alan wake 2 Guide
Nursery Rhyme Puzzle Solutions Guide In Alan Wake 2
Nursery Rhymes are collectible environmental puzzles found throughout Alan Wake 2 while playing as Saga Anderson.
Quick Answer
Nursery Rhymes are collectible environmental puzzles found throughout Alan Wake 2 while playing as Saga Anderson. Each puzzle requires placing specific dolls onto matching symbols to trigger rewards, encounters, or hidden charms.
There are 17 Nursery Rhymes total across Cauldron Lake, Watery, and Bright Falls. Completing all of them unlocks the final rhyme at Witchfinder’s Station and rewards Saga with an extra charm slot.
Full Guide
Full Guide Intro
Nursery Rhymes are one of the most memorable collectible puzzle systems in Alan Wake 2. Each rhyme consists of a poem, several symbols, and collectible dolls that must be placed correctly to trigger supernatural events and rewards.
Most Nursery Rhymes reward powerful Charms that provide passive gameplay bonuses for Saga Anderson. Some increase healing, others improve combat, survivability, or exploration.
There are 17 total Nursery Rhymes spread across Cauldron Lake, Watery, and Bright Falls. Completing every puzzle unlocks the final rhyme inside Witchfinder’s Station.
How Nursery Rhymes Work
Each rhyme requires:
- specific dolls
- matching symbols
- environmental observation
When solved correctly:
- dark footprints may appear
- enemies can spawn
- hidden rewards become available
- charms are unlocked
Always remember to pick your dolls back up after solving a puzzle. Many future rhymes reuse earlier dolls.
Cauldron Lake Nursery Rhymes
Witchfinder’s Station
Requires:
- Hero Doll
- Wolf Doll
Solution:
- Hero → Boat
- Wolf → Tree
Reward:
Coffee Mug Charm
Streamside
Requires:
- Crow Doll
- Wolf Doll
- Hero Doll
Solution:
- Wolf → House
- Hero → Heart
- Crow → Baby Bird
Reward:
Kalevala Knights Charm
Picnic Area
Requires:
- Crow Doll
Solution:
- Crow → Sun
Reward:
Charm dropped by the crow encounter nearby.
Rental Cabins
Requires:
- Crow Doll
- Monster Doll
- Hero Doll
- Bolt Cutters
Solution:
- Hero → Light
- Crow → Eye
- Monster → Baby Bird
Reward:
Hidden charm inside nearby cabin after defeating the Taken.
Final Witchfinder’s Station Rhyme
Requires:
- every previous rhyme completed
- Father Doll
Solution:
- Hero → Sun
- Mother → Heart
- Father → Eye
- Trickster → Waves
- Child → Baby Bird
Reward:
Extra Charm Slot for Saga.
Watery Nursery Rhymes
Shooting Range
Requires:
- Moose Doll
Solution:
- Moose → Tree
Reward:
Coffee Mug Charm
Latte Lagoon
Requires:
- Moose Doll
- Trickster Doll
- Deer Doll
Solution:
- Moose → Waves
- Trickster → Light
- Deer → Boat
Reward:
Mr. Drippy Charm
Ranger Cabin
Requires:
- Maiden Doll
- Bear Doll
Solution:
- Maiden → Tree
- Bear → Heart
Reward:
FBC Charm
Lighthouse Trailer Park
Requires:
- Bear Doll
- Elder Doll
Solution:
- Elder → Waves
- Bear → Candy
Reward:
Coffee World Token Charm
Locked Trailer
Requires:
- Elder Doll
- Deer Doll
- Bolt Cutters
Solution:
- Elder → Eye
- Deer → Heart
Reward:
Deerfest Charm
Downtown Watery
Requires:
- Trickster Doll
- Maiden Doll
- Screwdriver
Solution:
- Trickster → Light
- Maiden → House
Reward:
Coffee Mug Charm
Lighthouse
Requires:
- Wise Elder Doll
- Trickster Doll
Solution:
- Trickster → Waves
- Elder → Eye
Reward:
Lighthouse Charm
Radio Tower
Requires:
- Deer Doll
Solution:
- Deer → House
Reward:
Deer Charm
Bright Falls Nursery Rhymes
Bunker Woods Campsite
Requires:
- Child Doll
- Mother Doll
Solution:
- Child → Tree
- Mother → Home
Reward:
Lantern Charm
Ranger Station
Requires:
- Child Doll
- Monster Doll
Solution:
- Child → House
- Monster → Candy
Reward:
Coffee Mug Charm
Shoreline
Requires:
- Monster Doll
- Mother Doll
- Child Doll
Solution:
- Monster → Waves
- Mother → Boat
- Child → Light
Reward:
Valhalla Nursing Home Charm
Billie’s Boat Yard
Requires:
- Mother Doll
- Monster Doll
Solution:
- Mother → Waves
- Monster → Boat
Reward:
Anchor Charm
Video
Step-by-Step
- Collect dolls while exploring each region.
- Interact with the Nursery Rhyme paper.
- Match dolls to the correct symbols.
- Activate the puzzle.
- Follow dark footprints or defeat enemies if necessary.
- Collect the reward charm.
- Pick your dolls back up before leaving.
- Complete all 16 rhymes to unlock the final puzzle at Witchfinder’s Station.
What You Need
- Saga Anderson
- collectible dolls
- Bolt Cutters
- Screwdriver
- access to Watery
- access to Bright Falls
Rewards
Completing Nursery Rhymes rewards:
- Coffee Mug Charm
- Lantern Charm
- Lighthouse Charm
- Anchor Charm
- FBC Charm
- Kalevala Knights Charm
- Mr. Drippy Charm
- Deerfest Charm
- extra Charm Slot
Tips
- Always pick your dolls back up after solving a rhyme.
- Some rhymes become easier after water levels recede later in the story.
- Finish the rhymes before the end of Return 6: Scratch to avoid navigating during the heavy rain state.
- Several rhymes spawn enemies immediately after completion, so stay ready.
- The final reward is absolutely worth completing all 17 puzzles.
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Where To Find The Bolt Cutters In Alan Wake 2
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