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Nursery Rhyme Puzzle Solutions Guide In Alan Wake 2

Nursery Rhymes are collectible environmental puzzles found throughout Alan Wake 2 while playing as Saga Anderson.

3 min readUpdated May 2026Verified by GamiDev

Quick Answer

Nursery Rhymes are collectible environmental puzzles found throughout Alan Wake 2 while playing as Saga Anderson. Each puzzle requires placing specific dolls onto matching symbols to trigger rewards, encounters, or hidden charms.

There are 17 Nursery Rhymes total across Cauldron Lake, Watery, and Bright Falls. Completing all of them unlocks the final rhyme at Witchfinder’s Station and rewards Saga with an extra charm slot.

Full Guide

Full Guide Intro

Nursery Rhymes are one of the most memorable collectible puzzle systems in Alan Wake 2. Each rhyme consists of a poem, several symbols, and collectible dolls that must be placed correctly to trigger supernatural events and rewards.

Most Nursery Rhymes reward powerful Charms that provide passive gameplay bonuses for Saga Anderson. Some increase healing, others improve combat, survivability, or exploration.

There are 17 total Nursery Rhymes spread across Cauldron Lake, Watery, and Bright Falls. Completing every puzzle unlocks the final rhyme inside Witchfinder’s Station.


How Nursery Rhymes Work

Each rhyme requires:

  • specific dolls
  • matching symbols
  • environmental observation

When solved correctly:

  • dark footprints may appear
  • enemies can spawn
  • hidden rewards become available
  • charms are unlocked

Always remember to pick your dolls back up after solving a puzzle. Many future rhymes reuse earlier dolls.


Cauldron Lake Nursery Rhymes

Witchfinder’s Station

Requires:

  • Hero Doll
  • Wolf Doll

Solution:

  • Hero → Boat
  • Wolf → Tree

Reward:

Coffee Mug Charm


Streamside

Requires:

  • Crow Doll
  • Wolf Doll
  • Hero Doll

Solution:

  • Wolf → House
  • Hero → Heart
  • Crow → Baby Bird

Reward:

Kalevala Knights Charm


Picnic Area

Requires:

  • Crow Doll

Solution:

  • Crow → Sun

Reward:

Charm dropped by the crow encounter nearby.


Rental Cabins

Requires:

  • Crow Doll
  • Monster Doll
  • Hero Doll
  • Bolt Cutters

Solution:

  • Hero → Light
  • Crow → Eye
  • Monster → Baby Bird

Reward:

Hidden charm inside nearby cabin after defeating the Taken.


Final Witchfinder’s Station Rhyme

Requires:

  • every previous rhyme completed
  • Father Doll

Solution:

  • Hero → Sun
  • Mother → Heart
  • Father → Eye
  • Trickster → Waves
  • Child → Baby Bird

Reward:

Extra Charm Slot for Saga.


Watery Nursery Rhymes

Shooting Range

Requires:

  • Moose Doll

Solution:

  • Moose → Tree

Reward:

Coffee Mug Charm


Latte Lagoon

Requires:

  • Moose Doll
  • Trickster Doll
  • Deer Doll

Solution:

  • Moose → Waves
  • Trickster → Light
  • Deer → Boat

Reward:

Mr. Drippy Charm


Ranger Cabin

Requires:

  • Maiden Doll
  • Bear Doll

Solution:

  • Maiden → Tree
  • Bear → Heart

Reward:

FBC Charm


Lighthouse Trailer Park

Requires:

  • Bear Doll
  • Elder Doll

Solution:

  • Elder → Waves
  • Bear → Candy

Reward:

Coffee World Token Charm


Locked Trailer

Requires:

  • Elder Doll
  • Deer Doll
  • Bolt Cutters

Solution:

  • Elder → Eye
  • Deer → Heart

Reward:

Deerfest Charm


Downtown Watery

Requires:

  • Trickster Doll
  • Maiden Doll
  • Screwdriver

Solution:

  • Trickster → Light
  • Maiden → House

Reward:

Coffee Mug Charm


Lighthouse

Requires:

  • Wise Elder Doll
  • Trickster Doll

Solution:

  • Trickster → Waves
  • Elder → Eye

Reward:

Lighthouse Charm


Radio Tower

Requires:

  • Deer Doll

Solution:

  • Deer → House

Reward:

Deer Charm


Bright Falls Nursery Rhymes

Bunker Woods Campsite

Requires:

  • Child Doll
  • Mother Doll

Solution:

  • Child → Tree
  • Mother → Home

Reward:

Lantern Charm


Ranger Station

Requires:

  • Child Doll
  • Monster Doll

Solution:

  • Child → House
  • Monster → Candy

Reward:

Coffee Mug Charm


Shoreline

Requires:

  • Monster Doll
  • Mother Doll
  • Child Doll

Solution:

  • Monster → Waves
  • Mother → Boat
  • Child → Light

Reward:

Valhalla Nursing Home Charm


Billie’s Boat Yard

Requires:

  • Mother Doll
  • Monster Doll

Solution:

  • Mother → Waves
  • Monster → Boat

Reward:

Anchor Charm

Video

Step-by-Step

  1. Collect dolls while exploring each region.
  2. Interact with the Nursery Rhyme paper.
  3. Match dolls to the correct symbols.
  4. Activate the puzzle.
  5. Follow dark footprints or defeat enemies if necessary.
  6. Collect the reward charm.
  7. Pick your dolls back up before leaving.
  8. Complete all 16 rhymes to unlock the final puzzle at Witchfinder’s Station.

What You Need

  • Saga Anderson
  • collectible dolls
  • Bolt Cutters
  • Screwdriver
  • access to Watery
  • access to Bright Falls

Rewards

Completing Nursery Rhymes rewards:

  • Coffee Mug Charm
  • Lantern Charm
  • Lighthouse Charm
  • Anchor Charm
  • FBC Charm
  • Kalevala Knights Charm
  • Mr. Drippy Charm
  • Deerfest Charm
  • extra Charm Slot

Tips

  • Always pick your dolls back up after solving a rhyme.
  • Some rhymes become easier after water levels recede later in the story.
  • Finish the rhymes before the end of Return 6: Scratch to avoid navigating during the heavy rain state.
  • Several rhymes spawn enemies immediately after completion, so stay ready.
  • The final reward is absolutely worth completing all 17 puzzles.

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