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Clair Obscur: Expedition 33 cover

Clair Obscur: Expedition 33

Developer:Sandfall Interactive
Publisher:Kepler Interactive
Platform:PS5
Genre:RPG, Turn-Based

Clair Obscur: Expedition 33 is a turn-based RPG set in a breathtaking fantasy world inspired by Belle Époque France. Lead Expedition 33 on a desperate mission to stop the Paintress and break a deadly cycle that erases an entire generation each year through strategic combat, exploration, and powerful character progression.

Main Story35 Hrs
Platinum75 Hrs
Difficulty6/10
Playthroughs1 Run
Platinum trophy
Platinum1
Gold trophy
Gold2
Silver trophy
Silver5
Bronze trophy
Bronze48

Clair Obscur: Expedition 33 Trophy Guide

56 Trophies | 1 Platinum

Platinum

Trophy: The Greatest Expedition in History

Obtain all trophies.

Type: Platinum

Tags: Misc

Unlock Details

Obtain all trophies.

Missable

Trophy: A Peculiar Encounter

Defeat the Mime in Lumière.

Type: Bronze

Category: Missable

Unlock Details

This trophy is missable and happens during the Prologue, so do not rush the story here. Before going to the Harbor, explore a little. To the right of the exit, just off to the side of the group of NPCs dancing on a stage, you will find a Mime waiting quietly. Quietly, but aggressively. Interact with the Mime and defeat it. You cannot fight this enemy later. If you enter the Harbor before doing this, the trophy is permanently locked for that playthrough. No warning, no second chance, just regret. The fight can feel tough since you are still learning combat, but it is very manageable. Focus on building Gustave’s Overcharge gauge using basic attacks and Lumière Assault. Once the gauge reaches 10 out of 10, use Overcharge to deal heavy damage. If the Mime survives, finish it off with more Lumière Assault. Parrying helps, but if the timing feels awkward, dodging is perfectly fine here. Staying alive is the real objective. Defeating the Mime unlocks this trophy and rewards you with a music record, which is required for Connoisseur. You may also unlock Bronze Overcharge and Bronze Time to Spill Some Ink naturally during the fight. Take the win, enjoy the early confidence boost, and then head to the Harbor knowing you didn’t leave anything important behind.

Video Guide: https://www.youtube.com/embed/zoCexjAR4oQ

Trophy: Aiding the Enemy

Finish all of the Nevron quests.

Type: Bronze

Category: Missable

Unlock Details

This trophy requires finishing every Nevron quest in the game. There are ten total, and all of them are missable. Nevrons tied to this trophy are pure white and non-hostile. If you kill any of them before completing its quest, the trophy becomes unobtainable on that playthrough. If you realize the mistake quickly, reload an earlier save. Also make sure your game is fully updated, as older unpatched versions can bug certain quests and block completion. Whenever you encounter a white Nevron, talk to it and complete its request before doing anything aggressive in the area. After finishing the task, always speak to the Nevron again and receive the reward. If you skip that final conversation, the trophy will not unlock. Yes, even if you did all the hard work. The game is very serious about saying thank you. Nevron 1 is Jar, located in Spring Meadow. This one is introduced during the story. Bring it some Resin found nearby, then shoot its lamp using Free Aim to light it. Nevron 2 is Démineur in Flying Waters. Retrieve a mine located across narrow platforms near the Nevron and bring it back. Nevron 3 is Burgeon in Small Burgeon. Defeat a Burgeon enemy, the first one is found in Flying Waters, then bring the dropped skin to the Small Burgeon. Leave to the world map, return, and talk to it again to finish the quest. Nevron 4 is Hexga in Stone Wave Cliffs. Collect three pebbles by breaking gem nodes in the tidal basin below and deliver them to the Nevron. Nevron 5 is Troubador in Stone Quarry. During its encounter, dodge the red notes and intentionally get hit by the green ones. It feels wrong, but trust the process. Nevron 6 is Portier in Esoteric Ruins. Navigate the maze behind the Nevron and bring back the item found at the end. Take it slow. Getting lost is part of the experience. Nevron 7 is Bénisseur in Red Woods. This quest requires donating Chroma over multiple interactions, totaling 90,000. It is expensive, but manageable if you wait until later in the game. Consider it an investment in your mental health and this trophy. Nevron 8 is Danseuse in Frozen Hearts. Successfully parry every hit of its fifteen-hit combo. The lower fireballs move faster than the higher ones. This one is pure rhythm and patience. You will mess up. Then you will nail it and feel unstoppable. Nevron 9 is Chalier in Floating Cemetery. Choose a weapon for the Nevron, defeat it in battle, and then agree to its follow-up request during dialogue. This quest has been known to behave strangely on older versions, so again, being fully patched is strongly recommended. Nevron 10 is Noir in The Fountain. Do this quest last. If all other Nevron quests are completed, all you need to do is talk to Noir and the quest will resolve immediately. Once all ten Nevron quests are completed and you have spoken to each one after finishing their objective, the trophy will unlock. You helped every enemy who asked politely. That says a lot about you. Mostly good things.

Video Guide: https://www.youtube.com/embed/ajwd2CPPKvY

Trophy: Curious

Witness an optional scene at camp.

Type: Bronze

Category: Missable

Unlock Details

This trophy unlocks when you witness any optional scene at camp. It is very easy to earn and hard to miss unless you actively avoid resting. While on the world map, press Down to set up camp. Walk over to the campfire and choose to check up on the others. If an optional scene is available, it will play automatically. Your first opportunity to earn this is after completing Flying Waters, where a scene with Lune becomes available. If you miss that one, do not worry. There are plenty of optional camp scenes throughout the game, and you only need to see one for the trophy. The simplest approach is to camp regularly and always check the campfire options. The trophy will unlock very early without any effort. Consider it a reward for being curious and taking a moment to breathe instead of sprinting straight to the next objective.

Video Guide: https://www.youtube.com/embed/8coxCaK_zeY

Trophy: Maelle

Reach relationship level 7 with Maelle.

Type: Bronze

Category: Missable

Unlock Details

This trophy is very missable and comes with heavy story spoilers. If you care about going in blind, save this until you are comfortable progressing Maelle’s story. To earn this trophy, you must raise Maelle’s relationship level to 7. Advancing her relationship mostly happens naturally through the game, but moving from level 5 to level 6 requires completing her personal side quest, which is longer and more involved than most. Maelle’s side quest takes place in The Reacher, a full dungeon located on the west side of the map, west of the island that contains Visages. The dungeon itself is manageable, but it ends with a difficult boss fight that is one-on-one with Maelle only. This fight is meant to test your understanding of her kit without support, and it can feel overwhelming at first. That’s normal. You’re not bad, the boss is just rude. The boss is extremely aggressive and takes frequent turns, so playing defensively is the safest approach. Focus on parrying when possible, dodging when timing feels uncomfortable, and using Gradient Attacks whenever they are available. Virtuose Strike is especially useful since it does not consume your turn and sets you up for strong follow-up damage. Sword Ballet is your main damage dealer and conveniently leaves you in a defensive stance, which helps reduce incoming punishment. Heal when needed and avoid ending turns in an offensive stance unless you are very confident. This fight rewards patience, not greed. If it feels like too much, lowering the difficulty is completely valid and does not affect the trophy. After completing The Reacher and defeating the boss, you will automatically speak with Maelle and reach relationship level 6. Do not rush the next conversation. When you talk to her again to increase the relationship from level 6 to level 7, the dialogue choice matters. You must choose “Yes. (Truth)”. Choosing anything else will permanently lock you out of this trophy for the playthrough. If you make the wrong choice and notice immediately, reload a previous save. Once the correct choice is made, Maelle will reach relationship level 7 and the trophy will unlock. You also gain her level 3 Gradient Attack, Grommage, which is a very nice reward for surviving the emotional damage and the boss fight. Take a breath, enjoy the moment, and appreciate that you made the honest choice. The game definitely noticed.

