwest dock area of town.

The puzzle involves solving a math equation with variables.

Final code:

496


Kalevala Knights Workshop Cult Stash

Requires: Bolt Cutters

Found behind the workshop area.

The puzzle solution requires counting nearby spare objects.

Final code:

542

Beware of special Taken enemies nearby.


Bright Falls Cult Stashes

Bunker Woods North Cult Stash

Requires: Return 5: Old Gods

Located near the bridge and Break Room path.

This stash uses a flashing light memory puzzle.


Bunker Woods Pickup Truck Cult Stash

Requires: Return 5

Found near a pickup truck west of the bridge.

The puzzle is math-based.

Final code:

177


Forest Bunker Cult Stash

Requires: Return 5

Located in the newly opened forest section behind the nursing home.

Follow yellow arrows to locate the stash and blue arrows to locate the hidden key.

Beware of enemy ambushes.


Bunker Woods West Cult Stash

Requires: Return 5

Located east of the southern Break Room.

Use your flashlight to reveal hidden red symbols.


Ranger Station Cult Stash

Requires: Return 5

Located directly outside the Ranger Cabin.

The hidden key can be found behind the cabin near the deer and lumberjack clue.


Elderwood Palace Lodge Cult Stash

Requires: Return 5

Located near a truck parked outside the lodge.

Uses a memory light sequence puzzle.


Town Dock Cult Stash

Requires: Return 5

Located inside the small building south of town.

The puzzle involves numbered dock posts in the water.

Final code:

697

This stash rewards another Inventory Upgrade.


Sheriff’s Station Area Cult Stash

Requires: Bolt Cutters

Located near Oh Deer Diner.

Use the work log clues and flashlight symbols around Biltmore Avenue to solve the symbol lock.


Sheriff’s Station Basement Cult Stash

Requires: Return 6: Scratch

Located inside the Evidence Room basement.

The puzzle requires counting the lines inside the shapes.

Final code:

146

Opening your final stash rewards the Lighthouse Key.


Lighthouse Reward

Opening every Cult Stash rewards Saga with the Lighthouse Key.

This unlocks the Watery Lighthouse, which contains:

  • manuscript pages
  • supplies
  • lore rewards
  • completion rewards

This serves as the final collectible reward for fully completing the Cult Stash system.

Video

Step-by-Step

  1. Explore every major region thoroughly.
  2. Look for yellow arrows, symbols, notes, and painted clues.
  3. Solve keypad, symbol, and memory puzzles nearby.
  4. Return later once you obtain the Screwdriver and Bolt Cutters.
  5. Open all 22 Cult Stashes across the game.
  6. Receive the Lighthouse Key after opening the final stash.

What You Need

  • Saga Anderson
  • Screwdriver
  • Bolt Cutters
  • flashlight
  • access to Watery
  • access to Bright Falls

Rewards

  • Crossbow
  • Inventory Upgrades
  • healing supplies
  • manuscript pages
  • charms
  • ammunition
  • crafting supplies
  • Lighthouse Key

Tips

  • Many stash clues are hidden farther away than expected.
  • Use your flashlight often to reveal hidden arrows and symbols.
  • Some stashes become accessible only after water levels recede later in the story.
  • Inventory upgrades are some of the most valuable rewards in the game.
  • Several stash locations contain dangerous enemy ambushes immediately after solving the puzzle.

Related Guides

Locations & Collectibles

How To Find Every Deer Mask And Taxidermy Head In Alan Wake 2

There are 12 deer heads to find in Alan Wake 2. After petting all of them, return to the deer head in Saga’s Mind Place, then go to the Elderwood Palace Lodge in Bright Falls to unlock Room 108.

Inside Room 108, you’ll find a huge stockpile of ammo, flares, medical supplies, and other useful resources.

Locations & Collectibles

Where To Find The Bolt Cutters In Alan Wake 2

You obtain the Bolt Cutters during Return 5: Old Gods in Alan Wake 2. They are found inside the Valhalla Nursing Home Overlap and are required for story progression.

To get them, solve the light-switch cabinet puzzle inside the Overlap, retrieve the Tool Cabinet Key, and unlock the cabinet containing the cutters.

Locations & Collectibles

Where To Find The Screwdriver In Alan Wake 2

The Screwdriver in Alan Wake 2 is found at the Percolator ride inside Coffee World during Return 3: Local Girl. It is sitting on top of the ride’s control power box after you clear the enemies in the area.

Once you grab it, return to the locked Coffee World Gift Shop and use the Screwdriver to pry open the red padlock.

Puzzles & Codes

How To Solve The Coffee World Gift Shop Safe Code In Alan Wake 2

The Coffee World Gift Shop safe code in Alan Wake 2 is 146. You can find the clue inside the gift shop near the safe, then solve it by checking the employee board across the room and counting the coffee bean stickers for the correct staff members.

Entering the code unlocks the safe and rewards you with the Trailer Park Key, which is required to continue progressing through Watery.

Puzzles & Codes

All Alan Wake 2 Door Codes And Lock Solutions

Most locked doors, safes, and cult stashes in Alan Wake 2 require nearby clues, environmental puzzles, or hidden notes to solve. Some use keypad numbers, while others require symbol combinations or interpreting staff boards and written riddles.

Important codes include the Coffee World Gift Shop Safe code 146, the Oceanview Hotel code 2550, the Crossbow Cult Stash code 527, and the Wellness Center Security Computer code 170823.

Puzzles & Codes

How To Unlock The Sheriff Station Armory In Alan Wake 2

To unlock the Sheriff Station Armory display case in Alan Wake 2, enter the code 723 during Return 6: Scratch. You first need the Sheriff’s Station Keys from Agent Estevez, then solve the author-name puzzle inside Sheriff Tim Breaker’s office.

Unlocking the case rewards the powerful Pump-Action Shotgun, one of Saga’s strongest late-game weapons.

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