Collectible

Trophy: Connoisseur

Find all 33 music records.

Type: Bronze

Category: Collectible

Video Guide: https://www.youtube.com/embed/WJmQGqLCbLg

Trophy: Feet Collection

Acquire all of Monoco’s skills.

Type: Silver

Category: Collectible

Unlock Details

This trophy unlocks when Monoco learns every skill available to him. Unlike other characters, Monoco does not learn skills through points or leveling. He learns them by killing enemies that use those skills. For it to count, Monoco must be present when the battle ends. This part matters. If Monoco starts the fight but gets swapped out and the back-up party finishes it, the skill will not be learned. Yes, this is as annoying as it sounds. There are 46 total skills tied to Monoco, but he starts with two automatically. That means you need to collect the remaining 44. You can track progress directly in Monoco’s skill tree, which lists them in a fixed order. Many enemies appear in multiple locations, including the Endless Tower, so if you miss something early, you are not locked out. Most skills come naturally as you play if Monoco stays in your party. When hunting specific skills, make sure Monoco is active at the end of the fight and avoid letting the enemy die to damage over time after he has been swapped out. If you are farming, bulky enemies are your friend.

Video Guide: https://www.youtube.com/embed/LTY5aGkDuU0

Trophy: Follow The Trail

Find all of the journals from prior expeditions.

Type: Bronze

Category: Collectible

Unlock Details

This trophy is for finding every journal left behind by prior expeditions. There are 49 total, and most are picked up naturally as you explore. Originally this trophy was missable, but as of version 1.500.000 it is no longer permanently missable, so make sure your game is updated. If you are patched, you can relax a little. If not, this one requires attention early. On versions prior to 1.500.000, the journal called “Survivor” could be missed in the Prologue. You had to speak with the woman in the blue dress named Colette and obtain the Old Key before talking to Gustave’s sister. Missing that step meant the Survivor journal in Old Lumière was unobtainable. The update added another way to acquire it, so this is only a concern if you are playing an older version. You can track collected journals through the Options menu. They are scattered across story areas, optional zones, and the overworld. None require combat tricks or puzzles. This is about exploration, curiosity, and checking corners like a professional loot goblin.

Video Guide: https://www.youtube.com/embed/qUAywD98WTQ

Trophy: Lost Gestrals

Find all of the Lost Gestrals.

Type: Bronze

Category: Collectible

Unlock Details

This trophy is for finding all nine Lost Gestrals scattered across the Overworld. They are small NPCs with very distinctive, very funky hair, and they exist purely to be found. No combat, no puzzles, just exploration and a good eye. When you find one, it automatically counts. You also get small rewards for returning them to camp, which is a nice bonus for your curiosity. All Lost Gestrals are in the Overworld, so this is best done once your movement options have opened up. One of them is floating in the air, so having Esquie’s flight ability makes this much easier and saves you a lot of wandering. Lost Gestral number one is located just outside Esquie’s Nest. Lost Gestral number two is north of Esquie’s Nest, tucked behind a Burgeon. Lost Gestral number three is west of the White Tree. Lost Gestral number four is southeast of Monoco’s Station. Lost Gestral number five is north of Coastal Cove. Lost Gestral number six is southwest of Visages, hidden behind the Mimes. Lost Gestral number seven is northeast of The Reacher. Lost Gestral number eight is northwest of the Endless Night Sanctuary. Lost Gestral number nine is southwest of the Endless Tower and is floating in the air. Once you have found all nine, the trophy unlocks. It is simple, a little silly, and oddly satisfying. You reunited every lost funky-haired wanderer, and honestly, the Overworld feels a bit more complete because of it.

Video Guide: https://www.youtube.com/embed/ypWw4PE5f1o

Grind

Trophy: Endless

Reach the top of the Endless Tower.

Type: Silver

Category: Grind

Unlock Details

This trophy unlocks when you reach the top of the Endless Tower. The tower becomes available in act three, but realistically you will not get far until around level 60. That is perfectly fine. In fact, this is one of the best places in the game to level from 60 to 80, so think of it less as a wall and more as a very productive staircase. The Endless Tower is located northwest of the initial group of dungeons in the overworld. It consists of 33 trials divided into 11 stages. Each stage has three separate fights, and you are allowed to rest and change equipment between every single one. There are no back-to-back battles, which keeps the pressure reasonable. Most trials feature one dangerous enemy, often a chromatic or boss-type foe, alongside two smaller enemies. In general, it is safer to remove the weaker enemies first so they stop interfering while you focus on the main threat. The later stages ramp up significantly, and you will feel noticeable difficulty spikes around stages five and ten. That is intentional. There is no penalty for leaving the tower and coming back later. If a stage starts to feel overwhelming, step away, upgrade gear, level up elsewhere, and return stronger. The tower will wait. Along the way, you will earn excellent rewards including weapon upgrade materials, outfits, and one of the final music records required for Connoisseur. When you clear the final trial and reach the top, the trophy unlocks immediately. You did not rush it. You climbed it. And when the tower finally runs out of floors, you will be more than ready for whatever comes next.

Video Guide: https://www.youtube.com/embed/DDGjIZJAvaQ

Trophy: Survivor

Reach level 99.

Type: Bronze

Category: Grind

Unlock Details

This trophy unlocks when a single character reaches level 99. You do not need the whole party maxed, just one. By the time you finish most other trophies, you will likely be around level 90. The last stretch is the real grind. Experience requirements jump hard, and going from level 98 to 99 alone takes an absurd amount of experience. This is normal. The game is not judging you. It is just asking how stubborn you are. It is strongly recommended to finish every other trophy first, except the final gold trophy, so you are not grinding more than necessary. Once you commit to this, put on a podcast, settle in, and accept that progress will come in chunks, not instantly. One of the most efficient grind spots is at the Golden Tree flag in Renoir’s Drafts. Just before the flag is a circular area with three enemy groups. One group contains two Creations. Another has a Creation paired with a Contorsionniste. The third group contains a Boucheclier, a Bénisseur, and an Exchassier. Clearing all three groups without taking damage grants a very large experience payout, which is why this spot is so popular. With a strong late-game setup, these fights can be ended almost immediately. A common approach is to run Sciel alongside Verso and Maelle, focusing on builds that emphasize starting energy, first strike bonuses, and raw damage. Begin each loop by having Sciel apply Fortune’s Fury to both Verso and Maelle. Against the mixed enemy group, a single powerful area attack can end the fight instantly. Against the other two groups, Verso and Maelle can each delete one enemy on their first turn, ending the encounter before it really starts. Even with an optimized setup, this will still take a few hours. There is no secret trick to skip that. The good news is that once you see the experience bar moving consistently, the motivation kicks in. Every loop is progress. Every level gained makes the final one feel closer. When you finally hit level 99, the trophy pops immediately. Take a second to enjoy it. You survived the grind, the numbers, and the temptation to stop at 98 and pretend that was close enough. It was not. You finished it.

Video Guide: https://www.youtube.com/embed/_SijRHlymo4

Trophy: Trailbreaker

Reach level 66.

Type: Bronze

Category: Grind

Unlock Details

Level 66 will likely come either late in the story or shortly after depending on how much exploring and fighting you have done. If you are a bit underleveled, clearing optional areas or doing some light grinding will get you there quickly, but most players will hit this without going out of their way.

Trophy: Weapon Mastery

Fully upgrade a weapon.

Type: Bronze

Category: Grind

Unlock Details

You will unlock weapon upgrading after Flying Waters, and the most reliable way to max one out is by using the camp upgrade system instead of hoping for drops. Each upgrade tier requires different Chroma Catalyst materials, and while most are easy to come by through normal play, the final tier material is much rarer and usually found in post game content or specific locations. Focus on upgrading one main weapon for your core character instead of spreading materials around, and you will hit this naturally without unnecessary grinding.

Combat

Trophy: À On

Beat the Serpenphare.

Type: Bronze

Category: Combat

Unlock Details

Serpenphare is an optional post-game superboss floating in the skies near the Flying Casino. You can fight it any time after act three begins, but waiting until around level 75 makes this far less painful and a lot more consistent. The entire fight revolves around one very annoying gimmick. Serpenphare constantly drains your party’s AP and stacks shields on itself. After it consumes enough total AP, roughly 333, it will overload, break itself, and explode. If you fail to dodge or parry that explosion, your entire team gets stunned. Most of the fight you will be operating on very low AP, even with strong setups, so this battle is all about efficiency. Because of that, you want low-cost, multi-hit skills. Lune is excellent here since Thunderfall only costs 1 AP and hits multiple times. She also has several other cheap skills that keep pressure on the boss. Maelle is your main damage dealer. If she ever manages to hold onto 3 AP, Breaking Rules can strip all of the boss’s shields, and her level 3 Gradient Attack is how you actually end the fight. Monoco is a strong third option because Ramasseur Bonk is one of the few reliable ways to build the boss’s break gauge when shields are up. Build your Pictos and Luminas around AP generation, passive healing, and survival. Gradient Attack damage boosts are very valuable for Maelle, while break-focused bonuses help Monoco do his job. Base Shield is also a great safety net in this fight and can save you from small mistakes. Serpenphare only has a handful of attacks, and none of them are hard to dodge once you see them a few times. Parrying is generally not worth the risk since the boss usually has multiple shields and parries only shave off a small amount. Early on, it will slam its head, swipe its tail, or fire lasers. As the fight goes on, these attacks gain more hits, and later it adds a freezing laser and a Silence attack that prevents skill usage. All of these are clearly telegraphed and very dodgeable with practice. This fight is a war of attrition. Your goal is to spend whatever AP you have before it gets eaten to charge your Gradient Gauge. When the boss finally drops its shields and breaks itself, that is your window. Land Maelle’s level 3 Gradient Attack, do it again if you can, and the fight will end quickly. It takes patience, but you are rarely in real danger here. Serpenphare spends more time preparing than attacking. Stay calm, keep chipping away, and let the boss defeat itself.

Trophy: Carreau Parfait

Beat the Chromatic Pétank.

Type: Bronze

Category: Combat

Unlock Details

This trophy unlocks when you defeat the Chromatic Pétank, one of the game’s post-game superbosses and comfortably the easiest of the bunch. You can attempt this as soon as act three begins, but if you have finished the main story, you are already more than ready. The Chromatic Pétank is located east of the first cluster of dungeons, sitting alone in a barren stretch of land. Like all Pétanks, it will not fight you immediately. You must chase it and herd it onto a platform before combat can begin. Doing this with Esquie is strongly recommended, as your normal overworld movement is painfully slow by comparison. Once the fight starts, there are no real tricks. If you have handled other chromatic enemies, this will feel very familiar. The boss does not hit particularly hard, and its mechanics are straightforward. Keep pressure on it, manage its movements, and it will go down without much resistance. After the Chromatic Pétank is defeated, the trophy unlocks immediately. It is a clean win and a nice confidence boost if you are working through the post-game bosses. Sometimes perfection really is just lining things up and taking the shot.

Video Guide: https://www.youtube.com/embed/-sflnqLEls0

Trophy: Chroma Proficiency

Use a level 3 Gradient Attack.

Type: Bronze

Category: Combat

Unlock Details

This trophy unlocks the first time you use a level 3 Gradient Attack. You only need to do it once, with any character that has access to one. Gradient Attacks become available in act two. To charge the Gradient Gauge, every point of AP you spend fills the gauge by five percent. The charge does not carry over between battles, so everything must happen in a single fight. One full charge takes 20 AP. A level 3 Gradient Attack requires three full charges, which means spending 60 AP before using it. You also need the correct relationship level. Level 3 Gradient Attacks unlock at relationship level 7 for the corresponding character, or through Esquie for Verso. Once that requirement is met, the only thing left is filling the gauge. This is easiest against a tanky enemy like a boss or a Mime so the fight lasts long enough. You can freely spend AP on low-damage or non-damaging skills and focus on dodging or parrying to stay alive. There is no rush. The gauge fills steadily as long as AP is being used. Once the gauge is fully charged three times, use the level 3 Gradient Attack and the trophy unlocks immediately. It is a flashy moment and a well-earned one. Sixty AP is a lot of patience, but watching that attack finally go off makes it worth it.

Video Guide: https://www.youtube.com/embed/60zEV36Nsfs

Trophy: Clea

Beat Clea.

Type: Silver

Category: Combat

Unlock Details

Clea is a post-game superboss found at the end of the Flying Manor. You can enter this dungeon once act three begins, but this fight is best saved for later. Being around level 80 or higher is strongly recommended unless you enjoy learning mechanics while being punished for mistakes. To reach Clea, you must first defeat four mini-bosses inside the Flying Manor. These are stronger versions of story bosses you have already faced, so nothing here should be surprising. Once they are down, Clea is waiting. Clea’s difficulty does not come from raw damage or health. It comes from one very important rule. If you take damage from her attacks, she heals herself for roughly half a million health. There is no gimmick to disable this and no way to outheal it. If she hits you, the fight goes backwards. That is the lesson. Because of this, the fight is about clean execution. All seven of Clea’s attacks are new, but none are unreasonable to learn. If a parry timing feels uncomfortable, dodge instead. Dodging is always valid here and often safer. The goal is not perfection, just consistency. Every clean turn matters. If you prefer a more controlled approach, you can also lean on the same buff-heavy strategies used for Simon. You likely will not have every ideal Picto or Lumina yet, but Clea does not require the same extreme damage output. Even a partial setup focused on strong buffs and burst windows works well. Clea is weak to void damage and resists light damage. Maelle is your strongest offensive option here and performs extremely well when properly supported. The rest of the fight is patience. Do not rush. Do not get greedy. One extra hit taken can erase several minutes of progress. When Clea finally goes down, the trophy unlocks immediately. It is a quiet win, but a satisfying one. You didn’t overpower her. You outplayed her, cleanly, and that feels exactly right.

Video Guide: https://www.youtube.com/embed/XScALrjZBCk

Trophy: First Axon

Defeat the first Axon.

Type: Bronze

Category: Combat

Unlock Details

You will get this after completing Visages, which is presented as the easier of the two paths, but do not underestimate it because this boss is a big jump in difficulty. Before facing the main boss, make sure you clear all three mask mini bosses since they weaken the final fight and make a huge difference. The boss has two phases, with the first focused on different mask attacks that you can partially disable by shooting glowing eyes, and the second phase turning into a full chaos test with multi hit attacks, armor stacking, and status effects that limit your options. Fire and dark damage work best here, so build around that, and focus on dodging unless you are forced to parry. If things start getting overwhelming, stay calm and chip away, this fight looks brutal but becomes manageable once you control its armor and keep your team alive.

Video Guide: https://www.youtube.com/embed/v9E4JM4UKds

Trophy: Maximisation

Consume 20 Foretell on a single target during Twilight.

Type: Bronze

Category: Combat

Unlock Details

This trophy revolves around Sciel’s Foretell system and a special state called Twilight. Normally, enemies can only hold up to 10 Foretell. During Twilight, that cap increases to 20, and this trophy asks you to consume all 20 on a single target while Twilight is active. Sciel’s skills either apply or consume Foretell, and each skill also has a sun or moon affinity. Using the same affinity repeatedly builds toward that side. Using the opposite affinity immediately resets the counter and triggers Twilight for two turns. While in Twilight, Foretell application is doubled and Sciel’s damage spikes. This window is short, so the setup matters. To make this much easier, equip Sciel with the Chation weapon, which drops from a normal enemy in Stone Wave Cliffs near the bridge at the start of the area. Chation automatically applies 10 Foretell whenever you use a sun-affinity skill. Twilight doubles that, which means you can hit 20 Foretell in a single turn instead of slowly stacking it. Once you have Chation equipped, start by using Focused Foretell. This applies 10 Foretell and pushes you into sun affinity. Next, use any moon-affinity skill. This immediately triggers Twilight. While Twilight is active, use Focused Foretell again on an enemy that can survive the hit. Because of Twilight and Chation, this applies 20 Foretell at once. Finally, use a skill that consumes all Foretell, such as Phantom Blade, on that same enemy. If all 20 Foretell are consumed during Twilight, the trophy unlocks. This is best done against a tanky enemy or a boss so nothing dies too early. Watch the affinity icons, don’t rush the final hit, and trust the setup. When it works, it feels incredibly clean. When it doesn’t, it’s usually because the enemy exploded one second too soon. That’s not a mistake. That’s just Sciel being too strong.

Video Guide: https://www.youtube.com/embed/HITE04KP_Ds

Trophy: Overcharge

Use a fully charged Overcharge that breaks an enemy.

Type: Bronze

Category: Combat

Unlock Details

This trophy is tied to Gustave’s core mechanic and will almost certainly come early. As Gustave attacks, his Overcharge gauge fills, which you can see on the right side of the screen. When the gauge reaches 10 out of 10, he can unleash the Overcharge skill for heavy damage. To earn the trophy, use a fully charged Overcharge and have it inflict Break on an enemy. It must be a full charge. Close does not count. The easiest and earliest way to do this is during the Prologue against the Mime in Lumière. Build Gustave’s Overcharge gauge using basic attacks and Lumière Assault, then use Overcharge once it is completely full. If the Overcharge causes the enemy to Break, the trophy unlocks immediately. The Mime is perfect for this because it has enough health to survive until the Break happens without the fight dragging on. If you miss it there, don’t worry. Any enemy that can be Broken will work later in the game. Still, landing it early feels good and sets the tone. You charged it, you broke it, and the game politely applauded.

Trophy: Paintress

Defeat the Paintress.

Type: Silver

Category: Combat

Unlock Details

This is the big one at the end of the Monolith, and it is easily one of the toughest fights in the game, so expect a long and demanding battle. The first boss has no weaknesses, so stick with your best setup and focus on survival, especially against the Vanish attack which can remove a character entirely if you do not counter it. Once it hits half health, it resets and brings in a second attacker, turning the fight into a constant pressure situation where staying healthy matters more than playing aggressively. The second boss ramps things up even more, with fast attacks, awkward timing, and a brutal second phase that introduces a Curse mechanic you must actively manage by shooting orbs to extend your turns. This fight is all about patience and control, so do not rush, keep your team alive, and chip away, and once it finally goes down, it feels like a true boss victory.

Video Guide: https://www.youtube.com/embed/CIcoBjX-wjs

Trophy: Peace At Last

Beat Simon.

Type: Gold

Category: Combat

Unlock Details

This is the final test. Simon is the hardest boss in the game and the last major obstacle standing between you and true completion. He is found at the end of Renoir’s Drafts, a post-game dungeon that only appears after finishing the main story. Before attempting this fight, you should be fully prepared. Being level 99 is strongly recommended. This is not the place to see if level 92 is “probably fine.” It usually isn’t. There are two ways to approach this fight. You can defeat Simon cleanly by learning his patterns and executing well, or you can take advantage of how the fight is structured and end it very quickly. Both are valid. The trophy does not care how you find peace. If you want to fight him straight up, Maelle, Sciel, and Lune form the strongest core. Build around fast AP generation, Gradient recharge, and buff stacking. Sciel should focus more on support than damage, using skills like Fortune’s Fury and All Set to feed Maelle. Anti-Stun is very useful here, as Simon can inflict Stun and leave you helpless if you are not prepared. Monoco can help debuff Simon and support Verso, but keep in mind that Verso’s strongest setups do not benefit much from shields or healing. Your damage should come from setting up big windows. Break Simon whenever possible, stack debuffs like Mark and Burn, then unload with heavy hitters such as Gradient Attacks or End Bringer. This fight rewards preparation more than aggression. If you swing wildly, Simon will happily remind you why he is here. Simon’s first phase is fast and unforgiving. He uses several attack strings ranging from three to six hits and takes many turns. There is no trick here. You must learn the timing and either parry or dodge consistently. This is the easiest version of him, so treat it as practice. After his first health bar, Simon enters his second phase with a massive amount of health. All of his existing combos now gain an additional delayed hit from a phantom limb. If you learned the timing earlier, this adjustment is manageable. He also gains two new attacks. Light Speed is a brutal ten-hit combo with extremely tight timing but very rewarding to parry. Sword of Lumière is slower, has audio cues, and is safer to counter if you are tired and just want consistency. At around 40 percent of his second health bar, Simon will erase your active party. This is the moment that defines how you planned the fight. If you saved Maelle and Sciel in reserve, you can immediately use Fortune’s Fury followed by Maelle’s Grommage to delete the remaining health and end the fight on the spot. It is extremely effective and very satisfying. If you did not save them, the fight continues. Simon’s combos gain yet another phantom hit, turning some attacks into absurdly long chains. At this point, survival is purely about execution. Dodge when unsure, parry when confident, and do not panic. The patterns are learnable, even if they feel disrespectful. When Simon finally falls, the trophy unlocks immediately. There is no victory lap, no extra twist. Just silence and the confirmation that it is over. Whether you won through mastery or strategy, you earned it. Peace, at last.

Video Guide: https://www.youtube.com/embed/CFmYf5xxNNU

Trophy: Perfect Flow

Consume Stains 4 turns in a row with Lune.

Type: Bronze

Category: Combat

Unlock Details

This trophy is all about understanding Lune’s Stain system and then calmly executing a short combo without panicking. Lune generates elemental Stains with her skills, and some skills consume existing Stains to boost their effects. For this trophy, you need to consume Stains on four consecutive turns. Generation does not count. Only consumption does. Because this takes several turns to set up, do this against a sturdy enemy like a boss or a Mime. You need the fight to last long enough for the chain to breathe. Rushing this is the fastest way to break the flow. One reliable way to do it starts with Ice Lance. After using it, you should have one Ice Stain and one Light Stain. Spend a few turns using basic attacks and parrying or dodging until you are back at high AP. Your Stains should remain intact. Then use Immolation. This consumes the Ice Stain, giving you your first Stain consumption turn, and leaves you with a Fire Stain and a Light Stain. Next, use Electrify. This consumes the Fire Stain, marking your second consecutive Stain consumption, and leaves you with Electric Stains plus the Light Stain. Then use Earth Rising. This consumes one Electric Stain for the third turn in a row and leaves you with Earth and Light Stains. Finally, use Earth Rising again. This consumes another Stain and completes the fourth consecutive turn, unlocking the trophy. If this sounds like a lot, that’s because it is the first time. Once it clicks, it feels smooth and very satisfying. Take your time, watch the Stain icons, and trust the setup. When the trophy pops, you’ll know you didn’t brute force it. You actually flowed.

Video Guide: https://www.youtube.com/embed/6W2qzIXjA7o

Trophy: Perfection

Reach Rank S with Verso.

Type: Bronze

Category: Combat

Unlock Details

This trophy is tied to Verso’s Perfection system and is one of the most natural character trophies in the game. Verso begins every battle at Rank D, and his rank increases as he deals damage, parries, and dodges. Taking damage lowers his rank, so the goal is simple. Stay aggressive and don’t get hit. To earn the trophy, raise Verso’s rank all the way to S during a single battle. You do not need to finish the fight at Rank S. The moment he reaches it for the first time, the trophy unlocks. The easiest way to do this is against a durable enemy like a boss or a Mime so the fight lasts long enough. Focus on consistent damage, take safe turns, and prioritize dodging or parrying whenever possible. Even one careless hit can knock your rank back down, so patience matters more than speed here. In practice, this will likely unlock without you even trying. As long as Verso stays active in combat and isn’t permanently benched, Rank S will come naturally. When it does, enjoy the moment. You earned perfection the honest way. No damage taken, no shortcuts, just clean play.

Video Guide: https://www.youtube.com/embed/_NEYqyj10kk

Trophy: Professional

Defeat a boss without taking damage.

Type: Bronze

Category: Combat

Unlock Details

This trophy unlocks when you defeat a boss without taking any damage. It sounds intimidating, but the game gives you a couple of very friendly ways to approach it. You might earn this naturally just by playing well, but if you want to secure it deliberately, there are two solid options. The first is to attempt it early against the Chromatic Lancelier in Spring Meadows. The fight is short and very learnable, but since you are still getting comfortable with parries and dodges, expect a few retries. That’s normal. The boss is fair, and every attempt makes the timing clearer. The second option is to do this in New Game+. By that point, you will be massively overpowered. You can reach the first boss quickly by skipping cutscenes and end the fight in a few hits, sometimes even one. It still counts, and the trophy does not judge your methods. No matter which route you choose, the rule is simple. Do not take damage. Dodging and parrying are both valid, so use whichever feels safer. When the boss goes down cleanly, the trophy pops immediately. Whether you earn this through precision or overwhelming force, it still counts as being professional. Sometimes professionalism is skill. Sometimes it is preparation.

Video Guide: https://www.youtube.com/embed/x1331Y7Gp8w

Trophy: Second Axon

Defeat the second Axon.

Type: Bronze

Category: Combat

Unlock Details

This comes from completing Sirène, which is the tougher route and lives up to that reputation mainly because of the Charm mechanic. Enemies here can force your party to attack each other, which can spiral out of control quickly if you are not careful. The best move is to grab the Anti Charm option from the mid dungeon mini boss and use it to completely shut this mechanic down, turning a frustrating run into a much smoother one. The boss leans heavily on Charm as well, so if you are protected from it, the fight becomes far more manageable. Focus on clean dodges and lean into dark damage with Sciel to finish the fight efficiently.

Video Guide: https://www.youtube.com/embed/5ZykfXvF_ic

Trophy: Sprong

Beat Sprong.

Type: Bronze

Category: Combat

Unlock Details

Sprong is a post-game boss you can realistically take on right after finishing the main story. It lives in the waters between the Crimson Forest and Blades’ Graveyard. You can technically fight it once act two begins, but being around level 55 makes the battle far more comfortable. Sprong is weak to lightning, which makes Sciel an excellent choice. Using her to stack Foretell and triggering Twilight to amplify lightning-based attacks is the fastest way to chew through its massive health pool. Maelle is, as usual, a strong damage option, especially when supported into Virtuose Stance, and Lune provides the durability and healing needed to keep the fight stable. This boss has more health than anything you have faced so far, so expect a longer fight rather than a quick burst. Defensively, Sprong is very readable. It has a small set of attacks that repeat in stages. The first stage is an overhead smash. The second stage fires a series of projectiles. The third stage is a faster string of melee attacks followed by a party-wide hit and is the most dangerous part of the fight. The fourth stage is a charge-up turn, which is effectively a free moment to heal or push damage. The fifth stage releases two large pulses of energy. As long as Lune stays on healing duty and you are consistent with dodges or parries, the fight stays under control. Pay attention to the charge-up stage and use it wisely, either to stabilize the team or to go on the offensive. When Sprong goes down, you earn the trophy and the Cheater Picto, one of the best in the game. It is a long fight, but a fair one. Stay patient, respect the patterns, and let the lightning do the work.

Video Guide: https://www.youtube.com/embed/HwC7Tos1_Vw

Trophy: Synergy

Use Percée on a marked enemy in Virtuose stance.

Type: Bronze

Category: Combat

Unlock Details

This trophy asks you to line up Maelle’s mechanics correctly, but once you see it happen, it feels great and is very repeatable. Maelle fights by shifting stances, and for this trophy she must be in Virtuose Stance, which doubles her damage. To unlock the trophy, use Maelle’s skill Percée on an enemy that is Marked while she is in Virtuose Stance. All three conditions must be true at the moment Percée lands. If even one is missing, it will not count. A simple setup starts by making sure Maelle has at least 5 AP. Apply Burning to the enemy first. Lune’s Immolation works well for this if she is in the party. Once the enemy is Burning, use Maelle’s Swift Stride. This will place her into Virtuose Stance as long as the target is Burning. Before Maelle takes her next turn, apply Marked to the same enemy. Gustave’s Marking Shot is an easy way to do this. With the enemy now Burning and Marked, and Maelle in Virtuose Stance, use Percée. The damage will be huge, and the trophy will unlock immediately. Because this setup takes a few turns, it is best done against a tougher enemy like a boss or a Mime so nothing dies too early. Take it slow, keep track of the status icons, and enjoy the payoff. When it lands correctly, it feels less like a trophy requirement and more like the game saying, yes, this is how Maelle is meant to fight.

Trophy: Time to Spill Some Ink

Break an enemy.

Type: Bronze

Category: Combat

Unlock Details

You will unlock this naturally the first time you break an enemy, which is a core combat mechanic you will be using constantly. Just keep attacking and applying pressure until an enemy’s break condition is met and it will happen without any effort, so consider this another free trophy as you learn the flow of combat.

Trophy: Wheel Control

Cast an upgraded skill 4 turns in a row with Monoco.

Type: Bronze

Category: Combat

Unlock Details

This trophy focuses on Monoco’s Bestial Wheel and how it interacts with his skills. Every time Monoco uses a skill, the wheel advances and lands on a mask type. If you use a skill that matches the current mask type, that skill becomes upgraded. If the wheel lands on Almighty, any skill will be upgraded. To earn this trophy, cast an upgraded skill four turns in a row with Monoco. All four turns must result in upgraded skills. If you miss the match even once, the count resets. The easiest way to control this is to wait until Monoco has learned at least one skill of each mask type: Balanced, Heavy, Caster, and Agile. Equip one of each so you always have something that can match the wheel. Then, in battle, simply use the skill that corresponds to whatever mask type the wheel is showing. If it lands on Almighty, you get a free pass for that turn. Do this against a bulky enemy so nothing dies too quickly. You may also want to use items or support abilities from other characters to keep Monoco’s AP topped off. This is about consistency, not damage. You might unlock this naturally just by playing well, but doing it intentionally makes it very straightforward. Once the fourth upgraded skill lands, the trophy pops. You read the wheel, respected the wheel, and for four turns straight, the wheel respected you back.

Video Guide: https://www.youtube.com/embed/EvSQuv-UlLk

Misc

Trophy: Esquie

Reach relationship level 7 with Esquie.

Type: Bronze

Category: Misc

Unlock Details

This trophy unlocks when you reach relationship level 7 with Esquie. Unlike most characters, Esquie’s relationship rewards upgrade Verso’s Gradient Attacks rather than her own, which makes this one especially important. To move Esquie from level 5 to level 6, you must complete her side quest. Be aware that this quest begins immediately after the conversation with her, giving you no time to prepare. Fortunately, it is short and straightforward. The side quest is a one-on-one fight between Verso and François. You have fought François before during the story, but this version is far more reasonable now that your stats are higher. His attacks are aggressive and awkward to parry, so dodging is the safer option. Stay patient, heal when needed, and the fight should end without much trouble. After completing the fight, Esquie’s relationship can progress naturally to level 7. There are no tricky dialogue choices and nothing you can miss here. Esquie’s relationship rewards are very valuable. At level 3, Verso unlocks his level 1 Gradient Attack, Sabotage. At level 5, he gains his level 2 Gradient Attack, Striker. At level 6, you receive Esquie’s stone, Urrie, which is required for Plane, Train, and Submarine. At level 7, Verso unlocks his level 3 Gradient Attack, Angel’s Eyes. When the trophy pops, you are done. Esquie trusted you enough to push Verso to his limit, and you delivered. That is a solid partnership, even if it started with a surprise duel.

Trophy: Expeditioner

Reach level 33.

Type: Bronze

Category: Misc

Unlock Details

You will reach level 33 naturally as you progress through the story, so there is nothing special you need to do here. Just keep playing normally and this will unlock along the way without any extra effort.

Trophy: Gestral Games

Win all of the Gestral games.

Type: Bronze

Category: Misc

Unlock Details

This trophy is earned by winning all five Gestral mini-games found at Gestral Beaches around the world. They unlock gradually as you progress, and the final one is not available until act three, so there is no reason to rush these early. Take them as they come. Your patience will be tested, not your reflexes. The mini-games are intentionally clunky, very old-school, and occasionally rude. That is part of the charm. To unlock the trophy, you must complete all five games, including earning gold in the racing game. The good news is that the “Strongest” difficulty in beach volleyball does not count, so you can safely ignore that particular nightmare. The first Gestral game is located west of Gestral Village. The second is northeast of Stone Wave Cliffs. The third is found between the Forgotten Battlefield exit and the Old Lumière entrance. The fourth and fifth games are both located on the east side of the map, southeast of Sirène. Each game has its own quirks, and success usually comes down to learning the rhythm rather than reacting quickly. If something feels awkward, it probably is. Stick with it anyway. A few retries are expected, and progress carries no penalty beyond mild frustration. Once all five mini-games are completed successfully, the trophy unlocks. You endured the jank, respected the traditions of questionable mini-game design, and came out victorious. That alone is worth a bronze.

Video Guide: https://www.youtube.com/embed/4rV9fEk8B60

Trophy: Lumina

Consume a Lumina point.

Type: Bronze

Category: Misc

Unlock Details

This will unlock the first time you spend a Lumina point at camp after the Curator becomes available. You will likely have the required items already, so just use one and the trophy pops instantly. It is basically a freebie, so enjoy the easy win.

Trophy: Lune

Reach relationship level 7 with Lune.

Type: Bronze

Category: Misc

Unlock Details

This trophy unlocks when you reach relationship level 7 with Lune. Like most characters, you will need to complete her personal side quest to move past level 5, but thankfully this one is very manageable. Lune’s side quest takes place in Sirène’s Dress, located on the same island as Sirène. Enter the dungeon and progress until you open the gate, which immediately triggers a boss fight. Defeat the boss, then grab the journal sitting just a few steps behind it. This journal is also required for Follow The Trail, so you are knocking out two goals at once. After that, leave the area and the quest will wrap up, allowing Lune’s relationship to progress to levels 6 and 7. The boss fight here is not especially difficult. It is essentially a tougher version of an earlier mini-boss. The boss is weak to ice and darkness, so lean into those if you have them available. You can also target the boss’s tail with free aim shots, which deal solid damage and weaken its tail attacks. If a party member goes down, the boss may eat them, which removes them from the fight entirely, so keeping everyone upright is important. After the boss is defeated, three Ballet enemies will spawn. They are not dangerous, just a final reminder to stay awake. Once the quest is complete, continue interacting with Lune normally and her relationship will progress naturally to level 7. There are no tricky dialogue choices here and nothing you can accidentally lock yourself out of. Lune’s relationship rewards are well worth it. At level 3, she unlocks her level 1 Gradient Attack, Tremor. At level 5, she gains her level 2 Gradient Attack, Tree of Life. At level 6, you receive the “Lune” music record, which is required for Connoisseur. At level 7, she unlocks her level 3 Gradient Attack, Sky Break. When the trophy pops, you are done. No drama, no emotional landmines, just a clean quest, a cooperative boss, and Lune fully powered up and ready to break the sky for you.

Trophy: Monoco

Reach relationship level 7 with Monoco.

Type: Bronze

Category: Misc

Unlock Details

This trophy unlocks when you reach relationship level 7 with Monoco. Like most characters, this requires completing his personal side quest before you can push past level 5. Monoco’s side quest takes place in the Sacred River, located near Old Lumière. Head there and interact with the figure in the river to trigger the quest. This immediately leads into a boss fight. Once the boss is defeated and you leave the area, the quest wraps up and Monoco’s relationship can progress to levels 6 and 7. The boss fight is fairly straightforward but can still be punishing. You only have Verso and Monoco, and the boss relies almost entirely on physical attacks. Early on, the “Dancing Around” attack gives a good opportunity to land a Gradient Counter, so watch for it. Once the boss drops below half health, it becomes more aggressive and its attack strings get longer. If parrying starts to feel unsafe, switching to dodging is completely reasonable here. Your main goal is to Break the boss with Verso and then punish it with Monoco’s Mighty Blow. Use any Break-focused attacks you have, such as Perfect Break on Verso and Ramasseur Bonk or Rocher Hammering on Monoco. Healing is limited, so make sure Monoco has Perelin Heal and Verso has Perfect Recovery equipped. When the boss is Broken, Mighty Blow will hit extremely hard, and repeating this cycle a few times will end the fight. Once the quest is complete, you can continue interacting with Monoco to raise his relationship naturally to level 7. There are no tricky dialogue choices here, just steady progression. As you level his relationship, Monoco unlocks several useful rewards. At level 3, he gains his level 1 Gradient Attack, Mighty Strike. At level 5, he unlocks his level 2 Gradient Attack, Sanctuary. At level 6, you receive the “Monoco” music record, which is required for Connoisseur. At level 7, he gains his level 3 Gradient Attack, Break Point. When the trophy pops, you’ve done more than max a relationship. You survived a two-person boss fight, broke something much larger than yourself, and earned Monoco’s full trust. That’s a solid partnership.

Trophy: Noir et Blanc

Solve the Painting Workshop’s mystery.

Type: Silver

Category: Misc

Unlock Details

This is a post-game side quest with some challenge and light puzzle-solving before a very serious boss fight. There are mild spoilers tied to this trophy, mostly related to locations and a familiar enemy, but nothing story-breaking. There are three Painting Workshops in the world, marked by white diamond icons on the map. One is northwest of the exit of Forgotten Battlefield. One is east of Sirène and Sirène’s Dress. The third is northwest of the Flying Casino. Inside each Painting Workshop, you will find a shadowy figure. Speak with it and you will be given an item that must be carried through the area and placed at a statue near the end. This involves light platforming and careful movement. Expect a few failed attempts. Dropping the item is annoying, but nothing is permanently lost. Take it slow and you will get through it. After completing all three Painting Workshops, head to the end of any one of them to trigger a boss fight. This boss should look very familiar if you remember Stone Wave Cliffs, but do not underestimate it. This version hits much harder and is best attempted at level 80 or higher. The fight is mechanically similar to before, including the light sequence you must shoot to prevent a devastating attack. The angles are trickier this time, so stay calm and don’t rush your shots. The boss resists light damage, which makes Verso and Monoco weaker choices here. Sciel, Lune, and Maelle work extremely well together. Use Lune to apply Burning so Maelle can enter Virtuose Stance, let Sciel provide buffs or pressure, and focus on clean execution rather than speed. Once the boss is defeated, the mystery of the Painting Workshops is solved and the trophy unlocks. It is a demanding fight, but a fair one. You’ve seen this enemy before. This time, you finish it properly.

Video Guide: https://www.youtube.com/embed/t4Lc74SKcY4

Trophy: Paint Cage

Break a Paint Cage.

Type: Bronze

Category: Misc

Unlock Details

This trophy unlocks when you break a Paint Cage. These are essentially locked chests found throughout the game and are impossible to miss if you explore even a little. When you find a Paint Cage, look around the immediate area for three locks. They are usually nearby and visible if you take a moment to scan the surroundings. Break all three locks and the cage will open. As soon as the cage breaks, the trophy unlocks. The rewards inside are typically worth the effort, so this is one of those trophies that feels more like a bonus than a task. Break a few locks, grab some loot, and move on feeling slightly smarter than five minutes ago.

Video Guide: https://www.youtube.com/embed/V4cR3uqJy2Y

Trophy: Plane, Train, and Submarine

Discover all of Esquie’s abilities.

Type: Bronze

Category: Misc

Unlock Details

This trophy unlocks once Esquie gains all four of her traversal abilities. There is nothing missable here, and most of these happen naturally as you progress, so this one is more about patience than effort. The first ability comes from the Florrie stone, which grants the ability to swim. This is earned through the story at the end of Stone Wave Cliffs. You cannot miss it and you do not need to do anything special. The second ability comes from the Dorrie stone, which allows Esquie to swim through coral. This is also story-related and is obtained at the end of Old Lumière. If you reached this area, you are already on track. The third ability comes from the Soarrie stone, which gives Esquie the ability to fly. This is earned at the end of The Monolith as part of normal story progression. At this point the map starts opening up in very satisfying ways. The final ability comes from the Urrie stone, which allows Esquie to dive underwater. This one is tied to Esquie’s relationship level. Reach relationship level 6 with Esquie to unlock it. If you are keeping up with character interactions, this will come naturally, just a little later than the others. Once all four abilities are unlocked, the trophy pops. No combat test, no trick choices, just steady progress and a fully upgraded Esquie who can now go everywhere. You basically turned your companion into public transportation, and honestly, she earned it.

Video Guide: https://www.youtube.com/embed/NmTO1JEJ8hM

Trophy: Sciel

Reach relationship level 7 with Sciel.

Type: Bronze

Category: Misc

Unlock Details

This trophy is for reaching relationship level 7 with Sciel, and it is easily the most straightforward relationship trophy in the game. There are no tricky choices, no side quests, and nothing you can mess up along the way. Sciel’s relationship progresses naturally through the story. Unlike other characters, she does not require a side quest to move from level 5 to level 6. That jump happens during an extended cutscene, and you can reach it as soon as act three begins. From there, continuing normally will bring her to level 7 without any extra steps. Because of how simple this is, the trophy often unlocks without you even realizing you were close. Just keep playing, keep Sciel involved, and let the story do the work. As a bonus, Sciel’s relationship rewards are very solid. At level 3, she unlocks her level 1 Gradient Attack, Shadow Bringer. At level 5, she gains her level 2 Gradient Attack, Doom. At level 6, you receive the “Sciel” music record, which is required for Connoisseur, along with outfit items. At level 7, she unlocks her level 3 Gradient Attack, End Slice. When the trophy pops, there is no grind and no stress. It is simply the game acknowledging that Sciel stuck with you, and you stuck with her.

Trophy: Weapon Upgrade

Upgrade a weapon once.

Type: Bronze

Category: Misc

Unlock Details

This trophy unlocks when you fully upgrade a single weapon. You do not need to upgrade multiple weapons or an entire character’s arsenal. Just one all the way to the end. After completing Flying Waters, you gain access to weapon upgrading at camp. While weapons can sometimes upgrade through combat or by finding duplicates, those methods are inconsistent. Upgrading directly at camp is the cleanest and most reliable way to earn this trophy. Weapon upgrades require specific materials, and every single level costs materials. There are no free jumps. Early upgrades use Chroma Catalysts, mid-range upgrades use Polished and Resplendent Chroma Catalysts, and high-level upgrades rely on Grandoise Chroma Catalysts. The final upgrade from level 32 to level 33 requires a Perfect Chroma Catalyst. Most materials drop naturally from enemies or are found while exploring, so you rarely need to farm early or mid-tier catalysts. Perfect Chroma Catalysts are the exception. They are very rare and mostly found in post-game content like the Flying Manor and Endless Tower. There is also one hiding in a trash can in Lumière, which feels disrespectful but is absolutely worth checking. Pick a weapon you actually like using and commit to it. Popular choices include Verso’s Chevalam, Maelle’s Lithium or Medalum, Lune’s Kralim or Benisim, Sciel’s Tisseron or Chation, and Monoco’s Ballaro. Any weapon works, but focusing on one saves materials and time. Once the weapon reaches max level, the trophy unlocks immediately. No cutscene, no fanfare, just quiet confirmation that you stuck with one blade, fed it an unreasonable amount of shiny rocks, and saw it through to the end. Honestly, that weapon deserves your respect now.

Story

Trophy: Ancient Sanctuary

Find your way through Ancient Sanctuary.

Type: Bronze

Category: Story

Unlock Details

This dungeon is a bit more maze-like than the previous areas, but nothing here will stop you until the boss, which is your first real skill check. Fire works well throughout the area, so lean into that where you can. The boss can be rough at first with fast attacks, shields, and status effects, but the trick is focusing on its left shoulder whenever it is exposed. Use Free Aim patiently to hit it, then break the boss with Gustave when the shield goes up to fully expose that weak point. Once the arm is gone, the fight becomes much more manageable, so stay calm, dodge instead of forcing parries, and finish strong with fire damage.

Trophy: Back to Lumière

Return to Lumière.

Type: Bronze

Category: Story

Unlock Details

This unlocks automatically after the long set of cutscenes following the Paintress fight, so just sit back and enjoy the story payoff. There is nothing to worry about here, this is your reward for making it through one of the hardest sections of the game.

Trophy: Esquie's Nest

Find your way through Esquie's Nest.

Type: Bronze

Category: Story

Unlock Details

This is a short and straightforward area with only one real fight standing in your way. The enemy can hit hard enough to drop characters quickly, so do not get careless, but it is slow enough that you can recover without much trouble. Having a revive option ready makes this even safer, and once you get through the fight, you are right back into the story with another easy trophy done.

Trophy: Expedition 33

Unlock all playable characters.

Type: Bronze

Category: Story

Unlock Details

You will unlock this as part of the story just before finishing Monoco’s Station, so there is nothing you need to go out of your way for. By this point your full party will be assembled and ready to go for the rest of the game, so take a moment to get comfortable with your team setups because things start getting more demanding from here.

Trophy: Flying Waters

Find your way through Flying Waters.

Type: Bronze

Category: Story

Unlock Details

Flying Waters is a longer and more winding dungeon, but still easy to manage once you understand enemy weaknesses. Most enemies here are weak to electricity, so this is a great time to invest in Lune and start building her into your main damage dealer. The boss introduces a simple but important mechanic, it will grow flowers that buff it if ignored, so shoot them immediately with Free Aim before they become a problem. Stay aggressive with electric attacks and clean up the flowers quickly, and the fight becomes much easier than it looks at first.

Trophy: Forgotten Battlefield

Find your way through Forgotten Battlefield.

Type: Bronze

Category: Story

Unlock Details

This is a large area but pretty straightforward once you get moving, and it mainly serves to introduce Gradient Counters in a low-pressure way. The boss is all about long combo chains, mixing in jump and gradient mechanics, but nothing here is too overwhelming if you stay patient. The second phase adds a healing inversion effect right at the end, so just be aware of it and avoid careless heals. If you are struggling, lean into light damage with Verso, and do not feel forced to parry everything, dodging will keep you alive and is often the safer play here.

Trophy: Gestral Village

Find your way through the Gestral Village.

Type: Bronze

Category: Story

Unlock Details

This is more of a breather than a dungeon, giving you a chance to reset after the previous boss. You will have a few simple one-on-one fights, but nothing here should slow you down. Take a moment to explore and grab anything useful, then continue the story. Think of this as your calm before things start ramping up again.

Trophy: Legend

Unlock Esquie.

Type: Bronze

Category: Story

Unlock Details

You will unlock this during the story at the same time as completing Esquie’s Nest, so there is nothing extra required. This marks an important point in your journey, so enjoy the moment and keep moving forward.

Trophy: Lumière

Embark on the Expedition.

Type: Bronze

Category: Story

Unlock Details

You will earn this after finishing the prologue, which introduces the world, characters, and combat without putting up much resistance. Just play through naturally and enjoy the setup. There is one missable collectible here, so if you are going for 100 percent, keep an eye out early so you do not have to come back later.

Trophy: Monoco's Station

Find your way through Monoco's Station.

Type: Bronze

Category: Story

Unlock Details

This is a short and simple section with a few tutorial-style encounters that ease you into what comes next. There is nothing here that should slow you down, so just clear the fights and move forward. Think of this as a quick reset before the story and difficulty pick up again.

Trophy: Monolith

Reach the Monolith.

Type: Bronze

Category: Story

Unlock Details

After defeating both Axons, you can finally approach the Monolith and this trophy will unlock as soon as you enter. There is nothing tricky here, it is just a milestone that signals you are moving into the final stretch of the game, so take a second to breathe because things are about to ramp up again.

Video Guide: https://www.youtube.com/embed/EaXY9Qtn1T4

Trophy: Old Lumière

Find your way through Old Lumière.

Type: Bronze

Category: Story

Unlock Details

This dungeon is more about story than mechanics, but do not get too comfortable because the boss can still hit hard. There are no special tricks here, so stick to what has been working for you and stay consistent. As long as you keep your team healthy and play clean, this fight should go down without much trouble.

Trophy: Spring Meadows

Find your way through Spring Meadows.

Type: Bronze

Category: Story

Unlock Details

This is your first real dungeon and it mostly acts as a tutorial for exploration and combat, so nothing here should give you trouble. The boss at the end is very straightforward, just aim for the glowing core and quickly deal with any reinforcements the same way. If you stay focused on weak points, this fight ends fast and sets the tone for how bosses work going forward.

Trophy: Stone Wave Cliffs

Find your way through Stone Wave Cliffs.

Type: Bronze

Category: Story

Unlock Details

This is where the game starts pushing back, so if things feel tougher, that is normal. It is worth taking a quick detour to level up before diving in, especially if you feel underpowered. Enemies here rely heavily on armor, so Maelle’s armor removal skill or multi-hit attacks will make your life much easier. The boss revolves around lantern mechanics, so always prioritize shooting them as they light up to keep the fight under control. In phase two, you need to shoot the lanterns in the exact order they appear or you will get hit hard, so stay focused and do not rush, and once you get the pattern down, the fight becomes very manageable.

Trophy: The End

Reach the end.

Type: Gold

Category: Story

Unlock Details

This is awarded for completing the game, and while the final fight looks intimidating, it is actually more manageable than what you just went through. The first phase is fairly straightforward, with slower attacks that are easier to read, but once shields and adds come into play, make sure you remove them quickly to keep control of the fight. The second phase is much more aggressive, with fast multi-hit attacks that are better dodged than parried, so do not get greedy trying to counter everything. Stay disciplined, play safe, and you will close out the game without too much trouble, which is a nice change after the chaos of the previous boss.

Clair Obscur: Expedition 33 Trophy Guide & Walkthrough | Gami